I think one thing you could have mentioned is an almost infinite shout cooldown stacking you can do with this. Talos amulet + talos blessing + spectral dragon armor = 60% cooldown reduction. Necromage + bloodworm helmet = 56% stronger effects and 50% longer. Stacked together you get 93 ~ 94% ish shout cooldown reduction. Which is enough to either spam breath attacks or stack buffs like slow time and shout summons. Be the reality warping undead dragon god you where ment to be.
Theres also the stormbear armor for another -20% cooldown. You can now exceed 100% without using the fortify restoration glitch or the wearing multiple amulets glitch.
Telvanni wizard vampire was the most fun playthrough I ever had, installed a shit-ton of magic/vampire related mods to make it more immersive, including spell mods that would make me the most OP wizard ever.
I mean, that's why Neloth considered replacing his own heart with a heartstone, but never went through with it - negatives massively outweighed positives. It would be the same with other Telvanni and vampirism. While you are more powerful and technically immortal, you still have to take a risk that Molag Baller will trap your soul forever should you die. Power's a virtue, but so is the foresight to know how much you pay for this power in the future.
@@TheSynthPunk he also touches on this in regards to Herma Mora considering while he studies the black books he's not too keen on just flat out opening and reading them like the LDB
@@Hectictude "Oh look, my fuckoff huge howitzer can blow your cool sword out of the water" Jk, no offense, just that stealth archer is so broken that comparing it to any other class might seem like rubbing salt in the wound.
Heavy armored Paladin becomes disgraced and corrupted, mage becomes tempted by all the magic potential, sneaky rogue uses new illusion and sneak bonuses. The least vampire-prone playstyle is the non-stealth archer, since heavy crossbows are too cool not to use.
@@PrinceIsot Mods definitely help. Better Vampirew is hella fun, and there's tons of smaller ones that have their own legs to stand on, like Sanguinaire.
This bone Vampire should be it’s own build now, the aesthetic and playstyle is very chaotic evil and superb and honestly if you added a cloak from cloaks of skyrim, this would look like a crazy supervillain build
It's honestly a great vamp sim, especially modded. How many other games are there out there that let you live a vampire life like that? A couple, for sure, but I'll take what I can get haha
@@anthonyeaves4145 i never play vampire anymore. Not since realizing i could be undead without being a vampire. This is doable on any system without mods or console commands. I can get all of the benefits of a vampire necromage without the weaknesses of a vampire by simply tricking the game into flagging me permanently as undead. The japanese youtuber MU has videos on how to do it. otherwise i explained it a few times on the other comments on this video. i mentioned a few other insane glitches too. some extreeeeemely powerful glitches that literally none of the populat skyrim youtubers have ever mentioned.
This is awesome! The amount of testing you've done on the effects is insane! 😀 For pure aesthetics, the Bloodworm helm with Dragonplate armor is definitely the way to go, I think. The character looks like a fish monster and it's an awesome combo.
I’ve done the necromage build for like 6 years and 16 times. I never realized that I should get the perk first then start my play through. I always made sure to vamp first, then play through. Once I get necromage, then I restoration tech. So now I gotta vamp, necro, restoration, then play? Hold my skooma
Staff of Worms is pretty different from Dead Thrall. First, it is able to target some creatures. Many are useless but some have potential, notably Draugr and Falmer. Draugr are glass cannons with no armor or resists, but the damage output and the awesomness of shouts is undeniable. Second, it counts as a lesser reanimation for the purpose of Elite and Ascendant necromancer robes. That means 3 thralls total with Twin Souls. Third, a minor one, it gives a fortify health regen effect. That means that thralls that naturally have health regen (Vampires notably, but I think most undead would be in that category) have it boosted. All in all the staff is way more powerful than what the information online about it is available, apart from being immensely powerful by itself, providing arguably the strongest spell in the game for free at level 1.
Dead Thrall also Fortifies the Thrall's health regen. This said, I wonder if the Staff will make thralls that don't instantly die when you transform into Vampire Lord. Very odd bug, that. Nobody seems interested in fixing it.
@@bable6314 Ive encountered a bug where one of my thralls didnt die when transforming. Use dead thrall for your 1st 2 thralls but use the staff for number 3 (youll need the enchant that adds +1 to summons). For some reason, when doing this, thrall number 3 will persist even as a vampirelord or werewolf. Nowdays i never use vampirism though because i realized i could glitch the game i to permanently flagging me as undead instead, which is much better because i dont have the sunlight and fire weaknesses vampires get. Even in the base game you can be a literal lich. It just took people like 12 years to discover how. You can also survive being dead thralled by your own follower and use a black book to regain player controls! literally a lich! Its not related to the permanent undead flag glitch, but the 2 glitches still go VERY well together.
@@charlesdarwin6300 Just a tip, start a new game and go to maras eye pond. Now go in the hatch in the center and contract vampirism inside. Do not do ANYTHING until vampirism progresses fully. Now go across the pond to gallows hall and pickup the bloodworm helm. Now if you go cure yourself with falion while wearing the helm, youll be PERMANENTLY flagged as undead no matter how many times you cure vampirism. In fact theres no way to ever unflag yourself. This works for any system, no mods or console commands needed. From here you can get necromage etc and it all works without actually being a vampire! The reason this works is because new player not technically being flagged as alive or undead yet.You do not get flagged as living or dead until you see a spell, perk, or item that differentiates between life and death. These include but are not limited to dawnbreaker and anything with sun damage, the necromage perk, the bloodworm helm, detect life, detect dead, and the turn undead spells. If you are living when you 1st encounter these, youll forever be flagged as living UNLESS currently a vampire. however, if you are already a vampire when you 1st see them, youll be permanently flagged as undead! EVEN after vampirism is cured. ps: you have to cast the raise dead spells etc for a second time in order for them to give the passive healing effect. Itll also disappear after long loading screens. however, it can be cast on the player if you stand infront of a follower trying to use the staff of worms on a body. When applied to the player, you will have increased health regen. For whatever reason this effect is NOT removed from the player after long loading screens. it only gets removed from living followers and dead thralls on long loads. also, as for armor, warlord gathrik has nearly the armor cap in armor. Hes also the tallest humanoid in the game, standing 25% taller than all other deathlords. I woulsnt call him a glass cannon at all. Hes more like a tank! He does get stuck sometimes though (too tall). the only thing i dont lile about him ia that i cannot change his armor to whatever i want like i can with non undead type thralls. Apparently vampires and draugr are the only ones you cant glitch different armor onto. all the other humanoid thralls can be made into mind controll spider thralls and this lets you change their armor whenever you want. it also allows dead thralls to sneak and draw their weapons when the player does just like a typical follower would. just time using a mind control spider and pickpocking them at the same time. If it works they will equip anything you give them as long as its better than their own gear (or if you just removed their old gear that works too). I know this is getting long, but i highly reccomend getting miraak and gormlaith goldenhilt as dead thralls. i also highly reccomend getting the psijic robes. All of this and more is now possible thanks to new glitches discovered over just the past few years. you can also permanently buff destruction potions duration too. so magic is now as strong as you could ever desire. You can even permanently make cloaks do 1000's per second and have INFINITE range. Everything dies before it even loads in and youll get up 3 dragon souls randomly every time you fast travel, because itll be raining dragons.
