How This Game Dev Got 100,000 Wishlists In A Week - Full Time Game Dev Podcast Ep. 014
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- Опубликовано: 11 сен 2024
- Gavin @TwoStarGames the creator of Choo Choo Charles and I discuss how he got 100,000 wishlists for the second time!
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► Wishlist Cuffbust: store.steampow...
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► Wishlist Twisted Tower: store.steampow...
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► What I believe: • What I Believe
Curious.... would you ever make a multiplayer by Gavin? Why or why not?
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► Wishlist Cuffbust: store.steampowered.com/app/2592220/CUFFBUST/
When are you going to make a new twisted tower video?
grammar?
Think I'm on the wrong channel. I need a video 'How This Game Dev Got 100 Wishlists In a Week' 😂
+++
With 100, you'll end up with like 20-10 wishlist given how many people give up along the way
I was just thinking this also, these vids are good but not for upcoming devs, they are more for seasoned devs that wanna make a game of their own
🤓👆erm actually it’s 100,000
Q:How to become successful Game Developer:
A: Be a successful Game Developer already !
The only problem with this interview, that its too short. )
Thank you both! )
Gavin said no one made a great prison escape game, yet The Escapist exists. 😢
Jailbreak in older FPS was pretty good.
Rich kids become game dev be like......
Me from the corner of my room watching this in 480p
Great interview! Really enjoyed it. Gavin is special in that he can do everything. One of the biggest mistakes I made (maybe the biggest?) is not hiring people earlier. And specifically not committing to hiring full-time long-term devs earlier. I waited so long for the EXACT same reasons Gavin is saying. But still... waiting so long to expand has cost me maybe 5 years and probably a game or two in my lifetime. But he's so young, he has so much time his timeline is different! Plus he manages to crank out games pretty quickly (at least compared to me and my studio!).
I’m currently starting a game right now as a solo dev and it’s already overwhelming to me but I’ve always wanted to be part of the game industry growing up and i honestly feel trying to get hired on to a team is harder than actually making one yourself. So I’m deciding to bite the bullet and just overcome the challenge of being alone.
pls bless us with ur game dev powers
keep these talks coming! This and the chat you had recently with Thomas Stewart are very helpful and encouraging.
you are getting a lot better at interviewing, the questions were great! thanks for the content
Yoo what's up with Gavins door in the bg is he preparing for zombie apocalypse?
Bro needs 1250 points to unlock it 😢
Oh good! I've been trying!
I came to the comments section looking for this comment. That door is fucked. Nope, nuh-uh, no thank you.
It is to stop himself from going outside until his game is done. 🤣
Thanks to Thomas for his incredible podcast series I absolutely love them!
Good ideas with good execution is the recipe for success. He is good at both.
How This Game Dev Got 100,000 Wishlists In A Week ?
- Yes, It's, inevitable.
Great interview! It was interesting. Thanks Thomas!
every game developer records the best bits of their game for the trailer.
Cuffbust looks great. Going to Wishlist it.
Dude this guy had two hits already that’s honestly so inspiring.
A game for everyone is a game for noone (or just a terrible game). A game for noone is a game for noone. My advice, stick in the middle, avoid both the previous options, and don't go paranoid about it :)
Oh way, y’all was mostly about the co-op experience and the ending of the game which had a story that changed based on who won the player versus player elements. the creator of a way out also went on to make it takes two which also went viral because of the split screen co-op Elements of the game
I think the virality of these games was increased because there’s not a lot of co-op couch games that people can play anymore so people like the game grumps and woolly versus were able to play these games and have a good time as well as the theorist
Feel like these podcasts should have way more views
I so love these videos and listen while I work on games as well, thank you!
I’d love to hear you explore taste and instincts. That seems to be a consistent component with success.
GAVIN GOAT
Continue these interviews with solo game dev. It's really interesting!
You‘ll do it Thomas, bring people what they want and expect.
This guy got the Chad chin.
Wow, that Geoff part is unbelievable:O Congrats :)
My question would be how has he got some audience, people for the first game?
I love your videos and I‘ve been watching them for years now. You‘re my idol in terms of game development and you‘ve helped me a lot with your videos. Thing I noticed is that, over the time, you have began to start promoting your courses really really heavily and I honestly feel that it‘s getting worse and worse. Still like you but I hope that will become better.
Resume @26:00
I got a say Thomas you are the best creator in the genre of game dev tutorials
Who watching This Video At, 11 pm
Indian folks like you and me obviously.
You know'
Hello
Multiplayer is not that hard to do lol specially if using GMC. It’s kinda simple now it being a headache is for old school guys lol if you have so much trouble hire a senior tech it’s thousands out there that will make it fully functional multiplayer in a week of your game if you already have it an just want it replicated I know a couple guys who can replicate piece of cake for them so it’s really more the old school guys that’s stuck in they ways that has trouble 😂😂😂with making multiplayer it’s not big deal anymore maybe 3 years ago hehe
What is GMC?
@@dougie119 general movement component . Look on unreal engine market you’ll see it it’s designed for replication an does very great job it’s best make more multiplayer games boys bring back that’s 90s era we’re gamers couldn’t wait for the best big game.. good luck developers
First
fucking shit i cant get a 1000 wishlists for the life of me and he gets non stop wishlists
Atleast you made it further than me lol be proud of your accomplishments. I'm still working on mine and don't know when i'll even be able to finish it. About your game though, i checked out the videos and i'll be honest, it looks like you've put a lot of thought and work into it but it's a genre that's imo naturally harder to get a lot of popularity for and that's probably why it's hard to get many wishlists but i hope more people that want to play the game finds it. All the best.