Nina Main Shows How Nina Is Not "Spammable"
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- Опубликовано: 13 сен 2024
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"looks guys Nina's so easy to counter, here's a quick 10 MINUTE VIDEO with 50 counters to learn"
Bloodyshinta1 you’re mistaken the concept of whether it’s easy to counter. Strings are the easiest thing to counter in Tekken because it follows the same pattern every time. It’s only a matter of time before you get so used to it and can duck or block without even trying. On the other hand 50/50 moves are much more threatening due to the unpredictable nature of them which is definitely not Nina’s strong suit
"because it follows the same pattern every time"
Except for all those times when they don't because they have different extensions.
Also did you know that strings can be left unfinished at any point and transition into other strings?
4grammaton For the extensions most of the time they involve low or highs that are launch punishable if you are familiar with them enough, the risk/reward ratio is pretty miserable so IMO they are perfectly fair
if they don’t finish the string 99% percent of the time they are leaving themselves at major frame disadvantages and their turn is over, so “spamming ” just won’t work if you opponent has decent frame knowledge.
All in all just because Nina has more strings than other characters doesn’t make her brain dead easy as mainman stated in this video.
@@Houzzr As far as I know for many strings, not finishing them is a lot safer, because as you said in the first paragraph, many of the extensions are launch punishable. Take jabs for example: many strings start with 1, so you can think of a jab as an unfinished string, and jabs are + on hit/block.
I agree that it doesn't make her braindead, I was just talking about strings in general.
4grammaton Jab strings are exceptions but to be honest they are easier to deal with and their damage is often lackluster
On the other hand some of the more powerful strings leaves you at -8 or even -10 if you don’t finish the last hit for example law’s 3+4,4 b1,2,2 dragunov’s db2,1,2. All of them are punishable without the last hit
Not even taking into consideration connection quality, it’s already hard enough to recognize strings based on first hit.
On 3 bars you can't duck f+3, low parry can opener or anything people don't understand that... they think "lag is an excuse"
@@hugod3632 And you can't even sidestep properly
hugo d shit, even on 4 bars it’s a miracle sometimes if I can parry a can opener out of her pressure.
I got wrecked by a Nina who did every bullshit string. I would've rematched them but they keep stomping and ki charging lol Fuck that shit haha
Yea you need like 2 frames for a parry if you dony have enough time you literally cant parry and ppl think you just didnt knoe what to do no sir i parried but we spiked a bunch sooo
The point is dealing with Nina is way more effort than playing Nina
Genuine top comment.
You probably just shut down this entire argument with one simple statement
That could be honestly said with other characters as well, not just a Nina main but shes definitely not the hardest to deal with.
And doing cancels
Chain grabs are not easy
I know because I played Nina alot back when T7 came out. I still remember those chain grabs
I have a way harder time vs a good Kazumi or Heihachi.
A Nina main called me garbage for not countering his Nina strings,but ate 4 consecutive snake edges as Bryan 😂
Lol 🤣 many losers out there
Nina players don't have defense. But they can annoy u with dick jabs
@@aliirtazabhatti5911 Similar to Law players no defense. They don't even backdash lmao
Some people live in a distorted reality.
@@vidalzazueta4678 that's coz they gotta spam strings lol.
man you are considerate man. I also felt like the only one who considers the majority of FGC payers. Not all are FGC pros
Agreed! I just started playing Tekken and spent so much time on learning Josie before playing Online. I play her because her style is fun that's all. Watched so many learning videos and fundamentals and even her data frames and learned her safe moves. However still, when I played online, it's really hard to counter spammable characters and get rid of such pressure. Really hard. That Nina string shown in the video is pretty cheap imo but to be fair, she isn't the only one with a cheap move. Law and Bryan come to mind and damn Eddie of course. I also have a hard time with Steve's punch spam. I still have a long way to go but losing a lot online and trying to learn more counters is the best way to improve. I'm only focusing on fundamentals so far. Nothing too fancy really.
As a Gigas main I'm just here to have fun and offer people wins
Im gigas main too, whats up buddy
@@herokiryu2652 Having fun in the character edit
I'm not a gigas main but I really enjoy playing with him cause he's fun
Gigas is actually a very easy character to pick up. its just that his neutral game is not as strong as most of the cast. im a gigas main btw. and i want him to have a low sweep move on neutral like akuma d4, 1 and 2 break grabs and safe mid homing move. just that simple... and maybe make his 1,2 delayble and hit confirmable haha...
@@ricanthony13 Soooo what point are you trying to make here?
thank you so much for expressing my thoughts into a video
same
5:10 "And people say I'M an elitist!" lmao
Lately, TMM is talking about Nina a lot....