With just the original necromage And An Amulet of Talos You could Use back-to-back slow time shouts Running from the front to the back of a dungeon watching people slowly get out of their chairs to stop you as you zip by them is satisfying.
A Khajit hand to hand, Necromage / Atronach was truely the most awesome built I ever tried, forget about fire weakness when you can absorb all magica attacks, can deck a Daedra with a right hook.
imma be real boss, your throwback to the original 2011 skyrim at the start threw me into a spiral of realization of both how old ive actually gotten as well as ridiculously long were waiting for the successor game by now
The REAL question is can you get a better Necromage by taking it while wearing Bloodworm and then unequip and reequip Bloodworm for an even stronger buff
No, Bloodworm Helm and Necromage only affect perks if they apply a magic effect to the player. Necromage and the Bloodworm helm both use a different way to apply their effects, so they don't affect each other.
It’s honetsly crazy to me I’ve been here from the very beginning. Y’all was my childhood in middle school back in 2013. I remember the gym vlogs and everything. So glad to have been here for this journey all these years
The unofficial patch is such a double edged sword, like it fixes a lot but it also breaks a lot of little things like Necromage which I honestly believe should be considered intended mechanics.
Necromage makes sense to a degree. Self cast spells gaining benefits are logical, but it's ridiculous that it improves perks, enchantments, potions, et cetera
A lot of interesting exploits and quirks got removed by the patch. Like being unable to get both of Hircine's artifacts or taking Windcaller's Horn back to the crypt to get a free dragon soul.
Discovering and utilizing interactions between game mechanics is a part of any RPG and shartmoor needs to get over himself. Guy clearly never played morrowind or oblivion and it shows
My latest vampire build was a Dark Counterpart of the Fudgemuppet Viking. He loved his home so much that he was willing to deny himself Sovngarde for the power and immortality to protect Skyrim Forever!
I recently just started a playthrough as a vampire using Ordinator and Sancrosant. I wish Blood Magic/Hemomancy was in the game to begin with for vamps to use in human form. It's insanely fun.
Bone dog and wyrm helm both give necromage But remember to get necromage perk and put the gear on then become vampire For a boost to azhidal set enchanting bonus Also using this method i found that you can infinitely raise ur enchantments values cause the diminishing returns wont make you go lower than 1 percent for each subsequent cycle in the enchantment strengthening loop
@@SnugNap To be fair I straight up only use this on enchantments that have caps: Light/heavy armor Schools of magic cost reduction Resist enchantments Muffle/waterbreathing Because yeah its just fortify restoration loop but slower
Some time ago I stopped allowing myself to use enchanting or smithing it's easily possible to get the infinite scaling just with seeker of shadow and seeker of sorcery just slower without bloodworm helm and I just figured it's fortify restoration loop but slower so I make it so all my enchanted gear I have to buy from shop or get from quests. Hot tip you can one shot the ebony warrior with a true no crafting build long list of requirements but it's possible
I'm glad to see someone else trying to test this combo. As usual you've surpassed my own meager research. As for the aesthetic I have fallen in love with wearing the Bloodworm Helm with Heavy Falmer armor. The look is like Skeletor by way of HR Geiger and HP Lovecraft.
If you: 1) wear the helmet as a vampire. 2) Aquire the Necromage perk. 3) unequip the helmet. 4) reequip. Can you boost the power of Necromage itself. And then get that boosted power to boost the helmet. Which boosts everything else even more.
No because the helmet effect is treated a perk and not as an armor enchant. At most you get a total of a 56% bonus by stacking the helm with necromage. Keep in mind, you do not have to actually be a vampire to benefit from these. You can permanently flag yourself as undead instead of being a vampire in order to avoid the negative side effects of vampirism. This trick can only be done on brand new characters though.
@@purpledevilr7463Yes. make a new game and go straight to maras eye pond as soon as you escape helgen. Climb in the hatch in the center of the pond and get vampirism from the weak vampire inside. Next wait until sanguinare vampiris fully progresses to vampirism. Now that you are undead, go into the gallows hall (its at maras eye pond also). do the quest and get the bloodworm helm and put it on. now go to falion and cure vampirism with the helm on. You are now permanently undead and absolutely nothing will ever remove your indead flag. you can even become a vampire again or a vampire lord, and cure it as many times as you like... youll still be flagged as undead. The reason this works is because certain items and spells lock a player into being flagged as living or dead. Brand new characters are technically neither until they encounter one of these special spells or items. The bloodworm helm happens to be one of these spells or items. So by going straight to the pond, we are ensuring the 1st one of these items or spells that we encounter happens while we are a vampire and hence undead. This causes the game to decide you are undead and apply the undead flag to you permanently. this is why it wont work on an existing character. there are a ton of spells and a few items that apply the flag of either living or dead. Its very hard to avoid all of them unless you become undead straight away and then intentionally flag yourself immediately afterwards with the bloodworm helm. You can get necromage at any point after becoming a vampire or getting the undead flag. do NOT take necromage before because its one of the spells i mentioned. it can lock you into undead if taken while undead, but it can also lock you into being living if taken to early. if you have any questions feel free to ask. there are a TON more glitches that i know that you wont find on youtube very easily. Many of the better glitches arent on youtube at all. Such as unlimited duration for fortify destruction potions!
