Tenpines Bluff Revisited - A "Lived-in" Fallout 4 Settlement Build

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  • Опубликовано: 16 окт 2024

Комментарии • 360

  • @Velgost
    @Velgost 7 лет назад +39

    I built mine up using box cars and scaffolding. figured the wrecked train provided most of the materials.

  • @jakefo449
    @jakefo449 7 лет назад +61

    Take Chernobyl for example. It's been 40/50 years and the place is an overgrown forest now..200 yrs is plenty of time for mother nature to come back to life. Another cool build Oxhorn. :)

    • @TheWayne8698673
      @TheWayne8698673 7 лет назад +8

      Sorry it has only been 30 years since Chernobyl, 2016-1986 = 30

    • @MongooseJakeNerf
      @MongooseJakeNerf 7 лет назад +5

      Makes the point even more so. If Chernobyl is more lush now than it ever was after just 30 years, imagine what the area around Boston would look like if left untouched by industry for 200 years... It's likely it would turn back into a heavy forest area like it was before the colonial years cleared off the deciduous forests that were in the northeast.

    • @keeperofnecronomicon
      @keeperofnecronomicon 7 лет назад +12

      Chernobyl was a nuclear meltdown not a world wide nuclear war. Aside from a meltdown being only a fraction as destructive as a single nuclear bomb. The area around Chernobyl was also untouched allowing healthy neighboring nature to reclaim the area.
      But In Fallout the whole world died, the entire climate of the world was permanently changed. There is no healthy zone to reclaim the dead ones.

    • @jakefo449
      @jakefo449 7 лет назад +1

      Sorry for some reason I thought I happened in the seventies and I can't math very well.

    • @jakefo449
      @jakefo449 7 лет назад +1

      +keeper of necronomicon,,yes but the vast majority of plant and animal life died and withered away. and has since returned ..in full form.

  • @sakogekchyan7366
    @sakogekchyan7366 7 лет назад +88

    After the initial nuclear winter subsided all of the grass and foliage would start to grow back a strong as ever. It might be irradiated but it would still be alive. Nature is very resilient.

    • @JETWTF
      @JETWTF 7 лет назад +14

      They based Fallout on Mad Max but Mad Max was in Australia so it looked like it does now. The brown was normal, but on the East coast of the US it would be thick green foliage and hard to navigate because of how thick it would be. Plants don't really care about the radiation. Nuclear winter would kill off more plants than the bombs but they would come back from the seeds.

    • @Newovar
      @Newovar 7 лет назад +11

      Just look at Chernobyl.

    • @TheDevian
      @TheDevian 7 лет назад +1

      Not to mention starting on the West Coast, which has a lot of desert already.

    • @VladProdigious
      @VladProdigious 7 лет назад +1

      I think we have to run with the game's version of how the bombs have affected the terrain. Yeah, the grass does look nice, no question about that, but I agree with Oxhorn that it shouldn't be that way because the technology that might create this kind of grass is not available in the game world.
      Just think of Cabott (the guy who's father went mad and had to be locked up within a special force field). He's managed to maintain the inside of his home so that it looks exactly how it looked 210 years earlier. If it was possible to have green grass on the lawn in front of his house, he would have had it.

    • @thenilfgaardiandovahkiin5457
      @thenilfgaardiandovahkiin5457 7 лет назад +1

      Sako Gekchyan use a mod

  • @saint4901
    @saint4901 7 лет назад +92

    200 years is enough time for tress and plants to grow

    • @QTofLBF
      @QTofLBF 7 лет назад +3

      Someone somewhere which is why the simple green mod completely changed how i feel about this game! i love it now!

    • @AubinTheMagnus
      @AubinTheMagnus 7 лет назад +13

      I mean, look at Chernobyl, and that was only 30 years ago. It's overrun with plants and wildlife.

    • @saint4901
      @saint4901 7 лет назад +3

      Chris T Maybe the trees will grow weird or mutated, but still.

    • @Ch1n4m4nn
      @Ch1n4m4nn 7 лет назад +17

      I don't think so. Even in Chernobyl the wildlife doesn't have such very good to spot mutation as some might expect.
      Some animals are in fact mutated but most of the time in ways which a normal person couldn't spot.
      Even the dogs living there, radiated, are looking totally ok but they are all radiated.
      Not much as some measuring showed but they are ill/sick/maybe mutated internally.
      There are some veeeery nice documentations here on YT about it. Could only recommend them.
      I played a lot of Stalker and I gathered a lot of knowledge when it comes to things around the accident and the aftermath of it.
      Quite interesting topic.
      And that is the reason why I only could fully agree on the fact that the land should have been overgrown AF.
      Mother nature almost got the whole town of Pripyat back and that was happening on 'only' 30 years.
      So after 200 years... even the roads should be barely visible because they should be cover with earth/moos and grass.

