I was thinking about the reachmen’s relationship to molag bal for a possible champion of molag bal build and I think the cinder heart clan would make for a great build.
I'm very familiar with how spells work in the engine so I can explain what's going on. It's pretty technical though, so hang on. Cloak spells are composed of two spells. It's much easier to show in a modding program like xEdit, but I think I can describe it: The first spell, i.e. the one that's added to your spell list after reading the tome, has a Magic Effect with an associated Magnitude, Area, and Duration. All three can be increased with the data flags "Power Affects Magnitude," "Power Affects Area," and "Power Affects Duration." They can also be disabled with flags like "No Area." I don't know which flags cloak magic effects have off the top of my head, but I assume they at least have the magnitude one. Anyways, in a magic effect, you have to specify an Archetype, which tells the effect what kind of thing it is. Does it fire a script? Does summon a creature? Does it modify an actor value (e.g. it reduces or increases a target's health by the spell magnitude depending on whether or not the Detrimental flag is enabled)? The Cloak archetype means the magnitude is the range of the cloak, so that's why increasing spell magnitude gives the cloak a greater range. As for the greater damage, that's where the second spell comes in. Certain archetypes have an "Associated Item" field. For the Summon Creature, that field is the actual creature to be summoned. For a Cloak archetype, it's the damage spell. The damage spell is basically a clone of the destruction novice concentration spells -- Flames, Frostbite, Sparks. And their magic effects are Value Modifier archetypes (technically Frost and Shock effects are Dual Value Modifiers because the also damage stamina and magicka as well as health but that's beside the point), with Power Affects Magnitude. So by juicing the shit out of Destruction, you're boosting the range of the cloak with the cloak-archetype's magnitude, as well as the actual damage of the cloak by increasing the associated damage spell's magnitude. It's a very sloppy and convoluted system, but the engine is old enough to drink and hasn't had a _major_ rework in at least half that amount of time, so what can you do, right?
@@jeffdroog god you're a prick, they gave an interesting insight into some of the actual mechanics governing spells, if you're uninterested you could've as easily said nothing.
Thank you so much for the work you do for the Skyrim community!!! You gave me a great idea for a build! (Thanks to this video and "The Sabre Cat" video from 6 years ago). The Arcane Brawler [Race] Khajiit (Extra Unarmed Damage) [Skills] Heavy Armor: Useful perks for Unarmed build (+heavy armor is the most beautiful armor type in the game) Block: A nice touch to Unarmed builds, provides Stagger and is useful against Spells/Arrows. Restoration: Quick healing and protection + Cloack Spells. Destruction: Only Cloack and Rune spells are allowed. To level up Destruction to 100 you will need a lot of gold Alchemy: Useful for Fortify Block and Fortify Destruction. Sneak: Using Heavy Armor doens't matter, just enchant your boots with Muffle + get "Muffled Movement". I just need to find a cool armor set for the "Magic Brawler" style
The summermyst enchantment mod adds amplify destruction and that buffs the damage and range of all cloak spells too. I had 4 different amplify destruction enchantments on my gear and a shock cloak spell cleared everything in black reach while I stood there. Super awesome to truly feel a power trip fantasy.
Last time I was this early the Imperials found me on the border and the next thing I knew I was waking up in a carriage with a man saying "you're finally awake"
As someone that overlooked Cloak spells, this is both cool to see and reawakened my desire to play skyrim whilst also learning something new. IF others feel the same way thats pretty much everything fudgemuppet could have hoped for with this video.
Amazing! I actually discovered this synergy on my own, but I was using amplify destruction enchantments from the Summermyst mod instead of necromage shenanigans. I had no idea that unbounded storms was CC content instead of from one of the spell packs I use. Really glad I wasn't the only one who found this out!
I've run builds like this in the past. The funniest thing is to be in the Reach when using these ultra cloaks, fast travel to Ivarstead and end up claiming a dragon soul upon arrival.
You can use unbound storms to get destruction 100 real fast- 1) make sure survival mode is off cause you need to fast travel. 2) make sure you visit Riften and Markath stables. The are the two points you will be fast traveling. 3) go to one of the stables. 4) equip unbound storms and start dual cast(dual cast perk isn't needed) JUST MAKE SURE YOU ARE FAR AWAY FROM ANY GUARDS OR CIVILIANS. 5) keep dual casting going then go into the map. Then fast travel to the other stables. Stop dual casting when you reeappear in the other place. Look at your destruction level. If it's not at 100 then do the the fast travel trick again and it should put you at 100.
Whoa! I'm a mage in my current playthrough & have all these spells. Honestly, I never really tried using Mara's wrath or the unbound cloaks in combat. I use flame cloak to deal with slaughterfish, but that's it. Gonna give this a shot, even though I don't play a vampire.
Something I've discovered about the Disintegration Perk is that it kind of breaks the Civil War quests, and not in the fun way. When the Soldiers in the Fort Battles are reduced to ash piles, the ash doesn't despawn, so the next round of Soldiers that do spawn can't load their bodies and end up invisible. They can still be hit by weapons and spells, they just remain invisible until you leave the area.
Just for some added sillyness - If a cloak spell has been cast and you use the Become Ethereal Shout, the damage from the cloak will continue to cause damage without ending the time you are Ethereal. So Free Hugs!
You should wear Lord's Mail from creation club as well. It adds an 8 point health absorbing effect on top which is again boosted by necromage. So just a little more damage and healing.
Edit: Nope, Ancestors' Wrath cancels out Mara's Wrath. However, if you wear the Archmage's Robes, all Magicka costs are reduced by 15%, your Magicka increases 50 points, and it regenerates 100% faster. Pair that with the Diadem of the Savant, which lowers all Magicka costs by 5%. Then add the Companion's Insight perk from Hermaeus Mora, which nullifies all friendly fire during combat. Now you can do all the damage you want at a lowered cost, you won't kill Lydia accidentally, and finish the entire Civil War storyline on your lunch break by standing in the middle of the fort and continually casting Unbounded Storms whilst drip-feeding yourself homemade Magicka potions.
