CAESAR III ► Mission 9 Lugdunum with Forced Walkers & Free Augustus Mods - Beyond the Alps!
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- Опубликовано: 11 сен 2024
- A new Caesar III city-building playthrough for the new decade! Using the free Augustus modded version with road blocks, monuments, and UI improvements, we also have the unique challenge this time to use the forced walker technique on every map to create new and interesting cities in this game through the campaign. Let's play! Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/gam...
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How do FORCED WALKERS work?
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It's everyone's favourite map! Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
why don t you use 9x9 blocks anymore
@@pembetosbis Because I did a whole playthrough using mostly 9x9, so it's kind of boring for me now.
awesome dude, i noticed from when you put meat grainery for villas it was causing market ladies to loop back sometimes
Still slow-watching this one. Random thought/challenge. I believe you can get luxury palaces on Lugdunum. Two types of wine, right? Challenge would be to get as many as possible.
Are you ever gonna play Nebuchadnezzar?
Classic Caesar, just when you're an inch from victory everything collapses
I see a video from Zakh, I force walk and click
i cant believe this game still going and has a following.. i might have watched 4 hours of your caesar 3 videos today :D, thank you friend.
""I forgot they were here"
Spoken like a true ruler there
Thank you so much for your videos! I recently found your channel after becoming interested in Caesar 3 after all these years and your videos are very helpful! Scholars studying Pompeii recently learned that the Romans had one-way streets so traffic could move efficiently, so the forced walkers are not far off from the way things were!
I'll never get tired of watching your Impressions Games videos. The forced walkers playthrough is my favorite so far!
Ah yes the map everyone was waiting for.
That and carthage
Caesar 3 is probably the only game my mother got hooked up in her whole life.
(Mind you, my mother is not a gamer on any extent of the word. She didn’t even liked that me and my brothers played, even more play herself)
She did get stuck in this mission for a very long time but eventually beat it herself.
As a gamer son I was very proud.
Reminds me of my dad getting really into Civ 2 haha. Totally not a gamer either but he spent a lot of time playing that.
Congratulations on the Mrs. I hope she does well pursuing her Master Degree. You both are worthy of the honors.
Thank you so much! That's really nice of you to say.
Playing c3 augustus while sitting on your big plaza pillow is a whole new vibe of comforting nostalgia
Hey you're the first person to say that you got the plaza pillow! Thanks, I'm glad you're vibing haha
I liked this video solely because we got to see Zakh's mouse blanket. Mouse throw rug. Mouse Duvet, even.
And also, Lugdunum with forced walkers for the win.
That engineer at 50:50...😂
47:08 "We need meat! ..eurgh..! Not enough pork! How am I to gorge myself if there's no pork!" ~ Caesar, to his Lugdunum Governor Apr 162 BC
Actors and gladiators walk only about 230 tiles. They despawned shortly after what you called the farthest point. Another additional actor colony and gladiator school somewhere up the loop can solve this problem.
do they really?
I would guess it was more of a problem that he threw so many theaters around, because the actors only provide to a specific amount of theaters (like 4 or something), I would guess it would have been enough if he threw a theater right against the mars temple. Because he scattered them anyway.
@@mauer1 They do. I tested it.
@@Zawiedek well that's inconvenient.
For a split second i thought this video was 9 hours long, like hot damn!.
I love seeing you play!
"Copy building" As a hot key is very convention, you should give it a try
Hey nice playlist, I'm watching it all. Learned about forced walkers in your 2 min video and applied it to Lugdunum, now I see it was not as impressive as this approach but I was able to win it xD. Thanks for the vids
Never played this game ever and I am so interested to sit and watch this I love RTS games so this is cool
I quite like the possibilities of forced walkers in this setup. I allows nice organic cities.The way it plays out with all type of buildings makes one think whether this is a bug/glitch or rather the intended way of building the cities. Looking forward to play it myself with the latest version of Augustus.
Absolutely love your videos I've been going through a lot of them recently as I've been going back Caesar 3 and actually streaming myself. Your tips and tricks have been invaluable as well as introducing me to Augustus!!! Side note, typical gamer mouse pads are big like that and are designed for your keyboard to sit on top of as well. They are a thing now LOL
Thank you! I'm glad you're enjoying it and finding it useful. Haha I'll be sure to double check the measurements next time I order a mouse pad.
I really love that one missionary post is enough to keep them happy.
In Augustus, you can temporarily shut down single buildings without destroying them, you could havfe tried this on the markets.
This is insane! haha
Well at least now I know how to beat Lugdunum with a forced walker :D
Don't forget that oracles are 3dn a month, which adds up quickly as the months go by!
