Yo, WE Round 1 player here. Thanks for the game and your kind words, it was great meeting you! Looking forward to seeing you clean up in future using your newly found Heroic Intervention skills 😂🎉
Nice to see a world eater trade list to break up the Angron Spam dude! Be great to know your thinking behind the terminators, and how you got on with them?
@@alessiocortez6520 thanks mate! Yeah I struggle with Angron now as most players have learned to either just ignore him, tie him up with chaff because he can't fall back and charge, or just plan out their moves so there's no hole big enough for him to fly into. The Terminators are great! Not good in Vessels as they don't have enough attacks but in the index detachment they're more consistent than Eightbound, especially defensively as ten models is SO much better than 6.
@@MrCisarisI'll second this, I've been running 10 terminators in berserker warband and it's fantastic. People don't have an answer for it and they do alot of work. Good to see someone else out there repping a terminator assault!
I've noticed the same trend historically, my opponents have spent more time on my hordes. In a casual game, the clock is there to keep things fair, but after playing more tournaments and giving opponents extra time, I've gradually become stricter. If a game is set for three hours, with 1 hour 30 minutes per player, then sticking to that limit both sides is fair. While the clock holds you accountable, using time as a strategic factor against your opponent is just like using any other aspect of the game is completely valid. In the Warmachine community, playing on the clock has always been the standard. High-level strategy often involves forcing dilemmas that either drain an opponent's time or push them into rushed decisions, potentially leading to mistakes. But making mistakes under pressure is a key part of the learning process, just as your own moments of heroic intervention was. If they struggle with time management, it's a lesson they need to learn, the same way you do not always need to fire every flesh borer, maybe they need to not bother shooting every attack if the melee will clean it up alone etc. But they always should be some nuance when appropriate, if it's R5 and they clock out and need 5 minutes and you have 15 and you only need 5, yes let them play out the last turn fully, but if you time out R2 or 3 it's a time issue they need to practice.
I really appreciate the change in format where you have a much more focused use on the pictures taken, calling out the situation and timing. I think it was a class act to take the heroic intervention on the chin, and I agree 100% on your reasoning. Same on not using the clock aggressively, with me adding in that I would have been extremely disappointed if you had used the clock aggressively. This is a game, and one meant to be for fun, aggressive clock usage where you try to time out your opponent is not an environment I’d want to play in.
Do you have fun playing against this list? I agree on the time thing but this spamming is such a 40k thing i truly do not like. Theres close to 0 thought in army composition or adaptation. Its all about overloading your opponent with 1 or 2 profiles in order to nullify as much of the opposing force as possible. Yeah it can be fun to cleave through a horde for once but its such a sympton to spam certain or strong datasheets on end. Not interesting to me.
I find it utterly bizarre that someone would criticise a horde of bugs for being the wrong kind of army list. It's extremely characterful / lore-accurate, it's not meta-breaking or OP in any way (quite the opposite in fact), and it's very clearly made by someone who just loves Nids. What's the problem? Yes, I'd love to play against this list. Why wouldn't anyone? It's different! Themed armies are good. They spice things up. Not everyone wants to play with, or against, Space Marine Army 4637.
"if You have an unstoppable force meets an immovable object it turns out, it turns out that the unstoppable force isn't so unstoppable and the immovable object is really quite stabby" - love it!
Hey man, Joey the Custodes player from game 2 here. Was a great game. On the chess clock, part of it comes down to how serious you want to make it. I will say though, I think your assumptions on playing a horde being taxing on your opponent's time are probably accurate. I can normally play my Custodes with over half an hour spare on the clock, cause there's so few things for me interact with at once. But with so many units across the whole board, every dice roll had value for mopping up what I could. Certainly should've saved the CP for the MW FNP against those Genestealers haha, they put in some work! I'd say there's merit in your observations about the chess clock; but also like you said, you did stress at the start it was to keep yourself honest and in-time, if you wanted to stick to the clock strictly and made that apparent, I can say getting to T5 and having that little time left would certainly of got me under pressure; and with the 13-7 score we had it at in the end, who knows, it may have been enough pressure to tip it in your favour, or at least would've earnt you more points for sure. Would love to see you make it up to one of my events in Preston or even over in Blackpool at the Blacktower Gaming club's events some time! Was a great game; nothing like watching piles of Gaunts getting tipped into a bucket 😂
Your approach with the clock sounds correct to me given the event you were playing at - a local event, no matter how competitive. If you were playing at the World tournaments or equivalent, then the playing field needs to be as level as possible - and that means strict adherence to time restrictions.
Love your delivery and the fact you center on the important bits of each battle. 1.5 hours to cover 6 battles - nice ! You don't see that often - nice one !