All my mage playthroughs devolve into using unbound storms+fast travel while casting to power level destruction to 100, then go legendary and repeat ad nauseam.
I want bonus points. I was going to stop watching and ask, "what about fortify destruction potions," but I kept watching, and of course you covered that 😂 fun video. I'm currently doing a destruction playthrough and will definitely play with this.
I have known this for a couple years now: cloak spells get increased range from upping destruction mastery. I found this out when I got a crazy high enchanted destruction ring (think 1000%), and with the spell I'd instantly start damaging basically every enemy I could spot.
For a Second i thought it was a Spiffing Brit video finding yet another way to break a game farely, I'm still glad to see an entertaining video by fudgmuppet, you made me wanna play Skyrim, again.
Just a information: Desintegraring you enemies is pretty cool, but there are some quest related battles and enemies that if you kill them like this The game dont recognize their death, an example is The galdur amulet, one of the guardians i killed desintegrating made The game not load Galdur at the end of the fight, leaving me stuck in the battle arena
Thanks to you i started a new Skyrim playthrough (i knew about breaking magic already but still) and doing basic companion quest to unlock Yorlund i got a blessed hired muscle quest. Intimidate Nazeem. Thank you.
Another small detail I enjoy is that fire cloaks go clock wise while ice cloaks go counter clock wise and lightning cloaks go every where. Which I guess could be seen has fire is energy going forwards. Ice or cold is stopping energy. And lighting is pure uncontrollable energy
Dude became a walking unshielded plasma reactor, lol. Most vampires despise restoration because of their undead nature, dragonborn realized it would only make him stronger. He needed restoration so he could withstand the sheer power of nuclear plasma, and was willing to warp the very gods undead deterrent into his weapon. Now nothing, living or undead can stand against him.
I’ve seen this kind of thing before lol. If your willing to fortify restoration loop then a cloak spell can clear out half the map with a powerful destruction potion.
I have a new build idea that I thought of while playing shadow Of war, the build is heavily magic based (illusion & conjuration primarily) but restoration & alteration are also important & destruction can be dabbled in if you so choose. The Character is an altmer & the name of this build is The Bright Lord. Combat perks are not necessary in early game as you’ll be needing them in other places but light armour, one handed and archery(Celibrimbor is an archer) can be invested in as time goes on; and the crafting perks being the most needed with atleast an expert level in smithing, master level in enchanting, and the required alchemy perks to moderately improve the level of smithing and enchanting. in early game you’ll mostly use whatever is comfortable until you have access to the silver armour set; this set looks similar to celibrimbor’s attire and with a proper level of smithing and enchanting this set of armour will act as your mid-game armour until you can acquire to true Bright lord armour, with enchanting you should also enchant an amulet with health/stamina buffs while enchanting a ring that amplifes the users magical capabilities (silver ring looks most like shadow of wars ring) The build will mostly be using the mind control illusion spells (taking all the perks to maximize the effects) One handed, destruction, archery (optional) and restoration. With this build you want to make yourself into an unstoppable being who can dominate the minds of almost all creatures (roleplaying the ring is making you stronger but also feeding the dragonborn urge to dominate all life) By the endgame you should have mastered enchanting and atleast get smithing to 75; the armour for the bright lord is the ancient falmer set and you will also craft a set of nordic jewelry, enchant the armour, circlet and amulet however you want but make sure that you have used alchemy to greatly enchance your enchantments and smithing improvements. Finally give the Nordic ring the enchantment of magika and fortify light armour, seemingly sucky enchantments at first with alchemy can be magnified tenfold and beyond, Rename the ring to whatever (i like calling it the One ring) and now the ring will make your light armour skill so high that you’ve basically become a tank if you weren’t already and the magic enchantment will allow you to cast illusion spells indefinitely. for factions anything is justifiable, especially the volkihar vampires; just because he’s the bright lord doesn’t make him a good guy, the Bright lord cares about power above all else. The first act of the game is where you’ll get your bearings and start to develop the foundations of the build, doing main quests up until diplomatic immunity; by act 2 you should have the full set of the silver armour and should start fleshing out the character more, its probably at this point that youll have the skills to make an adequate ring (until you develop alchemy to create the master ring) in act 2 you can finish the main quest, complete college quest line to master magic. act 2 is more of a rise to power story but act 3 is really when the brightlord starts to bloom, in this act youll want to do the dawnguard questline first to get the armour and gain 25% boost to illusion strength, any other side questlines are also viable; you’ll want to do the civil war in this act as by now your character is at his strongest and can manipulate everyone at this point (side doesn’t matter) . finishing the game off with the dragonborn dlc, I thought it would be a fitting last fight with the ultimate prize being the power to dominate the will of dragons For Followers any orc will do, for midgame give them the orcish sets and once you reach solstheim, craft them a pair of stalrihm armour (bright lord soldier armour. and if you’ve invested in conjuration by the endgame you can have an orc dead thrall that you can deck out with any modified armour. Ill leave the backstory to you, as you guys always seem to develop intricate entertaining origin stories but right now i like to give my character amnesia for the first bit of the game, as he is more of a morally bankrupt character borderline villain, with his main objective being power and domination over others it seemed right to block out these aspects of his character for a while to explain the good nature and generosity for the first few missions (memories of his past can come through absorbing words of power) ; don’t get me wrong the bright lord isn’t incapable of performing good deeds but there usually is something to benefit himself. Despite being a high elf and very power hungry/narcissistic, he despises the thalmor and aldmeri dominion; he believes that he himself is superior to all beings, not a particular race, although he does mostly prefer orcs a bodyguards/companions (preferring an orc army above all other races)
Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in a lawn and other places. Grass gets water from the roots in the ground. Grass is usually pigmented with the colour ‘green’. Grasses are monocotyledon, herbaceous plants. The grasses include the "grass", of the family Poaceae (also called Gramineae). Also sometimes it is used to include the sedges (Cyperaceae) and the rushes (Juncaceae). These three families are not closely related but belong to different clades in the order Poales. They are similar adaptations to a common life-style. The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others. Many grasses are short, but some grasses, like bamboo can grow very tall. Plants from the grass family can grow in many places, even if they are very cold or very dry. Several other plants that look similar but are not members of the grass family are also sometimes called grass; these include rushes, reeds, papyrus, and water chestnut. Grasses are an important food for many animals, like deer, buffalo, cattle, mice, grasshoppers, caterpillars, and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows. Without grass, dirt can wash away into rivers (erosion). Graminoids include some of the most versatile plant life-forms. They became widespread toward the end of the Cretaceous. Fossilized dinosaur dung (coprolites) have been found containing grass phytoliths (silica stones inside grass leaves). Grasses have adapted to conditions in lush rain forests, dry deserts, cold mountains and even intertidal habitats, and are now the most widespread plant type. Grass is a valuable source of food and energy for many animals.Lawn grass is often planted on sports fields and in the area around a building. Sometimes chemicals and water is used to help lawns to grow. People have used grasses for a long time. People eat parts of grasses. Corn, wheat, barley, oats, rice and millet are cereals, common grains whose seeds are used for food and to make alcohol such as beer. Sugar comes from sugar cane, which is also a plant in the grass family. People have grown grasses as food for farm animals for about 4,000 years. People use bamboo to build houses, fences, furniture and other things. Grass plants can also be used as fuel, to cover roofs, and to weave baskets. n English, the word "grass" appears in several phrases. For example: "The grass is always greener on the other side" means "people are never happy with what they have and want something else." "Don't let the grass grow under your feet" means "Do something". "A snake in the grass" is about a person that will not be honest and will trick others. Grass is sometimes used as a slang term for cannabis (also called pot, weed, or marijuana) The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack. Grass-type Pokémon are immune to Leech Seed. Grass-type Pokémon are immune to Leech Seed Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.Grass types are tied with Rock in having the most weaknesses out of all types with five. Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used. Forest's Curse adds the Grass type to the target's types. Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock and Ground. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass. When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground. Contest properties In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions. As of Generation VIII, there are 112 Grass-type Pokémon or 12.27% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying. A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z. Since Generation VI, Grass-type Pokémon are also immune to Effect Spore; Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic. Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water. Grass-type Pokémon are strong against Fighting and Water Pokémon, whilst Metal Pokémon resisted it until the EX Power Keepers expansion set. Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine. Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three. The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions: In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ). Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their starter. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions. This same reference is also used in the first episode of Pokémon Origins. In multiple languages, such as French and German, the Grass type is translated as the Plant type. The Turkish dub of the anime occasionally refers to "Grass type" as "Plant type". The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.The Grass type is the only type to have more than one HP-draining move, having five of them. Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types. Grass-type attacks are super effective against the three types that Fire types are weak to. Fire is the only type that hasn't been paired with Grass. In Tree's a Crowd, Brock states that Grass-type Pokémon resist Electric-type moves due to being able to diffuse the electricity into trees and the ground. He also explains that if Grass types are in the air, they cannot diffuse the electricity from Electric attacks, thereby dealing normally effective damage. Now that you have read this much about grass, maybe you should go and touch some...
Nice! Finally a new way to torture my enemies as the Dragonborn! :D Only if I don't become a stealth archer mid-way through the playthrough that is....
It's a really fun build especially when you add role play to it, for example lets say your an ex Morag Tong assassin who fled from Morrowind after the events of The Red Mountain devastated the once great assassin's guild, looking for an new opportunity in the war-torn northern province of Skyrim. There's Honestly endless amounts of role play doesn't matter what your race is. Now there's also the optimization, sneak multipliers, invisible to the naked eye, badass armor, and weapons and spells. Would suggest looking at fudgemuppet's deathweaver build, has an amazing story made with it and phenomenal voice acting. I think I went a little overboard with the reply but other than that hope you enjoy the elder scrolls as we all do!
Most of his graphical mods are from Heavy Burns 2021 graphic modlist, I'm veteran on modding and can recognise basically all of the graphical mods he's using so I can attest that most of them match Heavy Burns list + there's a few extra mods in top (i.e Sons of Skyrim for the armors)
@@maruri03 thanks for the info! I used to mess around with modding Skyrim a few years ago and recently started again when I learned about the Immersive & Pure pack. It’s a lot of fun but I’d also like my game to look like this so I’ll definitely check those out!
A few years ago, I discovered this thing with a solstiem power. I forgot what the power was called but it gives you infinite magika for 30 seconds but if you hold down on a concentration spell it will keep going forever.
it is a straight up crime that your views and subs are what they are for how long youve been on youtube with how AMAZING and high quality your extremely consistent videos are. i guess its a more of a niche channel but even then
Always nice to see mods that add new mechanics to the base game rather than following its basicness. And I do prefer mods that (don't) focus utility, like I'm the dragonborn, the mc here not those extras that carry my burdens.
I did this in my last playthrough using a mod enchantment that has the same fortify destruction effect as potions. I think it was named Amplify Destruction. If I step outside with my cloak still active, I often have a dragon that I didn't know was around immediately land in front of me and offer its soul. It got pretty boring wandering around an empty world, so I stopped using cloak most of the time. It's only when I want to pretend I'm blowing a follower's mind or going on a wrathful, vengeful rampage that I turn on the cloak. Or if I just need one more dragon soul for something. The only downside is that I can't use my soul cloak spell with an elemental cloak. I do like to fill those many, many petty, lesser, and common soul gems that I tend to accumulate. They're handy for enchantments that have no strength or duration (like waterbreathing or fall damage nullification). Sometimes it's also handy to have lower tier soul gems when you accidentally boost your enchanting too far and need a less powerful effect for movement speed or something that you don't want to get out of hand.
So just to make things a bit more broken with alchemy... Even if you don't want to go the exploit route, the CC Rare Curios pack lets you make some absolutely DISGUSTING potions. I play with Vokrii so the exact magnitude for you may vary, but combining Comberry, Ectoplasm, and Lichor grants a potion that - with properly perked alchemy - increases destruction magnitude by 90%, grants 50% spell absorption, fortifies Magicka by 193 points and restores 193 points of Magicka.
