-20c is not that bad because the air is so dry, but -8-10c is much worse becouse the air can still be moist thus transforing more heat from your body to the enviorment around you. -your friendly nabrohood Norwegian.
@Etelävirta Don't run outside, period. Just stay indoors where it's nice and toasty, and you can hope to go to bed and not wake up, rather than having to wake up and die midway through the day because SOMEBODY turned the damn generator off, causing half the settlement to freeze.
But if it is -20 or colder and you begin to sweat.... Also, that's around the point where steel begins to sheer or shatter. Having worked 10 hour days in -40c, I'd say a 24 hour shift could certainly kill you from exhaustion. It takes a tremendous amount of energy both to stay warm, and to be mobile with all that insulation on.
Knowing Jake, he's saying 'automations' on purpose, instead of the (correct) 'automaton'. Torturing a virtual populace with starvation and hunger is not enough. Jake's heart cannot warm until he also pisses off his grammar enthusiast viewers.
@@Sebastian-hg3xc Lmfao. You clearly didn't pay attention to the video where Jake specifically says why he says automations instead of automatons. You're the moron here.
@@Ordoscc Yes, sir, Fisto reporting for duty, please assume the position. I am programmed for your pleasure, please assume the position. "Well, I suppose I should test it out...."
Well guess what has been driving most people to get up in the morning in real life into their shitty but definitely not as shitty as in frostpunk lifes
Just did this on hard. First time I did something wrong, ran out of coal and all my seeds died. Watched this for 1-2 hours for a few tips and this time I managed both to save my city and Manchester. First time I did something on hard so quite pleased with myself :d
this video no longer works as a guide, because right from the start without having generator on, automaton won't operate, and the gather rates are slower as well
@@TazzSmk The automaton acts like it has just refueled when you start the scenario. Just make sure you have the generator turned on before he runs out.
Always love how gritty Steampunk is compared to Sci-Fi's clean white corridors and pristine and idyllic Ecumenopolis planets, whereas Steampunk is greasy, filthy, everything is held together with duct tape and crossed fingers, and overall it just seems far better IMHO. Mostly I just love the Automatons in Frostpunk, and the Walkers in Dishonored. They just look so gritty and awesome.
2:27:40 It’s a big honking steam engine so presumably the exhaust is water vapor and soot making it more of a light gray color. And black soot is a sign of inefficient burn. Would actually be kind of cool if the exhaust started out darker but became whiter(less soot) every time you upgraded the grenny’s efficiency - less coal use for same output.
IMO, he should have gotten engineer automatons when it became available since even a single automation working research 24/7 speeds things up considerably. But hey, he's the guy that beats these things on extreme, and I haven't done that.
I agree. I only recently looked into Workshop research, and it does not stack that way I thought it did, so having 1 workshop going 24/7 is incredibly valuable.
Well, this is why there is 24 hour shifts. As soon as you get 3 workshops you can run each one of them in cycle. 24 hours for one, extended shift for 2 other. Next day 24 hours for another one and so on. I did it on extreme Arks and even almost saved Manchester (I totaly forgot that when you research range for steam hubs it will turn on automatically, realised that 1 day before storm when it was too late to get coal for Manchester). 4 or 5 dudes died during entire campaign as result, but I still had enough engeneers to work as frostitutes actually, so who cares, right? :)
An interesting fact is that if you use a lot of Emergency shifts during one scenario(like 6-8), the event will pop-up offering you to give double rations to those works during them. If you accept, then no one will ever die from overwork. Too bad you can't do it right from the beginning.
@@momchilandonov It does, but I'm not sure about emergency shifts though. Not that it was a problem, since you won't normally employ kids with emergency and using e.s. on pile of resources won't lead to any deaths being it adult or a kid.
Man, I really needed this video to see how other people do this scenario. On my first, normal difficulty playthrough I found this scenario the easiest and blasted through it... but now I am trying again on hard and my building/tech order seems to just not work out and it takes me ages to get a good resource income going too long to save New Manchester and enough supplies in time. Three tries in and I am getting salty. :D
Extreme mode just requires a mental stance of seeing everything as a resource and squeezing the most out of it. If your discontent isn't pushing maximum, you're wasting output. People eating before the point of starvation? Wasted potential. People sleeping at night? How dare they not spend their free time building infrastructure. Combine that with some Day0 emergency shifts to get initial resources and you'll blast through Extreme mode too.
@@DDRJake Thank you for still responding under a 5 year old video, didn't expect that. :) My main problem I think is the tech order in this scenario... I need to get out the two scouts ASAP, but I also need sawmills or a walldrill soon, then I need to start making steel, then coal thumpers or mines - but all this is constantly interrupted by heating tech so that the seedling arks can survive, which I feel slows down getting the crucial building upgrades up until the point where I lack either coal or wood. And then I am also trying to get the achievement where you find New Manchester before day 15, meaning I have to have 5 working automatons and the required wood/coal/food infrastructures to put them in to finish the automation quest by day 12.
@@DDRJake Okay now I finally got it! :D It was extremely close though since I waited too long to research the tier 3 coal mine, so once I had enough steel, wood and food I switched all my automatons to coal thumpers and I only hit the total of 14000 coal I needed for New Manchester and the arks *a single hour before the deadline!* So in the end all it was, was just the normal intensity of an average Frostpunk playthrough. That is: Severe anxiety attacks, shorness of breath, skyrocketing heartrate, clenched fists, diziness and two gallons of sweat. :)
If you do drafting machines, you can upgrade your heaters, and they can keep the seeds safe for up to negative 50 degrees, for less cost in coal and you can postpone the 80 steel needed to build 4 small team hubs.
