@@dd31234 if that was the case, both the reloads would have this issue. And speaking from an animator's perspective, with the setup for constraints we use while animating it is literally impossible to desync the arms and the weapon without intentionally unparenting the weapon with the arms and animating that way. This seems like an engine or compiling bug, not a faulty animator.
The problem is that China doesn't have enough platforms to learn about these guns. Some firearms were recorded with the support of the Chinese army, while the pistols were recorded by overseas friends, and the sounds of some firearms had to be synthesized by themselves. Honestly, I'm amazed that they can make such realistic gun sounds. To be honest, domestic games can’t do this at all, so I think it’s forgivable that some firearms have obvious loopholes. After all, they did their best. I believe they will correct it if given the chance The footsteps and scene sounds are all done with Foley, which I think is pretty good The downsides I feel are the stiffness of character movement, server lag (I'm in Hong Kong, even if I hang up the vpn, there are still occasional lag), the fairness of the map and the lighting effects of the scene. First, let's talk about the rigidity of the characters. When crossing obstacles, the character's perspective is too smooth. When running, sometimes the character's hand gets stuck between walking and running. When it comes to server latency, although it doesn't happen very often, the impact is still huge. Some people never get killed, sometimes characters suddenly go back to where they were three seconds ago, and sometimes they can't perform the action of switching guns. It'll be fine in a few seconds Also, many of their homemade maps aren't fair at all. Some were born directly on the ground (and died immediately after being resurrected), but I believe they have the ability to solve problems. Finally the problem with the scene, the scene is so bright that I can't focus on my enemies, I have to take a break after playing for an hour But overall, the game still has a lot of room for improvement. Many domestic players dubbed him a fusion monster (from Yu-Gi-Oh, which means this game incorporates a lot of game elements), but they don't care (including me), I just want to be able to play a fun game At present, "Team 2" can be said to be completely free (except for the gun skin), and the fairness of most maps is not bad. Played for 20 hours so far, and haven't seen the existence of cheaters. I don't think the gun name issue affects the game experience, and the game has just been released, they have enough time to perfect their game Looking forward to the next version of clan 2 (On my own behalf)
The reloads are actually pretty good, definitely not the best one I’ve seen because it’s a bit stiff, some movements feels unnatural but I’m diggin that mag tap on the sniper
Could use a lil' more work to attention to detail. For example, the M9, 1911, and Desert Eagle's hammers being down, which in the latter two would certainly not function since they're single action pistols, and the M9 would go into single action after the fact. Other than that, the animations are pretty decent overall though it does feel like it's trying to mimic the typical 'tacticool' reloads we saw from MW2019 and Killing Floor 2
Gun mistakes 92FS 0:40 The slide should lock back once empty. Desert Eagle 0:53 No trigger discipline. 0:58 The slide should be locked back once empty. UMP45 1:35 Even it's empty, the magazine still has bullets in it. P90 1:47 The magazine should be transparent. MP5A3 2:11 That's actually MP5A5, not MP5A3. MP5A3 doens't have burst. 2:15 That should eject a round when doing the tactical reload. Vector (Kriss Vector) 2:39 Incorrectly hold 25 rounds in a 13 round magazine. Scar (Scar H) 3:37 The rear sight is half cut up. 3:45 Incorrectly hold 30 rounds in a 20 round magazine. 3:49 The charging handle should be locked back once empty. FN FAL 4:27 Incorrectly hold 30 rounds in a 20 round magazine. QBZ-191 4:57 Iron sights are slightly missangled. XM8 5:19 The charging handle should be locked back once empty. VSSM 6:15 Incorrectly hold 20 rounds in a 10 round magazine. MK14 EBR 7:06 The charging handle should be locked back once empty. 7:17 The charging handle doesn't even animated. SG550 7:31 The charging handle should be locked back once empty. 7:34 Iron sights are slightly missangled. Type-56 7:54 Type-56 uses AK Magazines, it should not be locked back once empty. Kar98K 9:19 A round should eject. RPK 9:53 Incorrectly hold 50 rounds in a 75 round drum magazine. 10:05 Iron sights are slightly missangled. QJB-95 10:26 Incorrectly hold 50 rounds in a 75 round drum magazine. M249 11:00 Incorrectly hold 50 rounds in a 200 round belt box. S12K 11:31 Incorrectly hold 5 rounds in a 8 round magazine. M590A1 12:13 Incorrectly hold 4+1 rounds in an 8+1 round internal tube magazine.