When time is limited, it is as much a resource as models on the table or cp in my mind. In that scenario, giving up time isn't that much different from giving up points from your army. Running out of time sucks, yeah, but learning to manage time is a skill, and often that involves making sacrifices. You did so yourself when you limited yourself to the movement trays and forgoing special weapons. The time your opponent spent measuring distances could be that 1 or 2 inches of movement that let them get a charge or get another model to shoot/fight. That time is attacks that killed your models. That time is planning used on their strategy. etc... Clocking out sucks, but ignoring the time usage is equally unfair. In the end though, a game is two guys/gals moving models over a table, which works best when both sides have come to the table with the same expectations. It's like any other agreement about strictness, whether it's take backs, cocked dice, or anything else. The monthly rtt I play at enforces strict clock rules. It's just another part of the game to me, so sharing any more than ~5 minutes sounds really weird. Others will have different standards though. The main thing either way is to talk and not being an ass about it. (Respecting the clock is not the same as actively weaponizing/pressuring with it...) In which case, I'd consider your behaviour respectable.
I play chess, and the clock is very important in chess. You have to respect it. It's a major part of any competitive game. "Flagging" (playing quickly when your opponent is low on time, which pressures them into making mistakes or losing on time) is a legitimate strategy in chess. It's a little contentious among newer chess players, but good chess players understand that time is a resource as valuable as any of your chessmen. Is it that way in 40k? I'm a complete noob
@@mitch9237 Depends on the event/tournament, I'm generally happy to give my opponents more time earlier in the event, but its not normally and issue higher end. I feel it's important that each player gets the time to do their 5 rounds and one person slowing down the game can detriment the other heavily, so there is that, if its only turn 3 and the game itself is running out of time, then I know a lot of people will only let them do crucial stuff, like movement and secondaries.
I think you're right about the clock, it's good sportsmanship to have it for yourself but would come off very differently if used against your opponent.
On the question of clocks - time is a resource just like everything else. Neither player should be bringing a clock with the intention of abusing it, but if your opponent runs out of time then that is on them. You're being unfair to yourself if you enforce time restrictions on yourself and don't hold your opponent to the same standard.
Sometimes you feel like trolling, and you just gotta go for it. Very cool! I would love to see you try a similar list with a bit more value units in it. Like 3 Tervigons, Venomthropes, Psychophage and 2 Neuro Lictors to get that juicy +1 to wound. Btw the strat for regenerating Gants and Gaunts only works if the unit is within Synapse. So a Neuro Tyrant would fit really well in that list too.
This is exactly what i wanted to listen to in the morning. This is what i wanted to play when i chose tyranids as my army. This or carnifexes plural. Or both.
That was my favorite part of playing the bugs, putting as many buggys on the table as possible. Honestly it didn't matter to me if I won or lost, it was a fantastic time either way. SWARM! MORE BUGS!
Mordian Glory again being an absolute sir with the chess clock and being cool about it. You played it right, in my perspective. Mind you, I'm three to four games deep since 6th ed, so what do I know.
there's a fine line with using a clock and if all your games went to completion then you did fine. but it's on each player to be able to play their army within half of the round time. you can be generous and let them take saves on your clock, donate them your time if they clock out, but they should never impede your ability to get to turn 5 by running out of their time and then running out of your time too.
Hey there Mordian Hope that someday you can show a aeldari guardian themed army. Thats the closest the faction has to infantry spam but it would still be a very different army from what you normally play
I play knights primarily, and always use a clock. I often see the same thing you mentioned - people feel like they need to shoot every possible weapon they have and run out of time playing my 9 model army. That said, I'm never running out of time playing knights, and I take the same stance you do - if there's still time in the round, I don't care if my opponent clocks out. The only reason I insist on using it is at higher play level everyone seems to want to use one and I don't want to be on a great run and then struggle with a clock that I'm not used to using.
Even in comp play, this is a game you play with your opponent to have as much fun as possible and you win by outplaying them. I feel you are 100% using the clock in the right way!
I believe that the clock shouldn't be used as an absolute weapon, but you can still use it if they take too long, which your opponents didn't, they almost did but they didn't, so i think you did it correctly.
As for the clock - both players should have same amount of time. It is to enforce reaching till round 5. If you’re already in round 5 and opp is out of time and there is enough time to finish the game I would allow opponent to continue.
You did the right thing with the clock. Unless it becomes tournament standard or agreed upon by the opponent Before the event. That's when you enforce it in the offensive Cut throat. Way.
Re: Clock Unless the clock is mandatory for the whole tournament, I don't think it's fair to show up and force your opponent to have to follow an additional rule. If swarms cause *both* players to spend more time, and you've got experience playing a swarm, then it's an advantage that you're leaning on regardless.
Honestly running this list into custodes or any heavy melee army i would not charge at all. Just keep plopping units in front of them and it will severely hamper movement. You could try keeping another unit close to stop forward consolidation
Every time I see a swarm Tyranid force it reminds me of back in the day playing Space Marine Epic, when the Tyranids were released. After learning the list in a few games I had a 20-0 record, eventually stopped playing because of boredom.. Had a few problems with Titans but otherwise wipeout due to lots of cannon fodder and the HtH rule giving a large bonus from outnumbering so even the smallest nids could gang up and take out terminators … With the air-depropled spores even when opponents knew I came with a air-dropped army and could tailor their army they got wiped out as 5/6 spores just had the cheapest nids in them.. So not a good army design. Remember ppl complaining and GW just said ‘there is a tactic against everything!’