You still need a steam hub or two, and it's much more resource efficient to have it cover as many buildings as you can. Since the Arks need heating anyway, you can place important buildings in and around them to save long term.
@@quinnlee-miller9792 Sure, but this is extreme. Early on you do need the steel, or the people/automatons working the steel mines doing other work. You need both heaters AND steam hubs long term. So in the long term it makes no differanse, but in the short term you save on both steel and coal. Early on you might only have 1 or 2 workshop that need heating since, both all house, medical post and the hothouse in the inner ring. With a heater the cookhouse can also function in -50. So 2workshops, 1 cookhouse+ 4 arks with a heater = 7 coal pr hour, Compare that to 4 steamhubs=12 coal pr hour. That might not seem like much, but that is 120 coal pr day wich IS important on extreme, in addition you can use the 80 steel for other more pressing things. So you don't save anything long term, but you do save short term.
The only use i have seen for having an automaton be a scout is that they are far faster than regular scout, so if you need some more engineers, who are better at working buildings, you can swap a scout team for an automaton scout, who is more efficient in every way to them. Allowing you to get more stream cores faster, which means more automatons. Well better in every way but initial cost, but it really pays it back in what it finds.
I know Im very late to the party, but wanted to point out that the first time you use emergency shift, no one will die (scripted)... the 2nd time, emergency shift is used, 100% chance someone will die (scripted)... After the 2nd time, there is a small percentage chance that deaths will occur, each time it is used, and eventually dialogue will come up where the worker asks for more rations, and if accepted, every emergency shift after that will be no-death, but extra food is given to the workers in that building... At this point Im sure that Jake already knows this, but Im just pointing it out for any new players who don't know.
I use sawmills since I dont like wasting resources, but I also use it to save steam cores, or to just give my extra workers something to do, as its better than them sitting idle. I get why you don't like them, and thats fine, but never underestimate the value of a little extra wood in stores. Also whats the rotate key i cant find it
I understand from a Doylist perspective, but whoever planned out the placement of the seed arks is an idiot in universe. Why not build them right next to the generator?
They should definitely add events to effect your store houses. Like a 0.5% chance automatons accidentally ignite your coal storehouse, you can let it burn or send people out in the cold to supply the heater with lit coal, or let it burn and it consumes coal 50% faster, but 50% hotter until it burns out, letting you turn the furnace down/off Or the wood storehouse was too close to the heat, so it's warped, all wood needs 25% more resources. It just feels like in strategy games your resources are locked down and safe, it brings a new level of management into the equation.
I've been plugging away at this scenario on survivor mode and it's just relentless. If you do a lot of research, you don't have the resources. If you don't do enough research, you can't even finish the thing without helping the other city. Only way that seems reasonable is to have 2 research posts and put one on 24hr shift every time the other runs out. The slow gathering of resources just makes this level a pain.
@@DDRJake I think my problem is that I have some kind of mental aversion to running 24 hr shifts on the various production buildings. I end up being too far behind even before the automatons start pouring in.
I just finished New Home scenario on survival difficulty! I have watched your video, so thanks. I needed the help at the beginning, after that I did on my own.
1:19:25 I can confirm. Just did the Arks on Survivor.... and I technically won (with 2 whole days to spare!). The timelapse at the end may have said a few harsh words.... like.... "We didn't care at all".... or "Frozen.... Silent...". Idk what they're talking about. The Arks are fine. There wasn't anything else to worry about, right? ... right?
Recently picked up Frostpunk on console because I'm too poor for fancy rigs lol. Excellent content, SkyeStorm recommended you, I shall be binge watching the content. Well done good sir. Also greetings from Birmingham lol.
@@manfjsjjskdjhtjaozjdnn3947 The term "Automaton" names the machine, the term "automation" names the purpose of the machine. The automaton is a machine whose purpose is to function automatically, possibly without supervision, possibly autonomously. The term "Automation" implies that the machine was created in order to automate a process. For example, the automaton can be used to automate growing and harvesting food, or the gathering coal. While I personally feel that "automation" is easier pronounce (note: I am not a native speaker of English), I believe that in the game it makes more sense to me to understand that I have gained the possiblity for an automation, rather than now having a machine. I don't care about the machine, but on the semantics of the game I do care about relieving workers or engineers. Does this distinction make sense?
I want to save both new manchester and the arks, so I come here for guidance as to why the bloody ducks I can't do it. And how to get the idiotic ammount of coal to do it
I tried this in 2021 and it surely doesn't work anymore. The coal is depleted by day 5 completely so you need coal mines first and they can't even sustain 4 steamhubs and generator lvl 1 or 2 upgrade but maybe a slight change will work
Did you know that during the siege of Leningrad the scientists working at the universities agricultural department never touched the enormous seed vault they were taking care of and literally starved to death but never touched a single seed.
