I think you missed the biggest consequence of this: It might seem obvious but this crit scaling is why Ashe should ALWAYS W (or R) first. If you don’t, you have to waste an auto just to apply frost. That one auto without frost means that you are missing the full amount of your crit, and instead of dealing 15% more auto damage than a generic adc, you are behind in damage that scales negatively with crit. For example: let’s assume 100% crit, no IE. Generic ADC does: 175 175 175 175 175 175 Ashe does: 100(-75) 190 (-60) 190(-45) 190(-30) 190(-15) 190(0) It takes 6 autos for you to catch up in damage. This gets better at lower crit chance or without IE since you the total crit damage loss is less. TL;DR: if you build crit and don’t W first, you’re wasting an entire autos worth of crit damage.
thanks for this man, yeah i just wanted to make this video as simple as possible and didnt cover this part of what Ashe could do. I'll pin your comment so others can take in this info as well, your effort put into this comment I have high respect for. I really like it when peeps provide their own reasoning or literal facts just like you have to the table when giving me feedback, questions or even straight up saying 'no your wrong, here's why'.
this video has been one of the lowest quality videos ive put out, i did not expect such a compliment. thanks a lot dude 🙏 edit: added 'such a compliment' to make my sentence make more sense
This is great video. And I believe the reason Riot puts her as intro adc is due to her consistency in damage when building crit. She is designed as the ideal world dps based on crit chance without actually being a chance. If you have shit RNG with 25% chance, you may have 4 autos where you did not crit at all. Ashe is just straight up 25 % ish out of 1.75x bonus damage on every auto.
''Innate - Frost Shot: Ashe's basic attacks and ability hits apply Frost to enemies for 2 seconds, which slows them by 20% − 30% (based on level) for the duration. Basic attacks against enemies with Frost are modified to deal 115% (+ (75% + 40%) of critical strike chance) damage. Frost Shot 2 Innate - Critical Slow: Ashe's critical strikes do not deal any additional damage, instead they double Frost's slow strength to 40% − 60% (based on level), decaying over the first second of the duration to its normal strength.'' Soooooooo, if I'm reading this correctly, she scales harder then any other ADC and can apply full crit damage without full crit chance? That seems a bit of an oversite from the devs.
You're nearly there, so for every 1% crit, her autos on an enemy with Frost on them deals 0.75% more damage. With Infinity Edge, Ashe's passive converts IE's 40% increased crit damage into 0.4% more damage for every 1% crit chance. This means that at 100% crit chance with or without IE, Ashe vs every other ADC will deal 175% (No IE) or 225% (Has IE) damage per auto like normal excluding any other effects from Passives and Abilities. You can rewatch this video again if some things are unclear for you and if my wording in this comment is unclear, give me a heads up and I can edit it :)
@@TyrantBrendorf Oh no, it makes perfect sense. Thank you. But doesn't it mean tho that she deals more damage still do to that base 15% Frost damage? Excluding crit and IE.
@@Rells2coolpeoplehavebadtastes. I really don't think it is since ashe is non mobile adc and every other adc has something else that boosts their damage output outside of just the critical damage
Okay so that means it’s best to build on-hit effects and massive AD / Lethality on Ashe since she’s the easiest to kite with, and since people will struggle to get to get away even with a non-critical slow, stuff like Blade of the Ruined King is perfect and so on.
so basically she gains bonus damage on frosted opponents based on amount of crit chance, BUT wether or not she crits has nothing to do with the extra damage? Criting only means she applies a stronger slow, and the stat "crit chance" is basically just a damage boost
yep, your first statement is correct, a small thing to mention, when Ashe autos enemies with Frost on them, they take 15% more damage from her autos naturally, i didnt mention this in the video because its unrelated to what I promised in the title. Having Crit adds more damage to Frosted enemies, yep ur right. Yep, Critting only applies a stronger slow (and 1 extra damage lol) and like you said, crit chance is just a damage boost. Crit on Ashe is consistent damage output, there is no chance involved when using Crit chance with her due to how her Passive works. if anything is unclear, tell me and ill reword it :)
Not fully related to the video (big respect to the content by the way), but on-hit Ashe has access to items which give an absurd amount of utility, such as wits (MR, tenacity), trinity (MS, sheen) and jaksho. I very much enjoy the fact that she has the flexibility to build all sorts of items, but it’s always fun to see a full build crit Ashe just completely stat-check a zed XD
I've been playing crit ashe for a while. It just hits harder. Last game I went crit I got two quadras (22 kills) xD. I don't max W, Q hits way harder if you do an AD heavy build ^^. I honestly think people don't read passives at all sometimes idk. doublelift spoke about this years ago.
