Other changes: - Mover plugin (Provides new character movement logic) - Russian language in editor support (For tooltips and controls) - New predication logic for physics engine and replication - Spline nanite meshes (Spline mesh can be nanite) - Common UI improvements - Niagara improvements - Hardware raytracing for Lumen - Virtual shadows maps performance improvements - Nanite improvements (shadow tracing improvements and switching rasterizer method) - Adaptive sampling for path tracing - Dynamic displacement support for nanite meshes - GPU based micro scattering for nanite instanced meshes - Metal RHI for and shader improvements - Deferred mobile renderer - Modular control rigs with starter rigs library - Deformer graph improvements - Motion matching improvements (change of logic) - Shader cooking time reducing
@@Owl_UA_Unreal then so is English (Great British Empire invading Afrika/USA Invasion in Irak etc.), Arabic, German (1.&2. World war) list goes on. And to be clear I have no problem that you disagree with the war from Russian side but to say to one of the most spoken languages in the world that it's a terrorist language shows how little minded you are. + Russian isn't only spoken in Russia.
@@BlackUniverseProductions dude are you putler? Coz he the same said the long-decade history, right now putler and ruSSians killing people in other independent country and they occupy territory with genocide war. It's happening right now, not 50+ years ago lol
Hahah this is funny. I'm one of the engine devs at Epic and was interested to see if you covered my Niagara updates. While I didn't find it, you did mention something I forgot I implemented; the right-click on the filter area in the Outliner that summons the filter menu. When I adapted the Content Browser for use for Niagara, I noticed that some implementations of the filter menu aren't unified, so I went and did that.
Probably going to come out in Preview around March 18th and release in May, when GDC starts. They seem to be targeting May/November schedule now for releases.
yeah unfortuante, I'm so excited too, but I understand there's a lot that goes under the hood, I would rather wait and have a better stable release/ more features, but again I'm so eager ahhaha@@神林しマイケル
With those layers in Material Designer, I'm hoping that Epic are going to clone/'borrow' some ideas from Adobe's Substance apps. I suspected that they might start laying down the groundwork for this at some point. Epic obviously have plans to have UE5 to be an AIO package for development features - model building, animation and powerful Material production, to save you from needing to buy/use external apps. Good Times ahead, I think! All I need now is for them to bring Nanite and Lumen to mobile platforms so that I can take advantage of them in the game I'm working on for the Meta Quest 2/3 😎😁😎 It's on their road map, but they didn't give me any indication of when to expect it when I asked them.
any body know how to fix this error in unreal Plugin 'Sketchfab' failed to load because module 'SKGLTFMaterialBaking' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
I once tried bian'yi UE5-main branch version, but it failed. I would like to ask if it is a new version branch, such as 5.4, that can compile successfully, but the main branch is broken and there is no way to compile it. ,Looking forward to your reply
What improvements are there going to be for Lumen and hardware raytracing? I'm waiting for better performance VS software raytracing and also lumen supported refractions.
Hello! I want to buy a suitable screen card to work on unreal engine 5,3+ works well when big projects open as a 3D and open world. + I have a budget of $400. + Glamour: I have a magician i 7,14700 k + Best in your opinion?: rtx3060/ 16G rtx3060 ti/8G Intel Arch A770/16G May you answer questions in detail and thank you in advance. + Thank you for your great content. Good luck.
do you think the livelink hub would be a lighter way to record camera tracking data? my gtx 1060 is having a hard time in unreal. lots of stutter and drop frames
@@LP12576 depending what your doing and what your needs are the best way might be to just switch the viewport to Unlit mode, but outside of that lights are always the most expensive, so baking lights or turning off shadow casting on lights that don’t need it
If the rumor about Sora using UE5 to dream up physics scenarios before receiving relevant prompts is true then perhaps epic is already looking at AI for UE6 @@pshethia01
at 4:45 this is what open ai used to train sora on like billions of photo realistic images, just like dr Jim Fan said the Senior Research Scientist and Lead of AI Agents for Nvidia.
2:53 ok I'm gonna be real with ALL of you for a second. We are GAME DEVELOPERS, how do 90% of you have the reading and writing comprehension of 2nd graders!? You can play god inside of a box on your monitor but most of you can't spell or read. I see some of us using the wrong "to" or "too", using "there" instead of "their" or "they're", and now you don't know what the word avalanche is... Come on people get it together we're supposed to be smart lmao. This is not directed at the uploader but to the community as a whole.
