CAESAR III ► Mission 12 Tingis with Forced Walkers & Free Augustus Mods - The Edge of the World!
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- Опубликовано: 11 сен 2024
- A new Caesar III city-building playthrough for the new decade! Using the free Augustus modded version with road blocks, monuments, and UI improvements, we also have the unique challenge this time to use the forced walker technique on every map to create new and interesting cities in this game through the campaign. Let's play! Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/gam...
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How do FORCED WALKERS work?
• Caesar III - How to us...
How to download and install #Caesar 3 Augustus #Mods
Keriew's version Augustus with the roadblocks, monuments, and gameplay changes can be downloaded here:
github.com/Ker...
Meanwhile the save compatible base version Julius is here that only has UI updates for a more vanilla experience is here:
github.com/bvs...
You have to own the game before you can use these modded versions of the game.
Caesar 3 on GOG
www.gog.com/ga...
Caesar 3 on Steam
store.steampow...
For the higher quality HD music, get it here
github.com/bvs...
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Augustus 3.0 is out and we're continuing our playthrough with it! It's WAY harder, especially considering the balance changes are throwing off my sense of things. I like it though, I don't have to do weird challenges to make things interesting anymore. Want to buy Caesar 3 (or other games) AND support this channel? Use this GOG referral link! af.gog.com/game/caesar_3?as=1715648857
I feel it's much more fun as viewer as well, just seeing you trying to make the city function properly. Besides, the emphasis on beauty from Augustus 3.0 makes the city naturally look more appealing as well. Really nice job by the modders :)
you could try every road needs to be 2 lanes wide challenge
I noticed Oracles make the gods happy when you just put the foundation.
(And the game is more difficult indeed. I liked that you don't get so easily that huge sum of money and can't just do whatever you want)
"Why do those people love me?"
"Not visited by taxmen...That's why"
LOL
Rare footage of Zakh struggling with Caesar 3
It's a whole new game now, much better and more challenging. Very Hard is actually very hard lol.
Funny how no one is commenting on the actual highlight of this episode: the terrible (awesome?) dad joke from Zakh:
“They have lived in tents for a long time, so they become a little “intents” (intense).
Those ever repeating "Pah!"'s from Caesar cracks me up 😂
Zakh: a blessing from Venus?
Caesar: Pah!
I'm an old Caesar III player, I discovered your channel and Augustus recently and made a full Augustus 2.0 playthrough since. And even if I'm hyped by the 3.0 additions, I do not know if I will survive through it. After all, you managed easily the vanilla angry gods challenge that I never overcame, and now you are struggling.
In the next play through decorate everything with hedges so we can call it hedge of the world 😂🤣
I am so happy that now you can't just dump a bunch of theaters and schools for that sweet culture. You can't just dump a bunch of tends for that sweet workforce without any consequences. The game really feels more like a city administration where you have to consider money, people's mood, unemployment, and your other objectives (keep Caesar happy, defend your city, make the city grow and try to make something beautiful meanwhile)
Take a shot every time Caesar says “PAH!”
Probably heading towards a coma due to all the alcohol!
Death by alcohol poisoning.
Blessing from Pa~h.
4 and a half hours!?!
*grabs popcorn*
Bring it on!
Finally a great video after one hard rough suicidal day. Thank you sir!
Hey hope you're feeling okay ♥
@@GamerZakh Getting better thank you boss
Hangin there Daniel. Things will get better..:-)
Pls do more Augustus 3.0 long missions, it's so relaxing watching You play :-)
I'm glad you like them! More on the way for sure.
Crime is Illegal, wise words indeed.
GamerZakh: So, I need to-
Emperor: *BAh*
i love it when you piss of caesar try to make these funds last
Thank you for the video!
I am glad you figured out the trade problem. Have not played Caesar 3 for ages, but I think your trade problems was originate from pure trade efficiency considering the placement of warehouses, as some stated in chat. If I remember correctly, the new caravan can't enter city if there one in and there no max number of traders per year (or it is like 24 a year and natives count to this). And the one that was in need to go sell some meat and wine to the south then go buy pottery and furniture to the north across all the map. I think it spends about 3-4 months in the city because of that, so you only have like 2 caravans a year. Closer to the end (well nearly 3 and half hours into the game), when you begun to import wine via sea route and max on the meat in warehouse, the caravans only need to sell some marble and go to the north of the river to buy some goods, so you got your second caravan in April, not in July. I think if you reroute all the land trade to the south near the patrician district. And I really thought there was direct road connection to the warehouses in south.
