New to this game and I never thought a resource management game could be so deep. First time I got all the way through A New Home I was just amazed at how much love went into this game.
I ummm. I remember a bunch of Englishmen leaving London in the 17th Century and throwing 342 chests of tea overboard because the taxes were too high. I think they'll be fine.
At the end it was three times as cold as it is on mars -43C or the moon -57C It was actually approaching the temperature of titan one of the coldest moons around Jupiter -180C
8:25 I just noticed that some of the citizens don't have those little golden light things they always otherwise carry, and are visibly struggling against the cold as they walk. Maybe they only carry it if the generator is working? Maybe only if they're working a coal pile. Whatever it is, its pretty neat.
Londoners: "It sucks here. Let's travel over two thousand miles south to a place we left because it sucked." Also Londoners: "We're gonna have to take the food produced by this place which sucks for our journey." =9[.]9=
Damn was confused when I read this comment thought it was a 3 hour vid looked at time I'm on 5 hours lol also on my 5th restart In that time maybe one normal game play through isn't enough experience for this mode
I can't imagine building a dome that size out of steel. A decent process for producing aluminum was invented in 1886 and you certainly couldn't dig for the ore required.
@@CLAAAAAB I imagine even a cloth dome or a tent would help a lot in that regard however then you can kiss sunlight goodbye :D. I don't know the physical limitations a steel structure... I mean the golden gate bridge is from 33 but I have no idea how much further along technology was in this regard compared to the late 19th century. But again ,is this really a factor? These people have build automatons akin to the Wild Wild West mechanical spider. I think we could have just suspended disbelief at that point ;). Building the thing could be a victory achievement.
You are aware the walls of that depression are ICE right? They have a real concern of it getting too hot inside any dome as it would melt away the walls, and if you're relying on the edges to support the damn thing, it's going to drop on them. And no matter what you make the dome out of, snow is going to build up on top of it, it wouldn't be long before it's holding up many times its own weight and inevitably collapses, the only solution would be to have it made of steel and constantly heat it to melt the snow (Well, now you have a 360 degree waterfall, pretty I guess), which would be incredibly expensive in fuel.
A minor correction on how 24hr shifts work: the 2nd time you run a 24 hour shift there will always be a scripted death. Shifts assigned to resource piles are exempt from this scripted death, but they still use up your one consequence free 24 hour shift. It is, IMO, better to wait until the workshop is finished and immediately assign a 24 hour shift to your research engineers. So long as this is your first time using an emergency shift the engineers are safe and no one will die. You can then freely assign 24 hour shift to whatever resource piles you want and those workers will be safe as well. The next time you run a 24 hour shift on something that isn't a resource pile someone will unavoidably die, but knowing this you can plan for it. 24 hour tech research on day 1 is huge and lets you seamlessly transition into extended shifts on the workshops in day 2. It translates to a 14 hour headstart on the tech tree (basically 1.5 additional techs on Extreme) and is crucial for certain builds. The only real drawback is that you only have enough discontent to support four 24 hour shifts on day 1 so one of your resource piles will have to run a normal shift.
I just tried this in endless mode. I built a workshop and started a 24 hour shift on it. After that, I enacts three more 24hour shifts on gathering directly from piles. at 1600 on Day 1, a workshop engineer died.
@@DDRJake hmmm. It's possible this was recently patched to work in a different way. I'll do some testing, but I was successfully using this method only a few months ago. I wonder if the engineer ever dies if you don't order any 24 hour shifts on the resource piles. Alternatively, I wonder if the engineer you had die wasn't the scripted death but was instead just a "normal" death. Thanks for the response in any case, I love your channel.
So having tried stuff out, it seems safe to start a 24 hour shift on your Workshop on the morning of the first day, then just before 1800 that same evening, force three 24-hour shifts on collecting from piles. That appears to be safe, although very punishing on the discontent (since The Last Autumn update, people are very quick to object to overtime work)
No matter how many times I watch this it still hurts my heart every time I see you correct yourself to send those scouts to the gloomy cave. I can’t wait to see you play frostpunk 2 I’m sure there will be more of those instances I love all of your content jake.
Daaamn!! -55C wtf!? I live in Finland so im also used to cold but never been in -55C. Coldest i've ever been was -35C and it was fucking terrible. I had to wait bus for two fucking long hours and i couldn't feel my legs anymore because frostbites. Hands were also frostbited. Glad for me nothing serious happened.
It occurs to me that the Child shelter should boost the work efficiency of people who have children, knowing that their kids are safe would make them more focused on their task at hand. So at least it would prove to be even more of a choice despite the difficulty.
I can't believe I watched the whole thing. came just to gather some info and tips and watched for 6 whole hours.. it was definitely the great commentary and voice.
i'm at 2:45:00 at the moment and i'm amazed by the amount of effort put in the order/propaganda/negociation (research+buildings) and the ENDLESS struggle of MEDICAL CARE (5 medical posts, overcrowded, 2 infirmary...) to try to calm the discontent, cure the (rolling)50 sick and give more hope... when all there was to do was to build a couple more steamhub and ugrade the tent to bunkhouse with proper insulation. no more sick (or 90% less) and no more discontent.