*grabs popcorn* *this should be fun*
Yes seriously i think he got a crush on nina
Im guilty of everything that they say about nina players😂
@@Fearful_Harmony1 to be honest, Nina didn't cause a lot of troubles lately after I lab her.
But in the past, she was a nightmare for me.
I still have a rough time against her though😅.
@@seiryu265 i struggle in mirror matches myself, but with my lili then its all good! Its that whole ducking the highs thing that gets me, im always expecting lows because im conditioned that way and end up eating a mid launcher or whatever
@@Fearful_Harmony1 I'm in the same boat.
I always crouch, but then I get launch with a mid.
It's frustrating sometimes, but it's always a beautiful thing when you guess the right move.
As a Hwo main I completely understand this. Is hwoarang difficult to play when against knowledgeable high level players? Of course. But does he literally stomp on players without the knowledge or execution to defend against him? Absolutely.
even against more knowledgable people you can still make use of strings no one knows the frames for.
At least with Hwo, his pressure comes from his stances. Nina can just jab string pressure and then cancel out of certain strings and shit.
@@josephsua7246 exactly
Scrub killer, basically.
In my experience, lower level Hwoarang and Nina players find a string they like and spam that. Usually they have an oki setup or two and another mix up here and there but other than that they stick to a few moves and do most things in sequence. I'm still in green ranks so my knowledge doesnt go beyond that but if this helps anyone then I'm glad.
But can we all agree shes TMM's best clickbait
More Nina content
I came
Im a Nina main and im completely agree with you. I always say the people i know that Nina is so cheap but they don't listen to me. I don't know why.
You right 😂
Nina mains in a nutshell, according to Tendo XI.
*Been playing Nina since Tekken 1, moves like a spastic and presses a huge amount of buttons*
Rip tendo
#FACTS
When I first heard that I laughed my ass off cause it's so fucking true
11:09 "We don't have to lie to ourselves, even if it feels good"
*WELL JEEZ TMM WAY TO KNOCK ME BACK WITH THAT TRUTH BOMB*
What have u done TMM. I can literally hear nina mains butts explodining even doe my windows are closed
xVami Im a Nina main and she isnt hard at all but hard to fight against. Made it to blues with her and yet only come across maybe 1 in 100 fights and still lose to her even tho I main her. Those strings are really hard to see comin if u hide them well. Just like King and AK u use pokes and frame advantage moves to hide throws. Nina is just fast and hard to counter on reaction in a real match. I picked her up a few years ago after people told me not to bc she hard and now im in the blues. TMM is right. Those strings can carry u all the way to reds!
That's my problem with these "How to counter X" videos. They always assume that X will always use linear strings and just go "well it's a frame perfect sidestep into a 100% percent combo while wearing a blindfold. How hard could it be?"
To be fair even those videos provide good information for those "encounters" with people who surely rely on those.
Then when you get beat by a certain other string that you have to learn how to counter that one too.
I have a damn hard time against junkyard even though I KNOW i have to low parry the second hit lol it just that i forget how the first damn move looks.
Yea. They just don't want to think about how hard is it to apply what you have done in the lab into the real matches. I mean, yeah, just lab her. Just go to the practice mode and then try it yourself. But are you really sure you're gonna meet her again in real match right after you done labbing her? Even if its happening, I bet you won't apply it perfectly because real matches is just different. Its not that fast to apply it 100% perfectly into your gameplay.
I don't mean to say that those kind of vids are bad or useless or whatever. But please, don't say its an easy thing to do.
It doesn't requite a perfectly timed sidestep and you have 2 hits to see the sidesteppable kick coming. You just need to get used to seeing the animation. The execution itself is not difficult at all. When you lab something you should use several recordings of different things to make it more realistic.
@@atuls55 found the Nina main
@@atuls55 Dude, I'm not just talking about the sidestep or something but the whole things of how to counter it. Its definitely not an easy to apply since its a sidestep, duck & interrupt, and then low parry in reaction. She has so many string (well, not that many) & yeah, if you are a Nina main then you better get what I mean. We have to identify the first hit to react to the second hit while she has any other differrent string & most of her strings are quite fast enough. Don't think its a same thing when it comes to counter. I mean, if you can counter your own strings then why not since you're maining her. But for other people who are not maining her, its not an easy thing to do. We have to practice it often and even if you decide practice it for a whole day but in the end, you never meet her in a real match again, you'll just probably forget what you have done in the lab. That's what I mean by its not that easy to apply something you just recently lab into the real matches.
Yes, do a record or something so you can memorize it. And you have to get used by its animation but its not that easy since its a thing with a process. I mean, you still need the real match or lets just say some casual with a Nina player to start applying what you have done back in the lab.
And if you're not a Nina main then ok.
This is honestly the truth. She also has command grabs and chain grabs. That makes it easier to spam. Maybe u can’t spam at high level low you can.