hahaha i also max Q as well, i had a big thinking moment after watching a part of a video where LS was coaching ProjectAsheNA and he told the guy he was coaching to Q max. it just makes Ashe's all ins much stronger instead of some chip damage here and there with W max. thanks for sharing :)
oh bro its okay, its all good, dont worry about it, we're all here to learn after all. yeah its pretty cool how she gets consistent damage from crit chance instead of something that is chance based
@@ike9108 if you are sole ad in your team It kinda gets wasted, I would take it if there's 2 ADC, 3/4 ad If they dont get black cleaver. It's situational when fighting malphite/rammus and etc. Since those Champions can make you useless as an ADC, removing their armor makes them deal less damage.
I’ve always gotten so triggered hearing pros and stuff say “Ashe doesn’t scale with Crit” mother*[%{*]%, it increases her damage doesn’t it? I guess words just don’t mean anything anymore 😡
Her autos do scale of crit but I'm guessing the reason why people still build on-hit on her is that it's 1. Cheaper than crit items, and 2. Gives ashe more survivability with the diverse stats
Her crits also scale slightly worse than a normal adc. Since a frost shot with 0% crit still does 115%, and a frost shot with 100% crit chance and IE does 230% damage in total. That's just double damage, compared a normal adc does 210% damage.
And all that damage is without taking in consideration her Q, which doesnt apply on hit multiple times but I have the feeling it does apply the damage increase on crit on each arrow. I might be wrong thoug
ok so to be clear, With Crit or No crit, if Ashe Q empowered autos someone who doesnt have frost, the first arrow will apply Frost, this arrow does not get any benefits from the Frost effect, the rest have the Frost effect. With Crit or No Crit, when Ashe Q empowered autos someone with Frost on them, that whole auto attack will deal increased damage. If anything is unclear, tell me and I'll have a look :) 👍
@@TyrantBrendorf oh no not that, the Q itself grants bonus damage and atk speed, my concerns lies if each individual arrow is granted the bonus damage or it is calculated as just "one" auto attack
very packed question, could you provide your own reasoning to which might be better first? ill respond after that :) edit: re edited sentence to make more sense
@@TyrantBrendorf On-hit is definitely way better. Crit is useless. Yun Tai, IE and Last whisper should only be the crit items she builds, the rest should be on hit
@@coldbeing3793ok sure, whats your reasoning behind on hit being definitely way better and crit being useless? because in this video, crit chance is shown to be useful on Ashe
@@TyrantBrendorf It takes over 100% crit for your autos to deal 215% damage where as other ADCs can build IE and get 215% crit damage right away. She's much better off getting Kraken and Bork early on. Not to mention, Yun Tai applies on every 2nd auto 100% of the time on Ashe with 25% crit chance. If anything Ashe should have 50-75% crit chance and the rest be on-hit for maximum DPS
awesome response, i like it. Okay so IE will make crits deal 225% damage instead of 175%, since it adds 40% crit damage. If an ADC builds IE first they get 25% crit chance so about every 4 autos they deal 225% damage. As for Ashe IE first, it will give her this amount of damage per auto when she hits someone with Frost on them: 100+((0.4×25)+(0.75×25)) = 128.75% damage 100 is normal auto attack damage. 0.4x25 is IE's Increased Crit Damage effect changed by Ashe's passive to do 0.4% more damage for every 1% crit chance. 0.75x25 is crit chance adding 0.75% more damage every 1% crit chance. Over 4 autos at 25% crit and IE the damage dealt would be something like this when comparing a generic ADC and Ashe: Generic ADC: 100, 100, 100, 225 Total damage dealt: 525% of AD Ashe (Assuming she's hitting someone with Frost on them already, otherwise she'd deal much less damage on the first auto): 128.75, 128.75, 128.75, 128.75. Total damage dealt: 515% of AD note: this isn't including the portion of Ashe's passive where it adds straight up 15% more damage to her autos when hitting enemies with Frost on them. I didn't include it because it wouldn't be a fair comparison since it adds something other than just comparing crit and IE on Ashe vs other ADCs. So after 4 autos, a generic ADC will beat her by 10% more AD, very minor but yes she's beat. But remember her damage scales consistently with crit, not based off on