That's funny when that dude around 3:45:00 asked about if it gets -40°C where I live in canada is around southern alberta and including wind I've had -64°C
@jeff ali for two weeks starting around december 30th, it was -40 to -50 everyday for two weeks, and I have to honour to work outside in it for around 10-12 hours a day
Did your exact build order, got 12 sicks first night, reached discontent limit due to emergency work shifts immediately after hitting the 4 piles with it and had to reduce it to 75% or less. idk what im doing wrong tbh
I think after a certain patch, your people moan about emergency shifts through an event which further boosts discontent. Next time, just use 3 emergency shifts (wood, steel, more wood) and just do a regular shift on the coal. You'll be fine, you don't need a lot of coal early on.
@@DDRJake I did that and just finished my first survival mode lmao, just realized you answered now. it was pretty easy after I got the first few upgrades and the first scouts out. was a straight victory from there on with very very few deaths
*edited* (I did a few tests and revised my awnser) Not sure if you ever figured it out or not but: What determines whether kids work or not is the time of day. They seem to work between 1130 to 1800. Two things to note however, the buff didn't work for me, until every child had a space in a shelter. Secondly, this was done with the buff that makes them work in hospitals. It may be different for the engineering effect.
I did found out that the amount of child shelter seems to impact your buff from them. Building more shelter increased the research buff, by a good amount. Had 11% with 2 shelters, added another to and I got 24% and I still didn't have all in shelters. This was on hard difficulty, don't know if that matters.
It's actually tied to how many kids are there, each shelter only shelters so many kids, and if you only have a portion of your kids sheltered it will reduce the efficiency buff (potentially remove it altogether if too few are sheltered).
@@JB-xl2jc From the Wiki: "1 full (15 children) Child Shelter can provide 20% research speed for only 2 Workshops, but can further provide bonuses for more workshops with multiple child shelters." All these years and I still learn new things about this game. Might be I never noticed a difference because I always build as many Child Shelters as I need for the Hope bonus. =^[.]^=
I think that a good FP playthrough would be a "Bleeding heart," even at points like 3:38:42 where it's helpful to ignore people's pleas, the captain is a gentle soul who must listen to the people.
I realize this video is 3 years old, but if anyone's replaying it as Frostpunk II is on the horizon, delay turning on the Overdrive until 11am after the temperature drops to -120. It's instinct to hit it as the temp drops at 7am, but even with burning a steam core it'll blow at about 3am just before the end. 11am will be just enough time if you have the slow build upgrade.
Dude dont tell me sending your scouts to several already visited locations before sending them to the new location is actually faster than sending them to the new location straight away?! I‘ve been playing this game roughly 100h now and never even realized that god damn!
Finally did a [near perfect] no deaths run and wound up with 696 survivors! I say near perfect because I forgot to clear out a cookhouse at the end, and one of my guys got amputated. o well. Prior best was 693. For those of you trying, here's some tips: - child labor is best labor, put those lil guys in gathering posts, and work your way up to 4 fully upgraded coal thumpers - ignore coal mine upgrades - faith > order. The main reason is if people get imprisoned, they can die because they can't receive treatment while imprisoned - gloomy cave may gank you, it is what it is. if you get ganked, start over, try again - you need to attack the bears tho if you want to get more people - tesla can also gank you. There's no people here, but the steam core mine is highly desirable to mass infirmaries. - get infirmaries up around the time that the londoners start protesting. you need to dispurse the crowd. If you just send a cleric, they kill him on the 3rd one - for stolen food, only send faith keepers for first 2. after that, let them be - reason is they will kill the faith keeper after that. - make sure you have 3 search parties for last round of rescues/scouting at the end. 2 will not cut it to get to everyone, unless you have the fastest boosted sleds researched, which you shouldn't prioritize good luck
@@DDRJake It took a while to figure it out. Should clarify, these are the points that worked for me, but I'm sure there are other recipes to get it done
What I found for the londoner protests is to let them speak every time. Then on the last one, before the deadline, You'll be able to speak to them and the amount of londoners will go down by 95% and you'll get an achievement. "I Let the Londoners speak, Now listen to me!"
@Ilya Grishenko survivor. Also managed to do it in the refugees scenario on survivor - that took a lot of tries though, and I still can't do it reliably.
@Kaboom Baby dont know about -40, but -25 - its pretty common winter temperature in Moscow with no problem to endure it all. you know, there is no bad weather, there is only bad clothing : )
This is super easy on normal, did hard, and I was constantly struggling to make sure I had enough food and coal, and enough building and research materials. Don't think I could do extreme.
Once you get through the first 10 days on hard, it gets manageable. Give it a try again , it's worth it. Such a good feeling to finish with around 640 people.
hey jake maybe its 2 years late, but your shooting voices always help me calm my self while working. i always listen to your frostpunk vid this past month. thank for providing entertainment. PS. Sorry for my bad english, and maybe you should try play kenshi or rimworld sometimes.
I do not like Kenshi, but I do play and stream Rimworld. I have 2 campaigns here on RUclips already. A new Rimworld campaign will start soon too. Glad you enjoy the Frostpunk, it was a lot of fun.
Thanks for uploading this. I recently purchased this game and learned a good bit from your playthrough! (like waypoints maybe best for scouts as they apparently travel faster as you said, and how to group buildings like tents together around generators, etc.)
first few times got owned. eventually beat it with 499 final citizen count. Tried it again, finished with 646 citizens. Really surprised at how randomly the people would die - I rushed heaters as first upgrade, so that no one would work under cold conditions (it was chilly in gathering posts), and a guy still died! fml
@@HoHhoch I didn't, I had 2 medical posts. Didn't have overcrowding yet, so that can treat 10 people, and there were 18 sick, so one of them didn't get treatment in time and died
And a very efficient non-psychopath, too. So you get to enjoy your good life, unless you're too stupid to go into nearest infirmary or decide you wanna become a scout to fight bears & electricity.
