Dude really? Just started downloading the game from my game pass. Tell me he just failed to add the 1911 in the video. I might cancel the downloading for that reason. 😒
they do sound good but to be honest I don't really like how gun sounds in modern AAA shooters all feel homogenized now. many of them have gone for full realism, which has led to sounds that feel less distinct and memorable to me, and I miss when that wasn't the case
Whoever at Treyarch did the SVD and kompact 92 need to be promoted to lead animator for the studio. It’s still the MW tacticool style reload but had more emphasis on flashy movement rather than weight, which is the perfect middle ground
They had 4 years plus the benefit of other CoDs having thesr type of reload animations. They are still great, best of Treyarch yet but not on the level of MW reboot yet
On god. Last good COD game before 2019, imo, was Black Ops 2. I stopped playing CODs after that and 2019 pulled me back in. These years since have been rough, but Black Ops 6 was so fun in beta, I genuinely believe this game is to the Black Ops series what MW2019 was to COD in general. Zombies still goes to BO3 for being the best experience for that mode, but maybe Black Ops 6 can reach those highs. If it will, I'm all here for it.
@@Randomly_Browsing Put Dirt or Break the Handguard on the L85A1 it will break, lucky they fixed the Issues with the L85A2 and later the L85A3 which is current issue with the British Armed forces.
Except the story, i feel like BO:CW had better story than here. Bell, despite not even having a full name like Case was much more fleshed out of a character than Case. I still like BO6s story tho.
@@stepanokhrimenko9189 ooo I watched a video of the first few campaign missions yesterday, and the storyline seemed a little rough. I really enjoyed BOCW campaign
@@JingMitsuyamaCH oh yea, I feel like BO6 both improves upon regular Black Ops missions and makes the "Open Missions" from MWIII, but unlike that dumpfire, they are actually quite good
Notes about HE-1 (Panzerfaust 3): Panzerfaust 3 is a single shot, disposable launcher that have 2 separate parts. First is the rocket ammunition which just a ammunition of various type but if you're need to fire (or reload) the ammunition you'll need to mount into the trigger group which the second part. The trigger group with low magnification sights is non-disposable, but they're easy to carry since it's size. As animation shown, after the Panzerfaust 3 fired first the ammunition needs to detach first then attach with a new one (but keep note that safety on first before reload). Quite skill, and yeah... Panzerfaust 3 is also rare to shown at most shooting games... Maybe the RPG was too famous, I guess?
The RPG is already in MW2, and since Warzone will be incorporating guns from MW2, MW3 and BO6, guess they wanted to avoid another WZ1 situation where there are 3 1911’s and 2 RPGs lol The only exception to this is the MP5 but it can be argued the “C9” is a different gun from the “Lachmann Shroud”
@@MemeDogger you can refer to Jannick for the meaning, but i can also tell you that the L96A1 is the British designation of the PM, whereas AW also have its own designation when it was adopted called the L118A1. FYI, AWP Stands for Arctic Warfare Police. It's an AW Variant specially designed for police/CTU's with black furniture.
24:18 - yes, but it's actually real: a Russian LMG that would have been a replacement for the RPK-74 and was capable of mag feeding. However it was rejected and the RPK was instead put to service.
@@keenanscruton3973 burst limited and not 5.45. This is the 973 which is 7.62x39. So larger bullet (still a ar round) and burst and they just slapped it in there
I love how even the fake names Treyarch gives some of their guns are anachronistic to the setting of their own games. QBZ-83 during 1981, and GPR 91 and Kompact 92 in Jan-Feb 1991. At this point I’m convinced they do it on purpose just to piss off gun people.