I just finished a playthrough (broken Dawnguard playthrough sadly, couldn't get through the Volkihar gate) and Unbounded Storms is the absolute king of spells. If you're trying to speedrun any dungeon fetch quest you'll kill half the dungeon before you even see them, it doesn't seem to be limited by walls at all haha
Of course there is the downside of US. As in finding out the hard way it is not companion friendly at all. I almost killed one of my followers by accident because of that.
I just noticed this today using maras wrath, it hurt the draugr but not mercer frey in snowveil sanctum, a vamp with bonehelm can reach enemies from far
The only issue with ice spell is that once enemies gets frozen they take damage only from cloak part of the spell. Have been using unbounded storms for a while like a year ago, and it got old after some time, but yea it was fun initially xD
Could you guys remaster the champion of molag bal, the little snippet at the beginning of your molag bal lore video could be a good foundation for the backstory along with leaning into the themes of corruption instead of just domination, plus this could be a dynamic build similar to Viking which could expand the roleplaying opportunities. Plus the become a highwayman mod is now on xbox.
I'm curious to know a few things before doing this build: Does this hit companions/followers? How about NPCs in the big war battles? Do spells like Flame Cloak have any effect on warmth in survival mode?
fast leveling: dual cast unbounded storms on one side of the skyrim map. keep the spell active while fast traveling to another side of the map and boom! 92 destruction with one simple fast travel. repeat until you reach desired level.
Hey fellas build wise I had an idea for you Combining the various celestial and constellation based spell mods and an altmer with elven armor (or the NordwarUa Racial elven armor) to make an Ayleid build. Afterall it was they who made the alteration magic school, and believed that above all light starlight was most sacred these spells packs actually add starlight magic dealing fire based damage. 😊
The unbounded storms spell alone, no necromage or any other ability, is just frickin cool. It's a better spell than the literal master level shock spell in the vanilla game Couple that with Zahkriisos and the stormcall shout and you've got yourself one badass storm themed mage. I wonder if cloak spells are affected negatively by spell absorption, like conjuration spells are?
I've done a build somewhat similar to this. I did a corrupted agent of Akatosh w/ wintersun and ordinator or adamant with the path of sorcery for a bloodmage. I used the Alduin's Devoted armor from nexus. For ordinator you can use vancian magic + go for focused spells + take grand finale + cast spells until you have 10 left and then dual cast unbounded storms for free. Add fortify destruction potions and you just melt everything. You can also spam Storm Call outside and pray to save on casts.
I saw the spiffing brit do this with an enhance destruction potion. Cant remember how he explained it completely but it seems most area effects spells get bigger when they are strengthened as well as increased damage.
Ah yes, from mage to walking nuclear meltdown you love to see it
I thought this was a Skyrim video! Not Fallout! 😂
This must be why Fallout exists
Morrowind would be proud today of Skyrim's magic and its brokenness.
Make a play through with that build.
I was thinking about the reachmen’s relationship to molag bal for a possible champion of molag bal build and I think the cinder heart clan would make for a great build.
I'm very familiar with how spells work in the engine so I can explain what's going on. It's pretty technical though, so hang on.
Cloak spells are composed of two spells. It's much easier to show in a modding program like xEdit, but I think I can describe it:
The first spell, i.e. the one that's added to your spell list after reading the tome, has a Magic Effect with an associated Magnitude, Area, and Duration. All three can be increased with the data flags "Power Affects Magnitude," "Power Affects Area," and "Power Affects Duration." They can also be disabled with flags like "No Area."
I don't know which flags cloak magic effects have off the top of my head, but I assume they at least have the magnitude one.
Anyways, in a magic effect, you have to specify an Archetype, which tells the effect what kind of thing it is. Does it fire a script? Does summon a creature? Does it modify an actor value (e.g. it reduces or increases a target's health by the spell magnitude depending on whether or not the Detrimental flag is enabled)? The Cloak archetype means the magnitude is the range of the cloak, so that's why increasing spell magnitude gives the cloak a greater range. As for the greater damage, that's where the second spell comes in.
Certain archetypes have an "Associated Item" field. For the Summon Creature, that field is the actual creature to be summoned. For a Cloak archetype, it's the damage spell. The damage spell is basically a clone of the destruction novice concentration spells -- Flames, Frostbite, Sparks. And their magic effects are Value Modifier archetypes (technically Frost and Shock effects are Dual Value Modifiers because the also damage stamina and magicka as well as health but that's beside the point), with Power Affects Magnitude.
So by juicing the shit out of Destruction, you're boosting the range of the cloak with the cloak-archetype's magnitude, as well as the actual damage of the cloak by increasing the associated damage spell's magnitude.
It's a very sloppy and convoluted system, but the engine is old enough to drink and hasn't had a _major_ rework in at least half that amount of time, so what can you do, right?
Thanks for the absolutely useless info!
@@jeffdroog god you're a prick, they gave an interesting insight into some of the actual mechanics governing spells, if you're uninterested you could've as easily said nothing.
🤓
Thanks for the explanation I appreciate it!
Great explanation, clunky as it is, I do enjoy seeing broken builds like this, the magic system in Skyrim is broken but fun
He was concerned if he could do it, he never stopped to wonder if he should do it. 😂
The Dragonborn: "So once I learned that I am Dragonborn, I decided to make shalidor and Divath Fyr look like a schoolgirl."
Literally my dragonborn dumner. This just made her more op lol
Who needs the Chaos enchantment after this? You'll literally be a walking Chaos Enchantment! 😂
The true ultimate stealth build
They can't know you're there if they're all dead 😂
this even more boring than sneak archer after a while.
Thank you so much for the work you do for the Skyrim community!!! You gave me a great idea for a build! (Thanks to this video and "The Sabre Cat" video from 6 years ago).
The Arcane Brawler
[Race] Khajiit (Extra Unarmed Damage)
[Skills]
Heavy Armor: Useful perks for Unarmed build (+heavy armor is the most beautiful armor type in the game)
Block: A nice touch to Unarmed builds, provides Stagger and is useful against Spells/Arrows.
Restoration: Quick healing and protection + Cloack Spells.
Destruction: Only Cloack and Rune spells are allowed. To level up Destruction to 100 you will need a lot of gold
Alchemy: Useful for Fortify Block and Fortify Destruction.
