As mentioned in the video I don't mean any hate toward the Eleven Table Tennis developers. Given the resources they had they've done a great job so far. I'm hoping with this feedback we can make the game even better. If you are a fan of VR table tennis, please spread the word of this to increase the chances of the developers seeing it! I got a chance to dabble in the game called Tenbillion Table Tennis today and I would recommend the devs of Eleven Table Tennis take a look at it as they've actually done a very good job in the physics for the air resistance / table on that game even though that game is extremely early in development. Join the channel Discord server here - discord.gg/UbakrKSFCp Watch this video if you are interested in a table tennis VOD review - ruclips.net/video/vlaRbyvSEuM/видео.html ★★ Follow my socials ★★ Instagram - instagram.com/real_looeelooee/ Twitter - twitter.com/real_looeelooee/
@@ButterMilkPancakes looks like one of the devs already replied a couple comments down but if u wanna post it on there too go for it! I don't want to personally because I feel like that would go against self promo rules
Hi. This is a great video. These are the three zones of physics improvement that have been planned for a while. Table, air, paddle. Some of these things are a bit easier to fix than others, but the problem is I want to fix them permanently the next time I update the values, and not adjust it by eye, and then adjust it again in the future. I hope to get to these fixes this year.
He's going to be getting data from a wind tunnel and that will help ball physics. However, I find that a HUGE problem is that there's zero sponge depression and I am not sure how that can ever be fixed (thinking reasonably).
Some extensive value table file, in which tinkerer high level players can try to adjust physics values to as close to real life as possible by feel and share (probably not that simple)?
We need more game devs like roman. Thank you for developing the game through the years. I'm taking inspiration from the game to make my personal badminton training app. Projectile physics is so complex. Even setting up (quadratic) drag, which I'm struggling with
Agreed, physics here not same to irl, but this causality I believe helps people to play in more compact rooms. But for longtime perspective playing both vr and irl are impossible. Also when you back to irl you feel that 5-10ms ping every time touching ball. And need to get used to that again. Another issue that there are not much 2800+ players online even in prime time. Also these long fast serves from people below 2500 also seems weird because of all issues you described
Lots of people do play in VR and IRL, some are very high standard in both, so it is possible. I find the adjusting helps, but I'm used to playing on the worst tables IRL, so it probably comes easy to me. I'm not great, 2250 in ETT, but slowly improving. Hope the physics are adjusted soon, as I love real life TT, so should find it easier.
I played Eleven VR for a couple of years. Hours a day every day during covid lockdown and got really good at it. Think I reached 2000+ rating. After that I took up IRL TT and I found out that none of my strokes carried over. I could get really good quality in Eleven VR with the wrong form (arm only, zero weight transfer), so these patterns got ingrained from hundreds of hours of play. Also, my fast serves that I honed in Eleven were literally impossible to achieve IRL. The first year of IRL TT was just unlearning all of these bad habits.
i think it's useful the other way around..i play IRL and use !!TT to train..not as IRL but still useful i think if you force yourself to stick to the correct form as much as possible
Love this game, I always tell other players who are interested that 'it is different, but so fun!' all of the things mentioned here are for sure the major hurdles that you either need to accept and adapt to or give up the game for. I chose adapt and love it for what it is haha, looking forward to that update though!
Well said I totally agree and love this game it’s very addictive and a lot of fun, I used to play table tennis a lot in my childhood and teen years and noticed these issues myself in regards to comparing vr to real life table tennis, in real table tennis you move around a lot more than in vr
I agree. I always find that I’m having an adjustment period every time I play in real life. I tried ten billion table tennis vr on your recommendation and I find that to be pretty accurate and have really enjoyed the mirror mode.
Interesting, I haven't had too much time to play more tenbillion yet but would you say overall the physics are better? Is there anything it does worse?
For me, I play ElevenVR in the 24-2500 range. I didn't have access to a table for a lot of years, and even before then only played recreationally. Once I found a club and started to go with some frequency, I've been progressing much quicker than I think I would have without VR. Even without it being a one to one, it helped me a lot learning movement and having quicker reactions. I was also able to translate my serves from the game into real life, which were much more difficult for other players at my level to deal with. Good points in the video though, I wish it was closer to real-life so the practice would be that much more translatable.
Probably too late for you to see this, but when using the built in training features (mainly robot), are there any main types of drills (e.g footwork if you have the playspace or certain strokes) that you feel are realistic enough to be beneficial when used as a form of addictional practice for beginner or intermediate irl players. With the controller adapters to keep the same grip of course. Ive had the game for a while but tended to shy away from using it much as even as a beginner i could tell that something about how the ball moved just did not seem right, feeling like there was way more spin on most shots than there should be. The main benefit i see from VR (current physics engine and hardware limitations aside) is that it seems to provide a very accessible form of "on demand" multiball. Once shots become more realistic and i dont have to worry about it maybe giving me wrong muscle memory, ill be happy to start using it more often.