I wouldn't recommend beating Lugdunum like this lol
@@GamerZakh I did something like this in Mediolanum (just in how long the road was) and it was a nightmare to stabilize. Nope!
the forced walker loop to please the natives with only 1 missionary post is so gold.
also the walkers will walk around a bit before they wanna go home.
so thats why they get stuck for a bit when you roadblock the forced walker road to control them more, they will walk until they cant anymore, then they will walk home.
a really easy way to defeat that would be to just roadblock every second tile. So they are just standing there until they wanna go home which makes it at least messureable because they will always walk the same lenght.
The homepoint road can cover for prefecture and engineering.
1:30:20
now its official, GamerZakh is blind.
1:44:00 Its the granary, they walk into it and twirl around
When I tried this map for the first time years ago I didn't know what to do with the natives so I asked my brother who played Caesar 3 back in the day and he told me to build a wall around every barbarian house :D that's how you deal with them :D
With augustus, it makes life so much easier to handle all these wolves... wall them up.. put a tower, watch them burn in agony :D
Caesar traveling to restore his mental health after last time debt for 3(?) years.
Well, that's my afternoon sorted.
Awesome as always, love your ceasar playthrough with forced walkers.
Problem with the forced walkers is that they all start in the same time or are stocked in the road blocks but the most southern market has the shortest way from there on. Therefore they overtake the others by time or sync. New challange for you, thanks for solving that problem ;)
Would it work to just make the walkers come in from the other side, so they all have to walk the same distance?
@@Sivolde though about that as well, maybe @gamerzakh will give it a try. I think that might work.
Pissing off Caesar is the best part of the game
Great quality content, as always, love your Caesar videos. Just a few tips and observations/ideas. You could've made library/bathouse etc. closer to the actual city, the forced walker building doesn't have to be in the beggining of the loop, it can be anywhere where the roads are in the right position (so on this map the library and bathouse could've been on the bottom right island for example). Also, I was thinking how to prevent desync of buildings - what if you did something like you did for libraries? Meaning you'd have roadblock every second tile, so that every walker would always get trapped in his small compartment and then released, wouldnt that work?
Thanks! There's a few ideas I'm thinking of for sync issues. Trapping the walkers does make sense, then on the road back on the northern side of things I think I gotta U-turn it so the closest building has the furthest walking distance, so it keeps the total length for all forced walkers the same.
Never get bored even rewatch it again and again, nice job you had there.
How about playing every map with 100% speed? It will be so challenging 😂
Stay healthy and wish you always surrounded by good things✨
I remember giving up on this as a kid and just playing tower defense destroying over a hundred caesar invasions with just ballistas. Was pretty fun but got boring once I wasn't in trouble anymore
1:05:30 the problem werent the culture rating, the problem was the coverage, because you had theaters on a actors loop and not on the self sufficient forced walker loop the actors would just end up going to the first 4 theaters they find not providing theater coverage for the entire loop anymore.
but because you were like throwing around theaters everywhere this wasnt really visible except for that one road where they werent any theaters on.
like instead of the 20 theaters you dropped because of that road, one right beside the mars temple would have been enough xD
yes epicness i love this epic voice acting FOR ROME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I remember playing this mission when I was 10, I built near the natives and they were just trashing my city
My wish is to have Caeser 3 remaster add new factions Carthage and Greek
i like your review on the mouse pad. Are the t-shirts also good quality? I like your designs but I am not sure about the material.
I was thinking of buying few, but I am still undecided.
Honestly speaking, pretty much everything I've gotten from DBH has been way higher quality than I expected. I know it's more pricey than other stores but I'd rather sell high quality stuff that no one buys than cheap stuff that people won't like. I've seen on occasion some complex colour prints on certain tshirt colours can have issues, but in the cases I've heard people got a refund when they reported the issue. Tshirts are sometimes not as vibrant in colours compared to the digital image depending on the design, but outside of clothing, all the merch prints perfectly colour-wise every time.
37:20 give him your meat, Zakh
been looking forward to this city with forced walkers lol,,,,,,
Gracias por subir videos de caesar
This map is the most difficult; congrat
Thanks for these videos, I loved playing Caesar when it first came out. Have picked up the game again few weeks back because of your videos. I just finished the Valentia campaign Augustus mod. Did a mix of 2 normal blocks and 2 forced walker blocks. Ended up with all requirements at 100 except for culture at 79. My best achievement yet.
Also had my first luxury palaces in place, darn these are big never saw them before. Are these the maximum expansion in housing?
Patiently waiting to follow your next campaign.
Ah, Lugdunum. I am stuck on this map now. Need 10 prosperity to win. Going to try and create a few villas.