chance. At 100% crit, generic ADC and Ashe will deal the same amount of damage each auto, not including Ashe's 15% damage increase on her passive and including that she's hitting someone with Frost on them from the start. As another viewer mentioned to me earlier, I totally forgot to talk about how Ashe's Q makes her autos deal more damage, making crit more powerful on Ashe. Q at rank 1 adds an additional 5% more damage at rank 1 and up to 25% more damage at rank 5. This makes building crit on Ashe much more powerful. As for bork and kraken, bork is a reasonable buy vs health stackers for sure. Kraken is also another powerful first item buy due to its passive. Yun Tal would apply on about every 4th auto on Ashe with 25% crit chance because, she would 'crit' someone about every 4th auto. With "max dps", Ashe's build would vary depending on who your versing, so definite answers to whats the max dps build vary game from game. So in the end, most of the time playing crit on Ashe is stronger than on hit or a mix of on hit and crit because Ashe's Q amplifies her auto damage which makes noticeably crit stronger as she ranks Q up. Her autos deal consistent damage with crit instead of chance based like other ADCs. Whenever Ashe 'crits' she slows enemies ever harder which could lead into dealing more damage because you would be able to survive longer or get closer to an enemy much earlier. If im missing anything or theres some errors in my writing, please tell me and ill fix it edit: found an error and fixed it
yes, ive got an indepth piece of writing i made about it here if ur interested: I tested out the Randuin's interaction with Ashe by having a Target Dummy with Randuin's on it and found out that her having 0% crit chance and hitting an opponent with randuins does not activate the randuin's passive. So when she has 0% crit, her auto damage isn't reduce further by Randuin's passive. When Ashe does apply Critical Slow by critting with her autos, the Randuin's passive does take effect. When you crit with an auto attack on a Target Dummy that has Randuin's, the amount of damage reduced is shown like normal, thankfully. But here's the annoying part, when critting on Ashe, the damage dealt shown on 'Total:' is larger than the actual damage dealt. The game didn't calculate in Randuin's when showing the total damage dealt unfortunately. When you crit a Target Dummy with Randuin's on Ashe, the damage numbers that pops up each auto shows the actual damage the autos do. I hope this makes sense, I can clear things up if there's anything that sounds off. *Edit: fixed some wording errors
yes, so whenever she 'crits', randuins damage reduction passive takes effect. when she deals extra damage to enemies with frost on them without critting, randuins passive does not take effect :) all good bro, thanks for reading
so what is the best build for ashe right now with the new adc items, im not used to them yet, is she more ffective with crit than a normal adc or less effective? damage wise i know the slow is nice
Yep, so to answer these two questions, we first need to understand from game to game, the best build from game 1 could be different to game 2. So it varies. Maybe u want to rush Statikk Shiv against poke and push lanes to help you clear minions faster to reduce the time being poked under turret. Maybe another game u go Kraken Slayer since your lane is stronger early game compared to the enemies to kill them faster. As for your second question, Ashe's passive makes it so crit chance is changed from being based on chance to a consistent damage boost on enemies with Frost on them. Ashe will always be making use of crit chance on her autos since she does not have the problem of trying to get lucky to actually crit the enemy. As long as Ashe is hitting an enemy with Frost on them, she will always be making use of her crit chance. So yes, shes more effective with crit chance compared to ADC's that do not have any direct crit chance scaling like Kai'sa, Kog'maw, Kalista and even Vayne. But here's the really difficult thing, sometimes you **would** want to build crit on those champs too, since sometimes the enemies may have picked like 3-4 squishy champs and its just quicker to kill them with building crit. This game is indepth man, theres more i want to say but I don't want to overload this comment :P im glad youve asked me these questions, they definitely made me have to think for some time. thanks for reading haha. if anything doesnt make sense, just gimme a reply, ill respond.