Seems the spin on tenbillion is way better- spin all the way up is ridiculous - but I love both games .They want a subscription that's kind high, it's free to play but if there was a lifetime option, I'd buy it. Thanks for the vid- you're right on every count
Eleven TT definitely has flaws, but wow was it waaay better than I expected. I didn't think you'd be able to spin much at all. Imagine all the programming to have to account for to get that right. Pros should likely stay away from, as it may no doubt harm their game, but for everyone else, game on.
I'm only 2250 but love the game. Lab off helps a lot for me, Lab on felt strange. I have throw down to 1.04 with the Quest 3. My bounce is a bit lower too, I find hitting harder using a faster swing, is better than relying on the bounce in game. Max spin seems essential, I would use lower IRL, but like we see here, the ball already doesn't react as it should with short serves. Frustrating that it's taken so long for the physics to be optimised, but hopefully it will become a priority soon. In the long term, I don't feel the headsets are up to the task yet, so the game will probably peak when the hardware is fit for mass adoption. That's if a competitor doesn't come along with better physics, I'm surprised at the lack of competition, only Tenbillion Table Tennis out there so far, that has a similar list of physics issues.
Also played this games like 3 month but when I came back to a real life I missed a lot of shots (I'm near 1700 usatt), but my spin got better (due to different paddle angle). And what I noticed when I'm holding the VR stick the angle is different with what would be a real paddle. I tried to match the angle with a real paddle but the problem is after some time it's always reset to default, wrong one. (Solid slime adapter default setting). I stopped playing VR because it's break my real gaming skills and also playing online is almost impossible (due to ping). "Shadow" ball is also weird expeirence trying to overcome ping issue. I only found it usefull for myself to practice with a bot with "Reduced mistakes" is turned on.
Because of your video i have installed tenbillion tabletennis. I was missing my irl shots mostly topspins when i played elevenvr. Even our best player at the club told me to put away elevenvr. He was also missing irl shots. I will try tenbillion.
When you know can you give an update? I had the same problems i trained in eleven sometimes when i was short in time for RL table tennis but most times i think it hurt my consistency more then improved it... Maybe tenbilliontabletennis is a bit better for that? I also played around a lot with rubber settings but still a big difference.. for me the backhand is the worst much more easy in VR even with a bad stroke you can play massive balls in my opinion
I was enjoying it more, but I think that was before the ping compensation. If both players don't have ping compensation, the game feels closer to IRL for me. I also find similar physics issues, can't do a decent ghost serve, the ball floats longer in TTT, heavy topspin doesn't make it dip late on some shots. Both games are fun, but hopefully they can improve.
Hi, thanks for the video. I started playing TT at a club when corona hit and also played around with ElevenVR. I found it a fun game to play to scratch that TT itch. I was wondering about your opinion on the following matter. Is there any part that can be used within ElevenVR that would be beneficial to your real life table tennis skills? Especially with the summer break right around the corner, I don't want to stagnate during the summer. What would be good exercises during a longer period of downtime or should I just hit the gym. Thank you in advance!
No problem! I'd say if you're extremely serious about IRL table tennis to try and avoid too much VR. However a little won't hurt. Depending on how much space you have, the best thing to work on is footwork drills since the footwork is identical in IRL and VR. But try to not build bad muscle memory on the shots themselves.
I played this game during covid for a year. When I came back to real life game, I missed most of the ball coming to me. I was freaked out and haven't played since then. Looking at the current interface from your video, it probably has improved a lot. But I would wait more until it gets more like real life mechanic. It's a fun game to play but not for high-level player IRL yet. Hope it keeps on improving!
Does anybody get annoyed at that 6 inches rule. You do a good serve only for the system to disallow it. Also you can have problems returning serves and when you do the opponents serve is disallowed they take the serve again and you miss it. I have given up many a game because l get angry at the service rule.
@@JamesBrown-ob9mh tbf the 6 inches rule is an IRL rule too but yes I dislike that you can basically serve an unlimited amount of swing and misses / tries and there's no penalty
As mentioned in the video I don't mean any hate toward the Eleven Table Tennis developers. Given the resources they had they've done a great job so far. I'm hoping with this feedback we can make the game even better. If you are a fan of VR table tennis, please spread the word of this to increase the chances of the developers seeing it!
I got a chance to dabble in the game called Tenbillion Table Tennis today and I would recommend the devs of Eleven Table Tennis take a look at it as they've actually done a very good job in the physics for the air resistance / table on that game even though that game is extremely early in development.
