How to use Custom Mixamo Avatars for Full-Body Tracking in Unreal Engine | BOWTI VTUBER TUTORIAL
HTML-код
- Опубликовано: 10 сен 2024
- In this new BOWTI series, we will be learning to build a VTuber stream from scratch! We’ll be covering a few things, such as setting up a vtuber character in unreal engine, using different motion capture tools to drive character animations, streaming directly to major platforms like Twitch or TikTok, and building interactive events based on viewer engagement from your streams!
OWL Live Streaming Toolkit:
offworld.live/...
Free tutorial resources and assets here:
drive.google.c...
so this is mocap needed for hands movements? or a webcam only can make it?
Killer, appreciate you making this one, Mixamo is great!
Thankfully I caught the tips video title in this video and found the livestream archive of going through it in full. While it was for DAZ, I can easily translate it to Reallusion's skeleton/UE5's control rig for more agnostic targeting if I need to use any other sort of skeleton without having to create child/duplicate BPs for each skeleton.
My pipeline down the road intentions will be to have made a standalone cooked UE5 application (aka a sister application to the likes of Vnyan/VseeFace. Just a focus on PBR shader support.) with an import interface that will allow someone to select the skeleton type/fill out a retarget form, so that they don't have to mess with the Editor and deal with the expected overheads of running in editor.
But seriously, I love Mixamo's animation library. The fact that it is free is a delight. Just need to find a good retargetting plugin for it in Blender.
Awesome tutorial! Clear, concise, and super helpful
When you open the ‘Mixamo Asset’ file downloaded from Google Drive,
“Compilation error” appears.
Cant it work with a vr headset and captors on the limbs? Would it work better?
Thank you. I use VRM any video explain how I do it ?? please
The video above can for face mocap??