The Mossberg here actually has a 5+1 capacity, not 4+1. The player puts 5 shells in the tube and then chambers one. That means it can hold 5 in the tube and an additional 1 in the chamber, so 5+1.
I mean its more about the effort and care devs are willing to put in their game. That's why some of the best animations we see were made by youtube shitposters and half of the 3a games only have serviceable animations
@@IloveChinese64 and? doesn't mean someone stole something MW2019 didn't invent realistic reloading but its good they set a new milestone for FPS games when it comes to tactical realism. More games should try to be more like mw2019.. Thats what people wanted with BF2042
This is the game we needed. Tactical Call of Duty that is fast-paced at the same time. May I ask you how did you launch a custom server by yourself? It seems that the only Chinese server is very laggy for us EU players.
@@minhso12 details are different when you pay more attention and look more closely. And being a modeler or texturer, you really need to get those details right, not just go Google and "Oh this AK looking thingy looks like AK-47, let me use it as reference"
Одна из причин, почему эта игра зацепила. В плане анимаций посягнули на последние Call of Duty и вышло неплохо, за исключением "одинаковых" пистолетов. И когда играешь, нет желания рвать ж*пу ради каждого фрага как в кс:го, а получаешь удовольствие от геймплея.
It should be for game balance, but you can still achieve it by adding accessories outside the game (expanding magazines, etc), but it will reduce the movement speed
In regards to the chopped up iron sights, a lot of games do that to improve visibility while aiming with them. Because of how our eyes work, iron sights really don't translate well from real life into a flat screen, and so something that works fine in the real world will be super obstructive in a game. And as for the random names, a lot of games do that to avoid infringing on any trademarked names and stuff like that. It can be pretty inconsistent though, for example the KRISS Vector in Modern Warfare 2019 is just called the "Fennec" while the SCAR-H is called the "FN SCAR".
@@fascistlobster yes I am fully aware that the videogames have to make compromises, yet there are better ways of handling this issue. In the real world, The ring sight design for iron sight was because the human brain is good at pinpointing the centre fo the round shape. cutting the ring would defeat the purpose of this real world design. Not all shooter games cut the ring to make better target accquirsition, many of them keep the ring intact but enlarge the appealed size of it. As for the naming. I still think it can be done in a more uniformed manner: you either stick with using made-up military designation or using civilian nickname for all of the weapons
It's rare to see a chinese game didn't copy other games I'm like there gun animations and others An waiting for life and death 2 to come out(it's literally mobile version of this game)
They probably did aswell, just search MW2019 reloads and compare the two. The reloads look awesome because they were made by hyper3d who started animating for Infinity Ward a couple of years back.
The game is.......................decent. Most of the animations have the same old errors we’ve seen time and time again. Some of the SA/DA pistols never have their hammers down. The Blunderbuss isn’t loaded correctly. I could go on ad nauseam on the mistakes this game is making. It’s on par with Ironsight imho. Nevertheless, the sounds and firing animations are not too bad. It goes to show how Modern Warfare has set the bar for FPS animations.
Every reload has extra clicking noise added to the audio when it doesn't even match the animation, whoever did the audio for the reloads need to get his shit together
Another free to play game that has correct weapon names and weapon designs compared to a triple A title game that has an altered weapon designs and whacked up names for guns.
Because they actually paid for the license just look at the glock,Glock is well known to be too restricted for their license to video games that's why games like Insurgency sandstorm or MW 2019 couldn't use the proper model or name. It's china anyway,they had a lot of money and their game is also pretty much all f2p they gain more money by putting cosmetic items that either affect the stats or not.
The most hypocritical aspect about the gun naming controversy was that people were absolutely fuming that IW called the Kriss Vector “Fennec” when the gun itself was degraded to such an unacceptable point. People care about the name more than they do the model.
@@Dr.KarlowTheOctoling IW is avoiding so much from the accurate weapon designs as well, they can buy the license but they decide to just milk money to their game with fictional equipment instead. Free to Play games in terms of equipment will forever standout from Triple A titles.
@@zer0synd1cate oh ok, 3:59 the same inspection of mw2019, 0:57 same animation as mw, and the gun positioning is very similar, and the ak is from pubg wtf
2:16 New power unlocked: Telekenisis
Seems like an engine problem, FAL has this too.
