YES! It's so cool that they have commercial space flights now. It's too expensive now, hopefully it'll get cheaper in the future! Everyone should be able to experience space at least once in their life!
I remember watching Neil Armstrong on TV when he set foot on the moon & said those historic words "... that's one small step for man & one giant leap for mankind..... ". If we could at least view all of our planet from space it might help us appreciate it more, who wouldn't want to do that ? P.S Great tutorial by the way 😀 Stay safe & keep on smiling 👍🦘
Exactly what I mean. Seeing our small planet would give anyone more appreciation of the finite space and resources we have! I wish I could have seen Armstrong setting foot on the moon, live. Thanks for the support and glad you like the tutorial!
@@KaizenTutorials There was 2 very profound parts to the moon landing. 1) The picture of Neil Armstrong's boot print in the moon dust & 2) The picture of the earth from space. I doubt anyone had see the earth from space before that picture was taken. Kids around the world didn't dream of just flying anymore they wanted to be "spacemen". Have a great weekend 🍻🚀
Ooooh this is some cool looking animation.. I like how you have started doing those intros with that text in the centre of the screen. It surely creates an impact. Great jobb
@@KaizenTutorials btw do u think you could do a tutorial of something in space?! Like maybe a rocket flying near planets or a space rover moving on a planet? :)
I would also like a rover on any planet roaming animation tutorial. there are pretty less tuts that cover space stuff properly and explain every little thing
It's an interesting tutorial, and I learned a good amount from this, but the Achilles Heel in the presentation is that the Blender Smoke Effects feature is very fragile, very brittle. It just doesn't work very well. The smoke effects will just stop working at any point in time. It happens most often after I've adjusted a few settings. I know I have have to enter Control-a Scale whenever the Smoke Domain is altered. I know I have to change and change-back the Resolution Divisions every time the Smoke Domain settings are changed. Even knowing that, it's not worth investing too much time in Smoke Effects, when all of my work can, and does, disappear at any time. But that said, still, thank you very much for this tutorial, I learned a lot. On to more Blender fun in the future! :)
Yeah I agree! It can get very good results but it’s also dangerous to lose your stuff. Best bet is to always cache it when you’re happy so you can’t lose it! Thanks for your point of view and happy you enjoyed the video!
@ZEJ blender is just better if you don't want to use multiple softwares and houdini is a little more advanced I use it and I was having trouble the first few times I booted it up
I have the same 3.0 blender version but smoke won't show up in replay mode, I need to bake the whole sim in order to preview the settings tweaks and changes. Is there a way to fix that, or it's just how it is now? nice tutorial btw, for a noob like me it's really good.
You can also use modular to make it show up i believe! But you would need to bake it everytime yeah. There’s sadly no way around this, because that would require realtime simulations which are effectively impossible right now. Thanks for the compliment and good luck with getting the result you want! 🙏🏻
This is very cool but it doesn't have a plume like a liquid fueled rocket does, can you make a tutorial on how to make a rocket plume that looks like its from a real liquid fueled rocket?
heya, ive got a really stupid thinng ive been dealing with for the past 3 hours. whenever i extend the smoke domian upwards to the top of the rocket at frame 250. the smoke trail doesnt follow the rocket it just goes through the entire box instantly.? any suggestions.? im getting angry asf
Well I can imagine that’s very frustrating! Have you tried applying the scale afterwards with CTRL + A and also resetting the smoke domain divisions by changing the division numbers again? If that doesn’t help feel free to send me an email with your problem at kaizentutorials@gmail.com
Hello I have an issue when adding smoke domain. I resized it to fit the rocket 250th frame but the smoke doesnt follow the emitter but stays at the origin possition of the emitter, any idea what i am doing wrong? i am using blender 2.93
Did you make sure to parent your emitter object to the rocket? You can do this with CTRL + P. That should make sure the emitter object follows along. After doing that don't forget to delete your bakes, update your smoke domain (change some settings back and forth) and re-bake. That should fix it!
for some reason whenever I render the simulation it keeps displaying a big black out block around my rocket anyway I can remove it to see the smoke animation play
The volumetric material that is added automatically to the smoke domain is set to a slight grey color. You can change it to a whiter color there. If you still want it to be more white you can add a very light emission in the same volume shader. Just to make it lighter. Also you could tweak it in compositing, but that is slightly more difficult! Good luck and merry Christmas 🎄
First of all this tutorial is easy to follow, though I dont understand whenever I plugin the Frame Starts at 40 since I want to start the smoke at frame 40 the Frames from 1 to 40 seems to completely fill the entire domain and just dissappear and starts at 40? Do you know how to fix this? Earned a sub tho!