They’re on-par with MW3, at least. Still think the order of quality is IW -> Sledgehammer -> Treyarch, but yeah, these animations blow Cold War out the water by being a lot more consistent with the rest of the franchise at this point The animations themselves still aren’t as consistent across the board as the MW games (as someone said above, there are two or three distinct animators’ styles that are obviously different between guns), and they reuse parts of MW reloads here and there (the AMES 85 reuses the Tempus Razorback mag flip, the Jackal PDW uses the MP7 mag drop, a few guns reuse the TAQ-56 mag inspect animation, but these are all tiny nitpicks)
It seems we have three animators here - one that puts a bunch of style into their guns - one that doesn’t put as much style, but still keeps it relatively consistent with the other guy - one that’s WAY too stiff. No offense to them, maybe it just a rough design and got shipped out anyway? Maybe they were rushed to create it last second? I hope this animator evolves over the seasons because, legitimately, wtf dude 😅.
there's probably way more than 3, and it seems to me like Infinity Ward animated some of these, can't be sure but some of these are way too reminiscent of IW's style to be coincidence. edit: 25:46 is the one I could comfortably bet IW animated, the others not so much.
@@YabrakProdsI’m pretty sure who animated the Ames 85, Jackal PDW , Svd, GS45 and the Kompakt definitely seems to have that IW influenced style to it but it bit more stylish.
Quick and efficient as always, a couple underrated games you could do are: Hunt Showdown 1986 and The Finals (both have outstanding graphics and animations)
I'm not expecting 1:1 realism. People complain anyway that silly things like the 'Jackal PDW' doesn't exist when it absolutely was a real prototype gun. MW19 pushed what guns should have felt like and sounded like for years, and I welcome the silly stuff like Vanguard did with its over-the-top weapon customisation, because lord knows every single shooter now just throws in all the exact same real world guns and be done with it and people still pathetically ask for realism in a fucking video game which completely misses the point of the fun. No effort to be unique or have fun with unrealistic animations and quirky designs anymore, everything is just trend-chasing as usual, with COD as the template. It's never going to be perfect in COD's case either, because people keep finding microscopic details that just aren't there- i'm just happy they've maintained the edge and flow of the animations, regardless. COD has since found a bit of a niche, and other developers should at least be trying not to copy it entirely.
This series, as much as I love it, the guns never make any sense. Let’s put the AUG, FAMAS, Galil, AKS74u, and PSG-1 into the game set in the 1960s. But the prototype AR10 LMG (1962), RMC bullpup FAL prototype (1972), and PU-21 LMG (1977) prototype? Perfect for the 90s!
I liked the old school animations, they were more 'action movie' than realistic. Its be cool if they used the new engine to revamp the old animations imo
While everyone is talking about how BO6's animations improved from BO:CW, am I the only one who is wondering what font that this person is using for the text at the top right?
They said they have been working on this game for at least 4 years and I think that is true. I feel like you can see the difference in the inspects. Some look more like mw2/3 style inspects and others are more simplistic kind of like mw19 style inspects.
9:57 This is going to bug the heck out of me. I'm pretty sure the Marine SP shotgun is a Mossberg 590. With the shape of the trigger guard, placement of the release, the end of the magtube, and the shape of the ejection port and bolt. Why is the safety switch turned sideways?
I think they’re just trying to be creative, and not straight up copy real life guns while giving their own little twist. But I agree, it’s a weird decision. Especially with all of the straight up copies
i see the 2 bullets hanging outside the Tsarkov (SVD) on empty inspect at 20:17 it should get patched out (i guess thats the behind the scenes on how to make empty mags trick when it comes to animations, i do this for my weapons on blender XD )
At last Treyarch catch up with mw at weapon sound and animation quality. Their gun sounds was very bad, sound like toy, with bo6, i love every single one😂
thanks for the video. I would say that next time choose a more neutral area to record. Everything look yellow. Hard to see the textures in a natural way.
Please can someone in the loop or on social media, get in touch with the Treyarch Developers to bring back weapon inspection in the firing range? Such a ridiculous thing to remove from D-pad Left ... even moreso now that single fire modes are useless in this game and have no incrwas to damage values like MWII - MWIII had.
but why every time the mag and the gun touch each other theres a sound of rubbery metal tapping? unlike real sound of metal touching each other, its just a layer that makes the sound of reloading and inspecting awful
The 7.62 suppressor could technically work on 5.45 gun, if you have appropriate muzzle adapter (imo). The most cursed attachment is pkm's magazine tho.