@@purpledevilr7463Its not a mod or anything of the sort. Its just a glitch. There are a ton that youll never see on mainstream youtubers channels. All the good glitches are on discords, or very very small and obscure youtube channels.
Damn, a magical vampire able to stop time in order to throw a bunch of projectiles at a single target while they’re stuck in slowed time? Where have I heard that before?
your armor setup combine with the vampire vibes make me want to see a 'bonelord' type build from you guys that uses necromancy and SPECIFICALLY uses bone minions almost like a good guy necroymancer trying to minimize the harm caused by using necromancy while still studying and using it for their benefit.
hell using spells that summon skeletal minions and perhaps things like bone totems or skeletal hands and shit would also be extra cool kinda like the grave tyrant spells from eso
Isn't there another CC addon that adds the Dragonbone Cuirass into the game as well? That could fit well with this build, sort of. While the armor does indeed adds in 100% fire resistance (or grant you the max cap for fire resistance) you're not really going to add much armor bonuses since the cuirass is Heavy armor while the helm is Light armor.
Fun fact it also affects the survival mode Debuffs but some of them actually become positive. If your peckish, normally you have reduced weapon speed, but if you use the helm and necromage, you actually attack faster. Combine with duel fury and elemental fury at your own risk.
I just recently created a playthrough using double necromage + all standing stones and it's great, you can literally just stave off the effects of sun as a vampire while not wearing a lot
I wonder if this has any effects on any of the fishing parks, for roleplay reasons that helmet would be great for a fisherman turned warlock vampire. the backstory could be he found the helmet while fishing at a secret spot the Allure of the magic inside the Wizard's Tower lead him to become a vampire seeking power through Illusions and conjuration but still finding time too cast a line in his favorite fishing hole
I saw this on youtube shorts and had to check it out. Ive never made a vampire build but after seeing this i have to! Thanks tons for the awsome build!
Do a new Dead Thrall video, that has been requested before. And not because a couple more generic vampires are available, but because AE adds a bunch of new interesting bosses and enemies that can be reanimated. Equipping an item that replaces the Bloodworm Helm still gets boosted by the helm.
I really enjoy your videos. Whilst these more technical builds are fun, I really really love the role playing videos. It’s like a fun story to listen to while I go about my day.
Hi FudgeMuppet i'm new to modding and love how your gameplay shots and general gameplay looks, as a general question: Will you guys ever do a mod-list video (as in the mods you guys use the ones for making videos included.) if you guys could do this that would be great!
I still have the original Skyrim on my pc. In some ways I prefer it, especially since I downloaded some c.c. mods on the newer version I wish I didn't. Funny thing about Skyrim vs Fallout 4, if you reinstall F4, you have to reinstall the c.c. mods, so you can leave off those you wish you never loaded. Skyrim c.c. mods are there, loaded and ready to play no matter what.
The Bloodworm Helmet also boost the speedboost of Ring of the Wind. Combine that with the Slow Time shout and we're back at how busted Slow Time used to be. 😁
If the Breton racial is affected by that I'm pretty sure you can become immune to all magic damage with that. Pretty much a borderline Daedric prince if you figure out physical resistance.
my first time playing skyrim was on ps3 somewhere in 2021, and it was SO FUN, i finished everything then got enough money to buy the dlc and completed those, ive replayed it countless times now, its unreal how fun skyrim is 11years later, i bought skyrim AE a few months ago on PC but havent played it yet, but i got that skyrim itch recently
i love how fudge muppet is still finding ways to make content and improve my game i grew up to skyrim there fore fudge muppet and if you see this thank you for your years of content
The Night Thief perk from Pickpocketing synergizes well with feeding upon sleeping enemies, as does charging the Skull of Corruption. The Skull’s damage can only be increased beyond 50 points through Weakness to Magic poisons. It is affected by no perks, however the Night Thief & Poisoned perks from the Pickpocket skill tree are very useful for this purpose versus sleeping enemies. Furthermore, Vampirism is useful with the Skull, Pickpocket perks & killing enemies in such a fashion due to the Sneak bonus & ability to feed prior to harvesting a dream charge & killing the target. Finally, having the Ring of Namira equipped as well will allow the corpse to be eaten for further statistical gain. The safest way to feed on sleeping targets is by using an Invisibility effect first, as feeding is one of the few things that does NOT deactivate Invisibility. Please make this build real!
Fortify alteration potions can be very fun with necromage and the blood worm helm letting ebony flesh last well over 10 minutes, and dragon skin not far behind.
Dawnguard reaction to this information - By the eight entire tamriel is doomed to just one vampire. This will make the game even more easier.😕 I would probably recommend this for the necromancer vampire build to get all of those high level dead thralls like Arch-Curate Vyrthur, since on any other character it will just make things too easy.
Necromage is uber OP with crafting, you can legitemely get 5k damage weapons with smithing boosts, now imagine that with DOUBLE NECROMAGE lmao what are they thinking
The time required to fully nock the arrow is weird with the slow affect. You have to hold the button down longer even after the animation finishes, that’s why your arrows are falling.
@@KingMJAH I can hold to its It's full extension. If I let go of the aim/zoom just before arrow release its OK. I've got like 500 hours on the character. It's a known bug between legendary skill and necromage.
So for reference, Before getting any affected perks, the aspiring Bone Vampire will need to get thr Bloodworm Helm, become a Vampire, *AND* power level Restoration to 70, But if you can do all of that, you become an unstoppable beast. Play Dunmer to counter some of that fire weakness, and you're good to go.
Bloodworn Helm with Robes of The Lich from the Ghosts of The Tribunal content. The robes have 150% magicka regeneration and work well for vampires/necromancers.
I wish there were a way to get archery draw speed so fast that simply tspping the trigger would complete a full draw. I can get it pretty fast but a simple tap will just cause the arrow to fall flat in front of me. I haven't tried this double or triple necro mage yet, but do you have to keep the helm on, or just up until you select t the perk?
Dreugh wax and stone flower pedals is all you need, get a falmer helmet and a circlet with your other armor there is no limit to your enchanting and alchemy.