Thanks a lot! I’m not sure what you mean but you can send me an email at kaizen3Dbusiness@gmail.com with some screenshots or something and i’ll have a look!
Hi, Im very new to blender and was wondering how you imported the grass thing in. I figured out how to import models as objects but I have no clue how to get them to show up in instance collection.
This is a free grass model I got somewhere from the internet. I imported it into Blender and then created a ground object. Then apply a hair particle system to the ground object, scroll down to the render tab and change it from path to object. Then select the grass object and tweak some settings like rotation etc and you should get something like this :-)
Hmm sorry to hear that! Have you made sure to first connect the object, then reset the smoke domain by changing some settings and then baking it out? This will make sure that 1) the object is parented before simming it and 2) that any existing bakes are deleted and overwritten with the new one.
@@KaizenTutorials everytime when I switch to modular and bake data there isn't any smoke, there's smoke when I switch to replay but it doesn't follow the rocket
Hi,thanks for tutorial,can you describe how to import grass,as I already downloaded and not able to find how to import grass in our project. thanks in advance
The rocketship is just the size as imported! The link to the model is in the description. The grass assets are done by Quixel Megascans. You can find the link to those in the description aswell! Everything is free!
K thanks but when I imported my rocket models, your and my size looks a lot different especially when i add the cube for the support and then scale it, i too move it on x axis exactly the same but when I scale it, it touches my rocket. So please help me!
Allright, so if I take a cube and scale to almost the exact size of my rocket the cube has a scale of X 2.475, Y 2.475 and Z 27.746. However if I just import the rocketmodel, the rocket scale is just already set to 1, 1, 1. But If you make a cube with the size as specified above and fit the rocket to that AND then apply scale with ctrl+A, you should be good!
Hey! The start point can be made closer to the emitter object by changing the surface emission value under the 'flow source' tab for your emitter. But by the sound of it you might just need to use a higher resolution for the domain. This will make it less wide, more detailed and will also have an impact on the way the fire looks. You can also tinker around with the fire temperature and the blackbody values in the shader to control the way the fire looks! Hope that helps.
Have you increased the smoke resolution aswell? A smoke domain is basically a bunch of cubes each rendering a bit of the volumetrics. If you increase the resolution, you make the ‘cubes’ smaller, decreasing the voxel style (or cubelike if you will) look of the simulation!
@@KaizenTutorials Ohh I tried to increase it from 64 to 128…it worked but its really slow I hope they improve it soon. I thought I could get rid of the cubes using shaders like what I saw on a post online…idk how he did it he made it look high resolution even if it actually has 64 resolution only
Well 64 can work with enough vorticity and if you make it a small domain! In the shader you could try and add more detail and a falloff. But that’s pretty complicated. I would just try and increase the settings and (sadly) accept the slowness! Atleast you can be sure this way it will work.
Excellent, thank you, but please please try to make your tutorials several times slower -- at least 5-6 times. No need to try to squeeze a semester worth of material into half an hour. Let it be slow and methodical, each tutorial several hours long. Thank you again.
Would you ever want to go to space? It's one my biggest dreams to go out there, see what's beyond and see our earth from space!
YES! It's so cool that they have commercial space flights now. It's too expensive now, hopefully it'll get cheaper in the future! Everyone should be able to experience space at least once in their life!
I couldn't agree more!
I remember watching Neil Armstrong on TV when he set foot on the moon & said those historic words "... that's one small step for man & one giant leap for mankind..... ".
If we could at least view all of our planet from space it might help us appreciate it more, who wouldn't want to do that ?
P.S Great tutorial by the way 😀
Stay safe & keep on smiling 👍🦘
Exactly what I mean. Seeing our small planet would give anyone more appreciation of the finite space and resources we have! I wish I could have seen Armstrong setting foot on the moon, live.
Thanks for the support and glad you like the tutorial!
@@KaizenTutorials There was 2 very profound parts to the moon landing. 1) The picture of Neil Armstrong's boot print in the moon dust & 2) The picture of the earth from space. I doubt anyone had see the earth from space before that picture was taken. Kids around the world didn't dream of just flying anymore they wanted to be "spacemen".
Have a great weekend 🍻🚀
Ooooh this is some cool looking animation.. I like how you have started doing those intros with that text in the centre of the screen. It surely creates an impact. Great jobb
Thanks! Glad it gets the job done of getting you interested haha. :-D
XD
A year later, still the greatest tutorial that I've seen. Amazing, thank you for sharing this with us!
Wow thanks for the big kind words!
THANK YOU! YOU HAVE THE BEST TUTORIALS!!! :D
Glad you think so! Thanks!