@@inappropaitehereticunhygen5176 It's a real thing actually, and it's not a PKM. It's a PU-21 which had the ability to feed from 45 round mags very similarly to the M249. For all the goofy looking attachments in this game, they did their research when it came to the unique ones.
Why even bother setting in the 90s if everyones gonna br using badly modled versions of present day optics. The pistol slide mounted red dot and fucking thermal sight in a package the size of an eotech are especially egregious
Despise how CoD puts so much time and effort into their weapon modeling, animations, and sounds then absolutely ruins them with immersion-breaking and appalling skins. The “operator” skins are far worse though.
the lack of a 1911 is insane it is THE black ops gun
USP >>>
Dude really? Just started downloading the game from my game pass. Tell me he just failed to add the 1911 in the video. I might cancel the downloading for that reason. 😒
@@asialeg9136 some operators got 1911 in holster, probably they gonna add it later
They will probably add it during one of their "seasons"
I would have settled for a Beretta as it’s *the* 90s action movie pistol but noooo we got whatever the stryder.22 is instead.
0:18 the magazine....😮
😂😂😂
The curse of wide screen strikes again,
Love the plain and then upgraded versions for each weapon
The recoil on a lot of these, especially for the .22s is insane
22 Winchester Magnum hits like 9mm you know
@@Randomly_Browsing oh i thought that was .22 lr
@@MiekuahProductions bro same
@Randomly_Browsing its not THAT powerful lol.
@collinb.8542 yeah
I must admit that I'm impressed by the sounds.
they do sound good but to be honest I don't really like how gun sounds in modern AAA shooters all feel homogenized now. many of them have gone for full realism, which has led to sounds that feel less distinct and memorable to me, and I miss when that wasn't the case
They finally managed to catch up with MW2019’s quality
@@SupremeDorianbro you people always complain about something 💀💀 who gets nostalgia from reload sounds??
@@fatchicken75 i'm not talking about reload sounds, or really nostalgia in general, i just prefer distinct sounding gunfire
@@fatchicken75you must be a child. Intervention reloading sound. Advanced warfare reload sounds. So many games have left such a huge impact
Whoever at Treyarch did the SVD and kompact 92 need to be promoted to lead animator for the studio. It’s still the MW tacticool style reload but had more emphasis on flashy movement rather than weight, which is the perfect middle ground
As a diehard Infinity Ward, its good to see Treyarch improving, thanks to Khoa Le, Infinity Ward's weapon anims director advising on these
They had 4 years plus the benefit of other CoDs having thesr type of reload animations.
They are still great, best of Treyarch yet but not on the level of MW reboot yet
They shoved IW engine because they couldnt fix T8 Engines Security issue
On god. Last good COD game before 2019, imo, was Black Ops 2. I stopped playing CODs after that and 2019 pulled me back in. These years since have been rough, but Black Ops 6 was so fun in beta, I genuinely believe this game is to the Black Ops series what MW2019 was to COD in general. Zombies still goes to BO3 for being the best experience for that mode, but maybe Black Ops 6 can reach those highs. If it will, I'm all here for it.
Was waiting for your showcase. The best on RUclips in my opinion.
L85A1 in black ops universe is peak design without jamming
This is so true to it's Real life counter part, because the Real Life Version of this has design flaws.
@@emmanuelperez8094if it is true to the real world,it would jammed constantly
@@Randomly_Browsing Put Dirt or Break the Handguard on the L85A1 it will break, lucky they fixed the Issues with the L85A2 and later the L85A3 which is current issue with the British Armed forces.
@@emmanuelperez8094 didn't they eventually replaced by Colt Canada C8?
@@Randomly_Browsing some units have ar-15s but the standard is the l85a2/a3.
Nearly every aspect of BO6 is what Treyarch was trying to do with Cold War, but couldn’t at the time
Except the story, i feel like BO:CW had better story than here. Bell, despite not even having a full name like Case was much more fleshed out of a character than Case. I still like BO6s story tho.
