How to Make Ocean Waves in Geometrynodes! (Blender)

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  • Опубликовано: 26 ноя 2024

Комментарии • 73

  • @arpegiomial
    @arpegiomial Месяц назад +1

    This was extremely useful to me on a project where I needed an effect like this but didn't want to use a lot of memory and computational work, I learned a lot!

  • @CartesianCaramel
    @CartesianCaramel  3 года назад +23

    The shading for the wave in the thumbnail is the "metal_shiny' matcap (in the workbench render engine) tinted blue. I found it post recording and found it works quite well. (The 'toon' matcap also looks cool)

  • @michaelmellor3d
    @michaelmellor3d Год назад +3

    Fantastic tutorial. Super easy to follow and you did a great job showing what you were doing and why in a concise manner.

  • @michaelmorbius1368
    @michaelmorbius1368 7 месяцев назад +1

    for those wondering about coloring the waves without rendering, add a mix rgb node between map range and material output, set the color to a dark-ish blue, and set the factor to 0.275

  • @pedrobranco669
    @pedrobranco669 5 дней назад

    This is incurable tutorial, thank you so much

  • @RetrovexAmbient
    @RetrovexAmbient 5 месяцев назад

    and all of this is in REAL TIME!?? this is magnificent!!

  • @dantab2407
    @dantab2407 2 года назад +3

    Wow..i was searching the sample texture node in 3.0 ans...it disappeared ! And then I saw your video and...the evidence of using texture to displace became so simple now. Great job. 👍good continuation.

  • @fmtdamian
    @fmtdamian 3 года назад +2

    This is the best ocean tutorial on youtube ever!!!

    • @blackswan6386
      @blackswan6386 9 месяцев назад

      still is, really great work

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh Год назад

    This effect is epic and easy to understand

  • @dimovalev
    @dimovalev 2 года назад +3

    An amazing tutorial, but it looks like this is for the super experienced users, very fast and many things are not explained. There is something missing when at the end the texture and shadows were added, where does the Map Range connect? Thank you.

  • @KIFDRAKON
    @KIFDRAKON 3 года назад

    Well done, just like in the cartoon - the car hit the boy and stopped in the most interesting place. and now sit and guess through which bundle to combine the noise and wave height to a heap.)))

  • @mariasun1789
    @mariasun1789 2 года назад

    Your explanation is pretty straightforward. I'm new to nodes and your video helped me better understand wide range of things that can be achieved using them. Thank you

  • @pzez2781
    @pzez2781 3 года назад +2

    Great tutorial!

  • @4myle
    @4myle 3 года назад +1

    Great video. It is so easy to follow along with your tutorials and repeat step by step.

  • @egorsorokin2760
    @egorsorokin2760 Год назад

    Man, that's just great! Thank you for the very useful tutorial!

  • @benjames6464
    @benjames6464 Месяц назад

    Really cool! Would it be possible to add the nodes in such a way that the waves build up in height then curl over like a breaking wave before becoming flat again ? It could then be applied to a spline, duplicated then skinned to a surface. Currently achieving this using morph targets in 3ds max but would be so nice to have procedural surfing waves!

  • @swathikumar980
    @swathikumar980 3 года назад +1

    Really nice bro. Now we need to find a way to put particles in it

  • @1EAS1World
    @1EAS1World Год назад +1

    Thanks! This was actually super helpful, just, do you know how I could make it only one wave?

  • @ArturSadlos
    @ArturSadlos 2 года назад +1

    Could you also explain where to connect shaders nodes from the end of video for noobs like me? :)

  • @sakari.niittymaa
    @sakari.niittymaa 3 года назад

    Super useful information here! Thanks.

  • @joo275
    @joo275 3 года назад +1

    Wonderful!! Nice job👍

  • @IgorKruchinsky
    @IgorKruchinsky Год назад +1

    The wave is good. How can I make it so there is only one wave?

    • @Crgb777
      @Crgb777 11 месяцев назад

      Hi. I am doing this now. You would follow the steps in the video first. Then, create a separate object, say a sphere. Add the subsurf mod (use less than 7 for sphere, it already has geometry). With that sphere, you can go into sculpt mode and use the Snake Hook sculpting brush to mold the sphere into the shape that you actually want (Maybe a tongue like shape for a single wave). Then, go back to your modifier stack >> add "Geometry Nodes" under the subsurf, from the drop down menu. In that modifier, select the geometry node wave pattern you just created from it's drop-down menu, and Voila! It applies beautifully. Correction: it's better to use a plane, instead of a ball. Make sure the plan has enough faces. Just use the sculpt tool, to pull a tongue like shape up out of the plane

  • @artofdissonance4091
    @artofdissonance4091 Год назад

    very useful, thanks !

  • @stevensteverly
    @stevensteverly Год назад

    this just blew my mind

  • @Yaburnaki
    @Yaburnaki 3 года назад

    Thanks for sharing this amazing knowledge, and for your everyday dedication and love for blender! 🌟

  • @malcolmreynolds3948
    @malcolmreynolds3948 3 года назад

    Very nice tutorial!

  • @JimmyBoy15
    @JimmyBoy15 2 года назад

    This video is so helpful, Thx a lot!

  • @peppecirotti
    @peppecirotti 2 года назад +2

    Excellent ! you make such an impressive work !!!
    now, animating the blend file from gumroad i get a flickering exposition in the render. Is there a way to avoid it?

  • @shikhermyv
    @shikhermyv 3 года назад +2

    Hey
    Small tutorial for Rocks?

  • @rsher_digital-art
    @rsher_digital-art 3 года назад

    What would it take to create a breaking wave that a surfer would ride? The wave would peel off a point thus creating a barrel where the lip of the wave throughs out.