    • @zoetaylor399
      @zoetaylor399 7 лет назад

      that was only a reactor the bomb in fallout 4 was a highly advanced nuclear missile the bomb used could even be on the same level as the tsar

  • @forceraider451
    @forceraider451 7 лет назад +103

    Don't worry about the grass Oxhorn because after 200 years the grass and all the other foliage would have grown back. So everything looking dead all the time was kinda unrealistic on Bethesda's part.

    • @wilhelmrk
      @wilhelmrk 7 лет назад +18

      The reason the capital wasteland had no grass was the amount of radiation killing all foliage by poisoning the ground, Bethesda carried this over to the Commonwealth even though it clearly wasnt hit as hard and you can grow shit nearly everywhere

    • @servenomasters4523
      @servenomasters4523 7 лет назад +4

      ForceRaider China in fallout lore used small bombs so small blast radius so a lot of radiation, still after 300 to 400 yrsm it should start to grow

    • @NotHarpoGroucho
      @NotHarpoGroucho 7 лет назад +7

      {ForceRaider} It's Bethesdas game, they can do whatever they want with it. If they say grass doesn't grow after 200 years it doesn't grow. If you're complaining about realism a game with mutated roaches, moles, people, and much much more, is not for you.
      Though the grass does look nice.

    • @bobjones1432
      @bobjones1432 7 лет назад

      ForceRaider, a bright green colourful wasteland wouldn't really suit the Fallout games.

    • @bobthebuilder2922
      @bobthebuilder2922 7 лет назад +4

      it should start growing after 20 years

  • @ArkMagician
    @ArkMagician 7 лет назад +59

    I hate to be this guy in the comment section, but I really do enjoy this channel and specifically videos such as this one and the theory videos!

    • @michaelmacdonell4834
      @michaelmacdonell4834 2 месяца назад

      Shocking! And so very accurate!

    • @ArkMagician
      @ArkMagician Месяц назад

      @@michaelmacdonell4834 hey buddy, this was 7 years ago

    • @michaelmacdonell4834
      @michaelmacdonell4834 Месяц назад

      @@ArkMagician I know! That you made a point of how good these are back then - and they are STILL benchmarks now - tells me you know your onions. Or Oxhorns.

  • @just_harry1638
    @just_harry1638 7 лет назад +18

    thank you so much oxhorn for another inspiring build i now have so many ideas for my tenpines

  • @runeehrenreich5156
    @runeehrenreich5156 7 лет назад +25

    Hello oxhorn i have a settlement request: it Would be cool if you could make a more poor and criminal settlement

  • @FNESSE
    @FNESSE 6 лет назад +1

    This is probably my favorite settlement build so far, and I’ve seen all of them up to this video in the playlist!

  • @TheBlindedLeader
    @TheBlindedLeader 7 лет назад +1

    This might be my favorite settlement you've made so far, its beautiful

  • @andrewdanielson1115
    @andrewdanielson1115 7 лет назад

    These are so much better to watch than the efficiency builds. You make a story out of it. Beautiful.

  • @Barumonster
    @Barumonster 7 лет назад

    I feel like I learn new things and get more ideas every time I watch your settlement videos. I love it!

  • @Yunsuagi1
    @Yunsuagi1 7 лет назад

    This is a beautiful settlement! I like the open space. And the picnic area beside the pond. Great built Mr Oxhorn!

  • @loco4pack
    @loco4pack 7 лет назад

    Great settlement build. I appreciate maintaining a cohesive lore. I hope to see more of these.

  • @W65B61S
    @W65B61S 6 лет назад

    One of the best looking tenpine bluff settlement! That pond and stone wall so cool!

  • @SheridanKelloway
    @SheridanKelloway 7 лет назад

    This was a fantastic vid of this settlement! just awesome! i have this settlement in my game save untouched for the same reasons that u stated that trying to build up the settlement vanilla wise is not friendly at all but with the mods you have shown here diff makes Tenpines bluff a lot easier to build up! Cheers!

  • @chris5942
    @chris5942 3 года назад

    I love Tenpines Bluff. That is my concrete fortress home base. Can't beat the view. I parked a chair to sit and watch off to the distance but all of the settlers pile up to my spot and take over.
    The wrecked building has cow troughs in it and I built my settlers living quarters over top with concrete. I also have a walkway that runs from my palace to the other end where I can look down on the train and snipe raiders. So much fun!!!

  • @RealSancez
    @RealSancez 7 лет назад +18

    Why aren't you using the auto-closing doors mod? All that doors opended like that, doesn't it bother you?

    • @MrMack49
      @MrMack49 7 лет назад +1

      Sancez is Tht mod on ps4 bcuz I too gets annoyed of open doors ..lol

    • @RealSancez
      @RealSancez 7 лет назад

      I don't think the ps4 can have that mod.

    • @XxwelkyxX
      @XxwelkyxX 7 лет назад

      Wait, PS4 DID get mods?