P.S. Oh and for all that Normal - Very Hard. If you got 25% decrease in taxes on Very Hard means you only receive 75%. So on Normal you got 33% more taxes than on Very Hard, not 25% more. So it is even more insane gap!
This is exactly the reason he wasn't getting enough caravans. On maps where the entry and exits are on opposite sides of the map, it really limits the number of traders you'll get as each will sit on the map for too long. In a case like this where he isn't trading the maximum amounts allowed by the trade route, then all the warehouses traders trade at should be on a straight line between the entry and exit of the map.
Zak. Of all the hours i have spent watching and learning what is up with the near constant slaughter of plebs. For around ten minutes all ya hear is Ahhh. Ahhhh. Uhhh. Oh!. 🤣
No Water. Facepalm.
The land trader issues seems to be that that bridge and the road added about 2-3 months to the trip, and new traders can't spawn until the old ones leave, which was usually taking till about June. Sea trade routes are much nicer for this. You want all the selling/buying warehouses in a block along the fastest route out of the city with getting warehouses elsewhere for anything you are importing. Otherwise you run into the caravan being stuck in the city for multiple months.
If you go to the ratings overseer and click on culture it will tell you which building you need the most to improve your city's culture, like Academies, Theaters, etc.
Seeing this video again (heatwave still on, need something refreshing to watch!), first I have to agree that the theater walkers are probably bugged at some point. I thought maybe they were walking towards the Actor Colony but no, they despawned almost 5 tiles before they reached it so it's a bug.
Second, at around 2:25:45, you could "break" that long road with the potteries, across the river, on both sides and have an extention of Clay Pits near the river (south of the road) and pottery workshops on the opposite side (north of the road, towards the trees). You CAN place 3 Pits easily in that nook facing your Docks, maybe even 4 if space allows. You can then replace the 2 workshops demolished to break open the new areas AND place another 6-8 on the back of the existing ones, near your barracks. I think, along with the 3 Pits you placed near your farms, it SHOULD solve any pottery problems. Alternatively, you can break open only on the northern side as there IS a gap to the southern nook, between your pottery warehouse and pottery workshops.
one hour in and already raging about you need utilizing Neptune blessing. gotta start doing that early every mission now so you get that double pay :D :D
Welp, it IS interesting enough to keep us on the watchout. Thanks for the footage!
Love these videos, seeing you struggle at the game and enjoying yourself or trying to make it work is beautiful to watch even after already many completions. I always try to finish these videos.
This was a really weird Parks and Recreations episode.... +10
And the tent joke was sooo good
He had 11 Pottery! BUG!
one of your t-shirts should be "how do i do this?"
Nice playthrough, very enjoyable. Your conclusion pretty much sums up the greatness of Augustus. Luxury palaces become really an achievement on some map and one need to wisely select which marble building to build.
By the way : my trade route from Caesara has 24 furniture sold, 24 pottery, 8meat, 8marble, 8oil bought in a year. Not sure if I could push even more, I think I was full to buy more. I believe your route was simply too long.
No Grand Mercury temple, No Caravaneserai. I position the warehouses where I buy at the entrance, so they go there first. And warehouses where I sell in the middle of the map.
One of the best matches
You should put "PAH!" on a t-shirt. 😜
1:38:11 "ppl want to kill me, i just want to decorate"
------Zakh
That mountain city is glorious !
Thanks! It did turn out better than I was expecting.
You're building a lighthouse? PAH!
Imminent invasion? PAH!
sometimes houses just hordes a lot of stuff for some reasons.
it was a struggle for testing aswell.
like a small hut that had 500 food for whatever reason.
We need two things now. Import when needed option and the "Pah" counter ;)
3:45:15 I think you can turn off wine import for the land traderoute, just have no warehouse accepting wine and caravans. Just wine and ships.
