Hehe I remember how in Torment Morte was always brushing off questions whether he was a mimir. Of course, it was because he did not want the Nameless One to know his true origins. Lim-Lims! I remember those, they were adorable.
Would love to see the next several monster books be themed the way Fizban's Guide and Bigby Presents were. I'd personally be interested in seeing Xanathar presents: Secrets of the Beholders.
Here's hoping we get some more Slaad Lord stats soon. Ygorl (Mordenkainen's Fiendish Folio) and Ssendam (Minsc and Boo's Journal of Villainy) are getting lonely.
0:27 - WHAT DO YOU MEAN "FROM BEASTLANDS", THEY ARE FROM ELYSIUM?! And Rilmani were always about maintaining the balance, no? Otherwise I love the fact that Demodands, Guardinals and Rilmani are finally here, and Rilmani design is much cooler than what we've had
It’s kinda odd, they moved Yugoloths to Gehenna and Guardinals to the Beastlands. I won’t mind if they have replacement beings for Elysium and Hades, though.
Looking at an early release copy, their entry in Morte's Planar Parade confirms they're still native to Elysium primarily. I can only assume Schneider misremembered.
I like the redesigns of the Modrons - the Decaton just got new eyes and the Nonaton got a hand on top of its head, but the others had a more substantial change. Still, the style remains the same.
The anthropomorphic animals are the only thing I feel is too derivative, and they don't quite fit the setting (as strange and weird as it is). Were they part of the original setting, though?
Guardinals have been around since 1st or 2nd edition, and were a minor part of planescape. Us Warlocks of the Great Old Ones would have preferred Slaad Lords, Chaos Beasts, Slasraths, and the Queen of Chaos's children over Guardinals, but no. They chose celestial furries from Elysium over mind shattering aberrations from across the multiverse.
@@kaptenteo Not really irked, I just think that there were more unique monsters from Planescape and other planar themed books that deserved the spotlight instead.😅
@@collinbeckham8259 Hehe true. I was surprised to hear they weren't a new invention, what with the furry trend going on, but they definitely don't feel like they mesh as naturally with the setting, as your other suggestions would have.
Guardinals came a little later but still part of the original, however all petitioners of the beastlands were normal animal shapes but they were intelligent and could talk
I'm confused as to why the Modrons in the monster manual get more important the higher their number is, while the reverse is true of the new hierarch Modrons, where deca (10) is the lowest of the hierarchs and hex (6) seems to be the pinnacle.
When the return of the planar dragons? and why not toys of the cute duck-beak Elysian dragonborn? Even infernal dragonborn could be right for Ravenloft, working as members of a Lovercraftian cult ruled by a linnord. And a retcon of the spikers, but their spines should retractablee to can marry, sleep together and conceive children. And the abyssal genasi, and what about paraelemental and quasielemental genasi? And planetouched species as the mechanatrix or the glimmerfolk. And the merflings, with a right design eve they could be the main characters of a cartoon show. The ethergaunts could be the perfect match for the illithid. And that monster from the Far Realm, the cranial encyster (Dragon Magazine #330). These are perfect if you want players with a WTF face.
What does that mean, “maintain the balance”? Like between Gods and Fiends, making sure that one of them doesn’t start to win? Or like the Jedi creed where the Light side is balance so they’re snuffing out evil (how it was before disney got its claws on the IP)? Or are they more Thanos style balance, a natural balance, making sure no life form becomes too overbearing or underpopulated? Or is it socioeconomical where they make sure no one person/organization never gains too much power, or that no person/organization is without means to survive? You can’t just say “They’re neutral! They balance!” That doesn’t mean anything. You have to explain. Especially since Neutral, in an alignment sense, often means more “personal creed” than “pivot point.”
They said it in the video - it's alignment balance. They see something getting too lawful in the Outlands, they create chaos. Too much evil? They do good deeds. And so on.
