You guys should do a "stinger" challenge where three of you are hunting a large walker vehicle with little vehicles that have anchor-block detachable spears. Keep spearing the creature until it can't move anymore. Building skill and operating skill all in one.
Just because your car stops instantly doesn't mean that your body is also stopping instantly. You might get lucky and get ejected a 100 meters away. Okay I'll admit it's not that much better than dying instantly... lol
@@blackoak4978 Ejected your body can roll a tiny bit, of course if you land face first on a car that's coming from the opposite direction that's not very good. Some people are just lucky and some others are not so lucky... I even saw a guy ejected from his motorcycle land on his feet like a gymnast. it was pretty cool.
Do a multiplayer Monday challenge where you and 3 others make a 1/4 of a hide and seek map. Once everyone is done building you join them together. Teaming is allowed, but you cannot hide in the section that you built. However you can show others where a good spot is. Depending on how big the map is moving could be allowed or you can play sardines. Tag might also work really well.
The problem with that is that I don't think it is actually possible to merge together the places unless they're creations, but creations that big would just implode the game
You want a system that won't spring back into position. I think this could be solved with a servo that's not on full strength and the anchor blocks attached via arms on the servos. The servos will have resistance, but won't spring back. There should be several other options too.
Also possibly, pistons resisting extension instead of suspension. Where you could possibly set their speed related to a speed sensor so they provide a gentler resistance the slower you go. Thus you don't even need all that extra stuff behind because it would extend only from you using it.
18:40 I think we just witnessed the likely most accurate representation of the Cybertruck specification meetings. Front won't fold, vehicle won't break but we aint caring about your neck :)
Why not make a SUSPENSION CAR CATAPULT THINGY that use this Suspension Brake System to 'brake catapult' them in reverse as fast as possible (possibly supersonic or even hypersonic) using detachable block. So basically the same thing as you have build but with detachable block to propel the car backwards to inhumane speed. Also scrapman you could have used pistons (set to 0 position) instead of suspensions for the Suspension Braking System.
Awesome videos, keep up the great work - An idea for a crazy trailmakers experiment - A supersonic (road) train! A train with at least 3 wagons how will the physics react with no solid connections between cars? can you maintain enough power and aerodynamics? Some big brain thinking will be needed
I was expecting you to try compressed pistons instead of suspension thus it slows it down by resisting extension, this would make it so you didn't need all that stuff behind the car and it would resist just as much as you needed to and you could possibly set the piston speed to something related to a speed sensor to make it dampen it even more smoothly or with even more pistons to resist if that doesn't have enough power. I would love to see if this would work, or if I am just missing something on why you didn't try this.
You typed this Literally 1 min after he posted. you can't instantly expect to see 500k views and 3,000 likes. So much confidence you have..... wait a bit. Scrapman's videos do great and he makes a lot of them.
If you wanted the anchors to stop attaching to the ground when you repair you could put them on hinges or similar so that at the start they and the pistons are facing up, then after the pistons have retracted you turn them to face down again
Tbh, using this tech in some of your competitions could be genuinely useful, it would throw off people trying to lead their shots on you, or allow you to suddenly stop and end up behind someone that's chasing you so you can shoot them, or a big idea is in dethrone, when someone is trying to run into you to steal the crown, you slam on the brakes to instantly stop so they miss you, and then detach it and keep driving while they're recovering Just a few ideas I thought of in these first few minutes after the proof of concept
and if you wanted to make sure that the way you did it worked at lower stiffness, use another detachable block connected to the piston and dethatch when you press to brake
the reason u are getting the spring back is the suspension trying to expand again and overcoming the friction force produced by the vehicle, to solve this either increase the vehicle weight or decrease the spring stiffness not damping. also the vehicle might not be receiving damage is probablly because the force produced is away from the vehicle instead of inside it and game calculates this force and maybe consider that the damage is outside the vehicle, so if the anchor blocks were to be on the front then there would be vehicle damage maybe.
Some feedback to the editor. I believe this is the first time you have "spoiled" the build while he was busy talking about what he wanted to do. Yes he added the suspension but this was a bit of a let down when I saw 80% of the build 7 seconds in. Other than that. Keep up the good work. You have made me laugh a lot with the editing.
weapon idea, maybe for a multiplayer game? Anchor based Capture Cords. Basically have two blocks with anchor blocks wrapping around one axis, with power tethers between them, that you throw at an enemy vehicle to anchor between the vehicle and the ground. Maybe use your catapult/slingshot to launch it?