  • @thenumbfeeling
    @thenumbfeeling 10 месяцев назад

    Is there any way to make only one wave and make it actually fall on the surface again instead of moving forward?

  • @mamsmams2255
    @mamsmams2255 2 года назад +1

    Hey is anyone having issues when plugin the noise texture ? For some reason the noise doesn’t display on the viewport

  • @YusufDemir-uy2vr
    @YusufDemir-uy2vr 2 года назад

    great video thank you so much

  • @BrianRogers3D
    @BrianRogers3D 2 года назад

    well done. thanks

  • @uujims3762
    @uujims3762 10 месяцев назад

    I made the same thing in shader useing displacement.

  • @eyupfirataydin4563
    @eyupfirataydin4563 Год назад

    hi
    i am totally zero level beginner
    some of those items that you connect them together with wires...
    i cannot find them. Should i exclusively download those features?

  • @redratpetrax
    @redratpetrax 2 года назад +1

    its soo easy when you explain..

  • @darkmallet7233
    @darkmallet7233 3 года назад

    Nice in depth tutorial.
    Could you consider making a tutorial on the Phantom flame test.

    • @CartesianCaramel
      @CartesianCaramel  3 года назад

      It is similar to the flaming sword tutorial, but I may give it it's own video.

    • @darkmallet7233
      @darkmallet7233 3 года назад

      @@CartesianCaramel Thanks so much

  • @jr-hc2iv
    @jr-hc2iv 2 года назад

    great video is there anyway to make this effect 3d printable?

  • @PowersVideo3D
    @PowersVideo3D Год назад +2

    The "#frame/48" in the add/subtract node doesn't auto-animate the waves for me. Any idea why?

    • @KrazyKaiser
      @KrazyKaiser Год назад

      I was having the same issue, but I found out I had "#frames" and not "#frame" which is EXTREMELY IMPORTANT

    • @nicolaslongpre45
      @nicolaslongpre45 Год назад +1

      Don't put #, just do frame/48

    • @Unconfirmed_rumor
      @Unconfirmed_rumor Месяц назад

      @@nicolaslongpre45 That worked! Thank you. :-)

  • @lidiatorresprado
    @lidiatorresprado 2 года назад

    Amazing. 👏👏👏👏👏

  • @Dan-fj3xh
    @Dan-fj3xh 3 года назад +2

    Thank you for your tutorials, they are really helpful! But in the future could you please show how to make them look more realistic?

  • @perimetrfilms
    @perimetrfilms Год назад

    When I downloaded it, not being a Blender expert, just a beginner, it looks great. But there's an weird image behind it? All a bit confusing. What I'd like is a file I can just edit quickly into a tsunami.

  • @CodyHoskin
    @CodyHoskin 4 месяца назад

    The #frame/48 worked for a second and then never again?

  • @mariasun1789
    @mariasun1789 2 года назад

    I'm having so much fun with your node tree. I have a question. Why do you divide amount of frames by 48? Is there some meaning behind it?

    • @adisage
      @adisage 2 года назад +3

      Using only #frames will make the waves move very fast... so dividing it with any number helps to slow it down...
      In the tutorial, the FPS is set to 24. So frame/48 gives a value of 0.5 per second. Instead of using any random number, dividing it based on the fps of the file gives a precise and predictable value for every second of the animation.
      To understand this better, you can create a sphere and enter #frame in X location value. Then divide it by 24 and 48 (assuming your fps is 24), and you'll see how it works.

    • @mariasun1789
      @mariasun1789 2 года назад +1

      @@adisage That makes so much sense. Thank you for replying!

  • @munyunu
    @munyunu 10 месяцев назад

    This isn't available for download?

  • @lucaspedrajas5622
    @lucaspedrajas5622 3 года назад

    is it possible to measure curvature in the vertices?

  • @AsadGraphics.
    @AsadGraphics. Год назад

    at 6:13 how you see that shade editor where it is?

  • @uujims3762
    @uujims3762 10 месяцев назад

    Is the wave texure in geometry node?

  • @AhmedNassef
    @AhmedNassef 2 года назад

    This is crazy!!!!

  • @双雷交火-u8b
    @双雷交火-u8b 2 года назад

    Why does your timeline keep going?

  • @dreamsprayanimation
    @dreamsprayanimation Год назад

    How do you make circular waves like the ripple effect you get with the wave modifier?

    • @Crgb777
      @Crgb777 11 месяцев назад

      I don't have an exact answer but I would start by playing with the outputs from the Separate XYZ nodes so that the wave is applied in a different direction. And explore from there. Sorry I can't say more rn!

  • @Aaws424
    @Aaws424 3 месяца назад

    love ya😍😍

  • @BrianLife
    @BrianLife 9 месяцев назад

    Wowzerz

  • @samyehya
    @samyehya 3 года назад +1

    Love itt

  • @_Cobay
    @_Cobay 2 года назад

    I am having lots of trouble. I can't find the set position node in the geometry node editor. Anybody know why? It would be really really helpful to figure this out

    • @jaydenkesan871
      @jaydenkesan871 Год назад

      yea bro took me a while to find it you gotta go to the “Add” or “Shift A” then type it in the search bar

  • @3DWorX_Studio
    @3DWorX_Studio Год назад

    👍👍👍👍

  • @Oscar4u69
    @Oscar4u69 2 года назад

    🤯🤯🤯 wow

  • @stevenraffaello805
    @stevenraffaello805 2 года назад

    👍

  • @realitycore97
    @realitycore97 Год назад

    5:11

  • @borisvdb
    @borisvdb 2 года назад +1

    It's just 'hash'