@@dreioo8759 I mean I have the time I just value Rhykker’s opinions about the direction he would like d4 to go and we’ve had the same one for quite a while.
I watched several streamers now talking about this update - including Bluddshed and Quin - and I have to say: YOU are the one guy out of all of them, who can actually read and understand the text. You handle the whole text without ignorance and preconstructed opinions about anything, you do not read over every second sentence and you kind of look at this objectively. I wasnt always a big fan of yours, but you really showed professionalism here. It was very refreshing to watch a good expertise here instead of some ignorant "Go over the text as fast as you can, cherrypicking sentences and whining over them". Some guys were absolutely unwatchable. So thanks for that, keep it up :-)
@@royalecrafts6252 What is tuned down? I ask because I dont see it that way. I agree it could be better, but it in active development. Cant see any down tune tho.
Yeah those guys Bluddshed and Quin guy are ignorant. Always whining in every updates and don't know what they are talking about. Rhykker is smart and true gamer.
Dude, that would be sick. Love the theory of a Bear Sorc. Taking unique abilities that are normally locked for your class. Would mean a lot of work for artists for a fringe userbase though, so sadly unlikely.
@@Daelaron Since transformations happen on the fly, I dare say that if a sorc could transform in to a bear, they'd just use the female druid bear model when the skill is activated.
The return of stats, varying stat effects on different classes, meaningful talent trees, and talents having special effects based on stats. All sounds great. Weapons being different was such a lost cause in D3. I'm glad they're trying to bring that back.
@@Paralysisbyanlysis Bc when you main a certain character but keep getting loot for another that you don't play, especially after you've gotten to insane levels and new difficulties, it's very graining on the nerves. I'd personally much rather gain items meant for my character, rather than for another.
My favorite part of that common shield's art is that it has a big hole in it. Just feels more gritty and realistic to have a common shield be very battle-worn.
As a long time d1 and d2 player, I am VERY happy for this game. I literally can count the hours I would have in diablo 2. I pulled 24hr days multiple times a week for 10 years. It was the most addicting game I’ve ever played. I’m super excited for this.
Just to update you guy, I played for 3 hours during the day yesterday, and I streamed it. 3 people hopped in my stream and also got the game. We stayed on from 9pm to 6:30 am this morning. First day with PD2 and i put in 12+ hours lol!
About the respec update: A solution that could be in addition to this compromise is a mode similar to hardcore where a player can choose to remove the option to respec on a particular character if they choose.
That wouldn't make the fanboy crybabies happy. They don't want "no respec" just for them , they want it for EVERYONE. To make themselves feel leet , cause they are sad.
True, perhaps there could be a "detailed tooltip" feature you can check on or off. Or holding a certain key when hovering to show %. People will find out anyway, but why have us go online to read it...
They probably don’t want to cement a statement that brings D3s min/max number chasing. At the end of the day in coding, a chance to do is always a fixed percentage. And closer to release they’ll probably confirm detailed tool tips.
The further away from Diablo3 the better. I played Diablo 3 BEFORE Diablo2 and I really like Diablo 2 better (BEFORE the auction house removal I think I liked Diablo 3 since it felt difficult )
Agreed. I do like to see the blues get a bigger buff. And yellow inbetween the blue and legendary. To make up for the obvious endgame consisting of just legendary items like diablo 3. Happy with the direction this is going do.
I really like those ideas! Much of it seems more of an evolution of D2 than D3 and thats a good thing in my book. I especially like, that the power moves more towards the character and less the equipment. In D3 you can be basically a god in full equip, but will be helpless if someone catches you under the shower :p
@@NPC-bs3pm tbh i don't understand why everyone was hating on the AH. It lets blizzard earn $ and allows losers to buy their way to victory. Nothing wrong with that. Losers can fund blizzard so real players can get better content updates. Win-win. The problem with D3 was not the AH. One of the key issues was the lack of map randomization, which was at the heart of D1 and D2 and what made the game replayable.
@@bigsmall246Problem during auction house days was a lack of progress. Items being farmed by bots and sold in mass in AH was a fear of mine. I think a compromise would have been best like one that labeled a item you BOUGHT as not self-found (label it as purchased). Even better yet make that game mode separate but the gold/items from all modes able to pool into that auction-house game-mode. I don't want to always que up with "cheaters"
@Rhykker Regarding your worries that the itemization may not be "deep" enough in the end because they're aiming at something between D2 and D3: The thing with D2 items was, to optimize some builds you had to know a whole lot of things that were never directly spelled out in-game. For example, how to reach the optimal attack speed buffs to get a 4-frame attack animation instead of a 5-frame one. Or how "deadly strike" and "crushing blow" behaved (and how crushing blow scaled depending on the player count and difficulty level)... What I'm trying to say is: in some ways, D2 was *very* deep, simply because there were a lot of possible keywords on items and some of them were really hard to understand and poorly documented. They might not have been overly *complex*, but they were *complicated*. If by "between D2 and D3" they mean simply less convoluted and intransparent than D2, then I'm totally fine with it.
Something with those stat threshold bonus to skills are bothering me. If the barbarian skill tree have threshold bonus to ONLY str and dex, then again its a main stat problem. For a barbarian, players will naturally alocate stat on those two stats (str and dex) and nothing else. But if they put multiple thresholds with different stats on the same skill, for exemple, str do some damage bonus but inteligence will do another kind of bonus, it probably would create more builds possibilities, because players probably cannot hit all 4 stat thresholds, so they will have to choose where to focus. And it would be nice to have some oddly flavored characters like a inteligence barbarian (something like a shout barb with lots of int for bonus).
Alright sweet, This is the first game I'm legitimately hyped for. Glad to see these developer updates. Hopefully that "Chance to spawn tornadoes for free" gets a percentage value. Doesn't change anything but I like seeing the numbers.
Seeing this update actually almost brought tears to my eyes as it made me really feel again how much joy Diablo 2 brought me in my much younger years. If Blizzard can hold true and fine tune THESE baseline systems, I can seeing myself playing this game for many many years to come. Please keep this up Blizzard, I think you may now finally realize how many people have been waiting for this.
What the hell are you talking about? Account theft, hack objects, the game lost its essence in a very short time. If you like so much, just play it, it is still there, now more than ever you can play without tricks, enjoy it.
one of the best things about diablo 2 was all the weird classes you could come up with. bear sorc, ww asn, etc. they need some fun items like that as well
Tell me about it. I was disappointed with d3 but the train wreck of the Mobil game really disappointed. This d4 is more of what we always wanted. D2 remastered lol
@@neoincognito4481 Agreed, D3 launch disaster left a sour taste in all our mouths and I just don't think RoS was able to recapture the same hype for D2 fans. I like the dev team is being more open, it clearly shows that blizz is way more cautious and they aren't JUST relying on the franchise's renown. BUT only time will tell if they actually stick the landing or not.
@@lmaocopter101 100%. I do believe we can look forward to it. I want more than 3 starting characters though. And a warrior/paladin/crusader type class would be great
@@neoincognito4481 We might get the answer to that in Feb. Just based on their opening statement in the blog post, we might get to see the remaining characters in the blizzconline thing
Exactly. It wouldn't have been a huge problem in d3 if loot wasn't purposefully swayed away from your character type to incentivise use of the real money auction house. Random is fine, and I agree, encourages a player market/alts.
@@Phaxey Honestly, for me, finding powerful items for a character I don't yet have is kinda exciting in that it makes me want to make the character. Feeling that burst of power when you're finally high enough level to wear it is great.
@@ThaEzzy i have high hopes but lets not get ahead of ourselfs, this is blizzard were talking about, well known they cater to the people who want things served on a silver plate. and i say this with a optimism yet ill remain a sceptic
Runewords were the best thing in D2 , I spent thousands of hours try to make runeword items with max affixes on it , and I really hope that we get some kind of trade system that makes economy in game and makes game more fun .
YES!!! having the ability for a in-game economy and trade environment is CRUCIAL. Either with basic, usable valuable mats or items such as SoJ from d2 lol or crafting/cubing mats like in Path of Exile. Not Gold. Please. Someone needs to pin TwoSteps' comment. this is so fucking crucial.
23:46 This was one of my gripes with d3. The art and icons of your weapons and armor looked great but then I put it on in game and it looks completely different or its the same as other pieces in game with completely different art
The choice of point allocation, is an illusion, there is only one or two ways you can put points into a build to have it work. I actually Liked how D3 didn't have this. As you didnt have to play through the game to figure out what's the optimal layout.
Why are you gushing over the weapons, just from looking at it you can see the wands will do more dps at ~1600 base (due to very fast vs slow) and on top of that factor in 2x the crit chance b/c of two strikes vs 1 in the same time with the slower weapon. Again this is just an illusion of choice, the only thing that will matter is what skills the legendries boost. No one ever plays with the gold things anyways, at least not past 8 hr of game play.
happy with the return of "Uniques"...something that i always love to see in D2...im curious about what types of items(leg gems) they gonna come up whit for those sockets...looking good
@@mrobject9113 You can't avoid there being a meta but you damn sure can avoid there being 1 dominating build for each class that is literally 50 grift tiers above the rest.
