When you first were dealing with the Londoners, you had massive problems with lots of sick people. The reason you had so many sick people was the tents were so cold. If you'd gone for better housing or at least better heating, you wouldn't have had the medical crisis in the first place. Sometimes the best solution is to fix the underlying cause rather than band-aid the symptoms.
Hello! While Tesla City may seem bleak, it is a source of infinite steam cores that can be used to build automatons and steam powered industries. Perhaps it is worth reconsidering your no outposts policy. Hopefully this helps in the future.
Yeah I think you are right. I always seem to get a lot of people left doing nothing so would be much better to get them at an outpost. I may try som extreme difficulty playthroughs and this could be the game changer. Thanks for the comment!
Tesla City is pivotal in this game, once you have an army of automatons, you can pretty much concentrate on getting everyone heat and food, is easy mode
@@Enrique2DosSantos Yeah, i always ogo for no deaths and i dont really like so save scum when recording, but i may have to do this becuase a few people a said tesla city is necessary
@@Enrique2DosSantos Reminds me of when I played this game many years ago. Basically, all tasks are dealt by automatons and the people are just chilling lol.
i will say few things if you do not mind me: 1. Resource focus is best focus early game (sawmill and beacon being your best options for research). 2. Very Lucky save on the storm part of the video honestly i thought that was it (but ey GG that you survived) 3. It was said once in the comments but will tap here too. Usually even if you lose your scouts to the tesla city the city will be traversable for your outpost team for free steam cores galore.
I'll beacon is defo a good one. I never utilise sawmill but should try it out. Having more wood at the start is very helpful. Haha i was not prepared for the storm at all, but we made it through! An yes, I normally go for no deaths, but those steam cores would be very helpful too.
If you want a good tips about foods. You can switch nights/days with foods. Each night you fill all the hunter's hangar. At days you remove all (except 1 in each) hunter's to do anything else. When night is approaching (or starting), since you kept 1 person in each hunter's hangar, you can put them all inside again and never loose the foods bonus. You repeat it each night/day. You can do it, because the food arrive when the day start. (When the hunter's come back).
@@deeznoots6241 i think anything strategically possible in a game is perfectly fine to do. Games are literally just problems to solve, so whatever way you find to solve them is a win, pun intended. The more ingenious, the better.
@@AleksandarIvanov69 sure if you think only of games as mechanical problems to solve, but if you wanna immerse yourself in the story of Frostpunk then you should obviously not use such exploits since its obviously impossible for people to literally work 24 hours for multiple days with no sleep.
You have enough raw food production but not enough depos to store them. I don't know if the surplus is stored in the hunters hanger, but I think that is what effecting your food ration production.
@@Logistical So you never have played the Stronghold games, good Sir? Because this is one of the things the games forced you to internalise quickly, to build. enough. reachable. storage. fast! 😄
@@Logistical Then maybe you should give them a try one day. I mean, you can get them dirt cheap by now and they are still a lot of fun. And in case you are not a fan of the fighting part, they usually come with both a military and an economical campaign, where you have to reach, well, economical goals. The Stronghold games also come with a quite high 'Wusel-Faktor', which is not really translatable from german, but it basically means that once you have a settlement going, it is quite fun and relaxing to just watch your people 'wusel around', doing their thing, like working or celebrating.
@@LogisticalAh, damn, why not. Just did send you a mail with a Stronghold 2 key. Subject is the title of the game. Usually I am not doing this, sending game keys to random youtubers I'm not even subscribed to (until now), but I am having a strange day and while I was checking for how little money those games are actually sold nowadays, I saw the price and thought 'Screw it, why not, that is a bloody strange day already, so why not doing something strange for once.' Maybe you want to check it out someday, in this case, have fun!
Heres to hoping frostpunk 2 gets you more attention! You've got a perfect voice for calm but engaged commentary. Subscribing from just the first few minutes cause its fantastic vibes
Same, I stumbled into this video because I needed something to listen to that wasn't hyper and this channel's got everything you said that I also thought of.
I created a utopia in a slightly different way - rushed to automatons, then turned off the heating until everyone stopped complaining (it really didn't take long). Then I just built up the remainder of the city using automatons, a city in which nobody was ever hungry or cold or unhappy or ever got sick anymore! It was truly a utopia!
Bro same especially when he said he needs to do it, then not even 5 min later when researching was open and he's getting new settlers... *doesn't research it*
I've never attempted a utopia run. But with all the suboptimal play that I saw in this playthrough, I'm convinced now that I could do it. Thanks for the vod.
I never thought that I'd be as invested in this as I was. And the part with the storm was so intense, I loved it. Now I've gotta binge watch all your other videos. Amazing job mate you've earned my respect and subscription!
It gets super intense at the end! I remember getting chills the very first time I played and beat the game! Respect for binging the videos, hope you enjoy!
This is probably the most impressive walkthrough of this campaign I've ever seen! I'm almost ashamed how much I struggled on easy difficulty and with the bad laws, haha. When I finished watching I was sure you had at least 500k subs. That's how good your content is!