Please make the character you used in this video as a build Fudgemuppet!!!! That would be awesome as having him with this setup as like a vampire conjuring battlemage!!!
i was wondering for a new build video for skyrim have you tried making a nightblade build a combination of illusion stealth destruction and one handed? would love to see how you would make it
But if you do it right with no resto loop or necromage you can get to 64 percent for weapons. Fudge I think you missed a way to further optimize the enchant.
Now, lets say, hypothetically, that somebody once told me that the world would proceed to roll me, and made the claim that I was not, the smartest tool in the shed. Which would lead us to look at the facts and see that she was looking kind of dumb, due to the fact that she had placed her finger and her thumb, in the shape of the letter L, located on her forehead. This would mean that the years would start coming, and logically wont stop coming, that I was, hypothetically, fed to the rules, which would proceed with me hitting the ground running. Which didn’t make sense, to live for fun, in a way that your brain gets smart, yet your head gets dumb, seeing as there’s so much to do, and so much to see, so now I must pose the question, what is wrong with taking the backseat? This is due to the fact that you’ll never know if you don’t go, nor you will shine if you don’t glow. For you see, you are, at this moment, an All-Star, so get your game on, and proceed to go play, indeed, you’re an All-Star, get the show on, which would entitled you to get paid. That would mean that all that glitters, is indeed gold, and that only shooting stars, can participate in the process of breaking the mold.
And if you do the remove sunlight and fire debuffs glitch which will also remove resist frost and the sneak assist effects and removes all but one power which is vampire lord I think it keeps another too but I’m not sure. the glitch keeps necromage perk for vampire buff so you get stronger with no debuffs but you also can’t feed
I'll bet the "permanent boost loss" is referring to standing stone powers. Now comes the ultimate question: can you combine this with the Aetherial Crown?
@@mountainblazer6263 Not to my awareness, but I could see a boost being disabled by the transformation breaking the application to a standing stone's buff (for example, if the transformation removes and re-applies the buffs while removing the helmet or something)
Someone needs to research if it's possible for necromage to affect necromage. If you weat the helmet and get the perk, will the perk be stronger? And then if you re-equip the helmet, will it increase? This might open the door to infinite necromage via making restoration legendary
Bloodworm Helm and Necromage only affect perks if they apply a magic effect to the player. Necromage and the Bloodworm helm both use a different way to apply their effects, so they don't affect each other.
Vampirism would be a good excuse to stay inside and play more Skyrim.
Wait, you havent been using that excuse to hide inside of a cave and play skyrim all day n night?
@Hidden_User Sure, but an excuse would be nice.
ah yes truly
I think one thing you could have mentioned is an almost infinite shout cooldown stacking you can do with this. Talos amulet + talos blessing + spectral dragon armor = 60% cooldown reduction. Necromage + bloodworm helmet = 56% stronger effects and 50% longer. Stacked together you get 93 ~ 94% ish shout cooldown reduction. Which is enough to either spam breath attacks or stack buffs like slow time and shout summons.
Be the reality warping undead dragon god you where ment to be.
Theres also the stormbear armor for another -20% cooldown. You can now exceed 100% without using the fortify restoration glitch or the wearing multiple amulets glitch.
I do think this is why it's so hard not to roleplay a Tevanni Wizard Vampire. Like so much power how could you not take it
Telvanni wizard vampire was the most fun playthrough I ever had, installed a shit-ton of magic/vampire related mods to make it more immersive, including spell mods that would make me the most OP wizard ever.
I mean, that's why Neloth considered replacing his own heart with a heartstone, but never went through with it - negatives massively outweighed positives.
It would be the same with other Telvanni and vampirism. While you are more powerful and technically immortal, you still have to take a risk that Molag Baller will trap your soul forever should you die. Power's a virtue, but so is the foresight to know how much you pay for this power in the future.
@@TheSynthPunk he also touches on this in regards to Herma Mora considering while he studies the black books he's not too keen on just flat out opening and reading them like the LDB
Stealth Archer stronger. :3
@@Hectictude "Oh look, my fuckoff huge howitzer can blow your cool sword out of the water"
Jk, no offense, just that stealth archer is so broken that comparing it to any other class might seem like rubbing salt in the wound.
Every playthrough of Skyrim I find anyway to roleplay a vampire.😂
Wow every playthrough I've always avoided being a vampire lol
Heavy armored Paladin becomes disgraced and corrupted, mage becomes tempted by all the magic potential, sneaky rogue uses new illusion and sneak bonuses. The least vampire-prone playstyle is the non-stealth archer, since heavy crossbows are too cool not to use.
@@PrinceIsot Mods definitely help. Better Vampirew is hella fun, and there's tons of smaller ones that have their own legs to stand on, like Sanguinaire.
@@viderevero1338 I still need to get my fill of all the anniversary content before I do mods lol
@@PrinceIsotonly werewolves relate 😂
This bone Vampire should be it’s own build now, the aesthetic and playstyle is very chaotic evil and superb and honestly if you added a cloak from cloaks of skyrim, this would look like a crazy supervillain build
You just gave me a pretty good idea for a character 🤣
I've been doing a chaotic evil magic build for Anniversary Edition and you can bet I am now going to be looking for this helm
It's called the Bonelord from now on because it sounds cooler.
Vampires are cool and all but I'm thinking more of a modded necromage necromancer? If that would work, that is
There are two cloaks to be found in Skyrim with the Civil War Champions Creation. Club addon.
1:37 The reason is Arthmoor. He is the creator of the unofficial Patch and a bit of a d*** to put it lightly
Sometimes I forget Skyrim isn’t a vampire simulator lol
Vamps are zzz
It's honestly a great vamp sim, especially modded. How many other games are there out there that let you live a vampire life like that? A couple, for sure, but I'll take what I can get haha
@@anthonyeaves4145 i never play vampire anymore. Not since realizing i could be undead without being a vampire. This is doable on any system without mods or console commands. I can get all of the benefits of a vampire necromage without the weaknesses of a vampire by simply tricking the game into flagging me permanently as undead. The japanese youtuber MU has videos on how to do it. otherwise i explained it a few times on the other comments on this video. i mentioned a few other insane glitches too. some extreeeeemely powerful glitches that literally none of the populat skyrim youtubers have ever mentioned.