Sneak: Using Heavy Armor doens't matter, just enchant your boots with Muffle + get "Muffled Movement".
I just need to find a cool armor set for the "Magic Brawler" style
Interesting stuff! Bit of overkill, but good too see destruction magic living up to its name.
The summermyst enchantment mod adds amplify destruction and that buffs the damage and range of all cloak spells too. I had 4 different amplify destruction enchantments on my gear and a shock cloak spell cleared everything in black reach while I stood there. Super awesome to truly feel a power trip fantasy.
Summermyst I think makes those fairly high level enchantments so not quite as broken as necromage but yea lol
a good alternative to not having to be a vampire!!
It was already broken, but I’m here for it 😂
Last time I was this early the Imperials found me on the border and the next thing I knew I was waking up in a carriage with a man saying "you're finally awake"
Last time i was this early i was on a prison ship about to disembark on the island of Vvardenfell and i was told to go to the census office.
@@arifhossain9751 last time i was this early i killed lucien lachance
As someone that overlooked Cloak spells, this is both cool to see and reawakened my desire to play skyrim whilst also learning something new.
IF others feel the same way thats pretty much everything fudgemuppet could have hoped for with this video.
I swear the only the I love about Skyrim longevity is that there will always be more FudgeMuppet content 11 years later and counting!! Keep ‘em coming
Amazing! I actually discovered this synergy on my own, but I was using amplify destruction enchantments from the Summermyst mod instead of necromage shenanigans. I had no idea that unbounded storms was CC content instead of from one of the spell packs I use. Really glad I wasn't the only one who found this out!
I've run builds like this in the past. The funniest thing is to be in the Reach when using these ultra cloaks, fast travel to Ivarstead and end up claiming a dragon soul upon arrival.
Running through a dungeon with a flame cloak as it melts enemies in a huge AOE reminds me of pre-nerf Ember from Warframe.
Back when she was op
She still op xD
You can use unbound storms to get destruction 100 real fast-
1) make sure survival mode is off cause you need to fast travel.
2) make sure you visit Riften and Markath stables. The are the two points you will be fast traveling.
3) go to one of the stables.
4) equip unbound storms and start dual cast(dual cast perk isn't needed) JUST MAKE SURE YOU ARE FAR AWAY FROM ANY GUARDS OR CIVILIANS.
5) keep dual casting going then go into the map. Then fast travel to the other stables. Stop dual casting when you reeappear in the other place. Look at your destruction level. If it's not at 100 then do the the fast travel trick again and it should put you at 100.
This is true for literally any spell that requires the trigger to be held to use, not just destruction spells either
Whoa! I'm a mage in my current playthrough & have all these spells. Honestly, I never really tried using Mara's wrath or the unbound cloaks in combat. I use flame cloak to deal with slaughterfish, but that's it. Gonna give this a shot, even though I don't play a vampire.
Something I've discovered about the Disintegration Perk is that it kind of breaks the Civil War quests, and not in the fun way. When the Soldiers in the Fort Battles are reduced to ash piles, the ash doesn't despawn, so the next round of Soldiers that do spawn can't load their bodies and end up invisible. They can still be hit by weapons and spells, they just remain invisible until you leave the area.
Just for some added sillyness - If a cloak spell has been cast and you use the Become Ethereal Shout, the damage from the cloak will continue to cause damage without ending the time you are Ethereal. So Free Hugs!
You should wear Lord's Mail from creation club as well. It adds an 8 point health absorbing effect on top which is again boosted by necromage. So just a little more damage and healing.
Edit: Nope, Ancestors' Wrath cancels out Mara's Wrath.
However, if you wear the Archmage's Robes, all Magicka costs are reduced by 15%, your Magicka increases 50 points, and it regenerates 100% faster.
Pair that with the Diadem of the Savant, which lowers all Magicka costs by 5%.
Then add the Companion's Insight perk from Hermaeus Mora, which nullifies all friendly fire during combat.
Now you can do all the damage you want at a lowered cost, you won't kill Lydia accidentally, and finish the entire Civil War storyline on your lunch break by standing in the middle of the fort and continually casting Unbounded Storms whilst drip-feeding yourself homemade Magicka potions.
How about npc that has storyline fought together? This nuclear cloack will melt the npc right
Herma Mora: YOU THINK YOU CAN ESCAPE ME MIRAAK........ What the f*** did you do? You didn't even fight him.
I've recently started a destruction mage that I plan on making a vampire so this is convenient timing
All my mage playthroughs devolve into using unbound storms+fast travel while casting to power level destruction to 100, then go legendary and repeat ad nauseam.
Sure it's game breaking, but this is how I imagine a very powerful mage would be able to face multiple foes.
I want bonus points. I was going to stop watching and ask, "what about fortify destruction potions," but I kept watching, and of course you covered that 😂 fun video. I'm currently doing a destruction playthrough and will definitely play with this.
I have known this for a couple years now: cloak spells get increased range from upping destruction mastery.
I found this out when I got a crazy high enchanted destruction ring (think 1000%), and with the spell I'd instantly start damaging basically every enemy I could spot.
For a Second i thought it was a Spiffing Brit video finding yet another way to break a game farely, I'm still glad to see an entertaining video by fudgmuppet, you made me wanna play Skyrim, again.
Just a information: Desintegraring you enemies is pretty cool, but there are some quest related battles and enemies that if you kill them like this The game dont recognize their death, an example is The galdur amulet, one of the guardians i killed desintegrating made The game not load Galdur at the end of the fight, leaving me stuck in the battle arena
What did I win?
Yeah it sucks the storyline
Thanks to you i started a new Skyrim playthrough (i knew about breaking magic already but still) and doing basic companion quest to unlock Yorlund i got a blessed hired muscle quest. Intimidate Nazeem. Thank you.
i’m so glad other people are still in love with this game😭
Unbouned storms seems good for a psijic or sea elf build. Both are known for their storm magic.