@@DDRJake at the very least, having fiddled around with hard mode as much as I have has made realized that even normal - which I once saw as overly brutal - is actually stupidly easy if you know what you're doing. Hard still demands a level of micromanagement and forethought I find aggravating however and I dunno if I even want to attempt Survivor lol. Thanks for the reply though! Still waiting to see if the season pass will ever go on sale on Steam :/
If i start 24hrs shifts on four piles as you, after few hours people demand a break. If a refuse, discontdnt is full and people give me a ultimatum. So it seems im playing a little bit different version.
Also you let people working at - 40°C without heating. Its impossible without massive illness. 20 beds occupied and 20 waiting in compare with you at same day.
I concur. This dude is playing some old PC version. Xbox one with updates, survival mode is absolutely treacherous. I was laughing for the first hour because this dude ignored heating tech past day 4. Absolutely no way.
@@AerynSB I agree with you, but video is 4 years old tbh. Currently survival mode looks like an absolute bullshit, it is impossible to deal with sickness even when everything is heated well
"Who wants to know how is it to live on venus" Looking at how venus is one of if not THE hottest planet in the solar system, i think everybody in this city wants to know at this point lol
Ironically, staying home instead of going to work was a mistake, considering how the houses are freezeing, while a lot of workplaces and other buildings are chilly
Eh. I vastly prefer hunters huts/hangars to hothouses. Hothouses use steam cores, a precious and limited resource that is better spent elsewhere (especially as Jake loses three in the early game to the polar bears), whereas hunters huts/hangars do not. Not to mention that the upgrade to the industrial hothouse doubles the steam core cost. Sure, you can't employ an automaton or engineers at huts/hangars, but even in the early game employing them isn't a problem. There is even research to decrease the maximum workforce by 50%. Furthermore, hothouses NEED to be kept warm in order to function and having to spend extra resources on hothouse insulation and additional heating in the form of a steam hub is an additional drain that huts/hangars don't have as a drawback since they work just fine even in freezing temperatures. Plus the hangars are just so much cooler to watch; the airships leaving and arriving at dawn and dusk. Edit: And after looking at the tech tree, it takes significantly more effort just to GET Hothouses in the first place. You start with hunters huts and they cost 20 wood. Hothouses only cost 20 wood too, but again the steam core, which players only start with 1 and cannot get more until Scouts start bringing them back, which requires research, time, and people. Hunters Huts don't have this problem. If someone wants to use a Hothouse first, they have to immediately upgrade to the next tier; this has its benefits, like getting earlier access to the wall drill... but if you're going for wall drill are you really gonna spend that first steam core on hothouse? I don't think I would. That first tier upgrade costs 50 wood, and that is a LOT in early game. Two medical posts, five tents, several tier 1 research options, three workshops plus steel, etc. Furthermore, the research upgrades for Hothouses is so much less appealing. Three out of five of the total upgrades are basically useless. You have to research Hothouses just to GET them, two upgrades are just insulation upgrades which only keeps them functioning. The only two useful upgrades are industrial hothouse, but this doubles the steam core cost, and natural selection which is only a 15% efficiency boost. Comparing that to the Hunters huts/hangars upgrades, and it's really not a contest IMHO. Yes the hothouses produce more food and benefit from more powers and laws (automatons, worker variety, extended shift, emergency shift, agitators, foreman, etc), but food is also the most flexible "necessity" resource in the game. People won't like it, but they can go for some time without food.
Will subscribe under each word. At least for this scenario, because here you have lots and lots of people to work in hunters huts. While steam cores are very restricted and very valuable.
There was a mass exodus of people south when the cold hit, causing starvation, disease and anarchy in the south. The North, conversely, was free from interference and rich in coal deposits, making it an ideal site for the Generators project.
in my opinion before the storm, better heating would have had greater effect than more / better infirmaries. Also actually heating them with the heating upgrade.
After multiple failed attempts at Survivor recently, using different guides, I'm now 1.5hr into this video (day 7) and things are going reasonably well. There are differences it seems between Extreme and Survivor (eg discontent rises higher for 24hr shift & scouts find less resources), but still it's going much better on this play through. Hope it doesn't all fall apart on day 15... That'd be upsetting.
@@DDRJake actually got to day 25 but it fell apart once it got to -60 all my hot houses stopped working and once again started starving to death and discontent skyrocketed which got me exiled
I just finished A New Home Survivor Mode with around 50k coal and 10k food rations left. I regret I sent my children to work. Love your Utopia idea, Jake! I will try that too!
Watching this after playing Frostpunk for just a free weekend. Losing 3 steam cores with those scouts, and he says "that just adds to the challenge" after I struggle to play this game in normal mode. YIKES.
Man... 5 years ago... I tried to go thisway on extreme and they must have tweaked it a lot cuz there is NO WAY this work for me !! What a jump from normal to extreme... Getting me ass handed to me !! What a game 11/10 would recommand lol
i buy this game a week ago, and really love the gameplay but always get a ending cause i use fast forward to much i think and doesnt care about small think that need to do
@@DDRJake probably. I have observed that they seem to work in their workplaces while "preparing for a hunt" for a short time, and if it's freezing in their workplaces, they in fact appear as freezing at the bottom of the screen next to the people who are in treatment. Could it be that they just don't work long enough in their workplaces for it to have a significant impact in your typical runs?