An idea for a next slightly simmilar video. You can make a car that slows down by using parachute, you can deploy parachute using detechable block, parachute should be connected by tethers, and the main body of the parachute should be made from sails that extend after you deploy it.
Also one thing I would like in trailmakers is that they‘d add compression and rebound settings, so the back and forth rocking wouldn’t happen in this case if you‘d set the rebound as low as possible.
I think it is a bit different functionally from crashing into a wall, since the anchor is in the back. When you crash, the front of your car stops and pushes back against the rest of it, kinda folding in on itself. Here, however, the back of the car stops first and is pulling back the rest. In a realistic scenario, this would probably tear the car apart, and honestly, it would probably be more likely to survive this, than a car crash. Now, I can only assume the reason the car doesn’t break immediately is because damage from pulling is calculated differently than damage from pushing in Trailmakers.
with scrapman's "cushioned" brake you can just leave the suspension heading toward the car not away, the n set the settings to 0 0 or something super low so it'll stretch which is much better
This kind of video reminds me of how I'd play Scrap Mechanic back in the day - relentless iterative development towards a rather silly objective 😂 Especially the bit at the end where you are imagining showing it off as a product demo Entertaining vid as always
Hi scrapman. Day 24 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
I wish there was a way for us to give you inputs while you are attempting these challenges. I was itching so much to tell you that you could've just detached the cushioned break system at a delay of like 0.05 seconds (and adjust from there until you get the perfect number) since the only problem your final system seemed to have was that your car rubber-banded backwards AFTER the break.
Think an interesting re-design for this would be to move the whole anchor-spring assembly *inside* the car so its not sticking out at the front, and then giving it space at the front for it to bounce forward again so it doesnt punch itself
What’s funny is that I had this exact same idea yesterday while playing trailmakers… Also, I just did the calculations, and scrapman’s playermodel experiences 91 gees of force when it hits the breaks.
this makes me think of an idea. maybe have a system like this set up the opposite way, like one of those toys you would get in a happy meal, that compresses the spring then releases it. maybe have a mm where yall make engineless vehicles and see who can coast the furthest or maybe some gliders.
17:00 that speech made me think of space x. which then made me think of a video idea. make a trail makers starship. return to earth phase and everything. You could spread it over multiple videos. vid 1 star ship. vid 2 booster. vid 3 all together with a catch tower.
If the suspension can stretch to hit your car, then it can expand meaning you should be able to put it behind your car and put the anchor pin on the end of it and it will stretch
I wonder how well you could get friction pads to work for this. Instead of an instant stop, you just effectively dig your heels in and grind to a stop. I've been putting a couple on the bottom of the tail of my planes recently, as it makes it way easier to stop on landing and doesn't seem to get in the way in takeoff.
I have a suggestion. You guys make a fast (any vehicle) and you use anchor block and who ever anchor's someone first and still drive with the loser you win. (Rules if there's more then 2 players, you have to have more than 2 anchor blocks. the vehicle has to be really fast you can the anchor block anywhere but it has to ha pole like laser string blocks) I hope scarpman sees this
i'm not an expert in suspension, but i think dampening is a thing that makes so suspension want's to get back to it's original position. so if you make dampening soft - it shouldn't go back and forth so violently
Dear Scrapman, I have an interesting idea for you. What if you could use the bounce back mechanic somehow to carry the full speed of the vehicle into reverse, like a really sudden change of direction. That would be super usefull for agility purposes in your dogfight Videos. You could also experiment on other ways to change the direction of idk a jet or hovercraft quickly. Just the concept is a cool and usefull one. Feel free to work on or improve my concept. I would love to see that on the channel. Have a great one!
