What Black Ops 4 Did Right! | (Final Review Part 1)
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- Опубликовано: 11 сен 2024
- It's finally time for the final review of Black Ops 4 and today we're starting it off with part 1 which is everything I feel BO4 did right over the past year. Keep in mind, these are my opinions and part 2 (What BO4 did Wrong) will be coming within the next day or two. What do you think BO4 did right?
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Holy crap, you were playing bots in this vid.
3:41 xD
5:45 😩
I know right!! It doesn't even make it fun to watch it makes it annoying, he's playing with complete and utter dribblers.
EU servers.
Playstation am I right?
1:05
Playing the accordion
😂😂
What BO4 did right? Made me appreciate older COD’s more than I’ve already had.
It made me realize how important backwards compatibility is. I honestly believe that BO3 is the only good game on the current gen.
@@mrniceguy7168 it's so frustrating to see people say BO3 is better than WWII
@@Chrissy717 Agree. I HATED Bo3. Ww2 is imo by far the best cod on current gen followed by infinite warfare.
Then my vote goes to Modern Warfare Remastered
@@Chrissy717 To me, they feel like such different games that I cannot say one is obviously better. I had fun in BO3 and made jumppacking fun at times, but grew very sick of the specialists halfway through. It ran smoothly for the first part, but then got choppy as they added more MTX, which the MTX system also sucked. So in essence, it started good. WW2 started like shit, but then they made vast improvements. WW2 also has a more "feel-good" feeling to it. I guess less like they were trying to assault my wallet and intelligence.
They did a really good job figuring out how to monetize every aspect of the game.
Lost interest in the game at the beginning of the year. Too much recycled content (specialists, maps, guns, scorestreaks etc.) and a terrible microtransaction system killed the game for me.
Sad thing is alot of the new content was cool but they added way too much reused weapons
Wow, an actual decent comment with valid criticisms. That's rare.
@Currently Dark Link we don't get those often
why do u think they called it bo4, even they said it would be mix of all 3 cods
10:10 this is understandable since you barely
play zombies, but that statement couldn’t be more incorrect in my opinion. This is coming from a huge zombies fan who actually did enjoy bo4 zombies more than others. Despite enjoying bo4 zombies, I can see all of its flaws
like I said in my other comment, although the community as a whole I would say didn't enjoy bo4 zombies, it feels like mostly cry baby complaints and bo4 was pretty solid. two biggest complaints from me are almost every zombies map in bo4 is a remake, and the UI is kind of ugly and not very intuitive.
Privilege I would consider the UI to be another one of those crybaby complaints. That the one issue a lot of people have with bo4 zombies that I don’t give any shits about
@@JGr2000 well but just because you personally don't care about it doesn't mean that it's a cry baby complaint. It feels clunky and like if they gave it at least a bit more thought they could've thought of something that would've been a lot more user friendly
I used to be a huge zombies fan but bo4 zombies was really bad. IW zombies was much better
@@HearMeLearn The perk system was garbage, the maps were all remakes, the HUD covers the entire screen, the elixirs are inferior to gobblegums, the talismans are so pay to win. The crashes/bluescreens, especially at launch, killed the game for people going for high rounds, just take a look at Frenzys video, and people going for easter eggs, in other words the stability was shit.
Sorry I couldn’t stop laughing😂 when you said they did a good job on zombies
Yeah it was the worst zombies experience we’ve ever had
Zombies in this game is an absolute mess
yeah for real. He doesn't know tho.
Zombies has the worst launch because of blue screen error
@J J Which is why you shouldn't really critique something you haven't experienced. I cannot give a good opinion in it because I didn't play it and don't really play zombies
They did well with insane microtransactions and giving up with the game way to early
Save this for part 2!
Pros: Made me really appreciate COD Ghosts.
Facts
Yes imo Ghosts is great, mostly because its different from other cods
Ghosts is different and I like it in that manner. Yeah it had its problems but so does every other game. Some of the best dlcs in cod history it had.
I went flawless in ghosts way too much on ps4. It was ez mode.