Most Vertical Productions lets b honest. That move almost never works at all levels
Derrick Bunch I highly agree with you.
@@derrickbunch1142 i would say it still works in green ranks and lower
Nina is easy to counter. All you have to do is to memorize this 200 word essay 😅.
2000 word essay. Just get your Bachelors in defense she becomes SO easy
Now MainMan defies button smashing. Trully satisfiying in a moment of truth. Wired.
Damn TMM destroying nina mains one at a time 🤣🤣
Crusher of dreams over here lmfao
I think the reason he says it’s easy to counter her is because he already knows all the tricks
Facts
or the fact he’s performing said counters in practice mode loool “look how easy!”😂
Bro, even pros get hit by the can opener and also her d434 and they don’t always step that shit, you think an average player can do that?
Just accept what your character is and enjoy the game
Thats what it comes down to at the end of the day
yea i love my yoshi but fuck nina 😂
execpt if u a nina player 👀
I do admit Nina is difficult to deal with but these are my best tips.
If Nina hits you with her left leg (3) always duck or low jab. Every second hit in strings that start with 3 is a high.
If she spins (d4, 1 or df3, 1) duck and iws15 launch. The 1 is high and even if she does a cancel here the launcher will be faster.
For can opener crouch block the low and ws punish. An iws15 launcher will also beat out the cancel. This is hard to do on reaction but works when someone is spamming it
Stfu, same bs he talking about. Learn this learn that
i was a fan of yours but you just won my heart by caring about low level players and teach us things to get in higher ranks. you are like jesus giving bread to the poor. long live the main man swe!
the whole point of this video was to shit on a tutorial video for low level players...
@@Oathkeeperclash And show how it's flawed
@@vidalzazueta4678 no, to show how it's okay to be lazy and still expect to win.
@@Oathkeeperclash No, the entire debate is Nina players saying she is a HARD character to PLAY. But she kills it because of her fucking ridiculous strings that are hard to counter. If you expect to counter her strings you'd have to lab her for hours and be a above average player fundamentally. She's not the hardest character to play, far from it
@@Oathkeeperclash That's exactly right. TMM here is instilling an attitude of hopelessness. I won't bother trying I'll just bitch and moan to feel better about it. It's not easy to learn to beat the strings but nowhere near the elite level he's making out. If you watch the original instructional vid the guy never said it would be easy but TMM left those bits out here. I wonder why?
The problem with saying that doing something like a low parry is hard to do at beginner and intermediate ranks is that how else are they going to learn how to do it? Everyone started in the beginning where they couldn't even react to a snake edge, if people said back in the old days this is broken I can't react to it then no one would've improved. If you say that defending is too hard for beginners then how tf are they going to stop being a beginner? The video isn't saying oh "all you have to do is" he's giving players the free study guide but it's up to them to study and learn. This video is actually detrimental to beginners because now when they see these strings instead of trying to react to these they going to think "tmm said that beginners like me can't react to this so this character is cheap, I'm not going to play against her anymore"
The point is that she is abusable until you face high level players. Nobody's ambition is to remain a low level player, but the point stands that until you learn the match up her strings are bullshit. And that takes time.
And most Nina players never grow out of abusing them, which in large part slows most of their development as they learned to stand with a crutch.
You got good points, but things like flash duck ws punish? Or ss cancel launch punish? It needs to be put into consideration that specifically learning these things needs a lot of time and dedication, and no one can even do it 100% consistently. Your point of people stopped playing against nina for that reason has truth, but it's also applicable to these same people stopped training to counter these strings. This is a mixed bag of ideas in that arguments of people having "scrubby" mentality is valid to people who avoid these gimmicks and face them.
I am new to tekken.. I have to say that I cannot defend against strings that I don't know.. I do think it is true to most new people.. it is just so difficult to know and see what happens next.. the only way for me to be able to react to the enemies' strings is to become stronger by practicing more and more (I don't have much time though).. so, tmm is kinda correct in saying that it is difficult for many people to react to strings, especially beginner and intermediate level..
AngryManSwe.
Love you dude keep at it
Quite the opposite actually.
Honestly MainMan, this is the exact reason I love your videos and respect you much more than most Tekken content creators because you speak and live our lives with this game. You understand that getting to Orange Rank is an amazing accomplishment and getting to even Red Rank can be a nightmare, especially on ranked. People will be people and they will only think in 1 state of mind but you do not and I really appreciate it a lot. I feel you’re the voice for us “Not Professional Players” so for that I Thank You!!!
Have you seen his streams where he's mocking and laughing at players that aren't good and then tries to beat them in the most disrespectful way? The guy who made the video he's commentating on is unfairly being tarred as an elitist. He never said doing this would be easy.
@@atuls55 I want to smoke the same thing you are smoking.