@@stepanokhrimenko9189 ooo I watched a video of the first few campaign missions yesterday, and the storyline seemed a little rough. I really enjoyed BOCW campaign
@@stepanokhrimenko9189Felt the same way. I do happen to like BO6’s mission design more though
@@JingMitsuyamaCH oh yea, I feel like BO6 both improves upon regular Black Ops missions and makes the "Open Missions" from MWIII, but unlike that dumpfire, they are actually quite good
no it isnt. this game looks and feels like mw cold war tried to have its own identity
1:56 They finally fixed the safety from the beta
Notes about HE-1 (Panzerfaust 3):
Panzerfaust 3 is a single shot, disposable launcher that have 2 separate parts. First is the rocket ammunition which just a ammunition of various type but if you're need to fire (or reload) the ammunition you'll need to mount into the trigger group which the second part.
The trigger group with low magnification sights is non-disposable, but they're easy to carry since it's size.
As animation shown, after the Panzerfaust 3 fired first the ammunition needs to detach first then attach with a new one (but keep note that safety on first before reload).
Quite skill, and yeah...
Panzerfaust 3 is also rare to shown at most shooting games...
Maybe the RPG was too famous, I guess?
Dude I love the Panzerfaust 3
The RPG is already in MW2, and since Warzone will be incorporating guns from MW2, MW3 and BO6, guess they wanted to avoid another WZ1 situation where there are 3 1911’s and 2 RPGs lol
The only exception to this is the MP5 but it can be argued the “C9” is a different gun from the “Lachmann Shroud”
@@leekaijit36 last time we saw the Pzf 3 in COD was Ghosts...
@@victorley663 that make sense there is no m1911 .
21:28 from what I can tell, while BOCW's LW3 Tundra is the in-universe PM, BO6's LW3A1 Frostline is the in-universe AW.
Elaborate, tf is a PM and AW? I've heard of the AWP, and L96A1, But I don't know of what these other ones are.
@@MemeDogger
PM: Precision Marksman
AW: Arctic Warfare
@@JannickFarrellManuelOlii I may be stupid.
@@MemeDogger you can refer to Jannick for the meaning, but i can also tell you that the L96A1 is the British designation of the PM, whereas AW also have its own designation when it was adopted called the L118A1.
FYI, AWP Stands for Arctic Warfare Police. It's an AW Variant specially designed for police/CTU's with black furniture.
24:18 BO4 Tigershark?
26:59 The scope of the launcher is shaped like a MOAB, nice.
28:20 That brings back memories.
24:18 - yes, but it's actually real: a Russian LMG that would have been a replacement for the RPK-74 and was capable of mag feeding. However it was rejected and the RPK was instead put to service.
damn i don't think i've seen the AEK in a game since battlefield 4
Why is it a marksman rifle though
@@keenanscruton3973 burst limited and not 5.45. This is the 973 which is 7.62x39. So larger bullet (still a ar round) and burst and they just slapped it in there
despite being a somewhat different franchise, it feels much more like MW19 than MW22 does
12:45 oh my god that's my favorite gun but now it's even shittier and stupider looking I love it
You might be confusing this with the bizon. From what I can tell it’s pretty accurate to the real counterpart (pp90m1)
minibak
@@Oppen1945 mw2019 has it
@@shvy100no it’s different but similar
I love how even the fake names Treyarch gives some of their guns are anachronistic to the setting of their own games. QBZ-83 during 1981, and GPR 91 and Kompact 92 in Jan-Feb 1991. At this point I’m convinced they do it on purpose just to piss off gun people.
More like to piss off the California law
I mean look at the AEK 973. They really had to change that one number😂
@@chrxs61632the 973 was a real variant, the 971 was the 5.45 version, and I think the 972 was a 5.56 version
@@chrxs61632 turns out the 973 designation is realistic - the 971 is 5.45x39, 972 is 5.56 NATO (AK-101 magazines), and 973 is 7.62x39.
@@rosaria8384 Can you send a link? I couldn’t find anything about the 973 or 972.
I just love how bouncy and tacticool it both feels. Best of both IW and Treyarch animation magic.