Ive seen a guy saying that FrostPunk is a city builder with a boss soundtrack and I absolutely agree. This game is the behemoth of city builders, so much tension and anticipation where there are tons of scenarios where the game batter your face to the ground, yet you need to get back up and fight for the city. 11bit Sudios never disappointed me.
I remember putting children in workshops to push research as fast as possible, and then built as many automatons as possible so that people don't have to work in cold, honestly less stressful than you have there, still people can die due to accidents, but that's all. Also, you have too many steam hubs, that is where most your coal problems came from.
Utopias do need a policing force! It's not about systems where no one does anything wrong, but where all systems work for the wellbeing of the citizens. One would think of the police force as a mediator for conflict resolution. Leaving citizens to resolve matters in their own hands is not precisely "Utopic".
You don't actually need to turn on the generator until the first temp drop. People got sick the first night because you had them working in the piles. It is actually a waste of coal.
I don't get why, in the faith and spirituality route, you have to make a theocratic police force if you want a police force at all. A (Victorian) utopia can have both Christian religiosity, and secular law enforcement at the same time. It's dumb as hell to make the player choose between building a police force that would stop outlaws, but also beat folks in the streets for thinking the Chruch isn't all that; or ignoring outlaws and letting them get away with thievery and murder.
I dont know if you were trying for Golden Path or your own guidelines, but the volunteers to die in the mines is allowed in golden path and EXTREMELY advisable. 80% debuff on coal output is insane. Deaths-from events and during normal gameplay-are allowed. Promises can be broken. Needs crises can occur. Discontent and hope ultimatums can be given.
I wasn't going for golden path but i did actully get the achievement in the end. Thank you for the info, I always try for 0 deaths, but i might chnage my policy on that because like you said the debuff is crazy.
actually some of the good laws are better than the bad ones. or at the very least has very compeditive reasons to pick them. Take child labour vs child shelters as an example, while labour provides an early game boost it quickly falls off as the actual quality of labour is much lower than an adult so you get less out of the buildings you use them in whereas the shelters give a morale boost. Now the boost isnt the actual benefit, that would be the following apprentice tech where if you were to choose the medical path you get a very potent boost to the efficiency of all medical buildings the children are in. A boost that especially at higher difficulties can make or break a game. Usually the morally dubious laws will give an immediate benefit that falls off where the 'good' laws tend to reward you down the line. Basically the game is designed to tempt you to take the easy way out early which might doom a city when the consequences show during the truly hard parts later.
Yeah definitely. I always go child shelters and then apprenticeship laws just because they are more beneficial down the road. The only one I can think of that is not that great is cemetery. If you have on die then it’s useless!
@@Logistical Cemeteries is definitely the odd one out as the benefit 'only' helps if you have people die, serving no purpose whatsoever otherwise. I do belive the intent there is as a clean no downsides option to the snow pit which if placed too close to heat can cause severe issues. The main thing with snow pits is that the organ transplant bonus applies 'even if no one has died' making it by far the better choice even if youre trying to stay morally good.
Decent playthrough, you're definitely not as frustrating to watch play this game as ChristopherOdd is, lol. A fun playthrough, only mildly frustrating. Perhaps the most baffling thing, and obviously others have pointed this out before, was the lack of use for Depots. Literally I shrieked "WHAT!?" at the monitor when you said you never used depots and thought you were a madman, lol. I usually prefer Overcrowding simply because I don't have to remember to use it, unlike Extra Rations. I don't think you ever used it once, lol... Not that there was much opportunity to do so when you were lacking food so often. On the note of food, it's better to pick either hothouses or hunters and COMMIT to one or the other than to try and have both. I think overall Hothouses make more food, but they require heating and steam cores. Hunters hangars can be cold and don't need cores, but overall produce less food (except if you spam a crap ton of them) but they're expensive in terms of steel. Not to mention focusing on one research tree means you can get more useful research done and is a more effective use of research time. I don't know about the research thing "stopping" at ten workshops, but I do know how the bonus works. First shop gives the full 100% research speed, second gives you an additional 50% (150% total speed), then the third gives an additional 30% (180% speed). The fourth workshop and onward only gives an additional 10% research speed per fully staffed workshop. So at that point the additional workshops are mostly just a drain on your engineer workforce and they would be better allocated at infirmaries or medical posts. I'd suggest getting four workshops staffed with Engineers, then only get a fifth if you get automatons built and get their upgrades (Integration 1, 2, and 3, plus Engineer automatons which would let them work in workshops) to give you 24 hour research without the need for emergency shifts. This would also help you catch up a little bit since you didn't start researching until day 4 and couldn't take extended shifts. And oh boy all the dead space in the layout... my OCD was crying, lol... It's not the worst thing in the world in the New Home scenario because the crater is plenty big, but some other scenarios have significantly less space to work with. Namely the Refugees scenario. Loved the playthrough, flaws and all.
Haha thanks! I think all games like this there is always going to be a bit of frustration watching! Thanks for the comments! I am leanring a lot from people so hopefully the next few playthoughs will be a less frustrating lol
@@Logistical Ah, don't worry about the frustration thing. :) The unfortunate truth is that there's no real way to win that battle since everyone plays things different. Besides, it's also part of the charm, in a strange way.
