Wow! For a first battle report from a new channel, this is really impressive. You do an excellent job of presenting the game as it really plays, in real time. I like the steady camera angle, showing the whole board, with zoom-ins to show individual movements and combats; keeping the camera in the same position may be slightly less dramatic, but it makes the game easier to follow, if someone is actually following the action as it unfolds. Another commenter mentioned that the terrain with roofs and tall walls made it harder to see the models, which is valid point. The walls could be mitigated somewhat just by orienting them so that they don't block the camera's point of view. As for the roofs, since the models never climbed up on them, there was no reason to have them--they never affected play, but they did block the view of the models during play, so it might have been better to omit them. Two suggestions: First, I really wanted to see the models up close when the players introduced their lists; cutting to still close-ups of the models as they were mentioned would have shown off the painting, as well as helping viewers know more about which models had which profiles. Second, the zoom-ins were too fast; a slightly slower zoom speed would have been a little less distracting and disorienting. But these are minor points, easily corrected in future videos. You've got a great start here; I definitely hope to see more from you!
Filming this batrep it was clear to us even before we published it that to make more the table and terrain would have to change. That's why it's been so long without another one - lots of work to do on the setup for recording games to be a little more functional. Thanks for watching this one - I think when we do get to make more you'll see a big difference in terms of visibility and production.
I recommend trying the full rulebook(s), which include a lot of optional rules. For example, in Grimdark Future (the "big battles" brother of this game) I adore the suppression rules, which alter the feeling from a firepower/slugfest contest between units to a very tactical kind of play, outmaneuvering the enemy and providing support to the allies.
That looked like a REALLY fun game... Not sure if u guys Re using the Beta version of the army/faction rules but its a LOT more balanced Very few units (other than vehicles) have 2+ saves so expects lot of carnage.
We are - I think there was actually another update between when we filmed this and when the video actually came out. I know for sure that one of the abilities I took on my leader no longer exists!
@@crypticpaintworks srsly, there are many online AARs with a weird contrast of units against the terrain/mat (sometimes nearly no contrast at all), so those are hard to follow on a tablet/phone. Yours is not!
I thought it was a decent game and film job overall. It’s nice to see more OPR in general. It’s a really fun game for both the firefight and big battle games
Hey yeah, you might be right. I think we may have worked around that by deploying closer to the table edges instead. There'll be more battle reports for OPR games in the future on a bigger table, which I'm currently in the process of building.
Some advice for filming future reports: you couldn't see the minis a good portion of the time because of the camera angle. Don't be afraid to move the camera to get a better view. Also, maybe try to use terrain that doesn't have roofs or the open area is facing the camera not away from it. It made it hard to keep track of where people had moved and what unit was where.
The choice was between film it and release it with the less than perfect camera positioning, or not make it at all. We were well aware of the problem. Hope you enjoyed it anyway.
Hmm - don't think that's right. From the basic rulebook, page 9: "Stunned models are placed on their side to show their state, and they must remain idle during their next activation, after which they stop being Stunned." During their next activation means this turn if they haven't activated yet, or next turn if they have. If your group prefers to play it the other way, by all means do so, but we liked the fact that securing a kill on an unactivated unit wasn't guaranteed.
Wow! For a first battle report from a new channel, this is really impressive. You do an excellent job of presenting the game as it really plays, in real time. I like the steady camera angle, showing the whole board, with zoom-ins to show individual movements and combats; keeping the camera in the same position may be slightly less dramatic, but it makes the game easier to follow, if someone is actually following the action as it unfolds. Another commenter mentioned that the terrain with roofs and tall walls made it harder to see the models, which is valid point. The walls could be mitigated somewhat just by orienting them so that they don't block the camera's point of view. As for the roofs, since the models never climbed up on them, there was no reason to have them--they never affected play, but they did block the view of the models during play, so it might have been better to omit them.
Two suggestions: First, I really wanted to see the models up close when the players introduced their lists; cutting to still close-ups of the models as they were mentioned would have shown off the painting, as well as helping viewers know more about which models had which profiles. Second, the zoom-ins were too fast; a slightly slower zoom speed would have been a little less distracting and disorienting. But these are minor points, easily corrected in future videos. You've got a great start here; I definitely hope to see more from you!
Filming this batrep it was clear to us even before we published it that to make more the table and terrain would have to change. That's why it's been so long without another one - lots of work to do on the setup for recording games to be a little more functional. Thanks for watching this one - I think when we do get to make more you'll see a big difference in terms of visibility and production.
I´m a OPR player, and I loved this Battle report! Hope you play this game more on the channel. Subbed.
I recommend trying the full rulebook(s), which include a lot of optional rules. For example, in Grimdark Future (the "big battles" brother of this game) I adore the suppression rules, which alter the feeling from a firepower/slugfest contest between units to a very tactical kind of play, outmaneuvering the enemy and providing support to the allies.
Good chance we do that in the future!
That looked like a REALLY fun game... Not sure if u guys Re using the Beta version of the army/faction rules but its a LOT more balanced Very few units (other than vehicles) have 2+ saves so expects lot of carnage.
We are - I think there was actually another update between when we filmed this and when the video actually came out. I know for sure that one of the abilities I took on my leader no longer exists!
Nice AAR and a nice terrain you have there! Units pop out clearly for our viewing pleasure :)
Thanks a lot, glad you enjoyed it.
@@crypticpaintworks srsly, there are many online AARs with a weird contrast of units against the terrain/mat (sometimes nearly no contrast at all), so those are hard to follow on a tablet/phone. Yours is not!
I thought it was a decent game and film job overall. It’s nice to see more OPR in general. It’s a really fun game for both the firefight and big battle games
Totally agree, OPR is great!
great game. I do believe you should be using kitchen table rules due to the small table. that table looks like 3X3 or so?
Hey yeah, you might be right. I think we may have worked around that by deploying closer to the table edges instead. There'll be more battle reports for OPR games in the future on a bigger table, which I'm currently in the process of building.
Some advice for filming future reports: you couldn't see the minis a good portion of the time because of the camera angle. Don't be afraid to move the camera to get a better view. Also, maybe try to use terrain that doesn't have roofs or the open area is facing the camera not away from it.
It made it hard to keep track of where people had moved and what unit was where.
The choice was between film it and release it with the less than perfect camera positioning, or not make it at all. We were well aware of the problem. Hope you enjoyed it anyway.
I believe the stun works, if the model hasn't yet activated and gets stun, they stay stun until the following round.
Hmm - don't think that's right. From the basic rulebook, page 9:
"Stunned models are placed on their side to show their state, and they must remain idle during their next activation, after which they stop being Stunned."
During their next activation means this turn if they haven't activated yet, or next turn if they have. If your group prefers to play it the other way, by all means do so, but we liked the fact that securing a kill on an unactivated unit wasn't guaranteed.