One note about Kiriban: she only sets herself back face down on _your_ next end phase. So, you can flip her up on your opponent's turn, and even if they don't do anything else on their turn, she stays there for your turn, so if they do anything on your turn (handtraps, negate something else you play, etc) she can pop their board on _your turn._ Also, she's a level 10 Dark Cyberse 3k wall. As a Rank 10 Trains enjoyer, she slots in there pretty well tbh. For Click & Echo: the reborn effect is mandatory and twice per turn, so if your opponent uses it on their field for their own Link summon, it comes back on your field and gives them knowledge of your hand. So it's a double-edged sword. (also the fact it can't be tributed (for tribute or ritual summon, nor for Spright negates or other effects) or used as non-Link ED material is neat I guess) Uruka the Magic Star is a WHEN effect in the year of our lord Ra 2023, so it _misses timing._
The trick with Dolphins is that in many cases, you just do not give a fuck that they handed it back, like Woo they know the cards I visibly searched for last turn, is it still a body for them to use? Yeah, but you already knew what they were playing and shit, you had first crack and that makes all the difference Uruka is... FUCK, I was like "not playable, but I like the idea of the effect always gives you a replacement body" but fucking When You Can
It might be a little bit of a pain for your opponent to see your handtraps, but that's about all you'll be revealing that matters since you've already had your turn. Your opponent, on the other hand, had all 6 cards they opened with revealed to you before they could even start playing. That's a big difference in value there most of the time, so one side of the double-edged sword is *way* sharper than the other.
Alright, now I know Joseph is pronouncing those names incorrectly on purpose. There's no way he hasn't heard how to pronounce No-boo-nah-ga atleast once.
i dunno, if professionally hired anime english dub vas are consistently incapable of pronouncing japanese names, i feel like an internet ygo white guy gets a pass
Kiriban doesn't care who activated the first 9 effects, so if you're on like tear or hand traps or just have interaction during your opponents turn, you can get it on board quicker, and it's kinda just a Zeus (and just like Zeus, because it destroys then sets itself for effect, can't you chain the effect when your opponent activates a negate?)
i got one for you, Witch's Strike, easier activation requirement, blows even their hand, nobody uses it. this card is dogshit also, if you are in tear format, the least you want to do is send all their cards to the grave by card effect... just saying.
I think Fire Engine and Fire Attacker are probably necessary inclusions so if you open impulse and one of those two going second, you can have preventer online. They desperately need an in-engine link monster to become better though.
And a stronger payoff too probably... either something to do with those Quick effect summons that actually interrupts your oppoment or some better backrow to set off turbulance.
@@thezestylime0989 Give them a link 1 that searches the field spell & then if hydrant is in the gy it can equip hydrant to itself & its name & effects become that of hydrant. Lastly, an Omni-negate trap card that can’t be negated if Hydrant is on the field.
@@CaliburXL99 Just give them an engine that tutors out a spell from deck that summons Hydrant from your deck, that engine also draws you a card for free and gives you a followup search for any fire level 1. Coming soon to a place near you in Age of Overlord.
Still maintain that rescue aces should be WATER machines cause that's a rare attribute+type and they're literally fire FIGHTERS they FIGHT THE FIRE with WATER why are they fire attribute
On the hand knowledge point; I think it's one of the few remaining hangups from 2010 yugioh. While having hand knowledge should mean a lot in slower formats, the fact is knowing the bomb your opponent has changes nothing if you don't have the out. Now that most decks can pivot through several different lines to prepare for their opponent, its so much more useful. I suppose in a game where your first turn is so important, seeing all the cards your opponent can use is much more impactful
Whether or not someone brought it up, gonna say anyway: The singing cuckoo is based off an old Japanese story of the 3 people who helped end the Sengoku Jidai (the warring states period): Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Iyeasu. The story goes that a bird is trapped in its cage and won't sing. What do you do? Oda Nobunaga: "Kill the bird." (Destroy this card and draw 1 card) Toyotomi Hideyoshi: "Make it want to sing" (Discard a card then draw) Tokugawa Iyeasu: "Wait." (Draw at end phase) The story shows the 3 men's philosophies, where Nobunaga was obsessed with taking the country by force, Hideyoshi wanted to unite the country of warring samurai and conquer Korea (they failed. Spectacularly), and Tokugawa ended up becoming the shogun of all of Japan by just... waiting. I think it's a neat little piece of history in this card, you can even see the three men's shadows in front of the scared lil bird :(
I think Rescue Ace has legs. Maybe not Lithium's build, but I'm very interested in tinkering with it. Maybe I'm too combo-brained, but since every single one has the Gizmek statline, I feel like there has to be SOME sort of combo you can pull off there. The gizmeks have always been *this* close to functioning, and now that RACE is in the same spot... There's potential there is all I'm saying.