You know we’re all waiting for Part 2 Ace! Lol. But in all seriousness, I don’t play this anymore, I’ve grown to really dislike this game but it did do some things right. I enjoyed the manual healing and 150 health for a bit, but I’m ready to go back. The movement is silky smooth as I’ve come to expect from Treyarch. But to me Blackout has to take the number one spot. They did extremely well especially considering the time constraints. Looking forward to your MW content man
Get Money You do have a point there. Admittedly I’ve played about 5 minutes of Overwatch total, ever, so I can’t really agree or disagree. However I have heard that comparison made and it makes sense
Yeah the game really want you to keep on buying and buying micro transaction but didn’t offer any fun.
*Pros: A ”modern” setting with boots on the ground gameplay.*
*CONS: EVERYTHING ELSE.*
ReboyGTR why not future cod with jet packs. Why not ww2 cods?
T Series sucks and I’m a thot hell ye, jet packs in a WW2 setting with nothing but blunderbuss shotguns would be lit 🔥
@Drey Marco OMG THAT WOULD BE LIT but I didn't mean that..
Im surprised this video in 10 mins long, i was expecting more like 2 mins
arson26pyro I expect the wrong video to be like 18-25 mins long
@@jsn593 *a short series
I feel that black ops 4 was the cod with the most sweats
All treyarch games are, RUclips is ruining cod nowadays. Cod on RUclips used to be more about funny moments, now its full of desperate youtubers making "USE THIS CLASS SETUP! SO OVERPOWERED! EASY NUKES!?!?" videos and it ruins lobbies.
I agree, I also think because competitive gaming has blown up recently, many more “TTV/YT” kids have been trying to make a name for themselves.
@@dankmctwist6575 I completely agree. I miss the arcade feeling cod where it was rare to actually find a skilled player and that would make you better and you learned stuff through experience instead of watching class setups. I'm fine with videos showing stats etc. But part of the reason so many people are upset with campers, C4, & Shotguns is because everyone complains about the same thing and don't even give themselves their own structured opinions. I miss old cod & youtube so much. When cod was popular it was the most perfect timing for gaming, the internet, youtube and the gaming community / industry. Thats why cod has so much nostalgia for so many. I'm glad to finally see someone else comment on that.
Thats becouse of the movement system and other core mechanics like the high ttk and manual healing. Most other Cod's simply dont have a big mechanical skill gab and thats why you dont notice the sweats as much in these games.
My list of what BO4 did right
-Jumping + Sliding
-Aggressive gunplay
-All throwback maps (except for Jungle)
...that’s literally all I can think of.
A good torque can control a whole map
Unless the other team carries a rocket launcher with rocket cache and fast reload(ME)
pros: gunplay, pace of the game, gameplay
cons: 150 health, OP specialists
Gunplay was dictated by the 150 health. 150 health also dictated the pace of the game.
@@AbitCoDhigher Health values almost always add a higher skill gap to fps games
@@davixn yep
Honestly mostly agree with you on the positives, only thing I think you missed were the Camos. There were some damn good looking guns this year. Arguably the best gold and diamond we ever had in COD history
Also I liked the idea of operator mods but some were so annoying and over powered compared to other ones
This game isn’t really boots on the ground tho, your jumping is high and movement speed is so increased it’s as if you have the full exo suit minus wall runs
That’s what created the skill gap
Nothing
I got a feeling Part 2 is gonna be over 30 minutes long
20-25, calling it
Heavy spawn trap.. 😬 that's what he means when he says well structured maps.
Or that’s just u that thinks that
It's a game mode and it's called Control, the spawns are fixed and that's just how it works.
Nothing to do with the map design in this regard.
@@LelouchWasTaken Icebreaker and payload have 2 of the worst spawn traps we've seen in many years, regardless of game mode.
@@scotchegg4268 icebreaker is sooooo bad imo
This shit is percect compared to mdoern warfare.
The guns being longer ttk and the predictive recoil paired with the strafe and movement speed feels good. This game without specialists and no stimshot and better cameras with sliding would’ve been great.