I think the swarm's hidden benefit is time. Try the next swarm tournament and use the clock offensively. I would be upfront and tell each opponent that most people time out against you and to be careful.
Just looking at the Heroic Intervention rules, it does sas can only "Target only that charging enemy unit" ... so would not have been able to tag all the units in the first game
You charge the unit targeted. However, when you pile in, you would pile into the closest enemy units. So if you couldn't base all models into the targeted unit, you could make it so you could pile into other close units.
I would recommend the Terivgons, I've taken 2 to a few tournaments, and they've done me well. I've also tried 3... 3 is fun, but I'm not sure it's worth the points. Now I've finished the video I'd recommend Chancies list, although I'd swap out the Norn for either more Von's, Lictors, or a 3rd Tervigon
The balance between horde quantity and damage produced by elite units is simply broken in favor of the elite. You need to cage the opponent with infiltrators on turn 1 (x2 marshal+10 death riders index, or some ratlings)
You did the right thing with the clock. Even if your opponents timed out, it was because of the list you brought, not them being selfish players. You had 260 bugs with basically no save so they were doing most of the rolling. Think about it this way, would they have timed out if you had brought a more traditional Tyranid or Guard list? I don’t think so. So yeah, good on you, don’t hold the clock against them when they weren’t prepared for a giant horde list.
for the clock I think you didn't time out because you didn't take all the weapons, if you had done so it would have drastically increased your time, so not holding it against your opponents was a good thing
A few comments: (1) you should have brought a single unit of venomtropes and zoanthropes. They drastically increase the durability of your units. (2) You should have used the clock aggressively. If the opponent wants to shoot every single gun, they have to pay the price for it. I had a tournament two weeks ago against a guard player and the shooting took for ever because he had like 5-6 different profiles per unit. The game was slow and boring as I couldnt keep myself engaged. From now on, I will always bring a clock.
You can HI into the charging unit and then pile into other units when that unit activates, providing that other unit is the closest enemy model. So you just need to charge to ensure the charging model ends closer.
Maybe Unending Swarm needs to have a new detachment rule that makes your unending swarm units to cost less points in the list building step. Or just give us back the unnerfed detachment. Last thing, Assimilation Swarm is good with specific builds. In my experience Swarms get no benefits from them besides just regeneration, amd the regeneration is just not enough to keep them alive. Tyrant Guard and big monsters are the way to go in AS.
I feel like 40k tournaments are too short in the first place. Ive had 2 opponents out of 6 already complaining i used all their time.... But i was keeping track and it wasnt me using the time. I feel like each side should get 2 hours given how much more complicated the game keeps getting and the more patches, stratagems, and more army rules. I was already pressed to get a turn done in 15ish mins but was managing under 20 because i play tau and get to skip the fight phase most of the time.
why not run 20 sized termagant units with tervigons? if you take the unending swarm you can even get back some destroyed units and regenerate alot too. plus there an upgrade from that detachment in which you can give up to 3 units the benefit of cover I would attach maleceptors for some backline support against armour and some venomthropes to make to frontliners less squishy and more survivable
In regards to the clock your army is clearly weaker. Part of the armys strength is threat overload and forces the opponent to be pressured. By letting them have free reign time wise, you removed the main advantage of your army. I also think it is quite thematic. Against a swarm you wouldnt have time for complicated grand plans.
Don’t know if there’s a rule as such. Me and my mates do it by turn but when they’re deciding on whether or not they’re going to use a Strat in my turn we flick it to them. Just depends on how you want to do it
Whoever is stopping the game. If they are looking something up clock on them. I'm rolling dice, thinking of moving models, moving models its on me. Opponent asking me random questions and wants me to look them up when its not relevant 100% on their time. You want to know my shooting profile during my movement or during your movement its gonna be on your time.
In bigger turnaments the clock are neccesery. I play 40k for a while, but it is one of few games where in bigger turnaments there is lack or no time rules. It is unfair if one player use 70-80% of time for a game, thats why most of games have chess clocks. Just to gave both players same chances to win. It is hard sometimes, but it is more fair then no time rules
As a nid player, i would suggest looking into getting some Gargoyles if you want to stay as a swarm, but get some better positioning rules. It might also change the feel of your army by 2%, but going with a long line of infiltrating Von Ryan's can help box an opponent with *needing* to go first.
I hate people using terms like "aggresive use of the clock"... it reinforces the idea that using a clock is a dick move / that expecting your opponent to use the same time as you in a time limited time game (presumably lunch/ next rounds were getting in the way) is somehow not reasonable. Lets just normalise clock use... and if you clock out... not make a fuss about it... put your dice down and accept you messed up.