Biggest takeaway from this video, on maps with no marble production, Luxury Palaces are a "no-no"! Perhaps Villas but not LPs.
2:45:30 In my experience so far, higher wages still work in 3.0. Paid 8 over on my last map and taxed 12%, sentiment was mostly "People love you" or "extremely pleased", no Venus boosts etc.
I have to admit this mission is quite tough with augustus mod due to its expensive imports esp. marbles...
1:04:59 1,600 Dn to plaza the whole thing? You know what, do it.
Ballin
A minute later, PAH!
#ballinonabudget
Great video!
It may be worth making a video, where you explain all the new perks of Augustus 3.0 (e.g. which temple gives which advantages)
He already did, sort of. Video on new things in Augustus 3.0: ruclips.net/video/sOprXf3eNPc/видео.html and video on the decorations: ruclips.net/video/aZkNIEiAU1I/видео.html But I do agree that a review on the temples and monuments and their perks would do good even for him :P
@@sroblem great, thank you!
My guess as to why the one villa was lacking entertainment is because that one always had the walker 1 space away from the building so it wasnt getting the same saturation as the villas being next to the road.
[PAH intensifies]
From my days playing the original for this mission, you don't really need heavy infantry, javelin and horseman can handle the invaders you get. Do not have to go to the expense of importing weapons.
Great effort, combining basic gameplay withsome lots of great decoration and landmarks. Entertainment isthe bb core of a roman citizen .Grand palaces, great for one scenario not the other, play much more extended scenario !
Finally!
Enjoying the video. How do you rotate the buildings?
There's a new rotate key, you can set it on the hotkey settings menu.
Would love to see you revisit this and complete on the stalled project of luxury palaces (OCD kicks in).
You should keep your military units close to each other, the academy and barracks should really not be so distant from your forts.
Love the series!
I’ve watched all your videos and noticed you neglect doctors early lol.
I do tend to forget them haha
Nice
Unfortunately, I can only help with a Like and a Comment to support you. Oh and I have Premium too.
This is my first time I see a Luxury Palace in Caesar III, as well as the Caravensarei
I wondered whether Augustus has changed the interaction between performer buildings and entertainment venues. Could your problem with “not enough entertainment” for the palace block have been because you only had one actor colony for a theatre *and* amphitheatre? Does that mean you have to build a new performer building for each venue so that there’s always a show on at each venue?
Hello Zakh, how are you doing? I've seen you're getting into CRPGs a bit, so I just have to ask:
Will you do some blind playthroughs of Divinity: Original Sin in the future? You might love it.
Hi! Doing well here, just pushing to make sure everything is okay these coming months. I actually really love CRPGs, they're my favourite games to play when I have nothing to do. It's just oddly they never get any views on this channel haha. I've done a few videos on Pillars of Eternity, Tyranny, Baldur's Gate 3, and a full Fallout 2 playthrough but unfortunately most just don't watch that kind of stuff on this channel.
Well maybe people only have seen the newer ones like Skyrim and never bothered to look into older and underrated ones, it happens. LOL With regards to Divinity: Original Sin, it's quite a very unique approach to CRPGs that you might find interesting. I hope you're ready for it, because the game does not forgive, especially the sequel. xD
beautifuly done!
Zakh's future patricians are starting off as anarchists?? Nice!! 🤣🤣😂😂😋
About the Caravansarai, just smack a granary next to it, allow market ladies in it, have it "Get" any food available in the city and you're GOOD! What's so hard about that?
Your confusion about the theatre walkers is not justified. Theatres spawn walkers of their own, Actor colonies do the same. Place them on opposite sides of a forced walker loop and you have walkers, actors in this case, walking on opposite directions!
If you want to test it, have a single road isolated from everything and place some theatres on it and see what happens!
@@MaegnasMw Can't just put a granary where I first placed the caravanserai because the getting cart pushers would have to go through my entire housing loop over the mountain and it would take way too long to stay stocked. Also, I followed the theatre walkers going to 'wrong' way, it is a bug. They're walking as if they're forced walkers but they aren't set up to be forced walkers, also, they just despawn instead of returning to their building. The game isn't supposed to work like that.