Another small detail I enjoy is that fire cloaks go clock wise while ice cloaks go counter clock wise and lightning cloaks go every where. Which I guess could be seen has fire is energy going forwards. Ice or cold is stopping energy. And lighting is pure uncontrollable energy
Love the elder scrolls content
Been running that for years 😂. Glade to see that someone else has found that and shared it. Because I sure dont know how to make a video. Good job.
Dude became a walking unshielded plasma reactor, lol.
Most vampires despise restoration because of their undead nature, dragonborn realized it would only make him stronger. He needed restoration so he could withstand the sheer power of nuclear plasma, and was willing to warp the very gods undead deterrent into his weapon. Now nothing, living or undead can stand against him.
Whenever I play any fantasy game I'll pick the mage type of character, that's the whole reason of me playing a fantasy game
Gotta love Lydia, sworn to carry your burdens
Breaking Skyrim is part of a normal Skyrim playthrough. It's a Chess Club thing.
If you ain't breaking it, you ain't trying
Rejoined the Patreon after way too long! Glad to help y'all out a lil
*Path of Exile called... They want their OP magic build back.*
I’ve seen this kind of thing before lol. If your willing to fortify restoration loop then a cloak spell can clear out half the map with a powerful destruction potion.
fudge you're always helping me with my editing
"I am become death, the destroyer of worlds."
I have a new build idea that I thought of while playing shadow Of war, the build is heavily magic based (illusion & conjuration primarily) but restoration & alteration are also important & destruction can be dabbled in if you so choose.
The Character is an altmer & the name of this build is The Bright Lord. Combat perks are not necessary in early game as you’ll be needing them in other places but light armour, one handed and archery(Celibrimbor is an archer) can be invested in as time goes on; and the crafting perks being the most needed with atleast an expert level in smithing, master level in enchanting, and the required alchemy perks to moderately improve the level of smithing and enchanting.
in early game you’ll mostly use whatever is comfortable until you have access to the silver armour set; this set looks similar to celibrimbor’s attire and with a proper level of smithing and enchanting this set of armour will act as your mid-game armour until you can acquire to true Bright lord armour, with enchanting you should also enchant an amulet with health/stamina buffs while enchanting a ring that amplifes the users magical capabilities (silver ring looks most like shadow of wars ring)
The build will mostly be using the mind control illusion spells (taking all the perks to maximize the effects) One handed, destruction, archery (optional) and restoration.
With this build you want to make yourself into an unstoppable being who can dominate the minds of almost all creatures (roleplaying the ring is making you stronger but also feeding the dragonborn urge to dominate all life) By the endgame you should have mastered enchanting and atleast get smithing to 75; the armour for the bright lord is the ancient falmer set and you will also craft a set of nordic jewelry, enchant the armour, circlet and amulet however you want but make sure that you have used alchemy to greatly enchance your enchantments and smithing improvements. Finally give the Nordic ring the enchantment of magika and fortify light armour, seemingly sucky enchantments at first with alchemy can be magnified tenfold and beyond, Rename the ring to whatever (i like calling it the One ring) and now the ring will make your light armour skill so high that you’ve basically become a tank if you weren’t already and the magic enchantment will allow you to cast illusion spells indefinitely.
for factions anything is justifiable, especially the volkihar vampires; just because he’s the bright lord doesn’t make him a good guy, the Bright lord cares about power above all else.
The first act of the game is where you’ll get your bearings and start to develop the foundations of the build, doing main quests up until diplomatic immunity; by act 2 you should have the full set of the silver armour and should start fleshing out the character more, its probably at this point that youll have the skills to make an adequate ring (until you develop alchemy to create the master ring) in act 2 you can finish the main quest, complete college quest line to master magic. act 2 is more of a rise to power story but act 3 is really when the brightlord starts to bloom, in this act youll want to do the dawnguard questline first to get the armour and gain 25% boost to illusion strength, any other side questlines are also viable; you’ll want to do the civil war in this act as by now your character is at his strongest and can manipulate everyone at this point (side doesn’t matter) . finishing the game off with the dragonborn dlc, I thought it would be a fitting last fight with the ultimate prize being the power to dominate the will of dragons
For Followers any orc will do, for midgame give them the orcish sets and once you reach solstheim, craft them a pair of stalrihm armour (bright lord soldier armour. and if you’ve invested in conjuration by the endgame you can have an orc dead thrall that you can deck out with any modified armour.
Ill leave the backstory to you, as you guys always seem to develop intricate entertaining origin stories but right now i like to give my character amnesia for the first bit of the game, as he is more of a morally bankrupt character borderline villain, with his main objective being power and domination over others it seemed right to block out these aspects of his character for a while to explain the good nature and generosity for the first few missions (memories of his past can come through absorbing words of power) ; don’t get me wrong the bright lord isn’t incapable of performing good deeds but there usually is something to benefit himself.
Despite being a high elf and very power hungry/narcissistic, he despises the thalmor and aldmeri dominion; he believes that he himself is superior to all beings, not a particular race, although he does mostly prefer orcs a bodyguards/companions (preferring an orc army above all other races)
Grass is a plant with narrow leaves growing from the base. A common kind of grass is used to cover the ground in a lawn and other places. Grass gets water from the roots in the ground. Grass is usually pigmented with the colour ‘green’. Grasses are monocotyledon, herbaceous plants.
The grasses include the "grass", of the family Poaceae (also called Gramineae). Also sometimes it is used to include the sedges (Cyperaceae) and the rushes (Juncaceae). These three families are not closely related but belong to different clades in the order Poales. They are similar adaptations to a common life-style.
The true grasses include cereals, bamboo and the grasses of lawns (turf) and grassland. Uses for graminoids include food (as grain, sprouted grain, shoots or rhizomes), drink (beer, whisky), pasture for livestock, thatching thatch, paper, fuel, clothing, insulation, construction, sports turf, basket weaving and many others.
Many grasses are short, but some grasses, like bamboo can grow very tall. Plants from the grass family can grow in many places, even if they are very cold or very dry. Several other plants that look similar but are not members of the grass family are also sometimes called grass; these include rushes, reeds, papyrus, and water chestnut.