This is roughly the outcome I would have wanted. It should never be the optimal strategy to just flood the board with cheap basic units. Having lots of hordes with some heavy hitting backup? Sure. Having a large variety of cheap basic units for different tasks? Sure. But not "just" flooding the board with basically a single cheap basic unit. If that was a reliable strategy for victory I'd conclude your cheap basic unit is hitting too far above its weight class.
Then it’s not possible to win with swarm. The whole point of swarm is it’s incredibly weak but it doesn’t end. With reinforcement nerfed swarm units are too weak to stand up to good shooting/melee.
I think youre looking at things wrong. You dont need more models you just need to not waste your current ones. Because for every unit you waste its like you didnt bring that unit, making the swarm feel weaker. I feel if you had more experience with the army then you wouldnt feel like you need more models. Could be wrong, but thats my take.
World eaters feels like such a terrible matchup. All of their units are just so broken and just eats twice their points without even a sweat. They do it by accident. Even when I make the play and do a good charge or similar it is just costly. The only way to have a chance against world eaters is cheese. Moveblock hard to abuse the fact that their half deathstars gets a little stuck and cant move to their best positions. Especially good on terrain heavy boards. Then proceed to nuke from orbit with like 3 exocrines and some more solid shooting. Pray not even one of their deathstars reaches anything for it is instantly annihilated without inflicting almost any damage back. Even if they attacked a tripple carnifex with old one eye or a broodlord, they are unlikely to take much damage from it. GW just arent very good at balancing things like this :p
The only time I would use a clock offensively is with people I know to be slow players. It is infuriating to pay money to go to an event and then play a game where you don’t get past turn 3.
Honestly, you didn't use the clock as a weapon. You didnt "know" that your opponents would clock themselves. You just recognized a blindspot of the current tournament community. You're not bringing this swarm to clock your opponents, you're bringing a classic style of army and your opponents are clocking themselves. As always, a bit of leeway is always sportsmanlike. But if they have 5 minutes by the start of turn 3, that seems like a valuable lesson in concise, equal playtime. Imagine you practice and can play your army well. Then you show up to a tournament and each game you get one hour and your opponent gets 2 hours to really sit and plan out each of their actions... That would bee pretty unfair in my eyes. That's what is happening, whether or not it is intentional.
Wow the terrain is really sad, though i am extremely biased against competitive terrain in general. Having boards with completely unpainted terrain is extremely unprofessional imo, why should players have to paint their armies when the organiser who they are paying can't be bothered providing a decent experience.
@@cameronbradley8390 this terrain looks better than half-painted foamboard and foam hills. I don't see the problem with having simplistic terrain, especially for a medium-large event. Terrain takes rime to set up, take down; and space to maintain. This terrain looks like it takes care of the storage part of that equation.
Yo, WE Round 1 player here. Thanks for the game and your kind words, it was great meeting you! Looking forward to seeing you clean up in future using your newly found Heroic Intervention skills 😂🎉
Dude great to see you in the comments! It was a harsh lesson but one that needed to be learnt xD
Nice to see a world eater trade list to break up the Angron Spam dude! Be great to know your thinking behind the terminators, and how you got on with them?
@@alessiocortez6520 thanks mate! Yeah I struggle with Angron now as most players have learned to either just ignore him, tie him up with chaff because he can't fall back and charge, or just plan out their moves so there's no hole big enough for him to fly into.
The Terminators are great! Not good in Vessels as they don't have enough attacks but in the index detachment they're more consistent than Eightbound, especially defensively as ten models is SO much better than 6.
@@MrCisarisI'll second this, I've been running 10 terminators in berserker warband and it's fantastic. People don't have an answer for it and they do alot of work. Good to see someone else out there repping a terminator assault!
@mrgcostanza5776 2x10 Terminators with backing dancers of regular Eightbound for rerolls. Love it!
"Mama wants a new hat!" Was an absolute blast running the swarms against each other. I look forwards to our inevitable rematch!
No Barbgaunts Chancy?
@markmooney9416 nope not one, who needs lots of ranged weapons
Mordian: "We're in a monster meta"
Also Mordian: "I'm going to run an army comprised entirely of small bugs"
😄😄😄❤
I've noticed the same trend historically, my opponents have spent more time on my hordes. In a casual game, the clock is there to keep things fair, but after playing more tournaments and giving opponents extra time, I've gradually become stricter. If a game is set for three hours, with 1 hour 30 minutes per player, then sticking to that limit both sides is fair. While the clock holds you accountable, using time as a strategic factor against your opponent is just like using any other aspect of the game is completely valid.
In the Warmachine community, playing on the clock has always been the standard. High-level strategy often involves forcing dilemmas that either drain an opponent's time or push them into rushed decisions, potentially leading to mistakes. But making mistakes under pressure is a key part of the learning process, just as your own moments of heroic intervention was. If they struggle with time management, it's a lesson they need to learn, the same way you do not always need to fire every flesh borer, maybe they need to not bother shooting every attack if the melee will clean it up alone etc.