@@thomasrinschler6783 But what does that MEAN! What do they DO! How widespread are they? How many of them are there? How effective are they? Are they divine? Are they infernal? Are they something else and alien? Are they sentient? Do they have civilizations? Here. Here’s an example. Devils are Evil. Demons are Evil. They are both embodiments of action and intentions that benefit themselves and themselves only without care for those they harm or kill. In fact, harming and killing aids them both more than doing things any other way. BUT. They are far from the same entities. One is Lawful Evil. They have a goal they are all striving for because that goal benefits all of them. They rarely work together to achieve the goal, but they all understand their own duties and responsibilities. They are, however, limited because of their divine rivals, and because of a constant siege they are being subjected to by the Demons. The other is Chaotic Evil. They strive for personal empowerment over all things. No working together. No understanding of other’s goals. Just lust and hunger. They gain more power the more pain and fear exist. The only reason they don’t spill over all existence are the paltry efforts of the Devils, but mostly their own infighting. These are two examples of the Evil alignment. Just two. They are WILDLY different, but still negative forces upon civilization and the natural worlds. It inscribes intent, and, through that, they have a creed or a methodology. These things, the Romani, are you telling me they have no such methodology or creed other than “everything must be balanced” and has the power to stop ALL imbalances from Devil’s machinations, Demon’s overwhelming power and tenacity, the God’s divine wills, every race and organization’s complicated interweaving, AND the forces of the Elements, AND every other sort of force out there!? And, even if they do embody that kind of power, HOW!? And, if that IS true, wouldn’t these creatures be the worst impediment to gameplay short of a house fire? Every game in this setting eventually would culminate in the party being powerful enough to have these god-like beings want to remove them because they could/are disrupting the balance. And because they can hold back the tides of the divine, infernal, and elemental, how are you supposed to defy them? Doesn’t that seem rather limiting to anyone? So you see, my question was not answered in the video. There were no details given about these things other than “they’re neutral. they protect balance.” But the implications of that are staggering, and that wasn’t answered. It was about as much detail as saying “his name’s Jim. he works in Panama.”
Closer to druids I suppose, they forcefully maintain balance. For example, if the outlands is too “good” they’ll join the forces of evil, or if it’s too chaotic, they’ll join the forces of law. Neutral doesn’t necessarily mean personal creed, it could also be things that maintain balance, like they said. It could also include things that have no opinions, or things that are indifferent to everything.
“Before disney” the jedi in legends were wrong thats a major point luke discovered destroying evil was not keeping the balance legends made that clear the jedi were causing inbalance and the prothesy involved the cestruction of both jedi and sith not just sith balance has allwys been a middle ground the jedi in legends were created by a exstremist ofbranch of the original force ussers their deemed a inabalnced group as much as the sith before disney ever touched starwars
It'd be lagisticly difficult as they have to use other companies for the printing and the volume would likely not make it worth it. From their perspective, it's better to just offer the PDFs on the Dungeon Masters Guild and let anyone who wants a phisical copy to pay to have it printed and bound themselves
Having new monsters is great and all but i would really like to have some of these as playable races (ancestry/species). Most 3rd party books come with at least 2 races and 1 subclass per class. WoTC needs to step up the game.
They literaly have every playable race they ever made all in one book without giving outsiders which they never let u play as anyway their isnt really more playable races ro offer without pulling some rushed bs thats no difernt than another much better race
Looks like people that don't care about Planescape, talk about Planescape about which they don't know anything and don't want to be in this video. Another flop in the making.
I bought the bundle so I have early access to the D&D Beyond version and my advise is DON'T buy this product. The monsters are largely basic and not mechanically interesting, the player options are pathetic, and there are huge problems with the setting, and some mechanical issues as well. The setting feels gutted. They didn't fix the factions. Do not buy.
The mimir (magic item) has been around far longer than God of War, it was introduced in A Player's Primer to the Outlands (1995) and yes they know Mimir is a Norse god.
I feel like the original inspiration for Modrons were looking at D&D dice while blasted on 1970's drugs and sleep deprivation
Yep.
Very excited for the bestiary but man the fact that Modrons have people lips remains so unsettling.
I love it.
@@Groudon466 You’re a braver Pokémon than I.
vibes like those fish with human teeth
They always had. Disturbing indeed 😎
They've always had lips tho...
Love how you added Morte from planescape torment. Such a iconic character
I hope he’ll hang out with me and try to hit on zombies like in the video game.
Morte is really Bob the skull
His personality in the game and voice makes it iconic.
I would pay alot to hear him voice that character again.
I like the use of the Planar Traits, I think it's probably the best way to add variety to Planescape
The art for these books looks amazing. Nice seeing a lot of these classic monsters back.
Hehe I remember how in Torment Morte was always brushing off questions whether he was a mimir. Of course, it was because he did not want the Nameless One to know his true origins.
Lim-Lims! I remember those, they were adorable.
Hope the next Monster Manual has drag and drop traits as well, to help change up the ones there
Templates are great. I can’t believe they are actually delivering on this idea finally.
Would love to see the next several monster books be themed the way Fizban's Guide and Bigby Presents were. I'd personally be interested in seeing Xanathar presents: Secrets of the Beholders.
Modrons are the Terry Gilliam planar species
Here's hoping we get some more Slaad Lord stats soon. Ygorl (Mordenkainen's Fiendish Folio) and Ssendam (Minsc and Boo's Journal of Villainy) are getting lonely.
