Plasticity Modeling a Nintendo Futuristic Game Timelapse

Поделиться
HTML-код
  • Опубликовано: 20 авг 2024
  • This is a model I just created of a futuristic Nintendo game with the main movement controls on the left side hand holder and the buttons on the right-side hand holder. This was a lot of fun to create this weekend. This was created in Plasticity, textured with Material Works in Blender 3.61. Add some final details by using Simply Sci Fi Flex to add in details within the see through plastic material. This is a timelapse of the modeling of this model. This was set at 7 times the speed.
    www.artstation...
    www.patreon.co...
    Music by Tune Tank which is copyrighted.

Комментарии • 5

  • @CarlosPrGr
    @CarlosPrGr 10 месяцев назад +1

    Really cool! 👏🏼👏🏼👏🏼

  • @Ua_Gamer
    @Ua_Gamer 10 месяцев назад +1

    Tell us how you do retopology

    • @ThreeDCreate
      @ThreeDCreate  10 месяцев назад +1

      Good day, did not do retopology on this model it was 45 thousand polys and not going in a game. If it was going in a game I would lower the amount of bevels being added to it and then most likely set the tris function on the OBJ export.