Oh hold up, actually combo RACE makes turning on the skill drain effect of the Gizmek field spell baby-mode easy. That card used to be terrible, but if you played a critical mass of gizmek-statted monsters... and Taniguku, an in-archetype combo piece, can stack any rescue ace to the top of your deck, starting your cross-archetype combo... Oh yeah. It's all coming together.
@@halowaffle25 The only problem is the Gizmek field spell only add counter when a Machine with equal atk/def is summoned, so you will most likely never get to 10 counters in the first turn. Saying that, if Gizmek Legend was a continuous spell instead of a field spell, it would actually fit better in Rescue-ACE, but as it stands HQ is an overall better field spell for Rescue-ACE. Also Naganaki is basically another Hydrant for Rescue-Ace, with Inaba being an interesting card if you want to bring out your big Rescue-Ace monsters from hand without cost.
@@halowaffle25 Nah, with Rescue Ace you're bringing out warrior & machine. So getting those 10 summons is tough. Plus, the HQ field spell is part of what makes the deck so good. The ability to recycle is way too good. Running the traps at 1 leaves more room in the deck for other pieces.
@@geiseric222 It could be interesting in maybe a trap deck or any deck that actives a lot of effects on the opponents turn like vanquish soul since it doesn't care who activates the 10 effects it just needs to happen in 1 turn
10:32 I would say ever since cards like dustshoot were banned and appointer limited, players previously just thought hand viewing card effects were not gonna be printed anymore and were a thing of the past so they moved onto other ways of guessing hand knowledge. Click and Echo imo really comes out of left field since I thought cards like these couldn't be printed anymore because hand knowledge is insane, especially since if this is used turn 1 you'll see all the cards of your opponents 6 card opening hand
One thing I like more about Click and Echo compared to Iblee is that its effect has a longer impact on the duel. If you iblee lock your opponent, and they have linguriboh in their extra deck... as soon as they link her away, Iblee's impact on the turn is done. If you hit them with the dolphins, they won't have the chance to link it away until their main phase 1, meaning you'll get to see their entire starting hand and their draw for turn. Even if they do link it away, which is harder to do than with Iblee, they can't take the knowledge out of your brain... you'll still know exactly what they're working with for the next few turns.
I am so glad I have rescue Ace deck built that is already doing pretty well. The new support is going to take things to the next level! Finally going to be rid of the Gizmek cards when the set releases.
Click and Echo will most likely turn into some deck’s side options for game one or two if going first. Also, I wish Rescue Ace had some kind of archetype Upstart that let you shuffle back in cards or put cards into the bottom to draw. Something like “put back 2 Rescue Ace cards; draw one card”.
That's not an Upstart effect, that's more of an Avarice/Firestorm Guards/Scrap Recycler type effect. Upstart effects just draws one at the cost that would seemingly benefit the opponent, say give them 1000 LP. Your suggested effect is a recycle that also nets you a card, both beneficial to you.
@@otterfire4712 I understand, but disagree on the semantics. People routinely call Albion the Shrouded Dragon’s draw effect “upstart” same with Kitt. I’ve heard a few other cards referred to as such as well. The term has evolved to mean “a card that lets you draw one with a ‘cost’ that really isn’t a cost.” But I get what you’re saying.
@@DigiTism The thing is, your effect is literally an equivalent of Scrap Recycler. That's why we call effects like your's "Recycling". Upstart "benefits" the opponent. Your suggested effect doesn't "benefit" the opponent at all.
I think the reason this card’s second effect is able to be used twice a turn is either to let both players have a chance to use it, if they can link during opponent turn? That or they just wanted to make it twice because 2 dolphins
They've been releasing these "this is a good card but you'd never actually run it in a deck" archetype-less fire monsters that aren't actually fire support instead of just PRINTING A NEW FIRE ARCHETYPE for like a year now.
I think this one has merit, its a tuner that can modulate itself for combos and has a hand-effect SS if you search it, and FIRE/Pyro is not terribly lacking in searchers, just in good targs to search and things to do with those targs, I don't think it'll see play, but in the generalized "Pyros still waiting" way, it'll probably slide into shit like Volcanics or Rescue ACE, its not even Synchro locked so you can just use it as a body for Links or material for costs
That Icejade card actually seems pretty evil if you use it against Runicks, as if they skip their battle phase and you skip their main phase 1 then they have to go immediately to the end phase on their turn...