@@KaizenTutorials btw do u think you could do a tutorial of something in space?! Like maybe a rocket flying near planets or a space rover moving on a planet? :)
also I think u forgot to put the models in the description
Good ideas! I will definitely look into that, especially the rover sounds cool 🙌🏻
I would also like a rover on any planet roaming animation tutorial. there are pretty less tuts that cover space stuff properly and explain every little thing
It's an interesting tutorial, and I learned a good amount from this, but the Achilles Heel in the presentation is that the Blender Smoke Effects feature is very fragile, very brittle. It just doesn't work very well. The smoke effects will just stop working at any point in time. It happens most often after I've adjusted a few settings. I know I have have to enter Control-a Scale whenever the Smoke Domain is altered. I know I have to change and change-back the Resolution Divisions every time the Smoke Domain settings are changed. Even knowing that, it's not worth investing too much time in Smoke Effects, when all of my work can, and does, disappear at any time. But that said, still, thank you very much for this tutorial, I learned a lot. On to more Blender fun in the future! :)
Yeah I agree! It can get very good results but it’s also dangerous to lose your stuff. Best bet is to always cache it when you’re happy so you can’t lose it! Thanks for your point of view and happy you enjoyed the video!
@ZEJ blender is just better if you don't want to use multiple softwares and houdini is a little more advanced I use it and I was having trouble the first few times I booted it up
Awesome tutorial! Thank you for posting!!
Thank you!
Saturn V: Finally! Now I can get my revenge against Sunflower
poor sunflowers
Cool tutorial 👍
Thank you! 🙏🏻
even i want to go to space!!!!!! its so cooollllllllllllllllll
Yeah hopefully one day we can all go easily! That would be the best 🙏🏻
Thank you sooo much ! ;))
You’re very welcome!
Классный урок
Thanks!
Love this so much :)
Thanks a lot! Great to hear. 🙌
i have a problem, when im in the render view i cant see the fire, but if i zoom in i can see it, any advice?
Maybe you need to increase the strength? Did you make sure that your smoke domain has a volumetric material?
I have the same 3.0 blender version but smoke won't show up in replay mode, I need to bake the whole sim in order to preview the settings tweaks and changes. Is there a way to fix that, or it's just how it is now? nice tutorial btw, for a noob like me it's really good.
You can also use modular to make it show up i believe! But you would need to bake it everytime yeah. There’s sadly no way around this, because that would require realtime simulations which are effectively impossible right now. Thanks for the compliment and good luck with getting the result you want! 🙏🏻
This is very cool but it doesn't have a plume like a liquid fueled rocket does, can you make a tutorial on how to make a rocket plume that looks like its from a real liquid fueled rocket?
Yeah it’s very real indeed! I’m not sure I can. My simulation knowledge is limited and most of all my patience with baking is limited hahaha
heya, ive got a really stupid thinng ive been dealing with for the past 3 hours. whenever i extend the smoke domian upwards to the top of the rocket at frame 250. the smoke trail doesnt follow the rocket it just goes through the entire box instantly.? any suggestions.? im getting angry asf
Well I can imagine that’s very frustrating! Have you tried applying the scale afterwards with CTRL + A and also resetting the smoke domain divisions by changing the division numbers again? If that doesn’t help feel free to send me an email with your problem at kaizentutorials@gmail.com
@@KaizenTutorials cheers mate! Worked well. Rendering animation now but it may take a whilee:)
Glad it helped! 🙌🏻
Hello I have an issue when adding smoke domain. I resized it to fit the rocket 250th frame but the smoke doesnt follow the emitter but stays at the origin possition of the emitter, any idea what i am doing wrong? i am using blender 2.93
Did you make sure to parent your emitter object to the rocket? You can do this with CTRL + P. That should make sure the emitter object follows along. After doing that don't forget to delete your bakes, update your smoke domain (change some settings back and forth) and re-bake. That should fix it!
for some reason whenever I render the simulation it keeps displaying a big black out block around my rocket anyway I can remove it to see the smoke animation play
Weird. Have you tried upping/lowering the domain resolution to reset it?
My smoke is really gray. do you know how I can change it to be more white? like steam?
The volumetric material that is added automatically to the smoke domain is set to a slight grey color. You can change it to a whiter color there. If you still want it to be more white you can add a very light emission in the same volume shader. Just to make it lighter.
Also you could tweak it in compositing, but that is slightly more difficult! Good luck and merry Christmas 🎄
First of all this tutorial is easy to follow, though I dont understand whenever I plugin the Frame Starts at 40 since I want to start the smoke at frame 40 the Frames from 1 to 40 seems to completely fill the entire domain and just dissappear and starts at 40? Do you know how to fix this? Earned a sub tho!
