Once played as a mundane that was a 4chan neck beard then over the course of play became a master sorcerer who used a plethora of occult artifacts to stop lovecraftian horrors from consuming our reality. 10/10 wonderful system and I would recommend if you start getting burned out on D&D
I love this game and I'm making a pitch for it today to be included in my game group's rotation. This video helped me get some ideas of what to say to really sell it. Thanks for the insight!!
This game is great. I think the episodic nature of it lends really well to less serious players. Do you have a bunch of friends who want to play but can't all commit regularly? No problem! Just start a game of Monster of the Week (or Blades in the Dark, or Scum and Villainy. Seriously, check those out) and just play an episode here and there when people can make it. It really makes playing feel more fun and less like a commitment or obligation. I've started doing this during quarantine and even allow for an "open table" approach with a rotating cast of colorful characters and it has been some of my favorite gaming experiences!
Great run through, thank you! I've seen a few things about PBtA games but only found out today that this was made by Evil Hat, makers of my favourite game of all time, Fate! Your video definitely convinced me to try this one out.
I believe that the game is perfectly balanced. You may have super powerful abilities on the player sides but one failure an hell might break loose and it’s the keepers job to bring balance in. Also if your players spam luck points to succeed just increase the thread level to balance it and you are good. The scenarios and action you and the players create in this game are insane.
Totally agree with you on how playing the mundane would be impossible for D&D. I play mundane with my MOTW group and my character is such a generic person and that's what's great about her :)
Yeah! I love the mundane. We have a mundane in the party I'm running and his whole thing is that he could have become the chosen but he was just a bit too late so now he's just a guy who works at Target and is so generic-looking that he can walk into any Target store and they will believe that he works there
I think the majority of your players NOT watching those shows is actually a blessing to your ability to run the game. Because then you can just just straight up steal from them without it being trite for them.
I love the Idea, i let my players do a D&D (Eberron) Game in a similar style. It would be great to get them to do something like this. I like playing a normal guy and have silly fun.
Play this game as a bunch of MiB's. Just... high-tech, well-trained guys in black suits. >Relish the fact that you make people nervous when you show up to investigate
There are no "basic rules" in the Resources of Monster of the Week. There are character sheets and Mystery sheets but nothing about rules. For example, I see "luck" and nothing about how much you start with, how much you gain or when you replenish it. Long story short, you either need the book, or you just get a vague idea of the system from the hunter sheet and that's it.
You don't replenish luck. It's one of the built in ways for your character to be replaced. The amount you start with is also on the playbooks. There's a bunch of 'luck' boxes, like with harm, that says how much you have left + what it means for your character. Marking the last box means that from then on your character is doomed and you have to be more careful, or you'll end up needing to make a new one
Absolutely! I don't know enough about the Ghostbuster characters to assign archetypes to them but I'm sure it could be pretty simple to create a campaign like that
No, the system is very different. It's more roleplay focused and has less rules around fighting. You also only roll 2d6 and things like spells and attacks are way more customizable. If you're a game master you're gonna be doing a lot more homebrew because there are very few premade monsters. It's also designed to be run as multiple one-shots or mysteries versus how DND is designed to last for years. I really enjoy both systems but they're very different
Holy shit you're terrible at selling me on this, you're just spitting out your opinions on urban fantasy for the first chunk of this. Goddamn! Lemme find someone better real quick.
Once played as a mundane that was a 4chan neck beard then over the course of play became a master sorcerer who used a plethora of occult artifacts to stop lovecraftian horrors from consuming our reality.
10/10 wonderful system and I would recommend if you start getting burned out on D&D
"It's Scooby Doo.
It's Scooby Doo....with guns."
I love this game and I'm making a pitch for it today to be included in my game group's rotation. This video helped me get some ideas of what to say to really sell it. Thanks for the insight!!
Out of curiosity how did it go? Did they like what they heard? Cause more people need to play this game! :D
This game is great. I think the episodic nature of it lends really well to less serious players. Do you have a bunch of friends who want to play but can't all commit regularly? No problem! Just start a game of Monster of the Week (or Blades in the Dark, or Scum and Villainy. Seriously, check those out) and just play an episode here and there when people can make it. It really makes playing feel more fun and less like a commitment or obligation. I've started doing this during quarantine and even allow for an "open table" approach with a rotating cast of colorful characters and it has been some of my favorite gaming experiences!
Blades in the Dark is definitely a game I want to try.
Great run through, thank you!
I've seen a few things about PBtA games but only found out today that this was made by Evil Hat, makers of my favourite game of all time, Fate!
Your video definitely convinced me to try this one out.
I personally love it due to the freedom in it's monster creation.
This sounds awesome. And it's precisely the sort of game that I would want to run/play.
I believe that the game is perfectly balanced. You may have super powerful abilities on the player sides but one failure an hell might break loose and it’s the keepers job to bring balance in. Also if your players spam luck points to succeed just increase the thread level to balance it and you are good. The scenarios and action you and the players create in this game are insane.
Totally agree with you on how playing the mundane would be impossible for D&D. I play mundane with my MOTW group and my character is such a generic person and that's what's great about her :)
Yeah! I love the mundane. We have a mundane in the party I'm running and his whole thing is that he could have become the chosen but he was just a bit too late so now he's just a guy who works at Target and is so generic-looking that he can walk into any Target store and they will believe that he works there
Scooby-Doo...with guns. Best explanation ever!
Great stuff!
I think the majority of your players NOT watching those shows is actually a blessing to your ability to run the game. Because then you can just just straight up steal from them without it being trite for them.
I love the Idea, i let my players do a D&D (Eberron) Game in a similar style. It would be great to get them to do something like this. I like playing a normal guy and have silly fun.
Play this game as a bunch of MiB's. Just... high-tech, well-trained guys in black suits.
>Relish the fact that you make people nervous when you show up to investigate
I describe monster of the week like scoobydoo+call of chathulu
You convinced me to play it! Tried it yesterday, hated every minute of it. Good video though!
Well, sorry about that! I appreciate your honesty.
There are no "basic rules" in the Resources of Monster of the Week. There are character sheets and Mystery sheets but nothing about rules. For example, I see "luck" and nothing about how much you start with, how much you gain or when you replenish it.
Long story short, you either need the book, or you just get a vague idea of the system from the hunter sheet and that's it.
You don't replenish luck. It's one of the built in ways for your character to be replaced.
The amount you start with is also on the playbooks. There's a bunch of 'luck' boxes, like with harm, that says how much you have left + what it means for your character. Marking the last box means that from then on your character is doomed and you have to be more careful, or you'll end up needing to make a new one
Do you think this system would work with the ghostbusters?
Absolutely! I don't know enough about the Ghostbuster characters to assign archetypes to them but I'm sure it could be pretty simple to create a campaign like that
What is MOTW 1:50 LOL
I've played a lot of Dungeon World, is the only difference the setting?
No, the system is very different. It's more roleplay focused and has less rules around fighting. You also only roll 2d6 and things like spells and attacks are way more customizable. If you're a game master you're gonna be doing a lot more homebrew because there are very few premade monsters. It's also designed to be run as multiple one-shots or mysteries versus how DND is designed to last for years. I really enjoy both systems but they're very different
Holy shit you're terrible at selling me on this, you're just spitting out your opinions on urban fantasy for the first chunk of this. Goddamn! Lemme find someone better real quick.
While I do agree, he starts off kinda off topic. He still makes good points.