@@mrobject9113 what's the meta in PoE ? There are hundreds of builds out there, so yes, it's completely avoidable. They just don't want to make the effort.
in D3 with the cube they already have the ability to mitigate duplication of powers, to prevent this from happening. though with the ability to "build your own super legendary" (if this is a feature to survive the full development period) there would have to be additional checks to ensure that character537 has 7 instances of "When you stand inside your own damaged ground effects you increase the damage it deals by 24%" this seams fine......right
@@gardian06_85 you have missed the point, since what was shown were small boosts in power in this video, stacking them isn't gonna be all to impactful to the grand scheme but would be wildly different to what d3 is now! In D3 you stack various different buffs to abilities which is amplified further by set's bonus! When you have big boost with big boost u get what happens with d3 where you are your item. Stacking small modular buffs to say overall damage/or a particular skill its not as game breaking and there are certainly other options to choose... I'm not saying all will be stackable like for instance proc based effect that have increased chance.... If proc based shit were stackable it would be game breaking, imagine a rimeheart with 100% proc in every attack..... That's also something d3 did badly proc based items were made into trash tier because of shitty lengthy internal cooldowns!
@@Spriggen1337 you are also missing the point of why that is the case in D3. In D3 the player needs all that power because all the numbers the enemies do is insanely high, and the monster has insanely high health. a level 80 necro in D2 can do what 1K damage with a bone spear, that would barely tickle a trash Fallen grunt on "Master Difficulty" in D3. in D3 the player needs 12,000% multiplier on a skill that does 300% of 2000 damage even with 1K main stat (based on this about 96,00,000 damage a cast) , just to put a dent into an enemy that has 500 billion health. it is a matter of scale. D3 needs those multipliers because the game is designed with insane enemy health and damage values. the same issue was in WoW for the longest time with such stupidly high numbers that made it laughable the jumps in power until they recent did a stat crunch, D3 could probably do well with the same, but the game is so build around trying to attain 1 Trillion damage per hit that nothing else matters. so for example if a skill in D4 deals lets say 100 damage on its own and then main stat gives lets say 50% increase that comes out to 150 damage per attack, so increasing that by an additional 30% is quite a bit, and then being able to stack that even higher so 180% would do even more (effectively sky-rocketing the value). you need to put it into the scale of the game world, so it could be highly impactful it will all depend on the expected enemy health, and damage values. I was also mentioning that they already know how to implement system to prevent said stacking of bonuses, and it "should" not be that hard to carry it forward.
i really wish they would bring full trading back like diablo 2. diablo 3 died down so quickly because people couldn’t trade player to player. auction house wasn’t a good idea for diablo, but jumping into a game and being able to trade with players was great. we need that back. we need more social features. some people like to play lonely, a lot of people like to play socially
agreed. PoE does this well by having leagues but also a huge playerbase that enjoys climbing ladder purely on a solo-self found mode with no trade at all. both are totally doable
@@nostromer yes this sounds great, and something i think d4 should have as since. since there are people who want to do strictly self found, make that a separate ladder or league, and for the people who prepare trading / being social can have a separate ladder / league. problem solved lol
@@ScorchHellfire I want a couple new classes that don't have to be loyal to past iterations. I know most people just want all their favorites of past games but some new takes mixed with classics is necessary.
@@KSxPharaoh I agree. But just sayin'. What you described sounds like something that already exists. Who knows if they would bother to have thrown weapons again anyway. I kinda doubt it, but we'll see. I myself am hoping for a new iteration of the Rogue instead of going back to the Amazon or Demon Hunter and would love to see a new spin on a Paladin that is more of a fallen paladin/zealot/demonic knight instead of just redoing the D2 Paladin or the D3 Crusader. Also would be cool to see a warlock or some other demon-summoning class instead of just relying on the Necro (or the druid-necro hybrid that was the Witch Doctor) for the summoner archetype.
@@ScorchHellfire I loved Crusader though, and I stopped playing D3 before Necro released unfortunately. There should be a summoner class at launch. I like the demonic knight idea, but Blizz might stick with holy knights. The weapon is part of what makes a class distinct so I don't want to see too many weapons shared between classes.
Awesome changes! I like the numbers in the game, much more "grounded" rather than the ones in Diablo 3 where an item grants 1000000000% more damage and you crit for Trillions damage.
Well, to be honest we have no idea on which level or difficulty these items are found, perhaps these are all from early game. But yes, I very much agree; there is really no need to have number values to go above 1000 to have meaningful differentiation in the game.
Thank you Rhykker, for being the most intelligent and coherent youtuber to cover Diablo content. We have enough dude bro clowns that talk out of their ass on RUclips as it is. Thank you for the quality content that Ive been looking for, subscribed!
Hopefully not, rune words were a balancing desaster. You got them with dupes or simply never got them. They were the most overpowered, imbalanced bullshit of all time.
I really hope they do, it gave so much more depth to the game and gave you something else to work on. For example, I spent so much time and effort trying to make a fortitude for my Merc... It was just fun
I always listen Rhykker’s voice commentary when I’m going to sleep in the bed. It sounds like a bed time story :) I’m sure if Rhykker’s gonna be a father someday, his children would love to listen his bed time story hehehe
@@benbroeckx1905 Sort of but it doesn't poop out a unique, but I believe there is interaction between runes. But TBH, I hated rune words. I never got the right rare ones to drop for crafting my desired items.
@@benbroeckx1905 i could be wrong but from my understanding the only way they were using runes was to socket 1 or 2 slots in an item to add affixes. i dont think they have a system like d2 where you can actually craft legendary items with a set of affixes.
@@fenikslied i think runewords are just good for the game overall if they are balanced and not overpowered. it just adds more end game content that is farmable
This was the best update yet. Every change they made felt on point and I'm getting confident that this team is really listening to our feedback. Cant wait to see what they have in store for BlizzConline
About attributes: Everything can be solved as an equation for optimal points. Choice is an illusion if your goal is maximized clearspeed. The new threshholds its not different from lets say you want max block in d2 so you need a dex threshhold, or you want equip certain items so you need a str threshhold. Question is how easily is it solved - and maybe more things to keep in mind will make it more complex and thereby more meaningful. But any allocation, any itemization can be solved for the BiS choice so it's not really an argument.
Reminds me of the str thresholds in D2 to properly have enough to put on enigma to get its str based on char level benefit to wear the rest of your gear and using +str charms to decrease that threshold even further to throw more stat points into vita.
This is pretty much what i thought. That said, however, there isn't a system that i know that gives true freedom of choice while also being optimal and impactful.
Yeah but figuring it out is why RPGs are so fun. Sure, you can program an algorithm to do an optimal combinatorics solution, but do you really play diablo for that? Personally, I play to experiment with builds in weird ways. Having a skeleton necromancer in D2 was the most fun I had in that game, even though it clearly sucks in hell difficulty :P
@@acadianalien if you're a competitive player such as playing a ladder character, you'll figure it out very quickly as every little bit provides an advantage even if it's small. You'll sit there with unused Stat points for many levels, only adding a few here and there once you know you need them. Or playing hardcore lol. You'll quickly find out where Stat and skill points need to be allocated to increase survival chances.
A way they can ensure that there is a good mix of item quality mixture is by making Magic and Rare quality set bonuses, but only minor ones. Perhaps up to (2) set piece for Magic and (4) for Rare. There can also be some for Legendary, but limited to certain pieces (like Amulet and Ring, for example).
"And the game-changing powers found on the Legendary items in Diablo III are exciting and offer many possible effects that just aren't possible with regular affixes." No, they are not. They might add something that doesnt exist on "regular" items but thats an easy fix if necessary. The only thing these hit effect, added damage to certain monsters while in a specific state, control duration, added damage to a certain type of monster affixes adds is another layer of unnecessary complexity. Many times I feel like the Legendary affixes also mean nothing - even if they change how a skill work or what a skill does. In 8/10 cases I feel like its just another layer of unnecessary complexity which really doesnt add something meaningful to the game in the long run. If the items themselves were to be interesting and have some simple but meaningful affixes on them, that would add something meaningful to the game in the long run. I dont know if some constructive feedback has been delivered to Blizzard about this so I just added this short and simple comment in hopes that it would make a difference somehow.
yep that looks this way :D It is likely that they might introduce some kind of restriction at some point. I don't know, like limit the number of items that carry the same legendary affixes or something.. Dunno.
The itemization sounds really great. One thing I think would be really cool, would be if certain or all items had basic stat requirements (not as demanding as D2 but something more than simply a level requirement). That way someone would have even more incentive to pursue a stat threshold bonus. Or if the player had met the threshold, then they would already be able to wear certain gear tailored to that stat. For example: Say the barbarian was mostly strength but decided to invest the 150 dexterity to meet the skill bonus. He now has the required dexterity to use melee weapons that are more dexterity focused. Weapons that are faster, thus making his whirlwind skill even faster. Or now he can even equip lighter more nimble armor that is less tanky. He meets the required dexterity and now is more evasive. As long as it was still just as good to stick with your strength required gear, that way you aren't forced to use gear from an unorthodox stat, but it's there as an option. Another example would be: A sorceress is full intelligence, but invests 150 strength to meet a stat threshold. The skill causes aoe lightning damage in a small area around the sorceress till you are hit, which in turn interrupts the attack. The 150 strength bonus would be something like, now you have a chance to not take damage and hold your stance even longer. Now that the sorceress has 150 strength, they can now equip heavier more robust armor. The 150 strength already increased their defense some and now the heavy armor will help even more. Or they could now opt for a large shield, they would gain even more defense and also have the chance to block. All effectively making the sorceress even harder to interrupt.