But they always should be some nuance when appropriate, if it's R5 and they clock out and need 5 minutes and you have 15 and you only need 5, yes let them play out the last turn fully, but if you time out R2 or 3 it's a time issue they need to practice.
I really appreciate the change in format where you have a much more focused use on the pictures taken, calling out the situation and timing.
I think it was a class act to take the heroic intervention on the chin, and I agree 100% on your reasoning.
Same on not using the clock aggressively, with me adding in that I would have been extremely disappointed if you had used the clock aggressively. This is a game, and one meant to be for fun, aggressive clock usage where you try to time out your opponent is not an environment I’d want to play in.
Do you have fun playing against this list?
I agree on the time thing but this spamming is such a 40k thing i truly do not like. Theres close to 0 thought in army composition or adaptation. Its all about overloading your opponent with 1 or 2 profiles in order to nullify as much of the opposing force as possible.
Yeah it can be fun to cleave through a horde for once but its such a sympton to spam certain or strong datasheets on end. Not interesting to me.
I find it utterly bizarre that someone would criticise a horde of bugs for being the wrong kind of army list.
It's extremely characterful / lore-accurate, it's not meta-breaking or OP in any way (quite the opposite in fact), and it's very clearly made by someone who just loves Nids.
What's the problem? Yes, I'd love to play against this list. Why wouldn't anyone? It's different!
Themed armies are good. They spice things up. Not everyone wants to play with, or against, Space Marine Army 4637.
"if You have an unstoppable force meets an immovable object it turns out, it turns out that the unstoppable force isn't so unstoppable and the immovable object is really quite stabby" - love it!
Hey man, Joey the Custodes player from game 2 here.
Was a great game.
On the chess clock, part of it comes down to how serious you want to make it.
I will say though, I think your assumptions on playing a horde being taxing on your opponent's time are probably accurate. I can normally play my Custodes with over half an hour spare on the clock, cause there's so few things for me interact with at once. But with so many units across the whole board, every dice roll had value for mopping up what I could.
Certainly should've saved the CP for the MW FNP against those Genestealers haha, they put in some work!
I'd say there's merit in your observations about the chess clock; but also like you said, you did stress at the start it was to keep yourself honest and in-time, if you wanted to stick to the clock strictly and made that apparent, I can say getting to T5 and having that little time left would certainly of got me under pressure; and with the 13-7 score we had it at in the end, who knows, it may have been enough pressure to tip it in your favour, or at least would've earnt you more points for sure.
Would love to see you make it up to one of my events in Preston or even over in Blackpool at the Blacktower Gaming club's events some time!
Was a great game; nothing like watching piles of Gaunts getting tipped into a bucket 😂
Your approach with the clock sounds correct to me given the event you were playing at - a local event, no matter how competitive. If you were playing at the World tournaments or equivalent, then the playing field needs to be as level as possible - and that means strict adherence to time restrictions.
Love your delivery and the fact you center on the important bits of each battle. 1.5 hours to cover 6 battles - nice ! You don't see that often - nice one !
Love that you rock up to tournaments with essentially a well thought out meme list 😂. Wish there was more players who did this. Great vid.
When time is limited, it is as much a resource as models on the table or cp in my mind. In that scenario, giving up time isn't that much different from giving up points from your army.
Running out of time sucks, yeah, but learning to manage time is a skill, and often that involves making sacrifices. You did so yourself when you limited yourself to the movement trays and forgoing special weapons.
The time your opponent spent measuring distances could be that 1 or 2 inches of movement that let them get a charge or get another model to shoot/fight. That time is attacks that killed your models. That time is planning used on their strategy. etc...
Clocking out sucks, but ignoring the time usage is equally unfair.
In the end though, a game is two guys/gals moving models over a table, which works best when both sides have come to the table with the same expectations. It's like any other agreement about strictness, whether it's take backs, cocked dice, or anything else.
The monthly rtt I play at enforces strict clock rules. It's just another part of the game to me, so sharing any more than ~5 minutes sounds really weird. Others will have different standards though.
The main thing either way is to talk and not being an ass about it. (Respecting the clock is not the same as actively weaponizing/pressuring with it...) In which case, I'd consider your behaviour respectable.
I play chess, and the clock is very important in chess. You have to respect it. It's a major part of any competitive game. "Flagging" (playing quickly when your opponent is low on time, which pressures them into making mistakes or losing on time) is a legitimate strategy in chess. It's a little contentious among newer chess players, but good chess players understand that time is a resource as valuable as any of your chessmen.
Is it that way in 40k? I'm a complete noob
@@mitch9237 Depends on the event/tournament, I'm generally happy to give my opponents more time earlier in the event, but its not normally and issue higher end. I feel it's important that each player gets the time to do their 5 rounds and one person slowing down the game can detriment the other heavily, so there is that, if its only turn 3 and the game itself is running out of time, then I know a lot of people will only let them do crucial stuff, like movement and secondaries.
13:25 Heroic Intervention^^ hahah
01:01:37 HIVE FLEET KRAKEN!
