Who needs rulebooks when you've got Rodney! Another gold standard game explanation. I picked this up from the FLGS when I saw it and remembered "oh, there's a Rodney video for that!"
One of the greatest things I love about Rodney is he already knows the rules that's gonna be confusing for people so he makes sure to add those scenarios in his video for clarification!! Hands down the best board game teacher!!
Man I gotta say, for this Christmas, my family got at least 6 new board games and we've been playing them in order of "is there a Rodney video?" Or not. Haha. Great stuff and keep it coming!!!
The evolution of Rodney and Watch It Played is so cool to see. If I don’t see a Watch It Played video to learn a game, I hesitate to purchase. Rodney is the best!
Very clear tutorial. I've owned the game for a couple months without playing because of all the learning of the rules. Now after this video I'm going to give it a go. Thank You for explaining the game.
Man, I know I've commented before but you are amazing and incredibly helpful! The last two games I bought weren't games you have taught. It was a little annoying trying to figure those games out. I LOVE your work. Thank you!
Wife just got me this for an early Xmas gift, thanks so much for being an awesome source of board game teaching. Any time I have a new game and see that you're among the RUclips tutorials for it, I feel extremely lucky!
Just got the game and played with some friends a few times, seems we followed directions correctly, but I definitely learned a few things i missed! Awesome video!
I like how they finally added to the rulebook of the game ending when either the dungeon deck is gone and/or the bag is out of cubes. It was questionable about what to do when those situations arise in games I played that lasted that long, especially when they first print the game (base one in 2016, before X different expansions came out), that situation was never mentioned. At least the random map layout will keep people interested in the game for the long term and increase it's replayable a lot. I hope they can also add rules for how to include eariler expansions into catacombs to play with (won't mind seeing a combined game with catacombs and base set, for example), or remake all eariler expansions into verisons of catacombs with the randomized map tiles (randomized oceans, anyone?). I look forward to seeing what expansions that add to this verison in the future, since it can be a new base set with more randomized map tiles to come to create more crazy maps (lava traps, swamps, etc.).
I think some of the early expansions will be relatively straight forward to add in (granted, I don't know if I ever played with those - but certainly anything that just added new cards should be easy to mix in).
This looks like a lot of fun, and a logical evolution from the original, and Clank! In Space!, which had elements of a tiled, random board. Will definitely be picking this one up.
Rulebook: 'Ok, I quit, everbody loves Rodney more then watching me 😢😢' Great job again Rodney! My wife bought a copy for me based on your explaination 😎😎
Hi, we have been playing this over the weekend and encountered these questions, 1) how does the game define an “adjacent” room? Is it a room connected by a path or a room on the same tile (even if unconnected)? Mostly wondering about this in the context of cards that say you can “teleport to an adjacent room.” We also found a pdf online that says you can “teleport” to exit the dungeon and are confused by that premise… 2) how does the White Tourmaline card function? Do you need the incredible coincidence of it being in your playing hand when a ghost clank is drawn out of the dragon bag on your own turn to use its protection? Or can you use it if the dragon attacks during/before someone else’s turn if you have uncovered your hand? Or if you just possess it somewhere your deck (discard/draw/hand.)
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for. I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Hi, this is incredibly late and im sure youve moved on or know the answer now. But for those wondering. An adjacent room is when it is connected by a path way. Interestingly enough, this includes portals! So you can teleport INTO a portal that your room is connected to and come out on the otherside of any portal on the board. Ignoring all tunnel requirements such as locked ones. Secondly, you use the "tourmaline" cards when they are in your hand. (Remember at the end of your turn you must refill to a full hand) thus you will always have a grip of 5 cards in hand during OTHER players turns. And if they cause a dragon attack such as from buying cards. You can show a Tourmaline card and discard it to avoid a single ghost cube damage then immediately draw a card (youd have 5 cards in hand after all this) Hope it helps anyone out there!
Awesome video, your tutorials are the best, thanks SO much👍👍. One quick question if may I; when you collect a small secret token, can you keep it for later use or is it resolved immediately? Have a great day man🤗
It's revealed immediately, but how and when it is resolved is described in the supplement that describes how the tokens work (some have to be resolved right away, others are resolved later). Have fun playing!
@16:50 so you can just keep going back and forth between those two tiles, getting tons of stuff until everything runs out? That seems a little broken. Or am I missing something?
So hyped for this! Eager to watch the video! Thank you! :) Even if maybe a prototype - the production quality of tokens etc. is no improvement to Clank! In! Space! - what a pity.... Edit: The dungeon idea is sure nice. But I am not sure if it will be worth picking up when you own everything of Clank! In! Space!, which already gives you a modular map. Does "the map you don't exactly know what the map will look like and you might be lucky or not" add enough difference so that you recommend having both? Adding a 5th and 6th player might be an argument. As well as the decent price point compared to other games we see today. Regardless - the video is once more top notch quality. Well done Rodney! You did an excellent job - as usual! Thank you!
