If Sonic Generations, a game originally released for modern platforms, were to be developed for the Sega Saturn, a retro console from the 1990s, there would be several significant changes and limitations due to the hardware differences between the two systems. Here are some potential aspects to consider: Graphical Downgrade: The Sega Saturn had significantly less processing power and graphical capabilities compared to modern consoles or PCs. Sonic Generations on the Saturn would have to undergo a substantial graphical downgrade, featuring simpler geometry, lower-resolution textures, and fewer visual effects. The vibrant and detailed environments seen in the original game would likely be simplified to fit within the Saturn's limitations. Limited Storage: The Sega Saturn used CDs as its primary storage medium, which had a maximum capacity of around 700MB. Sonic Generations, on the other hand, would typically require several gigabytes of storage space. Therefore, the game would either have to be heavily compressed, resulting in reduced audio and video quality, or split across multiple discs, which could disrupt the game's seamless experience. Gameplay Adjustments: The Sega Saturn had a different controller layout and fewer buttons compared to modern controllers. Sonic Generations' gameplay mechanics might need to be adapted to fit the Saturn's controller, which could potentially affect certain features, such as the ability to switch between classic and modern Sonic gameplay styles. Performance Constraints: The Saturn's hardware limitations would likely pose challenges in maintaining a consistent frame rate and overall performance. Sonic Generations' fast-paced gameplay might need to be adjusted to ensure smooth and playable performance on the Saturn, possibly with fewer on-screen enemies or simplified physics. Reduced Content: Sonic Generations featured a wide range of levels representing different eras of Sonic's history. Due to the limitations of the Sega Saturn, it would be challenging to include the same breadth of content. The game might need to focus on a smaller selection of levels or heavily modify existing levels to fit within the Saturn's capabilities. It's important to note that the Sega Saturn was discontinued in the late 1990s, and Sonic Generations was released in 2011. The hardware differences between the two platforms are significant, making a direct port or adaptation of Sonic Generations to the Saturn a challenging task. - BJ
Actually Sonic adventure was going to be on the SEGA saturn, but since things didn't go well..they decided to reuse things what they had for Sonic Jam and Sonic Adventure got moved into the Dreamcast
@@Sonic_Beyond Wrong, Saturn had various resolution with a max at 704×512 (higher than the Ps max at 640×512) : Those high res where used in game such as : Dead or Alive : 682×448 Virtua Fighter 2 and DecAthlete : 704x480 (704x512 in PAL regions) Yoh, try again.
Are the title renders from smash remix? That's pretty clever!
Yes they are from Smash Remix
The CRT Effect REALLY sells in this video! Great job 😉
This actually looks very decent! And amazing!
That looks AMAZING!!! It feels like an alternate universe.
yeah a alternate universe where technology got stuck at bronze age
@@adnan_honest_jihadist5775 True that.
I love how srb2 wasn't announced at the first making people be curious about the video good idea 👍
If that were true, the Sega Saturn would be toast.
Love the crt effect, nice touch 👌
modern sonic in that style looks so good
can't fool me, that's srb2!
This makes me feel that sonic x-treme was a thing (and it makes me wish it was).
Actually I think this could be imagine as sonic adventure on Sega Saturn since it was originally made for Sega Saturn
Wow! Also the Crt effect is amazing!
Damn...I'd play this forsure looks legit
the games called Sonic Robo Blast 2, amazing game, they have hella mods, everythings in the description :)
I wonder if SRB2 could actually run in the Sega Saturn, that would be really cool
Only real sonic fans know this
This game is fan-game, also its name is Sonic Robo Blast 2
I mean, the game name is in the description
But how do I know about this game if I'm not a Sonic fan and think that being a fan of a cartoon hedgehog is stupid? 🤔 :troll:
@@midi_feline uh...
@@Sonic_Beyond I don't knowed this
Also this gameplay have models
I can see this being released in 1997 which is Sonic’s 5 year celebration
How you get that image in 4:3 for the fangame? Is edition from you or is a mod for the SRB2?
I changed the aspect ratio to 4:3 by changing the resolution to 240p in the options settings
@@Sonic_Beyond Yes but i mean, the TV 4:3 esthetic, like the old television's
@@Botanic_Ring_45 That isn’t a mod, those are just effects I added to the video in Adobe Premiere Pro.
@@Sonic_Beyond All Right! Thanks and keep with your sonic content, it's nice
0:42 this is how a sonic.exe game would start Fr that’s just me tho but the game looks great!
If the Saturn ever managed this sort of draw distance it would explode
Oooo, this it'll be on Dreamcast, and PS2
The GOAT on Sega Saturn
Wait a min is that THE MODELS FROM SMASH REMIX? If so that’s neat
An alternate universe where bad Sonic games don't exist.
Then it would be Sonic 1-Sonic cd-Sonic 2-Sonic 3 & knuckles-Sonic jam-Sonic R-Sonic generations
The Saturn:🔥💥
let me get my Sega Saturn *GRABS SEGA SATURN* aight let me- wiat THIS IS JUST A MOD? THIS LOOKS REAL!