    • @no-gc8yb
      @no-gc8yb 7 лет назад +1

      Mr. Skatastic Yes, have you not been paying attention.

    • @XxwelkyxX
      @XxwelkyxX 7 лет назад +1

      n o
      kek, no.

  • @iamaronman
    @iamaronman 7 лет назад

    I like your marketplace, whenever i put a bar though i sometimes make an upstairs area, with a jukebox and pool table just so all the settlers have somewhere to sit. I like doing that because it makes the settlement feel alive, i will fast travel and they will be all in the marketplace or up above it chilling.

  • @Lowney3
    @Lowney3 7 лет назад

    Hey Oxhorn, just wanted to say great video and it's my birthday today, this really gave me some entertainment because I wasn't having the best time so thanks and keep up the good work :)

    • @oxhorn
      @oxhorn  7 лет назад +1

      Happy birthday!

  • @devilsmessanger
    @devilsmessanger 7 лет назад +7

    hm,Mr. Oxhorn ,there is an interesting topic to research : flora of wastelands ! you can grow vegetables and (mut)fruits ,yet most of fauna in fallout universe is still dead ,no new trees, few small plants,even after over 200 years ... odd .

  • @DollyBelladonna
    @DollyBelladonna 7 лет назад +1

    I built over the smashed building, only mine was ps4, no mods, I love watching your lore videos and this Settlement is fantastic :3

    • @DollyBelladonna
      @DollyBelladonna 7 лет назад

      Victor Cunningham i bought fallout 4 for my fiance for his birthday early this year he barely plays pc games anyway

    • @Its_Me_Romano
      @Its_Me_Romano 7 лет назад

      Victor Cunningham yup your right I got an mod on ps4 and I was able to destroy the building

  • @greenjello
    @greenjello 7 месяцев назад

    I don't use mods but, modded elements or not, I truly appreciate the time and effort and design skills you put into your settlement builds. I really enjoy your videos. I started F4 a bit later than everyone else (I begrudgingly bought an Xbox One SOLELY to play F4 and shortly after upgraded to F4-GOTY) but have been playing it for 6 years (bit of a pause for RDR2). Man, has it really been 16 years since F3? Anywho, I recently finished Nuka World and am about to start Far Harbor. I hope you get to see comments from these old videos... because, even these days, your work is helpful and appreciated. Thanks!

  • @elgenius7536
    @elgenius7536 7 лет назад +1

    Hello Oxhorn, I would like to say that I appreciate your video posts. I'm especially fond of your lore videos. I may sound over enthusiastic, however, I must say that you are an amazing story teller and are truly a great culture producer. We are fortunate to have this media that allows us to consume that culture. Thank you for your work and imagination. Best, RAM

  • @Milton2k
    @Milton2k 7 лет назад

    You are the few last youtubers to cover FO4 mods regularly. Gopher and Mxr where my favs at the beginning. But you sir are as thorough and succinct as Gopher and with a touch of humor like Mxr., and quite original as well. I love the way you talk about the game, with respect to the hardcorde gamers at the same time giving a wide point of view to new ones. Big fan of yours. Great work.

  • @dayneanderson76
    @dayneanderson76 7 лет назад +1

    Oxhorn, I absolutely love all of your settlement builds, they are breathtaking! I wish I could hire you to decorate mine! LOL

  • @MikeRoch-m4r
    @MikeRoch-m4r 7 лет назад +1

    Great work with all that Settlement Builds! Would be really great if you share it by creating Overhaul settlements mods!

  • @alexandracohen0694
    @alexandracohen0694 6 лет назад

    After watching your settlement videos I went through and for a full week I scavenged everything to build up my settlements. Simply because I was so inspired. You mentioned the problem with the muttfruit and I can confirm its a problem when you want to talk to your settlers or when you want to re-asign them... go for carrots

  • @TheSigurdsson
    @TheSigurdsson 7 лет назад

    With the close in attack spawn points, I just build a "Horseshoe of Doom" around them using a larger number of DPS turrets (eg: Heavy machinegun and the light lasers) it might take a few more seconds for them to kill enemies, but they still work really well and I seldom have many repairs to do to them after attacks due to the overwhelming number used. I also use the "Quieter Settlements" mod, so the noise generated from having a brace of smaller turrets, doesn't drive me insane! But with the farther out spawn points, I do tend to build high missile turret platforms similar to the ones you use.
    Thanks for pointing out the "Settlement Management Software" mod, Oxhorn. It really has helped me to create more efficient defences. Beforehand, it was all huge walls, brimming with turrets and guardposts, that seldom actually worked efficiently and just looked ugly to boot.
    PS: Just a quick tip for anyone less experienced with defence building btw. Make sure to add spotlamp turrets to your turret platforms and guardposts. It seems silly, as they offer a mere +2 points, but they actually do help your weapon turrets and guards track the attackers and thus increase the effectiveness of both.