@@lukepower117 1. As they said you need to go BP to go MP2 to go to EP 2. If you go to BP and you press EP on any yugioh game you are actually go to MP2 and leaves MP2 then EP so going to MP2 is also mandatory and cannot be actually skipped Opponent can response regarding you ending the MP 3. If your MP1 is somehow getting skipped your only option is going to BP or EP in which if a card does exist to skip BP or MP2 you cant even doing MP in first place such as Terminal World or Thunder Ruler which some decks can do this without even using the new spell
I'm so happy to see one of my decks i had hope for getting support and its honestly a fun deck. Also the fact you have 2 negate traps that arent once per turn >:)
There could be a very easy fix for Rescue-Ace decks bricking: Extra deck link or XYZ or something card, that can alternativly summoned by banishing 2+ or if that is to good 3+ Rescue-Ace Spell- and/or Trap-cards facedown, then drawing the same number of cards and then shuffling the cards banished face down by this effect into the deck.
the new rescue ace is pretty crazy and is exactly what the deck needed in order to make the deck better. Rescue ace is a deck that was on the cusp of being a good deck. but the deck was never really consistent and the interactions this deck could put up were good but very limited. Preventer and emergency solve this issue by giving them a quick effect book of moon AND an E-tely that is searchable with Air lifter, which turns air lifter into a one card combo that sets up your entire board.
Okay let me cook here. Click & echo seem like opening up a brand new era of Mekk knight deck building. You now can play deep sea diva and going first has never been stronger. Standard play I can think of already is(this is ocg banlist btw) deep sea diva, ss C&E, link for anaconda, ss dpe, then go off with Mekk knight play. You now get hand knowledge, column set up, 1 blue sky activation, a link 2 so climbing to Avramax is now easier and it only needs one card to start everything off. Of course iblee is still very good but I think that this could replace ib sorely on the fact you could go even further and require less set up than ib and link infraflier line.
Imagine making I:P with the dolphins, waiting for you to get the dolphins back, then using the dolphins with I:p to go into unicorn or appo if you got an exrt guy
I think Click & Echo is a solid choice for spright basically for the reasons you mentioned. Spright wants put a bunch of negates/interruptions on board and hoping that you negate and interrupt the correct things in the correct order. If you know the choke points in your opponents hand, you just... win.
Click and Echo is so busted. Deep Sea Diva/Aria search into Sprind, or even Almiraj target if you don't need your Normal. Turns off possible options summoning to their field. Their hand is always revealed, including any additional cards they draw. Appointer and Forceful Sentry do less and are on the banlist. You can even do something disgusting like put a Barrier Statue of Torrents in some way so they don't have the same out through Link Summoning and passing on the negative back to you.
With Ice Grave; if I'm reading it right Nibiru tributes as an effect, not for cost, so you could play Ice Grave aftet getting Nibiru'd to stop your opponent OTKing you. Best use case I can think of
Konami printed Noir, they can print anything now. Card literally says "Unaffected, 4k+ attack, non once per turn or chain non-targeting spin, draws 2-3 cards on your opponents standby". @Ignister was a good deck a year ago, and that just made an unaffected body. Thats how much powercreep weve had.
Pod of Greed, you could technically put an Iblee or some token on their field Turn 1, then taiyou to commit the excavation. Also Click and Echo can, funny enough, work with Spellbound. Your opponent can’t link it off.
Crazy thing about the spell is you can activate it even though you have no rescue ace monsters it’s worded just like that one dragon syrncro for that dragon ravine archetype I forget the name but that can activate adding one monster then discarding even if you had none to start with
The first monster can be reborned with Eidos because it has vassals' stats 🙂 Also, lv2 water monster doesn't prevent the opponent from special summoning main deck monsters, which means they aren't forced to link it off right away... But yeah, definitely it isn't that big of a deal on your turn (in most cases 🙃), while you already know their hand
So upset, I ordered hydrants a few days ago and got notified yesterday that there were ‘shipping issues’ and I was refunded, now they’re triple the price.
You can use this aqua round card to get World Chalices summon fodder! They're normal monsters so who cares if they can't have their effects activated?!
Was so confused by that reaction to Eternal Ice Grave. Card is just worse threatening roar in most cases. Though I guess if you somehow skip their battle phase too you could force them to end their turn?
The issue with the dolphins is it isn't like Connector+Dolphin where you seeing the hand is one of the first things to happen in the turn. This is happening after you already went through Gigantic most likely which means your opponent probably has nothing relevant in there. Oh boy you get to see a hand of all engine when you already gathered that when they had no responses for that long.
@@kingpin6173 Well I guess I still get to know they don't have one of: Ash Imperm Veiler Since they will all be in the graveyard stopping the Diva from ever resolving to bring this out in the first place still. The card just doesn't seem that great since the information is redundant a lot of the time. Aqua Dolphin had the same risks (Connector getting stopped), but had a much higher pay off of potentially looping a card and not giving your opponent a body for free.
You can use little opposition to special the dolphin from your deck onto their board, gain the hand knowledge and they will only be able to do nothing or give you one of the monsters from their deck. Also probably very breakable with some other cards that you want to give to your opponent (if there are any other targets). Still shit because its a trap. But imagine this, temple of kings and the dolphin or iblee in laby. The pain you could inflict.
Aqua Round is one of those cards where you're sure it's playable in _something_ but you cannot for the life of you figure out what exactly that "something" is.
