Okay, how about this: You put boulder spawners under the map to act as random number generators. The boulders hit triggers, causing poles to randomly spawn and despawn on the track, and you call it Whack-A-Pole. Eh?
@@Nevir202 Oh yeah, you could even put circles around the poles to show people where they could spawn. Then the challenge is, do you play it slow and safe or take your chances with the faster, more risky line?
I absolutely think you could cheese this map. If you forget about the second ball and use the right-hand gutter as a halfpipe, I think you could probably jump to the finish without having to get the strike and ride the train back up.
You should make an impossible track on the ceiling, with cats, saws, hammers, and impossibly fast boosters, then copy the track onto the floor with no cats, stopped saws / hammers, and slow boosters. Call it skill ceiling.
I found out a really cool tech concept with slowsters, basically the opposite of a speed check. If you have really high force boosters (varies depending on placement) if you are too fast it will slow you down so much. I wanna see what you can do with this
Tennis sound easy enough to implement. High speed aimed jump over a net, maybe there and back 2-3 times crashing into balls midair. so that they don´t hit triggers
In bowling, when your first ball leaves a row or two of pins, your next attempt should hook and hit them from the end of the row, lined up on the row. Knock them down in front of you like dominos.
I think a Retro Drive would be cool. Very 80's vintage decoration. Down a highway into a City scape, Something similar to background when you google image search: "80's highway art". Maybe make the track have high traffic lower speed and Higher speed low traffic areas, and maybe some overpass offramps that you have to run up and run back down to avoid a collision the highway or a traffic jam. Not exactly a crazy idea, but it would be a cool asthetic one for sure.
If anyone got the time, might I suggest an Elfsteden themed track. (Though I doubt a 200km long course on ice would be fun all the way through, but I think a Dutch winter themed track might warm Yannics heart like snert on a cold day.)
I think this is just brilliant. I should get back into making zeepkist maps maybe :P but I spent so much time doing it for little payoff. Ah well I got to create something
I imagine what Maki did to get a faster time is to skip the first ball. kAN had said it was possible to knock the first set of pins down with just your car, so it would be possible to skip the ball and not slow down at the start to get that first train to leave significantly faster than if you actually bowled the ball like kAN did.
This is what I think of when I imagine soapbox car racing: bowling with a giant soccer ball to get a strike so you can RIDE THE TRAIN TO THE NEXT BOWLING SEGMENT OF THE "RACE COURSE". Maki must weep to see these a̶b̶o̶m̶i̶n̶a̶t̶i̶o̶n̶s̶ perfectly good and reasonable tracks you're making. -edit no ofc maki good at this like everything else.
Could you do mini golf? Putting a ball to open up the next course. Not driving into holes. You can keep trying to score until you get a hole. The fewer swings, the faster the time.
At this point JustMaki is starting to look like a paid actor... Kan should interview them and find out what they're better & worse at and try to make a map where he has a chance to -beat- get a similar time. Also, MAP IDEA, a map where you're supposed to go slow. red light that moves obstables/kill blocks, and great short cuts that opens up if you just stop at specific spots for a while and wait... make some of them shorter so people catch on but then also some awkwardly long so it seems wrong to just stop there...
Maki is probably better at riding trains the everyone else. Ride right at the front of the train, dismount well and do the bit between the bowling lanes better
Yannic. You already have ghosts. Let us script logic in the ghosts, and or just make then chase a player if there is line of sight but not go through walls. In fact you could just put some check boxes in the "unwelcome one" set it's behavior. Then you can have actual pacman in zeepkist. Does it see through walls, does it go through walls, how fast is it, does it wonder if it doesn't see you or stay still?
The train reminds me of frogger. What about a frogger-like track where you have to go past a couple of looping trains to reach a checkpoint and back to reach the finish line. Have some scattered ramps so people can jump over or on the train. Maybe add a secret tunnel that can only be crossed once, either to the checkpoint or from it to the finish line.