@@Kyks2244 Yeah true, it could make some items less viable if your build was very specific. I do hope we get things like this to give more meaning to stats though.
I'm personally worried that we'll just get the cookie cutter D2 situation where people just spend enough points to get the skill bonus thresholds and then dumb the rest into their main damage stat.
You might argue that a high dex for the sorceress allows her to cast spells more efficiently (more precise movements for spell gestures, etc.) and this efficiency translates into being able to cast more spells. Mana regen increase is a mechanism that already exists to represent this increased spell ability.
oh lord that single sentence "we want gear to empower your skills, not have the gear BE your power" thats a MASSIVE +100000000000000 in the book for me
The itemization has to be both addicting and fun. Not just kill boss, boss drops 50 legendary/sets and 60% are salvaged and 40% are only good based on rolled affixes. No. We need addiction with balance and not everything thrown into our face. I also think the dodge mechanic should be tied in with a blocking one. Just for the people who want to use a shield. I mean a sword and shield, bow, staff was kind of the default Diablo aspect of combat. Dodge seems sort like a brainless dense mechanic, but that’s just my opinion.
Long-time Diablo fan here, and I was hooked to Rhykker videos during Diablo III and Reaper of Souls. I'm glad to see you are still going stronger than ever Rhykker. I don't know why I never subscribed, but I am now. I like most of the changes here. They are finally doing Diablo II some justice here. The biggest element missing from D3 is obviously a successful PvP system, somewhat in the mould of D2. It would really help the Diablo world come alive and feel more realistic, in my opinion.
One of the things i hated in D3 was the inability to trade items you no longer needed. In D2 you were able to trade out items that you no longer needed because they were never bound to you.
No, thanks. Diablo 3 had many issues but it also had good points. Path of exile is an amazing game but it is not in line with Blizzard's game design; POE has a lot of complexity, but 99% of the players just follow the builds in the community. The depth is just an annoyance to them. That's not something worth trying to copy. It's just complexity for the sake of complexity. It works for POE because it's part of their identity. POE sacrifices a lot to have those things. Many builds are very different in theorycrafting but play almost the same, only changing the animations and effects. The community tries like hell to run from builds that require more than one button. Essence drain + contagion is one example. Amazing build, but many people hate it because you have to execute two skills to perform an attack. The gameplay loop is mostly Movement skill to reach a pack > Click a few times to clear a pack, with CTRL to hold position> Loot > Movement skill to reach next pack. Even D3 has better complexity than this, unfortunately, t sacrificed a lot for it. Almost all of POE gameplay is on the depth of speed clear builds on D3. WOL monk plays almost the same as most builds in POE. The skill effects are the only meaningful change. Meanwhile, the difficulty in D3 is much higher in greater rifts since when you are pushing you are met with constant danger and you need to calculate every move to survive. Hardcore in D3 is a much scarier experience when it comes to risk of death, even with "cheat death" passives. If you pop your cheat death passive while fighting a boss pushing the highest GR you can... That's true hardcore. You can only get close to the challenge of D3 gameplay if you intentionally craft a disgustingly difficult map in poe, and it is almost always not worth it.
@@thrawn-ys9hf can you use your brain for a second? The highest gr you can do literally pushes your hability to thr limit. The next one will be impossible until you improve. Poe has some interesting encounters for sure, but there is absolutely no incentive to push yourself to the limit. Even when we talk about the highest tier of maps, you will not open one where you find mobs that take minutes to kill and can kill you with one hit if you make the tiniest mistake. The optimal thing in poe is always to clear things with almost no effort and crafting maps with the right balance between pack density and difficulty is not that hard. It is very uncommon for a player to be forced to run highly dangerous maps because it is always worth rerolling instead of taking risks. You can turn off your brain for most content in poe endgame and only a few bosses will present challenge for a good build. Boss fights are actually the strongest point of poe endgame. Even when you are doing high level gr speed farming you need to pay attention. Most of diablo 3 mitigation comes from active skills. And most of those skills have short duration. The fights take some time, even for fast runs. That means that every threat is amplified and needs to be considered. Even arrows are a point of concern when doing high grs. The gameplay is also more unique for every class and build, unfortunately it comes st the cost of having less freedom to make the builds we want. The complexity, mechanics and difficulty of something like Uliana monk is amazing. And it is completely different from other builds, even within the same class. How can it compare to poe, where most builds for most classes are basically the same with different effects? It id great to have skills with different shapes and forms but most of them end up being skins in the end. Path of exile is great, especially because hardcore mode can filter a lot of these issues since you lose a lot of time to make a new character. When playing esch game, how much of your time is spent with your brain turned off? In d3 endgame, the only times you can completely turn your brain off while playing hardcore is when you are farming for keys. Even with the best gear possible, you will risk your character if you are not careful while speed farming grs unless you decide to do runs way bellow the optimal. Keep in mind I am not saying d3 is perfect, far from it. I am not criticizing d3 here because that's not the topic. Many of the things listed as good were only possible because the d3 team sacrificed a lot in other areas.
So basically, with stat points, they're going in ahead of time knowing that stats are a solved problem and just signalling that to players in the game itself. Very interesting.
I am unsure what you mean. It looks like to me that the requirements of secondary stat thresholds for certain skill effects goes along way of avoiding this problem. I am sorry if I misunderstood what you meant.
@@frankjensen5991 I think that's exactly what he means. They know that the stats will just be solved in a day, so they put these milestones in that provide extra effects so that you don't just automatically ignore all but your main stat
I don't get it, maybe I misunderstood or something and you guys can clarify it to me. It's regarding the availability and validity of magic/rare/legendary etc. items. Why would we won't want to prioritize rare items over magic items, legendary items over rare items etc.? The whole point of a rare item to be better then a magic item is because it is more rare to find then a simple magic item, the same goes for legendary and unique, epic/mythic etc. the rarer the item gets the more powerful it should be, this is just logical and to me, make the most sense. Please let me know if I misunderstood Rhykker and or the Blizzard update. would like Rhykker to also try and comment on this tnx :D
Jais, it seems that the power in the higher rarity items is the ability to roll more sub-stats. Where blue items may have 1 sub stat, the amount of subs increases with rarity. With the base stats being normalized according to weapon or armor type, a blue item might roll a sub that you are happy with, where a yellow may only have 1 sub that you are interested in, making it less appealing to swap for.
@@davidmiller9789 Ok I understand what you are saying, but I still don't understand the why. The logic and fantasy (the point of...) of a rare magic item to be stronger and straight up better then a normal magic item is due to the fact it is rarer and somewhat harder to obtain, what gives him the right to be better then normal. So why would they implement an item system that there is a good chance that you will prefer to keep a lesser powerful item then what should be a better item for you? P.S thank you for your answer on my comment :D
@@zacharylansing You're right, I naively got excited on the surface level, but as I dug deeper, I realized they're still just using a Diablo 3 foundation here.
Exactly. D2 had an economy. D3 has none. And to those who think trading equals scams, hacks, bots etc... have never played Path of Exile. Never had a single issue and has a real economy that does not revolve around real money.
I just want to thank you for speaking so clearly, despite my poor English I always fully understand what you say and I guess that speaking "slowly" and cleary is probably time and energy consuming. Thanks for that, great vid again.
I guess "Legendary affixes aren't restricted to a specific slot." doesn't necessarily mean every slot but can also be limited to specific slots. For example chilling frost could be restricted to being boots, amulet, healm, pants. That could alleviate the need to fill all slots with powers.
I like the idea of a respec option, and I like that it has a scaling cost. It allows a player to test the waters with skills early on, and then in the midgame when you have plenty of options you can really test out builds, but by endgame a player should really have their itemization and skill build really dialed in. What concerns me about these legendary affixes is whether they will stack. With the potential to have the same affix on different items, depending on the power of those abilities it might create balance issues if someone could just stack a bunch of the same power.
@@andrewsercer9538 It doesn't annoy me. Just pointing out that even with skill trees and allowing people to invest points, there will most likely only be a handful of efficient builds. And thus, I see many players gravitating to those builds.
@@johnwalker8805 That's impossible to avoid completely. There will never be a perfectly balanced ARPG. And frankly, i don't think i'd enjoy that. I usually try and stray away from being a basic meta bitch. I'll find some goofy build and make it slap ass and while having a ton of fun. I don't expect people to be looking up guides on day one anyway. And if they do, that's their loss, when they could be playing the game instead. We also have no clue about the game content yet.
What could be interesting to see different build depending on gear type. For example some skills could only be used with specific type of weapon or reaching specific thresholds. For example assassin class could have some backstab skills that would only work with daggers and specific amount of dexterity producing extra dmg when attacking from side/behind
Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself.