So the dolphin card is twice per turn right? So if I make this and ip and then my opponent uses it to link and I get it back I can link it off and give it back again with ip?
I'm in love with the new R-ACE support, it'll really bump up the power of My "Rescue Machina" deck I've been cooking up. Also S-force getting new lore cards is really nice because that means they might actually get more playable cards. Glad some of my favorite archetypes are getting some power
Realistically you could link off the dolphins with Almiraj if your deck doesn't need its normal you could start your turn by Normal the dolphins link it off for Almiraj and have knowledge of your opponent hand without having to commit almost nothing
Rescue-ACE Preventer apologia: That fire is the prevention; they're fighting fire with fire, so they started a fire to preemptively prevent a worse fire. 🥴
I adore the singing cuckoo card but Joseph pronouncing Japanese names has me popping my eardrums unchained style
mine were popping full power true draco style
oda nobunga.
to me it's mbt pronouncing longyuan as LONG ONE
MBT blowing his nose was considered music by the subtitles 6:21
nob unga bunga
Click & Echo is gonna be the new Silent Wobby. "What do you mean, I have to keep MY hand revealed?"
Joseph on his way to mispronounce every card name, and inevitably going to create another smiger incident
Thank you for the reminder to go watch the Smiger incident.
@@HashSlingingSlasher539sauce?
"No Bun Ga"
Nobunga have best deck, me rush face, hit hard. Nobunga win.
One note about Kiriban: she only sets herself back face down on _your_ next end phase. So, you can flip her up on your opponent's turn, and even if they don't do anything else on their turn, she stays there for your turn, so if they do anything on your turn (handtraps, negate something else you play, etc) she can pop their board on _your turn._ Also, she's a level 10 Dark Cyberse 3k wall. As a Rank 10 Trains enjoyer, she slots in there pretty well tbh.
For Click & Echo: the reborn effect is mandatory and twice per turn, so if your opponent uses it on their field for their own Link summon, it comes back on your field and gives them knowledge of your hand. So it's a double-edged sword. (also the fact it can't be tributed (for tribute or ritual summon, nor for Spright negates or other effects) or used as non-Link ED material is neat I guess)
Uruka the Magic Star is a WHEN effect in the year of our lord Ra 2023, so it _misses timing._
The trick with Dolphins is that in many cases, you just do not give a fuck that they handed it back, like Woo they know the cards I visibly searched for last turn, is it still a body for them to use? Yeah, but you already knew what they were playing and shit, you had first crack and that makes all the difference
Uruka is... FUCK, I was like "not playable, but I like the idea of the effect always gives you a replacement body" but fucking When You Can
It might be a little bit of a pain for your opponent to see your handtraps, but that's about all you'll be revealing that matters since you've already had your turn. Your opponent, on the other hand, had all 6 cards they opened with revealed to you before they could even start playing. That's a big difference in value there most of the time, so one side of the double-edged sword is *way* sharper than the other.
when my entire board gets nibiru'd 😔
if my entire board gets nibiru'd 😏
Sorry but,,, Nobunga???
That is a Joseph moment right there
fairly certain that was on purpose
Kiribans design is cool but its like draco utopian aura or apex predation where its like "man this goes crazy in a format that has never existed."
My life savings for a handtrap clause
Alright, now I know Joseph is pronouncing those names incorrectly on purpose. There's no way he hasn't heard how to pronounce No-boo-nah-ga atleast once.
Or Tokugawa. You know. The family name of the Japanese shogun until the Meiji Restoration!?
i dunno, if professionally hired anime english dub vas are consistently incapable of pronouncing japanese names, i feel like an internet ygo white guy gets a pass
Maybe he's doing it to irritate you specifically?
After the smiger incident, who knows
As an fgo player that makes me unreasonably angry
Kiriban doesn't care who activated the first 9 effects, so if you're on like tear or hand traps or just have interaction during your opponents turn, you can get it on board quicker, and it's kinda just a Zeus (and just like Zeus, because it destroys then sets itself for effect, can't you chain the effect when your opponent activates a negate?)
Once per turn
@@6dm978 ah
i got one for you, Witch's Strike, easier activation requirement, blows even their hand, nobody uses it.
this card is dogshit
also, if you are in tear format, the least you want to do is send all their cards to the grave by card effect... just saying.
In tear format this would have been life in draw phase lmao
I think Fire Engine and Fire Attacker are probably necessary inclusions so if you open impulse and one of those two going second, you can have preventer online. They desperately need an in-engine link monster to become better though.
And a stronger payoff too probably... either something to do with those Quick effect summons that actually interrupts your oppoment or some better backrow to set off turbulance.
@Diogo Montesso the problem is if they get any backrow too insane it becomes a problem. asn now you can just shit turbulence out of the deck
@@thezestylime0989 Give them a link 1 that searches the field spell & then if hydrant is in the gy it can equip hydrant to itself & its name & effects become that of hydrant.
