Nice hitting that 4th checkpoint out of map. I found that one accidentally while trying to get that silly airlock door functioning properly. Ruined my fallback setup XD
Every time i do the last load, it warps me to before the airlock and gives me the reserves, also it happens a lot that i die before getting to that last checkpoint with that jump
Actually very impressive. question, the teleport at 3:37 works like a joining allies right? Not a death? mainly just wondering if that would ruin flaw. I'm guessing not but wanted to make sure
a few people have mentioned that in d2 speedrun panel. im not 100% sure but i'd suggest backtracking to the corridor where u drop in from oob then kill the marauders
Very nice video ! Ive been trying to reproduce this but somehow my shatterskate doesn't get me as far and as fast as him at 0:24 and I dont understand why
@@--Mars Hey bro thanks for your reply. I did some thinking and thought of everything that could possibly make me go further. So yes I did forget to get my sword enhanced and thought that it was the problem but then I tried again and it didnt work. So I went back to brainstorming and realised that I wasn't using my forward key while skating cause from all the videos I watched none mentioned such a thing but apparently it changes everything ! So yep thats it, I just forgot to press W while skating ahah
I dont know why when I do the last checkpoint and enter the loading part I always spawn dead, maybe u know what im doing wrong. Can u try to explain it to me? Thank u!
the game sets you to your previous death state, so if you died in a restricted zone previously it will make it as if you died in a restricted zone when you die to the next loadzone
@@--Mars I wonder if they patched it because I copied your exact route and I couldn’t get the banner for 1st boss. Could it also be that I didn’t go fast enough?
If you don't get it, there's a number of holes you can get to continue. There's a nice one on the right side at level with the airlock. You can spot it by a white rectangular slope. Though it'd be a fair bit slower. That checkpoint alters the default spawn in the next zone, which is a bit interesting to me. There's a lot of research to do on how objectives update defaults and fallback points...
@@Froggy618157725 i know theres ways of getting back in but u need to get rid of the power reserves in order to interact with the next encounter. the dtl is the only 'flawless' way ive found of getting around that
There are two ways to reach final from 2nd encounter with a sequence break. One is to use a barrier push super to go over the wall after second. You may need to do that twice? From there there is a hole in the ceiling of where you'd fight the miniboss after the bonus chest, and a hole to get back into spacewalk part 2. You used to get a bird error code on approaching the third zone if you did this, but I hear that may be fixed now. The second way is to hit a fallback, having previously been in the first zone. I'm not sure if wiping affects that, but rejoining would for sure. That warps you directly to unloaded 3rd encounter. You then turn around to hit the loadzone properly, and are then at 3rd. Naturally you'd need to hit all previous checkpoints if you wanted it to be active. You can even break into the boss room to set a flag if you want, with a pretty simple rez breach. My Vesper P2 vid has that stuff in it.
you can’t do this solo otherwise you wipe but i was able to teleport from 2nd encounter to final meanwhile my teammates were doing dmg. not sure if there is a way to even replicate this but it could save massive time for traversal section
The fallback in the second zone having come from the first zone is behind the load zone to get to final encounter. Presumably you died, and a combination of joining allies and enemies invalidated all of your potential spawn points, giving you the default spawn. And depending on how they update defaults there, it's possible the default was invalid leading to you getting that fallback. If you remember any more details, I can probably tell you exactly what happened.
Why is this so mesmerizing
3:56 cherry on top
Dam @Mars that was so smooth.. I can’t wait to practice this !! Thx
Nice hitting that 4th checkpoint out of map. I found that one accidentally while trying to get that silly airlock door functioning properly. Ruined my fallback setup XD
Every time i do the last load, it warps me to before the airlock and gives me the reserves, also it happens a lot that i die before getting to that last checkpoint with that jump
watch bungie disable the dungeon due to how broken it is 🤣
@--Mars at 3:37 i don't get tdl, i just get load for a second and stay on that spot, i got all checkpoints. Is there anything i'm doing wrong?
@@joran125 it’s easier with higher frames and entering the load super slowly
@--Mars ill try my best, my frame cap is put on 175, i tried a lot of times but ill keep trying, tnx for the fast response :)
THEY PATCHED IT 😫😫
updated version coming soon...
@@--Mars YEEPI REJOICE !!
Actually very impressive.
question, the teleport at 3:37 works like a joining allies right? Not a death? mainly just wondering if that would ruin flaw. I'm guessing not but wanted to make sure
@@Tristanator0503 yeah its called a dtl (death to load) and it doesn’t actually count as a death do u can do it in a flawless
@@--Mars ah good to know ty!
@@--MarsI got to that part but I didnt get loaded up there, what is the reason for it not loading you up there?