The solution to respecs? Let power leveling happen. Power leveling was just another art to be mastered by experienced players. Don't build arround it, but don't worry about it. Let it happen.
I also really enjoy that you can explain the reducing implicit values for increasing rarities by saying they require more energy/effort to use by the wielder. Like a legendary staff requiring more mana and thus gives reduced regeneration. That said if the difference is only 1%, and we get bonuses to that value additively instead of multiplicatively, those differences will be very easy to ignore.
The thing about "class-defining" items in D3 is that plenty of builds were literally dependent on items, not about your actual strength naked or not. You could not do the Barb Furious Charge build w/o very specific gear, for example. Whereas in D2, you could do any build you wanted and gear just supplemented it.
So happy about stat and ability points. Removing them in D3 took a lot of depth and meaning away from the game. Now our characters and builds can feel like they’re ours rather than (insert class)
@@Mike-om4tv you’re missing the point in that you can choose to do different things. You could say optimal stats for whatever build you’re going for but it’s a hell of a lot better than every class being identical at lvl 60 no gear.
as long as they are actually meaningful and not just a math equation to be solved. cause even in D2 with the ability to fully allocate stats, the difference between a level 70 Amazon and a level 70 Sorceress without gear was effectively exchanging 1 stat between them which made it a false choice, and something that didn't make them unique. in D2 getting a barbarian to level 40 and putting every point into strength, so I could hit hard didn't mean that I was making an effective character, I could hit hard, but I couldn't equip some gear, I wouldn't be able to take a hit for anything, and for some reason my character would get winded every 10 seconds. I made that choice to allocate my points this way, and my character is uniquely mine, but it is still not good.
Rhykker, in world of warcraft book about Jeina they write about fact that being physicaly fit helps a ton with heavy spellcasting. And they even point out that mages carry dried meat or apples or sweets around when they cast a lot to get more fit again. So being more dextrous = better metabolism = better flow of power in your body. Also if you are nimble with making cast gestures it wears you down less and allows you to cast more...
Day one tabletop player here (you know the movie scene of the kids around the rpg table from the 70), seen the development of muds, then online rpg, walked all the damn carpet. Bought the d2 box at launch, completely avoided D3, played Poe since the beginning. Wasn't very enthusiastic about D4, but this video actually picked my interest. It seam like they are finally stepping in the right direction. This actually sound like something i want to play.
But in LOD that was awesome for trading :o or getting farm for alts~ ALSO HOLD UPPP, A respec system were added to D2 and as far as I know we all loved it.
@@MacdevVX do u even play the game? We also have tokens u can farm and tend to be worth a pretty penny. Tokens are a always valuable fairly simple to get item that rrade extremely well too.
@@MatthiasAI I haven't played d2 in about a year not since the last ladder reset. Im agreeing with you we all enjoyed the respecs they added into game. So to answer your question I did play the game?
Question: Since Legendary affixes can appear on multiple slots (or maybe any slot), and assuming they would stack with each other, do we not run into a situation where a character would potentially need to stack their best legendary affix in every slot? Makes build "choice" sort of irrelevant if there was a clear affix that was the best, and can appear on every slot. Thoughts?
What about the amount of life? Stats did increase healing, but none of them mentioned increase in max life. Is this fixed on lvl up or only by items bonuses?
I know it would be extremely difficult for them to do, but I like the idea of affix synergies. Example, let's say you have a piece of gear that has a specific affix say +7FR then on another piece of gear it states if you have a piece of gear with +FR you do additional fire damage. Just a thought
I saw the update came out a few hours ago, didn't read them.Waited for our main man Rhykker to read them, his voice adds magic to these notes.
Literally: Stay a while and listen...
I don't even bothering looking anymore, I let Rhykker so that for me :)
Same.
haha same here
Yes in his voice, this update almost seems to be interesting.
Now this is what I was waiting for who needs to read when you've got Rhykker.
Ideally you read it first and form your own opinion but I get that not everyone has the time.
@@dreioo8759 I mean I have the time I just value Rhykker’s opinions about the direction he would like d4 to go and we’ve had the same one for quite a while.
@@BaconMcSwagger awesome! I also agree with many of his points. Enjoy!
Listened to it laying in bed before fell asleep and dreamt about my druid feral switching form build (+poison for bonus dmg)
wish i had a poket rhykker for my studies 😂
You are my GUY for news. Thanks
Your Destiny vids are missed, man!
Mtashed here? This changes everything😀
genshin gear system is better than diablo!
or just open battle.net from time to time?
@@point-bl4nk why dont you?
I watched several streamers now talking about this update - including Bluddshed and Quin - and I have to say: YOU are the one guy out of all of them, who can actually read and understand the text. You handle the whole text without ignorance and preconstructed opinions about anything, you do not read over every second sentence and you kind of look at this objectively.
I wasnt always a big fan of yours, but you really showed professionalism here. It was very refreshing to watch a good expertise here instead of some ignorant "Go over the text as fast as you can, cherrypicking sentences and whining over them". Some guys were absolutely unwatchable.
So thanks for that, keep it up :-)
Not to mention he has the voice of a boxing commentator.
problem is that is still not in depth gameplay or items, is just tuned down
@@royalecrafts6252 What is tuned down? I ask because I dont see it that way. I agree it could be better, but it in active development. Cant see any down tune tho.
Yeah those guys Bluddshed and Quin guy are ignorant. Always whining in every updates and don't know what they are talking about. Rhykker is smart and true gamer.
I second this.
I’m glad we have Rhykker to provide very eloquent and solid critiques for the devs! Excellent breakdown and very valuable criticisms!
Hes a legend.
+1 rank hunt the weak can mean you get the skill, like in d2 with teleport
Cull the Weak was a passive in D3 that made you do more damage to afflicted targets, I wonder if it's the same.
oh my god, I didnt even think of that
Dude, that would be sick. Love the theory of a Bear Sorc. Taking unique abilities that are normally locked for your class. Would mean a lot of work for artists for a fringe userbase though, so sadly unlikely.
He missed it entirely! Thank you for saying it! It was not druid specific. Also, what's up with the cannot salvage?!?
@@Daelaron Since transformations happen on the fly, I dare say that if a sorc could transform in to a bear, they'd just use the female druid bear model when the skill is activated.
Hey Rhykker, this is folks.
Hey this, is folks Rhykker?
@@andreasthorkildsen2069 Rhykker is this folk's "hey."
,is folks Rhykker this Hey
This Rhykker is, “hey” folks.
This hey rhykker folks is?
I have never seen you get so pumped when you read the different weapon attacks.
The return of stats, varying stat effects on different classes, meaningful talent trees, and talents having special effects based on stats. All sounds great. Weapons being different was such a lost cause in D3. I'm glad they're trying to bring that back.
Why do you say that? I didn’t mind it. I think it’s good to have different weapons with different buffs for each character. Kinda helped with boredom
@@Paralysisbyanlysis Bc when you main a certain character but keep getting loot for another that you don't play, especially after you've gotten to insane levels and new difficulties, it's very graining on the nerves. I'd personally much rather gain items meant for my character, rather than for another.
My favorite part of that common shield's art is that it has a big hole in it. Just feels more gritty and realistic to have a common shield be very battle-worn.
Can you make more diablo lore videos?
Yes yes!
Yes please 👏
Yes
Jesus fuck, yes please
Yes please listen to fans 😀
Can’t wait for release! Really hope it gives a d2 feeling. D3 was fun but it just wasn’t nearly as good as d2
Agree 1000%
Agree 10000%
Agree 69420%
@@esophe don't know if I can top that but yeah agreed.
over 9000%
Dude wow. These changes look absolutely phenomenal!!!!
This game is going to attract the OG players from D2....20 years later
Diablo 1, 2 and 3 :)
I'm both honored and terrified lol
As a long time d1 and d2 player, I am VERY happy for this game. I literally can count the hours I would have in diablo 2. I pulled 24hr days multiple times a week for 10 years. It was the most addicting game I’ve ever played. I’m super excited for this.
I played the original on PlayStation. One of the greatest games I’ve ever played. D2 was just amazing!
Just to update you guy, I played for 3 hours during the day yesterday, and I streamed it. 3 people hopped in my stream and also got the game. We stayed on from 9pm to 6:30 am this morning. First day with PD2 and i put in 12+ hours lol!
About the respec update: A solution that could be in addition to this compromise is a mode similar to hardcore where a player can choose to remove the option to respec on a particular character if they choose.
That wouldn't make the fanboy crybabies happy. They don't want "no respec" just for them , they want it for EVERYONE. To make themselves feel leet , cause they are sad.
Wish the weapons showed APS instead of very fast, slow, etc.
Also the "has a chance to do something" instead of a percent chance is a bit annoying.
True, perhaps there could be a "detailed tooltip" feature you can check on or off. Or holding a certain key when hovering to show %. People will find out anyway, but why have us go online to read it...
@@Phaxey just like d3.. They had detailed data on shift click but not mouse over. You could also check a setting to always give you the lengthy data
They probably don’t want to cement a statement that brings D3s min/max number chasing. At the end of the day in coding, a chance to do is always a fixed percentage. And closer to release they’ll probably confirm detailed tool tips.