I somehow keep coming back to the vids, even 4 years later haha. You mention not liking sawmills, but Wall Drill costs Steam Cores, and those are in extremely short supply across the whole game; you need 7+ to save Manchester alone in Autos, one for a Hothouse, 2 for the upgrade, again, to save Manchester. 6 running the city, 1 for Factory, etc etc. It's hard to justify things like Coal Mines and Wall Drills in that case. You need an asinine amount of Autos anyway, so building up things like Thumpers and Sawmills means you can put them to work and gather much more resources in a shorter time frame.
One lv.1 wall drill and one automaton will solve almost any city's wood needs for a cost of only 2 steam cores and no further upkeep. That is an amazing deal considering that wood is used in almost everything. In addition, it frees up labour and heating for other industries, and doesn't even take up space as wood drill spots are generally far away from anywhere else you would build. Compared to that, sawmills are finite, produce at half the speed, need labour and the heating that implies or are a massive waste of an automaton's time due to the low output. Their awkward positioning also means that they are unlikely to benefit from the generator or steam hub's heat zone. I cannot recommend wall drills over sawmills strongly enough.
One of my favourite part of your videos is your mispronunciation of things XD. Toll not toil. Automation, rather than autom-aton. I can't really say much, when I'm playing I always accidentally call steam cores; "fusion cores". Too much fallout me thinks XD
It does, but it comes at the opportunity cost of not having the Beacon and Scouts operational asap. I always prefer to have scouting up as soon as they contribute magnitudes more than faster gathering, especially on a map like that where Automatons will do the bulk of the work.
I wonder if anything changed between 2019 and 2022 on the difficulty? I'm playing on hard now, not even extreme, and after setting two 24h shifts + 2 extended shifts + soup, my discontent bar is almost full. It goes down very slowly. Also someone always dies when doing 24h shifts, then I have to implement cemetary/body disposal, I have to build the cemetary/hole etc and that's a lot of trouble for an early phase... Also peaople here are working in cold places and are not getting sick. Mine get sick even in chilly places. I don't get it...
probably the reason why your people get sick anyways is cause they are working in cold (or chilly) conditions... even if there homes are not cold... plus since you have it set to extended workshifts the game doesn't register them as sick until they get off work... unless it was an injury. At least that'd be my guess... I try not to get sick on extreme... But I also try not to do extended shifts except for workshops... I also usually play on endless. I've only played the scenarios on normal. when I first got the game... So I could be just spouting bullcrap... But I don't get nearly as many sick. if they are warm during the night and day.
lol righto.... I should try playing these scenarios on extreme... you make it look so easy. But I bet you are thinking at least 6 moves ahead. ^_^ Love you content.. I normally watch you videos right before I head to bed.. It's relaxing and great to watch while I wait for my CPAP to warm up. ^_^ keep up the great job mate!!!
Focus on the economy (generate lots of wood and steel and food) while always making sure your medical facilities are at least chilly so they stay open and you always have at least one fully functional workshop. Additionally, when it comes to Hope and Discontent, they are resources too. If your discontent is low, you are wasting an opportunity to be harsher on your people and have them generate more goods through extended shifts, 24hour shifts etc. Do more of that. Hope too is fine as long as it is not rock bottom. There is no advantage to keeping it high if you don't have to.
We need to protect these precious seeds from the cold Where should we put them? Clearly they need to be as far away from the generator as possible with no current way of heating them considered
We all started like that but if you watch this guy and just do whatever he is doing in the early game you will learn what decisions lead to what outcomes like what to research next or which laws to pass. And on extreme its the same game just with slower gathering slower research people being more sick and tired and hungry
@@DDRJake ha. Im getting my butt handed to me on medium endurance. Im trying to get all achievements and so far all but 2 remaining are difficulty resisted. The other 2 are the new home (no deaths, starving, helpful- i mean bad laws) ones
Hey Jake, not sure if this is the place to ask, but do you think you'll ever stream Recettear again? It would be interesting to see you go for the true cards.
@@DDRJake Ah, well cheers then. It was a fun LP to watch, as are most of yours, so I'm sure Ill be happy with whatever you upload for us youtube scrubs.
ok very nice gameplay, but what about writting in the description some tips, cuz I restarted at 3 4 times this mission, can t go on, Always problems ahea, no matter how i manage the resources.
Thanks. I don't like thinking things through like that, which is why I don't write up much in the way of guides. In fact, to write something up, I'd have to re-watch my own video and recall what I did.
why is the pause button not locked? the playthrough seemed very easy compared to what I went through. is their a different version for euro and American versions of the game?
I don't know how you did it, on my survivor run I had 8001 coal at the end without saving Manchester and I had to turn off my generator at the end just to generate enough coal for the storm :-D
@@DDRJake I had 2 automatons working the coal mine as soon as the first temperature drop came, but I wasn't able to upgrade the mine as fast, because I always had something else more urgent to research. I think engineer automatons would have been the right call, but it doesn't matter now, I finished it.
I've played arks scenario 3 times (1 success) and never had a single death from dueling laws. Maybe its pure luck or maybe engineers are not like those savage low class half-animals-workers and dont kill each other at duels :) I'm really upset you didnt erect house of pleasures with a single amputee worker. Update: Oh you have... you devil! :)
@@DDRJake its super depressing they stopped coming out with dlc and never made the modding content they promised. Perhaps one day we can have a hotpunk or something. But i know a game you might like called dyson sphere i havnt played it but i heard its good and it looks a little similar to frostpunk but more geared towards building progression i think
They are called mancunians, mancs for short. scousers are from liverpool. Sorry just got a bit further in and u were already told lol you are a God at this game btw
Expertly handled. There's something so DDRJake about shit-talking a group of helpless refugees before, during, and after helping them to survive.
