I remember when this video was at 3k views and people were suggesting I change the title, but I was like, "So many people have already seen it! It's going to be weird if I change the title now..." 3 months and 30k+ views later, I've changed the title.
While this particular spell card is by no means among the hardest ones in the series so far, it's such a beautiful one that it still takes my breath away ever since I first got to encounter it many years ago playing PCB. Plus Border of Life playing along with this spell card sounds so mesmerizing! Recently heard a musician describe his composition process as "close to the science of programming" that seeing you tackle the piece in code made me understand visually what they meant by such an expression. You tackling this work from your field of expertise made me appreciate such a beautiful work of art and design on a deeper level beyond its spectacle too. Thank you so much for this video!
Back in November last year, we were tasked to create our own game for class. I have entered the rabbit hole of bullet systems. BulletML is neat. There's also BulletUpHell for Godot. Or Bullet Maku if you're into theory. With that said, I'm not really that deep but it did open up a lot of maths that I never considered before.
Ohhh you picked a good one for this project, one of the most beautiful patterns in touhou, and the music in the background just gives you chills as you rush to finish the fight, i absolutely love it, and your recreation was really, really damn good!!
Well made video Allen. I often found myself wondered about the math involved in the making of some of the spellcards during my playthrough of the 6th game. One pattern that stuck out to me the most for its hypnotic effect was Hong Meiling's spell card "flower sign: Selaginella 9"
pretty neat recreation, but there are most definitely plenty of harder spellcards not only are there a good few in the mainline games, there's a certain style of official spinoff game where you challenge individual spellcards one at a time instead of doing the full game in one run, and these games are an absolute treasure trove of difficult spellcards
@@ssjcrafter8842 If you spend time and dedication on something, regardless of the medium, I think it wouldn't be inaccurate to say that you are an artist. Some of the game covers and backgrounds ZUN draws are undeniably incredible too. They have that strange, wistfully mystical feel to them. It's like looking at a painting that was composed from within a dream. A fantasy iteration of Liminal spaces or something. I wonder if ZUN is sober when he draws.
why are so many people taking what I said seriously? the crossed out part of my comment explicitly says that drawing only a subset of art, which naturally means other things are also art; for example music, or making video games. so yes, I agree that ZUN is a great artist. in my first reply I was just repeating the "ZUN art" meme(like the TH6 Sakuya reposts), I didn't actually mean it seriously......
Reminds me of a time when I was playing around with OpenGL in C/C++, I was recreating (what I think is the most difficult spell card) Pristine Danmaku Hell. It's simple to create, but difficult to survive through! (I should start doing that again someday with Unity instead...)
very well made video! I know you're a very new channel, but the quality of your first 2 videos alone look very promising and deserve the boost! I'd love to see more coding / gamedev content from you :D
Reminds me of the ol' Danmakufu days. It's easier to imagine the lasers as really long bullets that just change width when they activate. At least prior to MoF. Curvy lasers from modern era, on the other hand, are probably closer to what is seen here and use sin/cos functions to display their path from the spawner.
I remember both doing this myself and seeing others doing it in a program called Fraxy (basically Mugen, but for shmup's). It tended to lead to quite some interesting patterns. and fortunately, it was quite easy once you figured out how the program worked. And the lengths some were able to take the program was just insane.
@@mitsuhaha5574 a fanwork where there is "evil" versions of the touhou characters called variants trying to kill everybody in gensokyo for some reason, its made by sushi hero toro
Always lovely to see other people try to recreate the patterns on their own. RB as a pattern is quite iconic so it's nice to see it being disassembled like you've shown. Good job on the recreation, It's really close to the original! I am really curious how would you tackle two more patterns from the series, I personally find them more difficult to understand how they work: - Eirin's "Apollo 13" (or any nonspell of Eirin that features a similar pattern) - Kanako's "Divine Virtue of Wind God" Funny enough, I happen to use frame by frame analysis most often to discren what happens. Hopefully I'll see you perform more challenges like that!