@@Calculated_Mistake nah bro their animator having a error timeline animations or something
@@dd31234 if that was the case, both the reloads would have this issue.
And speaking from an animator's perspective, with the setup for constraints we use while animating it is literally impossible to desync the arms and the weapon without intentionally unparenting the weapon with the arms and animating that way.
This seems like an engine or compiling bug, not a faulty animator.
@@Calculated_Mistake oh right
The problem is that China doesn't have enough platforms to learn about these guns. Some firearms were recorded with the support of the Chinese army, while the pistols were recorded by overseas friends, and the sounds of some firearms had to be synthesized by themselves. Honestly, I'm amazed that they can make such realistic gun sounds. To be honest, domestic games can’t do this at all, so I think it’s forgivable that some firearms have obvious loopholes. After all, they did their best. I believe they will correct it if given the chance
The footsteps and scene sounds are all done with Foley, which I think is pretty good
The downsides I feel are the stiffness of character movement, server lag (I'm in Hong Kong, even if I hang up the vpn, there are still occasional lag), the fairness of the map and the lighting effects of the scene.
First, let's talk about the rigidity of the characters. When crossing obstacles, the character's perspective is too smooth. When running, sometimes the character's hand gets stuck between walking and running.
When it comes to server latency, although it doesn't happen very often, the impact is still huge. Some people never get killed, sometimes characters suddenly go back to where they were three seconds ago, and sometimes they can't perform the action of switching guns. It'll be fine in a few seconds
Also, many of their homemade maps aren't fair at all. Some were born directly on the ground (and died immediately after being resurrected), but I believe they have the ability to solve problems.
Finally the problem with the scene, the scene is so bright that I can't focus on my enemies, I have to take a break after playing for an hour
But overall, the game still has a lot of room for improvement. Many domestic players dubbed him a fusion monster (from Yu-Gi-Oh, which means this game incorporates a lot of game elements), but they don't care (including me), I just want to be able to play a fun game
At present, "Team 2" can be said to be completely free (except for the gun skin), and the fairness of most maps is not bad. Played for 20 hours so far, and haven't seen the existence of cheaters. I don't think the gun name issue affects the game experience, and the game has just been released, they have enough time to perfect their game
Looking forward to the next version of clan 2
(On my own behalf)
问题是中国没有足够的平台来了解这些枪支。有些枪械是在中国军队的支持下录制的,而手枪是海外朋友录制的,有些枪械的声音拿不到就得自己合成。老实说,他们能做出如此逼真的枪械音效,我很惊讶。说实话,国内的游戏根本做不到这点,所以我觉得有些枪械有明显的漏洞是可以原谅的。毕竟,他们已经尽力了。我相信如果有机会他们会纠正的
脚步声和场景声都是通过拟音完成的,我觉得还不错
目前我感觉的缺点是人物移动时的僵硬,服务器的延迟(我在香港,即使我挂了vpn,仍然会偶尔出现延迟),地图的公平性和场景灯光效果的问题。
先来说说人物的僵硬。穿越障碍物时,人物视角过于流畅。跑步时,有时角色的手会卡在走路和跑步之间。
说起服务器延迟,虽然不常发生,但影响还是很大的。有些人永远不会被杀,有时角色突然回到三秒前的位置,有时无法执行切换枪械的动作。过几秒就好了
此外,他们的许多自制地图根本不公平。有的直接出生在平地上(复活后立即死亡),但我相信他们有能力解决问题。
最后是场景的问题,场景太亮了,我无法专注于我的敌人,玩了一个小时后我得休息一下
但总的来说,这款游戏还有很大的提升空间。国内很多玩家都戏称他是融合怪物(来自Yu-Gi-Oh,意思是这个游戏融合了很多游戏元素),但他们并不在意(包括我),我只想能玩一个有趣的游戏
目前《战队2》可以说是完全免费的(除了枪械皮肤),大部分地图的公平性都还不错。目前玩了20个小时,还没有看到作弊者的存在。我觉得枪名的问题不影响游戏体验,而且游戏刚发布不久,他们有足够的时间来完善自己的游戏
期待下一个版本的战队2
(只代表我个人)
I can recognise some of the sounds from King's Collection Library but still great effort
Keep in mind this game will keep on getting updated, in fact it's getting updated every couple of days, so it'll be better later on
The reloads are actually pretty good, definitely not the best one I’ve seen because it’s a bit stiff, some movements feels unnatural but I’m diggin that mag tap on the sniper
you can compare this to Back 4 Blood
Could use a lil' more work to attention to detail. For example, the M9, 1911, and Desert Eagle's hammers being down, which in the latter two would certainly not function since they're single action pistols, and the M9 would go into single action after the fact.