Hey Scrapman, I love your content and I’ve been watching since DELAYED ANNIHILATION!! Keep up the great work and keep trying new games. Personally, I could watch you play just about any game and it would be awesome. My idea: What about a sideways arm of destructible blocks, with an anchor block attached to strong rope that lets you turn on a dime at insane speeds? Cooler still if a gun fired that block, but probably that won’t work if my memory of Trailmakers is correct. Perhaps a catapault on top of the car? Whatever is the most fun. Cheers. Best wishes for you sir.
now make a plane that can land on a really short runway by breaking instantly. if this works the same, you could theoretically land on top of a really thin tower like an antenna or something
What do you think is the lowest possible top speed of a vehicle you could make break the sound barrier if you were to use the effect of the suspension stopping system sometimes launching the car forward faster than prior to the stoppage. Feel like it would be rather hard to determine as glitches would very likely cause numerous sound barrier breakages on their own, but an interesting thought nevertheless. Would be interesting to watch a car going 150 kmh suddenly get launched into the stratosphere on its own.
If you instead put this anchor out to the side on a hinge and a breakaway automation, you could theoretically make a vehicle turn instantly also and keep going.
The fact scrap didn't simply space them apart from the bars and the car more, so when they did the wiggle they couldn't slam into them just kills me. simply needs more space cause he had to fill it all the way back up to the car originally so it got its own backshots, then the next few with them on the outside they just wiggle slam into their own bars since they're so close it destroys its own system.
Based on this one, specifically where your spring system launched you forward, I kinda want to see you make something that intentionally uses that principle for real quick acceleration.
I have an idea for a build which is a plane that can move forward and shoot forward and can change the direction to be the opposite at any point. Then you do a dogfight with it where you tail is no longer a weakness!
If you can find a way to set this up in a reasonably short time, you should sneak this into your vehicle next time you do Kingmaker on multiplayer Mondays. Imagine the brake checking potential.
Scrapman: "I want to make an Instant Braking system for a vehicle." Me: "You're going to build a wall????" Scrapman: "But it can't destroy the vehicle." Me: "You're going to build a Flex Tape wall, then?????" If you wanted to make it even more sketchy, you could have attached the "braking" anchor to some power couplers and ran those up and over the vehicle and connected them to the front bumper of the car. You know, so when the instant breaking, pardon, braking happens the power couplers will explode across the entire car and also there will be a force that tries to backflip the car. If you can manage to some how feed it underneath the car, then you'll get the thing to frontflip with explosions happening under it like it's a Bichael May movie.
Why are you building it back more and more and more? Slap those suspension arms to the sides of the car and reinforce the entire structure between. Think about the velocity of the forces at play. You're accelerating one direction, the springs are loading up. There's already a pivotal force on the pistons and anchor blocks from all the force happening so high up on them. Then you go to the back where everything is connected. Those frame struts are basically being wishboned inwards as you end up pulling on the dampening suspension and when you're flung back, there's an inverse rotational force trying to turn them outwards. I don't expect Trailmakers to tolerate such insanity, but you're essentially "clapping" your dampening arms when you try your system at high speed. And they give your rear bumper a good clap back. If you had those arms on either side of the car and struts bridging the two arms behind, you'd be able to get a little more structural reinforcement to prevent that "clapping". However, again, I don't know if it'd make a huge difference due to Trailmakers just looking at things like, "You're moving too fast and you're using power connectors on your build....NO!!!" and then things "spaghettify". It could make a difference. It could make no difference at all. It just seems like trying to have two individual arms get loaded up with suspension force and you attempting to drive away is just a guaranteed failure for them when they're not supported.
The suspension system wouldn’t work unless you did a few other things. Due to rules of motion there will always be a “bounce back” effect no matter how you do it and the way to achieve something like the aircraft catcher is to have your own wheel brakes. which is what the aircraft have and why they don’t experience the same issue. 13:45
Day 34 of asking ScrapMan to play GearBlocks 🥺 Also, Multiplayer Monday Idea. I'd love to see a maximum complexity Mech battle. Wheels or legs, but it has to use arms with weapons on them, and have a cockpit for the pilot! Maybe even a two seater, one driver, and one gunner. Or, just separate mechs lol. Both work
Here's a challenge: supersonic launch Try to make a stationary mechanism that spins, oscillates, or otherwise accelerates a detachable vehicle, but only releases the vehicle when it's moving at or above supersonic speeds
Vary the dampening force between shocks to be progressive and space the anchor further back from the car by 2 blocks. maybe add one more suspension behind car in front of the anchor block
Idea: Make a cargo boat and get a set time to load actual containers on the boat however you want to do it, then transport cargo from A to B with an attacker or few. If your cargo boat can't deliver then a point goes to opposition, if cargo boat delivers then you have the point.