Lastly, an Omni-negate trap card that can’t be negated if Hydrant is on the field.
@@CaliburXL99 give them "the cards that make any deck broken"
@@CaliburXL99 Just give them an engine that tutors out a spell from deck that summons Hydrant from your deck, that engine also draws you a card for free and gives you a followup search for any fire level 1. Coming soon to a place near you in Age of Overlord.
Still maintain that rescue aces should be WATER machines cause that's a rare attribute+type and they're literally fire FIGHTERS they FIGHT THE FIRE with WATER why are they fire attribute
True
On the hand knowledge point; I think it's one of the few remaining hangups from 2010 yugioh. While having hand knowledge should mean a lot in slower formats, the fact is knowing the bomb your opponent has changes nothing if you don't have the out. Now that most decks can pivot through several different lines to prepare for their opponent, its so much more useful. I suppose in a game where your first turn is so important, seeing all the cards your opponent can use is much more impactful
Whether or not someone brought it up, gonna say anyway:
The singing cuckoo is based off an old Japanese story of the 3 people who helped end the Sengoku Jidai (the warring states period): Oda Nobunaga, Toyotomi Hideyoshi, and Tokugawa Iyeasu.
The story goes that a bird is trapped in its cage and won't sing. What do you do?
Oda Nobunaga: "Kill the bird." (Destroy this card and draw 1 card)
Toyotomi Hideyoshi: "Make it want to sing" (Discard a card then draw)
Tokugawa Iyeasu: "Wait." (Draw at end phase)
The story shows the 3 men's philosophies, where Nobunaga was obsessed with taking the country by force, Hideyoshi wanted to unite the country of warring samurai and conquer Korea (they failed. Spectacularly), and Tokugawa ended up becoming the shogun of all of Japan by just... waiting.
I think it's a neat little piece of history in this card, you can even see the three men's shadows in front of the scared lil bird :(
Did you just not watch the video? He straight up reads that story
@@TimothyGod He didn't exactly read the thing correctly, or go into certain details
Ah yes, Oda Nobunga the leader of the great Unga Bunga clan...
I think Rescue Ace has legs. Maybe not Lithium's build, but I'm very interested in tinkering with it.
Maybe I'm too combo-brained, but since every single one has the Gizmek statline, I feel like there has to be SOME sort of combo you can pull off there. The gizmeks have always been *this* close to functioning, and now that RACE is in the same spot... There's potential there is all I'm saying.
Oh hold up, actually combo RACE makes turning on the skill drain effect of the Gizmek field spell baby-mode easy. That card used to be terrible, but if you played a critical mass of gizmek-statted monsters... and Taniguku, an in-archetype combo piece, can stack any rescue ace to the top of your deck, starting your cross-archetype combo...
Oh yeah. It's all coming together.
@@halowaffle25 The only problem is the Gizmek field spell only add counter when a Machine with equal atk/def is summoned, so you will most likely never get to 10 counters in the first turn. Saying that, if Gizmek Legend was a continuous spell instead of a field spell, it would actually fit better in Rescue-ACE, but as it stands HQ is an overall better field spell for Rescue-ACE.
Also Naganaki is basically another Hydrant for Rescue-Ace, with Inaba being an interesting card if you want to bring out your big Rescue-Ace monsters from hand without cost.
@@halowaffle25 Nah, with Rescue Ace you're bringing out warrior & machine. So getting those 10 summons is tough. Plus, the HQ field spell is part of what makes the deck so good. The ability to recycle is way too good. Running the traps at 1 leaves more room in the deck for other pieces.
@@stayflyxx ...Who's the warrior, exactly?
Imagine Click and Echo become so meta, people play Owner's Seal in the side just to get rid of it
I like how Konami is aware enough to know how easily people can activate effects 10 times in a turn nowadays.
Yet they are unaware of the playerbase's ability to count. We can barely accurately count to 5 for Nib yet they expect us to count to 10? Good luck.
I mean I don’t think it’s that easy. This feels like a card that’s specifically for gimmick decks like that linear canon card
Shangrila khsatrila 🤔
@@geiseric222 It could be interesting in maybe a trap deck or any deck that actives a lot of effects on the opponents turn like vanquish soul since it doesn't care who activates the 10 effects it just needs to happen in 1 turn
For kiriban, it also counts your card effects as well. So you can like.. use some negates and increase the count.
10:32 I would say ever since cards like dustshoot were banned and appointer limited, players previously just thought hand viewing card effects were not gonna be printed anymore and were a thing of the past so they moved onto other ways of guessing hand knowledge. Click and Echo imo really comes out of left field since I thought cards like these couldn't be printed anymore because hand knowledge is insane, especially since if this is used turn 1 you'll see all the cards of your opponents 6 card opening hand
"Nibiru ,but f***able" twitch chat built different😅😂
😂😂😂
And "Nibiru is already f***able" shortly after
Nobunanga ksksksks 0:51
One thing I like more about Click and Echo compared to Iblee is that its effect has a longer impact on the duel. If you iblee lock your opponent, and they have linguriboh in their extra deck... as soon as they link her away, Iblee's impact on the turn is done.