Love the direction this is heading
The further away from Diablo3 the better. I played Diablo 3 BEFORE Diablo2 and I really like Diablo 2 better (BEFORE the auction house removal I think I liked Diablo 3 since it felt difficult )
Agreed. I do like to see the blues get a bigger buff. And yellow inbetween the blue and legendary. To make up for the obvious endgame consisting of just legendary items like diablo 3. Happy with the direction this is going do.
I really like those ideas! Much of it seems more of an evolution of D2 than D3 and thats a good thing in my book. I especially like, that the power moves more towards the character and less the equipment. In D3 you can be basically a god in full equip, but will be helpless if someone catches you under the shower :p
@@NPC-bs3pm tbh i don't understand why everyone was hating on the AH. It lets blizzard earn $ and allows losers to buy their way to victory. Nothing wrong with that. Losers can fund blizzard so real players can get better content updates. Win-win.
The problem with D3 was not the AH. One of the key issues was the lack of map randomization, which was at the heart of D1 and D2 and what made the game replayable.
@@bigsmall246Problem during auction house days was a lack of progress. Items being farmed by bots and sold in mass in AH was a fear of mine.
I think a compromise would have been best like one that labeled a item you BOUGHT as not self-found (label it as purchased). Even better yet make that game mode separate but the gold/items from all modes able to pool into that auction-house game-mode.
I don't want to always que up with "cheaters"
@Rhykker Regarding your worries that the itemization may not be "deep" enough in the end because they're aiming at something between D2 and D3: The thing with D2 items was, to optimize some builds you had to know a whole lot of things that were never directly spelled out in-game. For example, how to reach the optimal attack speed buffs to get a 4-frame attack animation instead of a 5-frame one. Or how "deadly strike" and "crushing blow" behaved (and how crushing blow scaled depending on the player count and difficulty level)...
What I'm trying to say is: in some ways, D2 was *very* deep, simply because there were a lot of possible keywords on items and some of them were really hard to understand and poorly documented. They might not have been overly *complex*, but they were *complicated*. If by "between D2 and D3" they mean simply less convoluted and intransparent than D2, then I'm totally fine with it.
Something with those stat threshold bonus to skills are bothering me. If the barbarian skill tree have threshold bonus to ONLY str and dex, then again its a main stat problem. For a barbarian, players will naturally alocate stat on those two stats (str and dex) and nothing else. But if they put multiple thresholds with different stats on the same skill, for exemple, str do some damage bonus but inteligence will do another kind of bonus, it probably would create more builds possibilities, because players probably cannot hit all 4 stat thresholds, so they will have to choose where to focus. And it would be nice to have some oddly flavored characters like a inteligence barbarian (something like a shout barb with lots of int for bonus).
Stats coming back makes me pleased. it really cheapened the experience when they went the WOW route in d3 with primary stats
Alright sweet, This is the first game I'm legitimately hyped for. Glad to see these developer updates.
Hopefully that "Chance to spawn tornadoes for free" gets a percentage value. Doesn't change anything but I like seeing the numbers.
I really don't like this in d3 neither...
I don't even like it on phone, when you can't see a numbered system on something, like with volume for example
Just feed me with numbers, pls xD
Sad thing is we will not see it before 1-5 years most likely.
Prepare to have your hype legitimately dashed by a shit company that doesn't remotely resemble it's former glory.
Do Not preorder
Seeing this update actually almost brought tears to my eyes as it made me really feel again how much joy Diablo 2 brought me in my much younger years. If Blizzard can hold true and fine tune THESE baseline systems, I can seeing myself playing this game for many many years to come. Please keep this up Blizzard, I think you may now finally realize how many people have been waiting for this.
Right. You will play it anyway no matter what. D2 is not the pinnacle and it still exists. If you want to stay in the past go play D2.
What the hell are you talking about? Account theft, hack objects, the game lost its essence in a very short time. If you like so much, just play it, it is still there, now more than ever you can play without tricks, enjoy it.
@@kevinwebster7868 Projrct D2 is awesome man you should check it out. Season 1 started last month
Same here I was huge D2 player lots HC us East ladder builds. D3 was fun for for about 2 months :(. Been playing POE its what D3 should have been.
I can imagine the looks you get when you walk into the wizards' hangout while using a barbarian belt.
one of the best things about diablo 2 was all the weird classes you could come up with. bear sorc, ww asn, etc. they need some fun items like that as well
I'm pretty positive about the direction D4 is going, like, I'm emotionally happy for this
Tell me about it. I was disappointed with d3 but the train wreck of the Mobil game really disappointed. This d4 is more of what we always wanted. D2 remastered lol
@@neoincognito4481 Agreed, D3 launch disaster left a sour taste in all our mouths and I just don't think RoS was able to recapture the same hype for D2 fans. I like the dev team is being more open, it clearly shows that blizz is way more cautious and they aren't JUST relying on the franchise's renown. BUT only time will tell if they actually stick the landing or not.
@@lmaocopter101 100%. I do believe we can look forward to it. I want more than 3 starting characters though. And a warrior/paladin/crusader type class would be great
@@neoincognito4481 We might get the answer to that in Feb. Just based on their opening statement in the blog post, we might get to see the remaining characters in the blizzconline thing
whatever you do, do not, I repeat, do not have any expectations haha
I'm totally ok with getting drops for other classes, more reason to trade.
Yeah and gives you incentives to swap between different characters which means more gameplay variation.
Exactly. It wouldn't have been a huge problem in d3 if loot wasn't purposefully swayed away from your character type to incentivise use of the real money auction house. Random is fine, and I agree, encourages a player market/alts.
@@Phaxey Honestly, for me, finding powerful items for a character I don't yet have is kinda exciting in that it makes me want to make the character. Feeling that burst of power when you're finally high enough level to wear it is great.
@@ThaEzzy i have high hopes but lets not get ahead of ourselfs, this is blizzard were talking about, well known they cater to the people who want things served on a silver plate. and i say this with a optimism yet ill remain a sceptic
I'm okay with it happening sometimes, but not as much as it could happen in vanilla D3.
Runewords were the best thing in D2 , I spent thousands of hours try to make runeword items with max affixes on it , and I really hope that we get some kind of trade system that makes economy in game and makes game more fun .
YES!!! having the ability for a in-game economy and trade environment is CRUCIAL. Either with basic, usable valuable mats or items such as SoJ from d2 lol or crafting/cubing mats like in Path of Exile. Not Gold. Please. Someone needs to pin TwoSteps' comment. this is so fucking crucial.
this ^^^^^^
23:46 This was one of my gripes with d3. The art and icons of your weapons and armor looked great but then I put it on in game and it looks completely different or its the same as other pieces in game with completely different art
Dex increases mana generation because it's the spells mudra or "ninja handsigns", I suppose.
The choice of point allocation, is an illusion, there is only one or two ways you can put points into a build to have it work. I actually Liked how D3 didn't have this. As you didnt have to play through the game to figure out what's the optimal layout.
*oh I commented to soon as R covers this problem. Also this now sounds like titan quest methods.
Why are you gushing over the weapons, just from looking at it you can see the wands will do more dps at ~1600 base (due to very fast vs slow) and on top of that factor in 2x the crit chance b/c of two strikes vs 1 in the same time with the slower weapon. Again this is just an illusion of choice, the only thing that will matter is what skills the legendries boost. No one ever plays with the gold things anyways, at least not past 8 hr of game play.
happy with the return of "Uniques"...something that i always love to see in D2...im curious about what types of items(leg gems) they gonna come up whit for those sockets...looking good
Able to theory craft is the absolute core of ARPG replayability.
Dont make predetermined builds for the players like D3. that shit got boring quick.
yea i hope they make complex tree and rune word or something.
The 'meta' will always exist in a loot game, you can't avoid that. Just play whatever build you want instead of trying to push 130+
@@mrobject9113 You can't avoid there being a meta but you damn sure can avoid there being 1 dominating build for each class that is literally 50 grift tiers above the rest.
@@mrobject9113 what's the meta in PoE ? There are hundreds of builds out there, so yes, it's completely avoidable. They just don't want to make the effort.
does that mean u can stack leg affix since they can appear on multiple items?
in D3 with the cube they already have the ability to mitigate duplication of powers, to prevent this from happening. though with the ability to "build your own super legendary" (if this is a feature to survive the full development period) there would have to be additional checks to ensure that character537 has 7 instances of "When you stand inside your own damaged ground effects you increase the damage it deals by 24%" this seams fine......right
@@gardian06_85 you have missed the point, since what was shown were small boosts in power in this video, stacking them isn't gonna be all to impactful to the grand scheme but would be wildly different to what d3 is now! In D3 you stack various different buffs to abilities which is amplified further by set's bonus! When you have big boost with big boost u get what happens with d3 where you are your item.
Stacking small modular buffs to say overall damage/or a particular skill its not as game breaking and there are certainly other options to choose... I'm not saying all will be stackable like for instance proc based effect that have increased chance.... If proc based shit were stackable it would be game breaking, imagine a rimeheart with 100% proc in every attack..... That's also something d3 did badly proc based items were made into trash tier because of shitty lengthy internal cooldowns!