0:27 - WHAT DO YOU MEAN "FROM BEASTLANDS", THEY ARE FROM ELYSIUM?!
And Rilmani were always about maintaining the balance, no?
Otherwise I love the fact that Demodands, Guardinals and Rilmani are finally here, and Rilmani design is much cooler than what we've had
It’s kinda odd, they moved Yugoloths to Gehenna and Guardinals to the Beastlands.
I won’t mind if they have replacement beings for Elysium and Hades, though.
Looking at an early release copy, their entry in Morte's Planar Parade confirms they're still native to Elysium primarily. I can only assume Schneider misremembered.
@@Groudon466Yugoloth migrated to Gehenna as of 2e. In the lore, they migrated from Grey Waste aeons ago.
@@Groudon466hades? You mean the Gray waste berk
Rilmani were always the keepers of balance in essence.
I like the redesigns of the Modrons - the Decaton just got new eyes and the Nonaton got a hand on top of its head, but the others had a more substantial change. Still, the style remains the same.
The anthropomorphic animals are the only thing I feel is too derivative, and they don't quite fit the setting (as strange and weird as it is). Were they part of the original setting, though?
Guardinals have been around since 1st or 2nd edition, and were a minor part of planescape. Us Warlocks of the Great Old Ones would have preferred Slaad Lords, Chaos Beasts, Slasraths, and the Queen of Chaos's children over Guardinals, but no. They chose celestial furries from Elysium over mind shattering aberrations from across the multiverse.
@@collinbeckham8259 Glad to see I'm not the only one who is irked by the furries. 😅
@@kaptenteo Not really irked, I just think that there were more unique monsters from Planescape and other planar themed books that deserved the spotlight instead.😅
@@collinbeckham8259 Hehe true. I was surprised to hear they weren't a new invention, what with the furry trend going on, but they definitely don't feel like they mesh as naturally with the setting, as your other suggestions would have.
Guardinals came a little later but still part of the original, however all petitioners of the beastlands were normal animal shapes but they were intelligent and could talk
Wizards said " what if we gave modrones some DSL's"
I'm confused as to why the Modrons in the monster manual get more important the higher their number is, while the reverse is true of the new hierarch Modrons, where deca (10) is the lowest of the hierarchs and hex (6) seems to be the pinnacle.
Thanks for the video
Would that be the Us in the trenchcoat?
I hope so.
Warforged flavored as a Romani... FREEKING AWESOME!!!
Was kind of hoping they would discuss Time Dragon.
Did you not like the Lim lim as they were or did you not have the rights to them?
I hope there are some good beasts here for the Moon Druids! From the Beastlands or Arborea probably...
When the return of the planar dragons? and why not toys of the cute duck-beak Elysian dragonborn? Even infernal dragonborn could be right for Ravenloft, working as members of a Lovercraftian cult ruled by a linnord.
And a retcon of the spikers, but their spines should retractablee to can marry, sleep together and conceive children. And the abyssal genasi, and what about paraelemental and quasielemental genasi? And planetouched species as the mechanatrix or the glimmerfolk. And the merflings, with a right design eve they could be the main characters of a cartoon show.
The ethergaunts could be the perfect match for the illithid. And that monster from the Far Realm, the cranial encyster (Dragon Magazine #330). These are perfect if you want players with a WTF face.
Do you have any games on your rat?
Mechanical beholder variant race MODRON.
What does that mean, “maintain the balance”? Like between Gods and Fiends, making sure that one of them doesn’t start to win? Or like the Jedi creed where the Light side is balance so they’re snuffing out evil (how it was before disney got its claws on the IP)? Or are they more Thanos style balance, a natural balance, making sure no life form becomes too overbearing or underpopulated? Or is it socioeconomical where they make sure no one person/organization never gains too much power, or that no person/organization is without means to survive?
You can’t just say “They’re neutral! They balance!” That doesn’t mean anything. You have to explain. Especially since Neutral, in an alignment sense, often means more “personal creed” than “pivot point.”
They said it in the video - it's alignment balance. They see something getting too lawful in the Outlands, they create chaos. Too much evil? They do good deeds. And so on.
They’re trying to make sure that the Outlands stays neutral so it won’t slide into any particular plane.
@@thomasrinschler6783 But what does that MEAN! What do they DO! How widespread are they? How many of them are there? How effective are they? Are they divine? Are they infernal? Are they something else and alien? Are they sentient? Do they have civilizations?
Here. Here’s an example. Devils are Evil. Demons are Evil. They are both embodiments of action and intentions that benefit themselves and themselves only without care for those they harm or kill. In fact, harming and killing aids them both more than doing things any other way. BUT. They are far from the same entities.