Very hot and humid in Sydney and I don't have an Air Con so this was a bit of a difficult video to film but I promise I am not actually dying and am taking care of my health.
@@3d_Something don't even take the time to respond to this fool. All too easy to comment and critic without knowing how much effort goes into making these. Winter here - enjoy the sun and heat of the Sydney summer!!
Other changes:
- Mover plugin (Provides new character movement logic)
- Russian language in editor support (For tooltips and controls)
- New predication logic for physics engine and replication
- Spline nanite meshes (Spline mesh can be nanite)
- Common UI improvements
- Niagara improvements
- Hardware raytracing for Lumen
- Virtual shadows maps performance improvements
- Nanite improvements (shadow tracing improvements and switching rasterizer method)
- Adaptive sampling for path tracing
- Dynamic displacement support for nanite meshes
- GPU based micro scattering for nanite instanced meshes
- Metal RHI for and shader improvements
- Deferred mobile renderer
- Modular control rigs with starter rigs library
- Deformer graph improvements
- Motion matching improvements (change of logic)
- Shader cooking time reducing
The mover plugin, is it like Cascadeurs AI Movement Animation thing?
ruSSian language it's terrorist language, strange why Epics add that after pulter war
@@Owl_UA_Unreal then so is English (Great British Empire invading Afrika/USA Invasion in Irak etc.), Arabic, German (1.&2. World war) list goes on. And to be clear I have no problem that you disagree with the war from Russian side but to say to one of the most spoken languages in the world that it's a terrorist language shows how little minded you are. + Russian isn't only spoken in Russia.
@@BlackUniverseProductions dude are you putler? Coz he the same said the long-decade history, right now putler and ruSSians killing people in other independent country and they occupy territory with genocide war. It's happening right now, not 50+ years ago lol
Чому не державною?@@Owl_UA_Unreal
Hahah this is funny. I'm one of the engine devs at Epic and was interested to see if you covered my Niagara updates. While I didn't find it, you did mention something I forgot I implemented; the right-click on the filter area in the Outliner that summons the filter menu.
When I adapted the Content Browser for use for Niagara, I noticed that some implementations of the filter menu aren't unified, so I went and did that.
I have been waiting for avalanche! Cant wait to find tutorials on it! Text import alone going to be great!
that has me the most hyped. Can’t wait to spend an insane amount of days on it learning everything.
Yes Epic should take out official tutorial set
Yes we are waiting too for after effects killer
Awesome video thanks so much! I’m so excited for project avalanche
Probably going to come out in Preview around March 18th and release in May, when GDC starts. They seem to be targeting May/November schedule now for releases.
So a longer wait now? Damn
yeah unfortuante, I'm so excited too, but I understand there's a lot that goes under the hood, I would rather wait and have a better stable release/ more features, but again I'm so eager ahhaha@@神林しマイケル
Yeah GDC is going to be a big event for them
Very excited for the Motion Graphics and SVG support!
Ow man, can't wait to play with Avalanche!! Thanks for the video
This was awesome, thank you!!! I've been dying to see Avalanche features!
Thanks for going to all the trouble so that we could take a sneak peek.
Good video! Idea for the next one, I would also like to know if any of the existing plugins got a meaningful update.
Metasounds suppose to have some additions for sound profiling and spectrum analysis as well, looking forward!
Good to see a new video from you Aiden!
Can't wait to try out Motion Design
Awesome, thank you!
Hopefully Avalanche is coming to UEFN too shortly after 5.4 gets a final public release 😮
Thx for explaining you are a good comunicator
UE 5.4 promised some serious rendering performance improvements, anything noticeable in that department?
I haven't tried any heavy scenes yet but i'll add that for a follow up
@@3d_Something I am mainly referring to "RHI - Renderer Parallelization" and "Nanite - Optimized Shading" from the official unreal engine roadmap .
Sweet! thank for that dude!
Super keen for the MR Graph Config 🙌🏽
Great video - I am waiting to test this motion design template?
visionOS! AMAZING
cool video, thanks bud!
avalanche looks exciting
great video, thanks for sharing.
nice bro!
return of the king?? we missed you aiden..
With those layers in Material Designer, I'm hoping that Epic are going to clone/'borrow' some ideas from Adobe's Substance apps.