Other than that, the animations are pretty decent overall though it does feel like it's trying to mimic the typical 'tacticool' reloads we saw from MW2019 and Killing Floor 2
the desert eagle also has an empty chamber
Didn’t even know this was a game so thank you for sharing 😊👍🏻
I have to say, the gunplay feels very similar to COD MW19/Warzone gunplay.
I love how he uses the slide release to chamber a round after reloading... nice detail for sure
Gun mistakes
92FS
0:40 The slide should lock back once empty.
Desert Eagle
0:53 No trigger discipline.
0:58 The slide should be locked back once empty.
UMP45
1:35 Even it's empty, the magazine still has bullets in it.
P90
1:47 The magazine should be transparent.
MP5A3
2:11 That's actually MP5A5, not MP5A3. MP5A3 doens't have burst.
2:15 That should eject a round when doing the tactical reload.
Vector (Kriss Vector)
2:39 Incorrectly hold 25 rounds in a 13 round magazine.
Scar (Scar H)
3:37 The rear sight is half cut up.
3:45 Incorrectly hold 30 rounds in a 20 round magazine.
3:49 The charging handle should be locked back once empty.
FN FAL
4:27 Incorrectly hold 30 rounds in a 20 round magazine.
QBZ-191
4:57 Iron sights are slightly missangled.
XM8
5:19 The charging handle should be locked back once empty.
VSSM
6:15 Incorrectly hold 20 rounds in a 10 round magazine.
MK14 EBR
7:06 The charging handle should be locked back once empty.
7:17 The charging handle doesn't even animated.
SG550
7:31 The charging handle should be locked back once empty.
7:34 Iron sights are slightly missangled.
Type-56
7:54 Type-56 uses AK Magazines, it should not be locked back once empty.
Kar98K
9:19 A round should eject.
RPK
9:53 Incorrectly hold 50 rounds in a 75 round drum magazine.
10:05 Iron sights are slightly missangled.
QJB-95
10:26 Incorrectly hold 50 rounds in a 75 round drum magazine.
M249
11:00 Incorrectly hold 50 rounds in a 200 round belt box.
S12K
11:31 Incorrectly hold 5 rounds in a 8 round magazine.
M590A1
12:13 Incorrectly hold 4+1 rounds in an 8+1 round internal tube magazine.
The Mossberg here actually has a 5+1 capacity, not 4+1. The player puts 5 shells in the tube and then chambers one. That means it can hold 5 in the tube and an additional 1 in the chamber, so 5+1.
👍👍👍
It somehow amazes me that a chinese game industry does animation better than some of the gaming industry in the world
I mean its more about the effort and care devs are willing to put in their game. That's why some of the best animations we see were made by youtube shitposters and half of the 3a games only have serviceable animations
I still pick 'better level design' over animation
Thats because they are experts at copying, these reload animation look extremely similar to MW2019 animated by @hyper3d at Infinity Ward
@@od13166 Why not both you're just giving an awful excuse for the animators and the devs for being lazy...
@@mysteryboii4869
its lazier to copy mw19 animations than a dogwater animations
This game pops out of nowhere and it's kinda cool actually. The weapon animation looks far greater than any of BF2042's
ehhh?
@@IloveChinese64 Its made on unreal engine 4 and no its not a copy its inspired by multiple games like crossfire, mw2019 and csgo
@@IloveChinese64 and? doesn't mean someone stole something MW2019 didn't invent realistic reloading but its good they set a new milestone for FPS games when it comes to tactical realism.
More games should try to be more like mw2019.. Thats what people wanted with BF2042
@@DHell-n8i actually BF-2042 copy and pasted some mechanics from MW2019 but was a pretty bad copy paste
@@IloveChinese64 I'm really confused by why you are saying COD16 instead of MW2019, but I don't any matter if it was copy and pasted, it looks good
Animations are honestly really good.
They still need some work tho. Especially the pistols.