Very interesting style of editing. I like it. I gotta say: It would have been nice if you broke down the sub-pattern, displaying the individual simple patterns combining in order to create the new complex-looking one. Really would have given it a stronger impact on the "Aha Moment". As it is, I have no idea what patterns combined to create this. Speaking of simple rules leading to beautiful results, you gotta check out "The Hidden Mechanic of 「Border of Wave and Particle」" by Virtlux if you haven't. It's about this spiral bullet pattern that looks super complicated and almost random, but at the end of it all, it's really just simple patterns combining together to create a beautiful one. I see you've sneaked in an extra pattern there in the background and, I could be wrong, but that looks like BoWaP or at least some variant of it.
Very interesting video! Personally, I'd be interested in more of these Touhou dives, but I'm sure you can also make other content with the level of understanding and passion you have!
That was great! I've tried to recreate a spell card too, in construct2, a long time ago. It was just for fun, but it didn't went that well as it did in your project 😅
the video ended so abruptly. i was expecting a more in depth look into everything concerning the math, code and design as well as the research put into figuring stuff out D:
While it's far from the hardest spell card, I'm happy to see RB. PCB was the first touhou game i completed, and Yuyuko's big finale is one of my fave moments in the series. Would it be possible to get a looping GIF of the pattern?
Very cool! I'm gonna guess adding "most difficult" was you playing 5D chess to get Touhou players to show up...smart. I've been working on a project that incorporates a lot of Touhou-style attacks as well, and I know just how hard it is to nail these things. Even something as seemingly simple as Mercury Poison has a lot of intricacy and differentiation, if you want to get the timing and movement close to how it is in th06.
this is the cool thing about "patterns" is that they are really just incremental procedures with usually only one variable this is exactly how a lot of dangerous enemies behaved in arcade games as well, do a standard movement procedure and maybe shoot. I find this kind of emergent complexity from simple rules to be way more satisfying than your average "throw billion mechanics in but keep the gameplay loop primitive" AAA games
Damn, this is great! Touhou patterns are so difficult to replicate, and I've been trying to figure out how they truly work, but your video is amazing in clarifying how they work and the logic behind it! will definitely be taking notes lol
This is a great video! Spellcards and bullet hell patterns in general are pretty much an art form, I'd say. However I don't think the clickbaity tittle is doing you any favors.
This isn't very accurate, the butterfly bullets spawn overlapped and move together before separating at different speeds/accelerations, rather than just having set differences right away. The touhou games have also mostly been reverse engineered, and aside from very exact recreations of many spell cards, you could also always just directly look into the code of the original games themselves.
That's not even the hardest pattern. However, I should note that pattern isn't the hardest VARIATION. The updated variation comes from the game after: Touhou 8 Imperishable Night. In that version, not only are the butterfly waves denser, but the purple-blue waves have their faster moving butterflies move not forwards, but back into the center and then out. Then the red butterflies do something similar. Look it up, it's mostly known as "Perfect Nirvana."
Really great & beautiful! Can you share the result code? Just for reference, or maybe do you have some keyword to make something like that, so I can try to find it?
Been there, done that. I recreated some spellcards on Unity (Namely Aya's Blockade Sign and Yuyuko's Resurrection Butterfly) and it was a ton of fun figuring out how to make the patterns myself. Then I tried doing it with OpenGL and a custom made C physics engine. Let's just say it looked the part but ran horribly... Speaking of OpenGL, what tools did you personally use here?
It's not that hard compared to many other Touhou spell cards, but it comes out of nowhere after the game "ends" and is a survival spell with a long timer.
I remember when this video was at 3k views and people were suggesting I change the title, but I was like, "So many people have already seen it! It's going to be weird if I change the title now..."
3 months and 30k+ views later, I've changed the title.
nice (:
One of Touhou's most iconic spell cards*
Aside from the title nitpick, job well done.
Really cool but not even close to the hardest pattern in the series.
someone show him lolk
PDH isn't the hardest spellcard either. That title belongs to either HBCB or HPSI, and this is including only the integer windows games
Dragon Eater Timeout
Seamless Ceiling go brrr
@@Jann75 not that close to the others actually
Bro summoning every person with a touhou pfp
as someone with a touhou pfp i can confirm
yes indeed
Even Speedwagon was summoned
:3
He summoned the hivemind
so many small details youd miss even on your millionth replay appear when slowed down and analyzed, what a unique way to look at bullet patterns!!
id love to see you break down more spellcards in the future as well!