@@Pun1sherTV Watch the original video Mainman's referencing. The guy isn't a Nina main and never said it would be easy to do this yet Mainman unfairly frames it that way to fit his point. Even then it's not as hard to counter these strings as TMM keeps making out.
@@atuls55 I want to smoke the same thing you keep smoking. Let me guess, Nina player right?
@@Pun1sherTV No. Why do I have to be a main of a character just because I disagree how difficult it is to fight them? I learned to deal with Nina nonsense long before he brought it up and while it's difficult you don't have to be anywhere near elite level to do it.
My character isn't cheap! You just need to have detailed knowledge of the mixup, have labbed for a few hours and have watched my video!
Edit = mind what I think is more troubling for the nina mains is that she isn't difficult or high execution.
Chris Wilson And if you want to lab it, be sure to invest more money into the game
Ppl whining about Kazuya's 50/50's. "Just block the hellsweep man, its -17 or sth"
Tbh id rather deal with kazuya's 50/50 than nina's strings.
With nina you have to worry about so many more things (mainly strings).
Even though kazuya is a better character overall.
or you can sidestep left and ruin it
@@KeitaroHirochi That same idea applies to a lot of ninas strings with ducking lmao
@@bigboss6145 Except she has mid options that could replace the part you want to duck (excluding can opener). Kazuya has nothing in his 50/50 that tracks well so he's stuck mixing his wavedash with df2 and b4. Not exactly the optimal situation for him.
@@bigboss6145 you missed the point. With kazuya its either hellsweep, ff+3 and electric all of which can countered by sidestep left. 3 great moves, 1 single counter.
With nina you have to identify multiple strings, with different variations... all have to be punished differently, and you need good reactions to do so. I wont argue that kazuya is definitiely a better character than nina, thats very obvious; but one needs to be on crack to think she's isnt way harder to deal with than kazuya.
She's easy to counter with knowledge with her, she's hard to counter without it. I'd say shes a solid noob killer.
even advanced players. Everyone up to Fujin basically lmao
It's like people just want to hear that their character is hard to satisfy some weird game boner they've got. Doesn't really mean much if your character is easy, it just means your character is easy.
I haven't played against any spamming Nina players yet, but this video brought me *so* much joy. Thank you so much.
"Do we really have to call her "very hard?" No. We don't have to do that. We don't have to do that. We don't have to lie to ourselves. Even if it feels good, to imagine "uhh my character's super hard. Makes me hard." Yeah, but it's still only in your imagination."
🤣🤣🤣🤣 sooo funny tho bro
To be the Most effective with Nina, that means to effectively utilize her cancels, optimizing her pressure and damage, you need good execution, fully Using her potential is hard to do. BUT you dont even need all that stuff (all those cancels and Butterfly combos and all the stuff that is actually hard about her) to be effective enough to win Games, especially in lower Levels of Play.
I feel Like thats what everyone refuses to accept about her
Somebody Highlight that mans comment..........BIG FACTS
I love how the dude punishes with full combos so that you feel like you can crush Nina spam. What a jackass, he has to be trolling.
I'MYOURFATHER
I'MYOURMOTHER
I'MYOURGRANDPA
Waiting to see who is next.
IMYOURDADDYSWE
Nephew
I literally go into the nina matchup looking to low parry can opener and that string still fucks me up.
tekken 7 is probably the most balanced fighting game for high level, but it is extremely "not balanced towards lower levels", it has been like that for ages . . . like you mentioned before, many moves in tekken requires low execution and are very rewarding, but actually quite difficult to properly punish
Last 10 seconds were amazing
IKR!!!! the greatest shit ever LMFAOOOO
8:03 Alisas face looks like this dude who thought 1kg of steele is heavier than 1kg feathers 😂
"Hey just get good and react to strings with side steps and low parries."
- just bought the game yesterday -
" 100+ moves for each character "
This is why new players like me gravitate towards asuka/nina/hwoarang where we can unga bunga ranked
True. I love tekken but who win in this game is determined by whether or not you know the matchup. Kinda gets boring at times
@@zul2788 Wait, so you don't want to learn and call it boring ... wtf? It would be boring if you didn't have to learn and be able to win every matchup.
@@zul2788 not really it's a mind game with some knowledge of strings.
Don't forget that when beginner and intermediate players even recognize the string and attempt to side step or low parry, most of the time they will just get blown up by it anyways and full launched.
And the worst thing about Nina players is that you can't get better in the matchup because when you win one single match they run like rats, so you lose your opportunity to get better vs her.
Every time.
Not me unfortunately, I 95% of the time rematch when I lose to someone and at times even cost me demotions just to get better against certain characters.
So saying "Nina players" = "rage quitters" is 100% not true.
@@HerulesTheLion yeah and I'm a Law player with a 5 bar connection.