Grasses are an important food for many animals, like deer, buffalo, cattle, mice, grasshoppers, caterpillars, and many other grazers. Unlike other plants, grasses grow from the bottom, so when animals eat grass they usually do not destroy the part that grows. Without grass, dirt can wash away into rivers (erosion). Graminoids include some of the most versatile plant life-forms. They became widespread toward the end of the Cretaceous. Fossilized dinosaur dung (coprolites) have been found containing grass phytoliths (silica stones inside grass leaves). Grasses have adapted to conditions in lush rain forests, dry deserts, cold mountains and even intertidal habitats, and are now the most widespread plant type. Grass is a valuable source of food and energy for many animals.Lawn grass is often planted on sports fields and in the area around a building. Sometimes chemicals and water is used to help lawns to grow.
People have used grasses for a long time. People eat parts of grasses. Corn, wheat, barley, oats, rice and millet are cereals, common grains whose seeds are used for food and to make alcohol such as beer.
Sugar comes from sugar cane, which is also a plant in the grass family. People have grown grasses as food for farm animals for about 4,000 years. People use bamboo to build houses, fences, furniture and other things. Grass plants can also be used as fuel, to cover roofs, and to weave baskets. n English, the word "grass" appears in several phrases. For example: "The grass is always greener on the other side" means "people are never happy with what they have and want something else." "Don't let the grass grow under your feet" means "Do something". "A snake in the grass" is about a person that will not be honest and will trick others.
Grass is sometimes used as a slang term for cannabis (also called pot, weed, or marijuana) The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack. Grass-type Pokémon are immune to Leech Seed. Grass-type Pokémon are immune to Leech Seed Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.Grass types are tied with Rock in having the most weaknesses out of all types with five. Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used. Forest's Curse adds the Grass type to the target's types. Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock and Ground. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass. When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.
Contest properties In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions. As of Generation VIII, there are 112 Grass-type Pokémon or 12.27% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying.
A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z. Since Generation VI, Grass-type Pokémon are also immune to Effect Spore; Only Grass-type Pokémon can have these Abilities. This does not include signature Abilities.Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic. Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water.
Grass-type Pokémon are strong against Fighting and Water Pokémon, whilst Metal Pokémon resisted it until the EX Power Keepers expansion set. Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine. Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions: In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ). Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their starter. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions. This same reference is also used in the first episode of Pokémon Origins.
In multiple languages, such as French and German, the Grass type is translated as the Plant type. The Turkish dub of the anime occasionally refers to "Grass type" as "Plant type". The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 11. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, and Shiny Stone.The Grass type is the only type to have more than one HP-draining move, having five of them. Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types. Grass-type attacks are super effective against the three types that Fire types are weak to. Fire is the only type that hasn't been paired with Grass. In Tree's a Crowd, Brock states that Grass-type Pokémon resist Electric-type moves due to being able to diffuse the electricity into trees and the ground. He also explains that if Grass types are in the air, they cannot diffuse the electricity from Electric attacks, thereby dealing normally effective damage.
Now that you have read this much about grass, maybe you should go and touch some...
Grass is green... Let that sink in.
Smoke weed everyday 😂 that's grass 🤣
Talos Stormcloak! He has returned!
Nice! Finally a new way to torture my enemies as the Dragonborn! :D
Only if I don't become a stealth archer mid-way through the playthrough that is....
Why does everyone become stealth archer? :) I've never became one. I always end up a Breton conjurer with fire magic and sword.
It's a really fun build especially when you add role play to it, for example lets say your an ex Morag Tong assassin who fled from Morrowind after the events of The Red Mountain devastated the once great assassin's guild, looking for an new opportunity in the war-torn northern province of Skyrim. There's Honestly endless amounts of role play doesn't matter what your race is. Now there's also the optimization, sneak multipliers, invisible to the naked eye, badass armor, and weapons and spells. Would suggest looking at fudgemuppet's deathweaver build, has an amazing story made with it and phenomenal voice acting. I think I went a little overboard with the reply but other than that hope you enjoy the elder scrolls as we all do!
@Mike Dasik Never understood it myself. This magic build is far stronger. Every build is faster too.
Alright, fine. I'm starting a new skyrim playthough after all these years. Weekend sorted!
The sneak archer has been dethroned!
I remember accidentally boosting the range on the ebony mail to the entirety of skyrim. Fun times
Do elaborate
Bro turned into a quasar💀
You are a imperial soldier in a bandit hideout, asked to be investigated, but you only found ashes...
Your game looks beautiful man. I would literally pay money to see all the mods you use
Guarantee he's got a modlist specifically for recording and a different set up if he plays modded gameplay, besides specific videos.
Most of his graphical mods are from Heavy Burns 2021 graphic modlist, I'm veteran on modding and can recognise basically all of the graphical mods he's using so I can attest that most of them match Heavy Burns list + there's a few extra mods in top (i.e Sons of Skyrim for the armors)
just use a wabbajack
@@maruri03 thanks for the info! I used to mess around with modding Skyrim a few years ago and recently started again when I learned about the Immersive & Pure pack. It’s a lot of fun but I’d also like my game to look like this so I’ll definitely check those out!
I especially loved how his dragon looked like.
A few years ago, I discovered this thing with a solstiem power. I forgot what the power was called but it gives you infinite magika for 30 seconds but if you hold down on a concentration spell it will keep going forever.
That's probably the most powerful anti-exploit destruction build ever
This is why I always give J'Zargo headpats for introducing me to flame cloak.
LOL! It's the most relaxing approach XD Cloak spells can be really OP
Fudge Muppet rules, waiting for next episode of the play through!!
I dunno, they really fell off since Drew left (and he's been going strong).
@@BrandonTabin why did Drew leave?
@@BrandonTabin I don’t think they’ve fallen off. Their characters are better than they ever have been and the playthroughs are really neat as well
@@BrandonTabin They haven't. Drew is just oriented on different things. Lore and talking slowly about it in PR voice. :)
@@BrandonTabin What's Drew's Channel?
it is a straight up crime that your views and subs are what they are for how long youve been on youtube with how AMAZING and high quality your extremely consistent videos are. i guess its a more of a niche channel but even then
Always nice to see mods that add new mechanics to the base game rather than following its basicness.