The movement system gives a skill gap advantage. I’m not even mad about it when someone out moves me and guns me down.
I agree with pretty much everything you said. I also think this is one of the most fun CoDs for objective play. I think the EKIA system was actually a really good idea because it actually put value in letting team mates finish kills for you instead of worrying about "kill stealing." While the lethal abilities could be a bit much, I think the combination of things like that and the more tactical specialist abilities made objective play really fun when you were against a fair team.
11 minutes? Well I didn't expect it to be that long...
“Nope, you are nitpicking and biased, I win, bye bye!”
The guns where very good, scorestreaks where some of the best in the franchise, especially snipers nest, i liked the 150 health. I felt like BO4 was such a good game AT LAUNCH. Then came Zero, and it was all downhill from there.
You did so well my friend to get this video this length. GG
The best thing about BO4 is that its cycle is nearly finished lol sorry , I just cannot believe or want to that the Treyarch of WaW - BO3 ...made this game. 🙁
"what bo4 did right: the gunplay.. thanks for watching"
"what it did wrong: lootboxes, map design, gun balance, specialists, lootboxes, server tick rate, monetiziation, lootboxes"
Whats wrong with gun balance in this game? It was almost too good
I could just say stingray op mod and leave it but really all op mods were busted. Plus lots of guns that needed nerfs didn't get them for months.
Perks were useless. Fog of war was a pain in the ass because you couldn't sneak up on anyone
Nightmare Base guns were fine for the most part IMO. But some DLC guns like the Reaver kinda broke the game
Map design was great in my opinion! At least much better then it is in MW right now!
What I like about the game: (relatively) good streaks, fast paced action, operator mods, unique set of attachments for every gun, boots on the ground and overally pretty good gun balance (some guns are better than others, but overally pretty much every weapon feels usable).
ACE: I can live without a VSAT or Blackbird
Thunder: *That a Noob move son*
Positives: Had fun playing MWR from December on.
Negatives: Everything else...
*double take* Did Ace just say zombies was good this year?
the only thing i liked from bo4 was the self healing and the snipers nest. Other than that, delete everything else
I hated the snipers nest so much! Like if you’re standing still or moving slow I think it should get you but when running full speed and jumping and it gets me I’m pissed!
Maclain that would make it completely useless just shoot it down
Fluffy Unicorn390 No it means if you’re outside you just have to always be moving. If you pause even for a second that’s when it should get you. But when I spawn in outside and start running and sliding trying to get inside and it just aimbots me that I think it fucking stupid!
Well as someone who plays quite a bit of BO4 zombies, most people agree zombies was the worst it's been in a Treyarch game ever. Terrible launch, only two good maps (IX and Ancient Evil), lackluster chaos story, no original aether story maps (4 remade maps), a pretty lame and thrown-together end to the aether storyline, worse perk system, overpowered specialist weapons on round 1, 4x pack-a-punch... the list goes on
i genuinely liked blackout. thats the one thing i can say about this game.
My favorite part of any CoD is the U.I.- this game did it very well! I absolutely loved the attachment selection screen where it shows the entire weapon and lines showing exactly where the attachment would be. It had a very technical/blueprint element to it as well as reminding me of the beginning of John Wick: Chapter 2 where he is being outfitted for weapons.
The sound design always rocks with Treyarch products as well. The guns sounded great!
I still play this game every other day and i like how every gun has character, you kinda have to use them all in a different way and i think the higher time to kill has some thing to do with that. also the kill streaks are very rewarding
Wow not one positive comment here for quite possibly the best cod since BO2
microtransacton I love those !!! so fun to burn through my money on a game that will be outdated in one year..............(its a joke guys)
Hell yeah gotta collect all cat stickers fuck weapons
You've got to get all those emotes right?
Erfan Esa12 yeah got them all and all weapon charms no need for stat changing guns
Honestly the heavy monetisation and map design, the whole very structured 3 lanes made every map feel rather stale for me and in the end kind of killed the game in my opinion.
