This is one of my favorite games of all time, aboot top 5, top 10 at least. It's just really special to me. It combines a mon aspect with the collection of the different mutations, with the themes of evolution and survival and nature, and wraps it all up in this abstract cubist world that is just so visually striking. And it doesn't hurt that it's just so fun to actually play. Oh, and the music too, is also something special. The only real downside I can think of is that occasionally it can get frustrating, either because of having a bad combination in a level where progressing is inordinately difficult, or if I'm trying to methodically fill out the mutation chart and something screws that up (like taking the wrong color limb from a pale-dark or clash cubivore, for instance), but I don't think this represents a fundamental issue with the game and is more an emergent property that sometimes is honestly my fault. And even in the most frustrating moments, it's never like fuck-you-impossible or anything, it's extremely reasonable all things considered. Also that final boss fight is so damn intense. I used to just play through that over and over. I just love how visceral it is. It's honestly incredible how much of a sense of untamed carnage this game elicits from a bunch of cubes bonking into each other.
So I discovered your channel while checking out your Digimon x review which helped a lot and then I saw this and had to respond! I have this game and still play it here and there never realized how big of a deal this game has become now being 36 and when I'll talk to other retro gamers there jaw drops when I talk about owning it... Nice work!
I was reminded of this game’s existence when videos about the N64 prototype getting dumped started popping up on my recommendations. And then I found this video while looking back at this game. You did it justice. This game deserves more attention. Especially now that we can see the N64 original and how the game started.
I've been fascinated by this game, even though I haven't played it yet (I'm gonna be ordering a Japanese copy of it). For some reason it reminds me of Katamari Damacy, maybe it's the kind of pastel color palette? The Munchables for the Wii is kind of like Cubivore mixed with Katamari, I think. It is really a weirdly relaxing game, I've been watching longplays of it. The low poly, simplistic (yet stylistic) graphics, the calming tunes, and the weird cuteness of your avatar and his simple-minded (I gotta eat, I gotta mate) mindset but also weird poetic and witty monologues.
My Unity scripting instructor is a fan of this game and we had an assignment to replicate the basic mechanics of it. Just looking thru my old projects and checking what the game is supposed to be like 😅
@@DannyDeVoid Little update! The game came in and I just played it for a couple of hours last night. Super fun game! Actually kinda addicting like you mentioned haha
Hi! I'm here from reddit. I can't believe how professional this video is made man. Will you be doing more videos like this, or was it just a for fun thing?
It was definitely a lot of fun! However I do plan on making this a series of videos based on other interesting mechanics as I uncover them in my other games 😁 I'm already in the writing stages for a few other similar videos
you cool even i still don't get it. I want to know did you play monster rencher to the training guide little bit confused me went i was kid. But i think know i little bit understand little bit after playing digimon world like one and re:digitize that maybe a good to share to other poeple if someone still know the game.
This is one of my favorite games of all time, aboot top 5, top 10 at least. It's just really special to me. It combines a mon aspect with the collection of the different mutations, with the themes of evolution and survival and nature, and wraps it all up in this abstract cubist world that is just so visually striking. And it doesn't hurt that it's just so fun to actually play. Oh, and the music too, is also something special. The only real downside I can think of is that occasionally it can get frustrating, either because of having a bad combination in a level where progressing is inordinately difficult, or if I'm trying to methodically fill out the mutation chart and something screws that up (like taking the wrong color limb from a pale-dark or clash cubivore, for instance), but I don't think this represents a fundamental issue with the game and is more an emergent property that sometimes is honestly my fault. And even in the most frustrating moments, it's never like fuck-you-impossible or anything, it's extremely reasonable all things considered.
Also that final boss fight is so damn intense. I used to just play through that over and over. I just love how visceral it is. It's honestly incredible how much of a sense of untamed carnage this game elicits from a bunch of cubes bonking into each other.
The Dark Souls of Darwinism
I also would like to mention this game technically is a rougelike and I love that
So I discovered your channel while checking out your Digimon x review which helped a lot and then I saw this and had to respond! I have this game and still play it here and there never realized how big of a deal this game has become now being 36 and when I'll talk to other retro gamers there jaw drops when I talk about owning it... Nice work!
I was reminded of this game’s existence when videos about the N64 prototype getting dumped started popping up on my recommendations. And then I found this video while looking back at this game.
You did it justice. This game deserves more attention. Especially now that we can see the N64 original and how the game started.
This game was an absolute treat to go through, wish I could play it for the first time again
I've been fascinated by this game, even though I haven't played it yet (I'm gonna be ordering a Japanese copy of it).
For some reason it reminds me of Katamari Damacy, maybe it's the kind of pastel color palette? The Munchables for the Wii is kind of like Cubivore mixed with Katamari, I think.
It is really a weirdly relaxing game, I've been watching longplays of it. The low poly, simplistic (yet stylistic) graphics, the calming tunes, and the weird cuteness of your avatar and his simple-minded (I gotta eat, I gotta mate) mindset but also weird poetic and witty monologues.
I got it on a modded GameCube very interesting game for sure
THIS. IS UNDERRATED. AS SHIT. Dude, this was such a good video
My Unity scripting instructor is a fan of this game and we had an assignment to replicate the basic mechanics of it.
Just looking thru my old projects and checking what the game is supposed to be like 😅
super high quality video, damn shame it wasnt picked up
Amazing video! Lots of effort went into this vid clearly! I just bought this game last week and I can't wait to play it!
Thanks, that means a lot! I've always wanted to give this game a good spotlight video.
@@DannyDeVoid Little update! The game came in and I just played it for a couple of hours last night. Super fun game! Actually kinda addicting like you mentioned haha
How can one that put soo much effort and quality in to their work can't even hit 100 views in a day? I shall post it everywhere i can
Wow thank you so much! Was definitely a passion project of mine 😁
Hi! I'm here from reddit. I can't believe how professional this video is made man. Will you be doing more videos like this, or was it just a for fun thing?
It was definitely a lot of fun! However I do plan on making this a series of videos based on other interesting mechanics as I uncover them in my other games 😁 I'm already in the writing stages for a few other similar videos
@@DannyDeVoid That's awesome dude. I can't wait to see more.
This would be a really fun mobile game if this came out today lol
never heard of with game, it reminds me of the creature stage in Spore but with N64 graphics.
You should play the n64 version
What’s the piano song used in the first few seconds of the video? It sounds really good
10/10
you cool even i still don't get it. I want to know did you play monster rencher to the training guide little bit confused me went i was kid. But i think know i little bit understand little bit after playing digimon world like one and re:digitize that maybe a good to share to other poeple if someone still know the game.
Looks like the most repetitive game ever with no effort put into the visuals and music that was made in a couple of days
I don't think the Nintendo 64 was the grand motherlode of SH*T.
What is "evil for super nintendo"? Cant find it
Evo for SNES
@@DannyDeVoid oh, thanks 😊
@@DannyDeVoid btw your video is awesome