Subbed. These are the sort mof tutorial we need; not someone spending nearly an hour explaining everything in tiny details which we have forgotten all about by the end of the tutorial.
Thanks for posting this. I'm still unraveling the detail minutia of creating performance files, it's definitely a bit of a learning curve, but you've done a good job of showing this example . . . even if I have to go over it a few times. I do have a ridiculously huge collection of sample wav files (many of which I created with other synths and weird pedal combinations), the concept is to start folding them into performance files for the Wavestate.
Nice tutorial. It is amazing what reading the manual can do, even interacting with it. And yeah. You can make ambient noises you hear on modern day gameshows, like Millionaire. Incidentally, I choose "BMW M3" and that's my final answer.
I'll be honest, this is a bit complicated for me. I understand mostly what you're doing but you breeze through it & explain so fast that I have to re-watch many times. I've had my WS less than a year so I'm still learning at a turtle pace. 😅 I think it's one of those synths where you just have to read the manual, watch lots of RUclips videos, and mess with the editing software to figure everything out. You make it look easy! Am I correct in saying that if you were a 1 man band, you could use the 4 layers to play backing tracks (wav files) of song sections? So layer A might be verses, layer B prechorus, layer C chorus, layer D outro? But while those backing tracks play for 1 layer at a time, you could still play short synth parts live on WS? I wish Korg Wavestate & Hydrasynth had a baby because Hydra has a much faster and intuitive/easy way to route one thing to another. If Korg could just make their user interfaces easier and quicker like Hydras they'd have the complete package.
I think you can create a multisample with different huge samples (your backing track pieces). Then maybe use a small part of your keybed to trigger those samples that isn't used by the other layers (I'm quite sure you can configure this per layer, I haven't touched my WS in months). This way you can use the other 3 layers for whatever you want. The reason why I'm quite to the point and fast in my video is because I want to make my video's as short as possible. I can imagine that you have to rewatch certain parts, especially if you're trying to copy what I'm doing. I can actually not imagine someone being fast enough to follow me :-) The thing is, if I want consistent views on video's like this, I have to do it like that. You can always slow down the video speed (I'll sound like your drunken WS teacher).
Can the wavestate be used to play a wave file in loop? Like suppose if I download a audio track from youtube and crop it for 10 seconds,so can this 10 sec .mp3/.wav file be played using Korg wavestate ?
You can create a multisample from this file using the free sample builder that you can download for both Modwave and Wavestate. So yes, you can absolutely do that.
Subbed. These are the sort mof tutorial we need; not someone spending nearly an hour explaining everything in tiny details which we have forgotten all about by the end of the tutorial.
Thanks!
Thanks for posting this. I'm still unraveling the detail minutia of creating performance files, it's definitely a bit of a learning curve, but you've done a good job of showing this example . . . even if I have to go over it a few times. I do have a ridiculously huge collection of sample wav files (many of which I created with other synths and weird pedal combinations), the concept is to start folding them into performance files for the Wavestate.
Nice tutorial. It is amazing what reading the manual can do, even interacting with it.
And yeah. You can make ambient noises you hear on modern day gameshows, like Millionaire. Incidentally, I choose "BMW M3" and that's my final answer.
excellent choice ;-)
I'll be honest, this is a bit complicated for me. I understand mostly what you're doing but you breeze through it & explain so fast that I have to re-watch many times. I've had my WS less than a year so I'm still learning at a turtle pace. 😅 I think it's one of those synths where you just have to read the manual, watch lots of RUclips videos, and mess with the editing software to figure everything out. You make it look easy!
Am I correct in saying that if you were a 1 man band, you could use the 4 layers to play backing tracks (wav files) of song sections? So layer A might be verses, layer B prechorus, layer C chorus, layer D outro? But while those backing tracks play for 1 layer at a time, you could still play short synth parts live on WS?
I wish Korg Wavestate & Hydrasynth had a baby because Hydra has a much faster and intuitive/easy way to route one thing to another. If Korg could just make their user interfaces easier and quicker like Hydras they'd have the complete package.
I think you can create a multisample with different huge samples (your backing track pieces). Then maybe use a small part of your keybed to trigger those samples that isn't used by the other layers (I'm quite sure you can configure this per layer, I haven't touched my WS in months). This way you can use the other 3 layers for whatever you want. The reason why I'm quite to the point and fast in my video is because I want to make my video's as short as possible. I can imagine that you have to rewatch certain parts, especially if you're trying to copy what I'm doing. I can actually not imagine someone being fast enough to follow me :-) The thing is, if I want consistent views on video's like this, I have to do it like that. You can always slow down the video speed (I'll sound like your drunken WS teacher).
Can the wavestate be used to play a wave file in loop?
Like suppose if I download a audio track from youtube and crop it for 10 seconds,so can this 10 sec .mp3/.wav file be played using Korg wavestate ?
You can create a multisample from this file using the free sample builder that you can download for both Modwave and Wavestate. So yes, you can absolutely do that.
👍 !Genius