This kind of orbit can only be made by the mod called Principia. This mod aims to replace KSP's unstable physics integration with a higher-order symplectic integrator, adding n-body Newtonian gravitation in the process. Link: github.com/mockingbirdnest/Principia
Neat I haven't checked that mod for years Is there a way to mess around with the planet's orbit? I'd love to see what happen to gravity when 2 planets get so close they almost collide Stock KSP is just too messy due to the gravity "bubble"
@@reach6898 see, i was wondering how you got something in a lagrange point when ksp doesnt simulate gravity well enough to actually have those, now i know how you did it. i wasnt aware this mod existed until now, and now that i know it does, i shall be using it frequently, i think.
@@jojolafrite90 If you want KSP with a bigger scale and more realistic dynamics there are mods for that. The principia mod adds n-body dynamics. I'm a little familiar with how that works, my confusion is more on what each maneuver is trying to achieve.
@@danieljensen2626 Principia should be stock ffs, scale/planets dont matter, because we can just use Kopernicus mod to play in whatever system we want, but physics? Physics should be always accurate, because the shit is actually more confusing in its simplified state than in principia. Same thing for RealFuels
@Flight Simulator Films but its not really less complicated, its just counter intuitive. Stock KSP makes you feel like you can only move in circles while on the orbit and that just feels wrong. And Im saying that as someone who had no idea about orbital mechanics before playing KSP
Imagine showing this video to someone from 1950 and trying to explain what they are looking at. Then explaining this is a game even children play just for fun.
I remember hearing about this mission on Dark5’s video about sad objects in space. Despite being an inanimate object, the thought of a probe trying to communicate updates about a mission nobody cares for makes me sad
absoloutley beautiful, I've never seen such a beautifully complex mission in the real world let alone re created in ksp LET ALONE the post failure mission profile
This is huge, thank you very much for sharing this work with us, this is quite an achievement. Until then I was thinking that the grand tour of the Voyagers was clever ... well this one is even more.
WOW. These gravity assists and orbits are incredibly complicated. I used to think Bradley Whistance's gravity assists are damn complicated, but this video shows something five steps ahead.
The fact that most of this really happened is the most amazing thing ever, I'm sure with enough time you could take a probe with at most 500M/s^2 from Earth orbit all the way to Pluto, it may just take a few hundred years.
Wow. This was incredibly awesome, not just hyperbolically, but literally; I am in actual awe that this is possible in a video game about strapping little green cartoon people onto trash cans full of boom, and also in awe of the fact that Bob Farquhar and his team were able to do this IRL, and also in awe of the fact that a troupe of semi-hairless apes only a few millenia removed from the invention of writing have become knowledgeable enough to accomplish all of these things. I loved the Starship recapture you added at the end, that just brought it all home (pun fully intended). I'm definitely going to have to give Principia a whirl.
WELP I hate to be that guy, but they just added comets in KSP 1.10 -- let's hope Principia updates soon, because this is a seriously badass mission -- and would totally deserve a remaster :)
me with stock ksp : "gravity assist isn't too hard to learn you just aim for the eve then throw yourself to other planet-" people who installed Principia :
May be a bit late for a reply, but principia makes aiming actually easier in many cases, instead of the 6 SOI changes the stock conics system displays you can string together as many SOI changes as you want, performance does suffer once your plan extends upwards of ~2500 days, but you can always just lower precision for better performance and correct like 5 years in. Also docking is easier aswell, if you have a craft selected your reference frame can be set to target aligned and you see a squiggly line going to or over the target, each "squiggle" is one orbit, so you just align the squiggle with the target and wait untill you get close.
So amazing that you brought it back home! And in awe of how you did this. Throughout the video I was saying "ahh, he's one of *those* KSP players" aka a genius. WP!
Our predecessors often don't get the credit they deserve. Imagine doing all of these complex orbital maneuvers with a pen, paper & slide ruler.... no computers used at all. Hats off to the OG space nerds.
Oh they 100% used computers. But those computers were much less advanced and more difficult to use. Imagine making hundreds of trajectory simulations and sifting through them...