And I do prefer mods that (don't) focus utility, like I'm the dragonborn, the mc here not those extras that carry my burdens.
I still find it hilarious _just how_ pay-to-win Creation Club content is
"Nostalgia is stored in the testicles."
-Bilbo Baggins
Women don't have nostalgia...
I did this in my last playthrough using a mod enchantment that has the same fortify destruction effect as potions. I think it was named Amplify Destruction. If I step outside with my cloak still active, I often have a dragon that I didn't know was around immediately land in front of me and offer its soul. It got pretty boring wandering around an empty world, so I stopped using cloak most of the time. It's only when I want to pretend I'm blowing a follower's mind or going on a wrathful, vengeful rampage that I turn on the cloak. Or if I just need one more dragon soul for something.
The only downside is that I can't use my soul cloak spell with an elemental cloak. I do like to fill those many, many petty, lesser, and common soul gems that I tend to accumulate. They're handy for enchantments that have no strength or duration (like waterbreathing or fall damage nullification). Sometimes it's also handy to have lower tier soul gems when you accidentally boost your enchanting too far and need a less powerful effect for movement speed or something that you don't want to get out of hand.
Lydia has ever been anything more to me than a property manager in whiterun
So just to make things a bit more broken with alchemy... Even if you don't want to go the exploit route, the CC Rare Curios pack lets you make some absolutely DISGUSTING potions. I play with Vokrii so the exact magnitude for you may vary, but combining Comberry, Ectoplasm, and Lichor grants a potion that - with properly perked alchemy - increases destruction magnitude by 90%, grants 50% spell absorption, fortifies Magicka by 193 points and restores 193 points of Magicka.
11:15 the dragonborn turned into Aang in the fight with Ozai
I just finished a playthrough (broken Dawnguard playthrough sadly, couldn't get through the Volkihar gate) and Unbounded Storms is the absolute king of spells. If you're trying to speedrun any dungeon fetch quest you'll kill half the dungeon before you even see them, it doesn't seem to be limited by walls at all haha
Of course there is the downside of US. As in finding out the hard way it is not companion friendly at all. I almost killed one of my followers by accident because of that.
@@chadharger9323 dragonbortn dlc black book companions insight
I just noticed this today using maras wrath, it hurt the draugr but not mercer frey in snowveil sanctum, a vamp with bonehelm can reach enemies from far
It's so silly and fun after you've played the OG vanilla
Would the ebony mail and the dark elf’s ability work with this?
Try it out brother
I never knew about the dual cast cloak thing, that's actually really sick
The only issue with ice spell is that once enemies gets frozen they take damage only from cloak part of the spell.
Have been using unbounded storms for a while like a year ago, and it got old after some time, but yea it was fun initially xD
Could you guys remaster the champion of molag bal, the little snippet at the beginning of your molag bal lore video could be a good foundation for the backstory along with leaning into the themes of corruption instead of just domination, plus this could be a dynamic build similar to Viking which could expand the roleplaying opportunities. Plus the become a highwayman mod is now on xbox.
Vampire survivors got a dope visual upgrade
What armor are you guys using in the thumbnail looks so sick
Awesome video, can you do more of a guide/walkthrough on creating this build?
This might just make TheSpiffingBrit a bit jealous
You have become Talos, destroyer of Mer.
Damn bro this is my exact build from almost 2 years ago now. Glad someone did a in depth look at it
I'm curious to know a few things before doing this build: Does this hit companions/followers? How about NPCs in the big war battles? Do spells like Flame Cloak have any effect on warmth in survival mode?
It will
unofficial skyri patch guys already sweating to patch the fun things found
fast leveling: dual cast unbounded storms on one side of the skyrim map. keep the spell active while fast traveling to another side of the map and boom! 92 destruction with one simple fast travel. repeat until you reach desired level.
Potential build names: The Apocalypse. The Arcane Disaster.
Hey fellas build wise I had an idea for you
Combining the various celestial and constellation based spell mods and an altmer with elven armor (or the NordwarUa Racial elven armor) to make an Ayleid build. Afterall it was they who made the alteration magic school, and believed that above all light starlight was most sacred these spells packs actually add starlight magic dealing fire based damage. 😊
ah yes, the fudgemuppet guys watched a spiffing brit video. now we are here.
The unbounded storms spell alone, no necromage or any other ability, is just frickin cool. It's a better spell than the literal master level shock spell in the vanilla game
Couple that with Zahkriisos and the stormcall shout and you've got yourself one badass storm themed mage. I wonder if cloak spells are affected negatively by spell absorption, like conjuration spells are?
Fudgemuppet after 3 minutes of Sickliff:
Wait, wait… „Cloak Spell“? I’m going to need to watch this video again. This reminds me of Paladin skills from Diablo 2.
Impressive.
Broke-Cloak is the best build title ever
Unbound Shock's bolts do a lot more damage than one would expect at higher difficulties. I kind of wonder if they don't suffer the damage penalties...
I've done a build somewhat similar to this. I did a corrupted agent of Akatosh w/ wintersun and ordinator or adamant with the path of sorcery for a bloodmage. I used the Alduin's Devoted armor from nexus. For ordinator you can use vancian magic + go for focused spells + take grand finale + cast spells until you have 10 left and then dual cast unbounded storms for free. Add fortify destruction potions and you just melt everything. You can also spam Storm Call outside and pray to save on casts.
I remember breakinf cloaks in OG Skyrim with the potion/enchanting exploit. I’d enter a dungeon and encounter nothing but ash piles 😂
Skyrim’s magic has been broken from the beginning
When are we gonna get a “Greatest Dunmer/Altmer/Reachman” video. It’s been 2 years
Ahhh yes the "it's hot in here or is it just me " build
Fudgemuppet: This is a lightning cloak.
Viewers: Dear God.
Fudgemuppet: There's more.
Viewers: No...
Such a Lonely type build 🦇
I saw the spiffing brit do this with an enhance destruction potion. Cant remember how he explained it completely but it seems most area effects spells get bigger when they are strengthened as well as increased damage.
I still miss Midas Magic from LE. That pack had an Armageddon nuke and an ion cannon pillar of fire.