I think that now it is impossible to do this start due to the latest updates, if you do not have carps from day one they die immediately, I have tried the same from the video and it is impossible
If I recall well (this was years ago) my scout team died when rescuing people from a bear attack. Sadly, all their loot was lost, including the Steam Cores.
This game written properly would make a fantastic film.
🗣 YOU PLAYING THE GAME IS THE WRITIN STORY!!!!!!
Snowpiercer is a very good alternative until then.
fugginell The US dreadnoughts you can scout in A New Home reminded me a lot of the tv show The Terror (season 1). An arctic expedition gone wrong
@@BrashSoulstorm for real tho, that's what i thought about when i saw what this game was about
written propertly? you sayin' that the game isn't properly written?
Someone should mod this game to have the voice clip from Stronghold "No wood M'lord" when you run out of wood.
Once more into the breach
"The Grainery is empty, sire."
and when you send someone to 24h work in very cold/freezing conditions they should say "My life for Ner'zhul"
Every time someone joins the Londoners it should play the: "A Peasant has gone bad sire" clip.
and when you play with hardest options it should say "you are screwed"
3:48:24
DDRJake *DESTROYS* crazy *LONDONERS* with *FACTS* and *LOGIC* !!
Wow, that is a classic bait title for a YT video.
New to this game and I never thought a resource management game could be so deep. First time I got all the way through A New Home I was just amazed at how much love went into this game.
I wasted too much time researching other things then heat management, and when the 60 degrees minus hits, people dies in drows
This game is not believable because they didn't have tea. Nobody in London would survive without tea.
Bruh they don't even have SALT
I ummm. I remember a bunch of Englishmen leaving London in the 17th Century and throwing 342 chests of tea overboard because the taxes were too high.
I think they'll be fine.
We could probably survive with gin as a replacement
Why do you think so many of them die?
In one of the scenarios you actually learn engineers used to be entitled to tea (before the frost)
"We fled London, and ended up in Inverness in July"
That tickled me
At the end it was three times as cold as it is on mars -43C or the moon -57C It was actually approaching the temperature of titan one of the coldest moons around Jupiter -180C
No wonder they're terrified.
I think ingame the lowest possible temperature attainable is -180C
@@Danxshadow i only got to -150 when i played new home
@@Danxshadow oxygen liquifies at that temp
@@jaswik2023 oxygen liquifies at -218
This is the first video I've seen of yours Jake - I really enjoyed it, thanks for playing and the seamless commentary that went with it.
8:25 I just noticed that some of the citizens don't have those little golden light things they always otherwise carry, and are visibly struggling against the cold as they walk. Maybe they only carry it if the generator is working? Maybe only if they're working a coal pile. Whatever it is, its pretty neat.
I believe that's because they are hunched over, carrying sacks of resources.
It's been so long and I still haven't recovered from that 3 steam core loss
And yet the city survived.
@@DDRJake
At what cost
@@blueshell292 3 steam cores
Those 3 steam cores....
Londoners: "It sucks here. Let's travel over two thousand miles south to a place we left because it sucked."
Also Londoners: "We're gonna have to take the food produced by this place which sucks for our journey."
=9[.]9=
This was a really enjoyable watch. Didn't think that I will watch all of the 6 hours, but I did
These Frostpunk runs have a way of worming into people's skulls.
Damn was confused when I read this comment thought it was a 3 hour vid looked at time I'm on 5 hours lol also on my 5th restart In that time maybe one normal game play through isn't enough experience for this mode
They can build automatons but not a dome over the settlement. Now ain't that a shame.
Where would all the smoke and steam go?
@@DDRJake Pipes? Like they always have since the industrial revolution?
The same way people have pellet stoves in their basements?
I can't imagine building a dome that size out of steel. A decent process for producing aluminum was invented in 1886 and you certainly couldn't dig for the ore required.
@@CLAAAAAB I imagine even a cloth dome or a tent would help a lot in that regard however then you can kiss sunlight goodbye :D.
I don't know the physical limitations a steel structure... I mean the golden gate bridge is from 33 but I have no idea how much further along technology was in this regard compared to the late 19th century.
But again ,is this really a factor? These people have build automatons akin to the Wild Wild West mechanical spider. I think we could have just suspended disbelief at that point ;).
Building the thing could be a victory achievement.
You are aware the walls of that depression are ICE right? They have a real concern of it getting too hot inside any dome as it would melt away the walls, and if you're relying on the edges to support the damn thing, it's going to drop on them.
And no matter what you make the dome out of, snow is going to build up on top of it, it wouldn't be long before it's holding up many times its own weight and inevitably collapses, the only solution would be to have it made of steel and constantly heat it to melt the snow (Well, now you have a 360 degree waterfall, pretty I guess), which would be incredibly expensive in fuel.
Just finished my first play through just yesterday, still amazed at how much they put into the game
A minor correction on how 24hr shifts work: the 2nd time you run a 24 hour shift there will always be a scripted death. Shifts assigned to resource piles are exempt from this scripted death, but they still use up your one consequence free 24 hour shift. It is, IMO, better to wait until the workshop is finished and immediately assign a 24 hour shift to your research engineers. So long as this is your first time using an emergency shift the engineers are safe and no one will die. You can then freely assign 24 hour shift to whatever resource piles you want and those workers will be safe as well. The next time you run a 24 hour shift on something that isn't a resource pile someone will unavoidably die, but knowing this you can plan for it. 24 hour tech research on day 1 is huge and lets you seamlessly transition into extended shifts on the workshops in day 2. It translates to a 14 hour headstart on the tech tree (basically 1.5 additional techs on Extreme) and is crucial for certain builds. The only real drawback is that you only have enough discontent to support four 24 hour shifts on day 1 so one of your resource piles will have to run a normal shift.