So the leftover grey banner cards (Burgles, Stumbles, etc) are put back in the box or shuffled as part of the market deck (in case there are fewer than 4 players)?
When you have to draw 5 cards at the beginning of your turn, and say, you only have 3 cards remaining in your own deck, do you draw those 3 cards first, then shuffle the discard pile into a new deck and draw the remaining 2? Or do you ignore the 3 remaining cards and shuffle the discard pile right away, then draw the 5 cards at once?
In original Clank!, we always played you had to perform a card action when played. Was that wrong? For example, if a card says -2 clank!, But I have no clank on the board, I just missed out on that ability. This makes the game a bit more tactical in my decision as to what order to play my cards. Am I playing incorrectly, or have the rules changed for this edition?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. We have a video for the original Clank game if you want to see how card play works in that edition. This may help though, from the original Clank rule book: "You may take each action as many times as you like, as long as you have the resources to do so. You can wait and take your actions after you’ve played all of your cards, or you can take actions between cards if you wish."
This is how I've always played as well, and came to the comments to see if anyone already asked this question. I'm still not sure if I've always played it wrong in Clank! or if this is a new rule for this game.
Hi Rodney, I like to know how many times you took film from the beginning part that you can catch the box from the right side from the air to your hand? 😀
I don’t tend to give personalized recommendations because what I like won’t necessarily be the same as what someone else enjoys, but hopefully a few of the games on the channel can help you find some games that would be a good fit for you.
I have a somewhat random question, I hope you don't mind. What is the camera you guys use in the how to play videos? I wanted to do some similar content and yours looks so good!! Love your videos as always!
@@WatchItPlayed @24:55 I know you are just drawing them and explaining what happens when we get dragon attacks, but I thought that maybe someone might do exactly as you did and draw out 4 cubes from the bag at one time.
Do you think this is easy enough to teach people that don’t come from the hobby? I know there’s a decent amount going on but it doesn’t seem hard to grasp.
Chris, this is a very difficult question to answer, because I know three are people "in" the hobby who might have trouble with this. Everyone's tolerance for complexity is different. This isn't a game I'd introduce to someone brand new to the hobby, but that doesn't mean it couldn't work for some.
Who needs rulebooks when you've got Rodney! Another gold standard game explanation. I picked this up from the FLGS when I saw it and remembered "oh, there's a Rodney video for that!"
Have a wonderful time playing Tim - thanks for the kind words!
One of the greatest things I love about Rodney is he already knows the rules that's gonna be confusing for people so he makes sure to add those scenarios in his video for clarification!! Hands down the best board game teacher!!
Very nice of you to take the time to leave such a nice comment - thank you!
Man I gotta say, for this Christmas, my family got at least 6 new board games and we've been playing them in order of "is there a Rodney video?" Or not. Haha.
Great stuff and keep it coming!!!
I guess I'd better keep it up! :) Merry Christmas!
The evolution of Rodney and Watch It Played is so cool to see. If I don’t see a Watch It Played video to learn a game, I hesitate to purchase. Rodney is the best!
That's really nice of you to say Anna - happy gaming :)
This is one of my most anticipated games! I've somehow never played any of the Clank games, but I've got this preordered. Can't wait!!
same
Same. I've always been interested, but the modular tiles sold me on it now.
Very glad the video was helpful!
Once again, superb video, superb editing, love the effort put into all of this! Great job Rodney (and team)
Thank you kindly Pedro - and thanks for checking out the video!
Very clear tutorial. I've owned the game for a couple months without playing because of all the learning of the rules. Now after this video I'm going to give it a go. Thank You for explaining the game.
You're very welcome - have a great time playing!
Man, I know I've commented before but you are amazing and incredibly helpful! The last two games I bought weren't games you have taught. It was a little annoying trying to figure those games out. I LOVE your work. Thank you!
That's really nice of you to say - thanks Drakkan!
Played this tonight, really enjoyed it. Thanks for this video, you’re the best Rodney.
Very glad you enjoyed Mark - thanks for the kind comment!
Wife just got me this for an early Xmas gift, thanks so much for being an awesome source of board game teaching. Any time I have a new game and see that you're among the RUclips tutorials for it, I feel extremely lucky!
What a nice early gift - merry Christmas!
Really great tutorial, and it makes the game so easy to understand and play! Thanks to the whole Watch It Played team for putting these together.
So glad you're enjoying the videos - thanks for the kind feedback!
Just got the game and played with some friends a few times, seems we followed directions correctly, but I definitely learned a few things i missed! Awesome video!
Glad you found it useful, have a great time in your next plays!