This map reminds me of a rocket league ankle breaker but like 1000 times easier💀 Edit: Just seen somebody near the end say sum about rocket league bruh
Okay, how about this: You put boulder spawners under the map to act as random number generators. The boulders hit triggers, causing poles to randomly spawn and despawn on the track, and you call it Whack-A-Pole. Eh?
Sounds interesting, but I think it would end up coming down to just memorizing where poles can appear and always avoiding them?
@@Nevir202 Oh yeah, you could even put circles around the poles to show people where they could spawn. Then the challenge is, do you play it slow and safe or take your chances with the faster, more risky line?
Interesting idea. What do you say, Kan?
This is a great idea!
@@Nevir202 what if the boulder spawners under the map goes on a plinko board? it helps to randomize the poles to appear?
actually crazy how good you guys became in building
Hi
They've been doing this for 2 years
The logic gates helped a lot.
Especially to Dapper, he's been making logic way before the logic update...
"Obviously, I can't see everybody else's balls." - kAN, 2024
Of course, he's married now.
🤣
I absolutely think you could cheese this map. If you forget about the second ball and use the right-hand gutter as a halfpipe, I think you could probably jump to the finish without having to get the strike and ride the train back up.
think that would be harder than actually hitting the pins doing a loop on the omnibooster then a blind jump
@@malfeasantamalgam would be cooler though
@@malfeasantamalgam
Well yeah it might be harder, but is it faster though?
@@malfeasantamalgam Yes, it absolutely would be harder, I never said it would be easy. But it would also be faster, and thus a cheese.
But you would need the strike to move the train. No strike, train won't move.
You saw what happened when kAN didn't get a strike.
Saint Nicholas was early. Ask Yannic, he's not expecting St. Nicholas till December 5th.
You should make an impossible track on the ceiling, with cats, saws, hammers, and impossibly fast boosters, then copy the track onto the floor with no cats, stopped saws / hammers, and slow boosters. Call it skill ceiling.
Tenis = Pong. And you can DEFINITELY make a plinko-styled pong map. Left paddle, middle paddle, right paddle. So more like Pinball VS but still.
I found out a really cool tech concept with slowsters, basically the opposite of a speed check. If you have really high force boosters (varies depending on placement) if you are too fast it will slow you down so much. I wanna see what you can do with this
Didn't watch Maki's run but I am guessing he just ignores the first ball and strikes it by himself. Then use the ball on the 2nd one. Saves time.
I got the 1st strike twice and died. I wanted to be mad, but was also impressed...
Tennis sound easy enough to implement. High speed aimed jump over a net, maybe there and back 2-3 times crashing into balls midair. so that they don´t hit triggers
2:00 I was very disappointed you couldn't see others balls. It looked way less cool
Next week Tetris? next week Tetris! *nervous laugh*
Such a neat idea! Great map!
I almost had it!!!! 😂😂
Maki turns around faster after the first train, rather than taking a big long turnaround every time.
Yannic to Maki in chat is like "WHAT R U?"
I am now convinced that Maki's name is a typo, he meant to go as justKami.
Since Kami is japanese for God
Brilliant! Now I want to see a candlepin track.
amazing that a game like this lets you create these maps :) Yannick really made the coolest game.
man I REALLY wish I'd gotten the second strike hahahahaha
cool map idea!
In bowling, when your first ball leaves a row or two of pins, your next attempt should hook and hit them from the end of the row, lined up on the row. Knock them down in front of you like dominos.
Had to wait 8 seconds on the final train before all the pins were knocked over and it started going
Fun concept! Seemed hard but I like the way it was executed 😊
I could definitely see the possibility of athletics themed tracks- particularly hurdles
How about a skee-ball map where you have to aim your jump perfectly?
Try OwlPlague's skeeball map! It's amazing
I think a Retro Drive would be cool. Very 80's vintage decoration. Down a highway into a City scape, Something similar to background when you google image search: "80's highway art". Maybe make the track have high traffic lower speed and Higher speed low traffic areas, and maybe some overpass offramps that you have to run up and run back down to avoid a collision the highway or a traffic jam. Not exactly a crazy idea, but it would be a cool asthetic one for sure.