It’s a stealth archer vampire simulator
This is awesome! The amount of testing you've done on the effects is insane! 😀
For pure aesthetics, the Bloodworm helm with Dragonplate armor is definitely the way to go, I think. The character looks like a fish monster and it's an awesome combo.
Its asking for an Argonian Creature from the Black Marsh vampire build
@@SweetJazzby13 that would be amazing! 😃
@@SweetJazzby13 found a shrine to the deep ones and begins worshipping it. Being able to block out the sun seems a fitting goal
Ooooo….I agree. Imagine doing one with an Argonian…
@@AntonioPerez-wf2lfDeep Ones? Who?
I’ve done the necromage build for like 6 years and 16 times. I never realized that I should get the perk first then start my play through. I always made sure to vamp first, then play through. Once I get necromage, then I restoration tech. So now I gotta vamp, necro, restoration, then play? Hold my skooma
Staff of Worms is pretty different from Dead Thrall.
First, it is able to target some creatures. Many are useless but some have potential, notably Draugr and Falmer. Draugr are glass cannons with no armor or resists, but the damage output and the awesomness of shouts is undeniable.
Second, it counts as a lesser reanimation for the purpose of Elite and Ascendant necromancer robes. That means 3 thralls total with Twin Souls.
Third, a minor one, it gives a fortify health regen effect. That means that thralls that naturally have health regen (Vampires notably, but I think most undead would be in that category) have it boosted.
All in all the staff is way more powerful than what the information online about it is available, apart from being immensely powerful by itself, providing arguably the strongest spell in the game for free at level 1.
Dead Thrall also Fortifies the Thrall's health regen.
This said, I wonder if the Staff will make thralls that don't instantly die when you transform into Vampire Lord. Very odd bug, that. Nobody seems interested in fixing it.
@@bable6314 Ive encountered a bug where one of my thralls didnt die when transforming. Use dead thrall for your 1st 2 thralls but use the staff for number 3 (youll need the enchant that adds +1 to summons). For some reason, when doing this, thrall number 3 will persist even as a vampirelord or werewolf. Nowdays i never use vampirism though because i realized i could glitch the game i to permanently flagging me as undead instead, which is much better because i dont have the sunlight and fire weaknesses vampires get. Even in the base game you can be a literal lich. It just took people like 12 years to discover how. You can also survive being dead thralled by your own follower and use a black book to regain player controls! literally a lich! Its not related to the permanent undead flag glitch, but the 2 glitches still go VERY well together.
@@charlesdarwin6300 Just a tip, start a new game and go to maras eye pond. Now go in the hatch in the center and contract vampirism inside. Do not do ANYTHING until vampirism progresses fully. Now go across the pond to gallows hall and pickup the bloodworm helm. Now if you go cure yourself with falion while wearing the helm, youll be PERMANENTLY flagged as undead no matter how many times you cure vampirism. In fact theres no way to ever unflag yourself. This works for any system, no mods or console commands needed. From here you can get necromage etc and it all works without actually being a vampire!
The reason this works is because new player not technically being flagged as alive or undead yet.You do not get flagged as living or dead until you see a spell, perk, or item that differentiates between life and death. These include but are not limited to dawnbreaker and anything with sun damage, the necromage perk, the bloodworm helm, detect life, detect dead, and the turn undead spells. If you are living when you 1st encounter these, youll forever be flagged as living UNLESS currently a vampire. however, if you are already a vampire when you 1st see them, youll be permanently flagged as undead! EVEN after vampirism is cured.
ps: you have to cast the raise dead spells etc for a second time in order for them to give the passive healing effect. Itll also disappear after long loading screens. however, it can be cast on the player if you stand infront of a follower trying to use the staff of worms on a body. When applied to the player, you will have increased health regen. For whatever reason this effect is NOT removed from the player after long loading screens. it only gets removed from living followers and dead thralls on long loads.
also, as for armor, warlord gathrik has nearly the armor cap in armor. Hes also the tallest humanoid in the game, standing 25% taller than all other deathlords. I woulsnt call him a glass cannon at all. Hes more like a tank! He does get stuck sometimes though (too tall).
the only thing i dont lile about him ia that i cannot change his armor to whatever i want like i can with non undead type thralls. Apparently vampires and draugr are the only ones you cant glitch different armor onto. all the other humanoid thralls can be made into mind controll spider thralls and this lets you change their armor whenever you want. it also allows dead thralls to sneak and draw their weapons when the player does just like a typical follower would. just time using a mind control spider and pickpocking them at the same time. If it works they will equip anything you give them as long as its better than their own gear (or if you just removed their old gear that works too). I know this is getting long, but i highly reccomend getting miraak and gormlaith goldenhilt as dead thralls. i also highly reccomend getting the psijic robes. All of this and more is now possible thanks to new glitches discovered over just the past few years. you can also permanently buff destruction potions duration too. so magic is now as strong as you could ever desire. You can even permanently make cloaks do 1000's per second and have INFINITE range. Everything dies before it even loads in and youll get up 3 dragon souls randomly every time you fast travel, because itll be raining dragons.
With just the original necromage And An Amulet of Talos You could Use back-to-back slow time shouts Running from the front to the back of a dungeon watching people slowly get out of their chairs to stop you as you zip by them is satisfying.
This sounds funny asf 😂😂😂
A Khajit hand to hand, Necromage / Atronach was truely the most awesome built I ever tried, forget about fire weakness when you can absorb all magica attacks, can deck a Daedra with a right hook.
imma be real boss, your throwback to the original 2011 skyrim at the start threw me into a spiral of realization of both how old ive actually gotten as well as ridiculously long were waiting for the successor game by now
The REAL question is can you get a better Necromage by taking it while wearing Bloodworm and then unequip and reequip Bloodworm for an even stronger buff
This needs to be tested.
@FudgeMuppet
Check out this question.
@FudgeMuppet
@thespiffingbrit
No, Bloodworm Helm and Necromage only affect perks if they apply a magic effect to the player. Necromage and the Bloodworm helm both use a different way to apply their effects, so they don't affect each other.
