I mean this in the highest praise way possible, your voice is so soothing! i subscribed for your lack of screaming and high energy because they are the perfect videos for background focus ambience and sleep 'asmr'. it's so hard to find consistent creators that create such a cosy experience no matter what games they play so I have a very tight list. At the moment I use them for semi-focus stuff while drawing commissions! Thank you so much for your hard work!
Thank you! I do take this as a compliment as thats what i am going for really! I am not a fan of the over the top screaming playthroughs, I like to keep things chilled out as much as possible!
28:49 The reason the beacon flashed off for a frame there is one of the builders created the new road there and you can see for one frame the road system by the tent tweak itself to fix a node issue in the grid. Just some behind-the-scenes mechanics doing error correction. You never really notice these grid node corrections as you build on the city, but the beacon plays it's whole pack/deploy animation so you can more easily catch when that happens.
You're underutilizing your heat zones. A building only needs to be 50% in a heat zone to be fully heated. The first gen ring can hold 8 tents, 2 med post and a cookhouse fully heated. Each of your gen rings will be more and more efficient if you build your first ring back one tile.
@Logistical people often think this because they don't know about this building structure of setting the first ring back one tile, and eventually replacing your early houses with 3 tile thick buildings like infirmaries. If you use all 3 heat range upgrades, I believe they are comparable in coal cost, and the heat zone from the generator holds buildings more efficiently than steam hubs since the radial grid orbits the gen and not the hubs. You should give gen range another try.
Couldn't really get into frostpunk but I do love your vids, It's a great video for lounging around or lying in bed. I'd say it's up there with camping in rain or snow videos in terms of comfort.
To stretch out your food longer dismantle the cook house (pause it so that no one will really dismantle it). This way your people will eat every 1.5-2 days instead of everyday
@@Logistical It needs to be in the dismantled state (remember to pause the dismantle command). If its closed the people will still visit the cook house everyday to collect food. By being in a dismantled state they are tricked into believing there is no cookhouse and will eat when really hungry. When you need to use the cookhouse again you can cancel the dismantle command and start cooking again / feed the people if discontent gets high
One thing that I found out that helped my no death survival runs - emergency shifts at piles do not trigger the death events. Run a couple of those on wood piles in the first few days to put yourself ahead. You can usually weather one early crisis
Just a few tips: 1) Try using steam cores faster - get the upgraded version of buildings (it's like not having them if you have them idle) 2) Offset you arenas, pubs, churches, steam hubs - like this it seems good early, but if you put 2 buildings that barely touch(by range) instead, you will have much more space covered for future expansion 3) At this point Tesla city outpost is just a dream for us :P 4) Spam building abilities a bit more often 5) take people out of work before night and put them in hunters to get more just use 1 for placeholder Anyway good job, enjoy the game and have fun :) That is the point of the game afterall
5) take people out of work before night and put them in hunters to get more just use 1 for placeholder.. FYI: All good tips, just wanted to add to this tip. We cannot min/max workers and hunters like this. If you move workers to hunting workers will go rest and you will loose on food return, same goes the other way around. Move hunters to work and they will go for a rest before heading to work.. So you loose 50% efficiency by moving task force around. In this case. Cheers and best wishes!!
Acing Extreme is one of those challenges that requires perfect luck, advanced knowledge of the mechanics, and a lot of micromanagement. Heck, before On The Edge update that balanced some things, you had to cheese the mechanics by not allowing hunters to sleep by juggling who works where when they return from the hunt. The devs stopped that by adding a special action (Resting after hunt) for hunters that supercedes working elsewhere.
@@Logistical If you want a couple more tips on people mechanics: People will prioritize building before work. Major Events (penance, execution, story beats. Only task that interrupts everything) > Eating (if starved) > Illness (doing nothing) > Building/demolition > Eating (if hungry) > Rest After Hunt > Work (only during work hours) > Events/Relaxation (during non-work hours, counts buildings like public house or fighting arena or cemetery) > Rest at home/Idle at generator (technically not required to keep healthy, increased priority over starting building tasks from 1:00 to 5:00 to simulate sleeping at least a couple hours) While many of these factors are beyond our control most the time, you can get the most out of work hours by only setting up building projects after work hours start. People will not leave one task early to do another, so they will work until end of shift before going straight to building/demolition unless they are starving. Personally I try to wait for after the shift starts for hunters to pause then slap down build projects because last thing I want is hunters to forego hunting time, and thus raw food production, for staying around a couple extra hours to build. You can also squeeze the most out of your people with a single 24-hour shift. The first 24-hour shift does not cause a death. The second use always causes death from overwork. After that it's random if someone dies from overwork. Finally, extended shift is a flat 40% production increase due to those extra work hours. As long as you can eat the mood penalty for using it, there is no reason not to. It also gives you a "grace window" of a couple hours in which everyone is still working and your hunters leave to slap down building projects to maximize people's task lists.