I love how theres prototype weapons or barely known ones
The return of the Bo2 Swat 556
@@benarchyuk837 except is an SG550 acting as a 550-1 Sniper rather than SG556 that uses STANAG mags.
Treyarch made up for Cold War with this game man the animators knocked it out of the park with this one. The animations are on par with MW22 for sure.
They’re on-par with MW3, at least. Still think the order of quality is IW -> Sledgehammer -> Treyarch, but yeah, these animations blow Cold War out the water by being a lot more consistent with the rest of the franchise at this point
The animations themselves still aren’t as consistent across the board as the MW games (as someone said above, there are two or three distinct animators’ styles that are obviously different between guns), and they reuse parts of MW reloads here and there (the AMES 85 reuses the Tempus Razorback mag flip, the Jackal PDW uses the MP7 mag drop, a few guns reuse the TAQ-56 mag inspect animation, but these are all tiny nitpicks)
28:20
@@victorley663 анимации MW2022 и MW2023 будут гораздо лучше BO6, hyper делает самые лучшие анимации
Bro Black Ops 6 is the best with the animations including the gun inspecting ones, textures, and sound effects, also which character has these gloves?
This might be the first time the AK of the game is the Ak-74 lol. Its usually just the good ole ak47
@@BlitZnGodzilla117 well MWII have the AK-103 and AK-105
Some of the goofy names they came up with are hilarious and then you just have Ak74
Not just the AK-74.
PU-21
9mm PM
Model L
AS VAL
AEK-973
SVD
are also real names.
@@rosaria8384 also the SVD
The names are fine, even if some of them are fictional
Wtf is fictional?
My man this game is hella imagination @fifteen8850
Nemsk's showcase was absolutely horrible so I'm glad this came out today
It seems we have three animators here
- one that puts a bunch of style into their guns
- one that doesn’t put as much style, but still keeps it relatively consistent with the other guy
- one that’s WAY too stiff. No offense to them, maybe it just a rough design and got shipped out anyway? Maybe they were rushed to create it last second? I hope this animator evolves over the seasons because, legitimately, wtf dude 😅.
If they're rushing after 4 years, what in the fuck were they doing?
there's probably way more than 3, and it seems to me like Infinity Ward animated some of these, can't be sure but some of these are way too reminiscent of IW's style to be coincidence.
edit: 25:46 is the one I could comfortably bet IW animated, the others not so much.
The 3rd one is also scared of camera movement look at the tanto .22 it's almost as If I'm watching Battlefield reloads
@@YabrakProdsI’m pretty sure who animated the Ames 85, Jackal PDW , Svd, GS45 and the Kompakt definitely seems to have that IW influenced style to it but it bit more stylish.
@@JakLaxthe Ames also reuses the mag flip motion from the Tempus Razorback, which also inherited that from the AN-94 in MW19 lol
Quick and efficient as always, a couple underrated games you could do are: Hunt Showdown 1986 and The Finals (both have outstanding graphics and animations)
In my opinion, no Call of Duty game has had sound design as good as MW19. It sounds very realistic, yet you can still distinguish each gun.
I'm not expecting 1:1 realism. People complain anyway that silly things like the 'Jackal PDW' doesn't exist when it absolutely was a real prototype gun.
MW19 pushed what guns should have felt like and sounded like for years, and I welcome the silly stuff like Vanguard did with its over-the-top weapon customisation, because lord knows every single shooter now just throws in all the exact same real world guns and be done with it and people still pathetically ask for realism in a fucking video game which completely misses the point of the fun. No effort to be unique or have fun with unrealistic animations and quirky designs anymore, everything is just trend-chasing as usual, with COD as the template.
It's never going to be perfect in COD's case either, because people keep finding microscopic details that just aren't there- i'm just happy they've maintained the edge and flow of the animations, regardless. COD has since found a bit of a niche, and other developers should at least be trying not to copy it entirely.
That bullpup FAL is so cool, I love the carry handle
It's also real
Idk but the as val has the smoothest animation among these weapons. Has to iw who animated it
Love your videos
The base AK-74 is actually impressive and long overdue.
good to see the USAS-12 Again, this reminds me of Battlefield 3 and 4, paired that shotgun with Frag Rounds, you are a Menace, even in the map Metro.