@@Sickliff 🎉
It’s honetsly crazy to me I’ve been here from the very beginning. Y’all was my childhood in middle school back in 2013. I remember the gym vlogs and everything. So glad to have been here for this journey all these years
The unofficial patch is such a double edged sword, like it fixes a lot but it also breaks a lot of little things like Necromage which I honestly believe should be considered intended mechanics.
Necromage makes sense to a degree. Self cast spells gaining benefits are logical, but it's ridiculous that it improves perks, enchantments, potions, et cetera
A lot of interesting exploits and quirks got removed by the patch. Like being unable to get both of Hircine's artifacts or taking Windcaller's Horn back to the crypt to get a free dragon soul.
Discovering and utilizing interactions between game mechanics is a part of any RPG and shartmoor needs to get over himself. Guy clearly never played morrowind or oblivion and it shows
Modders are amazing but mod overreach has ruined so many mods.
My latest vampire build was a Dark Counterpart of the Fudgemuppet Viking. He loved his home so much that he was willing to deny himself Sovngarde for the power and immortality to protect Skyrim Forever!
I recently just started a playthrough as a vampire using Ordinator and Sancrosant. I wish Blood Magic/Hemomancy was in the game to begin with for vamps to use in human form. It's insanely fun.
Bone dog and wyrm helm both give necromage
But remember to get necromage perk and put the gear on then become vampire
For a boost to azhidal set enchanting bonus
Also using this method i found that you can infinitely raise ur enchantments values cause the diminishing returns wont make you go lower than 1 percent for each subsequent cycle in the enchantment strengthening loop
Do you switch between seeker of sorcery and seeker of shadows using the ravenrock house ? Because those add even more to the alchemy enchanting loop
@@SnugNap
That and also you need to use one of the azhidal rings with wyrm mask while making enchantments in order to get the full effects
Since it scales infinitely at what point do you just use the fortify restoration loop
@@SnugNap
To be fair
I straight up only use this on enchantments that have caps:
Light/heavy armor
Schools of magic cost reduction
Resist enchantments
Muffle/waterbreathing
Because yeah its just fortify restoration loop but slower
Some time ago I stopped allowing myself to use enchanting or smithing it's easily possible to get the infinite scaling just with seeker of shadow and seeker of sorcery just slower without bloodworm helm and I just figured it's fortify restoration loop but slower so I make it so all my enchanted gear I have to buy from shop or get from quests. Hot tip you can one shot the ebony warrior with a true no crafting build long list of requirements but it's possible
I'm glad to see someone else trying to test this combo. As usual you've surpassed my own meager research. As for the aesthetic I have fallen in love with wearing the Bloodworm Helm with Heavy Falmer armor. The look is like Skeletor by way of HR Geiger and HP Lovecraft.
laughs in Morrowind armor choices
If you: 1) wear the helmet as a vampire. 2) Aquire the Necromage perk. 3) unequip the helmet. 4) reequip.
Can you boost the power of Necromage itself. And then get that boosted power to boost the helmet. Which boosts everything else even more.
No because the helmet effect is treated a perk and not as an armor enchant. At most you get a total of a 56% bonus by stacking the helm with necromage. Keep in mind, you do not have to actually be a vampire to benefit from these. You can permanently flag yourself as undead instead of being a vampire in order to avoid the negative side effects of vampirism. This trick can only be done on brand new characters though.
@@alexcrowder1673 flag yourself as undead without vampire?
I don’t use mods or edits like that. - I am a glitch purist.
@@purpledevilr7463Yes. make a new game and go straight to maras eye pond as soon as you escape helgen. Climb in the hatch in the center of the pond and get vampirism from the weak vampire inside. Next wait until sanguinare vampiris fully progresses to vampirism. Now that you are undead, go into the gallows hall (its at maras eye pond also). do the quest and get the bloodworm helm and put it on. now go to falion and cure vampirism with the helm on. You are now permanently undead and absolutely nothing will ever remove your indead flag. you can even become a vampire again or a vampire lord, and cure it as many times as you like... youll still be flagged as undead. The reason this works is because certain items and spells lock a player into being flagged as living or dead. Brand new characters are technically neither until they encounter one of these special spells or items. The bloodworm helm happens to be one of these spells or items. So by going straight to the pond, we are ensuring the 1st one of these items or spells that we encounter happens while we are a vampire and hence undead. This causes the game to decide you are undead and apply the undead flag to you permanently. this is why it wont work on an existing character. there are a ton of spells and a few items that apply the flag of either living or dead. Its very hard to avoid all of them unless you become undead straight away and then intentionally flag yourself immediately afterwards with the bloodworm helm. You can get necromage at any point after becoming a vampire or getting the undead flag. do NOT take necromage before because its one of the spells i mentioned. it can lock you into undead if taken while undead, but it can also lock you into being living if taken to early.
if you have any questions feel free to ask. there are a TON more glitches that i know that you wont find on youtube very easily. Many of the better glitches arent on youtube at all. Such as unlimited duration for fortify destruction potions!
@@purpledevilr7463Its not a mod or anything of the sort. Its just a glitch. There are a ton that youll never see on mainstream youtubers channels. All the good glitches are on discords, or very very small and obscure youtube channels.
For those curious, the buff multiplier for double necromage is 1.5625 times the standard, non-necromage magnitude.
Damn, a magical vampire able to stop time in order to throw a bunch of projectiles at a single target while they’re stuck in slowed time? Where have I heard that before?
It's funny, because I'm not sure which person you're talking about for sure, haha. I can think of at least two, and there's probably more.
Muda
SOMEONE CALL SPIFF! SKYRIM IS BREAKING AGAIN.
PERFECTLY BALANCED
AS ALL THINGS SHOULD BE
That's not how you call him.
You have to brew a cup of Yorkshire tea.
@@phasepanther4423 YES A VERY BREWTIFUL CUP OF YORKSHIRE TEA GOLD
@@Civlover10 WHY WOULD YOU DRINK YORKSHIRE TEA COLD
THAT MAKES NO SENSE
you can nulify fire damage received by the insulated dragon plate armour piece from the quest which is 100% fire resistance
your armor setup combine with the vampire vibes make me want to see a 'bonelord' type build from you guys that uses necromancy and SPECIFICALLY uses bone minions almost like a good guy necroymancer trying to minimize the harm caused by using necromancy while still studying and using it for their benefit.
hell using spells that summon skeletal minions and perhaps things like bone totems or skeletal hands and shit would also be extra cool kinda like the grave tyrant spells from eso
"People call me racist... I can't even drive."