It might be worth it to use the overdrive more often as it's basically a free 2 heat increase for a day, letting you save some coal by turning down the generator level
The lowest natural temperature ever directly recorded at ground level on Earth is −89.2 °C (−128.6 °F; 184.0 K) at the then-Soviet Vostok Station in Antarctica on 21 July 1983 by ground measurements. Really cool fact. Makes this game seem more realistic in a way.
Finally achieving the other day maxed out everything, no deaths and not crossing the line felt really good! But extended shift is not considered crossing the line, so... 😁
I found out during the Storm that if I turned off the generator and the people asked for an infirmary, I could turn the generator back on and it would count as giving the people what they wanted.
When you send scouts out from the city, why do you first send them to a location you have already been to? Is there a game mechanic I am missing? Only just got into Frostpunk, loving it 😊
Thanks for the super chat!! The Scouts will take less time to get to a known location, so you can really save a lot of time using them as sort of base camps
Damnit man! I'm 90 minutes in and people are still starving! Warm houses and lot's of wood arent much use to shrivelled desiccated corpses! Gained a sub 👍 😂
@@Logistical a day without food is character building, so said my mother while she ate mine, so it must be true... Looking forward to watching the backlog mate.
@@LogisticalWould love to play with you. Please let me know if you wanna play any game together with me; As frostpunk does not support multiple players.
When you were at Tesla City you decided not to risk people, awl for Tesla City it’s imperative you do. I don’t know the chances but there’s I think a 50/50 that they will live or die, but both ways you gain the Steam Core outpost. Which is the only other way to get steam cores
aside if some moral values out of hand declare something a 'evil' law... i am honestly surprised at how many that rushes for the outright despotic stuff in frostpunk since , to me its gameplay always first hand been about either enduring short term stuff to ensure long term solutions (such as run the generator at only just what is needed to free up labour to ensure you get some golems online to take over the chilly work spots) , or just flat out plan ahead , since all the 'oh you get this emergency order/action you can do' ...never felt worth the cost :/
yeah to be fair, some of the abilities you get from the late game laws never get used. I would agree much better to plan ahead and take stock of the current situation. I however, just try to complete as quick as possible for the videos so dont have time to plan!!
@@Logistical oh feedback! heh , yee i mean no critic on those that wants those 'cards' in their deck regardless if make use of them or your own style in this , as they say there's always the exception that confirms the rule , and obviously if playing without pausing lots long term planning can get messed up ;)
It’s something I am trying to work on. Getting audio levels right is tricky, but thanks for letting me know . I’ll make the voice track louder next time
@@Logistical Yeah because my people kept freezing because I didn't know how the heating system worked. So the londoners kept getting support but then I built a george orwell 1984 fascist control state and everybody praised their great leader.
I did it on my first playthrough normal settings. Very stressful and alot of micromanaging. Made a mistake not building enough raw food storage late game with 600 citizens. But I didn't lose a single one. I aint doing that again.
wait so this is the game all those ads rip off from?? i saw this vid from my recommended not knowing anything about this game and the first few mins of gameplay looked similar from those really cheap rip off game ads. it’s so cool that i now know the original game that they copy from. it looks genuinely fun
@@Logistical it’s called Whiteout Survival. i’ve seen it basically everywhere that can have ads. it uses some of the same models as this game and even uses some clips from this game but it’s a scam idle game
they are probably 0 effiency because no one is working in them (sickness or going to build maybe). No limit on workshops but everyone gives a little let benefit each time.
I've got a genuine question, mate. Why do you never use the Generator Range upgrade? I get it ain't in every scenario, but the ones it's in, you adamantly refuse to use it. Does it really use that much more coal than using mini steam generator things?
Yeah if you place the steam hubs with the range increase in the optimal position you can cover the same amount of area as the level 4 range but with much less coal usage
i dont want to sound like an ass, but doing a good law run not on extreme difficulty is not much of a challenge, its coming from a guy who needs 10+ reruns on each campaign for a successful extreme run but i do enjoy finding the ONE path leading to a complete run. I would suggest a good law run on extreme difficulty and see where that takes you, it would not be fun for you,but it would be extremely satisfying if you manage.
@@Logistical man you really struggled with it. Loved it tho. Also, did you sign only the “good laws” good laws meaning laws that you think are good or good laws as in there’s a list of all the good laws ?
"How is anyone supposed to do this without anyone dying?"
*Using the heaters would be a good start!*
lol fair point...
When you first were dealing with the Londoners, you had massive problems with lots of sick people. The reason you had so many sick people was the tents were so cold. If you'd gone for better housing or at least better heating, you wouldn't have had the medical crisis in the first place. Sometimes the best solution is to fix the underlying cause rather than band-aid the symptoms.
Yeah, good shout. A lot of comments have said about upgrading housing sooner, so i'll be doing that from now on.
@@Logistical you do that like a hammer hits the nail on the right spot.
im no good at DIY...
@@Logistical oh what:(
Yes! even in real life, prevention s often more beneficial than treatment
Hello! While Tesla City may seem bleak, it is a source of infinite steam cores that can be used to build automatons and steam powered industries. Perhaps it is worth reconsidering your no outposts policy. Hopefully this helps in the future.