Flat small three lane maps are so unbelievably boring. Cant wait for MWs larger and more complex maps
Fox_Commander 360 well mw has some of the shittiest maps in cod history lol, bet y’all want those 3 lane maps back
@@bladebk5537 nah 3 lane maps are boring, too predictable. I get that MW maps are frustrating but they're at least more interesting. The ttk could be slowed a tad, but if it was as slow as black ops 4 then it'd be TOO SLOW.
@@bladebk5537 hell no, mw maps have some problems but I'll take them any day over 3 lane maps
@@kaiserfoxi266sentinel, your opinion though
I loved everything about this game except some specialists and putting guns in supply drops. Other than that the game gave me a year of entertainment, I enjoyed the dark matter grind. Honestly to me the game isn't some horrible abomination like so many people think, I'd give it a 7/10.
Nothing makes me unwind after a long day of work as running around with a mog12 and dragon's breath slaying people
My list on what BO4 did right:
1: no nuke killstreak
2: no c4
3: assists are kills
4: graphics/presentation
5: cool looking camos
6: cool looking outfits
7: the control gamemode
8: making me fall in love with infinite warfare
9: regular MP maps
That's all.
I meen...
Well...
Erm...
It could have been better.
My only problem with the maps is that there isn't enough variety. All the maps are quite alike, although I think contraband and seafare or whatever it was called is the best
An 11 minute and 36 second video just to say *_"Black Ops 4 Did Nothing Right"_* ?
Zombies was terrible this year, first year i was not excited for dlc maps and been heavily involved with zombies for 9 years now, even the community somewhat died
Ace: you want the good news or bad news first?
Everyone: out with it man!!!
Honestly the only thing I think they got right was BLACKOUT
No. Blackout is one major reason bo4 flopped. They focused way too much on blackout and it just fucked everything up
LVision17 blackout was okay. It got very stale very quickly just like the rest of the game. The majority of cod players play multiplayer and I’m not saying that the other modes shouldn’t get any love , but multiplayer should be the main thing they focus on since that’s why most people buy the game.
LVision17 they didn’t make them design next years cod until a few months after bo4 released. It was sledgehammer at first. So I’d say most of this is on treyarch even though activision had a lot to do with the failure of bo4
LVision17 true
I would agree but the blackjack stashes ruined it for me. Even if they're only in ltms I won't support that crap
As a massive bo2 fan I could never completely get into bo4. It just felt like a Chinese version/f2p version of bo2 and everything was worse. Ttk/boring weapons apart from a couple,less fun streaks,worse maps,specialists.
I don't think it's terrible and I do like the gunfights especially in free for all as it's mostly 1v1 and not unmanageable 1v3/1v4. This game just had a feeling as if something was off about it.
1:50 the other Torque got em lol
Xclusive ace on what black ops 4 did right: I loved blackout.
Also xclusive ace on what modern warfare did right: I'm not gonna talk about warzone since I think that's a different game.
Blackout launched with bo4 and was part of the paid package, not free to play. Warzone launched independently as a free to play title that was simply attached to the mw client
I agree with you in blackout I really love it! It's honestly about all I've found myself playing the last few months because I'm just over mp but blackout is so unbelievably good and fun!
Part 2 be like: 100 hours of video
I remember playing the first day of the beta for BO4 and found that they forgot to change the visual assets for the Tempest so it looked like how it was in BO3 for the little demo video on how the specialist weapons function. Sloppy... which perfectly describes this game.
How could BO3 be so good and BO4 be so aweful?!
I think they definitely did good with the gunplay and movement
We need the WW2 gun guides to be completed !!!!!!
The only thing that I disagree with is map design. No verticality and few Power position. While in general I don't hate this sort of map design it gets really stale really quickly if it is the only type of map in the map pool since you can only choose between 3 boring lanes which don't allow you to flank freely and create fun strategies for your weapon type. There is no balance because I strongly believe there should be variety to map design to kind of "please everybody" if you know what I mean.
