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Chevifier
США
Добавлен 10 сен 2011
Game Development and Tutorials with Godot
discord.gg/xEBEm5JeCU
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Exporting Properties and Resources , Loading Scenes | Godot GDExtensions
Like and Subscribe for more Godot Tutorials
==TimeStamps==
00:00 Intro
01:17 Class Setup
01:47 Number and Ranged Number
04:36 Strings
05:28 Nodepath
05:58 Boolean
06:15 Dictionaries
06:28 Resources
07:33 Custom Resources
10:12 Packed Scenes
10:51 Instancing Packed Scenes
12:14 Print to Godot Console
14:04 Outro
Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials
Discord: discord.gg/xEBEm5JeCU
Twitter: Chevifier
Instagram: Chevifier
Twitch: www.twitch.tv/chevifier
#gdscript #godotengine #tutorial
==TimeStamps==
00:00 Intro
01:17 Class Setup
01:47 Number and Ranged Number
04:36 Strings
05:28 Nodepath
05:58 Boolean
06:15 Dictionaries
06:28 Resources
07:33 Custom Resources
10:12 Packed Scenes
10:51 Instancing Packed Scenes
12:14 Print to Godot Console
14:04 Outro
Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials
Discord: discord.gg/xEBEm5JeCU
Twitter: Chevifier
Instagram: Chevifier
Twitch: www.twitch.tv/chevifier
#gdscript #godotengine #tutorial
Просмотров: 425
Видео
Godot Properties and Signals - GDExtensions PART 5
Просмотров 2873 месяца назад
Like and Subscribe for more Godot Tutorials =TimeStamps= 00:00 Intro 00:26 Export Property 03:17 Create Signals 06:17 Texture Bounds 08:09 Outro Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial
Making a GDExtension | Godot GDExtensions PART 4
Просмотров 6093 месяца назад
Like and Subscribe for more Godot Tutorials Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials =Time Stamps= 00:00 intro 00:05 Project Layout 01:35 Dumping Extension Api 02:43 Compiling Godot Bindings 04:15 Bouncy Sprite Class 10:26 Register Classes 14:42 Compiling Extension 17:55 GDExtension config file 19:41 Create Demo Project 20:47 Bouncy Sprite Continue 23:07 Outro Discord: discord...
C++ Basics Crash Course: Godot GDExtensions PART 3
Просмотров 3993 месяца назад
Like and Subscribe for more Godot Tutorials -TimeStamps- 00:00 intro 00:11 main 00:21 Variables 00:42 Functions 01:49 Conditionals 02:53 Loops 04:32 Classes 05:47 Class Inheritance 07:23 Pointers 08:43 include 09:34 Header Files 10:38 Namespaces 12:42 Outro Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: instagr...
Godot GDExtensions PART 2: Scons Tutorial
Просмотров 4213 месяца назад
Like and Subscribe for more Godot Tutorials Scons Documentation: scons.org/doc/production/HTML/scons-user.html Construction Variables: www.scons.org/doc/0.96.91/HTML/scons-user/a3061.html Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #scons #gdscript #go...
Godot GDExtensions PART 1: Setup on Windows and Linux
Просмотров 1,1 тыс.3 месяца назад
Like and Subscribe for more Godot Tutorials #SContruct File minGW code for Windows Users import os env = Environment(ENV={'PATH': os.environ['PATH']},tools=['mingw']) env.Program('program-name','main.cpp') #or without Importing os env = Environment(tools=["mingw"],ENV={'PATH' :"C:/minGW/bin"}) env.Program('program-name','main.cpp') Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Disc...
Mouse Interaction 3D in Godot 4 | Godot 4.3
Просмотров 3,6 тыс.6 месяцев назад
Like and Subscribe for more Godot Tutorials Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial
Godot Grid Inventory System: Equipment Slots
Просмотров 1,1 тыс.7 месяцев назад
Like and Subscribe for more Godot Tutorials GitRepo: github.com/Chevifier/ChevifierTutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial
Godot Grid Inventory System
Просмотров 9717 месяцев назад
Like and Subscribe for more Godot Tutorials Starting a new series where I create small bite sized games in Godot GitRepo: github.com/Chevifier/ChevifierTutorials Character Model, Brown Rock and Tress from Kenny's Assets: kenney.nl/ -Time Stamps- 00:00 - Intro 00:57 - UI 12:23 - Inventory System Global Script 34:28 - Splitting Items 37:48 - Picking up Items 39:51 - Context Menu 47:28 - Outro Dis...