It is not speed that kills, it is the potentially rapid deceleration or acceleration to or from that speed that kills you. Hence, the existence of seat belts and more serious safety components like the HANS anti-whiplash system that keeps your neck from suddenly moving too much in a collision.
Well now you gotta do a cable turn -- like when batman hooks something with his grappling hook to swing the car around. With power couplings for extra noodles.
Instead of using suspension, use the recently added beam things that can stretch and use them as a landing cable for an aircraft or as a replacement to the suspension experiment
MM Challenge: Tug-of-War 4 players anchor their vehicles to a cube and try to drag it to their respective goals. The cube explodes if it gets to high to prevent anyone just flying off
day 3 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
Could you make a pit stop with the detachable block and the hook? Would be a fun challenge imo. Oh might actually be fun to change to different type of wheels, like a multi discipline race car lol.
We need an update with an anchor block that can be turned off, like the one in KSP so it can grab the ground and then be turned off to take off again. It would be able to grab creations and other objects too.
You stumbled into this increasing your speed if it broke while bouncing you forward. Could you use this breaking system to break the sound barrier? Have a car that is just shy of the barrier and can't break it on it's own. Then configure the system to auto detach at the right moment to fling you past the sound barrier.
You guys should do a "stinger" challenge where three of you are hunting a large walker vehicle with little vehicles that have anchor-block detachable spears. Keep spearing the creature until it can't move anymore. Building skill and operating skill all in one.
This needs top comment
keep this top comment
TOP COMMENT 🔥🔥🔥🔥
LET HIM COOK! 🔥🔥🔥
🔥🔥🔥
from what ive heard about car crashes its not the crash that kills you its the sudden stop so yes this would basically kill you instantly
Just because your car stops instantly doesn't mean that your body is also stopping instantly.
You might get lucky and get ejected a 100 meters away. Okay I'll admit it's not that much better than dying instantly... lol
Getting ejected just means your deceleration happens when you hit the ground instead of when you hit the steering wheel
So basically get a rear engine car, put a ramp in place of my dashboard, and then take off my seatbelt and brake?
Dying in style
@@blackoak4978
Ejected your body can roll a tiny bit, of course if you land face first on a car that's coming from the opposite direction that's not very good. Some people are just lucky and some others are not so lucky... I even saw a guy ejected from his motorcycle land on his feet like a gymnast. it was pretty cool.
@@Theflowingcurrent
😂
Do a multiplayer Monday challenge where you and 3 others make a 1/4 of a hide and seek map. Once everyone is done building you join them together. Teaming is allowed, but you cannot hide in the section that you built. However you can show others where a good spot is. Depending on how big the map is moving could be allowed or you can play sardines. Tag might also work really well.
Bro took his time to comment this one again
The problem with that is that I don't think it is actually possible to merge together the places unless they're creations, but creations that big would just implode the game
@@giacomogiazzon9890you can spawn creations in challenge mode
Also they would probably need to have an area with doors marked. Like they get a flat square with colored lines for where the doors would be.
@@giacomogiazzon9890not in challenge mode
You want a system that won't spring back into position. I think this could be solved with a servo that's not on full strength and the anchor blocks attached via arms on the servos. The servos will have resistance, but won't spring back.
There should be several other options too.
Also possibly, pistons resisting extension instead of suspension. Where you could possibly set their speed related to a speed sensor so they provide a gentler resistance the slower you go. Thus you don't even need all that extra stuff behind because it would extend only from you using it.
18:40 I think we just witnessed the likely most accurate representation of the Cybertruck specification meetings. Front won't fold, vehicle won't break but we aint caring about your neck :)
"Crumple zones? Never heard of her."
"crumple zone"? that's strange way to say "passenger"
11:04
Scrapman : let's see how this thing feel
suspension : i don't feel so good
7:25 'Speed has never killed anyone. Suddenly becoming stationary, that's what gets you.' - Jeremy Clarkson
4:20 (haha funny number) the third piston is appearing because when you detach the "brake", it doesn't turn into scrap.
