Couple Revisions: Combo at 4:34 can be done with charged fireball which makes it do 3960. No clue why I did it with divekick Of course after I'm done editing, I found out that spamming 6HP 2HP nets actual damage. So for any combo using drive rush, just do that. Same with meter dump combos with and without super midscreen Anyways it's crazy how this was suppose to be a day 1/2 vid and it ended up turning into all this. Makes sense there'd be something I miss so I might make a video for the revisions since there's enough of a difference that I feel it's worth doing
@@Anjaruchi with the drive rush yes ,🙂 each normal after a drive rush give you 4 extra frame advantage , so you can combo normal that are not supposed to link
for the sa2 meter dump combos in the corner, you can combo into it in the same way you would an sa1 without the wallsplat afterwards and it does about 400 damage great video btw, learned a lot of routes i didnt know were possible
Akuma really has it all. A fireball, shoryukens and an invincible reversal, crmk into drive rush, safe jump setups, an overhead, a freezing flash SA, good damage, corner carry, a hit-confirmable target combo and they even threw in an air fireball and a command grab for good measure!
I feel like with Akuma in particular, there should probably be a section of BnB's done VS a crouching opponent. That seems to be his biggest weakness, that he has to dump a chunk of meter to force stand if he doesn't start a combo with Stand HK, Stand MK, Crouch HP or a move that can link into any of these forced stand moves.
so i made a reddit guide on most combos and how optimal they are your SA3 midscreenor technically from corner falls under what most people see to fall for and thats hits OD fireball and St.HK always scale much higher than an optimal combo actually would and theres honestly no reason to use St.HK in combos other than as a starter the most optimal for damage for mid screen would be 214HP into Cr.HP DR cancel F.HP Cr.HP DR cancel F.HP Cr.HP 214HP with follow up into level 3 it does 6547
Yeah ik, found out about this after I finished making the vid, for whatever reason it didn't occur to me to do this with drive rush despite the fact that I showed it working off punish counter at the beginning of the vid
Focus on fundamentals, things like anti airing, spacing, whiff punishing, and not making bad habits say like jumping a lot. Most importantly be patient
Combo at 4:10 I have tried to do this combo and I get very occasionally, and I can not make it consistent because the timing of the fireball, has to be quite strict, I do not know if there is a way to do the fireball and not miss the DP. very good video bro
The timing isint actualy in the fireball its the M tatsunaki afterwards, i had the same problem simply autochrage fireball till lvl 2 after doing the back Heavy kick and the moment u let go of the fireball u have to instantly press the medium tatsumaki, u can go for a medium shoryuken as well post tatsumaki
not to throw any hate, but you showing some non optimal routes (1:55 stHK, stMP, stMP, light tatsu, heavy dp does more dmg), and you also showing setups and pressure, so is not a optimal combo video, you should call it guide or something else, again not trying to hate, i liked some of your combos, but the title can be misleading if you want to watch only optimal combos
With that you have to input tatsu pretty late (late to where your input will be like how it is on p2 side), may not seem like it but you have a lot more time to input it than you'd think. Besides that can't rly say anything else besides keep practicing
@@powerk21 It's simple, you have to wait until akuma is on the opposite side and then you put the MK Tatsu. it's just practice and you will see that you will get it consistently.
you can go directly into it off of light adamant fist (which you can also throw after if you want in normal scenarios) and you can also confirm it off of a regular stand heavy punch on either hit or block, I think.
Couple Revisions:
Combo at 4:34 can be done with charged fireball which makes it do 3960. No clue why I did it with divekick
Of course after I'm done editing, I found out that spamming 6HP 2HP nets actual damage. So for any combo using drive rush, just do that. Same with meter dump combos with and without super midscreen
Anyways it's crazy how this was suppose to be a day 1/2 vid and it ended up turning into all this. Makes sense there'd be something I miss so I might make a video for the revisions since there's enough of a difference that I feel it's worth doing
6Hp 2Hp?
@@Anjaruchiforward high punch (6HP), down high punch(2HP)
I understand that part but i didn't think they could combo together @format4kbeats634
@@Anjaruchi with the drive rush yes ,🙂 each normal after a drive rush give you 4 extra frame advantage , so you can combo normal that are not supposed to link
Showing simple links at beginning was actually very smart, well done.
Well what a god damn great video.
This is all we ever need for SF vids, just show what he can do, no messing around.
yo, thank you for showing all the possible links, this is actually so helpful
how many times have you rewatched this? "yes."
Punish counter Adament flame goes crazy! People are gonna start fishing for that with shimmys for sure.
Already are I ending my block strings with it and catchs ppl trying to punish it
couple guys mentioned it already but thank you for including links at the beginning 👍👍
for the sa2 meter dump combos in the corner, you can combo into it in the same way you would an sa1 without the wallsplat afterwards and it does about 400 damage
great video btw, learned a lot of routes i didnt know were possible
Absolutely great video - best and most condensed that I’ve seen yet. Well done and thanks for sharing
Thank you for doing the work and sharing.
Akuma really has it all. A fireball, shoryukens and an invincible reversal, crmk into drive rush, safe jump setups, an overhead, a freezing flash SA, good damage, corner carry, a hit-confirmable target combo and they even threw in an air fireball and a command grab for good measure!