Is that you, Momiji?
@@mitsuhaha5574 haha nope! just a drawing of my oc i did, they do look a bit similar though
While this particular spell card is by no means among the hardest ones in the series so far, it's such a beautiful one that it still takes my breath away ever since I first got to encounter it many years ago playing PCB. Plus Border of Life playing along with this spell card sounds so mesmerizing! Recently heard a musician describe his composition process as "close to the science of programming" that seeing you tackle the piece in code made me understand visually what they meant by such an expression.
You tackling this work from your field of expertise made me appreciate such a beautiful work of art and design on a deeper level beyond its spectacle too. Thank you so much for this video!
It is not the hardest by any means, but it is one of the most iconic. Nicely well made
There is a project called BulletML(you can see it's old as it's based on xml rather than json 🙃) that is basically DSL for writing patterns.
Back in November last year, we were tasked to create our own game for class. I have entered the rabbit hole of bullet systems. BulletML is neat. There's also BulletUpHell for Godot. Or Bullet Maku if you're into theory.
With that said, I'm not really that deep but it did open up a lot of maths that I never considered before.
then it is definitely worth mentioning danmakufu. Probably somebody recreated all spellcards of previous era there too
Bro is now ready to make his own bullet hell game, you can use a program called Danmakufu
its better to use the alternatives given the dnh performance... Hell, even dnh 0.12 m was better
cool
Flan!
Im glad you looked at one of Yuyuko's spell cards. Yuyuko is my favorite character in the series!!
Yuyuko!!
this is actually really interesting...
Ohhh you picked a good one for this project, one of the most beautiful patterns in touhou, and the music in the background just gives you chills as you rush to finish the fight, i absolutely love it, and your recreation was really, really damn good!!
This is super cool, and you’re super underrated! There are much MUCH more difficult spell cards than this though
All this man expressions are on point 😂
Popcorn hell Touhou 11 stage 5 boss
Konako touhou 10 final boss last spell card
XD
You did a great job recreating this!
> Chooses RB
Opinion rejected.
This is the type of content I require in my life, my goodness this is awesome!
Really nice presentation and love for detail! Looking forward to more content like this~
Yuyuko?..
Well made video Allen. I often found myself wondered about the math involved in the making of some of the spellcards during my playthrough of the 6th game.
One pattern that stuck out to me the most for its hypnotic effect was Hong Meiling's spell card "flower sign: Selaginella 9"
pretty neat recreation, but there are most definitely plenty of harder spellcards
not only are there a good few in the mainline games, there's a certain style of official spinoff game where you challenge individual spellcards one at a time instead of doing the full game in one run, and these games are an absolute treasure trove of difficult spellcards
ZUN is an artist.
artist/art is often used for drawing in particular... which ZUN is not great at
-I mean, drawing is only a subset of art but still-
@@ssjcrafter8842 artists can also be referred to musicians, which ZUN definitely is
@@ssjcrafter8842 ZUN may not be the best at art, but he is legitimately skilled in character design
@@ssjcrafter8842 If you spend time and dedication on something, regardless of the medium, I think it wouldn't be inaccurate to say that you are an artist.
Some of the game covers and backgrounds ZUN draws are undeniably incredible too.
They have that strange, wistfully mystical feel to them. It's like looking at a painting that was composed from within a dream.
A fantasy iteration of Liminal spaces or something.
I wonder if ZUN is sober when he draws.
why are so many people taking what I said seriously?
the crossed out part of my comment explicitly says that drawing only a subset of art, which naturally means other things are also art; for example music, or making video games. so yes, I agree that ZUN is a great artist.
in my first reply I was just repeating the "ZUN art" meme(like the TH6 Sakuya reposts), I didn't actually mean it seriously......
One of the most beautiful for sure, but definitely not the hardest. Cool video tho
yea the hardest in my opinion would be orins mid fight spellcard
bro never seen divine virtue of wind god
Goddamnit, I am in love with this.
Reminds me of a time when I was playing around with OpenGL in C/C++, I was recreating (what I think is the most difficult spell card) Pristine Danmaku Hell. It's simple to create, but difficult to survive through!
(I should start doing that again someday with Unity instead...)