Uh b
And then employs a surviving amputee from New Manchester as a frostitute
@@Jac0ben 0
My face when he mentioned still better then Birmingham:
-.- sad but true. Can confirm. I "live" there.
-20c is not that bad because the air is so dry, but -8-10c is much worse becouse the air can still be moist thus transforing more heat from your body to the enviorment around you. -your friendly nabrohood Norwegian.
wow. very nice trivia. Thanks.
@Etelävirta Don't run outside, period. Just stay indoors where it's nice and toasty, and you can hope to go to bed and not wake up, rather than having to wake up and die midway through the day because SOMEBODY turned the damn generator off, causing half the settlement to freeze.
But if it is -20 or colder and you begin to sweat....
Also, that's around the point where steel begins to sheer or shatter.
Having worked 10 hour days in -40c, I'd say a 24 hour shift could certainly kill you from exhaustion. It takes a tremendous amount of energy both to stay warm, and to be mobile with all that insulation on.
@@Kaiimei dont worry at the end of frezzing to death you get high of your ass anyways
how about -150 C ?
2:27:45 "That isn't smoke, its steam! Steam from the steamed clams we're having. Hmmm, steamed Clams."
I can't believe I've played so much of this and resisted the urge to make this joke.
The Aurora Borealis. At this time of year, at this time of day, in this part of the country, localised entirely within your kitchen?
@@Snoogen11 _Yes._
May I see it?
...No.
Seymour house is on fire
Knowing Jake, he's saying 'automations' on purpose, instead of the (correct) 'automaton'. Torturing a virtual populace with starvation and hunger is not enough. Jake's heart cannot warm until he also pisses off his grammar enthusiast viewers.
He gets it.
Doubt it. He's just stupid.
Btw. from the few converations I had on this channel I can confirm that not only the channel owner is stupid, but also large portions of his audience.
@@Sebastian-hg3xc lmao you're stupid
@@Sebastian-hg3xc Lmfao. You clearly didn't pay attention to the video where Jake specifically says why he says automations instead of automatons. You're the moron here.
Organ transplants in Houses of Healing.
They serve as holy relics, obtained from bodies of martyrs.
Man, I would pay for a DLC that only makes Automatons able to work as prostitutes.
Holy shit, dude 😂😂
@@Ordoscc Yes, sir, Fisto reporting for duty, please assume the position. I am programmed for your pleasure, please assume the position.
"Well, I suppose I should test it out...."
Damn...
"Well if you feel like you're gonna die, just don't die!"
It's as easy as that
We did it bois, death is no more!
Well guess what has been driving most people to get up in the morning in real life into their shitty but definitely not as shitty as in frostpunk lifes
Just did this on hard. First time I did something wrong, ran out of coal and all my seeds died. Watched this for 1-2 hours for a few tips and this time I managed both to save my city and Manchester. First time I did something on hard so quite pleased with myself :d
Good job! The game is not very forgiving outside of normal mode New Home.
this video no longer works as a guide, because right from the start without having generator on, automaton won't operate, and the gather rates are slower as well
@@TazzSmk The automaton acts like it has just refueled when you start the scenario. Just make sure you have the generator turned on before he runs out.
@@Unni_Havas indeed, seems devs patched that bug out by now :)
Always love how gritty Steampunk is compared to Sci-Fi's clean white corridors and pristine and idyllic Ecumenopolis planets, whereas Steampunk is greasy, filthy, everything is held together with duct tape and crossed fingers, and overall it just seems far better IMHO. Mostly I just love the Automatons in Frostpunk, and the Walkers in Dishonored. They just look so gritty and awesome.
I agree entirely. Sci-Fi is not my jam. Truthfully, neither was Steampunk until I played this gem.
Steampunk is above all my FAVORITE genre of sci-fi
Steampunk is not being held by ductape, everyone knows that the machines are being held by bolts and the sacrificed soul of dead orphans
2:27:40 It’s a big honking steam engine so presumably the exhaust is water vapor and soot making it more of a light gray color. And black soot is a sign of inefficient burn. Would actually be kind of cool if the exhaust started out darker but became whiter(less soot) every time you upgraded the grenny’s efficiency - less coal use for same output.
"GET BACK TO WORK!"
DDRJake
IMO, he should have gotten engineer automatons when it became available since even a single automation working research 24/7 speeds things up considerably. But hey, he's the guy that beats these things on extreme, and I haven't done that.
I agree. I only recently looked into Workshop research, and it does not stack that way I thought it did, so having 1 workshop going 24/7 is incredibly valuable.
Well, this is why there is 24 hour shifts. As soon as you get 3 workshops you can run each one of them in cycle. 24 hours for one, extended shift for 2 other. Next day 24 hours for another one and so on.
I did it on extreme Arks and even almost saved Manchester (I totaly forgot that when you research range for steam hubs it will turn on automatically, realised that 1 day before storm when it was too late to get coal for Manchester). 4 or 5 dudes died during entire campaign as result, but I still had enough engeneers to work as frostitutes actually, so who cares, right? :)
An interesting fact is that if you use a lot of Emergency shifts during one scenario(like 6-8), the event will pop-up offering you to give double rations to those works during them. If you accept, then no one will ever die from overwork. Too bad you can't do it right from the beginning.