Godot Quest Manager Tutorial Part 2: Adding and Completing Quests
Просмотров 1,2 тыс.8 месяцев назад
Like and Subscribe for more Godot Tutorials Godot Quest Manager GitRepo: github.com/Chevifier/QuestManager/releases/ Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial #plugins
Godot Quest Manager Tutorial Part 1: Setup and Interface
Просмотров 1,3 тыс.9 месяцев назад
Like and Subscribe for more Godot Tutorials GitRepo: github.com/Chevifier/QuestManager Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial
Plane Controller in Godot 4 | Spaceship Controller
Просмотров 3,3 тыс.9 месяцев назад
How I make a Plane Controller in Godot 4. It can be used as a SpaceShip Controller too. Source Code: github.com/Chevifier/ChevifierTutorials Like and Subscribe for more Godot Tutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier Song: hayve - Space Jam [NCS Release] Music provided by NoCopyrightSounds Free Dow...
Mouse Input To Analog in Godot | How To
Просмотров 94210 месяцев назад
How to create analog input from mouse movement. Like and Subscribe for more Godot Tutorials Discord: discord.gg/xEBEm5JeCU Twitter: Chevifier Instagram: Chevifier Twitch: www.twitch.tv/chevifier #gdscript #godotengine #tutorial
Godot 4 Builtin Drag and Drop System | How to Use
Просмотров 6 тыс.10 месяцев назад
Godot 4 Builtin Drag and Drop System | How to Use
4 Godot Node Tips You Probably Didnt Know
Просмотров 65611 месяцев назад
4 Godot Node Tips You Probably Didnt Know
Exporting Collision Shapes + Shapekeys from Blender to Godot 4
Просмотров 2,4 тыс.11 месяцев назад
Exporting Collision Shapes Shapekeys from Blender to Godot 4
RayMarched Music Visualizer Godot 4 (Epilepsy Warning)
Просмотров 409Год назад
RayMarched Music Visualizer Godot 4 (Epilepsy Warning)
BrickBreaker in Godot | TinyGameTuesday
Просмотров 1,8 тыс.Год назад
BrickBreaker in Godot | TinyGameTuesday
Saving Data in Godot 4 | GDScript, 4 ways
Просмотров 2,5 тыс.Год назад
Saving Data in Godot 4 | GDScript, 4 ways
Godot Tutorial | Blender to Godot Animations Tips and Tricks
Просмотров 8 тыс.Год назад
Godot Tutorial | Blender to Godot Animations Tips and Tricks
Godot QuestManager Development Update
Просмотров 1,2 тыс.Год назад
Godot QuestManager Development Update
Saving Data in Godot | Godot CSharp 3D Platformer Series Part 10
Просмотров 324Год назад
Saving Data in Godot | Godot CSharp 3D Platformer Series Part 10
Audio | Godot CSharp 3D Platformer Series Part 9
Просмотров 214Год назад
Audio | Godot CSharp 3D Platformer Series Part 9
Switching Level Scenes in Godot | Godot CSharp 3D Platformer Series Part 8
Просмотров 550Год назад
Switching Level Scenes in Godot | Godot CSharp 3D Platformer Series Part 8
Coin UI and Custom Signals in Godot | Godot CSharp 3D Platformer Series Part 7
Просмотров 896Год назад
Coin UI and Custom Signals in Godot | Godot CSharp 3D Platformer Series Part 7
you have total 17 videos .under "gdscript full course" . are all these video enough ???? have you completed adding videos to this playlist ?
@godfather_007 Not necessarily complete but its the majority of the concepts to get anyone started.
@@Chevifier thanks brotha
Makes senes to me. Simple and to the point. Thanks.
10:25 I got an error that says "Invalid call. Nonexistent function 'size' in base 'QuadMesh' ". How do i fix this?
Quadmesh.size isn't a function its a Vector2 remove "()" from it.
Good
Thank you bro! owo God bless y'all❤ ^w^
thanks, nice tutorial
thanks a lot, that was the perfect tutorial I was looking for!
Cheers for the 🍻 DUI ( _Diegetic_ UI) 😁 As it is IU (In Universe) I may get users of the CV (Character Viewable) keypad to attempt it while looking in a mirror wearing upside-down goggles 🥽😲🥸
great tutorial!
This was awesome. So glad you decided to do an update to the old one. Thanks!
Thank you, this video is really helpful! I couldn't find how to set the material when drawing a mesh using the rendering server. Now I know!
So precious content, thank you !
Looking forward to trying this one out for myself! I am desperately trying to find how to do my own terrain generation, but I also want to be able to manipulate each vertex manually to create custom terrain. If you are looking for ideas for new videos, this would be an amazing one to make! (Not biased at all haha)
Short, specific and straight to the point! Absolutely great tutorial! Thank you and keep up the work :)
thanks man
Hi, thank you very much for the tutorial. I have a problem it it (and it's visible in the video as well). When you click on the object, it pop from it's original position then the grabbed object stick to the mouse position. I tried an offset vector: grabbed_object.position = get_grab_position()+(grabbed_object.global_position - result["position"]) It solved the obvious "pop" but the offset depth when clicking is still there. Can you help me take a look at this issue?
same problem
it would just make the texture black how do i fix this? edit: if you have the same problem just make it glossy instead of diffuse
Thanks, it works, idk why so many inconsistency.