@@emmanuelperez8094 don't forget MW3 (2011) also have the USAS
This series, as much as I love it, the guns never make any sense. Let’s put the AUG, FAMAS, Galil, AKS74u, and PSG-1 into the game set in the 1960s. But the prototype AR10 LMG (1962), RMC bullpup FAL prototype (1972), and PU-21 LMG (1977) prototype? Perfect for the 90s!
For a cod game 4 years in development this is a depressing number of guns
Yea I know I agree
Good thing they are finally bringing back actual recoils like on MW19 and MW22
The L85a1 is a little inaccurate because it never jams for some reason
pp90m1 MW3 original is back 12:45
It’s also technically its second appearance in a Black Ops title if you count the PSP exclusive Black Ops: Declassified
I knew that gun looked familiar
I liked the old school animations, they were more 'action movie' than realistic. Its be cool if they used the new engine to revamp the old animations imo
I like the bullpup FAL.
It's actually a prototype weapon.
Love the gpr 91 cause its a British rifle, L85A2. Or sometimes know as the SA80
I think it is the A1 version because of the different Charging handle shape.
It's A1 version here
l85a2 is after gulf war
@@bosssoider1854 ahh thank you
While everyone is talking about how BO6's animations improved from BO:CW, am I the only one who is wondering what font that this person is using for the text at the top right?
They said they have been working on this game for at least 4 years and I think that is true. I feel like you can see the difference in the inspects. Some look more like mw2/3 style inspects and others are more simplistic kind of like mw19 style inspects.
Can you please do all the BO4 weapons reload, inspect and pick up animations? I love that game but nobody never include the pick up animations😖
Me: mom can we have guns?
Mom: We have guns at home
Guns at home:
9:57
This is going to bug the heck out of me.
I'm pretty sure the Marine SP shotgun is a Mossberg 590.
With the shape of the trigger guard, placement of the release, the end of the magtube, and the shape of the ejection port and bolt.
Why is the safety switch turned sideways?
I think they’re just trying to be creative, and not straight up copy real life guns while giving their own little twist. But I agree, it’s a weird decision. Especially with all of the straight up copies
No m1911 :(
I can't believe they made the L85A1 not jam every 10 rounds in this game .
00:07
블랙 옵스 6가 게임인 이유. 저 모래밭에서 저얼대 제대로 굴러갈 리 없는 총이 삑사리 한 번도 없이 작동한다는 것.
i see the 2 bullets hanging outside the Tsarkov (SVD) on empty inspect at 20:17 it should get patched out (i guess thats the behind the scenes on how to make empty mags trick when it comes to animations, i do this for my weapons on blender XD )
idk why but im getting battlefield 3 vibes
Wasn't em able to tell the animators had distinct styles in animation?
Quality control going down in animations, but at least the rest is better
the casings fade away to the right side before it goes off screen
That goblin gun us a bullpup fal?!
At last Treyarch catch up with mw at weapon sound and animation quality. Their gun sounds was very bad, sound like toy, with bo6, i love every single one😂
I swear the LW (L96) is one of the sexiest looking sniper rifles ever. Idk what it is about it but dam 🔥
It is so satisfying
It's 2024 and Activision STILL uses the yee-yee ass old out-of-screen akimbo reload for pistols.
27:28
Is it pronounced 'Sigma' by any chance?
I've never seen a character have so much hair like that, the guy looks like a bear
BO6 probably the first game featured “Minimi at home” PU-21
thanks for the video. I would say that next time choose a more neutral area to record. Everything look yellow. Hard to see the textures in a natural way.
14:00
Why can’t they just not cut the sights in half lmao
1:45 Wait how is he able to do that with an empty mag
20:13 those bullets hanging out the mag 😂😂
Treyarch add more than two shotguns at launch challenge (Impossible)
Is the Tanto 22 fully automatic? I could have sworn it was semi-auto in the beta.
This might surprise you but It was full auto in the beta too
Full auto but slow
no galil?