11:20 ain't no way the suspension started giving the car backshots 😭
was waiting for someone to say so i'm not the weirdo...
11:38 is so much worse bro💀
14:23 is absolutely devious💀
Now im exited. I’m at 9:53
Gojo ahh car
Inertia has left the server
Lmao
I wish the game could spawn certain things in... even home made missiles, but also things like TNT and anchor blocks.
Now you should do a car with the suspension slingshot as it’s only propulsion method
ah yes the basilar skull fracture machineee
You could use those flexible connectors, spread out left and right like a scissor lift that way it's actual flex slowing you and not compression.
I was thinking (and kinda hoping) that he was going to try power couplers. That would’ve made for some janky fun
heres an interesting idea:
ship battle but each ship must be large and max complexity, 2v2, the ships can not move faster than 130 kph
so max complexity boat battle but this time its 2v2?
Why not make a SUSPENSION CAR CATAPULT THINGY that use this Suspension Brake System to 'brake catapult' them in reverse as fast as possible (possibly supersonic or even hypersonic) using detachable block.
So basically the same thing as you have build but with detachable block to propel the car backwards to inhumane speed.
Also scrapman you could have used pistons (set to 0 position) instead of suspensions for the Suspension Braking System.
Awesome videos, keep up the great work - An idea for a crazy trailmakers experiment - A supersonic (road) train! A train with at least 3 wagons how will the physics react with no solid connections between cars? can you maintain enough power and aerodynamics? Some big brain thinking will be needed
Seatbelts are actually active and meant to allow stretch under high dynamic g-force to help further distribute force over time.
Love your vids
Could you make a realistic breaking system? Like actual brake pads
I was expecting you to try compressed pistons instead of suspension thus it slows it down by resisting extension, this would make it so you didn't need all that stuff behind the car and it would resist just as much as you needed to and you could possibly set the piston speed to something related to a speed sensor to make it dampen it even more smoothly or with even more pistons to resist if that doesn't have enough power. I would love to see if this would work, or if I am just missing something on why you didn't try this.
No views, 2 comments. Sounds about right.
RUclips logic
You typed this Literally 1 min after he posted. you can't instantly expect to see 500k views and 3,000 likes. So much confidence you have..... wait a bit. Scrapman's videos do great and he makes a lot of them.
@@wildsnaturalwoodworks3997dude typing soo much but missing the point🤦
@@wildsnaturalwoodworks3997 I'm saying RUclips is dumb, scrapman is amazing.
@@wildsnaturalwoodworks3997 Completely missed the point...
Can't help but think of Failboat from the opening.
If you wanted the anchors to stop attaching to the ground when you repair you could put them on hinges or similar so that at the start they and the pistons are facing up, then after the pistons have retracted you turn them to face down again
Tbh, using this tech in some of your competitions could be genuinely useful, it would throw off people trying to lead their shots on you, or allow you to suddenly stop and end up behind someone that's chasing you so you can shoot them, or a big idea is in dethrone, when someone is trying to run into you to steal the crown, you slam on the brakes to instantly stop so they miss you, and then detach it and keep driving while they're recovering
Just a few ideas I thought of in these first few minutes after the proof of concept
What about an ejector seat system to save you from a land based crash? Maybe it could self right itself too?
this entire video is just gold😂
you could make a launching mechanism with suspension seeing how it bounces you back. Like intentionally conpress it to get launched the other way
and if you wanted to make sure that the way you did it worked at lower stiffness, use another detachable block connected to the piston and dethatch when you press to brake
the reason u are getting the spring back is the suspension trying to expand again and overcoming the friction force produced by the vehicle, to solve this either increase the vehicle weight or decrease the spring stiffness not damping. also the vehicle might not be receiving damage is probablly because the force produced is away from the vehicle instead of inside it and game calculates this force and maybe consider that the damage is outside the vehicle, so if the anchor blocks were to be on the front then there would be vehicle damage maybe.
Some feedback to the editor. I believe this is the first time you have "spoiled" the build while he was busy talking about what he wanted to do. Yes he added the suspension but this was a bit of a let down when I saw 80% of the build 7 seconds in. Other than that. Keep up the good work. You have made me laugh a lot with the editing.
weapon idea, maybe for a multiplayer game?