Legend! Calling the NLA tracks the same thing to group them is info i really needed but haven't found anywhere after searching for a week!
A bit fast, but very enjoyable. Thank you!
thanks
thanks for this demo wow looks good
oh my god this is the tutorial i was looking for. ohhh i havent even watched yet. im hoping the versions used arent too different,, im bookmarking this
Hey 👋, I Am Waiting For Your Next Cpp Tutorial.
excellent tutorial! this is exactly the information i needed! subscribed!
thanks you
Thanks so much for making this, stumbled upon the older version of this video and was sad I couldn't get it working--Until I found this, this morning! Awesome vid.
Thanks friend
Honestly, I had a lot of trouble with Godot 4's default 3D physics for the CharacterBody and couldn't find many helpful threads online. When I heard of Jolt, I switched over and the collisions were almost flawless without much effort.
Thanks, it helps
This is great and all, but do you know how you would lock the movement of the object to certain axes, instead of having it perpendicular to the camera direction?
You could just use 2 of each axis from the position. But that would lock one axis in world space you could multiple it by its basis its use want directional control.
Fantastic video, there's a lot of inventory tutorials out there but the ones I've seen all seem to neglect to add functionality for stack splitting, moving one at a time, etc, which in my opinion is 100% required for a grid based inventory. Thanks a lot for this video!
Hi, If You Have Enough Time Then Can You Make A Simple Cpp Platformer Game.
Thank you so much :) you're the best
Great tutorial, thank you! I unfortunately wasn't able to get mine working, the display was fine but it wouldn't detect my cursor. I actually wanted to make it so that the player would have to look at the button with their crosshair and press their 'use' button (E) to activate it, so I ended up doing it a different way by using a raycast3d which had a script checking the players use key, then if active, it would check if the hit_object had a 'use' function (method) and if so it would call it. From there I just made invisible buttons with a collide box, and put a script in the buttons to activate what I needed. It was actually easier than trying to keep up with the math in the end, I really hope that they make an easier way of doing this. Thank you though, I still learned a lot and there's nobody else that has made this kind of tutorial - you're very skilled!
Thanx for your time Man!! Great videos and easy to understand🙏
Great stuff! Thanks.🎉 why is so convoluted? It’s like a rocket science awful 😅. I know that is not your fault but godot authors.
Yeah they kinda give you the raw data and you have to figure out how to use it yourself 😂
It is not that convoluted, these are basic techniques for detecting and moving physical objects in a scene with physics simulation. Once you understand them, you can apply them to whatever manipulations you want to implement, not just grabbing items. But if grabbing is all you need, it can be abstracted into a script like the one written in the tutorial, and you don't have to bother with it much after it's baked. All I would suggest as improvement to filter the detected collider based on whether it is in a custom node group (like "grabbable") or not... otherwise you're gonna be grabbing all sorts of objects that your'e not supposed to grab...
Just on weekend i was trying to find out how to create enum selector in node inspector))
I Am Not A Programmer, Now I Know Why People Hate Cpp.😅
Keep in mind i could use one cpp file with multiple classes in it its just for organizing 😅
Thank you! Really need this so much.
This is the first comment on this video 😊
7:04 lmao im sorry but that sounded sus
I'm honestly surprised you don't have more followers. A lot of the info you put in these videos is very useful and direct. Probably one of the best Godot youtubers (in my opinion at least) Ive already learned so much from your videos
Quite the beautiful explanation❤❤❤.
Subscribing You For More Godot Cpp Tutorials.
@Sanjay_1260 thank you I'm planning to go more c++ content revolving around GDExtension libraries.
Still loving these. Saved up for a 4070ti and while my main thing is art your tutorials help a lot with the technical side of unreal and godot. C++ is exactly what I hope to learn one day. And of course affi admire the consistency
Super totorial, but I can't see the entire screen
A great brief overview!
awesome video! could you do a video like this but for compiling the engine it self? I've had access to de godot version that can export to the switch but never got into looking up how to compile it
@lucasabratti598 it's the same tools to compile the engine iirc there's probably other dependencies. If yours pn linux you probably have most if not everything else already set.
@lucasabratti598 just download the repo open the console in the directory the SContruct file it located and just run scons like I did here
Cool! I'll check it out later I've always wanted to fiddle with GDExtensions!!
Nice, thanks for sharing!!