Man my Xbox One (OG) broke last year August and I played Frostpunk every night for at least 3 hours per session. Your videos entertain me so much hopefully one day I will own an xbox again
I recently did that one myself and i love how i had to ditch my mentality of saving everyone and caring for my people for just 40 degrees outside to work ya Worker slacker! Children to the MINES! (Did arks and New Home thus far) all i know is winterhome will demolish me.
Yeah, I always play to save everyone, but actually playing in a different way and just getting to job done was very fun! That sounds really bad to say it though lol kids to the mines!
I am a fan of the game, I know FP2 is on the way. I mean, I played a lot of it (Frostpunk). I am on console and have all the ''trophy'' like game is complete. Your content got recommended to me and yes I watched all FP you gave us. Thank you for the content and the time invested in making such content..
@@spazmochild4437 my friend has the game and has been teaching me and I asked this same question. According to him coal thumpers spawn coal piles and the mining gives infinite coal with the large chunks on the map.
Londoners wanna leave because of low hope , increase hope levels by meeting their needs in events , like keeping off extended shifts for some days , you can decrease housing temps , to get event , and keep them warm for 2 days, it's possible you always doing it anyways , just keep an eye on incoming temp decrease , don't accept housing temp events if it's gonna decrease if it's not going to change or no people are coming , you can accept it to increase hope.
If you do child labour, know that if you do all jobs for the kids, they can build and demolish buildings and roads. No need to send them in mine or anything more.. small edit: the higher the difficulty, the less people you need... I made Utopia on extreme and never took more population then what the game forced me to take in... At the end I never accepted new pop and never saved anyone. I am not flexing, just sharing that espacially on endless run, the less is more... When I figured that out the game bacame less fun, After watching a few uploads I booted the game up and you have been part of my FP evenings! thank you!
oh i didnt think of this! super useful to get them building stuff. Yeah, I think there is a balance with gettign enough people to get what you need to get done completed, but over popultaion just means you need more food etc
With food production you don't need it to be fully manned until late in the game with soup one person can make 100 rations a day that's four extra workers able to build or what not little tip for you
@@Logistical by the way to the question of “How many Londeners actually left?”. They answer is two. A lovely duet just wandered off on their own into the frostland. I cackled way too hard on that:D
@@Logistical also on the future notice - neither shrines, nor propaganda affects the automatons if they are assigned to the workplaces affected by facilities mentioned. You can’t expect a machine to believe in god and you can’t persuade a machine to work harder xD
I like the fath path, at first it starts innocent. shrines, a temples, basic for any religion. than faith keepers, and public pence, than with the final upgrade. it becomes a cult
Good work. Keep it up. I made a frostpunk vid as well. I made it to the storm with no food and like 9 people able to work. The power kept going down and I didn’t have any research for generators other than the first range and power upgrades. Any tips? If you need to watch through it to tell what I did wrong go for it. I have a friend who gifted the game to me and is trying to teach me but half the stuff he says either almost works or is so vague it takes me 3 in game days to realize what he meant.
For On the Edge : -Don't underestimate sickness early on, or you may have a death spiral with it. Get more than one medical post -Don't worry too much about trading with New London, do it if you can/need, but focus on your own development first. They will do a last warning at some point though. -Use your relation with New London to set up laws for you, it's worth more than resources. Law options will appear if you fit certain criterias, like having gravely ill, or being late with trading (which is why I recommend it) -Both Food and Wood are troublesome, rush for these two with your scouting party -As Logistical said, ask for resources regularly. Even if you don't need it at the time, just ask for a stockpile to form. Also, the wood folks are also a good source of manpower. -The Coal Outpost is.. pretty worthless, but if you have high favors, you can get workers from there too -It may seem like you generate steel fast, based on the lore, but you absolutely do not. Try to stay on top with upgrading the Steel Mine, but do NOT use wood to gather it faster until you actually are doing well with it
So I did try an extreme run with a order but I found it impossible to complete. Hope just dropped too much everytime so I couldn’t really compromise by picking order to get through this one
I mean this in the highest praise way possible, your voice is so soothing! i subscribed for your lack of screaming and high energy because they are the perfect videos for background focus ambience and sleep 'asmr'. it's so hard to find consistent creators that create such a cosy experience no matter what games they play so I have a very tight list. At the moment I use them for semi-focus stuff while drawing commissions!
