SF6: Optimal Terry Combos

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  • Опубликовано: 18 янв 2025

Комментарии • 38

  • @Killerex100
    @Killerex100  3 месяца назад +25

    Couple things
    1. Decided to leave sa2 for it's own vid since routes be changing depending on the version you use (which definitely is for the better considering this somehow ended up being 40 minutes)
    2. As usual, enjoy and lmk if there's anything I may have missed

    • @nosearches8340
      @nosearches8340 3 месяца назад +1

      GOD like channel good stuff my man

  • @lxrdxi
    @lxrdxi 3 месяца назад +12

    your channel is a gold mine. appreciate the content man

  • @normanvargas9135
    @normanvargas9135 3 месяца назад +5

    Bro this is fire man keep these videos coming ❤🙏

  • @randomdude4861
    @randomdude4861 3 месяца назад +4

    Time to learn terry bois

  • @Friedafterbirth
    @Friedafterbirth 3 месяца назад +21

    Shout out to ALL the Terry mains who are willing to put in the time to optimize this character & play him at a high level. When you win, you will have truly earned it.

    • @computervision557
      @computervision557 3 месяца назад

      Too many hassles, capcom try very to make him hard to use, even you optimize him out he do not give you much rewards.
      Lots of weird, unreasonable design when you try to optimize this character
      Simply put, he is weak and difficult to master

    • @Friedafterbirth
      @Friedafterbirth 3 месяца назад +2

      @@computervision557 I wouldn't give up so easily. Hes got an OD reversal, decent buttons, decent damage. With just a few buffs he can be a problem.

    • @computervision557
      @computervision557 3 месяца назад +3

      His buttons has lots of issues, some examples
      1. His 2MK is extremely easy to be punished
      2. His 2HK is really "funny", I have no idea why this button ever exist
      3. His buttons and his special do not clinge together
      a. 5HP has two hits, but only first hit can connect to 236HK, that mean this move is basically not confirmable
      b. 2HP cannot link to 236HK, unless it is punish counter or you have drive rush +frame
      4. His 2LP is so short, this force the players need to rely on 2LP->5LP->623HP, however in most of the cases, I believe we want it to be 214MP, not 623HP
      5. His 5HP is too short
      6. None of his buttons ha + frame, this is totally fine for a character like Ken, he has very powerful 5HP, dragonlash, fast drive rush to catch you off guard sometime
      Capcom put a lot of efforts to make this character hard to use, counter inituitive, very uncomfortable when you try to squeeze out every performance of this character
      This is the first time I even feel that Jamie is a quite strong character

    • @computervision557
      @computervision557 3 месяца назад

      I am still trying to get good with terry because I like terry, but I don't expect he would be a better character in the future, capcom never promised that, they only buff the characters they like
      Right now he is a character most likely even weaker than Ryu and Luke
      But you need 2~3 times more efforts to get familiar with
      So many hours with so little rewards

  • @freshporkbun
    @freshporkbun 2 месяца назад +1

    appreciated 🙏🏾

  • @realchezboi
    @realchezboi 3 месяца назад +1

    terry has cool corner carry

  • @Kanyeism14
    @Kanyeism14 3 месяца назад

    Holy crap. 40 mins! Aaesome dude.
    Would you ever type these combos up on a spreadsheet with total damage beside it?

  • @VelocitySatrocities
    @VelocitySatrocities 2 месяца назад

    I will always defend the funny buster wolf man with my life

  • @Insincere_
    @Insincere_ 3 месяца назад +3

    Good shit ex

  • @nullzero3455
    @nullzero3455 3 месяца назад

    having trouble with 2mkhk TC into 236hk 623hp, any tips? 1:32

    • @TayTeyz
      @TayTeyz 3 месяца назад

      I don't know if you've solved it yet, but you basically have to delay the hrising tackle after hpower charge

  • @lukeblaker8009
    @lukeblaker8009 3 месяца назад +1

    Nice

  • @liviogore2303
    @liviogore2303 3 месяца назад

    When Dhalsim optimal combos? :)

  • @Ben-jz3mt
    @Ben-jz3mt 3 месяца назад +2

    In the corner off of any crumple (Punish Counter HK or DI), you can actually do a double buster wolf. I'll word it like a combo trial.
    Standing Heavy Kick (Punish Counter)/ Drive Impact (Punish Counter)
    Crouching Heavy Punch
    EX Power Wave
    Buster Wolf
    Buster Wolf
    You can also do that with the 2MK 2HK target combo in the corner but its not really worth the meter because of the high scaling.

    • @Killerex100
      @Killerex100  3 месяца назад

      @Ben-jz3mt knew about the one off the 2mk tc but I def ain't know about that first one, preciate the comment

    • @Ben-jz3mt
      @Ben-jz3mt 3 месяца назад

      @@Killerex100 I tried it off of medium power charge mid air in the corner but it’s just barely too slow for the 2nd one.

    • @HalcyonEX
      @HalcyonEX 3 месяца назад

      I'm trying to get this one but the second buster Wolf is too slow are you cap 🧢?

    • @HalcyonEX
      @HalcyonEX 3 месяца назад

      Nvm I got it in practice mode probably win never hit that online because of the internet and roll back good stuff though

    • @HalcyonEX
      @HalcyonEX 3 месяца назад

      ​@@Ben-jz3mtit's 5120 DMG if your wondering

  • @れおなるどとらんぷ
    @れおなるどとらんぷ 3 месяца назад

    You enjoy fighting game
    and so do I.

  • @OoJirexoO
    @OoJirexoO 3 месяца назад

    37:20 6500

  • @spitfiremanlizerd
    @spitfiremanlizerd 3 месяца назад

    is that double SA1 combo never optimal?

    • @JayDayKay
      @JayDayKay 3 месяца назад

      i was hoping to see that too

    • @Killerex100
      @Killerex100  3 месяца назад +2

      @@spitfiremanlizerd from what I've tested so far, it isn't due to the scaling that his sa1 has, however if there are any situations where it is optimal I'll add it to the sa2 vid

  • @sabastianpummill2446
    @sabastianpummill2446 3 месяца назад

    Anyone got any information on that fucking h.tackle, h.dp cancel I cannot get it consistently.

    • @ΚρανίΩ
      @ΚρανίΩ 3 месяца назад

      you gotta be hella close

    • @sabastianpummill2446
      @sabastianpummill2446 3 месяца назад

      @@ΚρανίΩ yes I understand it's all super spacing dependant but are you talking you have to be in cr.mp range and hit with cr.mk to get it to combo?

    • @ScuffKinn
      @ScuffKinn 3 месяца назад

      @@sabastianpummill2446you gotta delay the heavy dp. Spacing shouldn’t matter.

    • @sabastianpummill2446
      @sabastianpummill2446 3 месяца назад

      @@ScuffKinn yeah I got it figured out it's charge timing. Weirdly enough being that his rising tackle used to be a charge motion. At least that's my assumption to the reason but you have to input the dp during the 2nd hit stop of tackle roughly 40 frames after inputting the tackle. It's the same thing with his m. Knuckle after h.tackle in the corner.

  • @pockettwo
    @pockettwo 3 месяца назад

    jesus it makes me so mad seeing these characters have all these options while juri has literally no way of dealing decent-good damage but with her heavy punch normals.

    • @MigBee2
      @MigBee2 2 месяца назад

      Very funny comment, what rank/MR are you

  • @normanvargas9135
    @normanvargas9135 3 месяца назад +1

    Once again your videos are fire my man keep them coming 🙏