"are a perfect blend between chaos and beauty"
*insert Junko's spell card*
why bro, she is the only one so far violated all of the beauties
very well made video! I know you're a very new channel, but the quality of your first 2 videos alone look very promising and deserve the boost! I'd love to see more coding / gamedev content from you :D
Its great how you appreciate beauty of the patterns. Probably you'll be able to code your game too eventually.
I'd love to see Boundary of Life and Death to be recreated this way. You don't even need lasers here
Underated af
Ahem.
"Trembling, Shivering Star"
Scarlet Sign "Scarlet Meister"
"Fantasy Heaven"
New Impossible Request "Seamless Ceiling of Kinkaku-ji"
"Fitful Nightmare"
...To name a few.
Great video. That was beautiful.
Remi~
i make danmaku every day (game developer) and i respect da hustle here. final result looks clean
Reminds me of the ol' Danmakufu days. It's easier to imagine the lasers as really long bullets that just change width when they activate. At least prior to MoF. Curvy lasers from modern era, on the other hand, are probably closer to what is seen here and use sin/cos functions to display their path from the spawner.
Patche activity
I remember both doing this myself and seeing others doing it in a program called Fraxy (basically Mugen, but for shmup's). It tended to lead to quite some interesting patterns. and fortunately, it was quite easy once you figured out how the program worked. And the lengths some were able to take the program was just insane.
beautiful
"vibrant community" *igyoukyo and kkhta come in*
Certain aspects of canon have more tragedy than the latter, done far better, too (unexpectedly).
But what is igyoukyo?
@@mitsuhaha5574 a fanwork where there is "evil" versions of the touhou characters called variants trying to kill everybody in gensokyo for some reason, its made by sushi hero toro
Always lovely to see other people try to recreate the patterns on their own.
RB as a pattern is quite iconic so it's nice to see it being disassembled like you've shown.
Good job on the recreation, It's really close to the original!
I am really curious how would you tackle two more patterns from the series,
I personally find them more difficult to understand how they work:
- Eirin's "Apollo 13" (or any nonspell of Eirin that features a similar pattern)
- Kanako's "Divine Virtue of Wind God"
Funny enough, I happen to use frame by frame analysis most often to discren what happens.
Hopefully I'll see you perform more challenges like that!
Very interesting style of editing. I like it. I gotta say: It would have been nice if you broke down the sub-pattern, displaying the individual simple patterns combining in order to create the new complex-looking one. Really would have given it a stronger impact on the "Aha Moment". As it is, I have no idea what patterns combined to create this.
Speaking of simple rules leading to beautiful results, you gotta check out "The Hidden Mechanic of 「Border of Wave and Particle」" by Virtlux if you haven't. It's about this spiral bullet pattern that looks super complicated and almost random, but at the end of it all, it's really just simple patterns combining together to create a beautiful one. I see you've sneaked in an extra pattern there in the background and, I could be wrong, but that looks like BoWaP or at least some variant of it.
Very interesting video! Personally, I'd be interested in more of these Touhou dives, but I'm sure you can also make other content with the level of understanding and passion you have!
Oh... I though we would be discussing sinus and cosinus but... the video ended before it could take that tangente
That was great! I've tried to recreate a spell card too, in construct2, a long time ago. It was just for fun, but it didn't went that well as it did in your project 😅
Actually wild that this is so under rated, gained a sub from me :D
the video ended so abruptly. i was expecting a more in depth look into everything concerning the math, code and design as well as the research put into figuring stuff out D:
Imagine store this into gif and implement a program to lock your phone. Combining them to force youself to complete a spell card to unlock your phone.
Try making Love Sign: Master Spark from Touhou 8
great job
Disappointed there was no code on the video, but cool
Question what did you do to sequence the spawning events? Or did you just call scripts dependant on runtime clock?
Could we get to see the code for those patterns? Would be really cool to create all sorts of other patterns with that
Or alternatively, just get drunk like ZUN
criminally underrated
Excellent video my dude 👌
While it's far from the hardest spell card, I'm happy to see RB. PCB was the first touhou game i completed, and Yuyuko's big finale is one of my fave moments in the series.
Would it be possible to get a looping GIF of the pattern?
Very cool! I'm gonna guess adding "most difficult" was you playing 5D chess to get Touhou players to show up...smart.