Join the channel Discord server here - discord.gg/UbakrKSFCp
Watch this video if you are interested in a table tennis VOD review - ruclips.net/video/vlaRbyvSEuM/видео.html
★★ Follow my socials ★★
Instagram - instagram.com/real_looeelooee/
Twitter - twitter.com/real_looeelooee/
Please post it on the subreddit, they have devs there that engage often
@@ButterMilkPancakes looks like one of the devs already replied a couple comments down but if u wanna post it on there too go for it! I don't want to personally because I feel like that would go against self promo rules
@Looeelooee great review. So you find currently tenbillion more realistic?
Idk I haven't really played with it as much but just the few minutes I spent playing the bounce of the ball on the table seemed much better
Hi. This is a great video. These are the three zones of physics improvement that have been planned for a while. Table, air, paddle. Some of these things are a bit easier to fix than others, but the problem is I want to fix them permanently the next time I update the values, and not adjust it by eye, and then adjust it again in the future. I hope to get to these fixes this year.
@@romanrekhler4029 makes sense, glad to hear they're being worked on. Can't wait!!!
He's going to be getting data from a wind tunnel and that will help ball physics.
However, I find that a HUGE problem is that there's zero sponge depression and I am not sure how that can ever be fixed (thinking reasonably).
Hey thanks so much for this terrific game.
Some extensive value table file, in which tinkerer high level players can try to adjust physics values to as close to real life as possible by feel and share (probably not that simple)?
We need more game devs like roman. Thank you for developing the game through the years.
I'm taking inspiration from the game to make my personal badminton training app. Projectile physics is so complex. Even setting up (quadratic) drag, which I'm struggling with
Agreed, physics here not same to irl, but this causality I believe helps people to play in more compact rooms. But for longtime perspective playing both vr and irl are impossible.
Also when you back to irl you feel that 5-10ms ping every time touching ball. And need to get used to that again.
Another issue that there are not much 2800+ players online even in prime time.
Also these long fast serves from people below 2500 also seems weird because of all issues you described
Lots of people do play in VR and IRL, some are very high standard in both, so it is possible. I find the adjusting helps, but I'm used to playing on the worst tables IRL, so it probably comes easy to me. I'm not great, 2250 in ETT, but slowly improving. Hope the physics are adjusted soon, as I love real life TT, so should find it easier.
I played Eleven VR for a couple of years. Hours a day every day during covid lockdown and got really good at it. Think I reached 2000+ rating. After that I took up IRL TT and I found out that none of my strokes carried over. I could get really good quality in Eleven VR with the wrong form (arm only, zero weight transfer), so these patterns got ingrained from hundreds of hours of play. Also, my fast serves that I honed in Eleven were literally impossible to achieve IRL.
The first year of IRL TT was just unlearning all of these bad habits.
i think it's useful the other way around..i play IRL and use !!TT to train..not as IRL but still useful i think if you force yourself to stick to the correct form as much as possible
Love this game, I always tell other players who are interested that 'it is different, but so fun!' all of the things mentioned here are for sure the major hurdles that you either need to accept and adapt to or give up the game for. I chose adapt and love it for what it is haha, looking forward to that update though!
Well said I totally agree and love this game it’s very addictive and a lot of fun, I used to play table tennis a lot in my childhood and teen years and noticed these issues myself in regards to comparing vr to real life table tennis, in real table tennis you move around a lot more than in vr
I agree. I always find that I’m having an adjustment period every time I play in real life. I tried ten billion table tennis vr on your recommendation and I find that to be pretty accurate and have really enjoyed the mirror mode.
Interesting, I haven't had too much time to play more tenbillion yet but would you say overall the physics are better? Is there anything it does worse?
@@Looeelooeeflat balls feels too slow in TBTT, but heavy topspin or backspin balls feel more realistic than ETT
@hypersonicpiano6120 interesting good to know!
I’ve had my Meta Quest 3 512 gb for three days and this game is easily one of my favourite games on the MQ3 it’s ssssoooo addictive
For me, I play ElevenVR in the 24-2500 range. I didn't have access to a table for a lot of years, and even before then only played recreationally. Once I found a club and started to go with some frequency, I've been progressing much quicker than I think I would have without VR. Even without it being a one to one, it helped me a lot learning movement and having quicker reactions. I was also able to translate my serves from the game into real life, which were much more difficult for other players at my level to deal with. Good points in the video though, I wish it was closer to real-life so the practice would be that much more translatable.
Probably too late for you to see this, but when using the built in training features (mainly robot), are there any main types of drills (e.g footwork if you have the playspace or certain strokes) that you feel are realistic enough to be beneficial when used as a form of addictional practice for beginner or intermediate irl players. With the controller adapters to keep the same grip of course. Ive had the game for a while but tended to shy away from using it much as even as a beginner i could tell that something about how the ball moved just did not seem right, feeling like there was way more spin on most shots than there should be.
