![OFF WORLD LIVE](/img/default-banner.jpg)
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OFF WORLD LIVE
Великобритания
Добавлен 28 окт 2018
Join our global community creating the next generation of content in Unreal Engine: offworld.live/download-center
Join our Discord community for more information: discord.gg/VQXARA2
Or see our documentation here: knowledge.offworld.live/
Join our Discord community for more information: discord.gg/VQXARA2
Or see our documentation here: knowledge.offworld.live/
Trailer: How to Stream AI Generative Visuals from Stable Diffusion to/ from Unreal Engine
Trailer: Learn how to live-stream ai generative visuals to/ from Touch Diffusion to/ from Unreal Engine:
1. How to set up Touch Diffusion in Touch Designer
2. Generate visuals in Touch Designer based on visuals streamed from Unreal Engine
3. Stream AI visuals into Unreal Engine for virtual screens and backgrounds
26.06.24: 2100 BST
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: offworld.live/resources/download-center
1. How to set up Touch Diffusion in Touch Designer
2. Generate visuals in Touch Designer based on visuals streamed from Unreal Engine
3. Stream AI visuals into Unreal Engine for virtual screens and backgrounds
26.06.24: 2100 BST
Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy
Download our Media Production Toolkit for Unreal Engine here: offworld.live/resources/download-center
Просмотров: 389
Видео
Trailer: Real Time Interactions in Unreal Engine from TouchDesigner with Spout
Просмотров 3342 месяца назад
Learn how to live-stream textures from TouchDesigner to Unreal Engine for: 1. Instancing geometry data from TouchDesigner to Unreal Engine Niagara systems 2. Streaming tracking data as textures via Spout 3. Point clouds in Unreal Engine via Spout texture sampling 20.06.24: 1500 BST Interactive live on our Discord: discord.gg/hcXZ7Xp5Fy Download our Media Production Toolkit for Unreal Engine her...
How to Render 360 Video (Mono, Stereo, Dome, VR 180) in Packaged Unreal Engine Games/ Apps using MRQ
Просмотров 1,4 тыс.6 месяцев назад
How to Render 360 Video (Mono, Stereo, Dome, VR 180) in Packaged Unreal Engine Games/ Apps using MRQ
How to output a Stereoscopic 360 Degree projection from Unreal Engine
Просмотров 2,2 тыс.6 месяцев назад
How to output a Stereoscopic 360 Degree projection from Unreal Engine
How to output a Stereoscopic VR 180 Degree projection from Unreal Engine
Просмотров 1,9 тыс.6 месяцев назад
How to output a Stereoscopic VR 180 Degree projection from Unreal Engine
How to use Custom Mixamo Avatars for Full-Body Tracking in Unreal Engine | BOWTI VTUBER TUTORIAL
Просмотров 1,3 тыс.7 месяцев назад
How to use Custom Mixamo Avatars for Full-Body Tracking in Unreal Engine | BOWTI VTUBER TUTORIAL
How to Stream an Avatar from Unreal Engine to Streamlabs with alpha channel | BOWTI VTUBER TUTORIAL
Просмотров 6987 месяцев назад
How to Stream an Avatar from Unreal Engine to Streamlabs with alpha channel | BOWTI VTUBER TUTORIAL
Required Software: How to Build a VTuber Avatar in Unreal Engine from Scratch! BOWTI VTUBER TUTORIAL
Просмотров 2,1 тыс.7 месяцев назад
Required Software: How to Build a VTuber Avatar in Unreal Engine from Scratch! BOWTI VTUBER TUTORIAL
How to use a Webcam for Face Tracking a Metahuman Avatar in Unreal Engine | BOWTI VTUBER TUTORIAL
Просмотров 3,6 тыс.7 месяцев назад
How to use a Webcam for Face Tracking a Metahuman Avatar in Unreal Engine | BOWTI VTUBER TUTORIAL
How to setup LiveLink for Metahuman Face Capture in Unreal Engine (iphone) | BOWTI VTUBER TUTORIAL
Просмотров 2,9 тыс.7 месяцев назад
How to setup LiveLink for Metahuman Face Capture in Unreal Engine (iphone) | BOWTI VTUBER TUTORIAL