Bruh the Goblin literally is a bullpup FAL, I cri
No ones going to mention the casings just disappearing whilst they're still on screen 🤣
Please can someone in the loop or on social media, get in touch with the Treyarch Developers to bring back weapon inspection in the firing range?
Such a ridiculous thing to remove from D-pad Left ... even moreso now that single fire modes are useless in this game and have no incrwas to damage values like MWII - MWIII had.
but why every time the mag and the gun touch each other theres a sound of rubbery metal tapping?
unlike real sound of metal touching each other, its just a layer that makes the sound of reloading and inspecting awful
BOCW : Soviet settings - Lacking Soviet weapons
BO6 : No more Soviet - Full of Soviet weapons
The ironic in this one zzzzz
Mw2019 is still a peak, but this on is second best now imo. All cods after 2019 were downgrades in gun sound, models and animations somehow lol
The L85A1 in real life they call it civil servant because of the problems it has.
Finger work
I SWEAR that the l86 model is literally the exact same one from MW2019
The GPR’s model is actually new as it’s meant to mimic the L85a1, you can tell by the charging handle.
17:49 inspired by Delta Force😮
No?
The inverse
@@totalguardian1436 Delta Force had the animation like that on AKM
Where is the AEK 971?
didnt know the SVD was .50 BMG
Not the same cartridge
Pre H&K L85 works too reliably for my taste
im surprised they don't have an AKM
I'll admit, I legit have no idea what is GOBLIN MK 2 based on.
RMC No.2 - Australian bullpup FAL (experimental)
@@rosaria8384 Ah, thank you so much.
Of courses they had to add in the terrible system where the guns sounds different the closer you get to a empty mag
感觉17、18、21代使命召唤的枪械声音质感要比16、19代制作组做的没那么好听饱满。尤其18,小动效不知拿什么破铜烂铁拟的音。好像和制作组有关,16、19、20都是IW做的。
我是做音效工作的,所以有点敏感
Pure nastiness
Why don't they ever remake guns from older black ops games?
These all look great but theres a lack of older guns
There are several remake weapons, SVD, Tsarkov (SVU), AK, XM4 (commando), LW3a1 (L96a1), C9 (MP5), 9mm PM (makarov).
@ashofwhackbat6426 I kind of what you mean after playing a bit, but still it's not very similar for some of them
missing Fn-Fall and Galil
Ta da, bullpup FAL
Even if those .22's are .22magnums they souldnt be recoiling wtf?
Those are. 22 Winchester not magnum
.22 Winchester acts like a 9mm y'know?
mw2019には勝てない😢
It's 𝓟𝓱𝓮𝓷𝓸𝓶𝓮𝓷𝓪𝓵
The screen shake is excessive with this one, especially with this contrasting background. I feel dizzy watching the animations.
The Kompakt 92 is based in the chilean FAMAE SAF RAAAAAAAH VIVA CHILE MIERDAAAA
Here before anyone says "first"
Doing gods work
Once again, the full auto FN FAL is being left out 😞
Leave a thumbs up if you wished the BO2 got remastered or MW2 2009 remastered released multiplayer.
Ksv animations so robotic in my opinion
7.62 supressor for 5.45 gun and 5.45 60 rounders for 7.62 gun, i miss infinity ward
Which guns?
Oh the ak74 suppressor?
The 7.62 suppressor could technically work on 5.45 gun, if you have appropriate muzzle adapter (imo). The most cursed attachment is pkm's magazine tho.
@@inappropaitehereticunhygen5176 It's a real thing actually, and it's not a PKM. It's a PU-21 which had the ability to feed from 45 round mags very similarly to the M249. For all the goofy looking attachments in this game, they did their research when it came to the unique ones.
@@befayedocrimes4751 same story for the bullpup fal as well
Why even bother setting in the 90s if everyones gonna br using badly modled versions of present day optics. The pistol slide mounted red dot and fucking thermal sight in a package the size of an eotech are especially egregious
Despise how CoD puts so much time and effort into their weapon modeling, animations, and sounds then absolutely ruins them with immersion-breaking and appalling skins. The “operator” skins are far worse though.