I understand what is going on here, but don't think I'll ever have the skill to replicate it. The fact that someone actually figured all that out and then did it is incredible. On that note how did they even have the self confidence to propose it? Hey guys I have this plan of doing several gravity assists around the moon on both the forward and leeward side, using the suns gravity to allow us to get another kick from another double gravity assist around the moon to get an orbit that intersects a comet to then come back do other double gravity assist to adjust our orbit to get to another comet. And then they accepted it, and it worked!
On August 10 2014 at 18:16 UTC, the spacecraft passed about 15,600 km (9,700 mi) from the surface of the Moon. It will continue in its heliocentric orbit, and will return to the vicinity of Earth in 2031.
The last part--a SpaceX Starship recovering ISEE-3/ICE and returning it to Earth--could happen, just in solar orbit... But I'm torn on this; I like the idea of letting it stay in its natural environment, interplanetary space (a Starship crew could repair/refurbish it, then release it to continue its work--ditto for Pioneer 6, 7, 8, and 9 in solar orbit). If spin-scan cameras were installed on these spacecraft, they could also serve as comet and asteroid probes, investigating them as "targets of opportunity" (Pioneer 7 did this, also making a distant flyby of Halley's Comet, measuring and mapping the He++ ions around it).
This is incredible! An absolute masterpiece(both your recreation of the original mission, and Farquhar's orbit design). I've just started to play around in Principia recently, still having a hard time choosing the correct reference frame.🤣🤣🤣 另外。。。很久以前好像在B站看到过你,不过我B站没注册过账号,没想到在油管搜到了你的视频。膜巨佬orz
Yeah, N-body orbital maneuver can be kind of weird and tangled if seen from wrong frame of reference, but from the correct one, the trajectory kind of making sense, it's just making circles and ellipses most of the times. SOI escape is kind of easy with N-body calculation, it's like car drifting, but in all three dimension, yaw, pitch, and roll.
And the next epic chapter was how a bunch of (amateur) astronomers and radio enthusiasts managed to reconstruct the original radio equipment (which had been dismantled) in software and actually communicated and reactivated (!) the spacecraft in 2014 - unfortunately by that time the pressure in the tanks had dropped too low for the required maneuvers to stabilize the orbit. But amazingly they did in fact get some sensor readings. ruclips.net/video/m4D6pRT04PY/видео.html spacecollege.org/isee3/
This kind of orbit can only be made by the mod called Principia. This mod aims to replace KSP's unstable physics integration with a higher-order symplectic integrator, adding n-body Newtonian gravitation in the process.
Link: github.com/mockingbirdnest/Principia
Which means no kraken :(
Doesn't N-body simulation cause Jool's system to collapse? What did they change to fix it?
@@BKnight_ This is RSS so it doesn't have this problem.
BTW I saw someone used this video on bilibili
So it is really you?
This is amazing. I had no idea that you could do that with Principia (and I wrote it).
Thanks, your mod is a great work.
Neat
I haven't checked that mod for years
Is there a way to mess around with the planet's orbit? I'd love to see what happen to gravity when 2 planets get so close they almost collide
Stock KSP is just too messy due to the gravity "bubble"
@@reach6898 see, i was wondering how you got something in a lagrange point when ksp doesnt simulate gravity well enough to actually have those, now i know how you did it. i wasnt aware this mod existed until now, and now that i know it does, i shall be using it frequently, i think.
wow 🙌🏼
The moment you know the mod is perfect is when a guy can literally do the most complicated orbit
Imagine you being used to regular circle orbits and principia is just like:
S P A G H E T T I N O O D L E O R B I T S
This is me...
@@nickbarton9738 this is US
There still relatively circular its just the reference frame that makes them look weird
Yep, that’s Principia for ya!
Your profile picture is cropped CP.
Just wow. Matching those historical orbits was amazing, but then you went and gave it that extra Kerbal touch by recovering ISEE-3 with a Starship!
I originally want to use space shuttle to recover it, but some fans want me to use starship
@@reach6898 i think it was a better choice to listen to your fans :) Awesome !