Yeah I think you are right. I always seem to get a lot of people left doing nothing so would be much better to get them at an outpost. I may try som extreme difficulty playthroughs and this could be the game changer. Thanks for the comment!
Tesla City is pivotal in this game, once you have an army of automatons, you can pretty much concentrate on getting everyone heat and food, is easy mode
@@Enrique2DosSantos Yeah, i always ogo for no deaths and i dont really like so save scum when recording, but i may have to do this becuase a few people a said tesla city is necessary
@@Enrique2DosSantos Reminds me of when I played this game many years ago. Basically, all tasks are dealt by automatons and the people are just chilling lol.
@@ssifr3331 Maybe chilling isn't the best word here, tbh-
i will say few things if you do not mind me:
1. Resource focus is best focus early game (sawmill and beacon being your best options for research).
2. Very Lucky save on the storm part of the video honestly i thought that was it (but ey GG that you survived)
3. It was said once in the comments but will tap here too. Usually even if you lose your scouts to the tesla city the city will be traversable for your outpost team for free steam cores galore.
I'll beacon is defo a good one. I never utilise sawmill but should try it out. Having more wood at the start is very helpful. Haha i was not prepared for the storm at all, but we made it through! An yes, I normally go for no deaths, but those steam cores would be very helpful too.
If you want a good tips about foods. You can switch nights/days with foods. Each night you fill all the hunter's hangar. At days you remove all (except 1 in each) hunter's to do anything else. When night is approaching (or starting), since you kept 1 person in each hunter's hangar, you can put them all inside again and never loose the foods bonus. You repeat it each night/day.
You can do it, because the food arrive when the day start. (When the hunter's come back).
This is actually really useful, i'll try to use this next time I play! Thanks!
Tbh thats pretty damn cheesy and clearly not intended to be possible
Yeah, defo cheesy but I think it may be necessary in some scenarios
@@deeznoots6241 i think anything strategically possible in a game is perfectly fine to do. Games are literally just problems to solve, so whatever way you find to solve them is a win, pun intended. The more ingenious, the better.
@@AleksandarIvanov69 sure if you think only of games as mechanical problems to solve, but if you wanna immerse yourself in the story of Frostpunk then you should obviously not use such exploits since its obviously impossible for people to literally work 24 hours for multiple days with no sleep.
You have enough raw food production but not enough depos to store them. I don't know if the surplus is stored in the hunters hanger, but I think that is what effecting your food ration production.
I think you are correct, I always forget to place resource depots for storage so can end up filling up and losing out on production time
@@Logistical So you never have played the Stronghold games, good Sir? Because this is one of the things the games forced you to internalise quickly, to build. enough. reachable. storage. fast! 😄
yeah never played them! i am learning a lot from these comments!
@@Logistical Then maybe you should give them a try one day. I mean, you can get them dirt cheap by now and they are still a lot of fun.
And in case you are not a fan of the fighting part, they usually come with both a military and an economical campaign, where you have to reach, well, economical goals.
The Stronghold games also come with a quite high 'Wusel-Faktor', which is not really translatable from german, but it basically means that once you have a settlement going, it is quite fun and relaxing to just watch your people 'wusel around', doing their thing, like working or celebrating.
@@LogisticalAh, damn, why not. Just did send you a mail with a Stronghold 2 key. Subject is the title of the game.
Usually I am not doing this, sending game keys to random youtubers I'm not even subscribed to (until now), but I am having a strange day and while I was checking for how little money those games are actually sold nowadays, I saw the price and thought 'Screw it, why not, that is a bloody strange day already, so why not doing something strange for once.'
Maybe you want to check it out someday, in this case, have fun!
Heres to hoping frostpunk 2 gets you more attention! You've got a perfect voice for calm but engaged commentary. Subscribing from just the first few minutes cause its fantastic vibes
Thank you! I am very calm person in general and it reflects on the video! Thank you for the encouraging words, I am very much looking forward to FP2!
Same, I stumbled into this video because I needed something to listen to that wasn't hyper and this channel's got everything you said that I also thought of.
perfect to go to sleep to lol
Frostpunk 2 just announced a release date, do go check out the trailer ;)
Hint: Its supposed to be released THIS YEAR
@@reubenlaoagan7598 I already have it pre ordered!
I created a utopia in a slightly different way - rushed to automatons, then turned off the heating until everyone stopped complaining (it really didn't take long). Then I just built up the remainder of the city using automatons, a city in which nobody was ever hungry or cold or unhappy or ever got sick anymore! It was truly a utopia!
Haha, that is big brain tactics. Nice one! People cant complain if there arent any people!!
@@Logistical Exactly! See you get it!
I nearly had an aneurysm when you kept spamming tents and putting off bunkhouse research.
Haha im sorry! I always forget how useful bunkhouses are!
Bro same especially when he said he needs to do it, then not even 5 min later when researching was open and he's getting new settlers... *doesn't research it*
I was having an aneurysm when he had the storm coming, ford issues and wasn’t building swarms for hunters with his real estate and massive workforce.
Found this in my recommended, not disappointed. Nice video!
Thank you for watching! Glad you enjoyed it!