Is giving d.r. to kids also prevent them from getting injured/die?
@@momchilandonov It does, but I'm not sure about emergency shifts though.
Not that it was a problem, since you won't normally employ kids with emergency and using e.s. on pile of resources won't lead to any deaths being it adult or a kid.
Man, I really needed this video to see how other people do this scenario.
On my first, normal difficulty playthrough I found this scenario the easiest and blasted through it... but now I am trying again on hard and my building/tech order seems to just not work out and it takes me ages to get a good resource income going too long to save New Manchester and enough supplies in time. Three tries in and I am getting salty. :D
Extreme mode just requires a mental stance of seeing everything as a resource and squeezing the most out of it. If your discontent isn't pushing maximum, you're wasting output. People eating before the point of starvation? Wasted potential. People sleeping at night? How dare they not spend their free time building infrastructure.
Combine that with some Day0 emergency shifts to get initial resources and you'll blast through Extreme mode too.
@@DDRJake Thank you for still responding under a 5 year old video, didn't expect that. :)
My main problem I think is the tech order in this scenario... I need to get out the two scouts ASAP, but I also need sawmills or a walldrill soon, then I need to start making steel, then coal thumpers or mines - but all this is constantly interrupted by heating tech so that the seedling arks can survive, which I feel slows down getting the crucial building upgrades up until the point where I lack either coal or wood.
And then I am also trying to get the achievement where you find New Manchester before day 15, meaning I have to have 5 working automatons and the required wood/coal/food infrastructures to put them in to finish the automation quest by day 12.
@@DDRJake Okay now I finally got it! :D
It was extremely close though since I waited too long to research the tier 3 coal mine, so once I had enough steel, wood and food I switched all my automatons to coal thumpers and I only hit the total of 14000 coal I needed for New Manchester and the arks *a single hour before the deadline!*
So in the end all it was, was just the normal intensity of an average Frostpunk playthrough. That is: Severe anxiety attacks, shorness of breath, skyrocketing heartrate, clenched fists, diziness and two gallons of sweat. :)
1:21:01 robot boi spawns in by targeted airdrop
Thanks for picking up on that one, I didn't re-check.
lmao, it happens again at 2:28:54
1:00:56 Robot boi doesn't give a damn about wall physics
1:25:12 little details like this make me really love these kinds of videos ^^
The soundtrack is beautiful.
They changed hard mode. What you have as extreme is now hard. I'm glad i found this for help. Can't get past day 15.
Starting resources are the same, but society, sickness, and research speed is all worse.
If you do drafting machines, you can upgrade your heaters, and they can keep the seeds safe for up to negative 50 degrees, for less cost in coal and you can postpone the 80 steel needed to build 4 small team hubs.
You still need a steam hub or two, and it's much more resource efficient to have it cover as many buildings as you can. Since the Arks need heating anyway, you can place important buildings in and around them to save long term.
@@quinnlee-miller9792 Sure, but this is extreme. Early on you do need the steel, or the people/automatons working the steel mines doing other work. You need both heaters AND steam hubs long term. So in the long term it makes no differanse, but in the short term you save on both steel and coal. Early on you might only have 1 or 2 workshop that need heating since, both all house, medical post and the hothouse in the inner ring. With a heater the cookhouse can also function in -50. So 2workshops, 1 cookhouse+ 4 arks with a heater = 7 coal pr hour, Compare that to 4 steamhubs=12 coal pr hour. That might not seem like much, but that is 120 coal pr day wich IS important on extreme, in addition you can use the 80 steel for other more pressing things.
So you don't save anything long term, but you do save short term.
"constant moaning - very realistic"
Instant 10/10
"I'm just an old chunk of coal"
- The legend Norm Macdonald
which say is south ," spins map around and stops as a giant wall of storm in the distance is seen
If there is only 1 person left... can they still die from dueling law, and who where they fighting
There depression
Ah! So the +1 scouts limit provided by the Automated Scouts tech doesnt required the scout it provides to be an Automaton! handy
Not really. I'd far rather have the expensive automaton work 24/7 at the base than scout in a landscape that can easily be handled by the humans.
U could still get a 3rd scout team instead of building an automation
Coal thumper with 2 outposts is enough
The only use i have seen for having an automaton be a scout is that they are far faster than regular scout, so if you need some more engineers, who are better at working buildings, you can swap a scout team for an automaton scout, who is more efficient in every way to them. Allowing you to get more stream cores faster, which means more automatons.
Well better in every way but initial cost, but it really pays it back in what it finds.
@@someolfellow1094
Engineers are better at working buildings per hour but they have to sleep, so on average they're still not as good as an automaton.
From 4:40:28 onwords the stream becomes perfect
I know Im very late to the party, but wanted to point out that the first time you use emergency shift, no one will die (scripted)... the 2nd time, emergency shift is used, 100% chance someone will die (scripted)... After the 2nd time, there is a small percentage chance that deaths will occur, each time it is used, and eventually dialogue will come up where the worker asks for more rations, and if accepted, every emergency shift after that will be no-death, but extra food is given to the workers in that building... At this point Im sure that Jake already knows this, but Im just pointing it out for any new players who don't know.
