This is amazing work. The art is great. The explanations are great. The production quality is perfect. In addition to all that I'm learning a lot. Glad I could say that while there's still a chance you'll see my comment.
Hi Jeremy, could you explain why you left the metallic map empty? Those dirts and grunges on the surface should affect the reflectance values of those areas as they are not metallic.
Very good point. Yes you can subtract some of the metallic values from the metallic map using the scratches. For this example I chose to keep the materials fully metallic and then paint dirt on with a non-metallic layer in Substance Painter. But, removing some metallic value from where the scratches are would make it more accurate.
Just got into SD,,,and feeling very lucky to find your tutorials !! Thank you
Best SD tutorial I've run across. Thanks a lot!
Thanks!
Wow just what I needed! Thanks!
So glad to hear that! You're welcome 😊
by far the best substance designer channel in the world, amazing tutorials by genius artist, should have at least 300k subs.
Wow thank you very much! ☺️
Totally!
Not too many people use Substance Designer, I'm guessing....I mean this channel's content is great...😄😄😄
You're like Blender Guru of Substance Designer. Very chill and informative tutorials. Thanks and good luck with all your endeavors!
High praise! Thank you!
thx bro. usefull!
Love all your videos! Very informative and quite detailed, thank you!
Thank you very much! ☺️ Thanks for watching
This is amazing work. The art is great. The explanations are great. The production quality is perfect. In addition to all that I'm learning a lot. Glad I could say that while there's still a chance you'll see my comment.
Thank you very much! 😁 Your kind words are very much appreciated. So glad to hear that you’re learning a lot.
Thank you for the video it’s really helpful 👏😄
Hi Jeremy, could you explain why you left the metallic map empty? Those dirts and grunges on the surface should affect the reflectance values of those areas as they are not metallic.
Very good point. Yes you can subtract some of the metallic values from the metallic map using the scratches. For this example I chose to keep the materials fully metallic and then paint dirt on with a non-metallic layer in Substance Painter. But, removing some metallic value from where the scratches are would make it more accurate.
scratch_damage has a Color Mode setting that can save you a Grayscale Conversion node.
Awesome! Thanks for the tip 😊 the less nodes the better 😁