I've never attempted a utopia run. But with all the suboptimal play that I saw in this playthrough, I'm convinced now that I could do it. Thanks for the vod.
haha honestly it was eaiser then i first thought. Give it a go
Nice backhanded comment
I wasn’t going to call out the OP, but I did want to point this out LOL
We are all entitled to have our moments of suboptimal play. I don't mean any offense by it.
I never thought that I'd be as invested in this as I was. And the part with the storm was so intense, I loved it. Now I've gotta binge watch all your other videos. Amazing job mate you've earned my respect and subscription!
It gets super intense at the end! I remember getting chills the very first time I played and beat the game! Respect for binging the videos, hope you enjoy!
@@Logistical btw did you take a look at the gameplay trailer for Frost punk 2? Looks amazing
yeah looks awesome! cant wait!
This is probably the most impressive walkthrough of this campaign I've ever seen! I'm almost ashamed how much I struggled on easy difficulty and with the bad laws, haha. When I finished watching I was sure you had at least 500k subs. That's how good your content is!
Thanks! Frostpunk is very hard so dont be ashamed! And thats awesome, I am only a very small channel so good to know the content is good!
Ive seen a guy saying that FrostPunk is a city builder with a boss soundtrack and I absolutely agree. This game is the behemoth of city builders, so much tension and anticipation where there are tons of scenarios where the game batter your face to the ground, yet you need to get back up and fight for the city. 11bit Sudios never disappointed me.
That’s the perfect description! 11 bit studios are incredible!
at 1:39:30 i really thought he was gonna fix his raw food storage problem, but no, the never full steel storage gets upgraded instead :)
One thing about my play throughs are i never fix anything 😂
Always a fan of a suave sounding Englishman playing frostpunk, looking forward to many more cold nights in the grim cold darkness of the…past lol
Haha thank you! IThe microphone helps with the voice lol i'm looking forward to more Frostpunk cold nights too when FP2 is released lol
@@Logistical what mic did you use? I'm curious now LOL
@@Truck_Kun_Driver I have a blue yeti, but do a bit of adjustment through voicemeetr software to make it sound smooth lol
@@Logistical it would be awesome to have a small tutorial. I'm struggling with voice editing for my videos
The last few days of clutch in those storms are so thrilling!
It really is! Still remmeber my first playthrough!
I remember putting children in workshops to push research as fast as possible, and then built as many automatons as possible so that people don't have to work in cold, honestly less stressful than you have there, still people can die due to accidents, but that's all. Also, you have too many steam hubs, that is where most your coal problems came from.
yeah, i could defo be more efficient with steam hubs. But i always try to go no deaths. I do want to try automatons more though!
I did not know it was possible to beat this game without outposts.
I never use outposts, but I might think about chnaging this. They are very useful it seems!
Utopias do need a policing force! It's not about systems where no one does anything wrong, but where all systems work for the wellbeing of the citizens.
One would think of the police force as a mediator for conflict resolution. Leaving citizens to resolve matters in their own hands is not precisely "Utopic".
yeah fair point!
no one would have problems in MY utopia
Brother have you thought of playing Against The Storm? I absolutely love frostpunk and Ixion, its another in the same vein so to speak
Against the storm is very fun, i played it for the first time recently and enjoyed it alot.
I will check it out! Sounds like my type of game!
Nice, defo will check it out now!!
You don't actually need to turn on the generator until the first temp drop. People got sick the first night because you had them working in the piles. It is actually a waste of coal.
ahh this make sense! thanks!
Great Video 👍
(Maybe should you revisit this sometime you could consider going for the warm Houses Quest since imo it would fit into a utopia run)
Thanks! The sounds good, would 100% fit with the utopia run so ill see if I can do it!
I don't get why, in the faith and spirituality route, you have to make a theocratic police force if you want a police force at all.
A (Victorian) utopia can have both Christian religiosity, and secular law enforcement at the same time. It's dumb as hell to make the player choose between building a police force that would stop outlaws, but also beat folks in the streets for thinking the Chruch isn't all that; or ignoring outlaws and letting them get away with thievery and murder.
Yeah, I agree. This is why i dont go too far up the tree. But you do need the faith keepers to stop some bad things from happening
This was so emotive, the feeling of dread while the storm is hitting the town. Man… this was a movie for me. Utopia town go!❤
omg its so good isnt it!
I dont know if you were trying for Golden Path or your own guidelines, but the volunteers to die in the mines is allowed in golden path and EXTREMELY advisable. 80% debuff on coal output is insane.
Deaths-from events and during normal gameplay-are allowed.
Promises can be broken.
Needs crises can occur.
Discontent and hope ultimatums can be given.
I wasn't going for golden path but i did actully get the achievement in the end. Thank you for the info, I always try for 0 deaths, but i might chnage my policy on that because like you said the debuff is crazy.
the commitment to giving everyone an honest reply to their comments, respect it!
Everyone takes the time to comment so they deserve a non AI generated reply 😊
Dude, just ran into your channel through my recommendations and you have great commentary! Keep it up!