I love how everyone knows the storm is coming, yet moan about being tired ans not wanting to work 😂
I love how to automatun in the beginning is like. *picks up and crunches. Delicious coal. smacks robotic lips
I use sawmills since I dont like wasting resources, but I also use it to save steam cores, or to just give my extra workers something to do, as its better than them sitting idle. I get why you don't like them, and thats fine, but never underestimate the value of a little extra wood in stores.
Also whats the rotate key i cant find it
Middle mouse button for rotation.
@@DDRJake thanks
Does the automatic Scots search during the big freeze?
rewatching this whole series, started with refugees damn I am excited for your Frostpunk 2 videos if it's on a right time I will check it out live :3
Me too, but they are taking their sweet time with FP2.
@@DDRJake yeah hope this will insure it’s quality. With how great frostpunk is I think we may soon have a masterpiece in our hands or at least I hope.
I understand from a Doylist perspective, but whoever planned out the placement of the seed arks is an idiot in universe. Why not build them right next to the generator?
People never expect things to get as bad as they do. Those arks support seed life, unpowered at 30 below. Surely that'll handle anything, right?
@@DDRJake just from a laziness standpoint I'd have built them closer in. No need to build roads if they're all on ring 0
I don't understand how a very low temperature is dangerous for the seeds. If anything it should be helpful?
@@momchilandonov It may not look like it, but seeds are alive. If they get too cold they can die off and then be unable to grow.
They should definitely add events to effect your store houses. Like a 0.5% chance automatons accidentally ignite your coal storehouse, you can let it burn or send people out in the cold to supply the heater with lit coal, or let it burn and it consumes coal 50% faster, but 50% hotter until it burns out, letting you turn the furnace down/off
Or the wood storehouse was too close to the heat, so it's warped, all wood needs 25% more resources.
It just feels like in strategy games your resources are locked down and safe, it brings a new level of management into the equation.
I've been plugging away at this scenario on survivor mode and it's just relentless. If you do a lot of research, you don't have the resources. If you don't do enough research, you can't even finish the thing without helping the other city. Only way that seems reasonable is to have 2 research posts and put one on 24hr shift every time the other runs out. The slow gathering of resources just makes this level a pain.
Really? After New Home I see it as the easiest of all the scenarios. You drown in Automatons so industrial output is enormous.
@@DDRJake I think my problem is that I have some kind of mental aversion to running 24 hr shifts on the various production buildings. I end up being too far behind even before the automatons start pouring in.
Brough to tears captain.....Brought to tears.....
I just finished New Home scenario on survival difficulty! I have watched your video, so thanks. I needed the help at the beginning, after that I did on my own.
1:19:25 I can confirm. Just did the Arks on Survivor.... and I technically won (with 2 whole days to spare!). The timelapse at the end may have said a few harsh words.... like.... "We didn't care at all".... or "Frozen.... Silent...". Idk what they're talking about. The Arks are fine. There wasn't anything else to worry about, right? ... right?
Bit late to the party but thanks for this guides boss. Really appreciate seeing the failed runs included also.
Recently picked up Frostpunk on console because I'm too poor for fancy rigs lol. Excellent content, SkyeStorm recommended you, I shall be binge watching the content. Well done good sir. Also greetings from Birmingham lol.
Glad you could join, and good luck escaping the Brum.
You can save lots of resources if you research the more storage capacity for resource depots early.
2:29:11
He isn't called Flying Laplander for no reason
Lust bought it two days ago...22 hours ...darn is this one adicting though I am stuck home since I am sick.
The perfect condition for loadsa gaming. Enjoy!
How can you open the tech tree without building a workbench first?
By pressing "T"
I am 100% on board with you calling them "Automations".
@@manfjsjjskdjhtjaozjdnn3947 The term "Automaton" names the machine, the term "automation" names the purpose of the machine. The automaton is a machine whose purpose is to function automatically, possibly without supervision, possibly autonomously. The term "Automation" implies that the machine was created in order to automate a process. For example, the automaton can be used to automate growing and harvesting food, or the gathering coal. While I personally feel that "automation" is easier pronounce (note: I am not a native speaker of English), I believe that in the game it makes more sense to me to understand that I have gained the possiblity for an automation, rather than now having a machine. I don't care about the machine, but on the semantics of the game I do care about relieving workers or engineers. Does this distinction make sense?
Doing this on survivor mode is difficult, lol. Especially trying to keep that scout alive...
I want to save both new manchester and the arks, so I come here for guidance as to why the bloody ducks I can't do it. And how to get the idiotic ammount of coal to do it
Follow these simple steps and you'll save both your dandelions and Manchesterites with time to spare.
The Captain is Evergreen ❤. Love rewatching every year... Simon the $6 Man. (Chef's Kiss) 2:24:50
1:44:40 The only thing youll ever truly have a surplus of in Frostpunk is people moaning about work.
I tried this in 2021 and it surely doesn't work anymore. The coal is depleted by day 5 completely so you need coal mines first and they can't even sustain 4 steamhubs and generator lvl 1 or 2 upgrade but maybe a slight change will work
I don't think anything in the game changed that would alter this strategy. Maybe you are using your generator more?
Did you know that during the siege of Leningrad the scientists working at the universities agricultural department never touched the enormous seed vault they were taking care of and literally starved to death but never touched a single seed.