Overall Johnny Rico would have been proud!!!
Epic! Klendathu Style!
I think you're right about the clock, it's good sportsmanship to have it for yourself but would come off very differently if used against your opponent.
Love this idea, seeing the scale of tyranids to other models is so fun really pushes the idea of a tyranid invasion wave.
I'd say you did the commandable thing in your utilization of the chess clock! 😁👍
Danm dude. Can't wait to watch the whole thing :D
On the question of clocks - time is a resource just like everything else. Neither player should be bringing a clock with the intention of abusing it, but if your opponent runs out of time then that is on them. You're being unfair to yourself if you enforce time restrictions on yourself and don't hold your opponent to the same standard.
I was the dude watching you in game two very fun to watch
Yep, you did the right thing re the clock. The spirit of the game should count for something. Hats off to you, Sir.
Sometimes you feel like trolling, and you just gotta go for it. Very cool!
I would love to see you try a similar list with a bit more value units in it. Like 3 Tervigons, Venomthropes, Psychophage and 2 Neuro Lictors to get that juicy +1 to wound.
Btw the strat for regenerating Gants and Gaunts only works if the unit is within Synapse. So a Neuro Tyrant would fit really well in that list too.
Take a drink every time he says shark tank 🦈 😂
Ah yes! The ever famous “The floor is bugs!” list.
Ok, I am wrong. Apparently 1 hour and 30mins is enough time to play and have fun. And perhaps there would be time for a dinner service too, lol.
Thank you so much for the Super comment mate!
This is exactly what i wanted to listen to in the morning. This is what i wanted to play when i chose tyranids as my army. This or carnifexes plural. Or both.
Never seen anything more Starship Troopers than that!!!
🍿🍿🍿🥤
You did the right thing with the clock mate
Sick running into chancey
That was my favorite part of playing the bugs, putting as many buggys on the table as possible. Honestly it didn't matter to me if I won or lost, it was a fantastic time either way. SWARM! MORE BUGS!
Still loving that Hive Fleet Kraken paint scheme, it will forever be the true tyranid paint scheme for me ❤
Mordian Glory again being an absolute sir with the chess clock and being cool about it. You played it right, in my perspective. Mind you, I'm three to four games deep since 6th ed, so what do I know.
As an Ad-Mech player why loves his flamer/phosphor weapons... god a match up like this would have been so much fun lol
there's a fine line with using a clock and if all your games went to completion then you did fine. but it's on each player to be able to play their army within half of the round time. you can be generous and let them take saves on your clock, donate them your time if they clock out, but they should never impede your ability to get to turn 5 by running out of their time and then running out of your time too.
For the swarm..
I mean someone has to try a lore accurate Trynid army.
GTs are wild. 5 rounds in and the carpets start fighting
I respect the clock choice. I feel that both players should agree on a clock, or leave it up to the event organizer.
Hey there Mordian
Hope that someday you can show a aeldari guardian themed army.
Thats the closest the faction has to infantry spam but it would still be a very different army from what you normally play
That WE game looks like there were plenty of skulls for the skull throne
My dream is to take 2000 PTS of scarab swarms. 50 units of scarabs, 150 models. That's the dream.
I play knights primarily, and always use a clock. I often see the same thing you mentioned - people feel like they need to shoot every possible weapon they have and run out of time playing my 9 model army. That said, I'm never running out of time playing knights, and I take the same stance you do - if there's still time in the round, I don't care if my opponent clocks out. The only reason I insist on using it is at higher play level everyone seems to want to use one and I don't want to be on a great run and then struggle with a clock that I'm not used to using.
I'm a simple man, I see Mordian Glory, I see an obscene amount of models, I watch.
Even in comp play, this is a game you play with your opponent to have as much fun as possible and you win by outplaying them. I feel you are 100% using the clock in the right way!
The madman. Now paint all of them to a display level.
The enemy hivefleet has brought up gigantic bugs in a pathetic attempt to save themselves!
Why is Mordian looking into my soul?
I believe that the clock shouldn't be used as an absolute weapon, but you can still use it if they take too long, which your opponents didn't, they almost did but they didn't, so i think you did it correctly.
As for the clock - both players should have same amount of time. It is to enforce reaching till round 5. If you’re already in round 5 and opp is out of time and there is enough time to finish the game I would allow opponent to continue.
when does the swarm meet the pure infantry guard?
You did the right thing with the clock. Unless it becomes tournament standard or agreed upon by the opponent Before the event. That's when you enforce it in the offensive Cut throat. Way.
if its fun the yes "the clock is not a weapon" if its a shark tank and everyone knows it the "use the clock as a weapon!"
Jesus, the movement phase must have been torture
Also you can only use heroic intervention to get into 1 enemy unit.
Re: Clock
Unless the clock is mandatory for the whole tournament, I don't think it's fair to show up and force your opponent to have to follow an additional rule. If swarms cause *both* players to spend more time, and you've got experience playing a swarm, then it's an advantage that you're leaning on regardless.