I like how they finally added to the rulebook of the game ending when either the dungeon deck is gone and/or the bag is out of cubes. It was questionable about what to do when those situations arise in games I played that lasted that long, especially when they first print the game (base one in 2016, before X different expansions came out), that situation was never mentioned.
At least the random map layout will keep people interested in the game for the long term and increase it's replayable a lot. I hope they can also add rules for how to include eariler expansions into catacombs to play with (won't mind seeing a combined game with catacombs and base set, for example), or remake all eariler expansions into verisons of catacombs with the randomized map tiles (randomized oceans, anyone?). I look forward to seeing what expansions that add to this verison in the future, since it can be a new base set with more randomized map tiles to come to create more crazy maps (lava traps, swamps, etc.).
I think some of the early expansions will be relatively straight forward to add in (granted, I don't know if I ever played with those - but certainly anything that just added new cards should be easy to mix in).
This looks like a lot of fun, and a logical evolution from the original, and Clank! In Space!, which had elements of a tiled, random board. Will definitely be picking this one up.
Glad you enjoyed what you saw - thanks for checking it out Aaron!
I think Rodney's getting fancier with his box flips
I wish there was a Rodney video for every game. Thank you, Rodney!
You're very welcome!
Best tutorials ever!
Thank you.
You're very welcome David, have a great time playing!
Since first hearing about this version of the game I legit thought that Clank! was being combined with the flicking dexterity game Catacombs.
Ha! Glad to be able to clarify what's really going on :)
Clank is one of our favorites, we can't wait to get Catacombs to play on the channel
I think you'll dig it!
Awesome explanation, thank you so much!
You're very welcome!
Great video! I’ve never played a Clank! Game. Maybe this one will be my first.
I think you might enjoy this one Henri!
Rulebook: 'Ok, I quit, everbody loves Rodney more then watching me 😢😢'
Great job again Rodney!
My wife bought a copy for me based on your explaination 😎😎
I hope you have a great time playing, and that the game helps you recover any of the rules teaching woes :)
This changes everything!
Can’t wait! Gameplay omg omg omg! Let’s gooo
Glad you're excited too!
A link to your video is in the rule book!
Hey, very cool!
The best, as always. Thanks
So glad you enjoyed it!
I think this one will be very popular! Great teach. :)
Thanks Teej!
love your videos! they make the games so much easier to understand.
One question - where do you get those cute token bowls?
Thanks for the kind words - those are GameTrayz.
Superb as usual, tyvm!
Thanks for the kind comment!
3:48 I didn't know Sonic the Hedgehog was in this game
Ha!
Hi, we have been playing this over the weekend and encountered these questions,
1) how does the game define an “adjacent” room? Is it a room connected by a path or a room on the same tile (even if unconnected)? Mostly wondering about this in the context of cards that say you can “teleport to an adjacent room.” We also found a pdf online that says you can “teleport” to exit the dungeon and are confused by that premise…
2) how does the White Tourmaline card function? Do you need the incredible coincidence of it being in your playing hand when a ghost clank is drawn out of the dragon bag on your own turn to use its protection? Or can you use it if the dragon attacks during/before someone else’s turn if you have uncovered your hand? Or if you just possess it somewhere your deck (discard/draw/hand.)
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for. I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
Hi, this is incredibly late and im sure youve moved on or know the answer now.
But for those wondering. An adjacent room is when it is connected by a path way. Interestingly enough, this includes portals! So you can teleport INTO a portal that your room is connected to and come out on the otherside of any portal on the board. Ignoring all tunnel requirements such as locked ones.
Secondly, you use the "tourmaline" cards when they are in your hand. (Remember at the end of your turn you must refill to a full hand) thus you will always have a grip of 5 cards in hand during OTHER players turns. And if they cause a dragon attack such as from buying cards. You can show a Tourmaline card and discard it to avoid a single ghost cube damage then immediately draw a card (youd have 5 cards in hand after all this)
Hope it helps anyone out there!
Awesome video, your tutorials are the best, thanks SO much👍👍. One quick question if may I; when you collect a small secret token, can you keep it for later use or is it resolved immediately? Have a great day man🤗
It's revealed immediately, but how and when it is resolved is described in the supplement that describes how the tokens work (some have to be resolved right away, others are resolved later). Have fun playing!
Man I want this game. It looks so fun. Thanks Rodney!
So glad you enjoyed - I hope you get a chance to try it soon!
Great work and excellent channel! Thanks for supporting the hobby!
Thank you for the kind words!
@16:50 so you can just keep going back and forth between those two tiles, getting tons of stuff until everything runs out? That seems a little broken. Or am I missing something?
I think you might find in practice that this would use up a bunch of your turns while others made more progress towards better things.
Quality content as usual.
Thank you kindly!