How to Import a Metahuman in Unreal Engine to create an custom Avatar | BOWTI VTUBER TUTORIAL
Просмотров 1,3 тыс.7 месяцев назад
How to Import a Metahuman in Unreal Engine to create an custom Avatar | BOWTI VTUBER TUTORIAL
How to Stream to TikTok from Unreal Engine via TikTok Studio! | BOWTI VTUBER TUTORIAL
Просмотров 8047 месяцев назад
How to Stream to TikTok from Unreal Engine via TikTok Studio! | BOWTI VTUBER TUTORIAL
How to do Full-Body Webcam-MoCap for Unreal Engine Metahumans! | BOWTI VTUBER TUTORIAL
Просмотров 3,9 тыс.7 месяцев назад
How to do Full-Body Webcam-MoCap for Unreal Engine Metahumans! | BOWTI VTUBER TUTORIAL
How to Stream an Avatar with alpha channel from Unreal Engine to OBS Studio | BOWTI VTUBER TUTORIAL
Просмотров 1 тыс.7 месяцев назад
How to Stream an Avatar with alpha channel from Unreal Engine to OBS Studio | BOWTI VTUBER TUTORIAL
How to stream RTMP from Unreal Engine to Twitch/ YouTube/ TikTok/ Restream | BOWTI VTUBER TUTORIAL
Просмотров 5367 месяцев назад
How to stream RTMP from Unreal Engine to Twitch/ RUclips/ TikTok/ Restream | BOWTI VTUBER TUTORIAL
How to build Interactive Events w/ Twitch Chat in your Unreal VTuber Stream | BOWTI VTUBER TUTORIAL
Просмотров 5977 месяцев назад
How to build Interactive Events w/ Twitch Chat in your Unreal VTuber Stream | BOWTI VTUBER TUTORIAL
How to make a VTuber Stream in Unreal Engine from Scratch! | BOWTI VTUBER TUTORIAL
Просмотров 5 тыс.7 месяцев назад
How to make a VTuber Stream in Unreal Engine from Scratch! | BOWTI VTUBER TUTORIAL
How to Export Sequenced Shots from Unreal Engine Composure to Movie Render Queue
Просмотров 1,7 тыс.10 месяцев назад
How to Export Sequenced Shots from Unreal Engine Composure to Movie Render Queue
Install dependencies for VTuber Studio | OWL VTUBER STUDIO
Просмотров 32510 месяцев назад
Install dependencies for VTuber Studio | OWL VTUBER STUDIO
How to download VTuber Studio | OWL VTUBER STUDIO
Просмотров 42410 месяцев назад
How to download VTuber Studio | OWL VTUBER STUDIO
Open Source VTuber Project Template for Unreal Engine | OWL VTUBER STUDIO
Просмотров 48810 месяцев назад
Open Source VTuber Project Template for Unreal Engine | OWL VTUBER STUDIO
How to use Light Leaks to Create Visual Depth in your Unreal Engine Composure Shots
Просмотров 50111 месяцев назад
How to use Light Leaks to Create Visual Depth in your Unreal Engine Composure Shots
How to create a Cinematic Shot in Unreal with Keyed Footage, Movie Render Queue and Sequencer
Просмотров 65011 месяцев назад
How to create a Cinematic Shot in Unreal with Keyed Footage, Movie Render Queue and Sequencer
How to Chromakey Your Footage in After Effects
Просмотров 17611 месяцев назад
How to Chromakey Your Footage in After Effects
How to Import Pre-Keyed Footage into Unreal Engine's Composure
Просмотров 69111 месяцев назад
How to Import Pre-Keyed Footage into Unreal Engine's Composure
How to use Post Process Materials to Give Texture to your Shots
Просмотров 35811 месяцев назад
How to use Post Process Materials to Give Texture to your Shots
How to Add Camera Shake to Shots in Unreal Engine's Composure
Просмотров 55011 месяцев назад
How to Add Camera Shake to Shots in Unreal Engine's Composure
How to do Focus Pulls in Shots in Unreal Engine's Composure
Просмотров 26611 месяцев назад
How to do Focus Pulls in Shots in Unreal Engine's Composure
How to Get Started with Non-Realtime Film Making in Unreal Engine
Просмотров 2,4 тыс.11 месяцев назад
How to Get Started with Non-Realtime Film Making in Unreal Engine
OWL Toolkit for Unreal 5.3 Now Released! Available in our Download Center!
Просмотров 494Год назад
OWL Toolkit for Unreal 5.3 Now Released! Available in our Download Center!
so this is mocap needed for hands movements? or a webcam only can make it?