  • @dugusmc
    @dugusmc 7 лет назад

    This is funny.I watch your videos for inspiration,and mods, ideas, and just redid Ten Pines Bluff today as well! Revisited after adding all DLC'S.

  • @p1nkbr0
    @p1nkbr0 7 лет назад +2

    15:40 "Protected by the Middlemen"

  • @ShawnKammerzell
    @ShawnKammerzell 7 лет назад

    I like your Artillery platforms. After being inspired by your platforms, I have started to build them, but with the structure having a door and floors. I'll place a bed, and other minuteman decorations in there, and then assign the bed to the settler who is assigned to the mortar. Utilizes a little bit of space that is otherwise unusable. But has a slightly larger footprint for stairs, etc.

  • @NCRambassador
    @NCRambassador 7 лет назад

    nice build.
    Personally I used spring cleaning and Rebuild - Modular Sanctuary to give them a nice home where the ruin house was, replaced their old shack with a tool shed, made a minutemen outpost where you have your artillery, finally built a wall because settlements just don't look complete without one for me.
    Basically giving it a small family farm look.

  • @JETWTF
    @JETWTF 7 лет назад +1

    Those stone fences are everywhere in New England, surprised there's not more of them in the game lol. Those rocks were dug up by farmers plowing their fields and they would stack them up on the border of the fields and/or their property line to get them out of the fields. A good idea to do that, you get the stones out of the field and get a border fence at the same time. So your fixing up the fence that was there was how the settlers there would've done it.

    • @JETWTF
      @JETWTF 7 лет назад

      It's common for stone fences to be around old farmland. You see stone fences all over Europe and many other places too. All the same thing, get the stones out of the fields so they don't damage your plow and just makes farming easier. The reason there are so many is stones that are lower down move up to the loose soil during the winter. So every spring when they plow they get more stones.

  • @Sgmorris0054
    @Sgmorris0054 7 лет назад

    the direction your cannon is facing drives my ocd crazy lol

  • @ShadowSoul92
    @ShadowSoul92 5 лет назад

    The castle bed with the mods is so perfect to place in t
    The Castle settlement, to me, this bed have some military Vibe...

  • @Its_Me_Romano
    @Its_Me_Romano 7 лет назад +1

    Damn ox your so creative with these settlement builts you always inspire me to do it and the I get started on em but half way I get to lazy to Finnish em haha kinda sucks since I wish I could built it really cool like this

  • @LorddCraigg
    @LorddCraigg 7 лет назад

    Love the practical marketplace. Immersive AF.

  • @lockershocker7686
    @lockershocker7686 7 лет назад

    Love these videos, I love your Minuteman vision. They might be a little one dimensional gameplay wise but you can't deny they ARE the good guys, and their dream is going to help the Commonwealth, through you.

  • @kaltonian
    @kaltonian 7 лет назад

    +Oxhorn done a great job on building this settlement, and yes your right its a hard place to build on, and that ruined house or floor with 2 half walls takes to much room

  • @arielrichmond1238
    @arielrichmond1238 6 лет назад

    Thanks ox!!... gettin your book tomorrow... soooo excited

  • @Joff4
    @Joff4 7 лет назад +1

    If your going to do a lore video. I would love your take on all of the Vault Tec Vaults; the goals (if any), the failures and end game.

  • @AKlover
    @AKlover 7 лет назад

    Other than Zimonja this is the last placce I build out. I always just built a fence and gave good defensive gun coverage. You always make sure your guns coverage overlaps so the turrets protect each other.

  • @userTJ39780
    @userTJ39780 5 месяцев назад

    I like the challenge of building without MODS. I really enjoy trying to get each settlement to evolve as it would naturally inworld.

  • @QuantumAssassin
    @QuantumAssassin 7 лет назад +1

    "Preston roastin up a dog!"- Oxhorn

  • @human151
    @human151 7 лет назад

    beautiful settlement.
    I visited Chernobyl in January and there was forests everywhere. it was snowing but the guide said the radiation didn't affect the foliage. I have some pics on Instagram , same username as RUclips (if anyone's interested). so yeah, I think green grass would probably grow.