Dude is good the video
I like the way Modern Sonic looks like From Sonic Rush
Runs too smooth to be on the Saturn.
lolz Sonic modern's face looks very goofy with that blocky design 🤣
Someone needs to mod this into the Sega Saturn 👀.
pretty sure its been tried before, but the sega saturn cant handle the graphics or doesnt have enough memory or something like that.
@@AlmondTheGuy Darn
I can recommend you a SRB2, this is a game with graphics looks like this
these models for some reason remind me of Sonic the fighters
If Sonic Generations, a game originally released for modern platforms, were to be developed for the Sega Saturn, a retro console from the 1990s, there would be several significant changes and limitations due to the hardware differences between the two systems. Here are some potential aspects to consider:
Graphical Downgrade: The Sega Saturn had significantly less processing power and graphical capabilities compared to modern consoles or PCs. Sonic Generations on the Saturn would have to undergo a substantial graphical downgrade, featuring simpler geometry, lower-resolution textures, and fewer visual effects. The vibrant and detailed environments seen in the original game would likely be simplified to fit within the Saturn's limitations.
Limited Storage: The Sega Saturn used CDs as its primary storage medium, which had a maximum capacity of around 700MB. Sonic Generations, on the other hand, would typically require several gigabytes of storage space. Therefore, the game would either have to be heavily compressed, resulting in reduced audio and video quality, or split across multiple discs, which could disrupt the game's seamless experience.
Gameplay Adjustments: The Sega Saturn had a different controller layout and fewer buttons compared to modern controllers. Sonic Generations' gameplay mechanics might need to be adapted to fit the Saturn's controller, which could potentially affect certain features, such as the ability to switch between classic and modern Sonic gameplay styles.
Performance Constraints: The Saturn's hardware limitations would likely pose challenges in maintaining a consistent frame rate and overall performance. Sonic Generations' fast-paced gameplay might need to be adjusted to ensure smooth and playable performance on the Saturn, possibly with fewer on-screen enemies or simplified physics.
Reduced Content: Sonic Generations featured a wide range of levels representing different eras of Sonic's history. Due to the limitations of the Sega Saturn, it would be challenging to include the same breadth of content. The game might need to focus on a smaller selection of levels or heavily modify existing levels to fit within the Saturn's capabilities.
It's important to note that the Sega Saturn was discontinued in the late 1990s, and Sonic Generations was released in 2011. The hardware differences between the two platforms are significant, making a direct port or adaptation of Sonic Generations to the Saturn a challenging task. - BJ
this trap is very good It really looks like it's a Sonic generations for Sega Saturno 👍👍👍👍
Sonic Robo Blast 2 doesn't exist on Sega Saturn! Hm... Amazing!!!!
how do you change the color in single player
i forgot the question mark... Sorry!
How i put the generations hud
Oh, SRB2. How I like it.
If only we got something like this on the Saturn, would this in particular run on it? No, but something similar would have been cool
this isn’t really anything like generations but still good video
always the Sonic Saturn games and also the soundtracks gave me some nostalgia, strange right?🤨
Strange isn't it?
It would have been better if you used the sonic R or JAM 3D model for Classic Sonic
If SRB2 had scanlines.
This is peak 👌
Definitely wouldn't look that good on a stock Saturn!
Super cool!
Good video.
make this a rom hack of sonic world on sonic jam or better yet a brand new game for the saturn
I dont know how to call it,Sonic Saturn Generations or Sonic Generations 64
Sonic
Bro his actually playing srb2
so SRB2 can be on sega saturn?
Dumplings don't have a brain, I guess :troll:
sooo cool mod i well try it
Wait modern sonic and sonic adventure and sonic adventure 2 didn't even exist
Actually Sonic adventure was going to be on the SEGA saturn, but since things didn't go well..they decided to reuse things what they had for Sonic Jam and Sonic Adventure got moved into the Dreamcast
So accurate
Code MODELS Of Motobug Is :MOTO
Why sonic robo blast 2?
Sonic beyound on The sega saturn
Sonic robô blast 2 kkkkkkkk Like Sonic Generations for Sega Saturn 🤣🤣🤣🤣🤣😂😂😂
It's robo blast two man☠
I was gonna do that :(
Modern Sonic could've used his Dreamcast design & SFX instead of modern games
the saturn resolution isn't THAT bad
The Sega Saturn’s resolution is 240p, which is what I set the game to.
@@Sonic_Beyond that’s odd. My Saturn looks much better.
@@Sonic_Beyond Wrong, Saturn had various resolution with a max at 704×512 (higher than the Ps max at 640×512) :
Those high res where used in game such as :
Dead or Alive : 682×448
Virtua Fighter 2 and DecAthlete : 704x480 (704x512 in PAL regions)
Yoh, try again.
my dumbass thought it was a real port but then slammed face first into srb2
тут зоны из Sonic the hedhehog roboblast 2
sadly srb2 cannot run on the saturn
It's sonic robo blast 2
Yes.
This is clickbait