-Bilbo Baggins
What mod is that which allows you to do that at 1:28 with magic in your hand.
Necromage Plus Ultra is what this title should be called
If we're using CC content then the perfect heavy armor for a vampire is 100% the dragonbone mail. Also somehow I doubt this was an accident.
Isn't there another CC addon that adds the Dragonbone Cuirass into the game as well? That could fit well with this build, sort of. While the armor does indeed adds in 100% fire resistance (or grant you the max cap for fire resistance) you're not really going to add much armor bonuses since the cuirass is Heavy armor while the helm is Light armor.
Fun fact it also affects the survival mode Debuffs but some of them actually become positive. If your peckish, normally you have reduced weapon speed, but if you use the helm and necromage, you actually attack faster. Combine with duel fury and elemental fury at your own risk.
It just works.
I wonder how this will work if you break down the helmet onto 4 un-enchanted armor pieces as a vampire werewolf hybrid as a necromage vampire???
I was thinking that exact thing. Chances are it is going to be absolute madness lol
The helm would look good with an argonian vampire build
Want -93.75% shout cooldown?
Amulet of Talos -20%, Dragon Aspect -20%, Blessing of Talos -20%. -60% x 1.56 = -93.75%
And thanks to Mannimarco all these possible builds, and custom-content is canonically happening at the same time. Way to Warp of the West, Manni.
I just recently created a playthrough using double necromage + all standing stones and it's great, you can literally just stave off the effects of sun as a vampire while not wearing a lot
Vokriinator with necromage and chalice of tears plus sacrosanct plus bone hound and the bloodworm helm would be insane.
Nice to see an old school fudgemuppet video
I wonder if this has any effects on any of the fishing parks, for roleplay reasons that helmet would be great for a fisherman turned warlock vampire. the backstory could be he found the helmet while fishing at a secret spot the Allure of the magic inside the Wizard's Tower lead him to become a vampire seeking power through Illusions and conjuration but still finding time too cast a line in his favorite fishing hole
I saw this on youtube shorts and had to check it out. Ive never made a vampire build but after seeing this i have to! Thanks tons for the awsome build!
Do a new Dead Thrall video, that has been requested before. And not because a couple more generic vampires are available, but because AE adds a bunch of new interesting bosses and enemies that can be reanimated.
Equipping an item that replaces the Bloodworm Helm still gets boosted by the helm.
I really enjoy your videos. Whilst these more technical builds are fun, I really really love the role playing videos. It’s like a fun story to listen to while I go about my day.
Hi FudgeMuppet i'm new to modding and love how your gameplay shots and general gameplay looks, as a general question: Will you guys ever do a mod-list video (as in the mods you guys use the ones for making videos included.) if you guys could do this that would be great!
Time to play as the Sage of Six Paths
I still have the original Skyrim on my pc. In some ways I prefer it, especially since I downloaded some c.c. mods on the newer version I wish I didn't. Funny thing about Skyrim vs Fallout 4, if you reinstall F4, you have to reinstall the c.c. mods, so you can leave off those you wish you never loaded. Skyrim c.c. mods are there, loaded and ready to play no matter what.
Ah. Original Skyrim. When my baby was still so young. I almost miss it.
The Bloodworm Helmet also boost the speedboost of Ring of the Wind. Combine that with the Slow Time shout and we're back at how busted Slow Time used to be. 😁
OK, I'M NOT EVEN GOING TO FINISH WATCHING THE VIDEO, I NEED TO GO TRY THIS RIGHT NOW!!! THANKS DUDE!!!!!
If the Breton racial is affected by that I'm pretty sure you can become immune to all magic damage with that. Pretty much a borderline Daedric prince if you figure out physical resistance.
Love the vids fudgemuppet keep up the good work you guys are the reason I fell in love with elderscrolls lore 😁.
Drewmora 👀
@@badluck5647 i just recently got into drewmora.
my first time playing skyrim was on ps3 somewhere in 2021, and it was SO FUN, i finished everything then got enough money to buy the dlc and completed those, ive replayed it countless times now, its unreal how fun skyrim is 11years later, i bought skyrim AE a few months ago on PC but havent played it yet, but i got that skyrim itch recently
I actually went to play Skyrim with mods the other day, didn’t realise you had to pay for them so just played vanilla instead
Did you not notice that Skyrim vampires don't die in sunlight? It's been 20 years.
That helmet makes you look like something straight out of Lovecraft, and tbh the perks you get match that assessment. Great video!!
Is there a mod that returns the bone wolf to the triple necromage?
And what does triple necromage do for illusion?
i love how fudge muppet is still finding ways to make content and improve my game i grew up to skyrim there fore fudge muppet and if you see this thank you for your years of content
Good to hear your voice again Michael
Whoa... Congrats guys for so much videos what you made for us all in these 10 years and wish even more power for another 10 years
Just a psa - if you have the synthesis patch for it, you can probably disenchant the helm and put it on a custom helmet
And that’s why vampires are GOAT’d
I didn't care for the aesthetic of dragonplate before. Smithing a set now for my dunmer vampire. It looks pretty nice with the bone helms.
The Night Thief perk from Pickpocketing synergizes well with feeding upon sleeping enemies, as does charging the Skull of Corruption. The Skull’s damage can only be increased beyond 50 points through Weakness to Magic poisons. It is affected by no perks, however the Night Thief & Poisoned perks from the Pickpocket skill tree are very useful for this purpose versus sleeping enemies. Furthermore, Vampirism is useful with the Skull, Pickpocket perks & killing enemies in such a fashion due to the Sneak bonus & ability to feed prior to harvesting a dream charge & killing the target. Finally, having the Ring of Namira equipped as well will allow the corpse to be eaten for further statistical gain. The safest way to feed on sleeping targets is by using an Invisibility effect first, as feeding is one of the few things that does NOT deactivate Invisibility. Please make this build real!
Does the perk from that helmet would work if using the mod to fix the ussep fix but also using a perk overhaul like Ordinator?