If you hit them with the dolphins, they won't have the chance to link it away until their main phase 1, meaning you'll get to see their entire starting hand and their draw for turn.
Even if they do link it away, which is harder to do than with Iblee, they can't take the knowledge out of your brain... you'll still know exactly what they're working with for the next few turns.
I am so glad I have rescue Ace deck built that is already doing pretty well. The new support is going to take things to the next level! Finally going to be rid of the Gizmek cards when the set releases.
"MBT Clips" has been my best subscription choice since "MBT Yu-Gi-Oh!"
Click and Echo will most likely turn into some deck’s side options for game one or two if going first.
Also, I wish Rescue Ace had some kind of archetype Upstart that let you shuffle back in cards or put cards into the bottom to draw. Something like “put back 2 Rescue Ace cards; draw one card”.
That's not an Upstart effect, that's more of an Avarice/Firestorm Guards/Scrap Recycler type effect. Upstart effects just draws one at the cost that would seemingly benefit the opponent, say give them 1000 LP. Your suggested effect is a recycle that also nets you a card, both beneficial to you.
@@otterfire4712 I understand, but disagree on the semantics. People routinely call Albion the Shrouded Dragon’s draw effect “upstart” same with Kitt. I’ve heard a few other cards referred to as such as well. The term has evolved to mean “a card that lets you draw one with a ‘cost’ that really isn’t a cost.” But I get what you’re saying.
@@DigiTism The thing is, your effect is literally an equivalent of Scrap Recycler. That's why we call effects like your's "Recycling". Upstart "benefits" the opponent. Your suggested effect doesn't "benefit" the opponent at all.
click and echo would be insane in full power spright
I think the reason this card’s second effect is able to be used twice a turn is either to let both players have a chance to use it, if they can link during opponent turn? That or they just wanted to make it twice because 2 dolphins
They've been releasing these "this is a good card but you'd never actually run it in a deck" archetype-less fire monsters that aren't actually fire support instead of just PRINTING A NEW FIRE ARCHETYPE for like a year now.
rescue ace is a fire deck
All in service of the brotherhood of the fire fist :p
I think this one has merit, its a tuner that can modulate itself for combos and has a hand-effect SS if you search it, and FIRE/Pyro is not terribly lacking in searchers, just in good targs to search and things to do with those targs, I don't think it'll see play, but in the generalized "Pyros still waiting" way, it'll probably slide into shit like Volcanics or Rescue ACE, its not even Synchro locked so you can just use it as a body for Links or material for costs
*Me, seeing the 800-1000 stat line with draw effects and thinking it's Monarch support*
@@Dr.CaveCurinas god if only it had 200 def tho
yes they indeed rescued the deck
Eternal Ice Grave is like
"Oh, you Nibiru me turn 1? Well, good luck killing me without Main Phase 1 fucker"
This is almost as bad as the Evil Dragon Anna Tawna debacle
Lava golem is pretty good in rescue ace cause it's mandatory field eff turns on the R-ACE hand and field effs
The hand reveal eff of click & echo is actually really funny because it shuts off lord of the heavenly prison lol
That Icejade card actually seems pretty evil if you use it against Runicks, as if they skip their battle phase and you skip their main phase 1 then they have to go immediately to the end phase on their turn...
Main phase 2 exists right?
@@lukepower117 Not if you skip BP
@@StarfieldDisarray huh? Sorry I'm really new to the game, can I sorta ask how it works?
@@lukepower117 You need a Battle Phase in order to go to Main Phase 2.
@@lukepower117
1. As they said you need to go BP to go MP2 to go to EP
2. If you go to BP and you press EP on any yugioh game you are actually go to MP2 and leaves MP2 then EP so going to MP2 is also mandatory and cannot be actually skipped
Opponent can response regarding you ending the MP
3. If your MP1 is somehow getting skipped your only option is going to BP or EP in which if a card does exist to skip BP or MP2 you cant even doing MP in first place such as Terminal World or Thunder Ruler which some decks can do this without even using the new spell
I'm so happy to see one of my decks i had hope for getting support and its honestly a fun deck. Also the fact you have 2 negate traps that arent once per turn >:)
If you’re talking about rescue ace I strongly agree, super fun deck and actually plays somewhat OG backrow cards
@@justinpennington6680 1 thing i also love is that one card is a draw 2 discard one without it being restricted to rescue ace
There could be a very easy fix for Rescue-Ace decks bricking: Extra deck link or XYZ or something card, that can alternativly summoned by banishing 2+ or if that is to good 3+ Rescue-Ace Spell- and/or Trap-cards facedown, then drawing the same number of cards and then shuffling the cards banished face down by this effect into the deck.
the new rescue ace is pretty crazy and is exactly what the deck needed in order to make the deck better. Rescue ace is a deck that was on the cusp of being a good deck. but the deck was never really consistent and the interactions this deck could put up were good but very limited. Preventer and emergency solve this issue by giving them a quick effect book of moon AND an E-tely that is searchable with Air lifter, which turns air lifter into a one card combo that sets up your entire board.
