Yes, there's currently a plague mechanic and a "drought/storm/unspecified weather event" disaster. Though, they're among the mechanics where I really don't how how impactful they are at the moment. They're not really visible on the video's or in my own debug data. But they also haven't really been a focus for me balance-wise in a while. At some point though I'll figure out what they're doing and see if they need to be more impactful or not!
Thanks! The simulation has no release at this time. There's a release for the map generator on the Discord, and I'm working towards a world explorer game (but that's also still ways away from even an early early alpha release).
Yes! It's not very complex at this moment, but rulers have a competence stat and this effects how well their country does in terms of stability and military conquest.
The simulation has three different kinds of 'tech' progression: 🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density. 🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge. 🟪 Purple is just the overlap of Blue + Red both being present/discovered. ⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics. The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.)
I've run out of imagination for comments(
Thank you for the video.
That's okay, thank you for leaving a comment and letting me know you liked the video! It means a lot!!! ❤❤❤
Is there something like droughts or floods that can affect pop growth and wealth?
Yes, there's currently a plague mechanic and a "drought/storm/unspecified weather event" disaster. Though, they're among the mechanics where I really don't how how impactful they are at the moment. They're not really visible on the video's or in my own debug data. But they also haven't really been a focus for me balance-wise in a while. At some point though I'll figure out what they're doing and see if they need to be more impactful or not!
Nice to see you back is there any download to this program
Thanks! The simulation has no release at this time. There's a release for the map generator on the Discord, and I'm working towards a world explorer game (but that's also still ways away from even an early early alpha release).
Does rulers affect the game?
Yes! It's not very complex at this moment, but rulers have a competence stat and this effects how well their country does in terms of stability and military conquest.
When a tile is conquered by another nation does it lower that tiles population/technology level?
There's a chance of that. I don't recall atm what factors determined the chance, but it's not super rare and it's not certain to happen either.
Kinda wanna know what the different colours on "Highest Technology" represent.
Also largest nation at the end was "Archeparchy of Ramen"
@@AlfallMap 😋Ramen!
The simulation has three different kinds of 'tech' progression:
🟦 Blue represents cultural advancements. Meaning societal organization, developments that lead to greater urbanization and population density.
🟥 Red represents technological advancements. Meaning invention of new techniques, skills, scientific knowledge.
🟪 Purple is just the overlap of Blue + Red both being present/discovered.
⬜ White is modernization and a high levels early industrialization. It is only possible to start modernization if a tile has reached max blue level, but modernization unlocks things like long-range colonization and other mechanics.
The simulation currently ends 50 years after a tile has reached max modernization. (That's why the final year varies from video to video, some worlds develop faster than others based on climate, amount of habitable land, etc.)