So now I'm curious can you boost the necromage perk if you already have the blood work helm equipped? And Will it stack with restoration potions
What if you choose the perk necromage while wearing the helmet. Does it increase the effects of necromage even further
Waaaaait so how long will orc berserker rage last AND what is the multiplyer
Fun fact: with the staff of worms you can resurrect draugr with it provided that you have the right perks that boost the level cap in conjuration
This warrants a new playthrough
Double-necromage all the way across the Skyrim.
Fortify alteration potions can be very fun with necromage and the blood worm helm letting ebony flesh last well over 10 minutes, and dragon skin not far behind.
Fudge, can you actually see the numbers change when you're a necromage vampire with bloodworm helm? The Lord Stone passive was always at 50% for me.
Dawnguard reaction to this information - By the eight entire tamriel is doomed to just one vampire.
This will make the game even more easier.😕
I would probably recommend this for the necromancer vampire build to get all of those high level dead thralls like Arch-Curate Vyrthur, since on any other character it will just make things too easy.
What if you put on the helmet and then get the necromage perk after would that make it even stronger?
The powercreap in Skyrim is surreal lmao
Happy 10th anni Fugdemuppet, rounding the decade with another Necromage vid lol
Necromage is uber OP with crafting, you can legitemely get 5k damage weapons with smithing boosts, now imagine that with DOUBLE NECROMAGE lmao what are they thinking
Triple necromage with bone wolf pet
Necromage broke my archer 💩, too many slow time multipliers so arrows fall to the ground as soon as I let go.
The time required to fully nock the arrow is weird with the slow affect. You have to hold the button down longer even after the animation finishes, that’s why your arrows are falling.
@@KingMJAH I can hold to its It's full extension. If I let go of the aim/zoom just before arrow release its OK. I've got like 500 hours on the character. It's a known bug between legendary skill and necromage.
So for reference,
Before getting any affected perks, the aspiring Bone Vampire will need to get thr Bloodworm Helm, become a Vampire, *AND* power level Restoration to 70,
But if you can do all of that, you become an unstoppable beast.
Play Dunmer to counter some of that fire weakness, and you're good to go.
There is yet another thing... In aniversary you have stone flowers that makes x2 fortify enchantment potions, so you can go even beyond this.
Bloodworn Helm with Robes of The Lich from the Ghosts of The Tribunal content. The robes have 150% magicka regeneration and work well for vampires/necromancers.
I wish there were a way to get archery draw speed so fast that simply tspping the trigger would complete a full draw.
I can get it pretty fast but a simple tap will just cause the arrow to fall flat in front of me. I haven't tried this double or triple necro mage yet, but do you have to keep the helm on, or just up until you select t the perk?
Wondering if this works with the ring from fishing addon that boosts movement speed for superhuman-ish speed. 🤔
anyone knows if the unarmed damage enchantments stack upon werewolf builds?
Dreugh wax and stone flower pedals is all you need, get a falmer helmet and a circlet with your other armor there is no limit to your enchanting and alchemy.
Imagining all the fancanons that will come from this absurd build is fun tbh
Man, I wanna test this so badly.. but I am always leaning towards being a werewolf in any playthrough 😂
Go vampire lord right when you drink aela’s blood and you will be a vampiric werewolf lord
Please make the character you used in this video as a build Fudgemuppet!!!! That would be awesome as having him with this setup as like a vampire conjuring battlemage!!!
Oh wow. I knew the helmet was amazing, but that you can resurrect even stronger thralls brings this up to a whole new level.
i was wondering for a new build video for skyrim have you tried making a nightblade build a combination of illusion stealth destruction and one handed? would love to see how you would make it
Now I'm curious and need to go test if this would effect the cloak spider scrolls
1:35 Of course they did. Players and NPC's are coded differently. All of that had to be done manually.
But if you do it right with no resto loop or necromage you can get to 64 percent for weapons. Fudge I think you missed a way to further optimize the enchant.
I would just use spellbreaker as a shield rather than enchanting my own
Now, lets say, hypothetically, that somebody once told me that the world would proceed to roll me, and made the claim that I was not, the smartest tool in the shed. Which would lead us to look at the facts and see that she was looking kind of dumb, due to the fact that she had placed her finger and her thumb, in the shape of the letter L, located on her forehead.
This would mean that the years would start coming, and logically wont stop coming, that I was, hypothetically, fed to the rules, which would proceed with me hitting the ground running. Which didn’t make sense, to live for fun, in a way that your brain gets smart, yet your head gets dumb, seeing as there’s so much to do, and so much to see, so now I must pose the question, what is wrong with taking the backseat? This is due to the fact that you’ll never know if you don’t go, nor you will shine if you don’t glow.
For you see, you are, at this moment, an All-Star, so get your game on, and proceed to go play, indeed, you’re an All-Star, get the show on, which would entitled you to get paid. That would mean that all that glitters, is indeed gold, and that only shooting stars, can participate in the process of breaking the mold.
Yes.
Mouth Shapiro
@@ms.aelanwyr.ilaicos Let's say, hypothetically, yes.
I loved just ice spiking a corpse and it watching yeet itself to high hrothgar as a kid
please do a new strongest dead thrall!!! That would be awesomeeee
And if you do the remove sunlight and fire debuffs glitch which will also remove resist frost and the sneak assist effects and removes all but one power which is vampire lord I think it keeps another too but I’m not sure. the glitch keeps necromage perk for vampire buff so you get stronger with no debuffs but you also can’t feed
I'll bet the "permanent boost loss" is referring to standing stone powers. Now comes the ultimate question: can you combine this with the Aetherial Crown?
Do you lose the ability to use standing stones as a vampire?
@@mountainblazer6263 Not to my awareness, but I could see a boost being disabled by the transformation breaking the application to a standing stone's buff (for example, if the transformation removes and re-applies the buffs while removing the helmet or something)
Someone needs to research if it's possible for necromage to affect necromage. If you weat the helmet and get the perk, will the perk be stronger? And then if you re-equip the helmet, will it increase? This might open the door to infinite necromage via making restoration legendary
Bloodworm Helm and Necromage only affect perks if they apply a magic effect to the player. Necromage and the Bloodworm helm both use a different way to apply their effects, so they don't affect each other.
@@Sickliff Thank you for the informative comment!