I've been working on a project that incorporates a lot of Touhou-style attacks as well, and I know just how hard it is to nail these things. Even something as seemingly simple as Mercury Poison has a lot of intricacy and differentiation, if you want to get the timing and movement close to how it is in th06.
this is the cool thing about "patterns" is that they are really just incremental procedures with usually only one variable
this is exactly how a lot of dangerous enemies behaved in arcade games as well, do a standard movement procedure and maybe shoot.
I find this kind of emergent complexity from simple rules to be way more satisfying than your average "throw billion mechanics in but keep the gameplay loop primitive" AAA games
here before this video blows up (probably)
Reimu?!??!!
dayum, this video has a nice quality. Just start making some 10 minutes vids to the algorithim and you are def going big my guy 😉
honestly i thought you were gonna recreate Seamless Seiling of Kinkaku-Ji.... that spell took me a month to cap lol. but anyway this is really dope :)
this video remind me when i was made touhou bullet hell game on scratch school project
blud aint seeing anything yet 💀
give this guy a PhD in Danmaku Science
now make bad apple out of it
Amazing
Cirno!!!
Damn, this is great! Touhou patterns are so difficult to replicate, and I've been trying to figure out how they truly work, but your video is amazing in clarifying how they work and the logic behind it! will definitely be taking notes lol
I... Have been Summoned...
あなたのビデオはとても興味深いです。
Hardest spell card? But this isn't Clownpiece
🤓Erm. Gengetsu timeout anyone?
This is a great video! Spellcards and bullet hell patterns in general are pretty much an art form, I'd say.
However I don't think the clickbaity tittle is doing you any favors.
This isn't very accurate, the butterfly bullets spawn overlapped and move together before separating at different speeds/accelerations, rather than just having set differences right away.
The touhou games have also mostly been reverse engineered, and aside from very exact recreations of many spell cards, you could also always just directly look into the code of the original games themselves.
... Youmu, is that you?
amazing
Cool, next time try to recreate the REALLY MOST DIFFICULT spell card.❤❤❤
AYO, real nice
Hardest spell card? Not one bit. There are TONS of harder spell cards
"most difficult"
Mokou..?
@@mitsuhaha5574 yuhh
@@spunchbob To the Moon and back!
What OCD and too much computers does to a MF....... i am a MF
That's not even the hardest pattern.
However, I should note that pattern isn't the hardest VARIATION. The updated variation comes from the game after: Touhou 8 Imperishable Night. In that version, not only are the butterfly waves denser, but the purple-blue waves have their faster moving butterflies move not forwards, but back into the center and then out. Then the red butterflies do something similar.
Look it up, it's mostly known as "Perfect Nirvana."
really cool vid, but I'm curious why you didn't just look at the ECL script of the pattern to see how the game implements it?
At least he didn't go for BoWaP...
1:15 Never mind.
good video!
cool
Really great & beautiful!
Can you share the result code? Just for reference, or maybe do you have some keyword to make something like that, so I can try to find it?
woah coolio
this is good
Been there, done that. I recreated some spellcards on Unity (Namely Aya's Blockade Sign and Yuyuko's Resurrection Butterfly) and it was a ton of fun figuring out how to make the patterns myself. Then I tried doing it with OpenGL and a custom made C physics engine. Let's just say it looked the part but ran horribly...
Speaking of OpenGL, what tools did you personally use here?
Neat
Maybe look into Danmakufu if you haven't yet
Very nice, are you gonna recreate more danmaku?
Mokou!
It's not that hard compared to many other Touhou spell cards, but it comes out of nowhere after the game "ends" and is a survival spell with a long timer.
Good video though!
Where is the rest of yhe video?
just wait until you play touhou 8
Hmm... Mokou.
ma sha Allah bro
Is that Khol's
Admin House in your PFP's background?
How nostalgic...
no
@@mitsuhaha5574 ikr
Now make Inbachi
I thought you were creating PDH since that's way harder
That's not even remotely one of the hardest ones.
Kisume?
@@mitsuhaha5574 she does look like Kisume but it's midori from fire emblem
good now make another one, suwako would be good
i love minusT
not the hardest patternbut cool video. I want to make my own recreations too
Lily White.