  • @JETWTF
    @JETWTF 7 лет назад

    With your artillery platform, you can make a 2 bed room inside it and you can have the stairs run along the side instead of sticking out. How to do it is instead of round on the back place 3 of the half floor pieces down so one sticks out the side. Put a half wall on the opposite side of the floor piece that sticks out, then a pillar in the corner, a full wall across the back and another pillar in the last corner, Do the same floor pieces top and inside. Now you snap the thin wood ladder to the top floor piece that's sticking out and the 2 step ladder to the bottom one if the floor piece is hovering. Add rails, a couple chairs behind the mortar, a radio, then furnish the inside. The chairs are so unassigned settlers will visit her while she is on duty.
    To get power outside a generator shack without a wire noticeably clipping you can use 2 of the wall pylons. Place them both inside and run the wire between them. With Place Anywhere pick one up and place in the same spot as the one you left but on the outside of the building so the wire goes through the pylons and the wall sufficiently hiding the wire. You can also use the ones in the conduit set from Contraptions, embed one inside the wall where the snap is sticking out then snap another onto it if you don't want the vanilla conduit part that was intended for that purpose. I use those high up on a wall where there is an eve so it sticks out free and clear.
    A fun trick you can do to hide wires between streetlights with Place Anywhere is attach the streetlights to a small pylon and the pylons to each other. Then move the pylon underground directly below the streetlight. I use the ceiling pylon and have just enough pylon sticking out so I can pick it up if I want to move the light and the wire is hidden underground.

  • @MelyannatheMaia
    @MelyannatheMaia 7 лет назад +8

    why wouldnt the grass be green? The grass around chernobyl is green aswell, you know.

    • @randomchannel6479
      @randomchannel6479 7 лет назад

      Melyanna The Maia that was a small leak of radiation this was an atomic bomb

    • @Threnan17
      @Threnan17 7 лет назад +5

      Actually, radiation from an atomic bomb lasts for a much shorted period of time than the radiation of a reactor meltdown. An atomic bomb's radiation usually remains at harmful levels for around 25-50 years, where as some parts of chernobyl are expected to remain uninhabitable for hundreds or even thousands of years. But even in chernobyl, plantlife flourishes in even the worst parts.

    • @johncameron1349
      @johncameron1349 7 лет назад

      yes but 20+ years for a small leak over 200 for a few bombs why wouldnt it be all green again

    • @OrphanCrippler1
      @OrphanCrippler1 6 лет назад

      Adam Stringwell I dont think you understand how nuclear meltdowns work.

    • @wedgeantilles1498
      @wedgeantilles1498 5 лет назад

      Japan is fine tho...

  • @natejones9719
    @natejones9719 7 лет назад

    I always thought it would be neat for you to do the settlement differently. what I mean by that is each settlement would have it's own backstory. For more and whatnot

  • @TheAverageboyfu
    @TheAverageboyfu 7 лет назад +4

    what's the clothes mod the character or npc was wearing in the thumbnail.

    • @breadpilled2587
      @breadpilled2587 7 лет назад

      jak11598 he says in the video that he links to all the mods in the description

  • @imstarbuck1465
    @imstarbuck1465 7 лет назад +1

    Ox - do you have videos where you show off various options for players like me that play on console - i.e. no mods? Your settlements are beautiful, but they aren't a realistic option for me. I'm not asking to set up new non-mod settlements, just some ideas as to what structures, or defensive structures are useful for console players. Thanks.

  • @randomchannel6479
    @randomchannel6479 7 лет назад +1

    This is such a good settlement 😱

  • @alganhar1
    @alganhar1 7 лет назад +7

    Oh, about the sign author, it is not Gruffy d, it is a full name. Gruffydd, it is a Welsh name. dd in welsh is pronounced th as in the. The y is a short i as in pin. So the name is pronounced Gruffith Welsh is not really a well known language so not being pedantic, simply pointing it out for future reference.

  • @KlueLuke
    @KlueLuke 7 лет назад

    he released this video on my birthday

  • @OverlordMagos
    @OverlordMagos 7 лет назад +1

    What outfit is that from the thumbnail? I've checked the mod list, but I cant seem to find it :S

    • @oxhorn
      @oxhorn  7 лет назад

      Here you go: www.nexusmods.com/fallout4/mods/19674/

    • @OverlordMagos
      @OverlordMagos 7 лет назад

      Thank you :)

  • @userTJ39780
    @userTJ39780 5 месяцев назад

    I tend to shut off the beacon at around 18 people for each of my settlements. If more congregate, I use the workshop to send them to less populated settlements.

  • @lordrubberduck3494
    @lordrubberduck3494 7 лет назад +1

    I can never think of what to do with Tenpines bluff when playing as the General. If I'm not doing a Minuteman playthrough I normally just send Preston there so he can't keep giving me settlements to help when I don't want to.

  • @ForTheMonolith
    @ForTheMonolith 7 лет назад

    OXHORN YOU BEAUTIFUL SONOFAGUN thanks to you i am enjoying the settlement part of the game

  • @TheNecropolis20
    @TheNecropolis20 7 лет назад

    at 21:00 you talk about the east boundary.
    i usually just build a wooden shack wall-fence here i leave a space open along the path to the walking bridge over the railroad tracks. I place down a trash can and i place down benches along the fence on the inside of the boundary, even the crew members of Lucas Miller will set on this bench's. I also put on some industrial wall lights on it so it lights up. i power the shack fence-wall. in your game no such thing exists in this video. also i never worry about placing turrets here, that Lucas Miller dude isn't really kill-able as far as i know, i know there's a spawn point there but i never really see enemies attack from here.
    speaking of turrets i usually build a large 3 story tall ramparts wall along the southern edge of the settlement and place turrets on top of it, the turrets can hit targets from very far away, they usually stir up trouble with the Super mutants down on the rail road tracks. lots of ghouls attack here too because there at Bedford station nearby. and the usual raiders of course but they attack all settlements.