Awesome, thanks for choosing to watch and I am glad you enjoyed it!
actually some of the good laws are better than the bad ones. or at the very least has very compeditive reasons to pick them. Take child labour vs child shelters as an example, while labour provides an early game boost it quickly falls off as the actual quality of labour is much lower than an adult so you get less out of the buildings you use them in whereas the shelters give a morale boost. Now the boost isnt the actual benefit, that would be the following apprentice tech where if you were to choose the medical path you get a very potent boost to the efficiency of all medical buildings the children are in. A boost that especially at higher difficulties can make or break a game. Usually the morally dubious laws will give an immediate benefit that falls off where the 'good' laws tend to reward you down the line. Basically the game is designed to tempt you to take the easy way out early which might doom a city when the consequences show during the truly hard parts later.
Yeah definitely. I always go child shelters and then apprenticeship laws just because they are more beneficial down the road. The only one I can think of that is not that great is cemetery. If you have on die then it’s useless!
@@Logistical Cemeteries is definitely the odd one out as the benefit 'only' helps if you have people die, serving no purpose whatsoever otherwise. I do belive the intent there is as a clean no downsides option to the snow pit which if placed too close to heat can cause severe issues.
The main thing with snow pits is that the organ transplant bonus applies 'even if no one has died' making it by far the better choice even if youre trying to stay morally good.
Thank god for recommened showing me this. Nice calm voice for a game set in a frozen hell
Thanks for stopping by and watching! I stay calm because everyone in the city ,ust be panicing!
Frostpunk but it’s just frost and no punk (chad bri’ish bureaucrat recreates modern standard of living)
so London 2024 basically lol
Decent playthrough, you're definitely not as frustrating to watch play this game as ChristopherOdd is, lol. A fun playthrough, only mildly frustrating.
Perhaps the most baffling thing, and obviously others have pointed this out before, was the lack of use for Depots. Literally I shrieked "WHAT!?" at the monitor when you said you never used depots and thought you were a madman, lol.
I usually prefer Overcrowding simply because I don't have to remember to use it, unlike Extra Rations. I don't think you ever used it once, lol... Not that there was much opportunity to do so when you were lacking food so often. On the note of food, it's better to pick either hothouses or hunters and COMMIT to one or the other than to try and have both. I think overall Hothouses make more food, but they require heating and steam cores. Hunters hangars can be cold and don't need cores, but overall produce less food (except if you spam a crap ton of them) but they're expensive in terms of steel. Not to mention focusing on one research tree means you can get more useful research done and is a more effective use of research time.
I don't know about the research thing "stopping" at ten workshops, but I do know how the bonus works. First shop gives the full 100% research speed, second gives you an additional 50% (150% total speed), then the third gives an additional 30% (180% speed). The fourth workshop and onward only gives an additional 10% research speed per fully staffed workshop. So at that point the additional workshops are mostly just a drain on your engineer workforce and they would be better allocated at infirmaries or medical posts. I'd suggest getting four workshops staffed with Engineers, then only get a fifth if you get automatons built and get their upgrades (Integration 1, 2, and 3, plus Engineer automatons which would let them work in workshops) to give you 24 hour research without the need for emergency shifts. This would also help you catch up a little bit since you didn't start researching until day 4 and couldn't take extended shifts.
And oh boy all the dead space in the layout... my OCD was crying, lol... It's not the worst thing in the world in the New Home scenario because the crater is plenty big, but some other scenarios have significantly less space to work with. Namely the Refugees scenario.
Loved the playthrough, flaws and all.
Haha thanks! I think all games like this there is always going to be a bit of frustration watching!
Thanks for the comments! I am leanring a lot from people so hopefully the next few playthoughs will be a less frustrating lol
@@Logistical Ah, don't worry about the frustration thing. :) The unfortunate truth is that there's no real way to win that battle since everyone plays things different. Besides, it's also part of the charm, in a strange way.
- 90°C. Storm has camed.
Commander: "Perfect time for big rebuilding project!!!")))
Haha no time like the present 😂
2:00:08 for reference coldest temperature ever recorded on earth was 89.2°c or -128.56°f
Oh good to know! Thanks!
Did you meant to say -89.2 Celsius cause 89.2 is hot
I see good laws, I press the sub button
Appreciate it! Thanks for the sub :)
should have done the factory.... robots work through out whiteouts which is good thing cause you'll need it
Yeah true, I should have done a lot of things 😂
It might be worth it to use the overdrive more often as it's basically a free 2 heat increase for a day, letting you save some coal by turning down the generator level
yeah, I think overdrive is a gamechanger to fair, i have used it a lot more in my endless runs recently
Best thing to do first is get steam resource buildings which can help keep resources up til you get advanced resource buildings
Yeah, this is a good tip!
The lowest natural temperature ever directly recorded at ground level on Earth is −89.2 °C (−128.6 °F; 184.0 K) at the then-Soviet Vostok Station in Antarctica on 21 July 1983 by ground measurements.
Really cool fact. Makes this game seem more realistic in a way.
yeah, very cool! cant imagine it bein gthat cold let alonf -150!!
Logistical, This made me laugh so hard, thanks for sharing!
Haha no worries! Glad you enjoyed!
Weary high quality video for such a small channel 👍
Thanks! Trying to increase the quality of my videos everytime!