I also low key wished there was a campaign instead of Blackout or both but not one in favor of the other because of recent trends
Blackout was the biggest pro. Stopped playing multiplayer halfway through the year and have been pretty much exclusive blackout since. Actually going to struggle to go back to a multiplayer game. Loving the COD battle royal experience!
The one thing that i couldn't stand in this game is when you were nearly out of ammo, start shooting someone, they run round the corner, fully heal up in miliseconds and by the time you've reloaded they've jumped back round the corner and ended you
The scorestreaks were NOT balanced. The AI on the snipers nest was wayyy to strong. They snap onto you instantly, especially if you pulled out a launcher. Also the strike team and drone squad AIs were far too strong as well
And we don't talk of the gunship
Micro-transactions were the best part. They were done absolutely right! It made them money -- mission accomplished! /s
The one thing that kept me wanting to play Black Ops 4 every day was target acquisition. Something about seeing an enemy in this game just felt so good and got you so excited to fire at them. I just loved how the character models looked and the name tags, and how the health bars looked on enemies. it felt so good to shoot and kill an enemy in this game.
pros: got me to play and really appreciate MWR
Gunplay, gun balance - excluding operator mods and certain DLC weapons, you know which ones I'm talking about - map design, manual healing, slower TTK.
Oh, and the Contraband system before they turned it into a slot machine. I loved the idea of grinding to achieve that shiny new gun waiting at the end of the journey. As someone who made it halfway through the Prestige Master levels this year and last year, I can happily tell you I'm a sucker for grinds.
If he doesn’t mention blackout. I’ll unsubscribe.
Changed my mind after he asked me to respect his opinion...such a nice guy.
-Crest- mmm I can respect your opinion when it comes to solos. I’ve never seen more campers in my life. Why do you say it’s bad?
-Crest- well solos wouldn’t be the best part of the game. I’m not sure about the range as far as vision? Like how far are you trying to look? And launchers? Are you talking about heavy metal hero’s?
-Crest- ya I can see what you mean. But that is is the con of being in open areas. With out much cover. It does happen a lot where you don’t know where exactly your enemy is shooting from. Which is why I like perks like paranoia. Heavy metal hero’s is a game mode they added to blackout. It has a rocket launcher operator that locks on faster and the graphics are like cartoons. Which makes it hard to see from long distances. Which why I thought you were talking about that. In regular modes you have enough time to get out of the car when targeted tho.
People seem to be unable to decipher the difference between a good and literally fun game itself, and all of the lootbox systems and cashgrabs. AND that it’s not the developer’s fault for those types of downsides. PLUS we have seen literal proof this year that Treyarch have been pushed to rake in more revenue, and squeezed tight to create a new CoD a whole year ahead of their scheduled time. This game is fun, and has unlimited replayability. The only times I get bored is after a FULL 8-12 hour day of playing, or if I’m simply having an off day. I truly mean this, I can prove it because I only started playing this game in July and I am now Prestige Master 356. Endless days of fun. ALSO, don’t forget that in the beginning, the Contraband stream was actually an extremely fair system. There were special items every 25 lvls, with 50 and 100 being brand new weapons and it’s visually seen that YOU can directly earn them without a paywall. It was only until about July/August that the system was absolutely screwed.
Of course the negatives are, the Contraband stream as we know it NOW, forcing items into reserves, and certain specialists just being too much. Ajax, Torque, and Prophet (mainly seeker drone). There were times certain weapons were OP, but tbh it’s part of a majority of CoD’s and creates dramatic moments, and those are the ones u remember, having fun with something broken before it’s patched. (S6 Stingray) AGAIN, I believe the stem of all the hate is that these weapons were eventually 100% behind an RNG lootbox, thus making these weapons comepletely unfair rather than only broken itself. With weapons in the past they would be available in a direct format, AND in the reserves. Then once the season is over, you can say to yourself dw I didn’t COMPLETELY miss my chance to get the new weapons, it’s still in the game in reserves. But when it’s ONLY in reserves from the very get-go, that where the problem arises. This started happening around July as I said before.