Here's one reason I'd suggest using OBS over Streamlabs other than the fact that most OBS plugins don't work with Streamlabs: en.wikipedia.org/wiki/Streamlabs#Criticism tl;dr: Streamlabs was criticized in 2021 for copying Lightstream's design (literally plagiarising a smaller company) and misleading users into thinking it was affiliated with OBS even though they were asked not to (they used to call their software Streamlabs OBS)
Is there a way to output what gets projected to the mesh with NDI?
yes: ruclips.net/video/AZQebl9nDZw/видео.htmlsi=rw4LhPDHoyx74YkG
@@offworldlive I tried that yesterday, and it outputs what is going to the inner frustum, but doesn’t include the geometry warping of the entire viewport. I was wondering if a viewport render would do what I needed to do.
@@CalebHoernschemeyer yes - there is owl viewport capture
@@offworldlive so I would launch ndisplay, either locally or through switchboard, and then by clicking on that viewport, can pass the contents and resolution of that viewport through NDI?
Will u be updating on the series? I'm keen to know how to have random NPCs conjured up from certain gifts as well as making of outfits etc.
Hi, I downloaded the plugin and installed it but I am not seeing the OWL component when I press and search in Add. I'll look into the install to make sure I didn't miss something. My use case is as follows: Much like the people asking about VR, I'm attempting to create a live output to a 3D TV - so I need to deliver to the TV a side-by-side pair of images (Left/Right) that are stretched vertically (or compressed horizontally, same thing). My thought was to use this OWL system to 'project' two parallel camera outputs to a third camera which is looking at two planes that are next to each other. I am concerned that speed might be compromised. Does anyone think this might work or could another workflow accomplish the desired effect better?
I see the OWL plugin folder within the engine plugins (it installed correctly, assumedly) but the owl component is nowhere in the rendering tab of components to add. Has anyone else had this issue?
Update - the plugin is referred to OWL throughout, but typing OWL into the plugin search comes up blank - "Off world" will find it. Maybe no one else had this problem or was perhaps too embarrassed to mention it, but could the word OWL not be included in the plugin name?
Great tutorial, very informative
Will this work for Apple Vision Pro Immersive Video? Edit: And will it also work with Movie Render Queue with Pathtracing?
@@thomashalpin2251 yes to both
These cameras tank performance, 70fps turns to 20 fps
@@NanoNutrino you are rendering an additional output. Switch off your viewport and add DLSS
when i tab out of Unreal 3.5 the avatar isnt moving anymore. How to fix
Trying to follow the tutorials and get everything all installed. Is there a linux version of this or some alternative for spout?
@@jonathanbarron10 spout is windows only. There is nothing for Linux atm sadly.
I would pay for this if I could get it to work. All the settings in the details panel are fine. The problem comes when I throw the camera in sequencer, it just renders the square preview view and not VR180
@@bigeasy213 hi - you need to enable our 360 rendering pass for Movie Render Queue: knowledge.offworld.live/en/detailed-feature-guides/360-render-pass-for-movie-render-queue-basic-set-up
@@offworldlive Yup. Worked like a charm! Thank you.
@@bigeasy213 hope u got the license! 😊
@@offworldlive I can’t believe it’s $1500.
@@bigeasy213 for +8k yes - it’s a professional tool
I'd like to buy this plugin and have a use case in mind. Can I use spout to take in a webcam stream run a depth map inference on it (Midas) and use that depth information to make some object in the scene react to proximity / depth data ? Thank you for any information advise here.
@@behrampatel4872 hey - thank you, that’s great. You can do that, yes - if you need more help our discord is best: discord.gg/hcXZ7Xp5Fy
@@offworldlive thanks. joined ! Will ask for help there . Cheers
Has anyone experienced a very laggy Unreal metahuman animation. Followed all steps in the tutorial, setting look correct. Is there an obvious setting for fixing very choppy metahuman animation, like 5 fps on a 4090...
Hello! Wanted to check in on this because I've been trying to find a blueprint that would let me convert VMC protocol into metahuman arkit controls like this, but all the VMC protocol plugins that are normally used are only supported in UE5.1. I use 5.3 currently, and have been trying to do it manually so it seems like you have blueprints that would be useful for this.