Thanks for the update.
I just tried this in endless mode. I built a workshop and started a 24 hour shift on it. After that, I enacts three more 24hour shifts on gathering directly from piles. at 1600 on Day 1, a workshop engineer died.
@@DDRJake hmmm. It's possible this was recently patched to work in a different way. I'll do some testing, but I was successfully using this method only a few months ago. I wonder if the engineer ever dies if you don't order any 24 hour shifts on the resource piles. Alternatively, I wonder if the engineer you had die wasn't the scripted death but was instead just a "normal" death. Thanks for the response in any case, I love your channel.
So having tried stuff out, it seems safe to start a 24 hour shift on your Workshop on the morning of the first day, then just before 1800 that same evening, force three 24-hour shifts on collecting from piles. That appears to be safe, although very punishing on the discontent (since The Last Autumn update, people are very quick to object to overtime work)
@@DDRJake
I appreciate you talking in the comments. I enjoy the insight. +1s
No matter how many times I watch this it still hurts my heart every time I see you correct yourself to send those scouts to the gloomy cave. I can’t wait to see you play frostpunk 2 I’m sure there will be more of those instances I love all of your content jake.
It hurt so much knowing that he lost 3 steam cores 😭😭
I love how he knows what he doing and plans out what hes gonna do. While when i play, i have no idea what im doing.
enjoyed the whole video. very well played. i would have restarted after loosing somanay resources to polarbears but you just took it like a boss..
Rolling with the punches in games is a big help in dealing with rubbish situations in real life. Can't savescum in reality.
It's a RNG event. Don't eat the yellow snow.
@@DDRJakejoke’s on you, I’ve reset this irl day five times so far to optimize it
“The corpses were clearly stripped of edible parts.”
-mmm prion disease 😋
PLEASE play every endless mode on at least once per map! You are an awesome guy and your content is amazing!
Game needs more content for me to return to it.
Okay, maybe I lied.
@@DDRJakeOMEGALUL
@@DDRJake LULW eating your words personified xD. A bit late to the party, but binging all your playthroughs half the day :D keep up the good work
January 2019, where i live in Northern Ontario Canada, we experienced -55C, lets just say its fucking cold...
Sounds awesome.
@@DDRJake not really. Ive got picture of me with ice forming in my beard lol
@@ragingferret take pride in this, my friend, few had faced weather so harsh.
Greetings from Sudbury neighbour!
Daaamn!! -55C wtf!?
I live in Finland so im also used to cold but never been in -55C. Coldest i've ever been was -35C and it was fucking terrible. I had to wait bus for two fucking long hours and i couldn't feel my legs anymore because frostbites. Hands were also frostbited. Glad for me nothing serious happened.
This is such an Evergreen delight. Even in 2021. What a run, Jake.
Thanks man, that strat at the beginning is perfect for the first days, from day 9 on I could just do my own thing and didn't have any troubles.
Glad it worked you for. The start is the most important part of any Frostpunk run since success and failure both snowball.
It occurs to me that the Child shelter should boost the work efficiency of people who have children, knowing that their kids are safe would make them more focused on their task at hand. So at least it would prove to be even more of a choice despite the difficulty.
just place them closer to building you wanna boost and they will boost
"The kids can die for all I care because I'm building a utopia" lol :')
I can't believe I watched the whole thing. came just to gather some info and tips and watched for 6 whole hours.. it was definitely the great commentary and voice.
i'm at 2:45:00 at the moment and i'm amazed by the amount of effort put in the order/propaganda/negociation (research+buildings) and the ENDLESS struggle of MEDICAL CARE (5 medical posts, overcrowded, 2 infirmary...) to try to calm the discontent, cure the (rolling)50 sick and give more hope... when all there was to do was to build a couple more steamhub and ugrade the tent to bunkhouse with proper insulation. no more sick (or 90% less) and no more discontent.
I don't think my Steel budget could handle that. Treating the sick is relatively cheap.
I knew when you sent that scout to a Gloomy Cave with all those resources, you screwed up. :D
I want to see a Netflix series where a small group of citizens rises up against either the order or the faith in an underground rebellion.
What underground? The ground's frozen.
@@blueshell292 the mines
That's funny when that dude around 3:45:00 asked about if it gets -40°C where I live in canada is around southern alberta and including wind I've had -64°C
@jeff ali for two weeks starting around december 30th, it was -40 to -50 everyday for two weeks, and I have to honour to work outside in it for around 10-12 hours a day
@@CanadianCookie Damn. How?
@@HoHhoch winter.
people are tired and starved to death ,
Jake: perhaps we should sent them to work more
This is great content man! You got a new sub right here!
Hey, thanks.
Did your exact build order, got 12 sicks first night, reached discontent limit due to emergency work shifts immediately after hitting the 4 piles with it and had to reduce it to 75% or less.
idk what im doing wrong tbh
I think after a certain patch, your people moan about emergency shifts through an event which further boosts discontent. Next time, just use 3 emergency shifts (wood, steel, more wood) and just do a regular shift on the coal. You'll be fine, you don't need a lot of coal early on.
@@DDRJake I did that and just finished my first survival mode lmao, just realized you answered now. it was pretty easy after I got the first few upgrades and the first scouts out. was a straight victory from there on with very very few deaths
I was wondering if you were going to extreme this one, im excited to watch, this game is fantastic.