I'm not sure some roast sesame seeds would have alleviated the hunger, but good on them.
They ate all cats and dogs and rats thou
Took me 20 hours and cpu fly save points to beat hard about to watch this vid now can’t imagine how hard this will be!!
Cannot get enough Captain.👍🏼
What was the flying thing?
A beacon
automatons confirmed for the next eu4 expansion
I somehow keep coming back to the vids, even 4 years later haha.
You mention not liking sawmills, but Wall Drill costs Steam Cores, and those are in extremely short supply across the whole game; you need 7+ to save Manchester alone in Autos, one for a Hothouse, 2 for the upgrade, again, to save Manchester. 6 running the city, 1 for Factory, etc etc. It's hard to justify things like Coal Mines and Wall Drills in that case.
You need an asinine amount of Autos anyway, so building up things like Thumpers and Sawmills means you can put them to work and gather much more resources in a shorter time frame.
One lv.1 wall drill and one automaton will solve almost any city's wood needs for a cost of only 2 steam cores and no further upkeep. That is an amazing deal considering that wood is used in almost everything. In addition, it frees up labour and heating for other industries, and doesn't even take up space as wood drill spots are generally far away from anywhere else you would build.
Compared to that, sawmills are finite, produce at half the speed, need labour and the heating that implies or are a massive waste of an automaton's time due to the low output. Their awkward positioning also means that they are unlikely to benefit from the generator or steam hub's heat zone. I cannot recommend wall drills over sawmills strongly enough.
One of my favourite part of your videos is your mispronunciation of things XD. Toll not toil. Automation, rather than autom-aton. I can't really say much, when I'm playing I always accidentally call steam cores; "fusion cores". Too much fallout me thinks XD
I hate it
I call them ZPM-s.
I love all of the innuendos u use, sexual and non, drowning in sick is a particular favourite of mine lol
You HAVE TO help New Manchester! Human life is the most valuable resource in the Frostlands
Human lives, sure, but this is Manchester...
Our Primary mission is to save the seeds for humanity. We help Manchester if we can as secondary mission
Can someone tell me is this game only for pc or can u get it on anything else... I love stuff like this but don’t have a pc
PC only. The ultimate games platform.
DDRJake ok thanx I thought it was pc but wasn’t sure.... really wanna have this game though as it looks so awesome
@@zachall101 It’s available in consoles, and Mac.
First thing to research is faster gathering as it really applies to early gathering so sooner the better
It does, but it comes at the opportunity cost of not having the Beacon and Scouts operational asap. I always prefer to have scouting up as soon as they contribute magnitudes more than faster gathering, especially on a map like that where Automatons will do the bulk of the work.
@@DDRJake i just make suggestions but fully support the way you play. I watch your videos after all 😆
wait, where's the storm?
In this scenario, the theme is preparing for the storm. Unlike New Home or endless mode, you don't actually endure it.
I think they all die in the storm right?
I was disappointed as well. Was looking forward surviving the storm.
I wonder if anything changed between 2019 and 2022 on the difficulty? I'm playing on hard now, not even extreme, and after setting two 24h shifts + 2 extended shifts + soup, my discontent bar is almost full. It goes down very slowly. Also someone always dies when doing 24h shifts, then I have to implement cemetary/body disposal, I have to build the cemetary/hole etc and that's a lot of trouble for an early phase... Also peaople here are working in cold places and are not getting sick. Mine get sick even in chilly places. I don't get it...
The 24hr shifts are deathless if they are used on collection piles. You want to avoid that first death as it causes a lot of mess early on.
probably the reason why your people get sick anyways is cause they are working in cold (or chilly) conditions... even if there homes are not cold... plus since you have it set to extended workshifts the game doesn't register them as sick until they get off work... unless it was an injury.
At least that'd be my guess... I try not to get sick on extreme... But I also try not to do extended shifts except for workshops...
I also usually play on endless. I've only played the scenarios on normal. when I first got the game... So I could be just spouting bullcrap...
But I don't get nearly as many sick. if they are warm during the night and day.
Indeed, but you need so much coal for this scenario, so my engineers were not going to get the luxury of liveable temperatures.
lol righto.... I should try playing these scenarios on extreme... you make it look so easy. But I bet you are thinking at least 6 moves ahead. ^_^
Love you content.. I normally watch you videos right before I head to bed.. It's relaxing and great to watch while I wait for my CPAP to warm up. ^_^ keep up the great job mate!!!
My pleasure. Enjoy.
Im kinda a bad player and I need advice on what Im doing wrong. Any tips?
Focus on the economy (generate lots of wood and steel and food) while always making sure your medical facilities are at least chilly so they stay open and you always have at least one fully functional workshop.
Additionally, when it comes to Hope and Discontent, they are resources too. If your discontent is low, you are wasting an opportunity to be harsher on your people and have them generate more goods through extended shifts, 24hour shifts etc. Do more of that. Hope too is fine as long as it is not rock bottom. There is no advantage to keeping it high if you don't have to.
We need to protect these precious seeds from the cold
Where should we put them?
Clearly they need to be as far away from the generator as possible with no current way of heating them considered
The best of Oxbridge indeed.
the captain of the expedition was too socially awkward to order around the people in charge of hauling so just told them to drop the vaults wherever
Not sure if you're saying the word wrong deliberately, but Automaton doesn't have an 'i' in it. :P
It's like Memmingren. Just roll with it.
came here to check the pro's take after beating the arks on hard by one hour on the deathclock, thanks kilns!