All in all, this has been one of my favourite CoD’s ever. This and BO2 are the top. BO2 being very nostalgic as it’s the first CoD I ever got into, and BO4 being the first one I was dominant and skilled at. Btw I didn’t suck for that long, I just lost interest in Ghosts after about 39 levels (understandably), AW was just so slow and unpolished, then I skipped 3 years, dabbled in WWII only reaching lvl 42, and then finally got back into the franchise with BO4. Since, I’ve gone back and tried all of the games I missed during my hiatus. TBH I look forward playing this game into the MW lifecycle, I’d like to get dark matter and reach lvl 1000 which still leaves so much replayability to me. Of course MW will be all the hype in the coming weeks tho.
One word - Alcatraz.
Making a mini-battle royale was genius, and really gave the multiplayer audiance a gamemode that was part multiplayer and part Blackout.
Totally agree.
That map and mode made the game for me, unfortunately I always had to fly solo in this mode as I couldn't seem to get my mates off the normal blackout map or the multiplayer.
My favorite thing about BO4 was the multifaceted camos, particularly Gold & Diamond. Time to kill w/ stem shot was great too.
Finally a positive video on this game, people love to hate on this game for nothing. I’m sooooo glad that people are hating on Modern Warfare already. It just goes to show just because it has the name and it’s boots on the ground doesn’t make it a god game. Y’all should really appreciate this game for what it is.
Loved the manual healing.
My favorite CoD ever. Been playing since CoD2
I liked and enjoyed Black Ops 4 very much, I mostly played Blackout than Multiplayer mostly because it was Brand New and Fresh, plus Blackout is Tons of Fun and very competitive to play which I adore personally. Multiplayer was pretty good for the most part. This will be the first Treyarch COD Game I didn't reach Master Prestige (only Prestiged Four times, didn't have any real desire to keep going). Again, not because I didn't enjoy the multiplayer, I was just way more attracted to Blackout since it was very refreshing, Brand new, and it was Really Fun. Great Positive Video Review.
Control is broken. The control points should be randomized. Makes it more challenging. No challenge if everyone knows where the next control point is going to be and there’s like 2-3 campers already waiting there like noobs.
I remember first hopping on BO4 and hearing the music... It was insane, and gave me that same vibe that BO2 did whenever I’d play that game. I also really liked the quality of the guns in the game and the sounds they had. The reload animations were pretty solid too. Generally, the guns in BO4 were great and I enjoyed a lot of them. Honestly, the same can be said for the Specialists. While Specialists in CoD is really considered as a bad thing (which I’m not saying it isn’t), the Specialists in BO4 were better than BO3 Specialists, at least for me, with Recon, Spectre, Seraph, and Outrider, I feel that they did them better in this game.. There might be some more things I liked about it but all-in-all, I enjoyed BO4 for ‘most’ of its life cycle.
Control better be a staple going forward. I also like grind/stockpile
They finally added a decent ranked game mode. Months later than they should have, but for the first time after BO2 the League Play was actually pretty competitive and playable. Still not anywhere near perfect, but this still counts as a positive in my mind.
Bo4 was fun for two months the gun play is great, the health not a problem, score streaks are alright.
But the negatives sadly really out weigh the positive with this game.
Can’t wait to see your other opinion.
I expect the What's Wrong video to be several hours long
I think the core gameplay in BO4 was great. The game is fairly balanced too. The maps are nothing to write home about, but they were enjoyable. Lots of more negatives though. One of those being that BO4 is just simply boring.