@@TyrantBrendorf so crits technical niche is to kill squishies as fast as possible? and if the enemy has more tanks would it be better to go bork on ashe or lord dominiks/mortal reminder? im guessing both, i tend to feel bad not reaching 100% crit but i guess since ashe crits no matter what it doesnt matter like i build wits end once im level 18 cause the 80 on hit magic damage might do more than yun tal arrows since the mr is also useful
yep, judging from what you wrote, youve basically figured out your own questions. Trust your own judgment, cuz i see that you've been on the right track so far. Specifically for crit, yeah its just that crit is going to kill squishies faster than on hits a lot of the time. The main question for builds if ur intentionally building for damage is to ask 'what am i going to build to kill them asap' basically, which can become complicated as well with other questions linked with it as well like how your champ wants to deal damage and the enemies abilities and resistances to name a few, but its a good start
@@TyrantBrendorfI like the okays because I feel like every time I explain something to someone, I have to stop after every sentence to make sure they are following, so I feel like it mimics my speech pattern lmao
LOOOOOOL thats all good bro, thanks for replying. it was honestly bothering me after reading what you wrote xD imagine im secretly your alternate haha. in my next video im 100% gonna say "okay" once again then
nah nah dont worry, you dont need to apologize, its ok, just a minor error. i just checked since if it was actually 35%, i need to update myself on changes that i might not know about :)
I think you missed the biggest consequence of this: It might seem obvious but this crit scaling is why Ashe should ALWAYS W (or R) first.
If you don’t, you have to waste an auto just to apply frost. That one auto without frost means that you are missing the full amount of your crit, and instead of dealing 15% more auto damage than a generic adc, you are behind in damage that scales negatively with crit.
For example: let’s assume 100% crit, no IE.
Generic ADC does: 175 175 175 175 175 175
Ashe does: 100(-75) 190 (-60) 190(-45) 190(-30) 190(-15) 190(0)
It takes 6 autos for you to catch up in damage. This gets better at lower crit chance or without IE since you the total crit damage loss is less.
TL;DR: if you build crit and don’t W first, you’re wasting an entire autos worth of crit damage.
thanks for this man,
yeah i just wanted to make this video as simple as possible and didnt cover this part of what Ashe could do. I'll pin your comment so others can take in this info as well, your effort put into this comment I have high respect for.
I really like it when peeps provide their own reasoning or literal facts just like you have to the table when giving me feedback, questions or even straight up saying 'no your wrong, here's why'.
this comment is to double check if i replied, im not seeing my reply to you for some reason
edit: ok yep, i see it now
Good video no bs straight to the point you deserve alot more subs
this video has been one of the lowest quality videos ive put out, i did not expect such a compliment. thanks a lot dude 🙏
edit: added 'such a compliment' to make my sentence make more sense
Funny how so many people don't read or understand Ashe's passive when she is one of the first champions introduced
💀
For the record, she got reworked and I think most people just never bothered to read how she works post-rework
@@panlis6243 Me. "She slows and her Q's are weird idk". I never play her.
the only thing I was curious about was IE's interaction with it lol
I mean it's worded really badly imo so no wonder.
FINALLY, i was always confused with building crit on ash and never built IE cause i was worried i was losing value
thanks for the vid
ur welcome :)
This is great video. And I believe the reason Riot puts her as intro adc is due to her consistency in damage when building crit. She is designed as the ideal world dps based on crit chance without actually being a chance.
If you have shit RNG with 25% chance, you may have 4 autos where you did not crit at all.