Reach I thought you were going to use the cargo variety lol
@@reach6898 Either one would've been coo. It'd be interesting getting Shuttle to such an eccentric orbit tho. . .
Every ksp video: "just a quick and simple gravity assist to save delta v."
What I see:
Lmao yeah, I barely got into it like 3 days ago and I had to figure out how to aim for the moon
@@armandoperez9361 First time I tried the mod, I found myself in a Lagrangian without trying to find it.
@@jojolafrite90 that's some good science
I had no idea what was going on in 75% of this, but I know just enough about KSP to be very impressed.
Gravity. That's what is happening. In KSP when you are in a SOI only that object effects you which is massively inaccurate.
@@iCore7Gaming It actually will piss me off, if KSP 2 has the same mechanics and the same scale!
@@jojolafrite90 If you want KSP with a bigger scale and more realistic dynamics there are mods for that.
The principia mod adds n-body dynamics. I'm a little familiar with how that works, my confusion is more on what each maneuver is trying to achieve.
@@danieljensen2626 Principia should be stock ffs, scale/planets dont matter, because we can just use Kopernicus mod to play in whatever system we want, but physics?
Physics should be always accurate, because the shit is actually more confusing in its simplified state than in principia. Same thing for RealFuels
@Flight Simulator Films but its not really less complicated, its just counter intuitive.
Stock KSP makes you feel like you can only move in circles while on the orbit and that just feels wrong.
And Im saying that as someone who had no idea about orbital mechanics before playing KSP
Teacher: the test is not that difficult
The test: the entire video
They don't call it rocket science for no reason :)
Soken50 orbital mechanics*
@@buffaloc20 It's a joke you pedantic twat
Soken50 I know I am correcting the word
and all she touched on in class before the test was how to throttle the engine up
Imagine showing this video to someone from 1950 and trying to explain what they are looking at. Then explaining this is a game even children play just for fun.
Smunstu Stinkymonster
I do. If being 14 years old counts as a child
Would be interesting to see what Korolev, von Braun and Chertok would think of this.
@@rockomax2732 SAME YO I want to become guidance officer when I grow up
I am 11 years old, and I love ksp
@@ErickSoares3 My guess is they'd lose their shit the moment they saw the low-energy transfers
That orbit looks like one of those bead things you find in dentist office waiting rooms
I remember hearing about this mission on Dark5’s video about sad objects in space. Despite being an inanimate object, the thought of a probe trying to communicate updates about a mission nobody cares for makes me sad
Hey Scott Manley, Look here
Still astonishing, an impressive exploration of a fascinating real mission
1:35 LEGOs right before you step on them
Does the end orbit follow the path you take around the room hopping due to standing on Lego with bare feet?
@@pegasusted2504 down to the nanometer
And some people can't even reverse out of their drive ways
absoloutley beautiful, I've never seen such a beautifully complex mission in the real world let alone re created in ksp LET ALONE the post failure mission profile
Eat your heart out, Brad; _This_ is how you do gravity assists!
Bro if Brad had principa he could do a 2 ton tylo mission bruh.
This is huge, thank you very much for sharing this work with us, this is quite an achievement. Until then I was thinking that the grand tour of the Voyagers was clever ... well this one is even more.
"If you can get to Venus, you can get anywhere"
No. If you can get to a Lagrange point, you can truly go anywhere!
"Its only rocket science, how hard can it be?"
-said no one ever
WOW. These gravity assists and orbits are incredibly complicated. I used to think Bradley Whistance's gravity assists are damn complicated, but this video shows something five steps ahead.
The fact that most of this really happened is the most amazing thing ever, I'm sure with enough time you could take a probe with at most 500M/s^2 from Earth orbit all the way to Pluto, it may just take a few hundred years.
Wow. This was incredibly awesome, not just hyperbolically, but literally; I am in actual awe that this is possible in a video game about strapping little green cartoon people onto trash cans full of boom, and also in awe of the fact that Bob Farquhar and his team were able to do this IRL, and also in awe of the fact that a troupe of semi-hairless apes only a few millenia removed from the invention of writing have become knowledgeable enough to accomplish all of these things. I loved the Starship recapture you added at the end, that just brought it all home (pun fully intended). I'm definitely going to have to give Principia a whirl.