@@GamerZakh under Augustus, granary cart pushers CAN go off road so no need for them to go all the way through the road system - even if you don't check that option, there's no hurry, this is not to feed people. They can always get (and they get a LOT each trip) what they can, at their slow pace, no harm done. Anyway, you ended up "paying" for it twice on a map where money was super tight.
I don't know if it is a bug or not, theatres do spawn their own walkers (you SHOULD check their names btw!!), how they walk and how far they can go I do not know (as opposed to actor colonies, the theatre walkers have no destination to walk to so either it is a bug or they are just....wandering??) You have contact with the Augustus team, you can verify this. Are the actors spawned from theatres designed to walk aimlessly along a road or not? I am not saying it is not a bug, I am just saying (a) theatres spawn their walkers and (b) they do walk, just not sure how far they can reach and towards where they go.
@@MaegnasMw Granary walkers can go off road if you set that option, but 1, I don't use that option and 2, they only go off road if there is no road connection. I didn't want to break my road connection so even if that option is turned on, which it isn't, they would not go off-road.
As for the theatre walker, they do send out wandering walkers but are only supposed to go about 20 tiles. Not infinitely through the entire forced walkers path. That's a bug.
Most importantly, has the new Augustus update given PAH! the sweet HD treatment?
Oh look, The Highgarden from GoT, Roman version.
Don't worry Zakh. I'm here to be the 667 viewer 💪
No idea why but with Augustus last version im not able to have people to run for so long distance. Doesnt work to me. After a bit the person simply disappear...
I wonder if we could include more military units and buildings.
certainly!
2:50:49 you enclosed the vegi silo with roadblocks roadblocks dont provide roadaccess (as they arent roads in the code). so the silo is not working.
Thanks you! Are you play in win 10?
Yeah I'm on win 10.
I was wiped out by Caesar legions allied with tribal. Although they met in the city they didn't fought between them. Anyway .. what`s the idea with those 2 markets near the granary (whiteout houses to serve)? Thanks.
The technique used here is forced walkers, it's hard to explain but I got a guide video here: ruclips.net/video/fKDav0Ww_r8/видео.html That's why the markets are like that.
I think we should have a copy button. When we click on an object or building it will create a new one so we don't need to choose it from the menu board.
That's already in! I just keep forgetting to use it lol.
What are the other cities on the map? The ones with blue light blue flags.. I cant remember.
I don't understand why you won't let these casas evolve more.
Which casas? I evolve everything into insula on this map.
@@GamerZakh Sorry, I mean evolving all insulae further even to grand insulae. Requires some more oil but wouldn't it give more tax money and allow to increase tax levels without upsetting people?
@@rupko Because to provide more resources it takes more employees. More employees means more cost in wages, especially if you're going for grand insula which needs a whole other type of food. If you're farming the 2nd type of food, you have to double your farms. If you need to import the second type of food, it has a much greater cost and limited supply. Basically, the taxes will not cover the cost of providing those resources. Not to mention, space can be an issue and when using force walker you need to have the markets just a few tiles away from the granary and warehouses. A second type of food will halve the speed a food market works. So you need to spend a lot of time and money optimising positioning and distances, and you can see in this video I barely had enough money already.
Played 2 maps with the new Augustus mod. Did they reduce the spawn time / rate of traders ? Seems to me that I could never sell most of my stuff even if the donkeys were on the perfect path. Seems like they spawn slower ,might be just me that I have this impression. I had this problem on Lutetia , I could barely sell half my weapons and half my furniture , weird
This was a bug in 3.0.1 which has since been fixed and will be on the new bugfix release.
I've seen the full series, and i cant figure out....
Are they walking the force or are you forcing them to walk?
I'd say I'm forcing them to walk, because I'm basically locking the door behind them and the only way they can go home is to walk through the whole city to the other door.
Can somebody help me? I downloaded this new version, but it wont run properly. It says that i need assets directory. I'm trying to find it, but i just dont! I'm not at all smart with these stuff, so please, someone, help me! 🙂
Same here
I had the same problem where all the new buildings (and a few of the "old" ones) completely bugged out when placed (black square instead of normal look, can't delete them nor interact with them but they would still send out workers) i reinstalled and overwrote the previous files and it seems to work fine now
You CAN turn off imports from either land or sea trade routes, just do NOT provide any places accepting their respective traders and off you go!