I love your playthroughs, you said extreme is not extreme enough. WHAT!! I can barely survive on normal.
I need more challenge. So much that I have to make my own insane ones.
@@DDRJake I really need to step up my game in this game, you're unreal.
@@DDRJake So based on watching you play I have finally seen my first snow storm incoming. I cant way to see what it brings.
Finally, the time has come. To build the last-
*monster energy ad*
pahaha.
I don't know if the storm gives me chill or the BGM doing that to my mind and soul
*edited* (I did a few tests and revised my awnser) Not sure if you ever figured it out or not but: What determines whether kids work or not is the time of day. They seem to work between 1130 to 1800. Two things to note however, the buff didn't work for me, until every child had a space in a shelter. Secondly, this was done with the buff that makes them work in hospitals. It may be different for the engineering effect.
Fun fact: -40°C is the same temperature as -40°F.
I did found out that the amount of child shelter seems to impact your buff from them. Building more shelter increased the research buff, by a good amount. Had 11% with 2 shelters, added another to and I got 24% and I still didn't have all in shelters. This was on hard difficulty, don't know if that matters.
You need one shelter per each two workhouses to get extra bonus.
It's actually tied to how many kids are there, each shelter only shelters so many kids, and if you only have a portion of your kids sheltered it will reduce the efficiency buff (potentially remove it altogether if too few are sheltered).
@@JB-xl2jc From the Wiki: "1 full (15 children) Child Shelter can provide 20% research speed for only 2 Workshops, but can further provide bonuses for more workshops with multiple child shelters." All these years and I still learn new things about this game. Might be I never noticed a difference because I always build as many Child Shelters as I need for the Hope bonus. =^[.]^=
I was like _just a bit more_ in the campaign and not realizing it was already 4 am.
These Frostpunk viders really trap people. Try the 100% run, or Utopia.
I think that a good FP playthrough would be a "Bleeding heart," even at points like 3:38:42 where it's helpful to ignore people's pleas, the captain is a gentle soul who must listen to the people.
I realize this video is 3 years old, but if anyone's replaying it as Frostpunk II is on the horizon, delay turning on the Overdrive until 11am after the temperature drops to -120. It's instinct to hit it as the temp drops at 7am, but even with burning a steam core it'll blow at about 3am just before the end. 11am will be just enough time if you have the slow build upgrade.
Jake lets just call em autobots and be done with this haha
Hmm, you may be onto something there.
Dude dont tell me sending your scouts to several already visited locations before sending them to the new location is actually faster than sending them to the new location straight away?!
I‘ve been playing this game roughly 100h now and never even realized that god damn!
It is considerably faster. Use explored locations as time-sizing waypoints
Finally did a [near perfect] no deaths run and wound up with 696 survivors! I say near perfect because I forgot to clear out a cookhouse at the end, and one of my guys got amputated. o well. Prior best was 693. For those of you trying, here's some tips:
- child labor is best labor, put those lil guys in gathering posts, and work your way up to 4 fully upgraded coal thumpers - ignore coal mine upgrades
- faith > order. The main reason is if people get imprisoned, they can die because they can't receive treatment while imprisoned
- gloomy cave may gank you, it is what it is. if you get ganked, start over, try again - you need to attack the bears tho if you want to get more people
- tesla can also gank you. There's no people here, but the steam core mine is highly desirable to mass infirmaries.
- get infirmaries up around the time that the londoners start protesting. you need to dispurse the crowd. If you just send a cleric, they kill him on the 3rd one
- for stolen food, only send faith keepers for first 2. after that, let them be - reason is they will kill the faith keeper after that.
- make sure you have 3 search parties for last round of rescues/scouting at the end. 2 will not cut it to get to everyone, unless you have the fastest boosted sleds researched, which you shouldn't prioritize
good luck
Just doesn't sound enjoyable to follow that path to beat it "perfectly". Still, good work putting together the requirements.
@@DDRJake It took a while to figure it out. Should clarify, these are the points that worked for me, but I'm sure there are other recipes to get it done
What I found for the londoner protests is to let them speak every time. Then on the last one, before the deadline, You'll be able to speak to them and the amount of londoners will go down by 95% and you'll get an achievement. "I Let the Londoners speak, Now listen to me!"
@@Oryxification Nice, I always just whooped their asses every time. Maybe I'll give that a shot
@Ilya Grishenko survivor. Also managed to do it in the refugees scenario on survivor - that took a lot of tries though, and I still can't do it reliably.
This game represents how the Russians live daily
On holidays*
Nah, our hospitals aren't as advanced as these ones. But other than that, it's actually pretty accurate. -40 is a nightmare
can confirm
@Kaboom Baby dont know about -40, but -25 - its pretty common winter temperature in Moscow with no problem to endure it all. you know, there is no bad weather, there is only bad clothing : )
It's true. I've seen the giant generator in the center of St. Petersburg.
5:55:29 “everything is fine”
This is super easy on normal, did hard, and I was constantly struggling to make sure I had enough food and coal, and enough building and research materials. Don't think I could do extreme.
Once you get through the first 10 days on hard, it gets manageable. Give it a try again , it's worth it. Such a good feeling to finish with around 640 people.
hey jake maybe its 2 years late, but your shooting voices always help me calm my self while working.
i always listen to your frostpunk vid this past month.
thank for providing entertainment.
PS. Sorry for my bad english, and maybe you should try play kenshi or rimworld sometimes.
I do not like Kenshi, but I do play and stream Rimworld. I have 2 campaigns here on RUclips already. A new Rimworld campaign will start soon too.