  • @NikkiWrightVGM
    @NikkiWrightVGM 7 лет назад +2

    How fitting, I'm there in-game right now and was just thinking "How can I clean up this crap-hole?"

  • @experimental0000
    @experimental0000 7 лет назад

    If you use do it yourshelf, you can add 'stuff to the shelves of those market counters on the inside. for immersiveness.

  • @44WarmocK77
    @44WarmocK77 7 лет назад

    Don't worry about the grass, it definitely will be green after 200 years. Just google for "chernobyl summer" and you will see what a green oasis ground zero of the largest nuclear accident so far has become after about 30 years. The essay of the british professor studying the wildlife and the vegetation in Chernobyl is quite enlightening, it shows how much living organisms actually can adapt to high radiation, more than we ever anticipated so far.

  • @drago1022
    @drago1022 7 лет назад +2

    hey there oxhorn i was just wondering if there is a companion mod for the ps4 that lets me have dog and any other companion at the same time? thanks and great vids i always watch when i can.. and thanks for always doing what you do..

    • @johncameron1349
      @johncameron1349 7 лет назад

      its not on ps4 yet hopefully the mod author will do it for ps4 too

    • @johncameron1349
      @johncameron1349 7 лет назад

      it does use EA's and it was on PS4 before the strip and relaunch. The author said this straight out and now to do this mod the author had to edit vanilla script and repack the file. This makes it an external asset and makes it a blocked mod.
      this is what appears on the xbox version so i am not sure

  • @ZombieATAT
    @ZombieATAT 7 лет назад

    Hi, great channel just subbed.
    I've been desperately trying to find specific information regarding nuka world. I've been working my way through your relevant content and just watched the gage affinity video. At the start you state you finished nuka world then the campaign content. Which faction did you align yourself with and which quests/content did you complete prior to nuka world? I have extensive knowledge of the game, so spoilers aren't applicable. I have only completed the return to sanctuary mission so far and levelled to 14. I have no faction preferences. All forum threads and reddit posts have proved inconclusive, please help.

  • @AllenIverson4MVP
    @AllenIverson4MVP 4 года назад

    This is a underated settlement.

  • @jeroen92
    @jeroen92 7 лет назад

    I think the dogs just enjoy eachothers company :)

  • @nickygonzalez2276
    @nickygonzalez2276 7 лет назад

    ox...man... when you put these videos up and i look at your settlements, then go in game and look at mine... well it hurts xD the level of dedication you put into them its amazing. that why you are my fallout 4 guide to go to man. keep it up.
    on a side note. that settlers with the outfit?? where is the outfit from??

  • @jeresjolly7224
    @jeresjolly7224 7 лет назад +2

    Urgent question: I have no idea what to do with my poor synth child, shaun. Do those beds work for him? I can't get him to use beds , or anything. I took him to Spectacle Island with a great room set up for him, but he left our house and went and stood in the middle of the island instead, or wandered around there, and I can't assign him to a bed either. Know any fixes/solutions for this? Totally ruined my immersion for my railroad character.

    • @oxhorn
      @oxhorn  7 лет назад +1

      Yes he will sleep in a child bed. Do you play on PC? If so, you can use console commands to make him just like every settler, My Shaun is a farmer at my settlement and sleep sin his bed at night. Just Google "console commands to make commandable fallout 4"

    • @jeresjolly7224
      @jeresjolly7224 7 лет назад +1

      ***** Thank you for answering! I tried this and while the "assign" button came up, it was grayed out and when I attempted to assign him to a bed it said "this npc is not commandable". I might need to try it on a new save, perhaps.

    • @jeresjolly7224
      @jeresjolly7224 7 лет назад

      ***** Update: I got it to work on my minuteman playthrough! Very happy with it, I have my shaun living in my old house and keeping a tomato plant up ( i figured thats the least child-labor seeming plant, since I used to keep one up, lol)

  • @oaksparoakspar3144
    @oaksparoakspar3144 7 лет назад

    Tenpines is one of my least liked settlements for many of the reasons you mention.
    Since I don't play with mods, the back part near the house wreck is pretty much worthless to me - and what is worse is that settlers want to go hang out back there until you build a bar to drag them away from it as a place to hang.
    Because the enemies come in so close, I surround almost the entire buildable area with the Barn foundation blocks to funnel enemies to the front entrance, and then I put turrets around the front and down the side on small floor sections sticking out.
    Then, barn walls go around to raise the sides more, then a floor for a roof on that across the entire area like a giant block. Thus, I can put my crops, water, and brahmin on the ground, beds go on the foundation blocks around the wall, and then I put stairs to the top and put scavenging, bar, and any other stores up there with a good rail.
    In other words, pure production with a 0% fun rate for this one. Too little room to do anything interesting.