This was amazing. Thank you 🙏
amazing video, thanks, liked and subscribed.
I feel like with Akuma in particular, there should probably be a section of BnB's done VS a crouching opponent.
That seems to be his biggest weakness, that he has to dump a chunk of meter to force stand if he doesn't start a combo with Stand HK, Stand MK, Crouch HP or a move that can link into any of these forced stand moves.
This shit goes very hard bro. Really enjoying your videos!!
This is the only well structured combo video ever lol
4:16 there is a more optimal combo here :
5HK, 5MK, QCB+PP, 2HP, QCF+P, QCB+K. 4080 damage.
for the last two inputs, do any qcf+p and any qcb+k work?
Bro this is so helpful u have no idea
Nice video bro.
Oh god.. the most optimal stuff i've seen so far! Great job! Got me sub! xD
beautiful
Crazy good video for a beginner like me.
so i made a reddit guide on most combos and how optimal they are your SA3 midscreenor technically from corner falls under what most people see to fall for and thats hits OD fireball and St.HK always scale much higher than an optimal combo actually would and theres honestly no reason to use St.HK in combos other than as a starter
the most optimal for damage for mid screen would be 214HP into Cr.HP DR cancel F.HP Cr.HP DR cancel F.HP Cr.HP 214HP with follow up into level 3 it does 6547
while St.HK seems nice it actually adds to the combo count scaling which scales combos per hit and not damage making your damage worse
can u send link
@@Burning_the_toast what's the link to the reddit post?
Yeah ik, found out about this after I finished making the vid, for whatever reason it didn't occur to me to do this with drive rush despite the fact that I showed it working off punish counter at the beginning of the vid
@@Killerex100 i only noticed it because i kept feeling like ST.HK was scaling me more than it should be so i went looking for other options
Thanks for this!
This looks like mashing but it’s well done. Good work 😊
ty bro 👍
Fucking killed it! More please!
Just getting into SF6 because you inspired me, any tips for beginners?
Focus on fundamentals, things like anti airing, spacing, whiff punishing, and not making bad habits say like jumping a lot. Most importantly be patient
Angry bird and tokido are just canceling adamant fist or light punch combos into demon
That actually makes sense since you’re fairly plus after it
fucking sick dude
Combo at 4:10 I have tried to do this combo and I get very occasionally, and I can not make it consistent because the timing of the fireball, has to be quite strict, I do not know if there is a way to do the fireball and not miss the DP. very good video bro
The timing isint actualy in the fireball its the M tatsunaki afterwards, i had the same problem simply autochrage fireball till lvl 2 after doing the back Heavy kick and the moment u let go of the fireball u have to instantly press the medium tatsumaki, u can go for a medium shoryuken as well post tatsumaki
To cheat the timing try using OD fireball max charge, M tatsu into light dp
Whats the highest damage combo with crmk?
(6 bars of meter and lvl 3 super)
Nice video but need to dissect all your inputs to create the combo list.
not to throw any hate, but you showing some non optimal routes (1:55 stHK, stMP, stMP, light tatsu, heavy dp does more dmg), and you also showing setups and pressure, so is not a optimal combo video, you should call it guide or something else, again not trying to hate, i liked some of your combos, but the title can be misleading if you want to watch only optimal combos
I don't understand the dp into super cancel - I can't get it to work :(
can someone make a video like that from Ryu
Yeah I can make one in the next few days
@@Killerex100 many thanks !
Is his only microwalk combo doing the micro walk after a drive rush St Hk into St Mk?
From what I'm aware of yes, however with the microwalk with st HK it's possible to d cr HP but I couldn't get it back when I made this
@@Killerex100 cool thank you
I cant get the ca 1 to link after ex demon flip hado midscreen
Any tip to reliable do the side switch combo at the 3:12 mark? It seems pretty inconsistent to me, like im doing it once every 6-7 attemps
With that you have to input tatsu pretty late (late to where your input will be like how it is on p2 side), may not seem like it but you have a lot more time to input it than you'd think. Besides that can't rly say anything else besides keep practicing
@@Killerex100 If I do it late it makes the jump HCF.K instead of the tatsu, don't you use any visual clue?
@@powerk21 It's simple, you have to wait until akuma is on the opposite side and then you put the MK Tatsu. it's just practice and you will see that you will get it consistently.
@@Theindentificado I'll try but I doubt it's easy xd
@@powerk21 its really easy tbh its just a delay and this one isnt too hard to get after a few attempts with practice
I can't get CMP+CHP combos, did they nerfed it?
M.bison😈
Bruh, why no input
Great video, but is not an "optimal combos" video. Its more like "options of combo" video, but still a great video though. Thanks for the content
2 days after Akuma release that was optimal if you think about it
So is now the Raging Demon comboable????
you can go directly into it off of light adamant fist (which you can also throw after if you want in normal scenarios) and you can also confirm it off of a regular stand heavy punch on either hit or block, I think.
memo
10:42 2 gauge
How much does the raging demon one deal?
60% I wouldn't do that combo though as after I made this I found out that you could spam 6hp 2hp with drive rush which makes it do 65%