Learning Raymarching in Godot 4 and thought Id make an audio visualizer out of it. Chose these 4 specific songs because theyre radically different and give interesting results.
Theres a demo project that Jaun Lizinsky(butcher that probably😅) made for Godot 3.2 its pretty outdated but I followed it but send the data to a shader
Bro i have one doubt in linux how to export to android i dont understand about it if you know pls tell i have android sdk i dont know how to get keycode in linux im using linux mint pls tell bro
I also had problems exporting for Android For the sdk key you need Android Studio. However, I haven't been able to make a working key, so I'm signing it through third-party apps. 😅
Learning Raymarching in Godot 4 and thought Id make an audio visualizer out of it.
Chose these 4 specific songs because theyre radically different and give interesting results.
This is awesome I wanted to spawn enemies using the audio visualizer,, if the bar hits a certain height for example, it could be cool.
Theres a demo project that Jaun Lizinsky(butcher that probably😅) made for Godot 3.2 its pretty outdated but I followed it but send the data to a shader
Bro i have one doubt in linux how to export to android i dont understand about it if you know pls tell i have android sdk i dont know how to get keycode in linux im using linux mint pls tell bro
I also had problems exporting for Android For the sdk key you need Android Studio. However, I haven't been able to make a working key, so I'm signing it through third-party apps. 😅