0:52 Sees hidden bowling pin
4:37 X to doubt
If anyone got the time, might I suggest an Elfsteden themed track. (Though I doubt a 200km long course on ice would be fun all the way through, but I think a Dutch winter themed track might warm Yannics heart like snert on a cold day.)
Here I was foolishly thinking Maki wouldn't immediately optimize a map that wasn't about racing.
I think this is just brilliant. I should get back into making zeepkist maps maybe :P but I spent so much time doing it for little payoff. Ah well I got to create something
I imagine what Maki did to get a faster time is to skip the first ball. kAN had said it was possible to knock the first set of pins down with just your car, so it would be possible to skip the ball and not slow down at the start to get that first train to leave significantly faster than if you actually bowled the ball like kAN did.
This is what I think of when I imagine soapbox car racing: bowling with a giant soccer ball to get a strike so you can RIDE THE TRAIN TO THE NEXT BOWLING SEGMENT OF THE "RACE COURSE". Maki must weep to see these a̶b̶o̶m̶i̶n̶a̶t̶i̶o̶n̶s̶ perfectly good and reasonable tracks you're making.
-edit no ofc maki good at this like everything else.
Nice FC! Only has one exhaust pipe, though.
2:04 oh kAN...
So good! what an idea.
I wonder if you could ride into the right-side gutter on the 2nd lane and jump out to the finish...?
What's up with those pins under the track?
Could you do mini golf? Putting a ball to open up the next course. Not driving into holes. You can keep trying to score until you get a hole. The fewer swings, the faster the time.
OK make a baseball map
At this point JustMaki is starting to look like a paid actor...
Kan should interview them and find out what they're better & worse at and try to make a map where he has a chance to -beat- get a similar time.
Also, MAP IDEA, a map where you're supposed to go slow. red light that moves obstables/kill blocks, and great short cuts that opens up if you just stop at specific spots for a while and wait... make some of them shorter so people catch on but then also some awkwardly long so it seems wrong to just stop there...
Maki in chat 8:15 ... Very good
Cool track.
A track where it is faster to take the longer path and it is slower to take the shorter path.
Next up, baseball, basketball or golf
Maki is just maki. The masker zeepist, or whatever.
Next map golf ;)
(Minigolf)
Maybe Yannic could implement a way for you to see the objects of the player you are following in photo mode instead of your own?
Adventure mode 😂😂😂
I'm starting to wonder if Maki is an AI.
Wonder if you can do Pong...
Man I got 2 strikes in the entirety of that
Maki is probably better at riding trains the everyone else. Ride right at the front of the train, dismount well and do the bit between the bowling lanes better
rocketkist or zeepleague
Skee ball next
You should do a map where if you take too long to finish, it kills you.
Is it Zeepbowl or Bowlkist?
When are you going to play railroad’s online again
My unfinished bowling track is cooler, smh my head
Hey kan rail road online as had some updates so can we please get some more railroad online videos 😊
So I guess Yannick will make sport campaign with different sport on each map?
Is it just me that has only just noticed that kan's car is a fc rx7
Yannic made custom cars for Kan, kosmo, and dapper a few weeks ago. 😀
Yannic. You already have ghosts. Let us script logic in the ghosts, and or just make then chase a player if there is line of sight but not go through walls. In fact you could just put some check boxes in the "unwelcome one" set it's behavior. Then you can have actual pacman in zeepkist. Does it see through walls, does it go through walls, how fast is it, does it wonder if it doesn't see you or stay still?
You've done golf before. So how about billiards now?
The train reminds me of frogger. What about a frogger-like track where you have to go past a couple of looping trains to reach a checkpoint and back to reach the finish line. Have some scattered ramps so people can jump over or on the train. Maybe add a secret tunnel that can only be crossed once, either to the checkpoint or from it to the finish line.
This map reminds me of a rocket league ankle breaker but like 1000 times easier💀
Edit: Just seen somebody near the end say sum about rocket league bruh
1 min ago gotta be a new record for me
Kans gameplay is so infuriating 😂
do it once ok, but twice... lets see how it goes(didint watch whole video yet)
Hour gang😊
@kAN suggestion: CURLING
1st
1st?