Ashe is just straight up 25 % ish out of 1.75x bonus damage on every auto.
i love this comment holy fuck
Thanks for making this video. Most people are clueless on this champion.
''Innate - Frost Shot: Ashe's basic attacks and ability hits apply Frost to enemies for 2 seconds, which slows them by 20% − 30% (based on level) for the duration. Basic attacks against enemies with Frost are modified to deal 115% (+ (75% + 40%) of critical strike chance) damage.
Frost Shot 2
Innate - Critical Slow: Ashe's critical strikes do not deal any additional damage, instead they double Frost's slow strength to 40% − 60% (based on level), decaying over the first second of the duration to its normal strength.''
Soooooooo, if I'm reading this correctly, she scales harder then any other ADC and can apply full crit damage without full crit chance?
That seems a bit of an oversite from the devs.
You're nearly there, so for every 1% crit, her autos on an enemy with Frost on them deals 0.75% more damage. With Infinity Edge, Ashe's passive converts IE's 40% increased crit damage into 0.4% more damage for every 1% crit chance. This means that at 100% crit chance with or without IE, Ashe vs every other ADC will deal 175% (No IE) or 225% (Has IE) damage per auto like normal excluding any other effects from Passives and Abilities.
You can rewatch this video again if some things are unclear for you and if my wording in this comment is unclear, give me a heads up and I can edit it :)
@@TyrantBrendorf Oh no, it makes perfect sense. Thank you. But doesn't it mean tho that she deals more damage still do to that base 15% Frost damage? Excluding crit and IE.
Yeah she'll deal more as long as they have Frost on them
@@TyrantBrendorf I feel that's a tiny bit too much. But that's my personal opinion.
@@Rells2coolpeoplehavebadtastes. I really don't think it is since ashe is non mobile adc and every other adc has something else that boosts their damage output outside of just the critical damage
Okay so that means it’s best to build on-hit effects and massive AD / Lethality on Ashe since she’s the easiest to kite with, and since people will struggle to get to get away even with a non-critical slow, stuff like Blade of the Ruined King is perfect and so on.
I'd like to see you analyze Yun Tal wild arrows
PLEASE stop building trinity and on hit effects on ashe, THANKS for the vidio man
LOL I AGREE AS WELL. I GET AS PISSED OFF AS YOU ARE WHEN I SEE IT TOO XDDD
for real, crit Ashe is the real build
they just want to spam w it's a fun way to play her but definitely not optimal stop being such tryhard and let people enjoy themselves with the game
@@lepindre9193 i meant people in ny masters elo, masters is not for fun is for winning, if they wanna have fun they can go to quickplay
As an Ashe player, my nerves go through the roof when i see someone build full on-hit ashe
Thanks for the video, i gave up on understanding her scaling with IE on training mode cause the passive is just not self explainatory enough
mmmm yeah, the passive is tricky to understand at first
so basically she gains bonus damage on frosted opponents based on amount of crit chance, BUT wether or not she crits has nothing to do with the extra damage? Criting only means she applies a stronger slow, and the stat "crit chance" is basically just a damage boost
yep, your first statement is correct, a small thing to mention, when Ashe autos enemies with Frost on them, they take 15% more damage from her autos naturally, i didnt mention this in the video because its unrelated to what I promised in the title. Having Crit adds more damage to Frosted enemies, yep ur right.
Yep, Critting only applies a stronger slow (and 1 extra damage lol) and like you said, crit chance is just a damage boost. Crit on Ashe is consistent damage output, there is no chance involved when using Crit chance with her due to how her Passive works.
if anything is unclear, tell me and ill reword it :)
Not fully related to the video (big respect to the content by the way), but on-hit Ashe has access to items which give an absurd amount of utility, such as wits (MR, tenacity), trinity (MS, sheen) and jaksho. I very much enjoy the fact that she has the flexibility to build all sorts of items, but it’s always fun to see a full build crit Ashe just completely stat-check a zed XD
thank you man, big respect for you too for the huge compliment.
and yes ive seen adc's just destroy Zed's cuz pew pew
I've been playing crit ashe for a while. It just hits harder. Last game I went crit I got two quadras (22 kills) xD. I don't max W, Q hits way harder if you do an AD heavy build ^^. I honestly think people don't read passives at all sometimes idk. doublelift spoke about this years ago.
hahaha i also max Q as well, i had a big thinking moment after watching a part of a video where LS was coaching ProjectAsheNA and he told the guy he was coaching to Q max. it just makes Ashe's all ins much stronger instead of some chip damage here and there with W max.
thanks for sharing :)
whats your reasoning behind that?