The main benefit i see from VR (current physics engine and hardware limitations aside) is that it seems to provide a very accessible form of "on demand" multiball. Once shots become more realistic and i dont have to worry about it maybe giving me wrong muscle memory, ill be happy to start using it more often.
Seems the spin on tenbillion is way better- spin all the way up is ridiculous - but I love both games .They want a subscription that's kind high, it's free to play but if there was a lifetime option, I'd buy it. Thanks for the vid- you're right on every count
Eleven TT definitely has flaws, but wow was it waaay better than I expected. I didn't think you'd be able to spin much at all. Imagine all the programming to have to account for to get that right. Pros should likely stay away from, as it may no doubt harm their game, but for everyone else, game on.
Real world video side by side with these video examples wouldve been nice.
I'm only 2250 but love the game. Lab off helps a lot for me, Lab on felt strange. I have throw down to 1.04 with the Quest 3. My bounce is a bit lower too, I find hitting harder using a faster swing, is better than relying on the bounce in game. Max spin seems essential, I would use lower IRL, but like we see here, the ball already doesn't react as it should with short serves. Frustrating that it's taken so long for the physics to be optimised, but hopefully it will become a priority soon. In the long term, I don't feel the headsets are up to the task yet, so the game will probably peak when the hardware is fit for mass adoption. That's if a competitor doesn't come along with better physics, I'm surprised at the lack of competition, only Tenbillion Table Tennis out there so far, that has a similar list of physics issues.
Also played this games like 3 month but when I came back to a real life I missed a lot of shots (I'm near 1700 usatt), but my spin got better (due to different paddle angle). And what I noticed when I'm holding the VR stick the angle is different with what would be a real paddle. I tried to match the angle with a real paddle but the problem is after some time it's always reset to default, wrong one. (Solid slime adapter default setting). I stopped playing VR because it's break my real gaming skills and also playing online is almost impossible (due to ping). "Shadow" ball is also weird expeirence trying to overcome ping issue. I only found it usefull for myself to practice with a bot with "Reduced mistakes" is turned on.
On the topic of the paddle, I'd recommend getting one of the many adapters, such as the solidslime one
I have both the solid slime and a custom made by Bonsaizocker and love them both
Because of your video i have installed tenbillion tabletennis. I was missing my irl shots mostly topspins when i played elevenvr. Even our best player at the club told me to put away elevenvr. He was also missing irl shots. I will try tenbillion.
Yeah I've put down the vr myself for the same reasons. It's nice in theory but it prob does more harm than good
@Looeelooee played a few hours looping against AI, curious how that will translate, when i play irl
When you know can you give an update?
I had the same problems i trained in eleven sometimes when i was short in time for RL table tennis but most times i think it hurt my consistency more then improved it... Maybe tenbilliontabletennis is a bit better for that? I also played around a lot with rubber settings but still a big difference.. for me the backhand is the worst much more easy in VR even with a bad stroke you can play massive balls in my opinion
@@jinglemoh and do you have any updates?
Been playing ten billion tt for over a week and it has been substantially more enjoyable. Great recommendation.
I was enjoying it more, but I think that was before the ping compensation. If both players don't have ping compensation, the game feels closer to IRL for me. I also find similar physics issues, can't do a decent ghost serve, the ball floats longer in TTT, heavy topspin doesn't make it dip late on some shots. Both games are fun, but hopefully they can improve.
Hi, thanks for the video.
I started playing TT at a club when corona hit and also played around with ElevenVR. I found it a fun game to play to scratch that TT itch.
I was wondering about your opinion on the following matter. Is there any part that can be used within ElevenVR that would be beneficial to your real life table tennis skills? Especially with the summer break right around the corner, I don't want to stagnate during the summer. What would be good exercises during a longer period of downtime or should I just hit the gym.
Thank you in advance!
No problem! I'd say if you're extremely serious about IRL table tennis to try and avoid too much VR. However a little won't hurt. Depending on how much space you have, the best thing to work on is footwork drills since the footwork is identical in IRL and VR. But try to not build bad muscle memory on the shots themselves.
@@Looeelooee Makes sense. Thanks for the reply! 👍
I played this game during covid for a year. When I came back to real life game, I missed most of the ball coming to me. I was freaked out and haven't played since then. Looking at the current interface from your video, it probably has improved a lot. But I would wait more until it gets more like real life mechanic. It's a fun game to play but not for high-level player IRL yet. Hope it keeps on improving!
Great points
Does anybody get annoyed at that 6 inches rule. You do a good serve only for the system to disallow it. Also you can have problems returning serves and when you do the opponents serve is disallowed they take the serve again and you miss it. I have given up many a game because l get angry at the service rule.
@@JamesBrown-ob9mh tbf the 6 inches rule is an IRL rule too but yes I dislike that you can basically serve an unlimited amount of swing and misses / tries and there's no penalty