@@Spriggen1337 you are also missing the point of why that is the case in D3. In D3 the player needs all that power because all the numbers the enemies do is insanely high, and the monster has insanely high health. a level 80 necro in D2 can do what 1K damage with a bone spear, that would barely tickle a trash Fallen grunt on "Master Difficulty" in D3. in D3 the player needs 12,000% multiplier on a skill that does 300% of 2000 damage even with 1K main stat (based on this about 96,00,000 damage a cast) , just to put a dent into an enemy that has 500 billion health. it is a matter of scale. D3 needs those multipliers because the game is designed with insane enemy health and damage values. the same issue was in WoW for the longest time with such stupidly high numbers that made it laughable the jumps in power until they recent did a stat crunch, D3 could probably do well with the same, but the game is so build around trying to attain 1 Trillion damage per hit that nothing else matters.
so for example if a skill in D4 deals lets say 100 damage on its own and then main stat gives lets say 50% increase that comes out to 150 damage per attack, so increasing that by an additional 30% is quite a bit, and then being able to stack that even higher so 180% would do even more (effectively sky-rocketing the value). you need to put it into the scale of the game world, so it could be highly impactful it will all depend on the expected enemy health, and damage values.
I was also mentioning that they already know how to implement system to prevent said stacking of bonuses, and it "should" not be that hard to carry it forward.
I see so much of torchlight 3 in this. The skill investment. The different characteristics on weapons.
i really wish they would bring full trading back like diablo 2. diablo 3 died down so quickly because people couldn’t trade player to player. auction house wasn’t a good idea for diablo, but jumping into a game and being able to trade with players was great. we need that back. we need more social features. some people like to play lonely, a lot of people like to play socially
agreed. PoE does this well by having leagues but also a huge playerbase that enjoys climbing ladder purely on a solo-self found mode with no trade at all. both are totally doable
@@nostromer yes this sounds great, and something i think d4 should have as since. since there are people who want to do strictly self found, make that a separate ladder or league, and for the people who prepare trading / being social can have a separate ladder / league. problem solved lol
What do we as a community need to do to earn more lore videos from you man? That series just stopped and I really miss them!
New class: Valkyrie. Buckle shield and javelin/sword
You mean Javazon?
@@ScorchHellfire I want a couple new classes that don't have to be loyal to past iterations. I know most people just want all their favorites of past games but some new takes mixed with classics is necessary.
@@KSxPharaoh I agree. But just sayin'. What you described sounds like something that already exists. Who knows if they would bother to have thrown weapons again anyway. I kinda doubt it, but we'll see.
I myself am hoping for a new iteration of the Rogue instead of going back to the Amazon or Demon Hunter and would love to see a new spin on a Paladin that is more of a fallen paladin/zealot/demonic knight instead of just redoing the D2 Paladin or the D3 Crusader. Also would be cool to see a warlock or some other demon-summoning class instead of just relying on the Necro (or the druid-necro hybrid that was the Witch Doctor) for the summoner archetype.
@@ScorchHellfire I loved Crusader though, and I stopped playing D3 before Necro released unfortunately. There should be a summoner class at launch. I like the demonic knight idea, but Blizz might stick with holy knights. The weapon is part of what makes a class distinct so I don't want to see too many weapons shared between classes.
Yes!!!
Awesome changes! I like the numbers in the game, much more "grounded" rather than the ones in Diablo 3 where an item grants 1000000000% more damage and you crit for Trillions damage.
Well, to be honest we have no idea on which level or difficulty these items are found, perhaps these are all from early game. But yes, I very much agree; there is really no need to have number values to go above 1000 to have meaningful differentiation in the game.
Yeah it was retarded. In D2 frozen orb did like 1800 damage max
Thank you Rhykker, for being the most intelligent and coherent youtuber to cover Diablo content. We have enough dude bro clowns that talk out of their ass on RUclips as it is. Thank you for the quality content that Ive been looking for, subscribed!
Thank you for putting a link to the blog post! A surprising amount of youtubers don't post links to what they're talking about.
Best update yet by far imo. I love how much they are iterating on feedback and I like most of the changes
Are they getting back to rune word weapons in D4?
Hopefully not, rune words were a balancing desaster. You got them with dupes or simply never got them. They were the most overpowered, imbalanced bullshit of all time.
I really hope they do, it gave so much more depth to the game and gave you something else to work on. For example, I spent so much time and effort trying to make a fortitude for my Merc... It was just fun
Thanks for the update, you’re the man Rhykker.
Always happy to see a video with Rhykker getting stoked over Diablo. We’re all excited with you bro!!!!!
Actually love the stat bonuses and interactions with skills. I hope they dont change it back.
I think the DEX restoring resource for Sorc is a bit anti-thematic, it really should be WILL.
@@killcat1971 dex represent the ability for the Sorc to make good yoga postures to restore his mana :p
I always listen Rhykker’s voice commentary when I’m going to sleep in the bed. It sounds like a bed time story :)
I’m sure if Rhykker’s gonna be a father someday, his children would love to listen his bed time story hehehe
i like this update alot. i really hope they bring back runewords. that would seal the deal for me
They already did?
@@benbroeckx1905 Sort of but it doesn't poop out a unique, but I believe there is interaction between runes. But TBH, I hated rune words. I never got the right rare ones to drop for crafting my desired items.
IF they have some kind of "pit run" where i can farm HRs then im game!
@@benbroeckx1905 i could be wrong but from my understanding the only way they were using runes was to socket 1 or 2 slots in an item to add affixes. i dont think they have a system like d2 where you can actually craft legendary items with a set of affixes.
@@fenikslied i think runewords are just good for the game overall if they are balanced and not overpowered. it just adds more end game content that is farmable
mr llama must be so happy right now and so am i
I was about to comment the same thing
This was the best update yet. Every change they made felt on point and I'm getting confident that this team is really listening to our feedback. Cant wait to see what they have in store for BlizzConline
It's awesome to see Rhykker so excited about this news. His smooth deep voice goes up an octave when it happens. :)
Great to see. Interesting systems, lot of possible depth in character builds. Definitely a nice direction.
*Great to see; interesting systems and a lot of possible depth in character builds, definitely a nice direction.
About attributes: Everything can be solved as an equation for optimal points. Choice is an illusion if your goal is maximized clearspeed. The new threshholds its not different from lets say you want max block in d2 so you need a dex threshhold, or you want equip certain items so you need a str threshhold. Question is how easily is it solved - and maybe more things to keep in mind will make it more complex and thereby more meaningful. But any allocation, any itemization can be solved for the BiS choice so it's not really an argument.
Reminds me of the str thresholds in D2 to properly have enough to put on enigma to get its str based on char level benefit to wear the rest of your gear and using +str charms to decrease that threshold even further to throw more stat points into vita.
This is pretty much what i thought. That said, however, there isn't a system that i know that gives true freedom of choice while also being optimal and impactful.
Yeah but figuring it out is why RPGs are so fun. Sure, you can program an algorithm to do an optimal combinatorics solution, but do you really play diablo for that? Personally, I play to experiment with builds in weird ways. Having a skeleton necromancer in D2 was the most fun I had in that game, even though it clearly sucks in hell difficulty :P
@@acadianalien if you're a competitive player such as playing a ladder character, you'll figure it out very quickly as every little bit provides an advantage even if it's small. You'll sit there with unused Stat points for many levels, only adding a few here and there once you know you need them. Or playing hardcore lol. You'll quickly find out where Stat and skill points need to be allocated to increase survival chances.
@@DrDipsh1t Yeah, I like that stuff playing strategy games, but in ARPGs I'd rather not spreadsheet it too much :P.
They're bringing back the Druid, everything else is just gravy for me.
With seamless transitions into every shapeshift. Butter smooth.
How Druid is different from Witch Doctor? Should not be too far off, right?
I have zero interest in these classes. Guess I’m stuck with wizard,
@@StrangerHappened A better question: How are they similar? lol
A way they can ensure that there is a good mix of item quality mixture is by making Magic and Rare quality set bonuses, but only minor ones. Perhaps up to (2) set piece for Magic and (4) for Rare. There can also be some for Legendary, but limited to certain pieces (like Amulet and Ring, for example).
"And the game-changing powers found on the Legendary items in Diablo III are exciting and offer many possible effects that just aren't possible with regular affixes." No, they are not. They might add something that doesnt exist on "regular" items but thats an easy fix if necessary. The only thing these hit effect, added damage to certain monsters while in a specific state, control duration, added damage to a certain type of monster affixes adds is another layer of unnecessary complexity. Many times I feel like the Legendary affixes also mean nothing - even if they change how a skill work or what a skill does. In 8/10 cases I feel like its just another layer of unnecessary complexity which really doesnt add something meaningful to the game in the long run. If the items themselves were to be interesting and have some simple but meaningful affixes on them, that would add something meaningful to the game in the long run.
I dont know if some constructive feedback has been delivered to Blizzard about this so I just added this short and simple comment in hopes that it would make a difference somehow.
