This dude being interviewed seems really passionate about this book. I'm definitely down to buy this one, seems like real efforts have been put in here
I've been planning for the longest time to do a high-level Planescape adventure for my friend group, long before I even knew this bookset was being made funnily enough, that will be the precursor to me running my first campaign, once I run a few adventures in my setting to get an idea of how to DM for my group and shake off the rust of not DMing for many years, this bookset coming out in the near future will likely coincide with when I begin figuring out that high-level adventure in detail, and I look forward to it.
Er, the character option are two backgrounds, 6 or 7 feats, and some spells that never got playtested so I can't say what they are (guess either portal detection/opening spells, converting Planescape Torments unique spells like Mechanus Cannon to 5e, or both) . No races, subclasses, etc...,
the original planescape setting barely had any player options (tho it did introduce the tiefling, aasimar, and githzerai into the game) throught it's entire lineup of books, it was never about player options as much as it was for DMs to have a cool new setting to run. Any page dedicated to player options is one less page for fleshing out the setting after all, and for a setting as large as literally the entire multiverse, you need all the space you can get. I hope there's not too much so that they have enough pages to properly flesh out the setting
I can see a artificer character that lives in Automata, and their one job is to cause disorder so that the town doesn't go into mechanus. They complete their job by causing bombing attacks and such.
I find it interesting that while the Outer Plane portal dictates that magic nature of a Gatetown and its sphere of influence, the Gatetown can have other portals. Calling it now Sylvania will have a portal to the Feywild, I mean Aborea is a more Heavenly version of the Feywild with Arvandor and Mount Olympus and Brightwater.
yep. It's a byproduct of how the feywild only became a thing in 4e, arborea used to be the actual plane good fey hail from (I forgot which one was the plane evil fey are from lol, maybe pandemonium?)
@@ronben-ezer8373I really miss the stratification of second editions planes. Nice and well thought out and rounded. Too much 5e is omg omg let's add this.
Maybe the Devils are more in Ribcages sphere of influence outside the actual town, or they are all exiled Devils, so tinged ever so slightly by chaos and rebellion. I still think it will be mostly Tieflings there, although it might not be the only lower Gate Town that is filled with Tieflings, but those might be filled with the upcoming Tieflings subraces from the 2024 PHB.
Spell jammer was cool and I enjoyed that. I hope planescape is even better. More worlds for the players to discover. I also hope that these campaign settings will work and blend easy with the upcoming D&D One system.
Every adventure should start from the outlands, so beginners can taste the outer planes. Just kidding, but it is not completely wrong either I would say.
My biggest question about Planescape is how rather low level characters survive almost any plane beyond the material considering all of the harsh environments and extreme alignment requirements.
the environments of most of the planes really aren't that harsh, the whole "planes are for high level" thing is a myth. Planescape is meant to introduce the planes to characters of every tier of play. The alignment restrictions aren't too bad either.
Maybe I'm only thinking of the worst ones, but Pandemonium's causes madness, Gehenna or Hades cause despair if I remember right, Acheron is floating cubes covered in warring orcs and such, Carceri is a prison where the prisoners rule, Limbo is like space with bits of matter which could be breathable air for a moment if you're lucky. Yeah there are Celestia, Arborea, Bytopia, The Beastlands, and Mechanus which are varying degrees of Good. I got my mindset that creatures of opposing alignments take damage on strongly aligned planes from 3rd edition which has been reduced mostly to optional sidebars.
@@Jeromy1986I feel ya buddy. In my forties started on original dnd... definitely for high level. Even that random encounters have to be heavily nerfed if you want a low level party to survive outside the twin paradises etc and even then... you are not wrong. Dude above would have to nerf a lot to have a low level party. He's full of it as my nan would have said...
@@ronben-ezer8373 forty years playing almost. You'd have to create an entire custom campaign... there is too much power in the planes... it's the afterlife for everyone after all ... sigh. It's not a myth, it's a well known warning for every single edition... "oh noes ravenloft is eaaaasy" that's what you sounded like to me. Complete lack of awareness...
So glad to run planescape by zeb cook for AD&D. Wont support current wizards until they stop money grabing and shitting on their players, and support LGS. Only D&D products I would but are ones not produced by wizards.
A campaign set in the Gatetowns is a great idea.
This concept of gate towns is actually interesting!
This dude being interviewed seems really passionate about this book. I'm definitely down to buy this one, seems like real efforts have been put in here
I've been planning for the longest time to do a high-level Planescape adventure for my friend group, long before I even knew this bookset was being made funnily enough, that will be the precursor to me running my first campaign, once I run a few adventures in my setting to get an idea of how to DM for my group and shake off the rust of not DMing for many years, this bookset coming out in the near future will likely coincide with when I begin figuring out that high-level adventure in detail, and I look forward to it.
maaaan, i gonna have such fun with this, i hope the lore is dense, and character options overflowing.