House rule: whenever you add a clank you have to shout "CLANK!" for add effect.
I agree with this!
Another great learning video from Chaz's Dad 😉
Ha! That reminds me, he needs to clean his room!
@@WatchItPlayed yeah, all the board games everywhere 😉
So hyped for this! Eager to watch the video! Thank you! :)
Even if maybe a prototype - the production quality of tokens etc. is no improvement to Clank! In! Space! - what a pity....
Edit: The dungeon idea is sure nice. But I am not sure if it will be worth picking up when you own everything of Clank! In! Space!, which already gives you a modular map. Does "the map you don't exactly know what the map will look like and you might be lucky or not" add enough difference so that you recommend having both? Adding a 5th and 6th player might be an argument. As well as the decent price point compared to other games we see today.
Regardless - the video is once more top notch quality. Well done Rodney! You did an excellent job - as usual! Thank you!
This is a final production copy. Glad you liked the video!
@@WatchItPlayed Thank you very much for your feedback!
So the leftover grey banner cards (Burgles, Stumbles, etc) are put back in the box or shuffled as part of the market deck (in case there are fewer than 4 players)?
@@dddmmm21 They go back into the box.
It’s happening!
What? Where? Oh right... right here!
@@WatchItPlayed hahah I totally heard that in your voice 😆
When you have to draw 5 cards at the beginning of your turn, and say, you only have 3 cards remaining in your own deck, do you draw those 3 cards first, then shuffle the discard pile into a new deck and draw the remaining 2?
Or do you ignore the 3 remaining cards and shuffle the discard pile right away, then draw the 5 cards at once?
You draw the three cards remaining in your deck, and then shuffle the discard and draw the remaining two.
In original Clank!, we always played you had to perform a card action when played. Was that wrong?
For example, if a card says -2 clank!, But I have no clank on the board, I just missed out on that ability.
This makes the game a bit more tactical in my decision as to what order to play my cards.
Am I playing incorrectly, or have the rules changed for this edition?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. We have a video for the original Clank game if you want to see how card play works in that edition. This may help though, from the original Clank rule book: "You may take each action as many times as you like, as long as you have the resources to do so. You can wait and take your actions after you’ve played all of your cards, or you can take actions between cards if you wish."
This is how I've always played as well, and came to the comments to see if anyone already asked this question. I'm still not sure if I've always played it wrong in Clank! or if this is a new rule for this game.
Hi Rodney, I like to know how many times you took film from the beginning part that you can catch the box from the right side from the air to your hand? 😀
Are you suggesting I don't get it the first time, every time??! *gasp*
@@WatchItPlayed Hahaha 😆
Love clank. Do you have any recommendations for games that is alike?
I don’t tend to give personalized recommendations because what I like won’t necessarily be the same as what someone else enjoys, but hopefully a few of the games on the channel can help you find some games that would be a good fit for you.
The Lost Ruins of Arnak is a bit similar (though its a deck builder- euro hybrid) but that game is fun too!
Tiny epic dungeons, clank! edition 🤷♂️ looks like it'll be just as fun too, will definitely buy 😀
Glad you enjoyed!
Thanks, Rodney!
My pleasure!
where did you get the small containers for the tokens? please post link. thank you
Those are called Game Trayz
Hi
Can someone explain me hunted tile? I know you get ghost cube and it's stay in the sack, but do you get any damage entering the tile?
Hi Art, it's been a little while since I shot this, but if I don't say you take damage when you enter the tile, then you don't.
I have a somewhat random question, I hope you don't mind. What is the camera you guys use in the how to play videos? I wanted to do some similar content and yours looks so good!! Love your videos as always!
Sony A7S3
Shouldn't you draw each cube 1 at a time? Cuz if not, wouldn't you be messing with the odds?
Can you time stamp to the section f the video you are asking about?
@@WatchItPlayed @24:55
I know you are just drawing them and explaining what happens when we get dragon attacks, but I thought that maybe someone might do exactly as you did and draw out 4 cubes from the bag at one time.
@@samartinez311 Thanks for the time stamp - nope, you draw all the cubes at once. Hope that helps!
Thta game looks better than basic clank.Each game different map
The variable map will be a draw for sure!
Seem much more replayabiliy than basic Clank!
The variable board certainly mixes it up!
exactly! It also removes the possibilities of experienced players knowing the best routes
Do you think this is easy enough to teach people that don’t come from the hobby? I know there’s a decent amount going on but it doesn’t seem hard to grasp.
Chris, this is a very difficult question to answer, because I know three are people "in" the hobby who might have trouble with this. Everyone's tolerance for complexity is different. This isn't a game I'd introduce to someone brand new to the hobby, but that doesn't mean it couldn't work for some.
0:11 epic. :)
Imagine now: Clank! + COIN