Yk you can start the 1st enc under the map
is there a reason both capitans and servitor takes a solid minute to spawn? slow servers or am i missing something?
a few people have mentioned that in d2 speedrun panel. im not 100% sure but i'd suggest backtracking to the corridor where u drop in from oob then kill the marauders
Very nice video ! Ive been trying to reproduce this but somehow my shatterskate doesn't get me as far and as fast as him at 0:24 and I dont understand why
@@mgd4634 also u need to stay high to avoid the death barrier
do you have an enhanced vortex sword?
@@--Mars Hey bro thanks for your reply. I did some thinking and thought of everything that could possibly make me go further. So yes I did forget to get my sword enhanced and thought that it was the problem but then I tried again and it didnt work. So I went back to brainstorming and realised that I wasn't using my forward key while skating cause from all the videos I watched none mentioned such a thing but apparently it changes everything ! So yep thats it, I just forgot to press W while skating ahah
@@mgd4634 Especially while jumping yeah haha
@@--Mars Finally got it all ! Gg bro +1 sub
Is this also working for solo flawless since u are like loading in right before the second phase🤔I'm tired of the way to rainiks😂
Does this effect solo flawless?
@@mreasyclap you can do this in a solo flawless run
Very nice :3
I dont know why when I do the last checkpoint and enter the loading part I always spawn dead, maybe u know what im doing wrong. Can u try to explain it to me?
Thank u!
the game sets you to your previous death state, so if you died in a restricted zone previously it will make it as if you died in a restricted zone when you die to the next loadzone
@ oooooh okay! Thank u! ❤️ I'm waiting for the updated vídeo
Thanks Mars now I know Vesper's Host skip 0-2 all checkpoints
If I go into the next section right after I dunk the third bomb will the first boss checkpoint not work?
@@thetrio8685 nope u need 2 cps between them
@@--Mars I wonder if they patched it because I copied your exact route and I couldn’t get the banner for 1st boss. Could it also be that I didn’t go fast enough?
@@thetrio8685 no you just need to make sure you hit that first checkpoint where i type 1
3:30 how do you get consistent death warp?
enter the load rly slowly
If you don't get it, there's a number of holes you can get to continue. There's a nice one on the right side at level with the airlock. You can spot it by a white rectangular slope. Though it'd be a fair bit slower. That checkpoint alters the default spawn in the next zone, which is a bit interesting to me. There's a lot of research to do on how objectives update defaults and fallback points...
@@Froggy618157725 i know theres ways of getting back in but u need to get rid of the power reserves in order to interact with the next encounter. the dtl is the only 'flawless' way ive found of getting around that
@@Froggy618157725 its super weird if u do have power reserves you cant place a flag, enemies ignore u, and their health rubber-bands lol
Oh, neat. So another ghost mode glitch.
I did all the skips but the first boss is not to start the encounter, anyone knows if I'm doing something wrong?
@@ballfor9953 u mustve missed one of the checkpoints. feel free to dm me a clip of what youre doing on disc and i can be more specific
mars_0001
@@--Mars on it
mars i will paypal you 10 dollars if you figure out how to 2-3 on dawnblade
Good video I like :3
i cant seem to find a way to final from here, any ideas?
There are two ways to reach final from 2nd encounter with a sequence break. One is to use a barrier push super to go over the wall after second. You may need to do that twice? From there there is a hole in the ceiling of where you'd fight the miniboss after the bonus chest, and a hole to get back into spacewalk part 2. You used to get a bird error code on approaching the third zone if you did this, but I hear that may be fixed now.
The second way is to hit a fallback, having previously been in the first zone. I'm not sure if wiping affects that, but rejoining would for sure. That warps you directly to unloaded 3rd encounter. You then turn around to hit the loadzone properly, and are then at 3rd. Naturally you'd need to hit all previous checkpoints if you wanted it to be active. You can even break into the boss room to set a flag if you want, with a pretty simple rez breach. My Vesper P2 vid has that stuff in it.
@@Froggy618157725 I was not aware of your 2nd video, btw i used your Opening skip to 1st as a somewhat faster Artifice Armor farm for solo.
you can’t do this solo otherwise you wipe but i was able to teleport from 2nd encounter to final meanwhile my teammates were doing dmg. not sure if there is a way to even replicate this but it could save massive time for traversal section
The fallback in the second zone having come from the first zone is behind the load zone to get to final encounter. Presumably you died, and a combination of joining allies and enemies invalidated all of your potential spawn points, giving you the default spawn. And depending on how they update defaults there, it's possible the default was invalid leading to you getting that fallback. If you remember any more details, I can probably tell you exactly what happened.
It's patched
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@@--Mars 3
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@@--Mars5
:3
@@Nox2pro :3
@@--Mars :3
:3