Using a Garbage Matte with the Ultimatte 12

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  • Опубликовано: 22 окт 2024

Комментарии • 25

  • @dalewyatt230
    @dalewyatt230 3 месяца назад +1

    Aiden is just awesome! He's helped me on projects in the past, he is such a great guy.

  • @tuyenlam4978
    @tuyenlam4978 3 месяца назад +1

    :D thank you so much, I don't even know I want and need this. Cheers!!

  • @GTshortStories
    @GTshortStories 6 месяцев назад +1

    This was a great tutorial. Thanks for sharing the knowledge as always.

  • @virtualfilmer
    @virtualfilmer 6 месяцев назад +1

    Love your content, Aiden. Great to see other Aussies doing virtual production stuff! :) I wish there was more unis in Oz with big virtual production labs. They should all have LED volumes :)

    • @3d_Something
      @3d_Something  6 месяцев назад

      I'm hopping we can open our studio up for some sessions once it gets built.

  • @Justin_Allen
    @Justin_Allen 6 месяцев назад +1

    Great tutorial. Thank you for doing it.

  • @barriewilliams7031
    @barriewilliams7031 6 месяцев назад +1

    thanks aiden. really excellent.

  • @伊田俊基-v8z
    @伊田俊基-v8z 2 месяца назад

    This movie is the best!
    Let me ask you one question.
    When I have a translucent material, the translucent color is applied to the key signal. Please let me know what I should do.
    I don't understand about reordering.

    • @3d_Something
      @3d_Something  2 месяца назад

      Try changing the translucent to be before DOF and see if that helps

    • @伊田俊基-v8z
      @伊田俊基-v8z 2 месяца назад

      @@3d_Something thank you!

  • @Cinemaasinc
    @Cinemaasinc 3 месяца назад +1

    This is working great for me. Only issue is that I have a delay in my garbage matte. Is there a way to fix this?

    • @3d_Something
      @3d_Something  3 месяца назад

      The garbage matte and background should be perfectly in sync, i don't think there is a way to desync the Fill and key

  • @johngood8742
    @johngood8742 5 месяцев назад

    Hi!
    How can we turn off 100% cilp function, because became magenta tint at the overexposed yellow areas? We can't solve this issue with Ultimatte 12. It was not a problem at the Ultimatte 500.
    Thanks for your response.

  • @nolwennbigoin3133
    @nolwennbigoin3133 5 месяцев назад

    Hello Aiden, thank you for this tutorial. I've tried to reproduce it, but if I choose Before Tonemapping on the PP material, my key output stays black, no matter what I put in the Opacity parameter. If I choose After Tonemapping, I can output the Custom Stencil on the key, but it's all aliased and shaky like in your video. Would you know why it doesn't work with the Before Tonemapping option ? Thank you.

    • @nolwennbigoin3133
      @nolwennbigoin3133 5 месяцев назад +1

      Seems like I found my issue : I was in TSR in the project settings, using TAA instead seems to fix the problem.

    • @pogglemoose
      @pogglemoose 3 месяца назад

      @@nolwennbigoin3133 Thanks for this comment! I was tearing my hair out, having done all of Aiden's steps but getting no output at all on the alpha. Changing the anti-aliasing method to TAA, with the 'Custom Depth with Temporal AAA jitter' box unchecked gives an unjittery alpha output.

  • @samlynx1
    @samlynx1 3 месяца назад

    Hi Aiden, when following this tutorial I get just a black and white image rather then the cube in the garbage matte, any idea where I've gone wrong ?

    • @3d_Something
      @3d_Something  3 месяца назад

      You may have the SDI plugs around the wrong way

    • @amanbhuyan1089
      @amanbhuyan1089 День назад

      @@3d_Something Hi, I'm facing the same issue. I have a Decklink 8K Pro and I have my connectors as SDI 1 to 4, In or Out. My media output setting is on Fill & Key on a Single Link. All my 4 connectors are giving BG out, is there a way to check if the keyed output is working correctly?

    • @3d_Something
      @3d_Something  День назад

      @@amanbhuyan1089 one of your pins needs to be set to 1 in 3 out, if they are all set to In or out then it will not output the key channel

  • @JAMs6504
    @JAMs6504 4 месяца назад

    Does anyone else get a delay on the garbage matte?

    • @3d_Something
      @3d_Something  3 месяца назад

      Try changing your settings from TSR to TAA.

    • @JAMs6504
      @JAMs6504 3 месяца назад

      @@3d_Something thank you so much! I figured it out too. I had the background feed into the switcher and garbage matte directly in. So I sent all of it directly in. :)
      So many damn cables with this stuff haha

    • @3d_Something
      @3d_Something  3 месяца назад +1

      Ah yeah that would be the cause, good to hear you figured it out

    • @JAMs6504
      @JAMs6504 3 месяца назад

      @@3d_Something thanks!