Anchor based Capture Cords.
Basically have two blocks with anchor blocks wrapping around one axis, with power tethers between them, that you throw at an enemy vehicle to anchor between the vehicle and the ground. Maybe use your catapult/slingshot to launch it?
Day 4 of asking scrapman to make a cargo plane that can hold go karts
An idea for a next slightly simmilar video. You can make a car that slows down by using parachute, you can deploy parachute using detechable block, parachute should be connected by tethers, and the main body of the parachute should be made from sails that extend after you deploy it.
Also one thing I would like in trailmakers is that they‘d add compression and rebound settings, so the back and forth rocking wouldn’t happen in this case if you‘d set the rebound as low as possible.
It might work better attaching it to the front, so you can't run into yourself and maybe less springs is more stable as well
I think it is a bit different functionally from crashing into a wall, since the anchor is in the back.
When you crash, the front of your car stops and pushes back against the rest of it, kinda folding in on itself.
Here, however, the back of the car stops first and is pulling back the rest.
In a realistic scenario, this would probably tear the car apart, and honestly, it would probably be more likely to survive this, than a car crash.
Now, I can only assume the reason the car doesn’t break immediately is because damage from pulling is calculated differently than damage from pushing in Trailmakers.
with scrapman's "cushioned" brake you can just leave the suspension heading toward the car not away, the n set the settings to 0 0 or something super low so it'll stretch which is much better
This kind of video reminds me of how I'd play Scrap Mechanic back in the day - relentless iterative development towards a rather silly objective 😂 Especially the bit at the end where you are imagining showing it off as a product demo
Entertaining vid as always
Hi scrapman. Day 24 of asking you to make a gyro free stol plane (short takeoff and landing) or a bush plane and try to get the shortest takeoff and landing you can (in trailmakers)
I wish there was a way for us to give you inputs while you are attempting these challenges.
I was itching so much to tell you that you could've just detached the cushioned break system at a delay of like 0.05 seconds (and adjust from there until you get the perfect number) since the only problem your final system seemed to have was that your car rubber-banded backwards AFTER the break.
Think an interesting re-design for this would be to move the whole anchor-spring assembly *inside* the car so its not sticking out at the front, and then giving it space at the front for it to bounce forward again so it doesnt punch itself
As a car *_expert_* , I can definitely say that those are some pretty good breaks
What’s funny is that I had this exact same idea yesterday while playing trailmakers…
Also, I just did the calculations, and scrapman’s playermodel experiences 91 gees of force when it hits the breaks.
Could you spam blocks with good air resiestent for high Speed instant brake and schot like a shootgun
this makes me think of an idea. maybe have a system like this set up the opposite way, like one of those toys you would get in a happy meal, that compresses the spring then releases it. maybe have a mm where yall make engineless vehicles and see who can coast the furthest or maybe some gliders.
17:00 that speech made me think of space x. which then made me think of a video idea. make a trail makers starship. return to earth phase and everything. You could spread it over multiple videos. vid 1 star ship. vid 2 booster. vid 3 all together with a catch tower.
If the suspension can stretch to hit your car, then it can expand meaning you should be able to put it behind your car and put the anchor pin on the end of it and it will stretch
Does the brake system work though. That is all that matters. Love the video keep up the great work
I wonder how well you could get friction pads to work for this. Instead of an instant stop, you just effectively dig your heels in and grind to a stop.
I've been putting a couple on the bottom of the tail of my planes recently, as it makes it way easier to stop on landing and doesn't seem to get in the way in takeoff.
Next video: braking with dynamite
"the idea is simple" is something i've rarely thought about as a normal thing that people say
I have a suggestion. You guys make a fast (any vehicle) and you use anchor block and who ever anchor's someone first and still drive with the loser you win. (Rules if there's more then 2 players, you have to have more than 2 anchor blocks. the vehicle has to be really fast you can the anchor block anywhere but it has to ha pole like laser string blocks) I hope scarpman sees this
i'm not an expert in suspension, but i think dampening is a thing that makes so suspension want's to get back to it's original position. so if you make dampening soft - it shouldn't go back and forth so violently
Dear Scrapman, I have an interesting idea for you.