Okay let me cook here. Click & echo seem like opening up a brand new era of Mekk knight deck building. You now can play deep sea diva and going first has never been stronger. Standard play I can think of already is(this is ocg banlist btw) deep sea diva, ss C&E, link for anaconda, ss dpe, then go off with Mekk knight play. You now get hand knowledge, column set up, 1 blue sky activation, a link 2 so climbing to Avramax is now easier and it only needs one card to start everything off. Of course iblee is still very good but I think that this could replace ib sorely on the fact you could go even further and require less set up than ib and link infraflier line.
Spright Elf died for Click and Echo.
Double dolphin goes crazy with rivarly or gozen :(
Kraken control 💀
Imagine making I:P with the dolphins, waiting for you to get the dolphins back, then using the dolphins with I:p to go into unicorn or appo if you got an exrt guy
2:10
Some effects can be activated an infinite amount of times in a turn, like wisdom eye magician under pend call
👀
I think Click & Echo is a solid choice for spright basically for the reasons you mentioned. Spright wants put a bunch of negates/interruptions on board and hoping that you negate and interrupt the correct things in the correct order. If you know the choke points in your opponents hand, you just... win.
That Click & Echo card is so weird. It basically becomes a game of hot potato to try and link it off your field
Click and Echo is so busted. Deep Sea Diva/Aria search into Sprind, or even Almiraj target if you don't need your Normal. Turns off possible options summoning to their field. Their hand is always revealed, including any additional cards they draw. Appointer and Forceful Sentry do less and are on the banlist. You can even do something disgusting like put a Barrier Statue of Torrents in some way so they don't have the same out through Link Summoning and passing on the negative back to you.
Take a shot for everytime Joseph calls the new support "interesting". Fair enough, it seems too soon to judge the quality of some of these cards.
Sooner hear that infinity times than "another archtype skill drain/vanities/insert-floodgate-hetr"
Someone wrote "Spright elf is NEVER coming back to 1" after seeing click & echo and I couldnt agree more
1:49 actually if you check Rata twitter he retweeted and liked a ton of arts for this card 🤣
World Legacy Pawns gives you control over your flips, but both it and the monster must survive and not be negated. YuGiOh is such a fun game!
With Ice Grave; if I'm reading it right Nibiru tributes as an effect, not for cost, so you could play Ice Grave aftet getting Nibiru'd to stop your opponent OTKing you. Best use case I can think of
Konami printed Noir, they can print anything now.
Card literally says "Unaffected, 4k+ attack, non once per turn or chain non-targeting spin, draws 2-3 cards on your opponents standby".
@Ignister was a good deck a year ago, and that just made an unaffected body. Thats how much powercreep weve had.
Unga nobunga
1:46 it really didn't take that long to find that he's right here lol
Pod of Greed, you could technically put an Iblee or some token on their field Turn 1, then taiyou to commit the excavation.
Also Click and Echo can, funny enough, work with Spellbound. Your opponent can’t link it off.
Crazy thing about the spell is you can activate it even though you have no rescue ace monsters it’s worded just like that one dragon syrncro for that dragon ravine archetype I forget the name but that can activate adding one monster then discarding even if you had none to start with
Im glad we all thought of Rata the second Kiriban was revealed
Can we get a playlist of just "MBT Talks about new cards"?
Theyre unironically my favorite posts on this channel
Diva Summon Double dolphins. Link both off into sprind. Play spright accordingly.
Dolphins looks playable just saying. That's why the option to look at hand and rip a card is best effect on triple tactics
The first monster can be reborned with Eidos because it has vassals' stats 🙂
Also, lv2 water monster doesn't prevent the opponent from special summoning main deck monsters, which means they aren't forced to link it off right away... But yeah, definitely it isn't that big of a deal on your turn (in most cases 🙃), while you already know their hand
Eternal Ice Grave is really strong but will entirely be format dependent.
Every time I'm reminded that yugioh's best Gitaxian Probe is named Mind Haxorz I die a little bit inside.
singing cuckoo can also be a reference to the movie Rio
"Call that a rescue ace" is bars?!!!
"We know Icejade isn't playable, so let's just make it so the opponent doesn't get to play either" - Konami probably
I love Kiriban, the Sukeban culture references and pun are👌
Came for the cards stayed for ODA NO-BUNGA
Gotta love how Singing Cuckoo is better Monarch support than Thestalos the Shadow Firestorm Monarch
Hold on, do the dolphins’ twice per turn clause mean that your opponent can link it off and use the effect once against you after you give it to them?