Glad you enjoy the Frostpunk, it was a lot of fun.
Epic gamer run pulling it off with just the right amount of food and losing all those scouts and resources
So so excited for Frostpunk 2 :D hoping it will not be a too long wait
A note, a Steam hub will light up if the building you are planning on putting down will be in range of it
Thanks for uploading this. I recently purchased this game and learned a good bit from your playthrough! (like waypoints maybe best for scouts as they apparently travel faster as you said, and how to group buildings like tents together around generators, etc.)
You've made an excellent purchase.
Oh boy, I just finished watching Extreme Winterhome.
sooo happy this Survivor new home popped up!
Yaaaaaaaayyyyyyy :) :)
first few times got owned. eventually beat it with 499 final citizen count. Tried it again, finished with 646 citizens. Really surprised at how randomly the people would die - I rushed heaters as first upgrade, so that no one would work under cold conditions (it was chilly in gathering posts), and a guy still died! fml
If you used emergency shits on anything but the resource piles (including gathering posts) a worker would die from overwork.
@@HoHhoch I didn't, I had 2 medical posts. Didn't have overcrowding yet, so that can treat 10 people, and there were 18 sick, so one of them didn't get treatment in time and died
He is not a psychopath? He cares for the story? And he's got the degrees in Celsius rocking?
I think I'll settle for him.
I'm flattered.
And a very efficient non-psychopath, too. So you get to enjoy your good life, unless you're too stupid to go into nearest infirmary or decide you wanna become a scout to fight bears & electricity.
You guys know what I meant. He’s playing it efficiently; I was lacking the vocabulary
wow... I'm struggling on just Hard mode and here you are knocking Survivor out of the park
With a bit of experience and familiarity, Frostpunk becomes quite an easy game.
@@DDRJake at the very least, having fiddled around with hard mode as much as I have has made realized that even normal - which I once saw as overly brutal - is actually stupidly easy if you know what you're doing.
Hard still demands a level of micromanagement and forethought I find aggravating however and I dunno if I even want to attempt Survivor lol.
Thanks for the reply though! Still waiting to see if the season pass will ever go on sale on Steam :/
Nothing like shoveling snow and having jake yell "get to work" to make you shovel faster
Jake yelling "Off you trot!"
If i start 24hrs shifts on four piles as you, after few hours people demand a break. If a refuse, discontdnt is full and people give me a ultimatum. So it seems im playing a little bit different version.
Also you let people working at - 40°C without heating. Its impossible without massive illness. 20 beds occupied and 20 waiting in compare with you at same day.
I concur. This dude is playing some old PC version. Xbox one with updates, survival mode is absolutely treacherous. I was laughing for the first hour because this dude ignored heating tech past day 4. Absolutely no way.
@@AerynSB I agree with you, but video is 4 years old tbh.
Currently survival mode looks like an absolute bullshit, it is impossible to deal with sickness even when everything is heated well
"Who wants to know how is it to live on venus"
Looking at how venus is one of if not THE hottest planet in the solar system, i think everybody in this city wants to know at this point lol
they should make the kids find another group of kids on the way and you end up with 50-60 kids for sending them alone :)
Ironically, staying home instead of going to work was a mistake, considering how the houses are freezeing, while a lot of workplaces and other buildings are chilly
Is frostpunks setting set to the planet being slingshotted out of the solar system?
If that extreme was true… everything would just be solid ice.
Eh. I vastly prefer hunters huts/hangars to hothouses. Hothouses use steam cores, a precious and limited resource that is better spent elsewhere (especially as Jake loses three in the early game to the polar bears), whereas hunters huts/hangars do not. Not to mention that the upgrade to the industrial hothouse doubles the steam core cost. Sure, you can't employ an automaton or engineers at huts/hangars, but even in the early game employing them isn't a problem. There is even research to decrease the maximum workforce by 50%. Furthermore, hothouses NEED to be kept warm in order to function and having to spend extra resources on hothouse insulation and additional heating in the form of a steam hub is an additional drain that huts/hangars don't have as a drawback since they work just fine even in freezing temperatures. Plus the hangars are just so much cooler to watch; the airships leaving and arriving at dawn and dusk.
Edit: And after looking at the tech tree, it takes significantly more effort just to GET Hothouses in the first place. You start with hunters huts and they cost 20 wood. Hothouses only cost 20 wood too, but again the steam core, which players only start with 1 and cannot get more until Scouts start bringing them back, which requires research, time, and people. Hunters Huts don't have this problem. If someone wants to use a Hothouse first, they have to immediately upgrade to the next tier; this has its benefits, like getting earlier access to the wall drill... but if you're going for wall drill are you really gonna spend that first steam core on hothouse? I don't think I would. That first tier upgrade costs 50 wood, and that is a LOT in early game. Two medical posts, five tents, several tier 1 research options, three workshops plus steel, etc. Furthermore, the research upgrades for Hothouses is so much less appealing. Three out of five of the total upgrades are basically useless. You have to research Hothouses just to GET them, two upgrades are just insulation upgrades which only keeps them functioning. The only two useful upgrades are industrial hothouse, but this doubles the steam core cost, and natural selection which is only a 15% efficiency boost. Comparing that to the Hunters huts/hangars upgrades, and it's really not a contest IMHO.
Yes the hothouses produce more food and benefit from more powers and laws (automatons, worker variety, extended shift, emergency shift, agitators, foreman, etc), but food is also the most flexible "necessity" resource in the game. People won't like it, but they can go for some time without food.
y2kplus9 so why you don’t prefer automatons again?