Better Animations than Battlefield 2042 lol
It's interesting to see the new qbz 191 in a video game
Theres a fallout 4 mod with it
This is the game we needed. Tactical Call of Duty that is fast-paced at the same time. May I ask you how did you launch a custom server by yourself? It seems that the only Chinese server is very laggy for us EU players.
The inspect animations are very nice but the reloads are quite mid. Good sound design though
They're good actually. Do need some work but they're pretty decent.
Literally every weapon safety is on
oh shit yeah lmaooo
Those animations remind me a lot of cold war's animations
If this game doesn't use the generic "AK-47" name to reffer to an AKM, I bet it can be a very good game.
That's really an AKM
@@Pelmedeeznuts yup, that's what I'm saying
Well it’s actually hard to tell an ak47 from an akm since they look pretty identical in real life as well so I don’t think it should be a sin
@@minhso12 details are different when you pay more attention and look more closely. And being a modeler or texturer, you really need to get those details right, not just go Google and "Oh this AK looking thingy looks like AK-47, let me use it as reference"
i beg to differ, if a name change will make a game very good then this society is a lost cause then
And some how people say Modern Warfare didn't revolutionize the FPS genres, this looks sooooo Modern Warfare.
The modern warfare inspect animation and its consequences has been a disaster for the human race.
Одна из причин, почему эта игра зацепила. В плане анимаций посягнули на последние Call of Duty и вышло неплохо, за исключением "одинаковых" пистолетов. И когда играешь, нет желания рвать ж*пу ради каждого фрага как в кс:го, а получаешь удовольствие от геймплея.
Animations themselves are pretty neat though I don't know why they're decided to increase ADS visual recoil compare to non-ADS one.
getting some Counter-Strike Online flashbacks.
The AK has a familiar sound from PUBG
All weapons: Looking very good with normal realistic
RPK Hybrid with RPK 7.62x39 drum, but only 50 rounds, RPK-74 and RPK-16: What, in the actual ass
It should be for game balance, but you can still achieve it by adding accessories outside the game (expanding magazines, etc), but it will reduce the movement speed
Wow really nice graphics
为什么有的枪的命名是美军编号(比如M249而不是fn minimi),有的枪又是民用编号(92FS而不是M9),有的又是绰号(RPK16?RPK74?),mp5a3的准星护圈为什么被切了,而且保险关了还能开枪?56半不是用10发桥夹在顶部装弹的,何时改用弹匣了?tws是手枪口径卡宾,声音听起来像步枪弹?scar用的模型是762x51的H型的20发的弹匣,但是容量却有30发 ,而且准星护圈又被切了?qbz191的转盘式照门是长那样的吗?xm8何时用皮卡汀尼导轨了?m14拉动拉机柄的时候为什么顶部的防尘盖没有跟着一起动?rpk(看起来像rpk74)的皮轨不用桥夹安装真的没事吗?QJB95的膛口装置(消光器)去哪了?
In regards to the chopped up iron sights, a lot of games do that to improve visibility while aiming with them. Because of how our eyes work, iron sights really don't translate well from real life into a flat screen, and so something that works fine in the real world will be super obstructive in a game.
And as for the random names, a lot of games do that to avoid infringing on any trademarked names and stuff like that. It can be pretty inconsistent though, for example the KRISS Vector in Modern Warfare 2019 is just called the "Fennec" while the SCAR-H is called the "FN SCAR".
@@fascistlobster yes I am fully aware that the videogames have to make compromises, yet there are better ways of handling this issue. In the real world, The ring sight design for iron sight was because the human brain is good at pinpointing the centre fo the round shape. cutting the ring would defeat the purpose of this real world design. Not all shooter games cut the ring to make better target accquirsition, many of them keep the ring intact but enlarge the appealed size of it. As for the naming. I still think it can be done in a more uniformed manner: you either stick with using made-up military designation or using civilian nickname for all of the weapons
@@chaobahe6559 I agree with you on both accounts. I was just pointing out why they did what they did.
厲害,老哥
Looks like they hired the b4b animator to makes this game
And yet its somehow even better than b4b
Even what?
no they hired the b4b sound designer lol
I like the game very much I can't wait to play it, when will the english and european servers come
Modern warfare in budget
Hopefully this game won't go out like most of the new products of 2021, which became dead after a few months.
