Testing Series VI: The Balance Returns

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  • Опубликовано: 17 окт 2024

Комментарии • 14

  • @Синдромпоискаглубиннойбессмысл

    I've run out of imagination for comments(
    Thank you for the video.

    • @FWHSimulator
      @FWHSimulator  6 месяцев назад

      That's okay, thank you for leaving a comment and letting me know you liked the video! It means a lot!!! ❤❤❤

  • @andreasgrosse2766
    @andreasgrosse2766 6 месяцев назад +2

    Is there something like droughts or floods that can affect pop growth and wealth?

    • @FWHSimulator
      @FWHSimulator  6 месяцев назад

      Yes, there's currently a plague mechanic and a "drought/storm/unspecified weather event" disaster. Though, they're among the mechanics where I really don't how how impactful they are at the moment. They're not really visible on the video's or in my own debug data. But they also haven't really been a focus for me balance-wise in a while. At some point though I'll figure out what they're doing and see if they need to be more impactful or not!

  • @nicksyoutubechannel2632
    @nicksyoutubechannel2632 5 месяцев назад +1

    Nice to see you back is there any download to this program

    • @FWHSimulator
      @FWHSimulator  5 месяцев назад

      Thanks! The simulation has no release at this time. There's a release for the map generator on the Discord, and I'm working towards a world explorer game (but that's also still ways away from even an early early alpha release).

  • @NeoWish
    @NeoWish 6 месяцев назад +4

    Does rulers affect the game?

    • @FWHSimulator
      @FWHSimulator  6 месяцев назад

      Yes! It's not very complex at this moment, but rulers have a competence stat and this effects how well their country does in terms of stability and military conquest.

  • @zachwilkinson9608
    @zachwilkinson9608 4 месяца назад +1

    When a tile is conquered by another nation does it lower that tiles population/technology level?

    • @FWHSimulator
      @FWHSimulator  4 месяца назад

      There's a chance of that. I don't recall atm what factors determined the chance, but it's not super rare and it's not certain to happen either.

  • @AlfallMap
    @AlfallMap 6 месяцев назад +1

    Kinda wanna know what the different colours on "Highest Technology" represent.

    • @AlfallMap
      @AlfallMap 6 месяцев назад +1

      Also largest nation at the end was "Archeparchy of Ramen"

    • @FWHSimulator
      @FWHSimulator  6 месяцев назад +1

      @@AlfallMap 😋Ramen!

    • @FWHSimulator
      @FWHSimulator  6 месяцев назад +3

      The simulation has three different kinds of 'tech' progression:
      🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density.
      🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge.
      🟪 Purple is just the overlap of Blue + Red both being present/discovered.
      ⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics.
      The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.)