What if you could use the bounce back mechanic somehow to carry the full speed of the vehicle into reverse, like a really sudden change of direction. That would be super usefull for agility purposes in your dogfight Videos. You could also experiment on other ways to change the direction of idk a jet or hovercraft quickly. Just the concept is a cool and usefull one.
Feel free to work on or improve my concept. I would love to see that on the channel.
Have a great one!
Reducing the dampening of the springs would help in this as that is the force you are fighting when you deploy
11:32 "It has that weird bounce-back effect." That's how a suspension is supposed to work.
Hey Scrapman, I love your content and I’ve been watching since DELAYED ANNIHILATION!! Keep up the great work and keep trying new games. Personally, I could watch you play just about any game and it would be awesome.
My idea: What about a sideways arm of destructible blocks, with an anchor block attached to strong rope that lets you turn on a dime at insane speeds?
Cooler still if a gun fired that block, but probably that won’t work if my memory of Trailmakers is correct. Perhaps a catapault on top of the car? Whatever is the most fun.
Cheers. Best wishes for you sir.
now make a plane that can land on a really short runway by breaking instantly. if this works the same, you could theoretically land on top of a really thin tower like an antenna or something
Guys the game is 90% off until November 25th
I think it's a pretty good deal for those who don't have this game already!
What do you think is the lowest possible top speed of a vehicle you could make break the sound barrier if you were to use the effect of the suspension stopping system sometimes launching the car forward faster than prior to the stoppage. Feel like it would be rather hard to determine as glitches would very likely cause numerous sound barrier breakages on their own, but an interesting thought nevertheless. Would be interesting to watch a car going 150 kmh suddenly get launched into the stratosphere on its own.
If you used the friction pads and put one behind each wheel on a piston you can make a nearly instantaneous reusable version
With those big suspensions it looks like a kind of catapult. Maybe an idea for another test 😁
If you instead put this anchor out to the side on a hinge and a breakaway automation, you could theoretically make a vehicle turn instantly also and keep going.
The fact scrap didn't simply space them apart from the bars and the car more, so when they did the wiggle they couldn't slam into them just kills me. simply needs more space cause he had to fill it all the way back up to the car originally so it got its own backshots, then the next few with them on the outside they just wiggle slam into their own bars since they're so close it destroys its own system.
Heres an interesting solution for the double brake:
Put the detachable and piston on different buttons...
Based on this one, specifically where your spring system launched you forward, I kinda want to see you make something that intentionally uses that principle for real quick acceleration.
I have an idea for a build which is a plane that can move forward and shoot forward and can change the direction to be the opposite at any point. Then you do a dogfight with it where you tail is no longer a weakness!
put the suspension blocks at the front as it will act as somthing like an airbag where its exstended pushes into the suspension and cousions the stop
If you can find a way to set this up in a reasonably short time, you should sneak this into your vehicle next time you do Kingmaker on multiplayer Mondays. Imagine the brake checking potential.
Pullback racecar but instead of a wind up spring you use compressed suspension and a detachable blocks to see if you can break the sound barrier
Try reverse jets that reduce power in relation to the forward speed. This would allow a more gradual reduction in velocity
Scrapman: "I want to make an Instant Braking system for a vehicle."
Me: "You're going to build a wall????"
Scrapman: "But it can't destroy the vehicle."
Me: "You're going to build a Flex Tape wall, then?????"
If you wanted to make it even more sketchy, you could have attached the "braking" anchor to some power couplers and ran those up and over the vehicle and connected them to the front bumper of the car. You know, so when the instant breaking, pardon, braking happens the power couplers will explode across the entire car and also there will be a force that tries to backflip the car. If you can manage to some how feed it underneath the car, then you'll get the thing to frontflip with explosions happening under it like it's a Bichael May movie.
Why are you building it back more and more and more? Slap those suspension arms to the sides of the car and reinforce the entire structure between. Think about the velocity of the forces at play. You're accelerating one direction, the springs are loading up. There's already a pivotal force on the pistons and anchor blocks from all the force happening so high up on them. Then you go to the back where everything is connected. Those frame struts are basically being wishboned inwards as you end up pulling on the dampening suspension and when you're flung back, there's an inverse rotational force trying to turn them outwards.