@@TyrantBrendorf I didn't see the part where it say's Frost gains more damage from crit. My bad
oh bro its okay, its all good, dont worry about it, we're all here to learn after all.
yeah its pretty cool how she gets consistent damage from crit chance instead of something that is chance based
@@TyrantBrendorf No joke, getting that and a slow is really good. Maybe too good.
Thank you for this video, I hope the people that build Trinity, Cleaver, and On-Hit with Ashe sees this
hahahaha i sure hope they do
i mean cleaver is a decent Armor pen item if you are ahead. just one Q and boom enemy Armor gone for whole team
@@ike9108 if you are sole ad in your team It kinda gets wasted, I would take it if there's 2 ADC, 3/4 ad If they dont get black cleaver. It's situational when fighting malphite/rammus and etc. Since those Champions can make you useless as an ADC, removing their armor makes them deal less damage.
I’ve always gotten so triggered hearing pros and stuff say “Ashe doesn’t scale with Crit” mother*[%{*]%, it increases her damage doesn’t it? I guess words just don’t mean anything anymore 😡
haahahha xD yeah i've felt the exact same way
Her autos do scale of crit but I'm guessing the reason why people still build on-hit on her is that it's 1. Cheaper than crit items, and 2. Gives ashe more survivability with the diverse stats
yeah u raise some good points 👍
Her crits also scale slightly worse than a normal adc. Since a frost shot with 0% crit still does 115%, and a frost shot with 100% crit chance and IE does 230% damage in total. That's just double damage, compared a normal adc does 210% damage.
And all that damage is without taking in consideration her Q, which doesnt apply on hit multiple times but I have the feeling it does apply the damage increase on crit on each arrow. I might be wrong thoug
ok so to be clear,
With Crit or No crit, if Ashe Q empowered autos someone who doesnt have frost, the first arrow will apply Frost, this arrow does not get any benefits from the Frost effect, the rest have the Frost effect.
With Crit or No Crit, when Ashe Q empowered autos someone with Frost on them, that whole auto attack will deal increased damage.
If anything is unclear, tell me and I'll have a look :) 👍
@@TyrantBrendorf oh no not that, the Q itself grants bonus damage and atk speed, my concerns lies if each individual arrow is granted the bonus damage or it is calculated as just "one" auto attack
im not sure exactly,
would there be a difference in total damage dealt in the end depending on the way it affects the arrows?
So... At the end, is it more valuable to go on-hit or crit?
very packed question, could you provide your own reasoning to which might be better first? ill respond after that :)
edit: re edited sentence to make more sense
@@TyrantBrendorf On-hit is definitely way better. Crit is useless. Yun Tai, IE and Last whisper should only be the crit items she builds, the rest should be on hit
@@coldbeing3793ok sure, whats your reasoning behind on hit being definitely way better and crit being useless?
because in this video, crit chance is shown to be useful on Ashe
@@TyrantBrendorf It takes over 100% crit for your autos to deal 215% damage where as other ADCs can build IE and get 215% crit damage right away. She's much better off getting Kraken and Bork early on.
Not to mention, Yun Tai applies on every 2nd auto 100% of the time on Ashe with 25% crit chance. If anything Ashe should have 50-75% crit chance and the rest be on-hit for maximum DPS
awesome response, i like it. Okay so IE will make crits deal 225% damage instead of 175%, since it adds 40% crit damage. If an ADC builds IE first they get 25% crit chance so about every 4 autos they deal 225% damage. As for Ashe IE first, it will give her this amount of damage per auto when she hits someone with Frost on them:
100+((0.4×25)+(0.75×25)) = 128.75% damage
100 is normal auto attack damage.