Finally achieving the other day maxed out everything, no deaths and not crossing the line felt really good!
But extended shift is not considered crossing the line, so... 😁
nice one!! extended shift for the win
Bro I love watching this game but I totally forgot about it, glad to see it again.
nice! Frostpunk 2 is coming out this year, so dont forget!
A nice challenge is to try and see if u can go for the golden road achievement. Basically only good laws, but no one is allowed to die.
I did actually get the golden path achievement on this play through, weird because I did have some deaths 😭
@@LogisticalMaybe i understood the achievement wrong then lmao.
I thought it was no deaths looks like i was wrong :D
I found out during the Storm that if I turned off the generator and the people asked for an infirmary, I could turn the generator back on and it would count as giving the people what they wanted.
Oh nice one, ill have to try this
we love free healthcare in utopia
utopia all have the best healthcare lol
I dont play that game and just watched 2 hours of it.
You really did tell a good story
Frostpunk is that good lol
That tiny blinking path is driving me insane
OMG I am so sorry 😂 I defo didn’t see it!
When you send scouts out from the city, why do you first send them to a location you have already been to? Is there a game mechanic I am missing? Only just got into Frostpunk, loving it 😊
Thanks for the super chat!! The Scouts will take less time to get to a known location, so you can really save a lot of time using them as sort of base camps
@@Logistical oh I didnt know that, great thx!
Thank you for that message and sharing your story. ❤
lol thanks
"Its sketchy to send the scouts out because of the storm"
"I need to bring the scouts back"
Keeps sending out the scouts.
They wanted to go out idk lol
OOOOO FROSTPUNK!
Instant subscribe :3 gonna have a fun time watching u play this game
Thanks for the sub!
Just subbed, your commentary made me interested in the game
Thanks!
The ONLY time i failed "A new Home" is when i tried this run, some of the good "laws" are idiotic for this situation
Yeah, it defo harder with good laws. morally wrong, but at the end of the day its a game so idk lol
great video brother! why didn't you research generator range though?
Damnit man! I'm 90 minutes in and people are still starving!
Warm houses and lot's of wood arent much use to shrivelled desiccated corpses!
Gained a sub 👍 😂
Haha I should have sorted food earlier BUT they survived right so all good 😂 thanks for the sub!
@@Logistical a day without food is character building, so said my mother while she ate mine, so it must be true...
Looking forward to watching the backlog mate.
you, got my subcription. What a cool, calm person. I think you are underated. Keep Gaming🎉🎉
Thanks! I am literally the same person in real life, just super chill lol
@@LogisticalWould love to play with you. Please let me know if you wanna play any game together with me; As frostpunk does not support multiple players.
Bit late to the party but good job with your run you done really well ❤️
YYou are just in time! Thanks for watching! Glad you enjoyed it!
When you were at Tesla City you decided not to risk people, awl for Tesla City it’s imperative you do. I don’t know the chances but there’s I think a 50/50 that they will live or die, but both ways you gain the Steam Core outpost. Which is the only other way to get steam cores
oh i didnt know that you still get the outpost when they die, but I was going for utopia where no one dies
@@Logistical I mean… some died
lol did they? I cant even remember!
This run was so bad but I enjoyed every second of it! 😂
Seriously though, I was surprised you didn't stream that - that would've been even more fun 😀
I stream most Sunday nights!
Awesome content dude. Subscribed
thanks! appreciate it !
Great work, good video !
Glad you liked it!
Being an hour in and still no bunkhouses despite repeatedly saying how nice and necessary they are is killing me lol
That’s how I play 😂
@@Logistical I mean, you survived in the end, so if it works it works I guess lol
Haha this is true, I will say something, forget I said it and then somehow we make it through 😂
Greate struggle! Good work!
Thanks! Was a decent playthrough!
Great vid, but i do wonder why you didnt bother with upgrading houses earlier?
Yeah, a lot of people have said this. Upgrading houses is a good idea ive found out lol
When doing the main story, I basically did only good laws because I wanted to be nice to my citizens, I didn't realize I was doing a challenge lol
Haha you are a good leader! Try with some of the bad laws next time (they make the game much easier 😂)
aside if some moral values out of hand declare something a 'evil' law...
i am honestly surprised at how many that rushes for the outright despotic stuff in frostpunk since , to me its gameplay always first hand been about either enduring short term stuff to ensure long term solutions (such as run the generator at only just what is needed to free up labour to ensure you get some golems online to take over the chilly work spots) , or just flat out plan ahead , since all the 'oh you get this emergency order/action you can do' ...never felt worth the cost :/
yeah to be fair, some of the abilities you get from the late game laws never get used. I would agree much better to plan ahead and take stock of the current situation. I however, just try to complete as quick as possible for the videos so dont have time to plan!!
@@Logistical oh feedback!
heh , yee i mean no critic on those that wants those 'cards' in their deck regardless if make use of them or your own style in this , as they say there's always the exception that confirms the rule , and obviously if playing without pausing lots long term planning can get messed up ;)
You should have used range boost,it would have made the game really easier especially on later times
Yeah, a real utopia would have a maxed out generator
I wish you'd sit closer to your microphone (you were barely audible at times). But yeah, this was awesome.