  • @turbocharger1663
    @turbocharger1663 7 лет назад

    "I scraped the crows but they kept coming back" sounds like your game is possessed 😲

  • @jonahdoyle1626
    @jonahdoyle1626 7 лет назад +1

    So this is what it's like to post when there are barely any comments... Hi oxhorn! I have a request- can you make a video showing off some good settlement mods? Not as in player homes, but as in settlement parts (buildsets, furniture, etc.) I've been looking for some stuff to spice up my settlements. Thanks :) keep up with the quality content.

    • @oxhorn
      @oxhorn  7 лет назад

      Sure thing, I have some videos in mind. But check out my mods playlist. I have already done scores of videos showing off settlement decoration mods. And also check out my mod document linked in the description. I link to dozens of settlement decorations mods.

    • @jonahdoyle1626
      @jonahdoyle1626 7 лет назад

      ***** Cool, thanks.

    • @QTofLBF
      @QTofLBF 7 лет назад

      hi oxhorn! could you do a lore vid on the pink paste please?

  • @bodhip
    @bodhip 4 года назад

    Settlement has a great size and manageable land, fuckin loved it 👌🏽👌🏽

  • @zacharyrhodes8254
    @zacharyrhodes8254 7 лет назад +1

    What mod for the outfit on the thumbnail?That is amazing .-.

    • @oxhorn
      @oxhorn  7 лет назад

      I link to it in my document in this video's description, it is the last one on my list of settler costumes.

  • @GamerBoy-tf3qo
    @GamerBoy-tf3qo 7 лет назад

    When it comes to the green it really depends on how many bombs were dropped. I mean they dropped enough to create the glowing sea so it's not that far of a stretch to say that it blocked plant growth

    • @Bedelguese
      @Bedelguese 7 лет назад

      GamerBoy 186 Glowing Sea was just one bomb.

  • @TheDevian
    @TheDevian 7 лет назад

    Careful, whenever you set up a picnic, you have to worry about ants...

  • @ShadeyLadey
    @ShadeyLadey 7 лет назад

    yeey! I've been looking forward to this revisit.

  • @tonytheboss3665
    @tonytheboss3665 7 лет назад

    how much of fallout4 did you play with out mods. lest wondering . hope you are having a great week my friend .

  • @Rosevade
    @Rosevade 7 лет назад

    Hey Ox, I've asked this before, but since I didn't really get an answer I'll just ask again and hope for the best. Where did you get those wooden signs for your shops? Is it from a mod? Or is it somewhere in the workshop and I've been just looking around in all the wrong places? :X

    • @oxhorn
      @oxhorn  7 лет назад

      They come with the mod Thematic & Practical, available on PC and XB1

    • @Rosevade
      @Rosevade 7 лет назад

      Ohhhhh I see thanks for replying! Love your settlement build videos they always inspire me to make me settlements awesome as well as lore-friendly. :D

  • @vucovix7
    @vucovix7 7 лет назад

    green grass is possible in a post apocalyptic world, if you take a look at Chernobyl there's grass there, so it's possible, I even recommend the Nuclear Revamped mod, it makes the whole Commonwealth a little greener and it makes sense in a way

  • @Chrisfragger1
    @Chrisfragger1 6 лет назад

    I just found out something interesting about Turrets, I watched a previous video of yours stating how some settlements limit you to a lower level turret? Well I just found out if you pull up a turret while it appears OUTSIDE the magical barrier of the settlement, it will spawn as a max level MK-7 turret. Even if you are supposedly only able to make a MK-5 Turret in the settlement...

  • @AmericanMartyr720
    @AmericanMartyr720 6 лет назад

    Just found you yesterday Oxhorn. Been watching your videos nonstop til I can get a new copy for my Xbox. I love how you go for the 'lived in' or world fitting settlements; very immersive, however, why are every single one of your settlers sexy ladies lol?

  • @damonrugg8284
    @damonrugg8284 7 лет назад

    You are really trying to recruit us into the Minute Men. Aren't you?

  • @jamesroper4952
    @jamesroper4952 3 года назад

    That little bit of green 200 hundred years after a nuclear attack. Seems realistic, perhaps after all that time the soil in that particular area has recovered.

  • @jaredmiller9631
    @jaredmiller9631 7 лет назад

    tbh you should consider making your settlements available for download they look awesome

  • @mattlewandowski73
    @mattlewandowski73 5 лет назад

    MacCready HAS been known to kill for a drink. :)

  • @MarzieMalfoy
    @MarzieMalfoy 7 лет назад

    I have a question about settlement mods. Is there a mod that can allow you to build more in your settlements? Like having more space.