0.4x25 is IE's Increased Crit Damage effect changed by Ashe's passive to do 0.4% more damage for every 1% crit chance.
0.75x25 is crit chance adding 0.75% more damage every 1% crit chance.
Over 4 autos at 25% crit and IE the damage dealt would be something like this when comparing a generic ADC and Ashe:
Generic ADC: 100, 100, 100, 225
Total damage dealt: 525% of AD
Ashe (Assuming she's hitting someone with Frost on them already, otherwise she'd deal much less damage on the first auto):
128.75, 128.75, 128.75, 128.75.
Total damage dealt: 515% of AD
note: this isn't including the portion of Ashe's passive where it adds straight up 15% more damage to her autos when hitting enemies with Frost on them. I didn't include it because it wouldn't be a fair comparison since it adds something other than just comparing crit and IE on Ashe vs other ADCs.
So after 4 autos, a generic ADC will beat her by 10% more AD, very minor but yes she's beat. But remember her damage scales consistently with crit, not based off on chance.
At 100% crit, generic ADC and Ashe will deal the same amount of damage each auto, not including Ashe's 15% damage increase on her passive and including that she's hitting someone with Frost on them from the start.
As another viewer mentioned to me earlier, I totally forgot to talk about how Ashe's Q makes her autos deal more damage, making crit more powerful on Ashe. Q at rank 1 adds an additional 5% more damage at rank 1 and up to 25% more damage at rank 5. This makes building crit on Ashe much more powerful.
As for bork and kraken, bork is a reasonable buy vs health stackers for sure. Kraken is also another powerful first item buy due to its passive.
Yun Tal would apply on about every 4th auto on Ashe with 25% crit chance because, she would 'crit' someone about every 4th auto.
With "max dps", Ashe's build would vary depending on who your versing, so definite answers to whats the max dps build vary game from game.
So in the end, most of the time playing crit on Ashe is stronger than on hit or a mix of on hit and crit because Ashe's Q amplifies her auto damage which makes noticeably crit stronger as she ranks Q up.
Her autos deal consistent damage with crit instead of chance based like other ADCs.
Whenever Ashe 'crits' she slows enemies ever harder which could lead into dealing more damage because you would be able to survive longer or get closer to an enemy much earlier.
If im missing anything or theres some errors in my writing, please tell me and ill fix it
edit: found an error and fixed it
Is the increased damage applied from frost affected by randuins?
yes
yes, ive got an indepth piece of writing i made about it here if ur interested:
I tested out the Randuin's interaction with Ashe by having a Target Dummy with Randuin's on it and found out that her having 0% crit chance and hitting an opponent with randuins does not activate the randuin's passive.
So when she has 0% crit, her auto damage isn't reduce further by Randuin's passive.
When Ashe does apply Critical Slow by critting with her autos, the Randuin's passive does take effect.
When you crit with an auto attack on a Target Dummy that has Randuin's, the amount of damage reduced is shown like normal, thankfully.
But here's the annoying part, when critting on Ashe, the damage dealt shown on 'Total:' is larger than the actual damage dealt. The game didn't calculate in Randuin's when showing the total damage dealt unfortunately.
When you crit a Target Dummy with Randuin's on Ashe, the damage numbers that pops up each auto shows the actual damage the autos do.
I hope this makes sense, I can clear things up if there's anything that sounds off.
*Edit: fixed some wording errors
@@TyrantBrendorf thank you for the indepth response! So just to be clear, Ashe's "crits" deals less damage to randuins if she builds crit items?
yes, so whenever she 'crits', randuins damage reduction passive takes effect.
when she deals extra damage to enemies with frost on them without critting, randuins passive does not take effect :)
all good bro, thanks for reading
@@TyrantBrendorf So it's kinda quacky logic against Randuin right? When she slow more she'd deal less dmg, when she normal slow she'd deal more dmg
Does the critical slow also increase with IE? (An even stronger slow with IE)
no it doesn't. imagine if it did tho, id actually cry versing against her xD
My grandaddy says this video is great
.
so what is the best build for ashe right now with the new adc items, im not used to them yet, is she more ffective with crit than a normal adc or less effective? damage wise i know the slow is nice
Yep, so to answer these two questions, we first need to understand from game to game, the best build from game 1 could be different to game 2. So it varies.
