Dune 2: Atreides Campaign Speedrun in

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  • Опубликовано: 11 мар 2022
  • More practiced run, and more aggressive strategies all round.
    Biggest timesave is in 9 where I skip base defenses to get launchers out earlier. No mission restarts this time, saving a lot in 4 due to a costly restart in 4 last PB.
    Still plenty of room for improvement.
    Over-harvested in 2 after panicking about running out of spice.
    In 3, It probably would have been better to kill the silo earlier (as normal) rather than trying to rush the WOR. Had a very slow 3 last time, so still a solid minute faster.
    In 4, the enemy tank managed to get around front of the refinery, changing things a bit, so had to take the tank down with light vehicles, losing the enemy tank DPS on the refinery. Got the HVF to 1 pixel of health in the confusion - very touch and go. Managed to avoid any light vehicles popping out, and got pretty efficient WOR trooper squashes with the tanks. Cleared the enemy base from the south, rather than going round the long way to the construction yard which I think saves a little.
    Got an individual level PB in 5. Pre-cleared the enemy trike (west of the CY) before it could hassle lanuchers, and used starting troops more aggressively for enemy base clearing at the end. Soliders went a bit too far west so could have got the turret capture earlier.
    Bit of bad luck in 6, with a launcher aggroing the siege near the enemy repair facility. Took 50% damage on a launcher (which degrades it to 50% DPS), so the combat tank was need to get the DPS to finish the base off. Had to kill the enemy combat tank near the HVF too.
    Very happy with 7, big PB. Managed to do it with near 0 enemy forces aggro, saving a fair bit. Lucky that deviator rocket missed my siege.
    Lost a launcher in 8 before the palace kill, after it aggrod a quad. Probably took some self damage from the sonic due to line of sight. I tried to ghost a siege to bring it down to DPS the palace, but the sandworm had other ideas. Turns out you can kill a palace with 1 sonic and 1 siege if your willing to wait it out, which saved the run. Biggest timesave for next run would probably be a clean 8.
    Pretty decent time on 9. I got greedy on the starport order, and didn't make credits to order 2 at once, slowing down getting the second launcher a fair bit. Bad price RNG. I should have sent a launcher to help kill the second Sanduakar CY (above the palace), as it was a bit slow waiting for the Sonics to do it alone. Smooth Harkonnen base kill.
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Комментарии • 29

  • @postminchoppa
    @postminchoppa 2 года назад +8

    i cant belive level 1 actually works like that !! i always wondered that as a kid ... lol

    • @dc42887
      @dc42887 10 месяцев назад +1

      I remember the credits ticked down to 999, some other videos online show this as well. Actually in the beginning you can see the credits at 999 and he restarted the scenario, maybe that's why.

    • @jaumesinglavalls5486
      @jaumesinglavalls5486 7 месяцев назад

      I was allways thinking the condition to win the first atch was something like you need to build one building, not in base time!

  • @vaendryl
    @vaendryl 3 месяца назад +2

    omg I never knew you could capture *turrets* with infantry! :o

  • @uberalex90
    @uberalex90 2 года назад +11

    Pretty cheap exploit with the repaired units invisible to the enemy

    • @Alianger
      @Alianger 2 месяца назад

      When is this done?

  • @the_kombinator
    @the_kombinator 7 месяцев назад +1

    I remember playing this in like 1994 in Poland on a monochrome 386 DX. I just beat the Fremen campaign on D2XT, some parts were pretty hard.

    • @goqsane
      @goqsane Месяц назад

      wspaniale czasy :)

  • @LuaanTi
    @LuaanTi Год назад +3

    You can use Tab to switch between units on the same screen - this makes it much faster and easier to control groups of units. For bonus points, remap to a different key in Dosbox - tab is pretty far from most of the other keys, while mapping it on to, say... a mouse button... :P

    • @rattus1285
      @rattus1285  Год назад

      The problem with tabbing is it cycles through both enemy units and structures which makes it very difficult to use on battlefields. I do generally use tab cycling to do initial troop movements. I probably use it more in my more recent runs as well (Harkonnen and Ordos)

    • @LuaanTi
      @LuaanTi Год назад

      @@rattus1285 Huh, I never noticed that! I usually use it for sending the units from one gathering spot to another. By the time I get close enough to see enemy structures, I go back to individual control to maintain formation and push damaged units to the back :D

  • @jaumesinglavalls5486
    @jaumesinglavalls5486 7 месяцев назад

    I see that you select the units one by one, with tab, you can alternate between the units the screen is showing to you, I used that a lot of times to do attack in groups, pressint tab + m + click, and I didn't need to move the mouse. (At least that was available in the version I play when I was young)

  • @Blackzero21
    @Blackzero21 Месяц назад

    wouldn't it be faster to take over the enemy buildings instead of destroying them?

  • @the_kombinator
    @the_kombinator 7 месяцев назад +3

    36:02 so the turrets are not attacking the launchers because....

    • @ShadowKayvaan
      @ShadowKayvaan 3 месяца назад +2

      Wondering that myself. Even the Harkonnen units don't give a shit.

    • @the_kombinator
      @the_kombinator 3 месяца назад +1

      @@ShadowKayvaan I read somewhere later on that there's an issue with the turrent that if you approach it from the side (or some angle) with a rocket launcher it'll be just out of reach, but if you attack it from the top or bottom, it'll get you.

  • @Ilya_Prorok
    @Ilya_Prorok Год назад +1

    Отремонтированную технику соперник не видит? А это только на ПК так или на Sega Mega drive тоже?

    • @artemshemyakin3162
      @artemshemyakin3162 Год назад +2

      Судя по всему, бага с заблокированным ремонтным заводом, когда отремонтированную технику носителем по воздуху выводяд.

    • @drakonis_mars
      @drakonis_mars Год назад

      Помню нашел еще баг с получением бесплатного перевозчика. Не уверен в точности действий, но вроде как только перевозчик привозил харвестер, сразу же харвестер отправляли назад и кариер, не успев покинуть карту, летел забирать харвестер и потом уже не улетал.

  • @paulferry7791
    @paulferry7791 Год назад +1

    Why weren't they attacking the sonic tanks?

    • @rattus1285
      @rattus1285  Год назад

      Im using the ghosting glitch. Some more information on the glitch and other speedrun strats here:
      www.speedrun.com/duneii/guide/uev7f

    • @Matsanovic
      @Matsanovic Год назад

      Thanks for interesting reading with the speedrun. Great performance by you. No 1. 🙂

  • @user-us7kb8ml7g
    @user-us7kb8ml7g 7 месяцев назад +1

    What sorcery was that for level 1?
    LOL

    • @boreopithecus
      @boreopithecus 2 месяца назад

      I think since the win condition is to collect 1000 credits, but you start out with 1000 credits, the game must not be checking the win condition at the start, but only starts checking after 2 minutes. Turns out the quickest way to have 1000 credits at 2 minutes is to not buy anything and just sit on the money.

  • @user-eh4kv4zi6m
    @user-eh4kv4zi6m 2 года назад +2

    Pls give us ordos speedrun!

    • @rattus1285
      @rattus1285  2 года назад +3

      Ordos needs to be a rerouted for the new speedtech so it's going to take a while. I'm having a look at the maps for ideas, as I have just finished Harkonnen full runs today.

  • @erstereihe5272
    @erstereihe5272 2 месяца назад

    I didn't remember that you could catch buildings with Infantery. Lul

  • @DerPille
    @DerPille 6 месяцев назад

    hardcore ghosting is leet but lame too.

  • @cizekmilan
    @cizekmilan 3 месяца назад

    enemies are not defending, boring and simple