Have this working in Unreal(face + full body), XR animator tracking looks smooth(high fps) but on play in Unreal tracking is working but very choppy (like 3 fps)...thoughts on a fix? I'm running on a 4090...gpu is decent. <3<3<3
May I ask the specs of your PC?
very cool video tnks i see many talking about this but they only want sell new stuff very expensive
Great work! is there a way to make the same thing with Stream Diffusion, I heard its less expensive and faster?
Also should I include the material packs 1-6
i have a lot of latency
Is that possible with vseeface too?
it's a great tutorial!!! thank you so much! you literally saved me
This is dope. Thank you for this. Very creative uses of simple tools for unique results and weirdly perfect for my completely unrelated use of spout from TD to Unreal
@@bencone3737 🤩
This only works on Windows
Hi, Think you skip a step, what data table should I use?
Wow thank you for making this ope source and putting in all this work for us to learn from
How to install the "Off World Live" to ue5?
You can install the toolkit like so: knowledge.offworld.live/en/owl-toolkit-quick-guides/installation-via-installer
Which UE version is used in the demo? 5.1.1?
Okay i was having some issues with the newer updates for the OWl UR 5.3 plugin versions so i just used the one you used in the video. So with the newer OWL versions i kept crashing
works in editor, and black screen in in build. on any mesh except default ndisplayscreen
solution: allow cpu access in mesh editor
Very impressive 🏆👍 !
is there also a tutorial for any character? with the arkit blendshapes and mixamo rig?
composite mode - default not working ,only opacue
I want to use metahuman+XRanimator in your virtual production project, but I moved VMC.uasset to content file, but it doesn't appear in unreal project. Do you know the answer for any reason?
I found the issue, the blueprint doesn't compile for animation class . UE 5.4 ...
doesn't work at all, vmc on, mocap runnig unreal engine metahuman just doesn't move anyhow
found it thank you..amazing
Thank you for the video. Can I record animation with Take Recorder and use it in level sequence?
this was perfect, except there was one small issue. for me, the blueprint for the receivers and the tick were bad. idk if its just the version of UE im using, but im not able to do this and i do not know how to fix it.
have you added them correctly as plugins? I had same had to add them correctly as plugins so they could be resolved, neverthless I was not able to run it up because for me the vmc metahuman blueprint would not compile
How is everybody capturing the audio?
thank you for sharing knowledge & workflows, precious!
no problem! Glad it was helpful. Let us know in the Discord if you have any other issues or suggestions of things to cover!
I've noticed the quality is awful with Lumen with a lot of flickering. I've also noticed quite a lot of aliasiing in this video. Is this the max quality output we can get?
@@Unknowable_Void for lumen you need to untick an option in the details panel called (force camera cut) and it will stop the flickering. In 5.4 you don’t need this anyway. Aliasing where? In the meshes? In that case you just change your AA settings. This is a simple set up video not a showcase.
@@offworldlive Awesome thank you that fixed the flickering instantly. I'm also wondering is there a way to get Ultra Dynamic Sky working with it as well including the volumetric clouds? Currently the blueprint with it's sky backdrop isn't rendering in the camera stream Thanks for your help :)
@@Unknowable_Void it should be - you might need to tick the 'scene view extensions' box in the details panel
raytracing is gone (ue5.4), how do we do now?
The best way to fix this kind of issue in UE 5.4 is to continue using Lumen but turn off light shaft occlusion in any lights in your scene and turn off Local exposure in your 360 cam
for MRQ you use the console command r.LocalExposure and set that to 0
Can you use live link just for the face and SystemAnimatorOnline for the rest of your body?
Hi, please, how do you make unreal to use the OWLcamerat when you hit play? I can´t get it to work. Help please
@@basquescout what is your desired output?
Thank you :) I followed this but still seeing a "OpenColor IO Invalid" watermarks all across my external monitor. Any idea what would cause this? Ive tried swapping many settings and restarted the project.
What about working with talent in front of an LED wall 50' wide? Im still learning but I want to have AR objects in front of the actors being captured in camera. Is this possible in real time or does the foreground objects have to be done in a separate pass? Sorry if you have addressed this but I am not sure how to go about it. I guess an instance of what I'm on about would be a guy in an apartment with a AR coffee table in the foreground. Like a sandwich.
you made my day <3 thank you so much!
1:52
This series has been exactly what I needed, thank you so much! They are so easy to follow and concise, and you speak clearly and at a normal speed! Thank you, thank you, thank you!