Yes, but once per turn instead of once per duel probably means it's just there because they're expecting it to interact with I:P
Yes, as long as you can link it off, you can pass it back and forth to your opponent's, like clicking and echoing back to each other.
@@mateusrp1994 Oh my god I get it, and keeping the hands shown is like the dolphins communicating
So upset, I ordered hydrants a few days ago and got notified yesterday that there were ‘shipping issues’ and I was refunded, now they’re triple the price.
Kiriban forgot to have that "cannot be responded to with monster effects" clause that would make it at all playable.
It’s not once per turn on activation. So unless you destroy it, you can keep using on the same turn.
Still feel like it folds to any negation. I wish it was better but this isn't the Nibiru 2 ppl want it to be. It's got nice art tho.
8:20 do i want to be pegasus is the real question
The problem is since the main 2 exists, the icejade esque spell is just threatening roar
You can use this aqua round card to get World Chalices summon fodder! They're normal monsters so who cares if they can't have their effects activated?!
Was so confused by that reaction to Eternal Ice Grave. Card is just worse threatening roar in most cases. Though I guess if you somehow skip their battle phase too you could force them to end their turn?
CL1: Joseph saying a card name
CL2: The comment section talking about how he mispronounced it
"so we're just printing anything?"
Well, Tearlaments were a thing...
were icejades a houseki no kuni reference
that was the first thing i thought of too when i discovered icejades lol
The issue with the dolphins is it isn't like Connector+Dolphin where you seeing the hand is one of the first things to happen in the turn. This is happening after you already went through Gigantic most likely which means your opponent probably has nothing relevant in there. Oh boy you get to see a hand of all engine when you already gathered that when they had no responses for that long.
You're going to play Deep Sea Diva if you're playing the dolohins because the dolphins are sea serpents
@@kingpin6173 Well I guess I still get to know they don't have one of:
Ash
Imperm
Veiler
Since they will all be in the graveyard stopping the Diva from ever resolving to bring this out in the first place still.
The card just doesn't seem that great since the information is redundant a lot of the time. Aqua Dolphin had the same risks (Connector getting stopped), but had a much higher pay off of potentially looping a card and not giving your opponent a body for free.
It’s not about handtraps it’s about seeing what lines your opponent could take and knowing how best to use your interaction
You can use little opposition to special the dolphin from your deck onto their board, gain the hand knowledge and they will only be able to do nothing or give you one of the monsters from their deck. Also probably very breakable with some other cards that you want to give to your opponent (if there are any other targets). Still shit because its a trap. But imagine this, temple of kings and the dolphin or iblee in laby. The pain you could inflict.
you have to special click and echo by its own effect to get the hand reveal
lithium looks like he never ever sleeps
I can't believe they really giving my BOI Imairuka MORE representation this truly is the best year for yugioh 👏👏🏽👏🏽
Aqua Round is one of those cards where you're sure it's playable in _something_ but you cannot for the life of you figure out what exactly that "something" is.
Ghoti maybe?
Click & Echo looks like really good tech.
The icejade card might be interesting with the card I forget the name if that skips m2.
those r-ace combos are pretty cool, now show us games 2 and 3
I wish Eternal Ice Grave was an actual Icejade card so that Icejades could search it. Like my god Konami, give the archetype something.
Pod of Greed's 1st effect is just Grass
So the dolphin card is twice per turn right? So if I make this and ip and then my opponent uses it to link and I get it back I can link it off and give it back again with ip?
This man has NOT played Pokemon Conquest!
Whoever suggested that the link 1 marincess be used for click and echo, please read what both of the link 1s need. 😭
I'm in love with the new R-ACE support, it'll really bump up the power of My "Rescue Machina" deck I've been cooking up. Also S-force getting new lore cards is really nice because that means they might actually get more playable cards. Glad some of my favorite archetypes are getting some power
Realistically you could link off the dolphins with Almiraj if your deck doesn't need its normal you could start your turn by Normal the dolphins link it off for Almiraj and have knowledge of your opponent hand without having to commit almost nothing
Rescue-ACE Preventer apologia:
That fire is the prevention; they're fighting fire with fire, so they started a fire to preemptively prevent a worse fire. 🥴
ik this was supposed to be a joke, but prescribed fires are a real thing lol
@@shucklecopter8271 Me performing the apologia is the joke, not the concept of controlled burning 🔥
"Aqua round" more like Metaphys round
Double Dolphin actually sounds legit, and anything that pushes dumb cards like Iblee out of the meta is neato to me.
Love yoouuu MBT!
Purrly and rescue ace both once they come to MD am thinking of getting
12:57 pain
Doesn't the twice per turn in click & echo mean that you could use a masq to give it back to your opponent if he tries to out it? XD