Unity3D Fast Tips - Using RenderTexture to show a 3d object in UI

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  • Опубликовано: 17 июн 2022
  • A quick guide to using a render texture to show a 3d object in your UI. This is a real-time object you can light, rotate, scale, etc as needed.
    In the video I'm using a pirate ship from Synty Studios - Polygon Pirates.
    Leave a comment below and let me know what you think and any content you'd love to see in future videos.
    Grab yourself some amazing assets from the Unity asset store to kickstart your project: assetstore.unity.com/?aid=101...
    Please like and subscribe if you'd like to see more, and you can find me on Patreon here: / gamedevbits
    *Links to the asset store on this channel may contain affiliate tags. These will not cost you anything but may assist GameDevBits.
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Комментарии • 44

  • @halivudestevez2
    @halivudestevez2 4 месяца назад +3

    In 2023 Beta Unity Editor you can find the Target Texture of the camera under the Output section in the Inspector, and called "Output Texture"

  • @gocorona3445
    @gocorona3445 Год назад +2

    I love the video! Excellent tips and amazing results. You have a new subscriber. Keep up the good work!

  • @flurinjenal374
    @flurinjenal374 6 месяцев назад

    Amazing, thanks a lot! Was able to fix a bug in my own setup using your tutorial. Never stop making great videos.

  • @Fadiabuzant
    @Fadiabuzant Год назад +2

    Simple and direct to the point. Thank you

  • @kuroyza7839
    @kuroyza7839 Год назад

    Excellent tips Keep it up man!

  • @SYRIASTARSCHANEL
    @SYRIASTARSCHANEL Месяц назад

    Thanks man , we are looking for great tutorials like that in the future , Big thanks from Syria

  • @xkittencatx
    @xkittencatx Год назад +2

    Oh my gosh! This is a really great video! Whenever I would try to put 3D GameObjects as UIs, I would do so with two different Canvases, and then also playing around with the Camera settings. Then I would have to fumble with the layers and layerMasks. And THEN I would have to increase the size of the 3D GameObjects exponentially.
    This looks so much easier and seems like it would be less performance intensive.

  • @Mrzero_clks
    @Mrzero_clks 7 месяцев назад

    absolutely amazing!

  • @alisoroush6426
    @alisoroush6426 Год назад +1

    Thank you so much for this tutorial. It helped me a lot

  • @nunchuckya
    @nunchuckya 7 месяцев назад +2

    Great tutorial, thanks a lot, I manage to place different animations in my 3D UI (a face of my character that changes according to whats happening in game)

    • @GameDevBits
      @GameDevBits  6 месяцев назад +1

      Phenomenal! You're going old school like Doom with the face!

  • @XYZGameStudios
    @XYZGameStudios 4 месяца назад +2

    If you use URP and you need a transparent background i think this wont work and the official Unity Thread about the fix is over 5 years old without a Solution. The most easy way is to make a screenshot and remove the background. You cant chage the rotation with this solution but if you just want the model as a picture this works.

  • @zhanxishi645
    @zhanxishi645 Год назад

    I was trying to render a tilemap on the UGUI an it just solved my problem! Thanks for your excellent work~

  • @Alianx
    @Alianx 5 месяцев назад

    Great tutorial thank you!

  • @yorestus
    @yorestus Год назад +2

    Thank you so much!

  • @davitsedrakyan
    @davitsedrakyan 9 месяцев назад +1

    Great video! Saved me ton of time! :)

    • @GameDevBits
      @GameDevBits  9 месяцев назад +1

      That's what I love to hear!

  • @idontunderstandnihongoqwq940
    @idontunderstandnihongoqwq940 Год назад

    You are my lifesaver Thanks!

  • @nassorm5634
    @nassorm5634 3 месяца назад +1

    Life Saver! This worked perfectly

  • @ginick
    @ginick 2 месяца назад

    Thanks a lot!

  • @agusthings
    @agusthings Год назад +1

    Wow thats amazing thank u

  • @codyhaeys
    @codyhaeys 7 месяцев назад

    THANK YOU!

  • @dariushuang1115
    @dariushuang1115 Год назад

    so cool!!!

  • @aravinda8080
    @aravinda8080 Год назад

    thank you

  • @ParisLuHv
    @ParisLuHv Год назад +1

    what if i wanted to display a full inventory, with say 24 items displaying. would you create a camera for each item? or is there a way to make some sort of map?

    • @GameDevBits
      @GameDevBits  Год назад +1

      For a bunch of items like that, I'd question if they need to be 3d. You could render them in advance and create icons.
      I have a free Unity tool here to do that: timps.itch.io/timpsshot

  • @alexmeem6230
    @alexmeem6230 Год назад +1

    works well. any way to up the quality of the camera tho? very pixaly on the edges

    • @GameDevBits
      @GameDevBits  Год назад

      You can change the resolution on your render texture to increase the quality. Just keep in mind the cost. Default res is 256x256 which might only be suitable for a very small item on screen.

  • @Sweets_Commander
    @Sweets_Commander 6 месяцев назад

    I’m struggling to figure out particle render queue which is making a model appear over particles

    • @GameDevBits
      @GameDevBits  6 месяцев назад

      If your UI/Canvas is in Overlay mode it will be drawn at the end of the frame and always over the particles.
      Unity have a github project that brings particles into UGUI and sorts this out for you: github.com/mob-sakai/ParticleEffectForUGUI

  • @hydroweapon
    @hydroweapon 11 месяцев назад

    thankoo

  • @joshchen3101
    @joshchen3101 5 месяцев назад

    On my project when android build that not show

  • @TheSixoul
    @TheSixoul Год назад +4

    Good video but work on keeping your volume consistent throughout the video. You go from alright volume to really loud and booming then to super quiet that it's hard to hear.

    • @GameDevBits
      @GameDevBits  Год назад +2

      Really appreciate the comment!
      Coming off a few weeks of being unwell and Im pretty sure now I skipped the normalisation process.
      Thanks for watching and never hesitate to call it out if I drop the ball on stuff like that.

    • @janikcodes
      @janikcodes Год назад

      yeah that scared the shit out of me lmao

  • @antonsimkin
    @antonsimkin 2 месяца назад

    i saw someone doing that for the whole scene

    • @GameDevBits
      @GameDevBits  2 месяца назад +1

      Could be done for things like split screens or faking some kind of full screen post processing?

  • @diaryofarobot
    @diaryofarobot Год назад

    thanks bro nice job, I subscribed to your channel