Will subscribe under each word. At least for this scenario, because here you have lots and lots of people to work in hunters huts. While steam cores are very restricted and very valuable.
I can't wait for DDRJake's play-through of Frostpunk 2 when it releases. :D
You and me both.
"The kids can all die, for all I care, 'cause I'm building a utopia here".
A man can dream.
@@DDRJake "It's not the five scouts 'm so worried about, it's the 40 wood I invested in them" /// I just assume these will keep coming
Why would you travel north, isn't it gonna be colder...
There was a mass exodus of people south when the cold hit, causing starvation, disease and anarchy in the south. The North, conversely, was free from interference and rich in coal deposits, making it an ideal site for the Generators project.
@@DDRJake Very interesting, thank you for replying!
You know, they lived in extreme temperatures before all that, while in south people are terrified by -15º ( In south from Europe I mean).
@@DDRJake also you would find animals adapted to cold weather and would somewhat survive so you could hunt them
As I always say : We don't flee the cold, we face it!!!
why im starting with minus 30 temp, or should i reset until it will be 20 ?
the city must survive.
in my opinion before the storm, better heating would have had greater effect than more / better infirmaries. Also actually heating them with the heating upgrade.
1:35:20 oh my God, 3 steam cores is SO painful 😭😭😭😭
I would have stopped playing lmao
After multiple failed attempts at Survivor recently, using different guides, I'm now 1.5hr into this video (day 7) and things are going reasonably well. There are differences it seems between Extreme and Survivor (eg discontent rises higher for 24hr shift & scouts find less resources), but still it's going much better on this play through. Hope it doesn't all fall apart on day 15... That'd be upsetting.
he might have stopped saying automation but he will always say toll instead of toil
He's obviously not a native English speaker :))
I dont know how you do it i barely get a week in extreme and basically all my workforce starved to death
Just get the wood economy moving early and you're good to go.
@@DDRJake actually got to day 25 but it fell apart once it got to -60 all my hot houses stopped working and once again started starving to death and discontent skyrocketed which got me exiled
I came here to find out what talents are best and in what order.
Does anybody have a guide for that ?
*finds out 4 kids actually died* 2:26:01
A good day.
I just finished A New Home Survivor Mode with around 50k coal and 10k food rations left. I regret I sent my children to work. Love your Utopia idea, Jake! I will try that too!
Good luck. Utopia is savagely difficult.
Counting wind chill, I've lived through about 20 -40 Celsius days, and 3 -50 Celsius days
Watching this after playing Frostpunk for just a free weekend. Losing 3 steam cores with those scouts, and he says "that just adds to the challenge" after I struggle to play this game in normal mode. YIKES.
Man... 5 years ago... I tried to go thisway on extreme and they must have tweaked it a lot cuz there is NO WAY this work for me !! What a jump from normal to extreme... Getting me ass handed to me !! What a game 11/10 would recommand lol
Just yesterday I fired up this game on extreme to check if my old strategies still work and they do, so good luck!
@@DDRJake Sup mate ! Thanks for the follow up !! Il definitly keep giving it a go ! Love this game but shit is brutal lol Props to ya
My my my, at the end you seemed to have more coal production than one could shake a stick at.
i buy this game a week ago, and really love the gameplay
but always get a ending cause i use fast forward to much i think and doesnt care about small think that need to do
not me watching like "hmm I wouldn't have done that" knowing damn well I have yet to win a hard game
Hey Jake, do you think it’s possible to do a “coal less” run like no coal thumpers, mines or outposts? Like just using the charcoal kiln and wood?
Yes definitely. Look up my 'carbon neutral' run.
there is achievement just for that :D so yes 100%
the game is intense. it feels like rebel inc: escalation but very longer version.
This is such a nice looking game
There's one thing you've not done. No beacon.
Such a thing is impossible!!!
What's the chance of hunters getting sick?
I believe it is based entirely on how warm their homes are. Hunters who live in comfortable homes should never get sick from cold.
👍 you stream here or elsewhere?
I stream on Twitch under the name 'DDRJake'
@@DDRJake probably. I have observed that they seem to work in their workplaces while "preparing for a hunt" for a short time, and if it's freezing in their workplaces, they in fact appear as freezing at the bottom of the screen next to the people who are in treatment. Could it be that they just don't work long enough in their workplaces for it to have a significant impact in your typical runs?
I had like 6 people survive when I won the game first time lol
Discontent bar 99% speedrun lol
Cant wait to pump oil into that generator
bro i just play thí game on endless mode from 3am to 8, it wass so good
Utopia is sending your kids down the mine.
I watched this while doing my own newhome survivor chevo run.
lol I knew shutting down food production prematurely was a bad idea. Guess it still worked out though overall!
The people were getting a tad chunky anyway.
DDRJake 😂🤣 indeed. Especially the children.
I think that now it is impossible to do this start due to the latest updates, if you do not have carps from day one they die immediately, I have tried the same from the video and it is impossible
Carps? I don't understand.
Why doesnt 1 worker die on 24 shift?
How did you loose the three steam cores? I went back and couldn't find it
If I recall well (this was years ago) my scout team died when rescuing people from a bear attack. Sadly, all their loot was lost, including the Steam Cores.
you could do a run where you go neither order nor religion and try to still win
Getting hope to prevent Londoners would be tough, if not impossible. I'd have to check if their desertion is game over or just crippling.
@@DDRJake It's just crippling, and you can force them to stay, killing a few in the process