As mostly a Zombies guy with CoD I can say Zombies felt so decisive and off compared to any other black ops zombies before. With that said I still really enjoyed. I think its a solid amount of maps and variation for a good amount of fun, but it also stripped away so much of the original charm of zombies, such as the og perks, Juggernug, SpeedCola, & Double Tap... they also changed many core mechanics and added some new ones. As a fan since w@w when i first saw the Bo4 logo I was hyped for Zombies more than anything and I even watched the announcement livestreams in classes. Bo3 was the biggest zombies experience to date and was widely well received and its now a classic zombies game. BO4 offered so much new content ( some which we never even saw, and some which were overshadowed and didn't live up to expectations. ) a featuer called factions for example was announced and was promised for launch, then in a few months and eventually never talked about again, guessing the feature was scraped. BO4 offered great maps, fun maps, but changed too many base zombies mechanics that made it feel arcade like and like you were a survivor in a unique setting or environment. For example treyarch made a creat-a-class system, including picking 4 perks before the match (which takes away unique perk machines and aesthetics, forcing the player to keep those 4 perks, and it takes the charm of random perk machines scattered through the map like all previous titles. Also you can pick a starting weapon from a variety of pistols, rifle, smg's, shotgun etc. Picking 4 elixers (which is a new and weaker approach to gobblegums/ microtransactions) which is binded to your D-Pad previously used for other items like the hacker, weapons, traps, buildables etc. you can pick 1 of 4 specialists weapons which I think bo4 made them better in a few ways except stripping them of being objectives or unlockables or feeling special since you can spawn in with them on round 1. But they can also now level up to lvl3 and I like being able to progress the weapon to have new abilities. You also can pick a single equipment which can get replaced by monkey bombs snow balls or other items in maps. I wish they just left these on the wall and binded them to the traditional tactical slot and leaving the grenade slot to monkeys or something so you don't have to sacrifice precious wraith fires, which is by far the most useful and viable option, and on some maps you NEED this equipment for specific side easter eggs or for the scattershot raygun mkII on Alpha Omega, 1 of the 4 main wonder weapons on that map mind you... i think zombie matches should start how they always have, nothing but a pistol and grenades. Waves & zombies ui are changed, but even with the benefit of these changes they have a problem for each one. High rounds now cap zombie health so most weapons are now viable with high rounds; people always use the Hellion anyways, which is stronger than some main wonder weapons and is a campers wet dream with PHD especially. Also it was neat how zombies just kept getting stronger and stronger in health but I think highrounds shouldn't be ridiculous hard. Points are also now changed, Pack a punch requires 5 separate uses to obtain maximum damage, an idea I wish that stayed back in Exo zombies. Especially whenever both IW & WWII Zombies better, IW had 2 separate paps, the first basic pap use and then a second one which can be unlocked by obtaining twin alien fuses on each map through a short hidden objective. This also changed the pap name and made most weapons significantly strong including some of the wonder weapons. On WWII if you chose to pack-punch a weapon again you would just get maxed out ammo for your gun which is really great and a function fans have wanted for years, probably even since w@w. Anyways long story short BO4 zombies was good but obviously Rushed, unpolished, and under developed due to the poor budgeting for BO4 overall because of Activision. Maps are fun and diverse, but still lacked new map features, innovations and the classic arcade & special motivation and inspiration feeling Treyarch typically always has for there games, but this is a BO4 problem overall. Zombies was really good but missed alot of marks and felt like there could've been more even though we literally had the most updates & features in zombies histroy, such as perks, amount of maps, modes, mutations, contracts, most new perks in Zombies history etc.
If this helps, here's how I rank the different zombies modes in cod history, coming from a fan of the mode for over 10 years. I Rank these based of favoritism, nostalgia, features, gameplay, functions , presentation, maps and how often I go back to these games for zombies.
BEST
1.BO3
2.BO4
3.BO2
4.IW
5.BO1
Operator mods were a cool addition
I definitely enjoyed Black Ops 4's multiplayer and the base maps. The way they handled the microtransactions just demotivated me to continue to play and grind this game despite my enjoyment of the game.
I like Blackout. In fact, I have not touched multiplayer since I started Blackout. I will continue to follow your content, but most of the ranting about multiplayer has not been relevant to what interested me about the game. I wish you would have created more content involving this part of the game. I’m not aware of a COD content creator that covered gun guides for Blackout. In fact, unless Modern Warfare adds Battle Royale, I am not sure I have as much interest in the new game.