4:40 touched me
( ͡° ͜ʖ ͡°)
That’s pretty uncool should probably report it to the police
Me too, not even my uncle could touch me like this
@@throwaway80345 hol up
this orbits blew my mind. didnt know something like that was even possible
It's not possible in vanilla KSP. Read the description
@@PikaPilot i meant in real life
Not in Stock KSP.
Because mechanics are so simplified that it gets it completely wrong.
The first song reminded me of my good ol friends while driving around town, I miss them.
It's all one song, it's ruclips.net/video/-oMHME8XmtE/видео.html
WELP
I hate to be that guy, but they just added comets in KSP 1.10 -- let's hope Principia updates soon, because this is a seriously badass mission -- and would totally deserve a remaster :)
me with stock ksp : "gravity assist isn't too hard to learn you just aim for the eve then throw yourself to other planet-"
people who installed Principia :
May be a bit late for a reply, but principia makes aiming actually easier in many cases, instead of the 6 SOI changes the stock conics system displays you can string together as many SOI changes as you want, performance does suffer once your plan extends upwards of ~2500 days, but you can always just lower precision for better performance and correct like 5 years in.
Also docking is easier aswell, if you have a craft selected your reference frame can be set to target aligned and you see a squiggly line going to or over the target, each "squiggle" is one orbit, so you just align the squiggle with the target and wait untill you get close.
So amazing that you brought it back home! And in awe of how you did this. Throughout the video I was saying "ahh, he's one of *those* KSP players" aka a genius. WP!
Thanks, RUclips, for this completely random recomendation for me, a casual viewer of short and funny KSP videos.
This is just me trying to find a parking spot
Our predecessors often don't get the credit they deserve. Imagine doing all of these complex orbital maneuvers with a pen, paper & slide ruler.... no computers used at all. Hats off to the OG space nerds.
Oh they 100% used computers.
But those computers were much less advanced and more difficult to use.
Imagine making hundreds of trajectory simulations and sifting through them...
That was beautiful to watch!
Thank you
Don't know how this hasn't got more views. Great video.
What an all round fantastic video. Great mission, great music, great people. And the BFR to top it all off
this is incredible and should have more views - also the song you chose was perfect
3:49 bruh moment when the spacecraft's trajectory draws a g-clef lol
“This is impossible.”
“No, it’s necessary.”
I understand what is going on here, but don't think I'll ever have the skill to replicate it. The fact that someone actually figured all that out and then did it is incredible. On that note how did they even have the self confidence to propose it? Hey guys I have this plan of doing several gravity assists around the moon on both the forward and leeward side, using the suns gravity to allow us to get another kick from another double gravity assist around the moon to get an orbit that intersects a comet to then come back do other double gravity assist to adjust our orbit to get to another comet.
And then they accepted it, and it worked!
Glad I installed Principia on my 1.8.1 update several months ago! Looking forwards to these sort of tricks on my series! Great stuff!
This is extremely impressive. Hats off to you.
I think this is the most beautiful thing i've ever seen
Teacher: This test will be easy
Test:
Nice touch landing it on the Heli pad ;) Made me chuckle
That is the most counterintuative thing i've ever seen!
Nice use of the Starship there! ;)
Me: using the mod
Also me trying to figure out orbit mechanics
OK, folks we all know from KSP that orbital mechanics is pretty simple, we just need to... WHAT THE F*CK???
7:17
The Big F***ing Rocket
Now thats a rollercoaster of an orbit!
On August 10 2014 at 18:16 UTC, the spacecraft passed about 15,600 km (9,700 mi) from the surface of the Moon. It will continue in its heliocentric orbit, and will return to the vicinity of Earth in 2031.