Thanks a lot! I’m not sure what you mean but you can send me an email at kaizen3Dbusiness@gmail.com with some screenshots or something and i’ll have a look!
Hi, Im very new to blender and was wondering how you imported the grass thing in. I figured out how to import models as objects but I have no clue how to get them to show up in instance collection.
This is a free grass model I got somewhere from the internet. I imported it into Blender and then created a ground object. Then apply a hair particle system to the ground object, scroll down to the render tab and change it from path to object. Then select the grass object and tweak some settings like rotation etc and you should get something like this :-)
been trying for 30 minutes and the smoke won't follow the rocket, already tried what you said to people in the comments but it's not working at all
Hmm sorry to hear that! Have you made sure to first connect the object, then reset the smoke domain by changing some settings and then baking it out? This will make sure that 1) the object is parented before simming it and 2) that any existing bakes are deleted and overwritten with the new one.
@@KaizenTutorials everytime when I switch to modular and bake data there isn't any smoke, there's smoke when I switch to replay but it doesn't follow the rocket
Hmm and are you sure you’ve got the right object set as the smoke emitter?
@@KaizenTutorials yes I did it with the circle and then I tried with a sphere and a cube but none of them are working and I can't find out why 🤔
Weird! Feel free to send me an email at business@kaizen3d.com with your file and i can have a look for you.
Hi,thanks for tutorial,can you describe how to import grass,as I already downloaded and not able to find how to import grass in our project. thanks in advance
you can go to file > import > choose correct file type and just locate your asset. It should work!
I'd appreciate it if you could tell me the CPU and graphics card of your PC. It takes too long from the viewport on my computer.
At the time I was running with a Ryzen 1600X and a GTX 1060 OC.
How much have you scaled your rocket ship and which grass model did you import?
Good simulation 👍👍👍
The rocketship is just the size as imported! The link to the model is in the description. The grass assets are done by Quixel Megascans. You can find the link to those in the description aswell! Everything is free!
K thanks but when I imported my rocket models, your and my size looks a lot different especially when i add the cube for the support and then scale it, i too move it on x axis exactly the same but when I scale it, it touches my rocket. So please help me!
@@KaizenTutorialsCan you give the measurements to confirm. I dont wanna buy the project file cause I wanna build it also I dont have 2 dollars :(
I will do that asap when I get behind my computer
Allright, so if I take a cube and scale to almost the exact size of my rocket the cube has a scale of X 2.475, Y 2.475 and Z 27.746.
However if I just import the rocketmodel, the rocket scale is just already set to 1, 1, 1. But If you make a cube with the size as specified above and fit the rocket to that AND then apply scale with ctrl+A, you should be good!
Hi it's me again. My fire starts slightly above the thruster and its too wide. It also looks really white rather than the black. Any tips?
Hey! The start point can be made closer to the emitter object by changing the surface emission value under the 'flow source' tab for your emitter. But by the sound of it you might just need to use a higher resolution for the domain. This will make it less wide, more detailed and will also have an impact on the way the fire looks. You can also tinker around with the fire temperature and the blackbody values in the shader to control the way the fire looks! Hope that helps.
Everytime I make a smoke simulation in Blender and if I increase the density…the big smokes looks like cubes lol
Have you increased the smoke resolution aswell? A smoke domain is basically a bunch of cubes each rendering a bit of the volumetrics. If you increase the resolution, you make the ‘cubes’ smaller, decreasing the voxel style (or cubelike if you will) look of the simulation!
@@KaizenTutorials Ohh I tried to increase it from 64 to 128…it worked but its really slow I hope they improve it soon. I thought I could get rid of the cubes using shaders like what I saw on a post online…idk how he did it he made it look high resolution even if it actually has 64 resolution only
Well 64 can work with enough vorticity and if you make it a small domain! In the shader you could try and add more detail and a falloff. But that’s pretty complicated. I would just try and increase the settings and (sadly) accept the slowness! Atleast you can be sure this way it will work.
Excellent, thank you, but please please try to make your tutorials several times slower -- at least 5-6 times. No need to try to squeeze a semester worth of material into half an hour. Let it be slow and methodical, each tutorial several hours long. Thank you again.
Thank you for the feedback!
Should I become a pariah by stating my real opinion about the quality of this animated/simulation?
Not sure it will make you a pariah tbh 😂
My grass keeps flipping upside down and going on the other side of the ground
That's probably an issue with the object you're using for distribution! Try flipping the normals or recalculating them.