Honestly running this list into custodes or any heavy melee army i would not charge at all. Just keep plopping units in front of them and it will severely hamper movement. You could try keeping another unit close to stop forward consolidation
Every time I see a swarm Tyranid force it reminds me of back in the day playing Space Marine Epic, when the Tyranids were released. After learning the list in a few games I had a 20-0 record, eventually stopped playing because of boredom.. Had a few problems with Titans but otherwise wipeout due to lots of cannon fodder and the HtH rule giving a large bonus from outnumbering so even the smallest nids could gang up and take out terminators … With the air-depropled spores even when opponents knew I came with a air-dropped army and could tailor their army they got wiped out as 5/6 spores just had the cheapest nids in them.. So not a good army design. Remember ppl complaining and GW just said ‘there is a tactic against everything!’
I think the swarm's hidden benefit is time. Try the next swarm tournament and use the clock offensively. I would be upfront and tell each opponent that most people time out against you and to be careful.
Just looking at the Heroic Intervention rules, it does sas can only "Target only that charging enemy unit" ... so would not have been able to tag all the units in the first game
You charge the unit targeted. However, when you pile in, you would pile into the closest enemy units. So if you couldn't base all models into the targeted unit, you could make it so you could pile into other close units.
I would recommend the Terivgons, I've taken 2 to a few tournaments, and they've done me well. I've also tried 3... 3 is fun, but I'm not sure it's worth the points.
Now I've finished the video I'd recommend Chancies list, although I'd swap out the Norn for either more Von's, Lictors, or a 3rd Tervigon
The balance between horde quantity and damage produced by elite units is simply broken in favor of the elite.
You need to cage the opponent with infiltrators on turn 1 (x2 marshal+10 death riders index, or some ratlings)
So Heroic Intervention is just AoS (6") Counter-charge?
You did the right thing with the clock. Even if your opponents timed out, it was because of the list you brought, not them being selfish players. You had 260 bugs with basically no save so they were doing most of the rolling.
Think about it this way, would they have timed out if you had brought a more traditional Tyranid or Guard list? I don’t think so. So yeah, good on you, don’t hold the clock against them when they weren’t prepared for a giant horde list.
Anyone else remember GW saying they were making the game less lethal?
i will enter in panic if i see that tyranid horde in a match XDDDD
Did you use Reserves? I think a few units in Reserve for late game capping, would be great.
I think if its agreed then both parties should be beholden to a clock
Did the right thing with the clock 🫡
for the clock I think you didn't time out because you didn't take all the weapons, if you had done so it would have drastically increased your time, so not holding it against your opponents was a good thing
A few comments: (1) you should have brought a single unit of venomtropes and zoanthropes. They drastically increase the durability of your units. (2) You should have used the clock aggressively. If the opponent wants to shoot every single gun, they have to pay the price for it. I had a tournament two weeks ago against a guard player and the shooting took for ever because he had like 5-6 different profiles per unit. The game was slow and boring as I couldnt keep myself engaged. From now on, I will always bring a clock.
Heroic intervention only allows you to charge 1 enemy unit. Can't contact multiple units with intervention.
You can HI into the charging unit and then pile into other units when that unit activates, providing that other unit is the closest enemy model. So you just need to charge to ensure the charging model ends closer.
Maybe Unending Swarm needs to have a new detachment rule that makes your unending swarm units to cost less points in the list building step.
Or just give us back the unnerfed detachment.
Last thing, Assimilation Swarm is good with specific builds. In my experience Swarms get no benefits from them besides just regeneration, amd the regeneration is just not enough to keep them alive. Tyrant Guard and big monsters are the way to go in AS.
I feel like 40k tournaments are too short in the first place. Ive had 2 opponents out of 6 already complaining i used all their time.... But i was keeping track and it wasnt me using the time.
I feel like each side should get 2 hours given how much more complicated the game keeps getting and the more patches, stratagems, and more army rules. I was already pressed to get a turn done in 15ish mins but was managing under 20 because i play tau and get to skip the fight phase most of the time.
why not run 20 sized termagant units with tervigons? if you take the unending swarm you can even get back some destroyed units and regenerate alot too. plus there an upgrade from that detachment in which you can give up to 3 units the benefit of cover
I would attach maleceptors for some backline support against armour and some venomthropes to make to frontliners less squishy and more survivable
New meds?? or is it just 5 am?
Where do you get the holders for the squads of 10
In regards to the clock your army is clearly weaker. Part of the armys strength is threat overload and forces the opponent to be pressured. By letting them have free reign time wise, you removed the main advantage of your army.
I also think it is quite thematic. Against a swarm you wouldnt have time for complicated grand plans.
For 40K how’s does the clock work, is it by turn, when your rolling dice, touching models?