Best COD title in many years! 100% FTP, no DLC, and I'm still digging it. I'm actually sad to see the player base go. I dont see the need for a new title every year. It would be great to see continued updates and support for, if for nothing else, blackout. I've been trying to get a few friends onto the game late in the cycle, but I can't blame them for not wanting to spend full price for a game that will lose 75% of its player base and have no more content updates past October.
I loved this game and had a blast paying it over the past year. The TTK was the reason I did not play COD because it was very noobish, no better feeling than getting shot, reacting and outgunning someone because you are simply better. Thats looks to be gone in MW, but I enjoyed it the game.
I agree with everything you said about Multiplayer and I agree that BO4's core gameplay was a lot of fun while still rewarding skill in gunfights.
Also, just going to say this to prepare for when you talk about her in part 2: Zero should have been an anti-specialist specialist and NOT an anti-streak specialist. Take away the Icepick's ability to hack streaks and instead give it back the ability to prevent opponents from using their specialist equipment/abilities while they're hacked. That would solve TWO problems, people being killed by their own streaks AND specialist spam, at the same time.
the option for adjusting the ads sensitivity especially for high zoom optics made sniping way less frustrating
Bo4 launch maps were dope. Icebreaker, hacienda, contraband, all the remakes, militia
There was one scorestrike in bo4 that was little OP and that was the thrasher. Unless you had a zero on your team you had no chance of dealing with that thing your choice was to hide.
I don't think predictive recoil is a good or a bad thing. I can't say I've ever struggled controlling any gun in any COD game. Think it was just a "new mechanic" that didn't actually change anything.
I played Heist all the way up to master prestige level 430. A few games of S&D and FFA but mostly Heist.
It’s very balanced and takes what I’ve loved since MW2 S&D the no respawn and strategic map play, and adds a neutral starting point in the game (Pistol+ $500) and rewards better/active OBJ players with more cash to expand their class and buy 9bangs xP
I like the idea of unique attachments and I like stacking attachments, but I hated the limits on attachments this year. In BO3 I felt like many guns had different loadouts that were all viable. You had a gun and I had the same gun but they could play differently. In BO4 it feels like there is only one real way to kit out a gun. Like there’s only two options: the right way and the wrong way.
Been waiting for this! Overall BO4 is a rly good game at its core - gunplay, longer ttk, manual healing, the guns, maps, colours, feel, was all amazing. A few gameplay things like specialists and OP streaks ruined it but without them it was great - nearly as good as BO2 imo. The real problem of BO4 comes down to the post-launch actions - lack of MP content, favouring BO, then the biggest one: complete clusterfuck of anti-consumer MTX slowly injected into the game over the months in the most slimey and disgusting way possible. Without these easily avoidable negatives it woulda been up in my top 5 without a doubt.
Map design, controversial? If anything, Treyarch has the best map design on all CoD history, 3 lanes with, sometimes, stuff connecting those 3 lanes. Perfection.
For everything else, I couldn't agree more, except the zombies part. This year's zombies experience has been a shipwreck.
BO4 was the first COD game I've played more than a month since BO2
To be honest, the multiplayer was actually quite fun. The only thing I hated really was the specialists. But I really enjoyed going for dark matter and learning the recoil pattern of every weapon.
I hated the time to kill in this game it was by far the worst thing about this game to me
I definitely feel the skill gap really does it for me. There are so many features for me to use to increase the skill gap between me and my opponents, such as sliding and jumping. The increased HP also plays into this, it rewards players, as Ace said in the video, that can hold their aim longer and not just snap on to someone and kill them before they could even react, like in MW for example.
I love how you say something positive and then catch yourself going off a little in negative tangents. Shows ya how shit this game was
You couldn’t be more wrong when it comes to zombies. Sure, none the maps were god awful (for me at least) but four of them out of eight were recycled, they blew through almost their entire budget on the first two DLC maps, changed almost every gameplay system in the game for the worse, and Factions, a major tent poll feature announced at the reveal, has not been heard since Grand Heist. This game has destroyed the Zombies Community.