I don't expect Trailmakers to tolerate such insanity, but you're essentially "clapping" your dampening arms when you try your system at high speed. And they give your rear bumper a good clap back. If you had those arms on either side of the car and struts bridging the two arms behind, you'd be able to get a little more structural reinforcement to prevent that "clapping". However, again, I don't know if it'd make a huge difference due to Trailmakers just looking at things like, "You're moving too fast and you're using power connectors on your build....NO!!!" and then things "spaghettify". It could make a difference. It could make no difference at all. It just seems like trying to have two individual arms get loaded up with suspension force and you attempting to drive away is just a guaranteed failure for them when they're not supported.
Do an underwater tank battle
You should use the anchor block to make a car that can take a hairpin turn at full speed (like extend an arm out to anchor around a pivot point)
I had a real interesting idea. What if we did this, but during a tron multiplayer match? Or a "Brake test" triatholon of creations with it?
you can try to use friction pads instead of anchor blocks
The suspension system wouldn’t work unless you did a few other things. Due to rules of motion there will always be a “bounce back” effect no matter how you do it and the way to achieve something like the aircraft catcher is to have your own wheel brakes. which is what the aircraft have and why they don’t experience the same issue. 13:45
you could like have the end on a detachable block and when you stop it detaches so you can put the dampening on maximum
Day 34 of asking ScrapMan to play GearBlocks 🥺
Also, Multiplayer Monday Idea. I'd love to see a maximum complexity Mech battle. Wheels or legs, but it has to use arms with weapons on them, and have a cockpit for the pilot!
Maybe even a two seater, one driver, and one gunner. Or, just separate mechs lol. Both work
Here's a challenge: supersonic launch
Try to make a stationary mechanism that spins, oscillates, or otherwise accelerates a detachable vehicle, but only releases the vehicle when it's moving at or above supersonic speeds
Vary the dampening force between shocks to be progressive and space the anchor further back from the car by 2 blocks. maybe add one more suspension behind car in front of the anchor block
Idea: Make a cargo boat and get a set time to load actual containers on the boat however you want to do it, then transport cargo from A to B with an attacker or few. If your cargo boat can't deliver then a point goes to opposition, if cargo boat delivers then you have the point.
It is not speed that kills, it is the potentially rapid deceleration or acceleration to or from that speed that kills you. Hence, the existence of seat belts and more serious safety components like the HANS anti-whiplash system that keeps your neck from suddenly moving too much in a collision.
You could do a row of suspention with increasing strength so that the stopp is softer at the begining
Well now you gotta do a cable turn -- like when batman hooks something with his grappling hook to swing the car around. With power couplings for extra noodles.
Instead of using suspension, use the recently added beam things that can stretch and use them as a landing cable for an aircraft or as a replacement to the suspension experiment
Throughout most of his testing, I was thinking, "He could just attach the suspension stick to the front of the car...". Now I know why he didn't....
MM Challenge: Tug-of-War
4 players anchor their vehicles to a cube and try to drag it to their respective goals. The cube explodes if it gets to high to prevent anyone just flying off
You need to make a sling shot using the big suspensions
day 3 of Suggesting 2v2 or free for all "realistic" tank battle. By realistic, i mean the only allowed camera angles would be first person and via camera blocks (to represent vision ports and whatnot on a tank), and tank steering would be required. the rest of it would be up to the builder (turreted or casemate, etc)
What a very well working game.
Make a batmobile grapple hook to turn very sharp and fast. Use the anchor and power couplers
This is so cool! I’m hooked for real!
Could you make a pit stop with the detachable block and the hook? Would be a fun challenge imo.
Oh might actually be fun to change to different type of wheels, like a multi discipline race car lol.
We need an update with an anchor block that can be turned off, like the one in KSP so it can grab the ground and then be turned off to take off again. It would be able to grab creations and other objects too.
You stumbled into this increasing your speed if it broke while bouncing you forward. Could you use this breaking system to break the sound barrier? Have a car that is just shy of the barrier and can't break it on it's own. Then configure the system to auto detach at the right moment to fling you past the sound barrier.
Finally, a worthy breaking system for my Prius
I wish they made an option to set a release button for the anchor block so you could re-use anchor blocks.
I think you'd have to create crumple zones with the pistons, have them compress at different rates