Tysm this is the best
Aaaaand I didn't get notification in the sub tab
But bruh, waited for so long ^^
Did I mention this is my favourite map? Lol
1:48:42 still hilarious after all this time
I have the same shirt as you are wearing from Uniqlo 💫💫
The best tryhard
So, next is Carthago ! My favorite map !! =)
Well done indeed
The actor you click on about an hour in is called Bradlius Pittus! Is that name in the original Caesar, or added with Augustus? Now I'm curious about the other actor names!
Timestamp: 7:10 zakh actually starting the mission :D
I got stuck on this map too. It's the reason Pharaoh + Cleopatra will always be the better game IMO
I used to have a demo of Caesar and I didn't like the guy shouting at me that I need more workers like every second. 😀 Now that I see it years later, it looks a lot like Pharaoh. Out of the two, Caesar or Emperor, which one would you recommend to me? I'm much more of an economic game enthusiast with as little military actions as possible. I know it's rather impossible not to have them but anyway... 😉 Or maybe Children of the Nile?
Btw, I decided to subscribe because of your excellent taste in those old strategy games 💜
That one person that mentioned the old intro gals and girls and now we are citizens of Rome :) if only it was that easy 😂🤣 SPQR
You can rotate the Warehouses. It makes for a better looking city.
wp zakh.. wp!
Thanks!
Nice finally new video. And Lugdunum!
From my prespective, is it harder to finish Lugdunum with forced walker than normal play?
well, its especially harder because he havent mastered the forced walker technique yet. He is still learning.
It's a lot easier. The reason why it's hard on this playthrough is because I keep doing silly things like force walking through the whole map. If you used forced walkers on some rectangles it would be super easy.
@@GamerZakh oh.. Well maybe since i finish this game with normal strategy. So force walker seem different to my playstyle. Well, This make me wanna replay this game ^^
I feel like Augustus made the hard maps way easier but the easy maps way harder.
Does anyone have any idea of where the photographs that form the backdrops for some of the missions, like this one, come from? There's some beautiful photos in this game, the pines and mountains make me think of somewhere in America or maybe the lower parts of the Italian Alps!
It seems half CG and half real life
No wonder the Roman Empire was this big if they already had planes xD
Annnnd to answer your last question : just by being efficient and doubling your structures. Having an organic city doens't help ^^
Never realized this game was so advanced. Amazing, especially considering it was released in 1998.
Hey, Hello
How do you manage to build a building / farm so far from your houses and still get workers to get employed there? I am really confused if it is a mod or if there is something I am doing wrong
Thanks
[1:02:17] Is there ANY difference other than cosmetic between the "Regular" Market and the "High Desirability Area" Market?
Shed some light on this please:
1. how do you get people working in that pig farm without having any house near by? Or any other building, that you placed so far from your city? (my buildings just stay abandoned! - frustrating)
2. how come you don't need prefectures? (something in settings?)
In Augustus there's a setting called global employment that makes the game like Zeus and Emperor, where industry buildings don't need to look for workers they just access your population. You can do this in the original game by putting a few tents in your industry area, the worker seeker only needs to pass a couple houses to get access to your whole population.
You never needed prefectures on Northern maps (dark green grass). Those maps have zero chance of fire happening. In contrast, desert maps have extra chance of fire.
@@GamerZakh Oh I see! Yeah I have enabled global employment already. Finally the game is much more easier now. Thanks a lot!
To resync the market walkers, I mothball them for a while
Tried to play this mission today and sort of copied your layout. I was on my way to win, but suddenly the forced walkers stopped working. Not only market ladies, all of them. I tried to find whether I had destroyed the loop by accident but I haven't... Very strange.
Could be you placed some gardens that connected roads. Remember gardens count as roads.
Ah, I have an idea, how about implementing a u-turn on the way back that the market ladies and all others return from the north instead from the south? Then they all have the same way back I guess. 🤔
? You can just roadblock around the spawn tile so that they are just standing there until they go back to home.
@@mauer1 yes, but the most southern market then has the shortest way, so it will respawn faster. After time you will have the effect as seen in the video that the librarian and market ladies will not walk with the interval as at the beginning, so houses will collapse.
A U-turn makes sense! I just got the image in my mind, yeah on the way back it goes past then turns around, so the one that spawns closer has a further end point, keeping them all the same length. Then with roadblocks to keep them trapped until they get forced, it should keep them all on the same timing.
great video and content, how do you bypass the construction phase for the oracles and coliseum?
This was before the Augustus team implemented the monument system. It's an ongoing project, so every few months they add new features.