One is Lawful Evil. They have a goal they are all striving for because that goal benefits all of them. They rarely work together to achieve the goal, but they all understand their own duties and responsibilities. They are, however, limited because of their divine rivals, and because of a constant siege they are being subjected to by the Demons.
The other is Chaotic Evil. They strive for personal empowerment over all things. No working together. No understanding of other’s goals. Just lust and hunger. They gain more power the more pain and fear exist. The only reason they don’t spill over all existence are the paltry efforts of the Devils, but mostly their own infighting.
These are two examples of the Evil alignment. Just two. They are WILDLY different, but still negative forces upon civilization and the natural worlds. It inscribes intent, and, through that, they have a creed or a methodology. These things, the Romani, are you telling me they have no such methodology or creed other than “everything must be balanced” and has the power to stop ALL imbalances from Devil’s machinations, Demon’s overwhelming power and tenacity, the God’s divine wills, every race and organization’s complicated interweaving, AND the forces of the Elements, AND every other sort of force out there!? And, even if they do embody that kind of power, HOW!?
And, if that IS true, wouldn’t these creatures be the worst impediment to gameplay short of a house fire? Every game in this setting eventually would culminate in the party being powerful enough to have these god-like beings want to remove them because they could/are disrupting the balance. And because they can hold back the tides of the divine, infernal, and elemental, how are you supposed to defy them? Doesn’t that seem rather limiting to anyone?
So you see, my question was not answered in the video. There were no details given about these things other than “they’re neutral. they protect balance.” But the implications of that are staggering, and that wasn’t answered. It was about as much detail as saying “his name’s Jim. he works in Panama.”
Closer to druids I suppose, they forcefully maintain balance. For example, if the outlands is too “good” they’ll join the forces of evil, or if it’s too chaotic, they’ll join the forces of law. Neutral doesn’t necessarily mean personal creed, it could also be things that maintain balance, like they said. It could also include things that have no opinions, or things that are indifferent to everything.
“Before disney” the jedi in legends were wrong thats a major point luke discovered destroying evil was not keeping the balance legends made that clear the jedi were causing inbalance and the prothesy involved the cestruction of both jedi and sith not just sith balance has allwys been a middle ground the jedi in legends were created by a exstremist ofbranch of the original force ussers their deemed a inabalnced group as much as the sith before disney ever touched starwars
alright I’m getting this solely to see how 5e translates a CR 90 to 5e
Make every books from every editions available on print on demand!
i like this idea however I am not sure if they legally can for editions before 3e I don't know where rights lie when WOTC bough TSR
@@karlmbeal they own them. Early 2010 they re-release AD&D1E DMG, PHB and MM for limited time.
It'd be lagisticly difficult as they have to use other companies for the printing and the volume would likely not make it worth it. From their perspective, it's better to just offer the PDFs on the Dungeon Masters Guild and let anyone who wants a phisical copy to pay to have it printed and bound themselves
@@preiman7908 I didn’t knew they were available on DMG :O
entittled entittled entittled
Having new monsters is great and all but i would really like to have some of these as playable races (ancestry/species).
Most 3rd party books come with at least 2 races and 1 subclass per class.
WoTC needs to step up the game.
They literaly have every playable race they ever made all in one book without giving outsiders which they never let u play as anyway their isnt really more playable races ro offer without pulling some rushed bs thats no difernt than another much better race
I again hate that none of this got made into player races!
The Romani? Are you guys for real now?
I'm hoping I misheard, because that's what it sounded like they said to me as well.
to be fair vast majority dont know that term and still use slurs to refer to the people so least its the civil term
Always down for a bestiary
I hate that the encyclopaedic talking heads are called Mimirs.
Looks like people that don't care about Planescape, talk about Planescape about which they don't know anything and don't want to be in this video. Another flop in the making.
Monsters of the Multiverse was such a Rip-Off... Gonna take a big change to make me buy WotC again...
That incredibly loud intro continues huh? Lol please, can we just turn it down a little. Thank you for your time.
I hate modrons.
Their maybe no species but at least monsters are always guaranteed
I bought the bundle so I have early access to the D&D Beyond version and my advise is DON'T buy this product. The monsters are largely basic and not mechanically interesting, the player options are pathetic, and there are huge problems with the setting, and some mechanical issues as well. The setting feels gutted. They didn't fix the factions. Do not buy.
you literally took Mimir from God of War lol, you know Mimir is a god right?
The mimir (magic item) has been around far longer than God of War, it was introduced in A Player's Primer to the Outlands (1995) and yes they know Mimir is a Norse god.
Mimirs been around in Planescape since before God of War, and Mimir himself comes from ancient myth.