Isn't it fun to lie
@@burgerking8157 proof is on my channel lol
I don't doubt that there are Nina players that do this, but I for one definitely don't. I get more pissed off when the other person leaves. I like to learn matchups myself, but that's hard to do when someone barely wins and then win quits. Again, not saying that Nina mains don't do this, I'm sure a lot do. I just wonder what the point of playing the game is if you aren't willing to learn matchups and and all that jazz that comes with fighting games. It's kinda why I hate online, offline with friends is far superior imo.
I think I fought this guy in player matches
He spammed 4
Probably gathering material for his video
🤣🤣
I gotta say thanks to main man here. I never really thought about it but he is one of the very few who actually care about and help the low level to intermediate players. How many high level or pro players have made a guide about blue and green ranks? How many of them make guides about wavedashing and backdashing and fuzzy guarding? Even tho some of those techniques are a bit advanced, TMM is still out here helping out us small timers. Who also happen to be the majority of the playerbase. So I gotta say thanks again to him. Thank you, MainManSwe
Salty Nina players :D Yes, this is a spam character, same as capos. Nina's main's knows exactly why they pick this character. They should try Bryan and good luck.
Rhtr exactly lol
XD
@The Unknown I know this by just playing online and don't need TMM for that. All Nina's are same. Sometimes I have hard times with them and my only weapon is wait and try to spam to them. But I'm not "pro" :D
Never understood if a spam heavy character is the same as characters with heavy pressure. Like Nina is a “spam” character cause she spams multiple strings. But season one Drag was never considered a spam character but an aggressive one even through most of his aggression is the same.
Hwo is the same as Nina but I haven’t seen him get this much level as hate. I don’t get it?
@@InfinityToilet I think it's because nina mains have to press a lot of buttons to achieve it and people hate those kind of players even though she kinda has to
Nina’s difficulty to play is entirely dependent on what level of play is seen. Ramlethal in GuiltyGear and Blake in BlazBlue Cross Tag Battle are also like that.
I’m a Nina main. Mix-ups are Pretty spammable, and though f1+2 will be punished by better players, it’s a strong follow-up if a mix-up is blocked as most players will try to counter and get whacked to the wall. I think her sidestep game also makes her very strong for players that like to punish strings and jump kicks with weak tracking.
I personally find Lucky Chloe’s near-infinite Mixups more annoying and spammable than Nina’s, but yea, she is a spammable character with incredible agility for sure. I agree with you, that countering video is bs, unless you play Nina, I think it’s an incredibly low probability that one could block those mixups every time. Even knowing them, I don’t think I could counter them half the time lol.
now that I saw this video, I am thinking of maining Nina get get to prime god without even learning the game
Man the Nina users put up so much resistance. Compare this to the Noctis users response to everyone joking about ORA! Come on guys.
TMM; what you said about mid-way through this video "I feel like I'm the only one who talks about beginner an intermediate ranks.."! That right there- is why I still watch, share, and support your content. Please keep doing what you're doing; you're helping a lot of players. Elitist or not- doesn't matter. I have learned more about how to deal with characters an ranks from you. Than the other content creators who just do character breakdowns.
Can opener been putting in that work since Tekken 2 and it is still hard to low parry on reaction.
I just started tekken tmm i play kazuya and i love him. Thank you for what you do for the community.
I got bodied by a Nina player a week ago and I just couldn't understand what was going on and I could tell the guy I played felt superior. So i watched Nina videos on youtube, hit the lab for over an hour and went through her entire move list pin pointing the most used strings and I do have a fair idea on how she works now but it is still very hard to punish and read in matches, it takes ALOT of labbing and experience. I have been however bodying Nina's online which feels good because now I have a fighting chance. The best thing is when you're not letting them cheese and I can tell they're frustrated. #GoodAssTekken
Intermediate players (like myself) don't have a grasp on all the characters in the game yet. If I HAVE to practice YOUR character or just get bodied because i didn't know that the only way to escape your pressure was to identify your string on the first hit, sidestep to a specific side and launch punish while keeping an eye out for cancels feints and mixups, then your character is bullshit at that level. Hell, there are people still crying about Junkyard for pete's sake and then you hit them with THIS? That's ridiculous. Don't misunderstand, it's not the Nina player's fault their opponent isn't knowlegable about their character but learning somebody else's character is a lot of work for most players.
True but match up knowledge is needed if one wants to get beter at the game.
You can have super fundamentals and know your own char perfect but eventually one will get stuck without match up knowledge atleast against lab heavy chars.
Thats how the game is designed. Theres no easy way around.
Either one ragequits every time facing a hard char or gets to practice.
Know what realy suckz though is Namcos dlcs policy that you cant lab chars you didnt bought.