Thank you so much for your hard work!
Thank you! I do take this as a compliment as thats what i am going for really! I am not a fan of the over the top screaming playthroughs, I like to keep things chilled out as much as possible!
28:49 The reason the beacon flashed off for a frame there is one of the builders created the new road there and you can see for one frame the road system by the tent tweak itself to fix a node issue in the grid. Just some behind-the-scenes mechanics doing error correction.
You never really notice these grid node corrections as you build on the city, but the beacon plays it's whole pack/deploy animation so you can more easily catch when that happens.
Oh thanks! I was very confused at the time!
The city must not fall, welp time to chill next 2 hours
We will survive!
Just wanted to say I discovered your videos about a week ago and I love them
You are now my go too frostpunk guy
Awesome, I am glad you are enjoying the videos! Lots more Frostpunk to come!
You're underutilizing your heat zones. A building only needs to be 50% in a heat zone to be fully heated. The first gen ring can hold 8 tents, 2 med post and a cookhouse fully heated. Each of your gen rings will be more and more efficient if you build your first ring back one tile.
And there it is, the first thing I’m doing wrong 😂
@@Logistical I scrolled ahead and see you don't use gen range. Even so, this will help your early game.
@Alexcmlindquist steam hubs much more efficient
@Logistical people often think this because they don't know about this building structure of setting the first ring back one tile, and eventually replacing your early houses with 3 tile thick buildings like infirmaries. If you use all 3 heat range upgrades, I believe they are comparable in coal cost, and the heat zone from the generator holds buildings more efficiently than steam hubs since the radial grid orbits the gen and not the hubs. You should give gen range another try.
Good shout, I’ll give it a go when I play it next. I do like the idea of setting building one space back!
Couldn't really get into frostpunk but I do love your vids, It's a great video for lounging around or lying in bed. I'd say it's up there with camping in rain or snow videos in terms of comfort.
Thanks! Get comfy 😂
Not sure if you’ll see this but I’ve got a terrible flu and your videos have really helped keep me entertained while I’m confined to bed rest
I do see it! Get well soon!
To stretch out your food longer dismantle the cook house (pause it so that no one will really dismantle it). This way your people will eat every 1.5-2 days instead of everyday
I’ll try this next time! Can you close the cookhouse instead of dismantle?
@@Logistical It needs to be in the dismantled state (remember to pause the dismantle command). If its closed the people will still visit the cook house everyday to collect food. By being in a dismantled state they are tricked into believing there is no cookhouse and will eat when really hungry. When you need to use the cookhouse again you can cancel the dismantle command and start cooking again / feed the people if discontent gets high
@brendanb9041 nice one! Thanks for the tip!
I love that two people left. There were only 2 Londoners at the end
They shouldn’t have left, we were having a great time!
One thing that I found out that helped my no death survival runs - emergency shifts at piles do not trigger the death events. Run a couple of those on wood piles in the first few days to put yourself ahead. You can usually weather one early crisis
ohh I didn't know this! I'll give it a goooo! Thanks!
Just a few tips:
1) Try using steam cores faster - get the upgraded version of buildings (it's like not having them if you have them idle)
2) Offset you arenas, pubs, churches, steam hubs - like this it seems good early, but if you put 2 buildings that barely touch(by range) instead, you will have much more space covered for future expansion
3) At this point Tesla city outpost is just a dream for us :P
4) Spam building abilities a bit more often
5) take people out of work before night and put them in hunters to get more just use 1 for placeholder
Anyway good job, enjoy the game and have fun :)
That is the point of the game afterall
Thanks for the tips! Defo will try some of these out!
5) take people out of work before night and put them in hunters to get more just use 1 for placeholder..
FYI: All good tips, just wanted to add to this tip. We cannot min/max workers and hunters like this. If you move workers to hunting workers will go rest and you will loose on food return, same goes the other way around. Move hunters to work and they will go for a rest before heading to work.. So you loose 50% efficiency by moving task force around. In this case.
Cheers and best wishes!!
started playing frostpunk a week ago but by now I love to watch more of your videos than playing frostpunk :)
thanks for watching! I get that with some games too to be honest!
Acing Extreme is one of those challenges that requires perfect luck, advanced knowledge of the mechanics, and a lot of micromanagement.
Heck, before On The Edge update that balanced some things, you had to cheese the mechanics by not allowing hunters to sleep by juggling who works where when they return from the hunt. The devs stopped that by adding a special action (Resting after hunt) for hunters that supercedes working elsewhere.