I watch all these videos of people playing this on extreme whilst when I played it I struggled on easy 😂
We all started like that but if you watch this guy and just do whatever he is doing in the early game you will learn what decisions lead to what outcomes like what to research next or which laws to pass. And on extreme its the same game just with slower gathering slower research people being more sick and tired and hungry
Whooo-hoo!!! Amazing job :) :)
Wait. Was this Jake's first playthrough of this scenario?
I'd played it once before.
@@DDRJake Ah. Around halfway through it started to sound as if it was your first time.
Nice game. Nice thing to know is you can actually save new manchester in this mission on survival mode if you min maxxing everything.
Would the automated scouts be faster or just a waste? Love your vids.
A complete waste of resources, just use your humans.
(ddrjake) some of you may die but that is a sacrifice i am willing to make
4:41:30 is just High-end scriptwriting...
the most easy "survival" mode scenario to win all
I know this was a year ago but did you not notice the wood you could take down the wood around the arcs for that early wood gain
Never mind about 20 minutes and he actually starts taking apart the streets
I love it when answers find themselves.
@@DDRJake ha. Im getting my butt handed to me on medium endurance. Im trying to get all achievements and so far all but 2 remaining are difficulty resisted. The other 2 are the new home (no deaths, starving, helpful- i mean bad laws) ones
What can I find this on and how much is this?
It's available on PC. It goes for 30 bucks or so but is on sale quite often. If you're a console guy, it's being ported this year.
To me in my personal opinion, this is best played on desktop. So I'm guessing Steam?
Yes.
Thnx for the info, keep up the great vids
Hey Jake, not sure if this is the place to ask, but do you think you'll ever stream
Recettear again? It would be interesting to see you go for the true cards.
I like Recettear, but I'm all tapped out on it.
@@DDRJake Ah, well cheers then. It was a fun LP to watch, as are most of yours, so I'm sure Ill be happy with whatever you upload for us youtube scrubs.
@@SS4312 And thus it happened.
ok very nice gameplay, but what about writting in the description some tips, cuz I restarted at 3 4 times this mission, can t go on, Always problems ahea, no matter how i manage the resources.
Thanks. I don't like thinking things through like that, which is why I don't write up much in the way of guides. In fact, to write something up, I'd have to re-watch my own video and recall what I did.
@@DDRJake I just need the star up phase you know. And anyway, there are only 4 h to watch 😂
why is the pause button not locked? the playthrough seemed very easy compared to what I went through. is their a different version for euro and American versions of the game?
I think they made survival much harder. My discontent peaks way before his and my people get sick more.
I don't know how you did it, on my survivor run I had 8001 coal at the end without saving Manchester and I had to turn off my generator at the end just to generate enough coal for the storm :-D
Getting those automatons operational as soon as possible to always be stockpiling is key.
@@DDRJake I had 2 automatons working the coal mine as soon as the first temperature drop came, but I wasn't able to upgrade the mine as fast, because I always had something else more urgent to research. I think engineer automatons would have been the right call, but it doesn't matter now, I finished it.
tbh, he made it look easy
I've played arks scenario 3 times (1 success) and never had a single death from dueling laws. Maybe its pure luck or maybe engineers are not like those savage low class half-animals-workers and dont kill each other at duels :)
I'm really upset you didnt erect house of pleasures with a single amputee worker.
Update: Oh you have... you devil! :)
I liked it!
Thanks!
JAKEE you should do a no automation the arks run extreme. U said ud come back if u had a chanllenge so here you go
Sadly by now challenges aren't enough. I need some new addition to the game, like nodding tools or more content.
@@DDRJake its super depressing they stopped coming out with dlc and never made the modding content they promised. Perhaps one day we can have a hotpunk or something. But i know a game you might like called dyson sphere i havnt played it but i heard its good and it looks a little similar to frostpunk but more geared towards building progression i think
Automaton Prostitutes would be interesting!
04:41:45
Is it odd than I found this on Survivor harder than Refugees? lol
its pretty bummer not being able to assign automatons to prostitution
Am I the only one to get VERY frustrated because he doesn't realise that automated scouts give you one more scout slot...
They are called mancunians, mancs for short. scousers are from liverpool. Sorry just got a bit further in and u were already told lol you are a God at this game btw
Cheers. I'm not up to date with the regional lingos south of the border.
why do he call automatons automations?
He says it several times, he just thinks it sounds better
4:42:05 LMAO
4:41:47 Ahahahahaha
You lost me as a viewer at "No children to send down the mines".
Imagine not having a sense of humor!
That's what I'm thinking reading this.
Nice. Reminds me of Rise of Nations: Rise of Legends.
Just where you mention it .i do seee what you mean. Sadly I own Rise of ledgens only in a Polish version which I cannot read , still a great game.
Wish they would remaster or make a sequel to rise of legends that was a great little game
Hi Jake 👋
Hello Jake.
enjoying your videos, but not so sure I approve of your consistently disparaging the less fortunate
عالی 👍👍👍👍👍👍👍👍👍
GG
I don't get it. You play on extreme and got no amputee and no suicide? Still 45 engineers and no prosthetics till the end of game....
As long as you keep them above freezing, people won't need prosthetics