Er, the character option are two backgrounds, 6 or 7 feats, and some spells that never got playtested so I can't say what they are (guess either portal detection/opening spells, converting Planescape Torments unique spells like Mechanus Cannon to 5e, or both) . No races, subclasses, etc...,
the original planescape setting barely had any player options (tho it did introduce the tiefling, aasimar, and githzerai into the game) throught it's entire lineup of books, it was never about player options as much as it was for DMs to have a cool new setting to run. Any page dedicated to player options is one less page for fleshing out the setting after all, and for a setting as large as literally the entire multiverse, you need all the space you can get. I hope there's not too much so that they have enough pages to properly flesh out the setting
looking forward to everything all at once campaign.
The best thing about the Gatetowns is that you could drop them anywhere in your own companion.
I can see a artificer character that lives in Automata, and their one job is to cause disorder so that the town doesn't go into mechanus. They complete their job by causing bombing attacks and such.
I think congrats: that's two in a row I'll be buying (just got Shattered Obelisk)
I find it interesting that while the Outer Plane portal dictates that magic nature of a Gatetown and its sphere of influence, the Gatetown can have other portals. Calling it now Sylvania will have a portal to the Feywild, I mean Aborea is a more Heavenly version of the Feywild with Arvandor and Mount Olympus and Brightwater.
yep. It's a byproduct of how the feywild only became a thing in 4e, arborea used to be the actual plane good fey hail from (I forgot which one was the plane evil fey are from lol, maybe pandemonium?)
@@ronben-ezer8373I really miss the stratification of second editions planes. Nice and well thought out and rounded. Too much 5e is omg omg let's add this.
@@bayoubilly5176 same
I think these gate towns are fantastic I would like to hear more about them. Excellent video thank you and have a good evening😊😊😊😊😊😊😊😊😊😊😊.
2:19 - isn't Ribcage almost devoid of devils and instead populated by tieflings? I thought it was a cool detail
Maybe the Devils are more in Ribcages sphere of influence outside the actual town, or they are all exiled Devils, so tinged ever so slightly by chaos and rebellion.
I still think it will be mostly Tieflings there, although it might not be the only lower Gate Town that is filled with Tieflings, but those might be filled with the upcoming Tieflings subraces from the 2024 PHB.
Spell jammer was cool and I enjoyed that.
I hope planescape is even better.
More worlds for the players to discover.
I also hope that these campaign settings will work and blend easy with the upcoming D&D One system.
Mechanon - The land of Musicals.
Will it be possible to buy the three books of the set separately?
It wasn't for Spelljammer. Probably only on ebay by sellers wanting to sell one or two.
I love you for that ❤
Every adventure should start from the outlands, so beginners can taste the outer planes.
Just kidding, but it is not completely wrong either I would say.
I think I'm going to add a gate town into my Curse of Strahd campaign that allows the players to trade with the outside world.
You can use Vistani for such goal. They can free come and out as they wish.
My biggest question about Planescape is how rather low level characters survive almost any plane beyond the material considering all of the harsh environments and extreme alignment requirements.
I think the border towns are like dipping a toe in the water before being pushed in.
the environments of most of the planes really aren't that harsh, the whole "planes are for high level" thing is a myth. Planescape is meant to introduce the planes to characters of every tier of play. The alignment restrictions aren't too bad either.
Maybe I'm only thinking of the worst ones, but Pandemonium's causes madness, Gehenna or Hades cause despair if I remember right, Acheron is floating cubes covered in warring orcs and such, Carceri is a prison where the prisoners rule, Limbo is like space with bits of matter which could be breathable air for a moment if you're lucky. Yeah there are Celestia, Arborea, Bytopia, The Beastlands, and Mechanus which are varying degrees of Good. I got my mindset that creatures of opposing alignments take damage on strongly aligned planes from 3rd edition which has been reduced mostly to optional sidebars.
@@Jeromy1986I feel ya buddy. In my forties started on original dnd... definitely for high level. Even that random encounters have to be heavily nerfed if you want a low level party to survive outside the twin paradises etc and even then... you are not wrong. Dude above would have to nerf a lot to have a low level party. He's full of it as my nan would have said...
@@ronben-ezer8373 forty years playing almost. You'd have to create an entire custom campaign... there is too much power in the planes... it's the afterlife for everyone after all ... sigh. It's not a myth, it's a well known warning for every single edition... "oh noes ravenloft is eaaaasy" that's what you sounded like to me. Complete lack of awareness...
Please don't suck.
third
First!
Gaytowns
So glad to run planescape by zeb cook for AD&D. Wont support current wizards until they stop money grabing and shitting on their players, and support LGS. Only D&D products I would but are ones not produced by wizards.