fantastic as usual Aiden. There is an over node in available in the shader graph when you set the material domain to post process. You could also build it on your own Porter & Duff over node FG * a + BG * inverse of a Cheers
@@3d_Something most definitely . Which is why I posted the Porter & Duff equation in my comment for anyone wanting to know where it originated from. Cheers, b
Great tutorial, thanks! Are there any advantages to using this method instead of composure compositing? Look forward to the next tutorial where you show how to get shadows from the AR elements :)
So there are a few, first of all this method is very simple, and simpler to setup than composure which will always be a benefit if it’s not working and you have to figure out why. It is also not as performance taxing as composure because composure uses scene captures to re-render your scene multiple times over, but this method only uses what Unreal has already rendered.
You are a sorcerer, sir.
Hi Aiden I saw Thiago Carneiro reposted your video and after watching it it's pure gold I work with VP as well thanks for sharing
fantastic as usual Aiden. There is an over node in available in the shader graph when you set the material domain to post process.
You could also build it on your own Porter & Duff over node
FG * a + BG * inverse of a
Cheers
There is also an Over node included in Compsure, but understanding what’s actually happening there is valuable in my opinion
@@3d_Something most definitely . Which is why I posted the Porter & Duff equation in my comment for anyone wanting to know where it originated from.
Cheers,
b
Great tutorial, thanks! Are there any advantages to using this method instead of composure compositing?
Look forward to the next tutorial where you show how to get shadows from the AR elements :)
So there are a few, first of all this method is very simple, and simpler to setup than composure which will always be a benefit if it’s not working and you have to figure out why. It is also not as performance taxing as composure because composure uses scene captures to re-render your scene multiple times over, but this method only uses what Unreal has already rendered.
fantastic 💪
Great tutorial. Can i have your Lens file by any chance? Thanks in advance!