Yeah I did notice that workers didn’t got straight to work after going hunting! Does make sense though, but makes it much harder 😂
@@Logistical If you want a couple more tips on people mechanics: People will prioritize building before work.
Major Events (penance, execution, story beats. Only task that interrupts everything) >
Eating (if starved) >
Illness (doing nothing) >
Building/demolition >
Eating (if hungry) >
Rest After Hunt >
Work (only during work hours) >
Events/Relaxation (during non-work hours, counts buildings like public house or fighting arena or cemetery) >
Rest at home/Idle at generator (technically not required to keep healthy, increased priority over starting building tasks from 1:00 to 5:00 to simulate sleeping at least a couple hours)
While many of these factors are beyond our control most the time, you can get the most out of work hours by only setting up building projects after work hours start. People will not leave one task early to do another, so they will work until end of shift before going straight to building/demolition unless they are starving. Personally I try to wait for after the shift starts for hunters to pause then slap down build projects because last thing I want is hunters to forego hunting time, and thus raw food production, for staying around a couple extra hours to build.
You can also squeeze the most out of your people with a single 24-hour shift. The first 24-hour shift does not cause a death. The second use always causes death from overwork. After that it's random if someone dies from overwork.
Finally, extended shift is a flat 40% production increase due to those extra work hours. As long as you can eat the mood penalty for using it, there is no reason not to. It also gives you a "grace window" of a couple hours in which everyone is still working and your hunters leave to slap down building projects to maximize people's task lists.
good to see you doing yt again brother! its a blast to watch, good thumbnails too, amazing! youre smashing it
thanks mate! yes back on the YT right now, need to keep up the momentum!
Man my Xbox One (OG) broke last year August and I played Frostpunk every night for at least 3 hours per session. Your videos entertain me so much hopefully one day I will own an xbox again
Oh damn, sad times :(
I recently did that one myself and i love how i had to ditch my mentality of saving everyone and caring for my people for just 40 degrees outside to work ya Worker slacker! Children to the MINES! (Did arks and New Home thus far) all i know is winterhome will demolish me.
Yeah, I always play to save everyone, but actually playing in a different way and just getting to job done was very fun! That sounds really bad to say it though lol kids to the mines!
Actually, winterhome seems to be the easiest 😅 unless u wanna try to fill out the train thing
Well wanted to go sleep but now have to wait 2 hours with that because a NEW VIDEO yeey
Haha sorry! Hope you enjoy!
I am a fan of the game, I know FP2 is on the way. I mean, I played a lot of it (Frostpunk). I am on console and have all the ''trophy'' like game is complete. Your content got recommended to me and yes I watched all FP you gave us. Thank you for the content and the time invested in making such content..
Thanks for the super comment, I really appreciate it! And I am gld you are enjoying thr FP content, more wil be coming out but also FP2 sooon!
Its weird knowing frostpunk 2 is coming the first half of 2024
Edit: i didnt know that frostpunk 2 is coming out in July
YES! Cant wait!
@@Logistical i got a question whats the difference between a coal thumper and a coal mining?
@@spazmochild4437 my friend has the game and has been teaching me and I asked this same question. According to him coal thumpers spawn coal piles and the mining gives infinite coal with the large chunks on the map.
@@spazmochild4437 A coal thumper makes small deposites of coal every day, and a coal miner mines large coal patches
Well I know what I'm gonna be listening to in the background while I study for my exam!
Good luck with the exam!
Londoners wanna leave because of low hope , increase hope levels by meeting their needs in events , like keeping off extended shifts for some days , you can decrease housing temps , to get event , and keep them warm for 2 days, it's possible you always doing it anyways , just keep an eye on incoming temp decrease , don't accept housing temp events if it's gonna decrease if it's not going to change or no people are coming , you can accept it to increase hope.
Thanks for the tips!
Id watch DDR Jake's frostpunk content. The man went so far as to do a soylent green challenge on extreme
oh yeah, that guy is good at frostpunk lol
If you do child labour, know that if you do all jobs for the kids, they can build and demolish buildings and roads. No need to send them in mine or anything more..
small edit: the higher the difficulty, the less people you need... I made Utopia on extreme and never took more population then what the game forced me to take in... At the end I never accepted new pop and never saved anyone. I am not flexing, just sharing that espacially on endless run, the less is more... When I figured that out the game bacame less fun, After watching a few uploads I booted the game up and you have been part of my FP evenings! thank you!
oh i didnt think of this! super useful to get them building stuff. Yeah, I think there is a balance with gettign enough people to get what you need to get done completed, but over popultaion just means you need more food etc
You need 1 small store house for raw food, just to expand the ability to take in the raw food pulse of air hunters.