@@donvisione3634 i agree, but that is a significant time investment. People (like myself) will be more willing to drop the whole game for something else instead of doing independant research for one matchup. This is why I'm not even remotely high level in Tekken lol.
Hwoarang, Bryan players: lmao yeah our character is cheap at low ranks
Nina players: ACKCHYUALLY
This is indeed like Hwoarang's flamingo mixups but......in flamingo hwoarang can't defend.....SHE CAN! 😂😂😂
Hwoarang can defend well lol, he can even side step or parry better than Nina.
@@Moonslight7658 No he can't defend while he is on flamingo.....you didn't know that? It's true though. Yes he can sidestep better because he also has sidestepping moves like back 1 but nina is definitely safe on her mixups compared to hwoarang (except if you do what the vid says and it's really difficult) plus nina doesn't need execution, hwoarang does.
@@satoshiuchiha931
When did i say Hwoarang could parry/block during his flamingo stance? I was talking about pure defense _(without Stance)_ , not his stance and not during his stance. Either back 1 is good tool, especially when you could step her moves without having to need of specific input move that Steve/Yoshi/Hwoarang has _(Hwoarangs is the least risky one and the most rewarding)_ Hwoarang has never been difficult. His the got to character in low or high ranks for good reason. Not saying Nina ain't easy, she is one of the spamming characters but she is less rewarding than Hwoarang.
@@Moonslight7658 you responded to my text that I discussed only about the mix ups while he is on flamingo that's why I was confused lol. If you mean while he is not on flamingo of course you are right about everything you said. He is a difficult character to use on high ranks or on tournaments though he is really risky. But I don't know man, Nina is still easier to use cause hwoarang does need more execution on his strings and combos
@@satoshiuchiha931 These Nina strings aren't safe they can be launched or low parried and she can't vary them to avoid that.
That video does prove TMM's point. It would have been fine if they have shown an easy how to counter Nina then they show SS1 cancels to can opener which you can do the low or the SS1 again as one of the examples.
”It makes me hard” i died, luv u adrian, keep making the good stuff!
Thing here is that you may be talking about beginner and intermediate players with no skills of identifying certain strings but nobody stays like that for the entirety of their time playing this game. Maybe if they quit the game early because of spam like that, but then again those are the people that wouldn't get good anyway if they quit without putting a certain amount of effort in the first place. The essence of fighting games is getting to know the match up. The more experienced you are against Nina, the more effective you will be against her spam and you'll be able to punish accordingly. Ease of use vs ease of counter isn't the matter here. Low ranks should focus more on their eyes than their fingers. Hold back from pressing buttons and focus more on studying the strings. You can't react to something you have no knowledge about.
"Lee an actual hard character" I don't think you have seen enough Lee players at orange/ red ranks.
I still cannot see how Nina's cheese is hard to deal with. Ducking a string is not high level defense. You cannot even compare Nina's strings to Hwoarang's - now his strings are hard to deal with. If you refuse to lab strings, you will have a hard time not only vs. Nina but 80% of the entire roster. You say her attacks look all the same but did you take the time to look at her movelist in practice mode? D4 is D4 and clearly has a different animation from D3. DF3 also has a unique animation. Df3 leads to all kinds of shitty strings but the second hit is always a high. Duck that and you shut off like 10 strings. If can opener is difficult to low parry, you can apply the same logic to junkyard yet we do not hear anyone complaining about junkyard.
Shut up lilli
Lili mains 😡😡😡
Dude she's literally voicing her opinions stop hating on her just because she plays lili
I think the point is that labbing nina takes more effort than quite a bit of the roster because she has many abusable strings and moves coupled with cancels that when used unpredictably ( which is not hard to do ) is hard to deal with. So a lot of the burden is on you to counter her. Law only has junkyard and maybe a few other gimmicks whereas nina has can opener and a lot of other gimmicks. These gimmicks dont work at high level but they do at an intermediate level even if u have labbed nina because getting used to all these strings takes time. This carries nina far.
And i like nina btw, i think you can get really creative with her moveset and her ws1 combos are so cool.
Junkyard is much easier to deal with than can opener. Low parrying it is pretty easy to do even with lag, and even if you hold back the damage is next to nothing. Can opener is much harder to deal with...even if you block the low, Nina can sidestep rather than finish the string. If you don't block the low, the damage is pretty good.
Some people are solipsistic. They base everything on themselves - if it is easy for THEM, it should be easy for YOU. This is how these people think.
People don't understand what I call "Junction Points". Find out the common junction point where all the mixups come from in a string, and find the solution that kills the junction point, and thusly kills all mixup options from it, like Law's Junkyard. If you low-block the Junkyard junction point, you still eat a mixup from it. If you LOW-PARRY it, you don't have to worry about anything else-the entire string is NULLIFIED. This is what people should be checking for when they lab characters.