It’s something I am trying to work on. Getting audio levels right is tricky, but thanks for letting me know . I’ll make the voice track louder next time
Just found your videos and i mess with ur tone 😂, good videos to go to sleep on.
haha if it works for you lol
Me, who has never rotated a building seeing a building rotate: WTF?!
Middle mouse button, changed my life
You've never seen londoners go to 24?
When I first started the game and didn't know what was going on it went up to 120
No way it went to 120!! That’s crazy!
@@Logistical Yeah because my people kept freezing because I didn't know how the heating system worked.
So the londoners kept getting support but then I built a george orwell 1984 fascist control state and everybody praised their great leader.
I'll be honest, this must be the messiest frostpunk playtrough i ever seen
I never promised anything more 😂😂
Can you play this in some sort of sandbox / infinite mode, or is it always just until the storm arrives and after the end of the storm, game is over?
There is an endless mode where you have to survive a load of storms
I did it on my first playthrough normal settings. Very stressful and alot of micromanaging. Made a mistake not building enough raw food storage late game with 600 citizens. But I didn't lose a single one. I aint doing that again.
Damn that’s impressive on your first run!! Nice one!
So im pretty sure that 1000 or whatever wood increases insulation level.
I don’t think this is true
@@Logistical I think its an alternative for reaserching it, but i COULD be wrong.
Y’know the music is giving middle earth, lord of the rings, Tolkien vibes
The soundtrack is awesome!
I’m curious why didn’t you research generator range upgrades
You can cover the same area with steam hubs and they are a lot more efficient than range increase! Hope this clears that up!
@@Logistical that’s fair
:)
Amazing video
Thanks! Glad you enjoyed it"
what was the achievement you got at the end
It was the golden path achievement
excellent now i can use this video as a guide to get that achievement
Good luck!
and i have it
Cool vid! Do u think u can make sequel?
I have done a few videos recently playing a different scenarios, I did release a new video today too!
The game claims another victim! New blood for the generator!
the sacrifice has been made
The Thumbnail reminds me of Belebog from Honkai Star Rail
I just looked it up, and it really does look like it!
wait so this is the game all those ads rip off from?? i saw this vid from my recommended not knowing anything about this game and the first few mins of gameplay looked similar from those really cheap rip off game ads. it’s so cool that i now know the original game that they copy from. it looks genuinely fun
Ive never seen any ads, but I know there is a mobile game for frostpunk that isnt great lol
@@Logistical it’s called Whiteout Survival. i’ve seen it basically everywhere that can have ads. it uses some of the same models as this game and even uses some clips from this game but it’s a scam idle game
Yes🎉
yes BUFF!!!
Utopia is a damp tent
sounds good to me lol
How to deal with the londoners
You want to keep discontent low, heating/upgrading homes is key for this
@@Logistical should also be rescuing people or make numbers as low as possible
youve never seen the londeners that high at 24? i had 100+ on my first plaaythrough lmao
lol no way it was that high 😂
Isn't there a max of 4 workshops? I think most of your workshops said 0 efficiency.
they are probably 0 effiency because no one is working in them (sickness or going to build maybe). No limit on workshops but everyone gives a little let benefit each time.
@@Logistical ah your right. I just checked the wiki and there is massive diminishing returns but no cap.
Yeah yeah, I think anything over 10 is not worth it! Pretty sure that 10 gives 200% but then you need 50 engineers for that which is wild 😂
Nice bro
that was hardcore!!
-150 is pretty hardcore! Thanks for watching!
Bad laws only has got to be much cooler though, right?
Bad laws make the game slightly easier, so thats why i think people voted for that. But woul dbe cool to do a bad law playthrough
I've got a genuine question, mate. Why do you never use the Generator Range upgrade? I get it ain't in every scenario, but the ones it's in, you adamantly refuse to use it. Does it really use that much more coal than using mini steam generator things?
Yeah if you place the steam hubs with the range increase in the optimal position you can cover the same amount of area as the level 4 range but with much less coal usage
Yoo, it would be cool if you do bad laws only
Look on my channel and you will see 'convits built this' - that is bad laws only... and then some lol
Can't finish the main story i lost at the storm everytime I try to play it
Keep at it! I tried so many time before getting it!
i dont want to sound like an ass, but doing a good law run not on extreme difficulty is not much of a challenge, its coming from a guy who needs 10+ reruns on each campaign for a successful extreme run but i do enjoy finding the ONE path leading to a complete run. I would suggest a good law run on extreme difficulty and see where that takes you, it would not be fun for you,but it would be extremely satisfying if you manage.
Fair point, I would like to try extreme good laws only, but need to practice!
Alaska Life Simulator 2018
This is exactly what I imagine Alaska to be like.
You didn't research generator range.
its much more efficient to use the steam hubs
What difficulty did you play on ?
this is normal
@@Logistical man you really struggled with it. Loved it tho. Also, did you sign only the “good laws” good laws meaning laws that you think are good or good laws as in there’s a list of all the good laws ?
There is a set of good laws that will get you he golden path achievement. But I did it based on things I thought were good
What is a 'good law'?
There are certain laws that are morally better (for example building a cemetary instead of a snowpit)