Ill do this next time!
1:36:00 , Ultimately only 2 londeners left the city lol
Thanks! I was so confused at the time lol
With food production you don't need it to be fully manned until late in the game with soup one person can make 100 rations a day that's four extra workers able to build or what not little tip for you
Yeah, the onely thing i s I do like to stockpile just in case
Extreme last autumn next? Got to work our way up to extreme fall of Winterhome
We shall see 😂 I do need to practice TLA before going fully in 😂
Found refugees on extreme to be brutal if you want to save everyone
17:23
Made my day. Thank you very much❤
My pleasure 😂
@@Logistical by the way to the question of “How many Londeners actually left?”.
They answer is two. A lovely duet just wandered off on their own into the frostland.
I cackled way too hard on that:D
@@Logistical also on the future notice - neither shrines, nor propaganda affects the automatons if they are assigned to the workplaces affected by facilities mentioned.
You can’t expect a machine to believe in god and you can’t persuade a machine to work harder xD
@RN_Dreemurr haha thanks for spotting that! Good luck to them 😂
Yeah I was wondering that but worth a try 😂
I like the fath path, at first it starts innocent. shrines, a temples, basic for any religion. than faith keepers, and public pence, than with the final upgrade. it becomes a cult
yeah, that last law is over the line lol
Yea Jack keep going strong videos
will do buff
Letting the kid eat more food
Will prevent them from getting injured on safe jobs, not dangerous jobs.
Oh didn’t know this! Thanks!
Me an intellectual after 2 week of knowing its existence
I thought you could not pause on Extreme?
Thats survivor
There is a survivor mode which you can’t pause
Good work. Keep it up. I made a frostpunk vid as well. I made it to the storm with no food and like 9 people able to work. The power kept going down and I didn’t have any research for generators other than the first range and power upgrades. Any tips? If you need to watch through it to tell what I did wrong go for it. I have a friend who gifted the game to me and is trying to teach me but half the stuff he says either almost works or is so vague it takes me 3 in game days to realize what he meant.
keep people alive by keeping them warm, fed and in medical bays if they are sick.
@@Logistical I tried that it didn’t work.
@@Gunnergamingyt2 keep at it, you will get there!
Why dont you use the economy panel more often?
Edit: like, when looking at food suply
I do for coal?
It never made sense to me that people in frostpunk dont like soup
I always imagine the soup to just be cold water LOL
I guess when it's cold enough to freeze boiling water not much is going to keep the soup warm
The city must not fall
It won’t fallllllll
Can anyone help me with the on the edge cause i always screw with trading system and steel extraction
Nice run btw
It helps a lot if you ask the sites for resources regularly
For On the Edge :
-Don't underestimate sickness early on, or you may have a death spiral with it. Get more than one medical post
-Don't worry too much about trading with New London, do it if you can/need, but focus on your own development first. They will do a last warning at some point though.
-Use your relation with New London to set up laws for you, it's worth more than resources. Law options will appear if you fit certain criterias, like having gravely ill, or being late with trading (which is why I recommend it)
-Both Food and Wood are troublesome, rush for these two with your scouting party
-As Logistical said, ask for resources regularly. Even if you don't need it at the time, just ask for a stockpile to form. Also, the wood folks are also a good source of manpower.
-The Coal Outpost is.. pretty worthless, but if you have high favors, you can get workers from there too
-It may seem like you generate steel fast, based on the lore, but you absolutely do not. Try to stay on top with upgrading the Steel Mine, but do NOT use wood to gather it faster until you actually are doing well with it
do you mean hard difficult ?, because in extreme mode, you cant pause the game.
Nah, extreme you can pause. Survivor mode you can’t pause
@@Logistical Oh my bad, I remember that Survivor mode was a pain in the ass, so I was thiking you meaned Survivor mode with "extreme".
No problem! Someone else thought the same so all good! I don’t think I’ll attempt survivor anytime soon 😂
hey, why not doing a endless run and see how long can you survive?
Managed 100 days on the live stream the other day! Will go again for another map soon!
So you decided to build a steam hub for your Snow Pit and your Hunters Huts? Facepalm...
LOL no I didn’t…
Brooooo you just said that your going to use order path not the faith one.....
@@aaku2684dude read the title. It says "New home". Whatch the video at least
So I did try an extreme run with a order but I found it impossible to complete. Hope just dropped too much everytime so I couldn’t really compromise by picking order to get through this one
@@omuldinpadure6025 my bad he kinda released the new home and arks video close to each other so I got confused