So does this mean we will be able to stack legendary affixes if they roll on different items?!?!?
yep that looks this way :D
It is likely that they might introduce some kind of restriction at some point. I don't know, like limit the number of items that carry the same legendary affixes or something.. Dunno.
The itemization sounds really great. One thing I think would be really cool, would be if certain or all items had basic stat requirements (not as demanding as D2 but something more than simply a level requirement). That way someone would have even more incentive to pursue a stat threshold bonus. Or if the player had met the threshold, then they would already be able to wear certain gear tailored to that stat. For example: Say the barbarian was mostly strength but decided to invest the 150 dexterity to meet the skill bonus. He now has the required dexterity to use melee weapons that are more dexterity focused. Weapons that are faster, thus making his whirlwind skill even faster. Or now he can even equip lighter more nimble armor that is less tanky. He meets the required dexterity and now is more evasive. As long as it was still just as good to stick with your strength required gear, that way you aren't forced to use gear from an unorthodox stat, but it's there as an option. Another example would be: A sorceress is full intelligence, but invests 150 strength to meet a stat threshold. The skill causes aoe lightning damage in a small area around the sorceress till you are hit, which in turn interrupts the attack. The 150 strength bonus would be something like, now you have a chance to not take damage and hold your stance even longer. Now that the sorceress has 150 strength, they can now equip heavier more robust armor. The 150 strength already increased their defense some and now the heavy armor will help even more. Or they could now opt for a large shield, they would gain even more defense and also have the chance to block. All effectively making the sorceress even harder to interrupt.
really liking the idea but i see difficulty in Balancing all these
@@Kyks2244 Yeah true, it could make some items less viable if your build was very specific. I do hope we get things like this to give more meaning to stats though.
Damn I'm actually so happy they brought back the stat system
Hell yea dawg
Agreed
I'm personally worried that we'll just get the cookie cutter D2 situation where people just spend enough points to get the skill bonus thresholds and then dumb the rest into their main damage stat.
You might argue that a high dex for the sorceress allows her to cast spells more efficiently (more precise movements for spell gestures, etc.) and this efficiency translates into being able to cast more spells. Mana regen increase is a mechanism that already exists to represent this increased spell ability.
Diablo 2 was released 20 years ago. There is no excuse for itemization being *at least* as deep as D2.
while i agree... their reason is, there are more stupid ppl then smart so if we wana make all the money we need to cater to the stupid ;)
Great news. Love D4 already. Can't wait!
I'm sure that will age well.................
oh lord that single sentence "we want gear to empower your skills, not have the gear BE your power" thats a MASSIVE +100000000000000 in the book for me
That means you may be easy to manipulate by hearing what you want to hear. Do not believe game publisher unless u play it yourself.
The itemization has to be both addicting and fun. Not just kill boss, boss drops 50 legendary/sets and 60% are salvaged and 40% are only good based on rolled affixes. No. We need addiction with balance and not everything thrown into our face.
I also think the dodge mechanic should be tied in with a blocking one. Just for the people who want to use a shield. I mean a sword and shield, bow, staff was kind of the default Diablo aspect of combat. Dodge seems sort like a brainless dense mechanic, but that’s just my opinion.
get on the forums and make your voice heard
@@kimosavage7478 can’t got banned from forum until 2999 for bashing D3.
Long-time Diablo fan here, and I was hooked to Rhykker videos during Diablo III and Reaper of Souls.
I'm glad to see you are still going stronger than ever Rhykker. I don't know why I never subscribed, but I am now.
I like most of the changes here. They are finally doing Diablo II some justice here. The biggest element missing from D3 is obviously a successful PvP system, somewhat in the mould of D2. It would really help the Diablo world come alive and feel more realistic, in my opinion.
One of the things i hated in D3 was the inability to trade items you no longer needed. In D2 you were able to trade out items that you no longer needed because they were never bound to you.
This finally sounds really good. I'm now a little more hopeful about D4 :D
We don't need Diablo 4 to be "somewhere between D3 and D2", we need Diablo 4 to be "somewhere between Path of Exile and D2"
YES..... at LEAST as deep as d2.......... seriusly wtf man
No, thanks. Diablo 3 had many issues but it also had good points. Path of exile is an amazing game but it is not in line with Blizzard's game design; POE has a lot of complexity, but 99% of the players just follow the builds in the community. The depth is just an annoyance to them. That's not something worth trying to copy. It's just complexity for the sake of complexity. It works for POE because it's part of their identity.
POE sacrifices a lot to have those things. Many builds are very different in theorycrafting but play almost the same, only changing the animations and effects. The community tries like hell to run from builds that require more than one button. Essence drain + contagion is one example. Amazing build, but many people hate it because you have to execute two skills to perform an attack. The gameplay loop is mostly Movement skill to reach a pack > Click a few times to clear a pack, with CTRL to hold position> Loot > Movement skill to reach next pack.
Even D3 has better complexity than this, unfortunately, t sacrificed a lot for it. Almost all of POE gameplay is on the depth of speed clear builds on D3. WOL monk plays almost the same as most builds in POE. The skill effects are the only meaningful change. Meanwhile, the difficulty in D3 is much higher in greater rifts since when you are pushing you are met with constant danger and you need to calculate every move to survive. Hardcore in D3 is a much scarier experience when it comes to risk of death, even with "cheat death" passives. If you pop your cheat death passive while fighting a boss pushing the highest GR you can... That's true hardcore. You can only get close to the challenge of D3 gameplay if you intentionally craft a disgustingly difficult map in poe, and it is almost always not worth it.
@@NightZ2_ you had me believing you until you said greater rifts have more difficulty than POE. . .
Nope.
D2 is outdated, PoE is a pretentious wank-fest.
@@thrawn-ys9hf can you use your brain for a second? The highest gr you can do literally pushes your hability to thr limit. The next one will be impossible until you improve. Poe has some interesting encounters for sure, but there is absolutely no incentive to push yourself to the limit. Even when we talk about the highest tier of maps, you will not open one where you find mobs that take minutes to kill and can kill you with one hit if you make the tiniest mistake. The optimal thing in poe is always to clear things with almost no effort and crafting maps with the right balance between pack density and difficulty is not that hard. It is very uncommon for a player to be forced to run highly dangerous maps because it is always worth rerolling instead of taking risks.
You can turn off your brain for most content in poe endgame and only a few bosses will present challenge for a good build. Boss fights are actually the strongest point of poe endgame.
Even when you are doing high level gr speed farming you need to pay attention. Most of diablo 3 mitigation comes from active skills. And most of those skills have short duration. The fights take some time, even for fast runs. That means that every threat is amplified and needs to be considered. Even arrows are a point of concern when doing high grs.
The gameplay is also more unique for every class and build, unfortunately it comes st the cost of having less freedom to make the builds we want. The complexity, mechanics and difficulty of something like Uliana monk is amazing. And it is completely different from other builds, even within the same class. How can it compare to poe, where most builds for most classes are basically the same with different effects? It id great to have skills with different shapes and forms but most of them end up being skins in the end.
Path of exile is great, especially because hardcore mode can filter a lot of these issues since you lose a lot of time to make a new character.
When playing esch game, how much of your time is spent with your brain turned off? In d3 endgame, the only times you can completely turn your brain off while playing hardcore is when you are farming for keys. Even with the best gear possible, you will risk your character if you are not careful while speed farming grs unless you decide to do runs way bellow the optimal.
Keep in mind I am not saying d3 is perfect, far from it. I am not criticizing d3 here because that's not the topic. Many of the things listed as good were only possible because the d3 team sacrificed a lot in other areas.
So basically, with stat points, they're going in ahead of time knowing that stats are a solved problem and just signalling that to players in the game itself. Very interesting.
I am unsure what you mean. It looks like to me that the requirements of secondary stat thresholds for certain skill effects goes along way of avoiding this problem. I am sorry if I misunderstood what you meant.
@@frankjensen5991 The game provides stat goals for you to reach as you level, so yeah, we agree.
@@frankjensen5991 I think that's exactly what he means. They know that the stats will just be solved in a day, so they put these milestones in that provide extra effects so that you don't just automatically ignore all but your main stat
@@dumbdickler670 Stats will always "be solved" so they instead made sure that the "solution" will be different for every different build.
@@NightZ2_ yes
11:00 - that was unexpected. Shivers!
I don't get it, maybe I misunderstood or something and you guys can clarify it to me. It's regarding the availability and validity of magic/rare/legendary etc. items. Why would we won't want to prioritize rare items over magic items, legendary items over rare items etc.? The whole point of a rare item to be better then a magic item is because it is more rare to find then a simple magic item, the same goes for legendary and unique, epic/mythic etc. the rarer the item gets the more powerful it should be, this is just logical and to me, make the most sense. Please let me know if I misunderstood Rhykker and or the Blizzard update. would like Rhykker to also try and comment on this tnx :D
Jais, it seems that the power in the higher rarity items is the ability to roll more sub-stats. Where blue items may have 1 sub stat, the amount of subs increases with rarity. With the base stats being normalized according to weapon or armor type, a blue item might roll a sub that you are happy with, where a yellow may only have 1 sub that you are interested in, making it less appealing to swap for.