This orbit is the definition of organized chaos
The last part--a SpaceX Starship recovering ISEE-3/ICE and returning it to Earth--could happen, just in solar orbit... But I'm torn on this; I like the idea of letting it stay in its natural environment, interplanetary space (a Starship crew could repair/refurbish it, then release it to continue its work--ditto for Pioneer 6, 7, 8, and 9 in solar orbit). If spin-scan cameras were installed on these spacecraft, they could also serve as comet and asteroid probes, investigating them as "targets of opportunity" (Pioneer 7 did this, also making a distant flyby of Halley's Comet, measuring and mapping the He++ ions around it).
Amazing. I have no words with it. You literally "playing" NASA on computer. Tremendous.
My puny Kerbal Space Program "missing the ground" brain cannot comprehend this madness.
Music was perfect too.
this is as close to freestyling it as you can get with goddamn gravity assist maneuvers
Imagine calculating this orbit with the technical possibilities of the 60s and 70s... :O
this madlad took rollercoaster simulator 2020 to space.
This is incredible! An absolute masterpiece(both your recreation of the original mission, and Farquhar's orbit design). I've just started to play around in Principia recently, still having a hard time choosing the correct reference frame.🤣🤣🤣
另外。。。很久以前好像在B站看到过你,不过我B站没注册过账号,没想到在油管搜到了你的视频。膜巨佬orz
i would love to see this probe be recovered one day and put in a museum like in the video
For some reason i always want to cry in the end
I have no words, just wow ❤️ astonishing
This video is very bittersweet.
Watching this feels like when i watched scott manleys docking tutorial 2 years ago.
This is how you become the orbital mechanic
Yeah, N-body orbital maneuver can be kind of weird and tangled if seen from wrong frame of reference, but from the correct one, the trajectory kind of making sense, it's just making circles and ellipses most of the times. SOI escape is kind of easy with N-body calculation, it's like car drifting, but in all three dimension, yaw, pitch, and roll.
I used to think docking was hard. Then I saw this.
This is art
Normal KSP players: Excuse my Green Cyldrical head, what is this Space witchery
This is really impressive.
Beautiful
I seem to understand, but I don't seem to understand. It seems that this orbit is so complex. Perfect Video
how did you do the heat shield for starship?
wow great work!
Incredible job!
great music taste!!!
How many asteroids hit earth while doing this mission
Subscribed. Amazing!!!
Wow, that was impressive!
Le epic 2014 Starship
How do you launch into the Lagrangian L1 orbit? I have principia but I am never able to get it exactly right.
You can read some papers about Lagrange points and follow the maneuver node.
KSP has comets now
Ah, the old fallback, the spagetti orbital path
when I play ksp with principia and do time warp it's so laggy I can't even make it to the sun orbit.
Reminds me of a fly buzzin around
someone toucha my flight plan
Children of a dead earth OST nice...
1:24 is it just me, or i see violin key?
(Its called a treble clef, and yeah it really does resemble it)
@@hairohukosu433 Yeah, but treble clef doesn't rhyme there :D
@@Artistwolf1993 excuse my absolute dumbness monsieur
That reentry animation
How do you simulate Lagrange points in KSP? (I understood that it was made in some orbits)
Principia MOD
Most recent KSP update adds comets!!
Wow and I only just figured out how to get to Mun
Holly molly guacamole!
what is that mod which gets rid off gravity influence zones of planets in ksp?
It's principia.
@@reach6898thx!
Thats not an orbit, thats spaghetti
imagine nasa using KSP first to plan a mission and then calculate for real world :D
And the next epic chapter was how a bunch of (amateur) astronomers and radio enthusiasts managed to reconstruct the original radio equipment (which had been dismantled) in software and actually communicated and reactivated (!) the spacecraft in 2014 - unfortunately by that time the pressure in the tanks had dropped too low for the required maneuvers to stabilize the orbit. But amazingly they did in fact get some sensor readings.
ruclips.net/video/m4D6pRT04PY/видео.html
spacecollege.org/isee3/
2:28
How on earth do you achieve that kind of orbit?!?!?
n-body mechanics
By using the mod called Principia.
You can't do that on Earth
Hmm. Interesting...
I have been playing this game since 2011 and I still don't know what a langrange point is. After watching this video I still don't know