@@GamerZakh ahh i just realized that, had to wait for the coliseum, I struggled to get resources to it so it took a while but i was able to beat Lugdunum! Definitely was a hard map as young lad lol. Thanks for the help.
things get weirdly synced because of unemployment, meaning they leave the buildings at weird times
I think the market lady clumping occurred because the nearest granaries emptied out
the granaries doesnt matter, its 2 seperate market ladies, one getting the supplies and one is making the loops.
@@mauer1 but will the distributors go at the same rate when the market is empty?
@@ashtonrooks7899 2:07:30 as you see the 2 market ladies are going out exactly at the same time, one of them is getting the supplies (wheat first) the other one walks around until she hasn't any movement left and needs to return home (to the north west corner of the market)
(its around 2:07:38 when they spawn, the other time is when he builds the market)
@@mauer1 thanks!
Is forced walkers on by default ? as mine seem to stop after a certain distance and go back unless I'm mis understanding the theory
Forced walkers are part of the vanilla game, so it's always on as it hasn't been fixed (it's technically a bug). Might be your roads aren't quite right.
you tell me how a clay pit collapses.
It just happens, nothing particularly causes it.
The "All" option in the god's temples cycles through each of them whenever you place a building down. When you place the initial building down it changes to the next one until it cycles over again.
Yeah I know, but once you place one then click away for something, then you can use the All option because you'll build a second of the one that you already placed.
@@GamerZakh Ah, gotcha. Thanks for the tidbit of info. I bought this game a few days ago and the 2nd mission already feels intimidating lol.
Wait, how do you not need prefectures to prevent fires at the start of the game?
Northern territories (dark green grass) has no chance of fire, so you don't need prefects to stop fires.
Forced Walkers is a mod or just good gaming tip?
It's in the base game. Works in Pharaoh too, it's a quirk with the original code.
Hey Zakh! Can I send a C3 save file to you? I did an attempt at this FW loop on Lugdunum and I'd like you to evaluate it :)
Hi! Yeah you can send me files through DM on twitter, facebook, or discord. I'll try have a look when I'm free.
When i place a building like you did with the pigs at the start. They "Search" for housing. ( so i need to connect roads. ) Did you disable that or?
Yeah in Augustus you can switch to global employment like how it works in Zeus and Emperor. If you're not using that option, just place 2 houses next to the farm.
@@GamerZakh Ah thanks! and the market lady keeps disapairing after 1/3 of the route. ( i build The exact copy of road ) Any thing i do wrong?
@@toetert If you copied me exactly here I'll need to see it myself. You can also ask on the discord. Sometimes people try copying but miss a step or something, so I can only tell by looking.
How do you have the buildings going with no population near them? Even with high uneployment, if there are no houses next to the buildings it doesn’t seem to work for me
This is with the modded version Augustus with the option for global employment turned on so the game works more like Zeus and Emperor.
@@GamerZakh awesome stuff. If you have pointers on how to get that it would be much apprecisted
@@georgevpopescu2421 Ah sure, I made this 'remastering' guide video which includes installing Augustus: ruclips.net/video/AfWxj2iExGY/видео.html
The Game Dev of Nebuchadnezzar should study this mission..
Haha, that new mouse pad is not big for CSGO players !
"Food needs to be on the southern road." (at 21:33) How come?
Oh, because with forced walkers, the walkers always spawn at the southeastern side, and if the food was placed on the northwestern side, the buying market ladies would have to walk all the way through the "loop" to get to the granaries, and then all the way back again to deposit the goods in the market, before the selling market ladies can distribute any goods to the dwellings. Would be way too inefficient. Got it.
@@nurkuselegantus Yeah you got it exactly.
Why is it that he doesn't need prefectures at the beginning? :p
You don't need prefectures on northern maps (with dark green grass) since there is no risk of fire.
@@GamerZakh Thank you for replying :D I feel silly - you did mention this reason about 15 minutes later in the video! But thank you still ^^ Glad I've discovered your channel!
@@RAHowarth1990 No worries, it's a very common thing that's confusing and the game doesn't really explain it properly.
how to get two types of wine.... I am stuck
You need to import wine to get a second type. So you making wine counts as one type, imported wine is a second type.
thx got it
Deleting fort on v hard 😱
Is force walking work on Pharao
Yes, it works the same in Pharaoh.
@@GamerZakh in real life?
What does she study for her masters ?
She's finally going for performing arts. She never had the chance to pursue it properly, had to do mass comm for her degree.
That's not a mousepad it's a placemat
It is pretty big haha
you are not suppose selling items on youtube
Why not? It's not against the rules.
Just starting. Licking lips.