Maybe u want to rush Statikk Shiv against poke and push lanes to help you clear minions faster to reduce the time being poked under turret.
Maybe another game u go Kraken Slayer since your lane is stronger early game compared to the enemies to kill them faster.
As for your second question, Ashe's passive makes it so crit chance is changed from being based on chance to a consistent damage boost on enemies with Frost on them.
Ashe will always be making use of crit chance on her autos since she does not have the problem of trying to get lucky to actually crit the enemy. As long as Ashe is hitting an enemy with Frost on them, she will always be making use of her crit chance.
So yes, shes more effective with crit chance compared to ADC's that do not have any direct crit chance scaling like Kai'sa, Kog'maw, Kalista and even Vayne.
But here's the really difficult thing, sometimes you **would** want to build crit on those champs too, since sometimes the enemies may have picked like 3-4 squishy champs and its just quicker to kill them with building crit. This game is indepth man, theres more i want to say but I don't want to overload this comment :P
im glad youve asked me these questions, they definitely made me have to think for some time.
thanks for reading haha. if anything doesnt make sense, just gimme a reply, ill respond.
@@TyrantBrendorf so crits technical niche is to kill squishies as fast as possible? and if the enemy has more tanks would it be better to go bork on ashe or lord dominiks/mortal reminder? im guessing both, i tend to feel bad not reaching 100% crit but i guess since ashe crits no matter what it doesnt matter like i build wits end once im level 18 cause the 80 on hit magic damage might do more than yun tal arrows since the mr is also useful
do a bit of research first, ill reply in a few hours, needa do something 💀
yep, judging from what you wrote, youve basically figured out your own questions. Trust your own judgment, cuz i see that you've been on the right track so far.
Specifically for crit, yeah its just that crit is going to kill squishies faster than on hits a lot of the time.
The main question for builds if ur intentionally building for damage is to ask 'what am i going to build to kill them asap' basically, which can become complicated as well with other questions linked with it as well like how your champ wants to deal damage and the enemies abilities and resistances to name a few, but its a good start
can you do corki next
What topic about Corki are you interested in me making a video about?
Ok? Ok!
OK! 🫡
okay so i wasn’t crazy
lol, nah we're crazy together 😎
good video for sure but that "okay?" at the end of some sentences freaks the heck out of me
would you be comfortable with explaining in more detail about it?
@@TyrantBrendorfI like the okays because I feel like every time I explain something to someone, I have to stop after every sentence to make sure they are following, so I feel like it mimics my speech pattern lmao
LOOOOOOL thats all good bro, thanks for replying. it was honestly bothering me after reading what you wrote xD imagine im secretly your alternate haha. in my next video im 100% gonna say "okay" once again then
@@TyrantBrendorf sorry! I wasn’t the op! I just hold an opposite viewpoint!
omg im blind 💀, oh well whatever. thanks for telling me your point of view haha
ok
Ok - Rammus
ok ?
what questions might you have?
@@TyrantBrendorf Its nothing I just like how u end on ok :D
:D
Still a bs champ 😂 35% slow lvl 1 is disgusting
LOL XDDD, u writing 35% shocked the hell out of me xD thank goodness its not actually 35% at lv 1, its 20% phewwww (wiki ftw!)
@@TyrantBrendorf yeah sorry it feels like shit to play against .
nah nah dont worry, you dont need to apologize, its ok, just a minor error.
i just checked since if it was actually 35%, i need to update myself on changes that i might not know about :)
I’ve played all roles a decent bit (specializing in top), but you’ve inspired me to take a swing at crit Ashe. Tft can take a break
WHAAAT??? No way man xD dayum, i hope you enjoy the some crit Ashe then, try Navori Flickerblades on her, her E cd becomes RIDICULOUSLY LOW CD!!