Covid19: Modern Warcrime
HAHAHAHAHAHAHAHAHAHAHAH
Call of China: Uyghur Warfare
@@ReinKayomi typical American bullshit
Call of China:Tiananme-
@@xilentz3667 square!!!!!!!!
It's rare to see a chinese game didn't copy other games
I'm like there gun animations and others
An waiting for life and death 2 to come out(it's literally mobile version of this game)
Actually, Chinese are trying to do something really awesome themselves. And also, I don’t think there will be a mobile version
I don't think so. Because some of all are kinda same animation as MW2019 if you focus at it
@@coldemann there's is mobile version it and it still in alpha
Gameplay video was posted by ghost976. you can check it out mate
@@phyohtetak oh right ok, sure
They probably did aswell, just search MW2019 reloads and compare the two. The reloads look awesome because they were made by hyper3d who started animating for Infinity Ward a couple of years back.
if only they fixed those goddamn hammers this'd be pretty good.
how do you get those graphics
ngl, I thought this was cold war at first.
This animations are perfect as in mw19
It’s more like coldwar reloads, but improved and slowed down a bit
If Darth Vader really exist,he would've probably choked you right now
@@ALX_6.11 hm idk but probably yes
no
@@Sweegan7 hello kid eater:) slava sovetskomu sojuzu
where download this game?
Call of pinging : beijing Warfare
where to download
can u give me the link
I can definitely see they have the reference from cod cold war but hey I can say these are good animations
(First look)
Gamer : It looks AWESOME!!!
(Recognize it's Chinese game)
Gamer : NVM
what's wrong with it being a chinese game tho, it looks pretty good
The game is.......................decent. Most of the animations have the same old errors we’ve seen time and time again. Some of the SA/DA pistols never have their hammers down. The Blunderbuss isn’t loaded correctly. I could go on ad nauseam on the mistakes this game is making. It’s on par with Ironsight imho. Nevertheless, the sounds and firing animations are not too bad. It goes to show how Modern Warfare has set the bar for FPS animations.
where can i dowload this game ?
im wierded out my the sniper scopes why are tehy so short
MW2019 at home
Every reload has extra clicking noise added to the audio when it doesn't even match the animation, whoever did the audio for the reloads need to get his shit together
back 4 blood tier
Bruh M4A1 in safety mode??
чета дезерт игл маленький какойта тут а вроде он боьше
Another free to play game that has correct weapon names and weapon designs compared to a triple A title game that has an altered weapon designs and whacked up names for guns.
I mean its their choice
@@iicustodianlaw Regardless if they have the money, they still can't risk getting the actual due to legal issues. But still.
Because they actually paid for the license just look at the glock,Glock is well known to be too restricted for their license to video games that's why games like Insurgency sandstorm or MW 2019 couldn't use the proper model or name.
It's china anyway,they had a lot of money and their game is also pretty much all f2p they gain more money by putting cosmetic items that either affect the stats or not.
The most hypocritical aspect about the gun naming controversy was that people were absolutely fuming that IW called the Kriss Vector “Fennec” when the gun itself was degraded to such an unacceptable point. People care about the name more than they do the model.
@@Dr.KarlowTheOctoling IW is avoiding so much from the accurate weapon designs as well, they can buy the license but they decide to just milk money to their game with fictional equipment instead. Free to Play games in terms of equipment will forever standout from Triple A titles.
Oh now I know where that new stupid mobile game comes from…
AKM firing sound straightly taken from PUBG's AKM.
Some of the guns are pretty dated but alright.
Bro think he Modern Warfare 💀
MW2019 still better than ~
這是什麼遊戲🤔
这是典型的大逃杀
Hmmm
艹,凭什么m1911都有空仓挂机,m9却没有
比2042好(x
Só perde pro cód nesse quesito já o resto bf2042 squad são bem piores por incrível que pareça
This game is free ?
The game is free, but the weapons are oddly enough, but you need to pay for them
store.steampowered.com/app/1969870/2/
@@Wind2000channel Now I know this game is gonna be garbage…
yup~
In the game, you only need to pay for the skin of the firearm, and the damage will not increase after purchasing the skin
everything is a mw2019 rip off pathetic
@@zer0synd1cate oh ok, 3:59 the same inspection of mw2019, 0:57 same animation as mw, and the gun positioning is very similar, and the ak is from pubg wtf
@@zer0synd1cate 2 things can be enough
COVID-19 warfare
first?
how i can download this game ?