@@davidmiller9789 Ok I understand what you are saying, but I still don't understand the why. The logic and fantasy (the point of...) of a rare magic item to be stronger and straight up better then a normal magic item is due to the fact it is rarer and somewhat harder to obtain, what gives him the right to be better then normal. So why would they implement an item system that there is a good chance that you will prefer to keep a lesser powerful item then what should be a better item for you? P.S thank you for your answer on my comment :D
Holy shit, holy shit, holy shit. Are they actually taking steps in the right direction? Holy shit. I'm actually stunned.
No they're not lol
@@zacharylansing You're right, I naively got excited on the surface level, but as I dug deeper, I realized they're still just using a Diablo 3 foundation here.
as long as they dont remove big numbers from items and make spells/skills relying on player choices rather than reliant on gear numbers its pointless
"smart loot" who needed when d2 has an actual ECONOMY which is how games LIVE on. Trading with friends and randoms! was the bomb.
True, but scamming, hacking, boosting, bots etc. is not the bomb. Or it's the wrong kind of bomb.
The economy of running off to d2jsp and spending real $ to buy items?
Exactly. D2 had an economy. D3 has none. And to those who think trading equals scams, hacks, bots etc... have never played Path of Exile. Never had a single issue and has a real economy that does not revolve around real money.
@@Reelix The vast majority of jspers spend jack shit, you just convert from one game to the next.
@@VedNyrva Poe has all of those issues except hacks, i don't care what other people do though i just want to enjoy my game.
I just want to thank you for speaking so clearly, despite my poor English I always fully understand what you say and I guess that speaking "slowly" and cleary is probably time and energy consuming. Thanks for that, great vid again.
I guess "Legendary affixes aren't restricted to a specific slot." doesn't necessarily mean every slot but can also be limited to specific slots. For example chilling frost could be restricted to being boots, amulet, healm, pants. That could alleviate the need to fill all slots with powers.
I like the idea of a respec option, and I like that it has a scaling cost. It allows a player to test the waters with skills early on, and then in the midgame when you have plenty of options you can really test out builds, but by endgame a player should really have their itemization and skill build really dialed in.
What concerns me about these legendary affixes is whether they will stack. With the potential to have the same affix on different items, depending on the power of those abilities it might create balance issues if someone could just stack a bunch of the same power.
You can practically feel Rhykker becoming more and more happy as he reads on...
Gotta say I'm getting pumped for this game. Think they are making some good design choices.
Doesn't matter. At the end of the day, we'll just look up a guide and have the same build.
It all starts with you, friend! If that sort of thing annoys you then just don't do it: find your own build!
@@andrewsercer9538 It doesn't annoy me. Just pointing out that even with skill trees and allowing people to invest points, there will most likely only be a handful of efficient builds. And thus, I see many players gravitating to those builds.
@@johnwalker8805 That's impossible to avoid completely. There will never be a perfectly balanced ARPG. And frankly, i don't think i'd enjoy that. I usually try and stray away from being a basic meta bitch. I'll find some goofy build and make it slap ass and while having a ton of fun. I don't expect people to be looking up guides on day one anyway. And if they do, that's their loss, when they could be playing the game instead.
We also have no clue about the game content yet.
I'm now curious if set pieces will make a return of if those are gone.
Loved collecting Sets! Hope there are some.
What could be interesting to see different build depending on gear type. For example some skills could only be used with specific type of weapon or reaching specific thresholds.
For example assassin class could have some backstab skills that would only work with daggers and specific amount of dexterity producing extra dmg when attacking from side/behind
When Diablo 4 comes out I'm going to play it on my pc. I'm currently playing Diablo 3 on my Xbox one x
@Thomas Hansen Hardshell nice...
Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself.
My car is white
Powerful comment right here!
I honestly like d3 on console more, the only thing I don't like is the nephalem glory. You almost need it in higher gr, on pc its not that important
5:45 Actually I find it more immersion breaking if all the barbs I see run around with Wizard hats.
This! Rhykker is dead wrong on this one.
@@brianwaters895 agreed
filthy barbarians running around with sorceress staves
The solution to respecs? Let power leveling happen. Power leveling was just another art to be mastered by experienced players. Don't build arround it, but don't worry about it. Let it happen.
I also really enjoy that you can explain the reducing implicit values for increasing rarities by saying they require more energy/effort to use by the wielder. Like a legendary staff requiring more mana and thus gives reduced regeneration. That said if the difference is only 1%, and we get bonuses to that value additively instead of multiplicatively, those differences will be very easy to ignore.
The thing about "class-defining" items in D3 is that plenty of builds were literally dependent on items, not about your actual strength naked or not. You could not do the Barb Furious Charge build w/o very specific gear, for example. Whereas in D2, you could do any build you wanted and gear just supplemented it.
“Hunt the weak”
Hunter, Rogue or Assassin.
I immidiatly thought warewolf druid tho
Oskar Kruse yeah, but the item leaves out the class as opposed to the other two. I think it’s some sort of hint.
Or what if it is a "skill" from a class that any class can use. Similar to Enigma giving any wearer Teleport.
male amazon in a banana hammock :)
Rogue/assassin would be the class I'm playing for the first year after release
So happy about stat and ability points. Removing them in D3 took a lot of depth and meaning away from the game.
Now our characters and builds can feel like they’re ours rather than (insert class)
Tbh it's only a perceived customization...it's always gonna be minimum required other stats, max main stat..
@@Mike-om4tv you’re missing the point in that you can choose to do different things. You could say optimal stats for whatever build you’re going for but it’s a hell of a lot better than every class being identical at lvl 60 no gear.
as long as they are actually meaningful and not just a math equation to be solved. cause even in D2 with the ability to fully allocate stats, the difference between a level 70 Amazon and a level 70 Sorceress without gear was effectively exchanging 1 stat between them which made it a false choice, and something that didn't make them unique.
in D2 getting a barbarian to level 40 and putting every point into strength, so I could hit hard didn't mean that I was making an effective character, I could hit hard, but I couldn't equip some gear, I wouldn't be able to take a hit for anything, and for some reason my character would get winded every 10 seconds. I made that choice to allocate my points this way, and my character is uniquely mine, but it is still not good.
How does Dex increase Spell Casting Speed?
Mental Gymnastics
Your character's fingers, arms, and tongue are more agile and can cast the spells more quickly.
Rhykker, in world of warcraft book about Jeina they write about fact that being physicaly fit helps a ton with heavy spellcasting. And they even point out that mages carry dried meat or apples or sweets around when they cast a lot to get more fit again. So being more dextrous = better metabolism = better flow of power in your body. Also if you are nimble with making cast gestures it wears you down less and allows you to cast more...
Day one tabletop player here (you know the movie scene of the kids around the rpg table from the 70), seen the development of muds, then online rpg, walked all the damn carpet. Bought the d2 box at launch, completely avoided D3, played Poe since the beginning. Wasn't very enthusiastic about D4, but this video actually picked my interest. It seam like they are finally stepping in the right direction. This actually sound like something i want to play.
But in LOD that was awesome for trading :o or getting farm for alts~
ALSO HOLD UPPP, A respec system were added to D2 and as far as I know we all loved it.
Akara passes them out as a reward. 3 per char only
It's a good system.
@@MacdevVX do u even play the game? We also have tokens u can farm and tend to be worth a pretty penny. Tokens are a always valuable fairly simple to get item that rrade extremely well too.
@@MatthiasAI I haven't played d2 in about a year not since the last ladder reset. Im agreeing with you we all enjoyed the respecs they added into game. So to answer your question I did play the game?
@@MacdevVX Then you should've known about the Token of Absolution :P
25:43 did anyone else hear the guitar part of the typical D2 soundtrack there?
Poe is already doing implicits on all items
Quite frankly, the more ideas they steal from PoE, the better.
@@relyks8645 agreed
Question: Since Legendary affixes can appear on multiple slots (or maybe any slot), and assuming they would stack with each other, do we not run into a situation where a character would potentially need to stack their best legendary affix in every slot? Makes build "choice" sort of irrelevant if there was a clear affix that was the best, and can appear on every slot. Thoughts?
What about the amount of life? Stats did increase healing, but none of them mentioned increase in max life. Is this fixed on lvl up or only by items bonuses?
I am so hyped for this dude UGHHHH I CANT WAIT
Try Path of Exile instead, it's way better than D4 will ever be.
@@alexseguin5245 Yea that was/still is my filler until D4 drops it scratches the itch but still looking forward to D4
After watching this, I'm 90% sure I'm buying this on release and I'm actually starting to feel excited about this game
yup me too. Gotta start building a new gaming rig
Pour a glass of wine, relax and hear to latest Diablo 4 quarterly update with the silky, manly, sexy voice of Rhykker... My type of evening...
I know it would be extremely difficult for them to do, but I like the idea of affix synergies. Example, let's say you have a piece of gear that has a specific affix say +7FR then on another piece of gear it states if you have a piece of gear with +FR you do additional fire damage. Just a thought
My only question is what is the best laptop to get for D4 and when can we truly expect G4?