Nina's down 3,4,3 is just like dj's and jin's back forward 2,1,2 . Everyone know the best way is to sidestep in the last hit, but the reaction is different between them. It's because jin and dj is commonly used by many players, and when they use this move, we easily recognize and sidestepping. Unlike nina, it's hard to match up with her, so little player use her, so its make sense if everyone cant recognize her move even what she doing is just spam some same moves over n over again
TMM, could you please post the link to the original video please?
I enjoy seeing your video analysis, but would like to support the original content creator as well. Thanks!
That's the good thing about mainman he thinks of people just getting into the game as well as people who are highly skilled
- His Nina spam counter video was perfectly fine.
- ANY extension from Nina's df+3 will be a high. So yes, when you see that leg come out, simply hit db and whiff punish. Doing this is a surefire way to severely limit Nina's options. Really, the main use of df+3~(whatever) is for juggling and wall finishers.
- Can Opener can easily be identified and reacted to, like any other move that gets spammed, and can/should be low parried. This too will also put a stop to Nina's bullshit and force the user to be more creative in their tactics. And no, do not be overly intimated by the ss+1 cancel confusion and be patient in where to parry.
- While I'm on the subject, other duckable strings are Shamrock (qcf+4,2,1); ws1,1+2; ws4,3; f+2,1,4 (duck the last hit); 4,3,4; d+3,4; and b3,4.
Overall, the point to playing Nina effectively is to pressure, annoy, evade, and capitalize heavily on mistakes and well-crafted set-ups. You want an example of a good Nina player? Look at Rockstarr93 and ANY of his Nina videos. This comes down to character knowledge or lack thereof. Any character you have a problem fighting, you lab.
I found peoples in ruler ranks that cant block a snake edge. Trying to project them against nina is just insanity.
I found an emperor that couldn't lmao
Felobrendon another proof that rank doesn't mean much ( i hope i can get to emperor though )
That's because alot of people like to cherry pick opponents to climb the ranking.
Next time on TMM, Dr Phil joins and decides if nina players need to go to the ranch.
Thanks for making my day LMAO
Every extension off d/f+3 is high, there is no mixup if you duck. Actually, ducking is quite effective against Nina, as most of her strings are high-low or low-high.
Don't bother, their minds are made up.
FreeTempest AUS but how does this explain a video TMM just made he played an Ak who ducked a lot and that still didn’t help?
that was random ducking, and he only started low-parrying towards the end@@monaco0042
Was expecting TMM to say " She's not easy, she's not hard ... She's super fucking easy."
This is why I love MainMan, I feel like people make responses to him just to be rebellious rather than to argue against him, are there points in the video? Yes, and MainMan acknowledged that but as he keeps saying, who's going to be able to do all this on reaction? All of it happens at lightspeed, most of it is just kicks and the rest is impeccable counters.
M8 Asuka is soooooooooo hard
You think Asuka’s hard let’s talk about Dragonuv
@@nixuniverse5240 lmao
NixUniverse r /whooooooooooosh
Lince Bizantino Pretty sure I didn’t whoosh anything
For sidestep one cancel stuff is difficult other than that she's basic and easy. A tip to fight Nina if you ever see down forwards 3A high always comes after she has no other options
tbh i just use a power crush move to deal with spam .my main lee's power crush has knock back on block so it isn't that big of a deal. (DESTROYER rank btw, havent been playing tekken much but i'm coming back to it.)
Playing a hard character seems to be like a badge of honor to some of these players. Maybe that's why they get defensive when you tell them their character isn't hard. At least not at low ranks.
I'm always ready to sidestep in Tekken.
And lo parry
First time seeing you a bit mad, and totally you are right, as always.
The video just demonstrate how top level players like knee, qudans, Jdcr.. etc practice. This is basically maximum level of defense, if we are defending every character like the guy in his video demonstrated, we would be among those top players i mentioned
It's nowhere near that sort of level. Not that it's easy but he's grossly overstating the difficulty.
Anyone else hear kill bill music playing in the back when Nina starts endless combos? It's like she's slapping me to the tune
I’m a Nina main myself and I think it’s super funny how many ppl got offended lmao. However I think just 30 min in practice mode you can learn how to deal with easy prey, can opener, and df3 strings easily. Just like with alley kicks and junkyard if you do your homework you’ll be fine
To the part in the video at 8:33.
I just want to add, that the "super spammable string" has constant SS1 cancels that is applied in between moves, that your beginner player will hardly do ever, to can opener - ss1cancel - can opener - ss1cancel, it requires execution, (feel free to try it on a pad or stick with different connection bars simulated) I wouldn't say that you will see this type of stuff early in the game. The rest that is described I completly agree, what moves people spam with her on low levels, or when they pick her up, regardless of rank.
