DCC Day 2021 - 0 Level Funnel Seminar - June 25, 2021

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  • Опубликовано: 13 июл 2021
  • Recorded live as part of DCC Day 2021!
    Looking for tips on how to write or run a funnel? Michael Curtis, Brendan LaSalle, Terry Olsen, and Marzio Muscedere venture into this hazardous domain and hope to survive long enough to reveal their secrets about funnel design.
    Come level up with us!
    * * * * *
    Originally aired as part of DCC Day Online 2021 on Twitch on June 25, 2021.
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Комментарии • 10

  • @kgadventuresttrpg
    @kgadventuresttrpg Год назад +2

    I’ve been a 5e player and recently gotten into Shadowdark and I love the feel of OSR, I’m new to the funnel or the gauntlet and this was very insightful

    • @RyanManly
      @RyanManly 6 месяцев назад

      This is funny. I’m about to run a Shadowdark gauntlet and found this video searching for DCC funnel advice to apply to it as well.

  • @Minodrec
    @Minodrec 3 года назад +4

    Just writting here to say how much I love sour psring hollow. I ran this funnel 3 times already.
    Part of me wish I had the box so I don't have to bring the book each times I run it.

  • @kennethjoslin7025
    @kennethjoslin7025 Год назад +1

    Just getting into DCC and I love the funnels. I forget who said it, but totally agree, it is amazing the things people can come up with to use their occupation item.

  • @dragonboyjgh
    @dragonboyjgh 4 месяца назад

    18:07 Oh. You mean Monk! 😆

  • @benpuffer7891
    @benpuffer7891 2 года назад +1

    Thank you for the video.

  • @buttmunchmcnugget328
    @buttmunchmcnugget328 Год назад +1

    For the clone/homunculous idea each new clone could just have -1 to each ability score or perhaps to 2d3 ability scores?

  • @maddreamer5985
    @maddreamer5985 2 года назад +2

    speaking of dying earth, whens that comin out?

  • @babayada
    @babayada 9 месяцев назад +5

    Wow.
    I couldn’t disagree more with Michael Curtis.
    One of the things I found most exciting about DCC RPG was the funnels. And by that I mean the fact that 1) you are starting with level 0 peasants rolling 3d6 down the line for ability scores and 1d4 for hit points (whut?! yikes!), 2) you better strap in because, Dorothy, we’re jettisoning out of Kansas at a break-neck velocity faster than the speed of light.
    Two of DCC’s defining characteristics are that it is GONZO and SWINGY. That at level 0 you are rubbing elbows with Gods and Chaos Titans and traveling through an invisible highway in the sky to another dimension… WHAT?!?! This is totally transgressive, subversive stuff that deconstructs and reconstructs the typical d20 fantasy RPG experience.
    It’s amazing. It is at the heart of what makes DCC RPG what it is. It is the soul of DCC in an experience. A funnel isn’t just a session zero. It isn’t a speed bump on the way to playing DCC; it **IS** DCC RPG.
    I had never before encountered material that made me want to add to it so fervently. I almost *had* to. It's because the material is evocative. They provide just enough detail with just enough left out to give you an idea of the identity of the pattern of the adventure and its theme, and then they provide prompts in the way of partially completed material in some places, sometimes even with hints about how things can be fleshed out. Also, just the nature of the content itself is wonderfuly unusual and provocative in true Appendix N style... with a touch of Metal and Punk aesthetic and DIY sensibility baked in.
    I built a campaign starting with Hole in the Sky and then expanded upon it. Some nights we had one-offs in which we'd play funnels. The funnels were the most exciting nights of all and there was more laughter on those nights. So... it's with great disappointment that I heard Curtis basically say that funnels are something on the way to playing the actual game. Play styles notwithstanding... I don't think my experience is at all unique, so I don't understand why Curtis has the opinion he does regarding funnels. Just about every youtuber who has talked about DCC rhapsodizes about how fun the funnels are and what an integral part they are to the DCC RPG experience.
    That someone so high up in the company and who has been there since the beginning doesn’t seem to get it… I don’t know. Maybe Doug Kovacks should have been leading this discussion.