Don’t know if there’s a rule as such. Me and my mates do it by turn but when they’re deciding on whether or not they’re going to use a Strat in my turn we flick it to them. Just depends on how you want to do it
Whoever is stopping the game. If they are looking something up clock on them. I'm rolling dice, thinking of moving models, moving models its on me. Opponent asking me random questions and wants me to look them up when its not relevant 100% on their time. You want to know my shooting profile during my movement or during your movement its gonna be on your time.
@@pixywings7715 you must be a hoot to play with. If my opponent was a deliberate time waster, then yeah for sure. But straight off the bat? No way
I mean alternatively you could have fielded a hive tyrant for lethal and assault
Aggressively clock your game. It’s fair and you’re not using it wrongly.
In bigger turnaments the clock are neccesery. I play 40k for a while, but it is one of few games where in bigger turnaments there is lack or no time rules. It is unfair if one player use 70-80% of time for a game, thats why most of games have chess clocks. Just to gave both players same chances to win. It is hard sometimes, but it is more fair then no time rules
As a nid player, i would suggest looking into getting some Gargoyles if you want to stay as a swarm, but get some better positioning rules.
It might also change the feel of your army by 2%, but going with a long line of infiltrating Von Ryan's can help box an opponent with *needing* to go first.
now i have 205 gaunt still more 25% way to go.
I encountered heroic intervention 5 times at IT...
I hate people using terms like "aggresive use of the clock"... it reinforces the idea that using a clock is a dick move / that expecting your opponent to use the same time as you in a time limited time game (presumably lunch/ next rounds were getting in the way) is somehow not reasonable.
Lets just normalise clock use... and if you clock out... not make a fuss about it... put your dice down and accept you messed up.
Bugs! Bugs!
Can you Heroic Intervention with Creeds -1CP ability (making it 0 cost) on Rough Riders?...
If anyone has a problem with horde lists I'd like to direct their attention to war dog spam
This is roughly the outcome I would have wanted. It should never be the optimal strategy to just flood the board with cheap basic units. Having lots of hordes with some heavy hitting backup? Sure. Having a large variety of cheap basic units for different tasks? Sure. But not "just" flooding the board with basically a single cheap basic unit. If that was a reliable strategy for victory I'd conclude your cheap basic unit is hitting too far above its weight class.
"Yeah, this army would be great if I was allowed to play with an extra 800 points." Keep reinforcements nerfed, or better yet; remove it entirely.
Then it’s not possible to win with swarm. The whole point of swarm is it’s incredibly weak but it doesn’t end. With reinforcement nerfed swarm units are too weak to stand up to good shooting/melee.
I think youre looking at things wrong. You dont need more models you just need to not waste your current ones. Because for every unit you waste its like you didnt bring that unit, making the swarm feel weaker. I feel if you had more experience with the army then you wouldnt feel like you need more models. Could be wrong, but thats my take.
World eaters feels like such a terrible matchup. All of their units are just so broken and just eats twice their points without even a sweat. They do it by accident. Even when I make the play and do a good charge or similar it is just costly. The only way to have a chance against world eaters is cheese. Moveblock hard to abuse the fact that their half deathstars gets a little stuck and cant move to their best positions. Especially good on terrain heavy boards. Then proceed to nuke from orbit with like 3 exocrines and some more solid shooting. Pray not even one of their deathstars reaches anything for it is instantly annihilated without inflicting almost any damage back. Even if they attacked a tripple carnifex with old one eye or a broodlord, they are unlikely to take much damage from it. GW just arent very good at balancing things like this :p
clock should be mandatory
28:00 lore accurate custodes would’ve destroyed your whole army turn one with half the models XD they’re so underpowered compared to lore
Based (on 25s)
The only time I would use a clock offensively is with people I know to be slow players. It is infuriating to pay money to go to an event and then play a game where you don’t get past turn 3.
260 points right?
Has mordian gone and joined a militia?
WTF is a mordian (¬_¬)? Thanks James Workshop
Honestly, you didn't use the clock as a weapon. You didnt "know" that your opponents would clock themselves. You just recognized a blindspot of the current tournament community. You're not bringing this swarm to clock your opponents, you're bringing a classic style of army and your opponents are clocking themselves.
As always, a bit of leeway is always sportsmanlike. But if they have 5 minutes by the start of turn 3, that seems like a valuable lesson in concise, equal playtime.
Imagine you practice and can play your army well. Then you show up to a tournament and each game you get one hour and your opponent gets 2 hours to really sit and plan out each of their actions... That would bee pretty unfair in my eyes. That's what is happening, whether or not it is intentional.
Wow the terrain is really sad, though i am extremely biased against competitive terrain in general. Having boards with completely unpainted terrain is extremely unprofessional imo, why should players have to paint their armies when the organiser who they are paying can't be bothered providing a decent experience.
@@cameronbradley8390 Forcing paiting miniatures is also sad.
@@cameronbradley8390 this terrain looks better than half-painted foamboard and foam hills. I don't see the problem with having simplistic terrain, especially for a medium-large event. Terrain takes rime to set up, take down; and space to maintain. This terrain looks like it takes care of the storage part of that equation.