The guy who made this video isn't even a nina player. He is a Lee player, keep jumping to conclusions MainMan
Man said "the only trick" xD ahh classic c u next Tuesday Nina players
"The only trick" except she has a mid and a low option or can cancel it or one of them is homing etc
The trick to most of Nina's spammable strings is that the second hit is almost always a low or a duckable high. As for her easy prey string (D+3,4,3), a good option is to reverse/parry the third hit. I'm a Nina main and I rarely use the spam because its risky if the opponent knows how to defend against it and spamming doesn't help you become a better player.
Nina mains that made a post about TMM jst didn't want to admit that nina is a spammable character XD
QUALITY CONTENT I SUB FOR
I get what you're saying but it's kind of the same with other characters, just not in such a broad way. Like Heihachi's d/f+1,1. You can duck the second hit but the string is very fast so you have only the smallest window to know that it's duckable and he still has the mid version to keep you honest even if you know to. The rest of Heihachi's toolset doesn't lend itself like this unlike the Williams sisters but it is a singular example of the concept in play. I would say the real problem is the Williams sisters' movesets are made up so predominantly by this sort of string variation combined with strong movement. I think the solution here would be to make the player want to commit to the whole string more often instead of just throwing out pieces of it that don't come with any consequence for not finishing the string.
Bob has a lot of that going on too (makes better use of incomplete strings and can just hound you with those until you're too beaten down to counter the whole thing and then he just pulls out of his back pocket).
Really glad you pointed out how you can’t make the argument that a character is fair at a beginner/intermediate level because they’re harder to play at a professional level when the rest of the roster is the same way.
Everything you mention about u/f+4,3,4 applies to Law's Junkyard (b+2,3,4). Is Law "spammable" because of that string? It's strings you need to know if you play Tekken in general and they are easily defeated with the tools available.
Obviously the amount Law and Nina players are equal
Strings are generally hard to defend against in ALL of Tekken. Defending against Hwo flamingo bullshit is infinitely harder than defending against Nina's d+4 cancel and wine opener. Its not even comparable.
Nina's aren't even NC
Playing Nina: Learn 3-5 strings.
Playing against Nina: Just learn 50+ counters that may not work anyways, fly out to Korea for a year and have Knee coaching you. Easy.
To the Nina that hurt TMM so bad that he’s making consecutive content for her now, thank you for the content 😂😂😂
That thumbnail :)
The hero we need, yet do not deserve. A paragon to progressing scrubs everywhere!
Nina's mad
Nina's mad
Nina's mad
Nina's mad
The thing I don't understand is... why do people care that much about their characters"difficulty"? I play f**king Katarina and im happy with myself.
It's because people take so much stuff personally, for no reason. They hate their favorite characters being taken off of their pedestal they put them on, and feel personally attacked.
As a fellow Kazuya main since T5, thumbs upping video to support, and dropping a "Fuck Anna, Nina, and Hwoarang" comment.
What's with saying your character's hard? Is it some type of ego satisfaction to say "oh I win a lot with a difficult character"? Is it jus to feel good? What's so wrong about understanding your character's not that hard? Isn't that good? Are these people trying to put themselves in some pedestal, trying to feel better than others because they play a hard character? Why is saying your character is difficult so important to the point of being delusional about it?
I mean, fuck, I play Bryan and I fucking hate that he's so difficult. It does feel Very satisfying to finally master a mechanic or to do something difficult on a match. It is satisfying to improve with a hard character, I can't deny. But I'd trade that a million times over for having the ability to love a character more than any other and to be actually able to play that character without hours on practice mode, top tier execution and fundamental knowledge to even be able to do anything. To play a hard character's horrible. You spend so much fucking time and effort into the "How" that you can't even enjoy the "why" and "when" of a fight without weeks of training or being completely destroyed.
that string is hard to do and I am pretty good with Nina. Those cancels are hard to control you need a lot of hand eye coordination to pull those strings off. I don't use those strings, but I want to include those strings now.
People are just the worst. Not everyone’s got the same play style. Peeps just need to chill and realize that things are different for just about every player.
4:49 Just Wow!
"Nina is so hard to counter in low and intermediate level" - the guy that plays Mishimas
TMM compares Nina's cancel pressure strings with Bryan's Snake Edge and says Ninas can get to Genbu but Bryans cant do the same with Snake Edge :thonka:
I've yet to see a "beginner" Nina have this kinda pressure game
Bryan has piss easy combos with avg 70+ dmg; insane counterhits; massive space control with ff4 and 3+4 the latter one almost no one can punish on block; literally defines how a matchup goes with a single move that is jet upper; b1 massive +frames and juggles on ch. people abuse these moves and get to very high ranks... yeah very hard character indeed :)
The thing is both of these characters are technical to an extent
But are easily spammable