You named TWO things that could help you get LPs but tried none; raising the global entertainment rating AND allowing the tavern to use meat. You could try at least one of the two because if the Hippodrome, along with the Colosseum, is not enough then we're royally screwed since LPs will be a dream on most maps, no?
Pah chain here
Aren't the new entertainment requirements for villas overblown? Houses evolving differently with a same level of entertainment seems like a bug.
I don't think it was a bug, some of the palaces were getting coliseum walker access and some were getting tavern walker access.
After 10 freaking years of playing this game, you still forget to place doctors EVERY FREAKING TIME 🤦♀️
Haha brains work funny sometimes.
With your citizens being upset at you for putting them in casas now, I'd love to see how bad Augustus 3.0 would wreck your wage gap city in Londinium.
There would be constant riots. Setting up a new housing area and feeding them a little late already causes riots. You'd have to surround the tent area with heavy military.
Can you explain the forced walker and what a gate house does? And how to rig the gate house please? And what's a road block? What's the point?
Hey, I explain forced walkers here: ruclips.net/video/fKDav0Ww_r8/видео.html
For the gatehouse and roadblock, you might want to watch this tips and tricks video: ruclips.net/video/tEv24eJ9rqE/видео.html
@@GamerZakh thank you. Can you please tell me the best place to download a version I can play on my laptop? I see some different websites but I'm scared to download. Where do you recommend? Ty ty
@@sharkinc1 As in where to get Caesar 3? The best way is to buy it from GOG.com
@@GamerZakh that's a download? Sorry
@@sharkinc1 You have to buy the game. It's on Steam as well. If you don't know how to buy games then I can't really help here in the comments section. You need to go look up how to buy video games.
How do you manage to get people to work in isolated parts with no tents ?
That's an August modded option, global labour, that makes the game work more like Zeus and Emperor.
Thanks I'll try it
can help me? I play with this mod, and i canot save the game! "File does not exits"
Make sure you place your C3 install on a folder where you have permission to write files. As an alternative you can run Augustus as Administrator but that's not a great solution.
What version is this?
This would be a slightly older version of Augustus, a modded engine replacement for Caesar 3.
How do I go about getting 3.0 I have the old Augustus would love the updated one
You download it again and copy the files like before. Just gotta make sure it's the 3.0 version. Link in the description.
@@GamerZakh thanks so much 😁
Hi Guys
need some advise, Caesar I downloaded from Steam has only 10 missions and after Caeser as a role, there are no more challenges.
Can someone enlighten me how to unlock the other stages?
You mean when playing through the campaign? In one run you can only play that many missions because you pick military or peaceful each step. When you pick one you skip the other.
@@GamerZakh oh ok. Thanks Zakh. I thought there are 20 missions and I can only play 9ish of them.
So 20 will be if I combine, tutorial + Peaceful missions + Military missions?
Yeah that's right, the mission structure is a bit weird in Caesar 3 and it's designed for you to play through the campaign twice.
Thanks for clarification, atleast I can let go of getting short-changed. Appreciate your response and videos on the nostalgic game.
pahhh lol
Omg the ads!!
What about the ads? Did you watch all 4 and a half hours and see too many?
@@GamerZakh I think I counted one ad every 7 minutes. No cap. After about an hour it did get better or I just ignored it. I hope RUclips pass on the revenue to you, that would make me feel better.
@@GamerZakh to be honest, I have continued to watch the episode and the ads seem back to normal. Just the first 40 min it was every 7 minutes
bahhhhhh
“Why are this house a small villa while the rest are medium villas? I dont understand.”
That’s easy. It’s because it’s a villa full of women and they are harder to please
dumb thing?hahaha...the best of it is heretic city
Me trying to make thing more challenging did get some interesting results.
P
I still think running out of money NOT being such a real problem is a bad glitz in the game. Just spending beyond your means without any real penalty in the beginning is not realistic. Should not get so many reimbursements.
There's only 1 reimbursement. Running out of money is a pretty big problem if you can't get out of debt. You can lose 10 favour a year and if drops too low Caesar will come attack you.
@@GamerZakh Oh okay.. thanks Didn't know he would attack you :o