Planescape | 16 Gate Town Deep Dive | D&D
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- Опубликовано: 30 июл 2024
- Preorder: dndbeyond.link/yt_planescapeg...
Infinite realms of immortals and impossibilities, the Outer Planes brim with celestials, fiends, gods, and the dead-and they’re all just a step away. Enter a portal to Sigil, the City of Doors-an incredible metropolis where portals connect to every corner of the multiverse. From there, venture to the Outlands, the hub of the Outer Planes, and discover wonders beyond imagination. The possibilities - just like the realms - are endless.
Planescape: Adventures in the Multiverse comes with a plethora of new player options and provides Dungeon Masters everything they need to run adventures and campaigns set in Sigil and the Outlands, including adventure hooks, idiosyncratic locations, and multiversal calamities.
Discover 2 new backgrounds, the Gate Warden & the Planar Philosopher, to build planar characters in the D&D Beyond character builder
Channel 7 otherworldly feats, new intriguing magic spells & more powered by planar energies
Explore 12 new ascendant factions, each with distinct cosmic ideologies
Face over 50 unusual creatures including planar incarnates, hierarch modrons, and time dragons in the Encounter Builder
Journey across the Outlands in an adventure for characters levels 3-10 and 17
Adds adventure hooks, encounter tables, maps of Sigil and the Outlands & more to your game
This 3 books set comprises:
Sigil and the Outlands: a setting book full of planar character options with details on the fantastic City of Doors, descriptions of the Outlands, the gate-towns that lead to the Outer planes, and more
Turn of Fortune's Wheel: an adventure set in Sigil and the Outlands designed for character levels 3-10 with a jump to level 17
Morte’s Planar Parade: Follow Morte as he presents over 50 inhabitants of the Outer Plane, including incarnates, hierarch modrons, time dragons, and more with their stats and descriptions
This purchase unlocks the contents of this adventure for use with D&D Beyond, including the book in digital format in the game compendium and access options from the book in the searchable listings, encounter builder, character builder, and digital sheet.
#planescape #dungeonsanddragons #dnd - Развлечения
took me awhile to realize that several of these towns are mirrors of each other, based on plane/alignment, who are also mirrors-
Torch (Chaotic Neutral Evil) and Tradegate (Neutral Lawful Good)- broken merchant town ruled by personal greed/ rich merchant town ruled by mutual beneficial enlightened self-interest
Hopeless (Neutral Evil) and Ecstacy (Neutral good)- you go down to gate and get coated in foul magic tar/ you go up to gate and get coated in glowing magic quicksilver
Rigus (Lawful Neutral Evil) and Glorium (Chaotic Good Neutral)- strictly regulated military camp for impersonal soldiers/ free-spirited brawling town for warriors out for personal glory
Torch is Gehenna's Gate Town; Curst is Carceri's.
Nice parallels, indeed, it was probably done on purspose.
I was always curious why a planescape setting book didn’t have a focus on the planes, but I see it is because it focuses on the gate towns, and I love that even more! The planes are kind of ineffable and these towns are like toe dip into them which foreshadows it’s plane if the players ever get in
Great to see the passion here. I hope the Planescape setting gets the revitilisation from players and dms that it deserves!
The gate town of Ecstasy is ruled over by The Day Man, and the Night Man 😂
aaahhh-AHHH-ahhhh!
Masters of karate and friendship for everyone…
You must pay the troll toll.
Outlands gate towns = EPCOT world showcase
Port DisneySea and WestCOT are definitely lost gate towns
6:45 - For every rogue [with] a shady past, there is also a refugee with a sad past.
I feel like it would be very appropriate to create an Adventure Time-style cartoon based on the Outlands instead of the Land of Ooo
Last modron march vibes. Planescape is great.
Outer planes are cool but, what about the inner planes, the ethereal and well known demi-planes?
Seems like we need another Manual Of The Planes Book.
You could build your own portals that jumps editions planes and have a whole 100 level campaign. Eventually bringing them back to the edition they like most and that would determine their big bad evil guy and his stat block 😉 real adventures in the multiverse.
Just something ive been working on for a couple months now and I personally love how it allows you to let your platers choose the edition they loved most and tries out everything.
11:34 "Do you get to the Cloud District very often?"
How to describe the Outlands, Disney-style.
Everyone in Bedlam should learn sign language
PCs enter Sylvania: *Cheers theme song starts playing*
Making your way in this world today takes everything you've got,
Getting a break from all your worries sure would help a lot...
Wouldn't you like to get away...
Sometimes you want to go
Where everybody knows your name
And they're always glad you came
You want to be where you can see
Troubles are all the same
You want to be where everybody knows
Your name...
Sweet!
Sounds like a lot of fun!
I'm kinda disappointed that Ribcage isn't a tiefling town now
It still could be. As they've always said "Your table is your universe" if you want to keep it a Tiefling town, just do that, you're allowed.
It's there hooks in Ribcage to connect it with a Descent Into Avernus module? Would it be somewhere on the "bottom" of the map the players get from Candlekeep (contra-Dis)?
I was hoping there would be too, but I don't think DiA mentions the outlands much if at all. There definitely would be a portal to outlands somewhere in Avernus though since all planar travel to or from the nine hells must take place in Avernus by order of Asmodeus
This video dropped just in time (i just read DM manual for first time and gate towns seemed to be very interesting concept)
Ohh! Spire... now I'm putting 2 and 2 together with the other stuff I have watched. Got it.
Hmmm, you can visit Curst? I wonder if Trias is still there... Wasn't Vhailor also stored there?
Question. Could a part of a plane cosmically realign into the outlands to make a gate town or would it have to join the closer to neutral plane. Also do we now how many gate towns their have been?
Pleynth? Yizz-gard? Folks, I think we've found the patient zero of "Siggul."
Well, the gate-towns of the upper planes did not become more exciting in 29 years.
Honestly why doesn't more of these towns crossover already.
One of the other recent videos mentioned that each town has some contrasting element that's kept around to prevent that. Like a really disorganized office in Mechanus.
@@kc2086Indeed, Ribcage has a strict limit on the number of Devils allowed inside.
Does he mean pl-in-ths, not pl-ine-ths? Is Sigil not the hub of the planes, but the hub of mispronunciations?
lol. Don’t you mean “Sigg-uhhL”?
"Shopping with paladins" in Excelsior?? Is this Suburblifescape??
ok everybody, all aboard the plane train
Tradegate is where the Merkhants lair! Greed is bad
Bedlam sounds very similar to Beijing. Spitting at each others feet - check, very noisy - check,…
If there were 9 alignments, why are there 16 alignment planes?
Ribcage's ruler a former student of the city of Grenpoli's Political School?
i thought there were 4 furnaces , 1 was dead though
Plyyyynthes
I’m not sure modern players will grasp the concepts of Planescape since they don’t like, or use, Alignment.
My sense is that modern players are fine with alignment as a planar concept. The concerns I've heard are focused on feeling constrained by alignment as a proxy for personality.
People who have never even played D&D are still making alignment memes, so it's FAR from a lost concept to modern players.
Mispronouncing Automata over and over again.
Why mispronounce the word “sigil” though?
It was created as Sigil (hard g) and published that way in 1994. He isn't mispronouncing it, unlike "plinth."