I suspected that they might start laying down the groundwork for this at some point.
Epic obviously have plans to have UE5 to be an AIO package for development features - model building, animation and powerful Material production, to save you from needing to buy/use external apps.
Good Times ahead, I think!
All I need now is for them to bring Nanite and Lumen to mobile platforms so that I can take advantage of them in the game I'm working on for the Meta Quest 2/3 😎😁😎
It's on their road map, but they didn't give me any indication of when to expect it when I asked them.
Great walkthrough! Exited to try out the NNE path tracing denoiser.
that's going to be so awesome!!
any body know how to fix this error in unreal Plugin 'Sketchfab' failed to load because module 'SKGLTFMaterialBaking' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.
I once tried bian'yi UE5-main branch version, but it failed. I would like to ask if it is a new version branch, such as 5.4, that can compile successfully, but the main branch is broken and there is no way to compile it. ,Looking forward to your reply
What improvements are there going to be for Lumen and hardware raytracing? I'm waiting for better performance VS software raytracing and also lumen supported refractions.
There is a comment with additional changes in this video. Check it out.
is the new material designer plugin in there?
Yes it’s the material layer system in avalanche as far as I’m aware
Hello! I want to buy a suitable screen card to work on unreal engine 5,3+ works well when big projects open as a 3D and open world.
+ I have a budget of $400.
+ Glamour: I have a magician i 7,14700 k
+ Best in your opinion?:
rtx3060/ 16G
rtx3060 ti/8G
Intel Arch A770/16G
May you answer questions in detail and thank you in advance.
+ Thank you for your great content. Good luck.
do you think the livelink hub would be a lighter way to record camera tracking data? my gtx 1060 is having a hard time in unreal. lots of stutter and drop frames
Potentially yeah, there’s no 3D viewport to be rendered. But it doesn’t record to a sequencer that can be rendered
@@3d_Something any tips for optimizing unreal?
@@LP12576 depending what your doing and what your needs are the best way might be to just switch the viewport to Unlit mode, but outside of that lights are always the most expensive, so baking lights or turning off shadow casting on lights that don’t need it
anything for mass entity ?
asking the important question
Can't wait for full generative ai in Unreal Engine! That's when we create a new dimension...
When is that coming?
If the rumor about Sora using UE5 to dream up physics scenarios before receiving relevant prompts is true then perhaps epic is already looking at AI for UE6 @@pshethia01
Still no groom for Mac?
Sticker
I ❤Unreal
Neat
If there are anything you guys want to see in a follow up video make sure you comment.
How about the improvements to the water systems? Apparently more detailed white water etc.?
im crying from jealousy !!! LOL i can't get 5.4 to compile!! Thanks for sharing the dope new features
Just how the OpenXr works now for using a virtual camera since SteamVr plugin has gone and i know
your the guy who knows how to update it =)
🙌🏻
at 4:45 this is what open ai used to train sora on like billions of photo realistic images, just like dr Jim Fan said the Senior Research Scientist and Lead of AI Agents for Nvidia.
Bro just chill out, I just got 5.3
2:53 ok I'm gonna be real with ALL of you for a second. We are GAME DEVELOPERS, how do 90% of you have the reading and writing comprehension of 2nd graders!? You can play god inside of a box on your monitor but most of you can't spell or read. I see some of us using the wrong "to" or "too", using "there" instead of "their" or "they're", and now you don't know what the word avalanche is... Come on people get it together we're supposed to be smart lmao. This is not directed at the uploader but to the community as a whole.
The term 2nd graders means sod all to the majority of us who are outside of the US. This is the world wide web - please expand your world view.
Modifiers.... B.B.B.B...B..Blender??
That’s why I tried the subdivision one and was surprised when it didn’t work exactly like blender’s subdivision
tf epic use to DMCA unreals previews videos?
No i have not heard of them doing that but i do know they were planning a big reveal of 5.4 at GDC so i am jumping the gun a bit.
Good video, but you sound out of breath every single time you open your mouth, might want to start a workout routine.
Very hot and humid in Sydney and I don't have an Air Con so this was a bit of a difficult video to film but I promise I am not actually dying and am taking care of my health.
@@3d_Something don't even take the time to respond to this fool. All too easy to comment and critic without knowing how much effort goes into making these. Winter here - enjoy the sun and heat of the Sydney summer!!