  • @LordOceanus
    @LordOceanus 7 лет назад

    Hey Oxhorn about the green grass. Pants are much less complicated than animals on a cellular level and are much Much more tolerant of radiation than even insects. For example the area Chernobyl is incredibly lush (for eastern Europe) due to the lack of human habitation. the plants don't mind the radiation. While a nuclear winter following a nuclear exchange on the scale seen in fallout would kill off a large amount of global plant life it would recover and in 200 years you would see a lush practically untouched wilderness with lots of healthy trees and smaller plants.

  • @aimworkin
    @aimworkin 6 лет назад

    You got 10 mods instead of scraping enything with ,,scrap everything" mod. Stones and old houses ..ground everything ..great mod!

  • @JennyA
    @JennyA 7 лет назад

    What did you use to get rid of the mod author's house? I'm finding that it tends to get in the way and doesn't add to the settlement.

  • @jimmyshousevideos
    @jimmyshousevideos 7 лет назад

    Hey, have you found out a way to stop settlers from standing on the roofs of buildings? I have 54 settlers at Sanctuary hills and apparently half of them have wings.

  • @candycornpeeps
    @candycornpeeps 7 лет назад +2

    Is the pic in the thumbnail for this video a modded outfit? if so which is it?

    • @breadpilled2587
      @breadpilled2587 7 лет назад

      he says in the video that he links to all the mods in the description

  • @jeremyj2246
    @jeremyj2246 7 лет назад +1

    Oxhorn have you ever heard of the settler identity card mod? Its great having settlers named instead of just settler lol

  • @truegamer2819
    @truegamer2819 3 года назад

    bro i love the settlement, where did you get that water tower ?

  • @ValkyrieXRAY
    @ValkyrieXRAY 7 лет назад

    Have you every seen EvilViking's builds? They're good as well. Very detailed.

  • @Michael-Cano
    @Michael-Cano 7 лет назад

    Nice video oxhorn

  • @LazDiv
    @LazDiv 7 лет назад

    Hey Ox, are there any video holotape mods available?

  • @tarheelmp20
    @tarheelmp20 7 лет назад

    hey ox do your artillery men ever fall thru the platform you built? I build one at a settlement and for the longest time it seemed no one was manning it so I thought maybe a parking issue. Took the platform down and he was inside of it. Just curious if u have experienced this as well

    • @oxhorn
      @oxhorn  7 лет назад +2

      It has not happened to me yet

    • @theenoahbrettell8062
      @theenoahbrettell8062 7 лет назад

      Tarheel MP oo

    • @allan8d8
      @allan8d8 7 лет назад

      I've had guards fall through guard towers before

  • @kittensoundwave3480
    @kittensoundwave3480 4 года назад

    Grass and trees wouldn't ever be the same again, but they would indeed have adapted by now enough to grow. Which case, it does. Otherwise the ground would be powdered with decomposed and dead grasses. The grass you see now may be brown, but it's still fresh and growing. If it wasn't new, after 200 years it would have flaked away in the wind long before now.
    Like grass in the tundra, I believe it's very hardy and grows in brownish and tan now. Tough grasses usually aren't a bright green. More sensitive plants are usually the ones vibrant in colour, and those would likely not have survived in the harsh radiation and new climate.
    The trees are much harder to explain, why nearly every tree looks dead is beyond me.
    However, perhaps the same can be said about those. Maybe they aren't dead, but the soil is so rich that they adapted to no longer needing leaves. This can be further brought into light by the "dead" tree you can find in Fallout 4 that has lots of cars entangled in the branches. That tree looks dead, however as it was growing it picked those cars up off the ground to rest high above. That means it grew, and dead trees don't grow.
    Point being, maybe the plants are all hardy. They are alive, just really ugly.
    The pretty grass mod is a nice touch lol

    • @kittensoundwave3480
      @kittensoundwave3480 4 года назад

      Oh, and if anyone recalls Harold, when he was the large tree, he spread seeds and those grew into big lush trees around the water he was near. So plants can grow.
      However if you kill Harold, you kill those plants as well as they are a part of him. Those are a different breed altogether from the plants currently growing in the commonwealth. They didn't adapt, they came from a mutation brought into that land by the man who walked there and sat to rest, but ended up being there forever.
      That wasn't FO4. But it was still worth a mention, as that game has those ugly plants too. I believe that was New Vegas.

  • @destroysyndicate
    @destroysyndicate 7 лет назад

    the stone walls are called dry stone walling their all over england mainly used by farmers

  • @NimhShambler
    @NimhShambler 7 лет назад

    I'm actually a little curious about the Minute men at the Super Duper mart. I was wondering, just exactly, what happened to them? We find the bodies and some terminals, but that's about it. I think that'd be a good idea for a video.